Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 12:44:30 Player: beans Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1233) 1233 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3208 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 263/300 Energy 286/290 System Corruption 0% Temperature Cool (2) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (15) --- Advanced Targeting Computer Recoil Stabilizer Authchip [R/Combat] Authchip [R/Combat] Heavy Laser Beamcaster Heavy Beamcaster Heavy Beamcaster CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Beamcaster Heavy Beamcaster > --- INVENTORY -------- Ion Engine Light Treads Advanced Targeting Computer Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam Heavy Beamcaster Autogun Autogun Autogun Autogun Shotgun Improved Assault Rifle CR-A16's Pointy Stick [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 29 | 3 5 9 2 2 8 Power 3 | . 1 . . . 2 Engine 3 | . 1 . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . . 1 . 2 Treads 5 | 2 . . 1 . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 4 1 . 2 Device 4 | . 1 2 1 . . Storage 2 | . 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 1 . . 2 Artifact . | . . . . . . Weapon 12 | 1 2 5 . 2 2 Energy Gun 2 | . . . . 2 . Energy Cannon 2 | . . 2 . . . Ballistic Gun 8 | 1 2 3 . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 14 | . . 1 2 . 11 Power 2 | . . . . . 2 Propulsion 3 | . . . 1 . 2 Utility 7 | . . 1 1 . 5 Weapon 2 | . . . . . 2 Highest Loss Streak 10 | . . 1 1 . 10 To Critical Strikes . | . . . . . . Average Backups 12 | . 2 11 13 14 12 Power . | . . . . 1 . Propulsion . | . . . 1 1 . Utility 3 | . . 1 3 4 6 Weapon 7 | . 2 9 8 8 5 Tool/Special . | . . . . . . Unused Backups 10 | . . 2 . 3 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 . . 3 Weapon 6 | . . 1 . 3 2 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 70 93 98 100 83 Engine 10 | . 10 11 11 11 9 Treads 21 | . 28 22 22 22 17 Device 18 | . 3 17 16 22 12 Storage 13 | . 11 20 15 11 11 Protection 8 | . . . 11 11 10 Energy Gun 11 | . . . . 18 10 Energy Cannon 1 | . . 5 . . . Ballistic Gun 9 | . 16 16 22 3 11 Peak Build Rating 26 | 3 11 19 21 26 26 Average Rating 20 | 2 5 14 19 24 21 On Entrance 13 | . 3 11 19 21 26 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 40 | 1 33 37 36 40 40 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 9 | . . . . . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 Most Carried 15 | 3 8 15 14 15 15 Average Carried 12 | . 2 11 13 14 12 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | . 7 14 13 15 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1151 | 157 . 571 153 40 230 Remotely 184 | . . . 57 . 127 Salvage Created 2089 | . . 1413 259 . 417 Parts 117 | . . 85 12 . 20 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . . 17 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . . 15 5 . 7 Guns 23 | . . 11 5 . 7 Cannons 4 | . . 4 . . . Classes Destroyed 13 | . . 10 2 . 1 Worker 4 | . . 3 1 . . Builder 2 | . . 2 . . . Tunneler 1 | . . 1 . . . Hauler 3 | . . 3 . . . Recycler 6 | . . 6 . . . Operator 1 | . . 1 . . . Watcher 3 | . . 3 . . . Swarmer 2 | . . 2 . . . Grunt 16 | . . 8 3 . 5 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 6 | . . 5 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . . 7 2 . 5 Combat Bots Only 5 | . . 3 2 . 5 Max Kills in Single Turn 2 | . . 2 2 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 217 | . . 62 29 . 126 Missed 52 | . . 15 8 . 29 Hits 165 | . . 47 21 . 97 Melee 6 | . . . 6 . . Projectile 159 | . . 47 15 . 97 Critical Strikes 9 | . . 1 1 . 7 Damage Taken 2075 | . . 418 357 . 1300 Core 405 | . . 53 63 . 289 Absorbed by Shields 137 | . . 137 . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 130 | . 1 76 23 2 28 Largest 2 | . 1 2 2 2 2 Hottest 156 | . 20 136 46 156 156 Shots Fired 258 | . 1 152 46 4 55 Gun 222 | . 1 116 46 4 55 Cannon 36 | . . 36 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 206 | . 1 116 46 . 43 Thermal 52 | . . 36 . 4 12 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . . 13 16 . 16 Robot Miss Streak 5 | . 1 5 1 . 3 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 2 . 3 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 171 | . . 96 35 . 40 Core Hits 75 | . . 45 11 . 19 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 2 | . . 1 1 . . Critical Strikes 4 | . . 2 1 . 1 Destroy 4 | . . 2 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2696 | . . 1509 510 . 677 Guns 2329 | . . 1142 510 . 677 Cannons 367 | . . 367 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2197 | . . 1142 510 . 545 Thermal 499 | . . 367 . . 132 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . 1 1 . Average Corruption 1 | . 2 . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . 1 1 . Matter Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 1 | . . 1 . . . Projectiles 1 | . . 1 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 292 | . . 292 . 42 42 Average Temperature 81 | . . 122 . 24 14 Received Heat Transfer 781 | . . 178 90 . 513 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 888 | . . 666 . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 91 | 100 100 85 100 . . Level 1 8 | . . 14 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 265 | . . 265 151 . . Initial 96 | . . . 96 . . Average 85 | . . 102 125 . . Influence Increases 847 | . . 522 125 . 200 Destroy 0b10 Robot/C 540 | . . 300 100 . 140 Destroy 0b10 Robot/NC 110 | . . 95 5 . 10 Destroy Leader 122 | . . 82 20 . 20 Disable Machine 15 | . . 15 . . . Lose Combat Pursuer 60 | . . 30 . . 30 Influence Decreases 817 | . . 273 263 111 170 Entered New Map 264 | . . . 153 111 . Time Decay 453 | . . 263 90 . 100 Lost Part 100 | . . 10 20 . 70 Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 1 25 5 . 12 Peak Tracking Total 5 | . 1 5 3 . 5 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 46 | . . . . 46 46 Highest-Rated Ally 32 | . . . . 32 32 Total Orders . | . . . . . . Ally Attacks 13 | . . . . . 13 Total Damage 185 | . . . . . 185 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3110 | 31 182 611 192 1737 357 Spaces Moved 1602 | 22 103 185 74 1062 156 Core 11 | 8 . . . . 3 Treads 1591 | 14 103 185 74 1062 153 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 120 160 160 160 160 169 Slowest Speed 500 | 160 160 160 160 160 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 22 25 24 82 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1898 | 27 119 351 102 1097 202 Wait 83 | . . 60 3 16 4 Move 1597 | 21 102 184 73 1061 156 Hop . | . . . . . . Pick Up 42 | 3 11 16 1 8 3 Fast Attach . | . . . . . . Attach 22 | 3 4 4 2 . 9 Detach . | . . . . . . Swap 12 | . 1 5 . 4 2 Drop 12 | . . 6 . 6 . Fire 130 | . 1 76 23 2 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 32 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 15) 214 | -10/Materials | Entered another Materials area 214 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 662 | -9/Materials | Discovered new exit (range 8) 673 | -9/Materials | Discovered new exit (range 12) 825 | -9/Materials | Entered Mines 1007 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1017 | -9/Mines | Entered Zion 1032 | -7/Zion | Learned Factory stockpile data 1062 | -7/Zion | Identified exit to Proximity Caves 1136 | -7/Zion | System corruption cleaned by Quarantine Array 1561 | -7/Zion | Gained Derelict followers 2323 | -7/Zion | Found CR-A16's Pointy Stick 2338 | -7/Zion | Learned Factory emergency access door positions 2754 | -7/Zion | Entered Proximity Caves 2754 | -6/Proximity Caves | Accompanied by 2 allies 2756 | -6/Proximity Caves | Spotter reported a threat 2757 | -6/Proximity Caves | Spotter reported a threat 2898 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2924 | -6/Proximity Caves | Core integrity fell below 50% 2945 | -6/Proximity Caves | Core integrity fell below 20% 2998 | -6/Proximity Caves | Lost 10 parts (2p2n4u2w) 3111 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Hvy. Laser fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Acquired Imp. Deuterium Engine. Carbon-fiber Leg fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Acquired Arm. Treads. Carbon-fiber Leg fries itself beyond repair. Acquired 20 matter. Acquired 18 matter. G-50 Soldier suffers critical hit (Destroy). G-50 Soldier destroyed. Acquired 16 matter. Acquired Hvy. Laser. Carbon-fiber Leg fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. Imp. Light Armor Plating destroyed. P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ??# ??????????????????????????????????????? | | ### #??????????????????????????????????????? | | #??????????????????????????????????????? | | #?????###??????????????????????????????? | | ? ##??? #??????????????????????????????? | | ?? ##? #???????????????????????????????? | | ??# ## #????????????????????????????????? | | ??# ##????????????????????????????????? | | ??? ?????????????????????????????????? | | ???# ???????????????????????????????????? | | ???# #???????# [ ?????????????????????????? | | ??## ##?????# |% ?????????????????????????? | | #?# #?????# ?????????????????????????? | | ### ##????# ?????????????????????????? | | ### #????# ?????????????????????????? | | ##????# ##????????????????????????? | | ###?????# ?????????????????????????? | | ### ##???????? #####?????????????????????? | | ## ###?????????# ## #?????????????????????? | | # ##???????????# #?????????????????????? | | ##??????????## #??????????????????????? | | #??????##### ##?????????????????????? | | # ##?????## #?????????????????????? | | # ######### ##????????????????????? | | ## #????????????????????? | | ?## @ #????????????????????? | | ??# ##### ### #????????????????????? | | ??# #### #####?? #????????????????????? | | ??###### ##???????s#????????????????????? | | ??????# % #???????? #????????????????????? | | ## #????????? ????????????????????? | | ###????????? #???????????????????? | | # ######????????????#???????????????????? | | # #??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | #???????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ##????????????????????????????????????????? | | ??????????????????????????????????????????? | | ## ???????????????????????????????????????????? | | ??# ???????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 16 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidSubatomicStatue Manual? 0 Play Time 00:14:30 Cumulative 356.2 hours Start 2026.06.26 @ 20:21:37 End 2026.06.28 @ 12:44:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 882 Rogue 880 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c636b312-036b-45a3-8152-0148269da9cc