Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.18 @ 10:05:30 Player: nabasir Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (149) 745 Value Destroyed (4891) 4891 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 8926 Bonus ------- High Alert Combat Kills 87 Friendly Fire -57 Cogmind --------- Core Integrity 0/850 Matter 145/300 Energy 90/100 System Corruption 4% Temperature Cool (8) Movement Hovering (51) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Gravmag System Cooled Aerolev Unit > --- UTILITY (7) ------ Enhanced Optical Array Core Analyzer Hardened Light Armor Plating Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg High-capacity Storage Unit Improved Lightning Gun Ion Burst Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Reaction Control System Improved Shield Generator > --- WEAPON ----------- High-powered Shotgun Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Wheel Large Matter Pod Advanced Targeting Computer Core Analyzer Recoil Stabilizer ECM Suite Advanced ECM Suite Layered Light Armor Plating Flak Cannon Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Rocket Launcher Missile Launcher [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Improved Signal Interpreter Device Shield Generator Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 5 | . . 1 1 . 1 2 Weapon . | . . . . . . . Parts Attached 108 | 7 11 17 21 5 32 15 Power 16 | 1 2 2 3 . 8 . Engine 7 | 1 2 2 . . 2 . Core 9 | . . . 3 . 6 . Reactor . | . . . . . . . Propulsion 37 | 2 3 10 7 3 7 5 Treads 2 | 2 . . . . . . Leg 32 | . 3 10 7 3 7 2 Wheel 1 | . . . . . . 1 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 29 | 1 2 2 6 . 11 7 Device 6 | . . . 1 . 3 2 Storage 3 | 1 1 . . . 1 . Processor 13 | . 1 1 3 . 4 4 Hackware . | . . . . . . . Protection 7 | . . 1 2 . 3 1 Artifact . | . . . . . . . Weapon 26 | 3 4 3 5 2 6 3 Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 17 | 3 4 2 3 1 2 2 Ballistic Cannon 4 | . . . 1 1 2 . Launcher 3 | . . 1 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 2 | . . . . . 1 1 System Corruption 4 | . . . . . 2 2 Parts Lost 52 | . 5 7 8 1 11 20 Power 9 | . 2 1 . . 3 3 Propulsion 17 | . 1 4 3 . 2 7 Utility 12 | . . . 2 . 4 6 Weapon 14 | . 2 2 3 1 2 4 Highest Loss Streak 10 | . 1 3 2 1 4 10 To Critical Strikes 1 | . 1 . . . . . Average Backups 11 | 1 4 8 9 9 16 8 Power . | . . . 1 1 1 . Propulsion 3 | . 1 2 2 3 4 1 Utility 3 | . . 1 3 3 6 4 Weapon 3 | . 1 4 2 2 4 1 Tool/Special . | . . . . . . . Unused Backups 24 | . . 3 1 . 14 6 Power . | . . . . . . . Propulsion 5 | . . 3 . . 1 1 Utility 12 | . . . . . 10 2 Weapon 7 | . . . 1 . 3 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 88 94 95 98 99 70 Engine 4 | . 13 6 . . 2 1 Core 7 | . . . 8 9 12 5 Treads 3 | . 22 . . . . . Leg 25 | . 4 32 32 34 29 16 Device 5 | . . . 4 9 9 5 Storage 8 | . 14 11 9 9 7 5 Processor 15 | . 4 11 17 18 18 19 Protection 3 | . . 10 3 . 2 4 Ballistic Gun 12 | . 27 20 12 9 6 4 Ballistic Cannon 4 | . . . 4 8 7 . Peak Build Rating 53 | 6 10 21 27 30 53 53 Average Rating 30 | 5 6 15 22 28 48 37 On Entrance 19 | . 6 10 17 27 28 46 Avg Prop Armor Cover (%) 16 | . . . . 5 . 18 Naked Turns 1 | . . . . . . 1 Heaviest Build 74 | 12 20 24 30 28 74 62 Greatest Support 80 | 40 40 45 45 52 80 76 Greatest Overweight (x) 18 | . . . 1 . 1 18 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 Average Capacity 14 | 7 8 10 10 10 19 17 Most Carried 20 | 3 10 10 10 10 20 12 Average Carried 11 | 1 4 8 9 9 16 8 Final Capacity 20 | 8 10 10 10 10 20 5 Final Carried 13 | 3 10 10 10 10 13 5 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 3932 | 258 269 802 860 347 1146 250 Remotely . | . . . . . . . Salvage Created 4615 | . 572 1232 907 320 1334 250 Parts 290 | . 36 73 55 22 90 14 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 132 | . 18 33 30 10 36 5 Melee 2 | . . . . . 2 . Guns 86 | . 18 27 19 3 15 4 Cannons 28 | . . . 8 7 13 . AOE 15 | . . 6 3 . 6 . Classes Destroyed 12 | . 3 4 1 2 2 . Worker 5 | . . 1 . 1 1 2 Builder 5 | . . . . 2 3 . Hauler 1 | . . 1 . . . . Recycler 2 | . . . . . 2 . Watcher 4 | . 2 1 . . 1 . Swarmer 42 | . 9 8 9 6 10 . Grunt 54 | . 9 18 13 1 13 . Brawler 1 | . . . . 1 . . Duelist 3 | . . 1 . . 1 1 Sentry 17 | . . 6 6 2 2 1 Hunter 5 | . . . 2 . 1 2 Programmer 10 | . . . . . 9 1 Best Kill Streak 8 | . 4 7 8 4 5 4 Combat Bots Only 8 | . 4 7 8 4 4 2 Max Kills in Single Turn 4 | . 1 4 1 3 3 2 Gunslinging 1 | . . 1 . . 1 . Exploded 4 | . . 4 1 . 2 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 978 | . 118 141 171 54 287 207 Missed 291 | . 30 39 55 11 105 51 Hits 687 | . 88 102 116 43 182 156 Melee 14 | . . 7 . 1 2 4 Projectile 673 | . 88 95 116 42 180 152 Critical Strikes 22 | . 2 3 7 3 2 5 Actively Blocked 1 | . . . . . . 1 Part Disruptions 3 | . . . . 2 1 . Damage Taken 9081 | . 918 1365 1419 563 2316 2500 Core 1685 | . 128 237 188 71 180 881 Absorbed by Shields 820 | . . . 202 188 341 89 Redirected to Shielding 112 | . . 8 . . . 104 Core Remaining (%) 62 | 100 48 40 . 52 74 . Volleys Fired 401 | . 67 92 93 27 85 37 Largest 2 | . 2 2 2 2 2 2 Hottest 80 | . 40 53 60 65 80 51 Shots Fired 721 | . 132 164 168 46 166 45 Gun 547 | . 132 158 122 19 71 45 Cannon 153 | . . . 36 26 91 . Launcher 21 | . . 6 10 1 4 . Special . | . . . . . . . Kinetic 690 | . 132 158 158 45 162 35 Thermal . | . . . . . . . Explosive 21 | . . 6 10 1 4 . Electromagnetic 10 | . . . . . . 10 Robot Hit Streak 12 | . 12 12 12 6 9 9 Robot Miss Streak 12 | . 3 6 6 8 12 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 3 1 . 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 466 | . 89 103 103 27 102 42 Core Hits 320 | . 36 57 73 24 85 45 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 2 | . . 1 . . 1 . Critical Strikes 10 | . . 1 2 . 6 1 Destroy 4 | . . 1 2 . 1 . Blast 5 | . . . . . 5 . Sever 1 | . . . . . . 1 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9652 | . 911 1955 2152 629 3292 713 Guns 5339 | . 896 1511 1015 203 1042 672 Cannons 2111 | . . . 477 312 1322 . Explosions 1968 | . . 442 614 108 804 . Melee 41 | . . . . . . 41 Ramming 193 | . 15 2 46 6 124 . Kinetic 7318 | . 896 1511 1492 515 2364 540 Thermal 20 | . . . . . 20 . Explosive 1831 | . . 442 614 108 667 . Electromagnetic 249 | . . . . . 117 132 Impact . | . . . . . . . Slashing 41 | . . . . . . 41 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 7 4 Average Corruption 3 | . . . . . 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 49 | . . . . . 41 8 Message Errors 13 | . . . . . 13 . Matter Fused 9 | . . . . . 9 . Heat Flow Errors 11 | . . . . . 6 5 Energy Discharges 3 | . . . . . 3 . Parts Rejected 3 | . . . . . 2 1 Data Loss (minor) 7 | . . . . . 5 2 Data Loss (major) 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 67 | . . 28 18 . 21 . Projectiles 14 | . . . . . 14 . Explosions 53 | . . 28 18 . 7 . Melee . | . . . . . . . Knockbacks 43 | . . . 17 9 17 . Impact . | . . . . . . . Kinetic 41 | . . . 15 9 17 . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 264 | . . . 107 . 157 . Shots 7 | . . . 3 . 4 . Rammed 4 | . 4 . . . . . Targets Rammed 37 | . 5 2 9 1 20 . Kicked 33 | . 1 2 9 1 20 . Crushed . | . . . . . . . Highest Temperature 263 | . 15 26 28 7 263 251 Average Temperature 46 | . 7 10 7 3 51 95 Received Heat Transfer 2308 | . 324 495 582 75 277 555 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . 2 . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level 2 | . . 2 1 1 2 1 Low Security (%) 66 | 100 100 6 45 74 73 83 Level 1 28 | . . 74 54 25 19 16 Level 2 4 | . . 18 . . 6 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 512 | . 133 426 345 251 512 247 Initial 247 | . . 29 157 135 . 247 Average 149 | . 47 327 212 91 139 97 Influence Increases 4055 | . 552 993 846 334 1150 180 Destroy 0b10 Robot/C 2640 | . 360 660 600 200 720 100 Destroy 0b10 Robot/NC 85 | . 10 15 . 15 35 10 Destroy Leader 630 | . 84 174 130 40 162 40 Successful Hack 43 | . 6 5 6 6 20 . Disable Machine 105 | . . . . 45 60 . Destroy Structure 207 | . 2 49 65 13 78 . Lose Combat Pursuer 345 | . 90 90 45 15 75 30 Influence Decreases 4033 | . 481 690 899 655 643 665 Entered New Map 705 | . . 42 217 186 . 260 Time Decay 2409 | . 441 428 452 309 533 246 Lost Part 469 | . 40 70 80 10 110 159 Purge Threat 450 | . . 150 150 150 . . Squads Dispatched 28 | . 3 6 4 2 11 2 Investigation 5 | . . 2 . 1 2 . Extermination 9 | . . . . . 8 1 Reinforcement 14 | . 3 4 4 1 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 2 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 15 | . 4 3 3 2 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 231 | . 33 49 49 28 55 17 Peak Tracking Total 8 | . 5 7 8 7 7 6 Tactical Retreats 16 | . 4 3 3 1 4 1 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 6 | . . 1 . 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 3 . . 1 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 7 | . . . . 3 4 . Max in Single Turn 2 | . . . . 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 21 | . 2 3 4 7 4 1 Terminals 19 | . 2 3 3 6 4 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 51 | . 3 10 8 19 10 1 Successful 23 | . 2 5 4 6 6 . Failed 28 | . 1 5 4 13 4 1 Catastrophic 9 | . . 1 1 5 1 1 Database Lockouts . | . . . . . . . Manual 38 | . 3 10 6 9 9 1 Terminals 45 | . 3 10 6 15 10 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 4 . . Terminal Hacks 22 | . 2 5 3 6 6 . Robot Analysis 3 | . . . . . 3 . Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Terminal Index 5 | . 1 1 1 1 1 . Alert Level 1 | . . . . 1 . . Unreport Threat 3 | . . 1 1 1 . . Locate Traps 5 | . . 2 1 1 1 . Disarm Traps 2 | . 1 . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 2 3 4 4 4 1 Full Trace Events 6 | . . 1 1 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) 691 | . . . 625 . . 66 Optics 691 | . . . 625 . . 66 Robot Analysis Total 3 | . . . . . 3 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 8310 | 88 1323 1044 1136 762 3341 616 Spaces Moved 4800 | 50 680 519 535 532 2095 389 Core 5 | 3 . . . . . 2 Treads 621 | 47 574 . . . . . Legs 4035 | . 106 519 535 532 2095 248 Wheels 12 | . . . . . . 12 Hover 127 | . . . . . . 127 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 50 Average Speed 129 | 153 153 120 120 121 129 118 Slowest Speed 950 | 160 160 120 190 123 200 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 3 95 61 58 84 60 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 226 | . . 43 77 15 91 . Melee . | . . . . . . . Projectile 31 | . . . . 2 29 . AOE 195 | . . 43 77 13 62 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 6172 | 58 835 781 854 600 2550 494 Wait 660 | . 60 123 177 25 238 37 Move 4794 | 49 679 518 534 531 2094 389 Hop . | . . . . . . . Pick Up 71 | 2 9 14 6 2 33 5 Fast Attach 31 | 6 3 1 4 1 8 8 Attach 47 | . 5 10 6 2 12 12 Detach 1 | . . . . . . 1 Swap 69 | 1 4 11 16 7 30 . Drop 60 | . 3 10 9 4 30 4 Fire 401 | . 67 92 93 27 85 37 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 33 | . 1 2 9 1 20 . Crush 4 | . 4 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 572 | -10/Materials | Discovered new exit (range 6) 575 | -10/Materials | Discovered new exit (range 8) 814 | -10/Materials | Discovered new exit (range 16) 1012 | -10/Materials | Discovered new exit (range 7) 1030 | -10/Materials | Identified exit to Materials 1289 | -10/Materials | Discovered exit to Materials (range 16) 1355 | -10/Materials | Core integrity fell below 50% 1412 | -10/Materials | Entered another Materials area 1412 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1524 | -9/Materials | Destroyed 7 combat bots 1855 | -9/Materials | Discovered new exit (range 14) 1874 | -9/Materials | Identified exit to Mines 2040 | -9/Materials | Destroyed 7 combat bots 2227 | -9/Materials | Core integrity fell below 50% 2245 | -9/Materials | Lost 3 parts (2n1w) 2398 | -9/Materials | Discovered new exit (range 14) 2414 | -9/Materials | Identified exit to Materials 2456 | -9/Materials | Entered another Materials area 2456 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3189 | -8/Materials | Destroyed 8 combat bots 3197 | -8/Materials | Discovered new exit (range 5) 3246 | -8/Materials | Discovered new exit (range 5) 3251 | -8/Materials | Identified exit to Factory 3266 | -8/Materials | Identified exit to Storage 3275 | -8/Materials | Build established: Scavenger-Mutant 3592 | -8/Materials | Entered Storage 3717 | -8/Storage | Met 01-MTF 4087 | -8/Storage | Discovered exit to Factory (range 15) 4233 | -8/Storage | Discovered new exit (range 6) 4238 | -8/Storage | Identified exit to Recycling 4354 | -8/Storage | Entered Factory 4354 | -7/Factory | Accompanied by 1 ally (01-MTF) 4354 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4357 | -7/Factory | 01-MTF left 4707 | -7/Factory | Build established: Mutant 6331 | -7/Factory | Discovered new exit (range 15) 6387 | -7/Factory | Identified exit to Factory 7534 | -7/Factory | Lost 4 parts (1p2n1u) 7599 | -7/Factory | Lost 3 parts (1p2w) 7695 | -7/Factory | Entered another Factory area 7695 | -6/Factory | Evolved 2 slots: Utility x2 8018 | -6/Factory | Lost 10 parts (2p4n3u1w) 8207 | -6/Factory | Core integrity fell below 50% 8225 | -6/Factory | Core integrity fell below 20% 8249 | -6/Factory | Lost 8 parts (1p2n2u3w) 8307 | -6/Factory | Discovered new exit (range 22) 8311 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- it again increases its output for additional resource costs, and may damage the unit. See Burnout stat context help for more info. Different forms of propulsion may not be used simultaneously, Wheel automatically deactivated. Drag warning: You are moving via airborne propulsion while non-airborne propulsion attached, which reduces your speed. See your non-airborne propulsion's Drag stat. 08245_ Acquired Enh. Optical Array. 08270_ Acquired Hrd. Light Armor Plating. 08274_ Wheel destroyed. 08287_ Acquired Prototype Energy Cannon. 08289_ Acquired Prototype Energy Gun. 08293_ Acquired Flexi-carbon Leg. 08302_ System corrupted: Heat flow error (+270). 08303_ Acquired Imp. Gravmag System. 08307_ EXIT=FOUND 08309_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????###########??????????????????????????? | | ???????# """"""" #??????????????????????????? | | ???????# """Y""" #??????????????????????????? | | ???????# #??????????????????????????? | | ######## #??????????????????????????? | | # # """"" #??????????????????????????? | | # # """"" #??????????????????????????? | | # """ # """ #??????????????????????????? | | # """ # #??????????????????????????? | | # """ #+##+###################+#####???????? | | # # k #???????? | | # """ # #???????? | | # """ + g b H #???????? | | # """ # g % #???????? | | # ; g % @ R #???????? | | #[ # #+#+######### ########?????????? | | # ] # #?? ????????? #????????????????? | | #] # #??""??????????? #????????????????? | | # # #??""?????????????#????????????????? | | ######## #??""??????????????????????????????? | | ???????# #?? ????????????#????????????????? | | ???????# #?? ?????????? #????????????????? | | ???????# #?? ???????? #????????????????? | | ???????# #########+### #????????????????? | | ???????# #????????????????? | | ???????# #????????????????? | | ???????+ #????????????????? | | ???????# #????????????????? | | ???????# #????????????????? | | ???????##### ###############????????????????? | | ???????????# #???####???????????????????????? | | ?????????### ###? ????????????????????????? | | ?????????# # ?????????????????????????? | | ?????????# # ??????????????????????????? | | ?????????# " + ???????????????????????????? | | ?????????# #????????????????????????????? | | ?????????# #????????????????????????????? | | ??######### ##????????????????????????????? | | ?# ! # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Corruption Block 8 Armor Coverage 225 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Armchair Analyst Bumper Bots Construction Begets Destruction Everything Is Under Control I Have A Map? Made in Tau Ceti IV Novice Programmer Oops Power Corrupts Risk Taker Serviceable Loadout That Tickles Challenges ------------ None Game ------ Seed AngularLatentProtection Manual? 0 Play Time 01:26:19 Cumulative 1.8 hours Start 2026.10.14 @ 19:43:11 End 2026.10.18 @ 10:05:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 55x38 Zoom Use 67% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 378b4c8d-267f-4c4e-a4cd-b6cd72551a91