Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 00:03:58 Player: Nathanio Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (196) 980 Value Destroyed (7528) 7528 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1852) 1852 TOTAL SCORE: 16580 Bonus ------- High Alert Combat Kills 647 Follower Combat Kills 1784 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -1979 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Makeshift Trap Scanner Quantum Capacitor Hardened Medium Armor Plating Medium Reflective Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Particle Charger Layered Medium Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Battle Rifle Heavy Gauss Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Deuterium Engine Neutrino Core Heavy Treads Armored Leg Advanced Heat Sink High-capacity Storage Unit Makeshift Trap Scanner Quantum Capacitor Improved Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating High-powered Shock Rifle Improved Arc Projector Heavy Laser Heavy Beamcaster Autogun CR-A16's Pointy Stick [Rating: 99] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility High-capacity Storage Unit Device Heart of Steel Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Beamcaster Energy Cannon Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . . . 2 . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . 1 1 1 . . . . . . . . . . . . . Utility 4 | . . . 1 1 . . . . . . 1 . . . . . 1 Weapon 2 | . . 1 . . . . . . . . 1 . . . . . . Parts Attached 162 | 6 2 9 12 12 26 15 5 2 . 5 39 6 5 . . 3 15 Power 14 | 1 . . 2 2 2 . 1 1 . . 2 . 1 . . . 2 Engine 11 | 1 . . 2 1 2 . 1 1 . . 2 . . . . . 1 Core 2 | . . . . 1 . . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 48 | 2 . 3 4 4 8 7 1 1 . 1 14 2 . . . . 1 Treads 35 | 2 . 3 4 4 8 7 1 1 . 1 1 2 . . . . 1 Leg 13 | . . . . . . . . . . . 13 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 51 | 1 2 1 4 4 5 6 1 . . 3 9 1 4 . . 2 8 Device 13 | . 1 . . 1 1 1 1 . . 1 1 . 1 . . 1 4 Storage 7 | 1 1 . 1 1 . . . . . . 1 1 1 . . . . Processor 4 | . . . 1 . 2 . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 27 | . . 1 2 2 2 5 . . . 1 7 . 2 . . 1 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 49 | 2 . 5 2 2 11 2 2 . . 1 14 3 . . . 1 4 Energy Gun 15 | 1 . 1 . . 5 1 1 . . . 1 1 . . . . 4 Energy Cannon 1 | . . . . . . . . . . . 1 . . . . . . Ballistic Gun 15 | 1 . 2 2 1 4 1 1 . . . 2 . . . . 1 . Ballistic Cannon 9 | . . 1 . 1 2 . . . . 1 3 1 . . . . . Launcher 6 | . . 1 . . . . . . . . 5 . . . . . . Special Weapon 2 | . . . . . . . . . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . 2 . . . . . . System Corruption 8 | . . . . . . . . . . . 8 . . . . . . Parts Lost 93 | . . 2 10 7 16 4 5 2 . 1 20 . . . . . 26 Power 11 | . . . 1 2 1 . . 1 . . 2 . . . . . 4 Propulsion 24 | . . . 3 2 7 1 3 1 . 1 2 . . . . . 4 Utility 24 | . . . 3 3 1 2 . . . . 5 . . . . . 10 Weapon 34 | . . 2 3 . 7 1 2 . . . 11 . . . . . 8 Highest Loss Streak 23 | . . 1 6 2 5 2 1 1 . 1 5 . . . . . 23 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 16 | 1 4 10 18 16 17 17 16 16 19 19 16 12 17 18 18 18 21 Power 2 | . 1 1 2 1 2 2 2 2 2 2 1 1 2 2 2 2 1 Propulsion 1 | . . 1 4 2 1 1 . . . . 1 1 2 2 2 2 2 Utility 9 | . 1 5 7 8 10 11 11 11 11 9 8 8 10 11 11 11 11 Weapon 3 | . 1 2 4 4 3 1 1 2 5 7 5 1 1 3 3 3 5 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 40 | . . 3 . 5 3 5 4 2 1 . 3 1 2 . . . 11 Power 5 | . . . . 2 2 1 . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . 1 1 . . . . 1 Utility 26 | . . 2 . 1 . 3 4 2 1 . 2 . 2 . . . 9 Weapon 4 | . . 1 . 2 . . . . . . . . . . . . 1 Tool/Special 1 | . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 83 | . 93 95 96 90 94 92 79 71 69 78 88 88 85 86 86 81 77 Engine 6 | . 14 11 8 5 6 7 7 6 7 7 5 6 . . . . 4 Treads 26 | . 28 30 35 37 33 36 36 25 23 23 3 10 20 20 20 20 15 Leg 2 | . . . . . . . . . . . 21 12 . . . . . Device 3 | . 7 3 . . . . 6 7 7 3 2 . . . . . 9 Storage 7 | . 14 11 9 7 7 7 7 7 7 7 7 6 6 6 6 6 4 Processor 3 | . . . 5 7 16 5 . . . 3 6 6 6 6 6 6 . Protection 6 | . . 7 12 6 5 11 . . . 8 14 19 19 20 20 15 11 Energy Gun 6 | . 14 4 . . 9 13 2 7 7 7 2 12 13 13 13 8 6 Ballistic Gun 12 | . 14 22 21 14 10 7 17 15 15 10 2 . . . . 4 4 Ballistic Cannon 2 | . . 1 3 6 2 . . . . 3 9 2 6 6 6 5 4 Launcher 1 | . . 3 . . . . . . . . 7 6 6 6 6 6 3 Peak Build Rating 99 | 6 7 14 29 35 38 43 59 59 55 55 67 75 84 78 78 83 99 Average Rating 48 | 4 6 11 22 32 31 41 56 55 54 45 53 63 77 78 78 79 91 On Entrance 44 | . 6 7 13 25 27 38 43 57 54 55 38 43 75 78 78 78 83 Avg Prop Armor Cover (%) 4 | . . . . . . 3 . . . . 3 4 7 . . . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 167 | 14 30 38 101 100 66 86 80 74 74 74 92 88 98 98 98 147 167 Greatest Support 170 | 40 40 60 80 100 103 111 111 88 60 90 85 170 170 170 170 170 170 Greatest Overweight (x) 20 | . . . 1 1 1 1 1 1 1 1 20 1 . . . . 1 Average Overweight (x) . | . . . 1 . . . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 20 20 20 20 20 20 20 25 20 20 20 25 25 Average Capacity 20 | 7 9 15 24 21 20 20 20 20 20 20 20 20 20 20 20 22 24 Most Carried 25 | 2 7 15 25 24 20 20 20 20 20 20 20 20 20 20 20 24 25 Average Carried 17 | 1 4 10 19 16 17 17 17 17 19 19 16 14 19 20 20 20 22 Final Capacity 25 | 8 15 15 25 20 20 20 20 20 20 20 20 20 20 20 20 25 5 Final Carried 25 | 2 6 13 25 20 20 17 17 17 20 19 11 20 20 20 20 24 5 Class Distribution -------------------- 31% | Scavenger-Gunner 25% | Scavenger-Tank 21% | Gunner 8% | Scavenger-Mutant 6% | Derelict-Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Matter Collected 8643 | 193 128 344 638 651 924 522 1397 764 163 589 1269 247 98 . . 299 417 Remotely 89 | . . . . . . 89 . . . . . . . . . . . Salvage Created 8876 | . 279 412 866 605 1151 1242 538 488 . 364 1460 60 86 . . 241 1084 Parts 455 | . 18 30 48 22 69 63 25 22 . 5 88 2 11 . . 10 42 Haulers Intercepted 4 | . . . 1 . . 1 . . . . . . . . . . 2 Recyclers Shooed 2 | . . . . . . 1 . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . 21 21 . 3 . . . . . 10 . Prevented 7 | . . . . . . . 3 . . 2 . . . . . 2 . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Combat Hostiles Destroyed 153 | . 7 11 14 15 24 17 12 11 . 1 20 . 2 . . 6 13 Melee 1 | . . . . . . . . . . . 1 . . . . . . Guns 103 | . 7 9 13 10 15 15 11 11 . 1 2 . 1 . . 1 7 Cannons 28 | . . . 1 5 9 . . . . . 8 . 1 . . . 4 AOE 18 | . . 2 . . . 2 1 . . . 7 . . . . 4 2 Classes Destroyed 18 | . 3 3 5 2 1 . . . . . 1 . 1 . . 1 1 Worker 15 | . 1 . 2 . . 3 . . . . 6 . . . . . 3 Builder 8 | . . . 1 . . 2 . . . . 4 . 1 . . . . Hauler 4 | . . . 1 . . 1 . . . . . . . . . . 2 Recycler 4 | . . 1 . . . 2 . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Watcher 6 | . . 1 2 1 . 1 . . . . 1 . . . . . . Swarmer 32 | . 3 6 . 4 2 . 6 4 . . 3 . . . . 4 . Grunt 54 | . 4 . 8 6 8 11 3 2 . 1 4 . . . . . 7 Brawler 6 | . . . 1 . . 1 . 2 . . . . . . . . 2 Duelist 5 | . . . . . 1 1 1 1 . . . . . . . . 1 Sentry 29 | . . 5 2 3 9 2 1 1 . . 5 . . . . 1 . Demolisher 1 | . . . . . . . . . . . . . 1 . . . . Specialist 4 | . . . 2 . . . . . . . 2 . . . . . . Hunter 7 | . . . . 1 . . . 1 . . 4 . . . . . 1 Programmer 12 | . . . . 1 4 2 1 . . . 1 . 1 . . . 2 Heavy 2 | . . . 1 . . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . Wasp 1 | . . . . . . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . . . . . . . . 1 Martyr 1 | . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 3 3 5 6 6 4 4 4 . 1 8 . 1 . . 3 5 Combat Bots Only 6 | . 3 3 4 6 6 3 4 4 . 1 4 . 1 . . 3 2 Max Kills in Single Turn 4 | . 1 1 2 1 1 2 2 2 . 1 4 . 1 . . 2 3 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . Exploded 2 | . . 1 . . . 1 1 . . . 2 . . . . 2 1 Melee 1 | . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . Warbot (-6/Factory) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Hostile Shots Fired 1623 | . 24 56 83 163 318 140 145 69 . 13 336 . 17 . . 27 232 Missed 472 | . 8 20 20 57 99 42 37 21 . 2 109 . 7 . . 6 44 Hits 1151 | . 16 36 63 106 219 98 108 48 . 11 227 . 10 . . 21 188 Melee 14 | . . . . . 3 . 5 2 . . . . . . . . 4 Projectile 1137 | . 16 36 63 106 216 98 103 46 . 11 227 . 10 . . 21 184 AOE 3 | . . . . . . . . . . . 1 . 2 . . . . Critical Strikes 45 | . . 2 9 . 7 3 5 1 . 1 7 . . . . 2 8 Part Disruptions 5 | . . . . . 1 . . . . . 3 . 1 . . . . Damage Taken 18675 | . 186 467 1486 1405 2541 1340 1362 569 . 221 3766 . 232 . . 578 4522 Core 2165 | . 23 59 141 41 240 163 116 93 . 36 195 . . . . 52 1006 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 39 | . . . . . . . . . . 11 28 . . . . . . Ignored by Resistances 168 | . . . . . 110 . . . . . . . 6 . . 4 48 Regen/Repaired (Parts) 1520 | . . . . 303 . . . . . . . 346 151 . . 321 399 Core Remaining (%) 70 | 100 90 85 74 . . . . . . 1 . . . . . 70 . Volleys Fired 466 | . 19 32 54 50 77 54 35 24 . 10 59 . 6 . . 6 40 Largest 4 | . 2 3 3 3 3 3 3 3 . 3 4 . 4 . . 4 4 Hottest 244 | . 60 110 79 83 165 177 136 136 . 141 206 . 244 . . 244 232 Shots Fired 1326 | . 38 80 157 150 211 146 95 69 . 30 181 1 26 . . 22 120 Gun 1017 | . 38 73 144 100 165 146 95 69 . 24 45 . 13 . . 12 93 Cannon 237 | . . . 13 50 46 . . . . 6 89 1 7 . . 5 20 Launcher 71 | . . 7 . . . . . . . . 46 . 6 . . 5 7 Special 1 | . . . . . . . . . . . 1 . . . . . . Kinetic 936 | . 19 53 157 150 176 57 75 45 . 20 114 1 7 . . 10 52 Thermal 165 | . . 19 . . 2 24 11 24 . 10 20 . 13 . . 7 35 Explosive 21 | . . 7 . . . . . . . . 14 . . . . . . Electromagnetic 204 | . 19 1 . . 33 65 9 . . . 33 . 6 . . 5 33 Robot Hit Streak 18 | . 5 6 15 16 18 11 10 7 . 11 10 . 4 . . 7 14 Robot Miss Streak 9 | . 2 2 9 5 4 5 9 8 . 2 9 1 5 . . 3 5 Penetration Max 1 | . . . 1 . 1 1 . . . 1 1 . . . . . 1 Secondary Targets 12 | . 1 . . . 2 4 2 2 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 1 . . . . . . . . 1 Shots Hit Robots 832 | . 23 46 111 106 142 89 61 40 . 20 106 1 13 . . 11 63 Core Hits 442 | . 13 20 38 37 70 45 52 38 . 13 61 1 7 . . 9 38 Critical Kills 4 | . 1 . . . . . . . . . 2 . . . . . 1 Critical Parts Destroyed 7 | . . . 1 . . 2 . . . . 4 . . . . . . Critical Strikes 31 | . 1 2 1 1 3 3 . 1 . 1 8 . 2 . . 1 7 Burn 4 | . . 2 . . . . . 1 . . . . . . . . 1 Destroy 11 | . 1 . 1 . . 2 . . . . 6 . . . . . 1 Blast 15 | . . . . 1 3 . . . . 1 2 . 2 . . 1 5 Corrupt 1 | . . . . . . 1 . . . . . . . . . . . Melee Attacks 12 | . . . . . . . . . . . 8 1 . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . . 8 1 . . . . 3 Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 19957 | . 326 859 1969 1791 2463 2353 1304 820 . 545 4034 68 492 . . 546 2387 Guns 12092 | . 326 603 1762 1142 1751 1983 1184 820 . 460 591 . 179 . . 165 1126 Cannons 3697 | . . . 207 649 710 . . . . 85 1207 . 140 . . 76 623 Explosions 3825 | . . 256 . . . 370 120 . . . 1994 . 173 . . 305 607 Melee 300 | . . . . . . . . . . . 202 68 . . . . 30 Ramming 43 | . . . . . 2 . . . . . 40 . . . . . 1 Kinetic 12299 | . 156 407 1969 1791 2210 973 1085 568 . 358 1503 . 140 . . 118 1021 Thermal 2964 | . . 185 . . 16 757 184 252 . 187 369 . 179 . . 123 712 Explosive 814 | . . 256 . . . . . . . . 558 . . . . . . Electromagnetic 3537 | . 170 11 . . 235 623 35 . . . 1362 . 173 . . 305 623 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 300 | . . . . . . . . . . . 202 68 . . . . 30 Highest Corruption 21 | . . . . . 5 8 9 9 9 . 16 16 20 20 20 21 8 Average Corruption 9 | . . . . . 4 6 8 9 9 . 5 16 18 20 20 20 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 297 | . . . . . 17 44 85 40 3 . 19 13 28 3 7 27 11 Message Errors 66 | . . . . . 4 10 15 10 1 . 3 4 9 2 . 6 2 Matter Fused 65 | . . . . . 4 5 15 12 . . 7 4 7 . 2 6 3 Heat Flow Errors 38 | . . . . . 1 7 17 2 . . 2 1 4 . 2 2 . Energy Discharges 33 | . . . . . 1 10 8 4 . . . 1 1 1 1 4 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 1 Parts Fused 2 | . . . . . . . . 1 . . . . 1 . . . . Data Loss (minor) 32 | . . . . . 1 5 10 4 1 . 3 . 1 . 1 4 2 Data Loss (major) 17 | . . . . . 1 2 5 1 1 . 3 2 1 . 1 . . Misfires 19 | . . . . . . 3 4 4 . . . 1 3 . . 4 . Alerts 14 | . . . . . 2 1 8 1 . . 1 . 1 . . . . Weapon Failures 9 | . . . . . 3 1 3 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 166 | . . . . 63 . . 4 . . . 64 . 20 . . 2 13 Projectiles 27 | . . . . 24 . . . . . . . . 3 . . . . Explosions 109 | . . . . 39 . . 4 . . . 34 . 17 . . 2 13 Melee 30 | . . . . . . . . . . . 30 . . . . . . Knockbacks 27 | . . . 1 11 2 . . . . 1 7 . 2 . . . 3 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . 1 9 2 . . . . 1 7 . 1 . . . 3 Secondary 3 | . . . . 2 . . . . . . . . 1 . . . . Self-Inflicted Damage 730 | . . . . 168 . 30 11 . . . 358 . 21 . . 18 124 Shots 24 | . . . . 2 . 1 1 . . . 13 . 1 . . 1 5 Rammed 3 | . . . . . 1 . . . . . 1 . . . . . 1 Targets Rammed 5 | . . . . . 1 . . . . . 3 . . . . . 1 Kicked 2 | . . . . . . . . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 748 | . 45 24 97 159 275 618 329 348 . 310 358 192 492 . 230 365 748 Average Temperature 129 | . 21 6 31 55 65 193 107 149 . 110 89 90 152 . 102 153 253 Received Heat Transfer 4548 | . 93 144 450 378 843 435 306 132 . 117 531 . 18 . . 399 702 Effects 79 | . . . . . . 28 2 5 . . 1 . 2 . . 1 40 Shutdowns 20 | . . . . . . 8 . . . . . . 1 . . . 11 Energy Bleed 14 | . . . . . . 7 1 2 . . 1 . 1 . . 1 1 Interference 11 | . . . . . . 2 1 2 . . . . . . . . 6 Matter Decay 3 | . . . . . . 2 . . . . . . . . . . 1 Short Circuit 10 | . . . . . . 6 . . . . . . . . . . 4 Damage (minor) 9 | . . . . . . 2 . 1 . . . . . . . . 6 Damage (major) 9 | . . . . . . . . . . . . . . . . . 9 Damage (core) 3 | . . . . . . 1 . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . 1 Robots Corrupted 3 | . . . . . . . . . . . 3 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . . Parts Fried 15 | . . . . . . 2 . . . . 12 . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Melted 6 | . . 2 . . . 2 . . . . 1 . . . . . 1 Heat Transferred 4768 | . . 703 . . 37 881 211 518 . 333 503 . 296 . . 222 1064 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . 4 1 . . . 4 . . . . . 4 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Maximum Alert Level 3 | . . . . . 3 2 . . . . 3 1 2 . . . 3 Low Security (%) 49 | 100 100 100 100 100 15 . . . . . 21 2 73 . . . 6 Level 1 26 | . . . . . 9 95 . . . . 26 97 20 . . . 44 Level 2 17 | . . . . . 72 4 . . . . 24 . 6 . . . 38 Level 3 5 | . . . . . 2 . . . . . 27 . . . . . 10 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 948 | . 90 152 173 172 723 466 . . . . 948 328 413 . . . 730 Initial 379 | . . . 14 44 102 379 . . . . 59 328 133 . . . 148 Average 271 | . 26 86 63 81 469 336 . . . . 484 261 187 . . . 465 Influence Increases 7568 | . 175 402 438 576 781 597 275 250 . 297 1681 2 660 . . 430 1004 Destroy 0b10 Robot/C 4020 | . 140 220 280 300 480 340 240 220 . 140 760 . 260 . . 180 460 Destroy 0b10 Robot/NC 225 | . 5 10 30 5 . 45 5 . . 10 75 . 5 . . . 35 Destroy Leader 862 | . 30 72 66 92 10 94 30 30 . 20 254 . 70 . . 20 74 Allied During Kill 1171 | . . . . . . . . . . 127 225 . 300 . . 200 319 Successful Hack 138 | . . 7 15 66 16 15 . . . . . . . . . . 19 Disable Machine 345 | . . 15 15 30 . 45 . . . . 210 . 15 . . . 15 Anti-Garrison Action 250 | . . . . . 250 . . . . . . . . . . . . Destroy Structure 362 | . . 63 2 23 10 28 . . . . 142 2 10 . . . 82 Lose Combat Pursuer 195 | . . 15 30 60 15 30 . . . . 15 . . . . 30 . Influence Decreases 7088 | . 175 366 375 528 205 862 719 264 . 202 838 750 461 165 224 194 760 Entered New Map 1800 | . . . 22 55 45 344 170 4 . . 36 610 57 145 224 . 88 Time Decay 4065 | . 175 346 279 413 . 478 509 240 . 193 522 140 254 20 . 194 302 Lost Part 874 | . . 20 74 60 160 40 40 20 . . 200 . . . . . 260 Lost Ally 349 | . . . . . . . . . . 9 80 . 150 . . . 110 Squads Dispatched 51 | . 1 1 3 8 . 9 . . . . 17 . 4 . . . 8 Investigation 12 | . . . 1 3 . 3 . . . . 2 . . . . . 3 Extermination 10 | . . . . 1 . 3 . . . . 3 . 1 . . . 2 Reinforcement 17 | . 1 1 2 1 . 3 . . . . 6 . . . . . 3 Assault 2 | . . . . . . . . . . . . . 2 . . . . Garrison 10 | . . . . 3 . . . . . . 6 . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 2 . . . . 3 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Distress Signals 12 | . . 1 3 2 . . . . . . 3 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 247 | . 10 18 22 24 27 27 13 11 . 6 42 . 5 . . 7 35 Peak Tracking Total 14 | . 4 3 4 6 6 4 4 4 . 3 6 . 2 . . 5 14 Tactical Retreats 9 | . . 1 2 1 1 2 . . . . 1 . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Traps Triggered 15 | . . 2 . . 2 2 . . . . 6 . 1 . . . 2 Indirectly 2 | . . . . . . . . . . . 1 . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Machines Disabled 23 | . . 1 1 2 . 3 . . . . 14 . 1 . . . 1 Max in Single Turn 4 | . . 1 1 2 . 1 . . . . 4 . . . . . 1 Garrison Access 2 | . . . 1 . . . . . . . . . 1 . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Machines Accessed 28 | . . 3 3 6 2 3 1 . . . 2 . . . 4 . 4 Terminals 11 | . . 2 2 3 2 1 . . . . . . . . . . 1 Fabricators 2 | . . . . . . 1 . . . . . . . . . . 1 Repair Stations 4 | . . . . 2 . 1 . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . . 1 . . . . . 1 Garrison Access 3 | . . . 1 1 . . . . . . 1 . . . . . . Total Hacks 96 | . . 13 11 21 3 8 1 . . . 5 . . . 25 . 9 Successful 61 | . . 9 6 12 1 3 1 . . . . . . . 25 . 4 Failed 35 | . . 4 5 9 2 5 . . . . 5 . . . . . 5 Catastrophic 9 | . . . 1 1 1 2 . . . . 2 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . . . . . . Terminals 30 | . . 7 10 7 3 2 . . . . . . . . . . 1 Fabricators 6 | . . . . . . 3 . . . . . . . . . . 3 Repair Stations 17 | . . . . 11 . 3 . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . 6 . . . . . . . . 3 . . . . . 2 Garrison Access 6 | . . . 1 3 . . . . . . 2 . . . . . . Terminal Hacks 43 | . . 5 5 5 1 . 1 . . . . . . . 25 . 1 Record 17 | . . 2 4 . . . . . . . . . . . 11 . . Part Schematic 8 | . . . . . . . . . . . . . . . 8 . . Robot Schematic 3 | . . . . . . . . . . . . . . . 3 . . Prototype ID Bank 5 | . . 1 . 1 . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . Open DSF 2 | . . . . 1 . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . Security Stations 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . . . . . . . 1 Load Schematic 2 | . . . . . . 1 . . . . . . . . . . 1 Build 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 9 | . . . . 6 . 1 . . . . . . . . . . 2 Scan Component 6 | . . . . 4 . 1 . . . . . . . . . . 1 Repair 3 | . . . . 2 . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . . 3 2 5 2 3 . . . . 2 . . . . . 3 Full Trace Events 15 | . . 2 1 3 1 3 . . . . 2 . . . . . 3 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . . . . . . . . . . 8 . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . 51 . . . . . . . . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 2 . . . . . . . . . . . . 1 Time 82 | . . . . 54 . . . . . . . . . . . . 28 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . 7 . . . . . . . 6 . . . . Machine Destruction 5 | . . . . . 3 . . . . . . . 2 . . . . Programmers 8 | . . . . . 4 . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Total Allies 32 | . . . . . . . 1 . 9 1 . 21 . . . . . Largest Group 21 | . . . . . . . 1 . 9 10 7 21 21 11 11 11 10 Highest-Rated Group 793 | . . . . . . . 167 . 293 392 306 793 793 453 453 453 424 Highest-Rated Ally 167 | . . . . . . . 167 . 42 99 99 50 50 50 50 50 46 Initial Warlord ECA Mod 3 | . . . . . . 3 3 3 3 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 325 | . . . . . . . . . . 41 88 . 72 . . 32 92 Total Damage 8715 | . . . . . . . . . . 1085 3058 . 1638 . . 817 2117 Kills 55 | . . . . . . . . . . 6 22 . 12 . . 3 12 Allies Corrupted 6 | . . . . . . . . . . . 2 . 1 . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Active Infowar (turns) 227 | . . . . 144 80 . . . . 3 . . . . . . . Sensors 224 | . . . . 144 80 . . . . . . . . . . . . Terrain 3 | . . . . . . . . . . 3 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Turns Passed 17195 | 73 495 811 1041 1060 1210 1234 2683 1019 2595 1253 1457 286 553 52 153 546 674 Spaces Moved 8262 | 42 268 421 387 486 566 567 1504 471 1183 562 623 146 319 27 92 312 286 Core 7 | 4 . . . . . . . . . . 2 . . . . . 1 Treads 7682 | 38 268 421 387 486 566 567 1504 471 1183 562 127 67 319 27 92 312 285 Legs 573 | . . . . . . . . . . . 494 79 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 200 162 160 160 162 162 216 160 120 160 160 160 160 160 50 Average Speed 178 | 149 160 160 212 164 161 167 163 189 216 204 184 176 160 160 160 160 164 Slowest Speed 1050 | 160 160 160 232 212 200 213 229 229 216 216 1050 190 160 160 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 52 41 31 14 73 24 94 70 89 78 20 72 15 8 74 55 8 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 1 . 1 . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 18 | . . . . . . . 2 4 4 3 . . . . . 5 . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 346 | . . 66 . 29 1 24 10 3 . 1 193 2 4 . . 3 10 Melee . | . . . . . . . . . . . . . . . . . . Projectile 55 | . . . . 1 1 13 5 3 . 1 13 2 4 . . 3 9 AOE 291 | . . 66 . 28 . 11 5 . . . 180 . . . . . 1 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Total 9645 | 49 296 490 489 634 709 744 1658 549 1224 642 775 175 349 36 98 348 380 Wait 438 | . 2 2 9 66 . 76 96 45 35 62 4 4 2 10 7 9 9 Move 8246 | 41 267 420 386 485 565 566 1503 470 1182 561 623 145 318 26 91 311 286 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 179 | 2 5 18 22 11 27 16 9 5 5 2 16 10 8 . . 10 13 Fast Attach 36 | 6 1 1 . 2 3 . 1 1 . 1 19 . . . . 1 . Attach 107 | . . 5 10 10 16 9 4 1 . 4 19 6 4 . . 1 18 Detach 12 | . . . 1 . . 1 . . . 1 2 2 4 . . . 1 Swap 48 | . 1 6 3 4 8 7 1 . . 1 8 2 2 . . 3 2 Drop 94 | . 1 6 4 6 12 15 8 3 2 . 14 4 5 . . 7 7 Fire 466 | . 19 32 54 50 77 54 35 24 . 10 59 . 6 . . 6 40 Melee 12 | . . . . . . . . . . . 8 1 . . . . 3 Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . . . . 2 . . . . . . Crush 2 | . . . . . 1 . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . 1 . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 15) 558 | -10/Materials | Discovered new exit (range 8) 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 957 | -9/Materials | Discovered new exit (range 15) 1299 | -9/Materials | Build established: Scavenger-Tank 1354 | -9/Materials | Discovered new exit (range 15) 1380 | -9/Materials | Entered another Materials area 1380 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1766 | -8/Materials | Discovered new exit (range 10) 1834 | -8/Materials | Lost 6 parts (1p1n2u2w) 2089 | -8/Materials | Build established: Scavenger-Gunner 2421 | -8/Materials | Entered Factory 2421 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2554 | -7/Factory | Repaired Arm. Treads 3377 | -7/Factory | Repaired Hvy. Assault Rifle+ 3476 | -7/Factory | Identified exit to Garrison 3481 | -7/Factory | Entered Garrison 3605 | -7/Garrison | Triggered checkpoint 3711 | -7/Garrison | Lost 4 parts (1n1u2w) 3727 | -7/Garrison | Triggered checkpoint 3752 | -7/Garrison | Triggered checkpoint 3757 | -7/Garrison | Warlord forces raided the area 3847 | -7/Garrison | Discovered new exit (range 13) 3939 | -7/Garrison | Lost 4 parts (1p1n2w) 3951 | -7/Garrison | Triggered checkpoint 4007 | -7/Garrison | Lost 4 allies 4221 | -7/Garrison | Triggered checkpoint 4246 | -7/Garrison | Garrison Relay disabled 4303 | -7/Garrison | Lost 5 parts (3n2w) 4370 | -7/Garrison | Discovered new exit (range 12) 4435 | -7/Garrison | Triggered checkpoint 4498 | -7/Garrison | Discovered new exit (range 13) 4666 | -7/Garrison | Learned Factory security intel 4691 | -7/Garrison | Entered Factory 4722 | -7/Factory | Allied Derelicts emerged from ambush trap array 4830 | -7/Factory | Fabricated Lgt. Treads (x2) 5142 | -7/Factory | Core integrity fell below 50% 5663 | -7/Factory | Build established: Scavenger-Tank 5908 | -7/Factory | Discovered new exit (range 7) 5925 | -7/Factory | Entered Lower Caves 6029 | -7/Lower Caves | Found Prototype Device 6031 | -7/Lower Caves | Identified Heart of Steel 6096 | -7/Lower Caves | Met a Warlord Commander 6097 | -7/Lower Caves | Learned location of Warlord (-4) 6098 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6322 | -7/Lower Caves | Build established: Scavenger-Gunner 6516 | -7/Lower Caves | Learned Factory stockpile data 7219 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7540 | -7/Lower Caves | Build established: Scavenger-Mutant 8475 | -7/Lower Caves | Build established: Scavenger-Gunner 8477 | -7/Lower Caves | Spotted B-75 Beast 8585 | -7/Lower Caves | Discovered new exit (range 9) 8608 | -7/Lower Caves | Entered another Lower Caves area 8630 | -7/Lower Caves | Entered a destroyed Warlord outpost 8801 | -7/Lower Caves | Encountered a Warlord checkpoint 8915 | -7/Lower Caves | Core integrity fell below 20% 9069 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9110 | -7/Lower Caves | Learned Factory non-interactive machine intel 9461 | -7/Lower Caves | Discovered new exit (range 8) 9504 | -7/Lower Caves | Learned location of 1 exit from Factory 9587 | -7/Lower Caves | Build established: Gunner 9627 | -7/Lower Caves | Entered Zion 9669 | -7/Zion | Found CR-A16's Pointy Stick 9706 | -7/Zion | System corruption cleaned by Quarantine Array 10035 | -7/Zion | Learned Factory emergency access door positions 10318 | -7/Zion | Met Imprinter 10364 | -7/Zion | Imprinted 10366 | -7/Zion | Declared Zion's savior 11754 | -7/Zion | Learned location of Data Miner (-6) 11754 | -7/Zion | Gained Derelict followers 11802 | -7/Zion | Learned Factory garrison access intel 12173 | -7/Zion | Discovered new exit (range 13) 12222 | -7/Zion | Entered Proximity Caves 12222 | -6/Proximity Caves | Accompanied by 9 allies 12776 | -6/Proximity Caves | Heart of Steel transformed into Warbot 13026 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13088 | -6/Proximity Caves | Build established: Derelict-Tank 13413 | -6/Proximity Caves | Discovered new exit (range 16) 13475 | -6/Proximity Caves | Entered Factory 13475 | -6/Factory | Accompanied by 7 allies (Warbot) 13475 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13476 | -6/Factory | Identified exit to Extension 13479 | -6/Factory | Loaded intel: 208 non-interactive machine locations 13480 | -6/Factory | Loaded intel: 4 garrison access locations 13778 | -6/Factory | Garrison activated, responded to threat 13809 | -6/Factory | Lost 3 parts (1p1n1w) 13836 | -6/Factory | Lost 5 allies 14270 | -6/Factory | Destroyed Warbot 14316 | -6/Factory | Lost 3 parts (3w) 14642 | -6/Factory | Lost 3 parts (1p2w) 14702 | -6/Factory | Lost 5 parts (2u3w) 14715 | -6/Factory | System corruption reached 10% 14845 | -6/Factory | Terminal network hard line cut 14932 | -6/Factory | Sucked down chute 14932 | -6/Factory | Entered Waste 14933 | -6/Waste | Met a frightened Derelict 14933 | -6/Waste | Joined by Warlord forces that had cleared the area 15078 | -6/Waste | Found Damper Plating 15166 | -6/Waste | Discovered new exit (range 15) 15205 | -6/Waste | Found Quantum Capacitor 15218 | -6/Waste | Entered Factory 15218 | -6/Factory | Accompanied by 21 allies 15245 | -6/Factory | Build established: Scavenger-Tank 15546 | -6/Factory | Lost 3 allies 15594 | -6/Factory | Garrison activated, responded to threat 15693 | -6/Factory | Discovered new exit (range 9) 15771 | -6/Factory | Entered Lower Caves 15771 | -6/Lower Caves | Accompanied by 11 allies 15798 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 15823 | -6/Lower Caves | Entered Data Miner 15823 | -6/Data Miner | Accompanied by 11 allies 15823 | -6/Data Miner | Discovered new exit (range 6) 15854 | -6/Data Miner | Met Data Miner 15902 | -6/Data Miner | Learned location of Section 7 (-2) 15902 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15927 | -6/Data Miner | Received God Mode back door access code from Data Miner 15976 | -6/Data Miner | Entered Proximity Caves 15976 | -5/Proximity Caves | Accompanied by 11 allies 16105 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16396 | -5/Proximity Caves | Spotted B-75 Beast 16417 | -5/Proximity Caves | Destroyed B-75 Beast 16483 | -5/Proximity Caves | Discovered new exit (range 5) 16522 | -5/Proximity Caves | Entered Factory 16522 | -5/Factory | Accompanied by 10 allies 16522 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16898 | -5/Factory | Repaired Hvy. Treads 16938 | -5/Factory | Lost 3 allies 17047 | -5/Factory | Lost 3 allies 17176 | -5/Factory | Core integrity fell below 50% 17191 | -5/Factory | Core integrity fell below 20% 17196 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Broken Hpw. Shock Rifle destroyed. Critical hit (Blast). Knocked back. Overheating: Core damaged (-160). P-70 Sage resets G-50 Soldier, system corruption cleaned. U-05 Engineer builds a Wall. Slug penetrates Construction Platform. Hvy. Laser destroyed. System corrupted: Component data lost. Slug penetrates Construction Platform. Knocked back. Huge Storage Unit destroyed. Critical hit (Burn: +37). Acquired 1 matter. U-05 Engineer lays Concrete. S-27 Virus suffers critical hit (Burn). S-27 Virus destroyed. Acquired 16 matter. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ? ???????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? +??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????# #??????????????????? | | ?????????????????######## #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# k #??????????????????? | | ?????????????????# [ % ???????????????????? | | ?????????????##??# % =[=H ????????????????????? | | ?????????????? ??# [!%###H#######???????????????? | | ?????????????? ?# %%!# s #???????????????? | | ??????????????? ?# = # """""""?????????????????? | | ???????????????? # ! #s""""""" ????????????????? | | ???????????????? # *%%#g"""""""h+ ??????????????? | | ??????????????! + =%#g!"""""" #???????????????? | | ??????????? # ==!#=@s=A #???????????????? | | ????????" = # %*%%#=!s!u | +???????????????? | | ????????? ?#^[[=%#%== #???????????????? | | ????????? ] ??#[[%=[###########???????????????? | | ?????????? ???# []==#== #????????????????? | | ???????????[ ????# [%|%#| !=! #????????????????? | | ?????????????????# =%!+ ! == ]#????????????????? | | ?????????????????# ! %# = [ #????????????????? | | ?????????????????#=%! # !! #????????????????? | | ?????????????????# ! # =% ! ] #????????????????? | | ?????????????????# % #* = #????????????????? | | ?????????????????# #* + ?????????????? | | ?????????????????# # " * ! ###??????????????? | | ?????????????????# ##########????????????????? | | ???????????????### #?????????????????????????? | | ????????????#### # ##????????????????????????? | | ??????????### # # T#????????????????????????? | | ??????????# #????????????????????????? | | ??????????# % ##????????????????????????? | | ??????????# =% ########??????????????????? | | ??????????# ][%[ #% #??????????????????? | | ??????????# %= ! # "" #??????????????????? | | ??????????# = # #### % """#??????????????????? | | ??????????# [########[ % F"#??????????????????? | | ??????????# #??????# """#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: TH 15 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 11 Armor Integrity Analysis 30 Recoil Reduction 5 Particle Charging 20 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Lgt. Treads | x2 | -7/Factory Repaired ---------- Arm. Treads | 30% | -7/Factory Hvy. Assault Rifle | 18% | -7/Factory Hvy. Treads | 20% | -5/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Adventurer Backstab Botjacking Brother of Steel Close Call Collateral Damage I Like You, Cogmind I'm Back, Baby! Leap Before You Look My Bad Robot Respite Tank The More The Merrier The One The Oracle Throw Away The Key We Are Legion Challenges ------------ None Game ------ Seed NanofilamentsUltimateCape Manual? 0 Play Time 02:56:26 Cumulative 7.8 hours Start 2026.09.12 @ 20:54:19 End 2026.09.13 @ 00:03:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 53fd9f27-e1ae-4fef-8ff1-5bc50e64fb86