Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 22:55:01 Player: kway_side Result: Core melted Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (176) 880 Value Destroyed (6247) 6247 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1639) 1639 TOTAL SCORE: 14006 Bonus ------- High Alert Combat Kills 731 Follower Combat Kills 908 Cogmind --------- Core Integrity 0/1150 Matter 190/500 Energy 87/535 System Corruption 5% Temperature Critical (592) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Antimatter Reactor > --- PROPULSION (5) --- Light Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Medium Insulated Plating Graphene Brace > --- WEAPON (4) ------- Phase Gun Phase Cannon Heavy Plasma Cannon Heavy Phase Cannon > --- INVENTORY (20) --- Light Antimatter Reactor Heavy Treads Improved Heavy Treads Armored Heavy Treads Plasma Rifle Cooled Particle Cannon KE Penetrator Hardcell Cannon Hardcell Cannon Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Terrain Scanner Advanced Targeting Computer Advanced Recoil Stabilizer Improved Weapon Cycler Graphene Brace > --- WEAPON ----------- Heavy Plasma Cannon Heavy Phase Cannon Heavy Phase Cannon KE Penetrator > --- INVENTORY -------- Antimatter Reactor Light Treads Heavy Treads Improved Heavy Treads Armored Heavy Treads High-capacity Matter Pod Powered Armor High-powered Shock Rifle Plasma Rifle Cooled Particle Cannon Phase Cannon Heavy Plasma Cannon Advanced Plasma Cannon Hardcell Cannon Hardcell Cannon Rocket Launcher Heavy Mace [Rating: 114] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Powered Armor Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . 1 . . 1 . 1 . . . Utility 6 | . . 1 . 1 1 1 1 . . 1 Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 153 | 2 15 27 24 10 22 4 5 4 16 24 Power 15 | . 1 3 5 . 1 . . 1 . 4 Engine 11 | . 1 3 5 . 1 . . . . 1 Core 1 | . . . . . . . . . . 1 Reactor 3 | . . . . . . . . 1 . 2 Propulsion 45 | . 4 12 12 1 7 . 1 1 3 4 Treads 27 | . 2 . 11 1 5 . . 1 3 4 Leg 14 | . 2 12 . . . . . . . . Wheel 3 | . . . . . 2 . 1 . . . Hover . | . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . Utility 53 | 2 4 7 4 7 7 2 1 2 9 8 Device 24 | 1 . 4 1 3 4 1 . . 5 5 Storage 5 | 1 3 . . . . . . . . 1 Processor 7 | . . . . 2 1 . . 1 2 1 Hackware 1 | . . 1 . . . . . . . . Protection 16 | . 1 2 3 2 2 1 1 1 2 1 Artifact . | . . . . . . . . . . . Weapon 40 | . 6 5 3 2 7 2 3 . 4 8 Energy Gun 4 | . . 1 1 . . . . . . 2 Energy Cannon 18 | . 3 2 . . 2 2 2 . 4 3 Ballistic Gun 10 | . 3 1 2 2 . . 1 . . 1 Ballistic Cannon 4 | . . . . . 2 . . . . 2 Launcher 1 | . . . . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 5 . 2 . . 1 . . Parts Lost 16 | . . 4 . . . . . . 2 10 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . 1 . . . . . . . 2 Utility 10 | . . 3 . . . . . . 1 6 Weapon 2 | . . . . . . . . . 1 1 Highest Loss Streak 4 | . . 2 . . . . . . 1 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 18 | 6 18 19 19 19 19 17 18 17 16 16 Power 1 | 1 1 1 1 1 1 1 1 1 1 1 Propulsion 5 | 4 4 5 6 8 7 7 5 5 4 3 Utility 4 | . 4 4 4 4 4 2 4 3 3 2 Weapon 7 | 1 8 8 7 5 6 5 7 7 7 8 Tool/Special . | . . . . . . . . . . . Unused Backups 35 | . 5 4 9 1 3 2 1 3 3 4 Power 5 | . 2 1 . . . . . 1 1 . Propulsion 10 | . 2 1 4 . . 1 . . . 2 Utility 7 | . 1 . 1 1 1 1 1 1 . . Weapon 13 | . . 2 4 . 2 . . 1 2 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 99 97 96 85 86 88 87 85 Engine 7 | . 14 11 11 9 7 6 5 4 . 1 Treads 16 | . 20 . 30 27 23 . 4 9 14 14 Leg 6 | . 6 32 2 . . . . . . . Wheel 2 | . . . . . 3 13 10 6 2 . Device 12 | . 11 15 11 6 8 13 10 11 13 19 Storage 8 | . 14 11 11 9 7 6 5 5 5 5 Processor 7 | . . . . 12 15 13 11 11 11 9 Protection 6 | . 2 5 10 8 5 5 10 10 8 4 Energy Cannon 10 | . 15 10 2 . 2 16 15 17 18 14 Ballistic Gun 9 | . 12 10 13 23 13 4 3 5 2 2 Ballistic Cannon 1 | . . . . . 5 3 . . . 1 Peak Build Rating 114 | 7 9 15 22 31 53 63 73 84 100 114 Average Rating 43 | 6 8 11 18 28 41 60 68 79 89 103 On Entrance 41 | 6 7 9 13 20 31 53 63 73 84 96 Avg Prop Armor Cover (%) 8 | . . . 12 . 12 . 4 6 11 . Naked Turns . | . . . . . . . . . . . Heaviest Build 146 | 17 52 56 58 62 70 80 94 104 121 146 Greatest Support 173 | 20 40 30 69 69 97 56 56 70 153 173 Greatest Overweight (x) 18 | . 4 2 18 . 2 1 1 3 4 1 Average Overweight (x) . | . 1 1 . . . 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 20 25 20 20 20 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 6 18 19 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 20 20 20 20 20 14 Class Distribution -------------------- 34% | Mutant 22% | Tank 13% | Gunner 11% | Skirmisher 6% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Tank | -5/Factory Tank | -5/Waste Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Matter Collected 4176 | 224 265 483 688 . 1131 330 . 158 428 469 Remotely . | . . . . . . . . . . . Salvage Created 7545 | 106 658 1152 1150 152 852 710 71 . 1478 1216 Parts 356 | 5 44 59 59 8 39 30 9 . 57 46 Haulers Intercepted 9 | . . 2 4 1 1 1 . . . . Recyclers Shooed 5 | . 1 1 1 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 132 | . 15 22 21 . 16 11 5 . 25 17 Guns 46 | . 4 8 19 . 8 2 . . 4 1 Cannons 61 | . 11 13 1 . 4 8 1 . 14 9 AOE 20 | . . 1 . . 4 . 4 . 7 4 Classes Destroyed 16 | 2 4 3 1 . 2 . . . 3 1 Worker 6 | . 1 . 1 . . . . . 2 2 Builder 8 | . . . . . 1 . . . 3 4 Tunneler 2 | 1 . . . . . . . . 1 . Hauler 9 | . . 2 4 1 1 1 . . . . Recycler 11 | 1 2 2 1 1 1 . . . 2 1 Carrier 1 | . . . . . . . . . 1 . Mechanic 3 | . . . 1 . 1 . . . 1 . Operator 3 | . 2 1 . . . . . . . . Swarmer 30 | . 6 3 7 . . . 5 . 5 4 Grunt 57 | . 9 14 5 . 12 6 . . 9 2 Brawler 1 | . . 1 . . . . . . . . Duelist 3 | . . . . . . . . . 3 . Sentry 20 | . . 4 10 . . 3 . . 2 1 Hunter 8 | . . . . . . . . . 2 6 Programmer 12 | . . . . . 4 2 . . 4 2 Behemoth 2 | . . . . . . . . . . 2 Best Kill Streak 11 | 2 4 6 5 2 4 3 5 . 11 6 Combat Bots Only 7 | . 3 5 4 . 4 3 5 . 7 4 Max Kills in Single Turn 4 | 1 2 1 2 1 2 1 3 . 4 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 . . 2 . 3 . 3 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Hostile Shots Fired 907 | . 80 103 127 . 94 132 16 . 124 231 Missed 275 | . 25 25 35 . 29 56 1 . 39 65 Hits 632 | . 55 78 92 . 65 76 15 . 85 166 Melee 6 | . . 3 . . . . . . 3 . Projectile 626 | . 55 75 92 . 65 76 15 . 82 166 AOE 1 | . . . . . . . . . . 1 Critical Strikes 21 | . 1 2 2 . 3 . 2 . 4 7 Actively Blocked 2 | . . . . . . . . . . 2 Damage Taken 10984 | . 597 1070 1156 . 1219 698 237 . 2022 3985 Core 2074 | . 84 152 205 . 79 44 29 . 267 1214 Absorbed by Shields 360 | . . . . . . . . . 128 232 Redirected to Shielding 7 | . 3 4 . . . . . . . . Ignored by Resistances 9 | . . . . . . . . . . 9 Regen/Repaired (Parts) 377 | . 35 . 44 . . . 27 224 47 . Core Remaining (%) 75 | 100 66 . 10 100 88 94 . . 70 . Volleys Fired 406 | 2 71 75 82 2 51 23 5 . 47 48 Largest 4 | 2 2 2 2 3 3 4 4 . 4 4 Hottest 368 | 40 120 120 156 69 93 213 213 . 360 368 Shots Fired 1016 | 4 138 147 159 6 144 92 10 . 140 176 Gun 466 | 4 75 78 139 6 85 22 . . 20 37 Cannon 531 | . 63 68 16 . 56 70 8 . 113 137 Launcher 14 | . . . . . 3 . 2 . 7 2 Special 5 | . . 1 4 . . . . . . . Kinetic 495 | 4 75 68 117 6 123 40 . . 20 42 Thermal 497 | . 63 69 42 . 18 52 8 . 113 132 Explosive 14 | . . . . . 3 . 2 . 7 2 Electromagnetic 10 | . . 10 . . . . . . . . Robot Hit Streak 18 | 3 7 16 14 2 14 9 2 . 18 9 Robot Miss Streak 5 | 1 4 4 3 2 4 2 3 . 3 5 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 610 | 3 80 101 97 2 87 57 3 . 82 98 Core Hits 312 | 3 35 46 43 2 40 23 7 . 70 43 Critical Kills 5 | . . . 1 . . 2 . . . 2 Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 9 | . 1 . 3 . 1 2 . . . 2 Burn 2 | . . . 2 . . . . . . . Meltdown 5 | . . . 1 . . 2 . . . 2 Destroy 1 | . 1 . . . . . . . . . Blast 1 | . . . . . 1 . . . . . Melee Attacks 4 | . . . . . 2 . . . . 2 Impact 4 | . . . . . 2 . . . . 2 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16233 | 29 890 1472 1586 36 1974 1382 406 . 4531 3927 Guns 4152 | 29 344 547 1387 36 868 249 . . 229 463 Cannons 8883 | . 541 896 192 . 779 1133 97 . 2334 2911 Explosions 3128 | . . 27 . . 325 . 283 . 1940 553 Melee . | . . . . . . . . . . . Ramming 70 | . 5 2 7 . 2 . 26 . 28 . Kinetic 4530 | 29 344 413 1155 36 1395 529 . . 229 400 Thermal 9196 | . 541 923 424 . 314 853 97 . 2928 3116 Explosive 2303 | . . . . . 263 . 283 . 1346 411 Electromagnetic 134 | . . 134 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . 5 5 . 4 . . . 1 5 Average Corruption 4 | . . 4 5 . 1 . . . 1 4 Corruption Purged 4 | . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 89 | . . 35 28 . 4 . . . 2 20 Message Errors 22 | . . 5 8 . 3 . . . . 6 Matter Fused 19 | . . 12 2 . . . . . 2 3 Heat Flow Errors 8 | . . 4 . . . . . . . 4 Energy Discharges 11 | . . 3 6 . . . . . . 2 Parts Rejected 1 | . . . 1 . . . . . . . Parts Fused 1 | . . . 1 . . . . . . . Data Loss (minor) 9 | . . 4 5 . . . . . . . Data Loss (major) 8 | . . 3 1 . 1 . . . . 3 Misfires 3 | . . 1 2 . . . . . . . Alerts 1 | . . 1 . . . . . . . . Weapon Failures 6 | . . 2 2 . . . . . . 2 Overload Shots 1 | . . . . . 1 . . . . . Overflow Damage 323 | . . . . . 21 . 23 . 188 91 Projectiles 163 | . . . . . 11 . 3 . 67 82 Explosions 160 | . . . . . 10 . 20 . 121 9 Melee . | . . . . . . . . . . . Knockbacks 15 | . . . . . 12 . . . . 3 Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . 11 . . . . 3 Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 382 | . . 18 . . 135 . 13 . 120 96 Shots 6 | . . 1 . . 2 . . . 2 1 Rammed 9 | . 1 . 1 . . . 1 . 6 . Targets Rammed 11 | . 1 1 1 . 1 . 1 . 6 . Kicked 1 | . . 1 . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 1146 | . 360 386 108 3 240 45 42 . 513 1146 Average Temperature 143 | . 106 94 21 2 55 24 28 . 153 302 Received Heat Transfer 2744 | . 264 432 378 . 411 204 . . 275 780 Effects 75 | . 6 5 . . . . . . 4 60 Shutdowns 23 | . . 1 . . . . . . 3 19 Energy Bleed 5 | . 2 . . . . . . . . 3 Interference 13 | . 4 4 . . . . . . . 5 Matter Decay 4 | . . . . . . . . . . 4 Short Circuit 7 | . . . . . . . . . . 7 Damage (minor) 5 | . . . . . . . . . . 5 Damage (major) 11 | . . . . . . . . . . 11 Damage (core) 7 | . . . . . . . . . 1 6 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . . . 1 . . 2 . . . 3 Combat Hostiles 5 | . . . 1 . . 1 . . . 3 Parts Melted 26 | . 1 1 3 . 1 2 . . 7 11 Heat Transferred 12898 | . 1110 1900 1073 . 383 1184 148 . 3328 3772 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Maximum Alert Level 3 | . . . 1 . 1 1 1 . 3 2 Low Security (%) 75 | 100 100 100 82 100 93 50 98 100 15 . Level 1 7 | . . . 17 . 6 49 1 . 9 . Level 2 12 | . . . . . . . . . 32 100 Level 3 4 | . . . . . . . . . 42 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 949 | 10 143 156 356 144 349 254 208 14 949 628 Initial 452 | . . 22 51 144 9 164 108 14 . 452 Average 183 | 2 53 53 168 87 90 179 117 . 581 528 Influence Increases 5664 | 10 446 595 859 36 819 360 130 . 1731 678 Destroy 0b10 Robot/C 3160 | . 300 440 520 . 400 240 100 . 820 340 Destroy 0b10 Robot/NC 230 | 10 25 25 35 15 20 5 . . 60 35 Destroy Leader 768 | . 60 104 178 2 90 82 10 . 152 90 Allied During Kill 328 | . . . 56 4 38 . . . 230 . Successful Hack 168 | . 30 23 20 15 52 8 . . 20 . Disable Machine 375 | . . . 45 . 150 . . . 75 105 Destroy Structure 500 | . 1 3 5 . 39 10 20 . 314 108 Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 120 | . 30 . . . 15 15 . . 60 . Influence Decreases 5050 | 10 391 528 637 360 503 474 312 40 808 987 Entered New Map 1098 | . . 33 71 200 11 172 114 26 . 471 Time Decay 3287 | 10 391 459 506 160 455 262 198 14 416 416 Lost Part 156 | . . 36 . . . . . . 20 100 Lost Ally 359 | . . . 60 . 37 40 . . 222 . Purge Threat 150 | . . . . . . . . . 150 . Squads Dispatched 46 | . 3 3 5 . 11 9 1 . 10 4 Investigation 6 | . 1 1 1 . 1 2 . . . . Extermination 10 | . . . . . 5 2 . . 1 2 Reinforcement 12 | . 2 2 1 . . 2 1 . 3 1 Assault 4 | . . . . . . . . . 3 1 Garrison 14 | . . . 3 . 5 3 . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . 2 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Distress Signals 16 | . 1 6 3 . 1 . . . 2 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 232 | . 41 45 34 1 23 12 6 . 45 25 Peak Tracking Total 9 | . 4 8 4 2 4 5 5 . 9 6 Tactical Retreats 13 | . 1 8 . . 1 1 . . 2 . ECM-based Alert Blocks 13 | . . 13 . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Traps Triggered 9 | . 1 . 1 1 1 . 1 . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Machines Disabled 25 | . . . 3 . 10 . . . 5 7 Max in Single Turn 8 | . . . 1 . 8 . . . 2 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Machines Accessed 44 | . 6 6 8 4 7 2 2 . 5 4 Terminals 29 | . 4 5 6 4 3 1 . . 3 3 Fabricators 3 | . . . . . 2 . 1 . . . Repair Stations 3 | . 1 . 1 . . . 1 . . . Recycling Units 6 | . 1 1 1 . 1 . . . 1 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . 1 . Total Hacks 114 | . 17 19 21 11 13 5 5 . 18 5 Successful 53 | . 11 7 6 4 9 1 3 . 10 2 Failed 61 | . 6 12 15 7 4 4 2 . 8 3 Catastrophic 14 | . 2 1 4 . 1 1 . . 3 2 Database Lockouts . | . . . . . . . . . . . Manual 80 | . 10 18 13 11 11 3 . . 13 1 Terminals 77 | . 11 17 14 11 5 2 . . 13 4 Fabricators 3 | . . . . . 2 . 1 . . . Repair Stations 11 | . 3 . 4 . . . 4 . . . Recycling Units 14 | . 3 2 3 . 2 . . . 3 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 9 | . . . . . 4 3 . . 2 . Terminal Hacks 15 | . 2 1 2 1 2 . . . 6 1 Record 2 | . . . . . 1 . . . 1 . Robot Analysis 3 | . 2 . . . . . . . 1 . Prototype ID Bank 2 | . . 1 . . . . . . . 1 Open Door 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 . . . . . 1 . Alert Level 2 | . . . . . . . . . 2 . Unreport Threat 1 | . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . 2 . 1 . . . Network Status 2 | . . . . . 1 . 1 . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 6 | . 2 . 2 . . . 2 . . . Scan Component 3 | . 1 . 1 . . . 1 . . . Repair 3 | . 1 . 1 . . . 1 . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . . . 1 Report Inventory 3 | . 1 . 1 . . . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 26 | . 6 6 1 3 5 1 . . 4 . Terminals 17 | . 6 4 1 3 1 . . . 2 . Assimilate 5 | . 1 2 1 1 . . . . . . Botnet 6 | . 4 1 . . . . . . 1 . Operators 3 | . 1 . . 2 . . . . . . Skim 3 | . . 1 . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . 2 . . 2 . . . 2 . Monitor 3 | . . 1 . . 1 . . . 1 . Reject 2 | . . 1 . . 1 . . . . . Mask 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . Reprogram 2 | . . . . . 1 1 . . . . Watchers 1 | . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 38 | . 5 6 7 4 5 2 1 . 4 4 Full Trace Events 3 | . . 1 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . . 1 . . . Time 108 | . 26 . 26 . . . 56 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Total Allies 34 | . . . 10 . 2 2 . 20 . . Largest Group 20 | . . . 10 6 3 2 . 20 17 . Highest-Rated Group 730 | . . . 88 56 32 86 . 730 628 . Highest-Rated Ally 50 | . . . 16 16 16 43 . 50 50 . Total Orders . | . . . . . . . . . . . Ally Attacks 182 | . . . 37 10 44 7 . . 84 . Total Damage 4195 | . . . 329 71 441 204 . . 3150 . Kills 31 | . . . 5 1 4 1 . . 20 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Active Infowar (turns) 8560 | 17 1484 931 42 133 2264 574 417 500 1210 988 Optics 5493 | . . . . 133 2264 574 417 500 1210 395 Sensors 1301 | . . . . . 1301 . . . . . IFF 125 | . . . . . . . . . . 125 Terrain 1055 | . . . . . . . . . 251 804 Seismic 1503 | 17 1484 . . . . 2 . . . . Jamming 263 | . . . . . 263 . . . . . ECM 973 | . . 931 42 . . . . . . . Robot Analysis Total 3 | . 2 . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Turns Passed 11108 | 37 1793 1594 1364 337 2264 574 417 500 1210 1018 Spaces Moved 5420 | 23 618 632 594 189 1359 409 285 262 577 472 Core 2 | . . . 2 . . . . . . . Treads 3058 | . 445 . 579 189 939 . . 105 329 472 Legs 841 | 23 173 632 13 . . . . . . . Wheels 1519 | . . . . . 420 409 285 157 248 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 115 | 120 120 190 160 160 115 115 115 115 145 160 Average Speed 164 | 120 235 190 165 160 144 115 115 183 163 161 Slowest Speed 950 | 120 400 260 950 160 160 115 115 270 255 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 75 54 83 22 29 8 9 95 22 10 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 5 | . . 1 . . 3 . . . . 1 Terrain Destroyed 208 | . . 3 . . 38 8 9 . 99 51 Melee 3 | . . . . . 2 . . . . 1 Projectile 74 | . . 1 . . 11 8 1 . 31 22 AOE 130 | . . 2 . . 25 . 8 . 68 27 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Total 6816 | 28 836 892 819 218 1548 458 366 286 741 624 Wait 453 | . 95 107 39 1 54 4 57 1 58 37 Move 5411 | 22 617 631 593 188 1358 408 285 261 576 472 Hop . | . . . . . . . . . . . Pick Up 124 | 1 21 21 22 6 20 6 5 4 10 8 Fast Attach 54 | 2 1 2 13 4 4 2 2 3 10 11 Attach 43 | . 2 7 1 3 6 4 3 1 5 11 Detach 12 | 1 1 1 . . . 2 . . 2 5 Swap 126 | . 16 24 21 7 22 2 4 2 13 15 Drop 166 | . 11 23 45 7 30 7 4 11 14 14 Fire 406 | 2 71 75 82 2 51 23 5 . 47 48 Melee 4 | . . . . . 2 . . . . 2 Ram 4 | . . . . . . . 1 . 3 . Kick 1 | . . 1 . . . . . . . . Crush 6 | . 1 . 1 . 1 . . . 3 . Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . 2 . . . . 3 . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 10) 695 | -10/Materials | Discovered new exit (range 5) 1308 | -10/Materials | Discovered new exit (range 5) 1413 | -10/Materials | Repaired Lgt. Treads 1831 | -10/Materials | Entered another Materials area 1831 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2447 | -9/Materials | Discovered new exit (range 6) 2605 | -9/Materials | Discovered new exit (range 7) 2902 | -9/Materials | Discovered new exit (range 7) 3080 | -9/Materials | Discovered new exit (range 6) 3425 | -9/Materials | Entered Storage 3450 | -9/Storage | Garrison activated, responded to threat 3711 | -9/Storage | Build established: Scavenger-Mutant 3817 | -9/Storage | Core integrity fell below 50% 3871 | -9/Storage | Repaired Lgt. Armor Plating 4284 | -9/Storage | Build established: Mutant 4516 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4518 | -9/Storage | Identified exit to Recycling 4561 | -9/Storage | Used back door to open Recycling access 4678 | -9/Storage | Discovered new exit (range 16) 4683 | -9/Storage | Core integrity fell below 20% 4789 | -9/Storage | Entered Materials 4789 | -8/Materials | Accompanied by 6 allies 4789 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4832 | -8/Materials | Build established: Commander-Mutant 4897 | -8/Materials | Identified exit to Factory 5126 | -8/Materials | Entered Factory 5126 | -7/Factory | Accompanied by 3 allies 5126 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5433 | -7/Factory | Build established: Gunner 6228 | -7/Factory | Build established: Skirmisher 6484 | -7/Factory | Discovered new exit (range 15) 6560 | -7/Factory | Garrison activated, responded to threat 7002 | -7/Factory | P-60 Hacker assimilated allied G-47 Trooper 7222 | -7/Factory | Fabricated Hvy. Treads? 7247 | -7/Factory | Garrison activated, responded to threat 7390 | -7/Factory | Entered another Factory area 7390 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7429 | -6/Factory | Discovered new exit (range 19) 7692 | -6/Factory | Build established: Gunner 7768 | -6/Factory | Found Powered Armor 7964 | -6/Factory | Entered another Factory area 7964 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8177 | -5/Factory | Repaired Adv. Recoil Stabilizer 8301 | -5/Factory | Build established: Tank 8381 | -5/Factory | Sucked down chute 8381 | -5/Factory | Entered Waste 8382 | -5/Waste | Joined by Warlord forces that had cleared the area 8397 | -5/Waste | Found Prototype Processor 8397 | -5/Waste | Identified Exp. Melee Analysis Suite 8744 | -5/Waste | Discovered new exit (range 20) 8881 | -5/Waste | Entered Factory 8881 | -5/Factory | Accompanied by 17 allies 8975 | -5/Factory | Garrison activated, responded to threat 9051 | -5/Factory | Lost 5 allies 9127 | -5/Factory | Lost 5 allies 9481 | -5/Factory | First assault squad dispatched 9509 | -5/Factory | Destroyed 7 combat bots 9630 | -5/Factory | Destroyed 7 combat bots 9708 | -5/Factory | Found Powered Armor 10021 | -5/Factory | Discovered new exit (range 14) 10028 | -5/Factory | Identified exit to Upper Caves 10091 | -5/Factory | Entered another Factory area 10091 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10225 | -4/Factory | Spotted B-86 Titan 10308 | -4/Factory | Destroyed B-86 Titan 10547 | -4/Factory | Core integrity fell below 50% 11035 | -4/Factory | Spotted B-86 Titan 11091 | -4/Factory | First assault squad dispatched 11109 | -4/Factory | Core integrity fell below 20% 11109 | -4/Factory | Destroyed B-86 Titan 11110 | -4/Factory | Core melted Last Messages --------------- 11095_ Power failure, Rnf. Fission Core shutdown. 11095_ Hardcell Cannon broken. 11095_ Overheating: Short circuit. 11095_ U-05 Engineer builds a Wall. 11097_ Acquired 11 matter. 11098_ System corrupted: Heat flow error (+270). 11098_ Penetrated by Slug. 11098_ Slug penetrates Wall. 11099_ U-05 Engineer builds a Wall. 11101_ Power failure, Antimatter Reactor shutdown. 11101_ B-86 Titan activates siege mode. 11101_ Acquired 2 matter. 11102_ Overheating: Broken Hardcell Cannon damaged (-38). 11102_ Overheating: Phase Gun damaged (-14). 11102_ Overheating: Adv. Targeting Computer damaged (-10). 11102_ Overheating: Hvy. Phase Cannon damaged (-61). 11103_ U-05 Engineer builds a Wall. 11109_ Overheating: Core damaged (-115). 11109_ B-86 Titan destroyed. 11110_ Overheating: Core damaged (-195). Map ----- +----------------------------------------------------+ | # "" " # """ """?""?????????? | | # "" " + %"" """?""? ?""????? | | # "" " #"" %"" """ """ ?""????? | | # " #"" ^ ? ???????? | | # " #"" """?? ?"?????? | | # " #T ^ """ ? "??????? | | # " #"" " " """ ? ???????? | | # ] #"" %% "Y" !! ?????? | | #[]]!] #" % """ !!! ????? | | ## ##### =%% ??????? | | #####?## p%p ?????? | | ######## !![###"#######+###????????? | | #?###### %" ###?? ? ? ?#????? | | ###?#### %[%# #### """ """? ?????? | | #######; # ##? """ """ ? #????? | | ##?##### % u# ### """ ??" ?????? | | ###?#### ; ?## ? ? ##???? | | ?####### ;;####??""" """? #????? | | ####?# #??# ?""?"?"? ###??? | | ###### #### ""? "?" #????? | | ###### ####? ? ###??? | | #??### #### ?? ??#???? | | ###### #### ? ? ?###??? | | ###### ####? ? ? ???#???? | | ###### % #####?##?#######?????? | | ##?#?# @ #?#?#####?#?####?????? | | ###### #####?##?####?#??##??? | | ?#######;#+#;#;;#########?????#?##??? | | ?#### ###############?#??? | | ##?## #?##?########?#?#??? | | ??#?# """""" ####?#?????###?#???? | | #??## """"""" ###?#####?###??#?#?? | | ##### """"""" ! ###?#?##?#?#?##?#??? | | ##### """"""" #########??#??????? | | ##### ###?#?#?#????##????? | | ##??# """"""" #?#?#?#####??????#?? | | ##### """"""" ####?#?#??#?#?##???? | | ##### """"""" ##?######?##???????? | | #?### """"""" ###?######??#??????? | | ?##?# ##?#####??###??????? | | ?#??##############??#??#?#?#?????#??? | | ???###?##???#?##????###??#?#????##??? | | #???##??##??##?###??##??????#??#????? | | ###?#????#?#####?#?#?????#??????? ??? | | ????#??#???#??##??#??#???#?#???#????? | | #?#???#####?#???????????????#???????? | | ?##?##?#??#???#???#?#?#???????#?????? | | ?????###???###?#??#?###???#????#????? | | ###???#????#?###??#??####??#??#?????? | | ????????#?#???###?#???#????#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 65 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Armor Coverage 625 Resistance: EM 20 Core Shielding 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 12 Recoil Reduction 11 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Treads | x1 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 75% | -10/Materials Lgt. Armor Plating | 51% | -9/Storage Adv. Recoil Stabilizer | 32% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits Preemptive Strike Challenges ------------ None Game ------ Seed GravjetFocalData Manual? 0 Play Time 02:26:32 Cumulative 172.9 hours Start 2026.08.31 @ 19:36:50 End 2026.08.31 @ 22:55:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b79e236-1993-45f3-8682-814021b34031