Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 12:32:45 Player: Gabe+Kate4EVR Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2567) 2567 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 5925 Bonus ------- High Alert Combat Kills 228 Cogmind --------- Core Integrity 0/700 Matter 672/700 Energy 350/350 System Corruption 10% Temperature Cool (9) Movement Walking (123) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Cooled Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Enhanced Armored Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Matter Compressor Gravity Neutralizer Targeting Computer Target Analyzer > --- WEAPON (2) ------- Heavy Gatling Laser Heavy Gatling Laser > --- INVENTORY (15) --- Cooled Fission Core Cooled Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Enhanced Armored Leg Cooled Nuclear Pulse Thruster Reactive Plating System Shield Gauss Rifle Mini Smartbomb Launcher Mini Smartbomb Launcher Mini Smartbomb Launcher Mini Smartbomb Launcher Power Maul Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Matter Compressor Gravity Neutralizer Machine Analyzer Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser > --- INVENTORY -------- Micro Nuclear Core Cooled Fission Core Cooled Fission Core Cooled Fission Core Carbon-fiber Leg Cooled Nuclear Pulse Thruster Reactive Plating System Shield Gauss Rifle Gauss Rifle Mini Smartbomb Launcher Mini Smartbomb Launcher Mini Smartbomb Launcher Mini Smartbomb Launcher Power Maul [Rating: 72] Favorites ----------- Power Cooled Fission Core Engine Improved Ion Engine Power Core Cooled Fission Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Hover Unit Improved Airjet Flight Unit VTOL Module Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Heavy Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 93 | 6 9 7 18 50 3 Power 10 | 1 1 1 1 6 . Engine 5 | 1 1 1 1 1 . Core 5 | . . . . 5 . Reactor . | . . . . . . Propulsion 34 | 2 5 . 6 20 1 Treads 6 | . 2 . 2 2 . Leg 19 | 2 3 . 4 9 1 Wheel . | . . . . . . Hover 5 | . . . . 5 . Flight 4 | . . . . 4 . Utility 23 | 1 1 5 8 8 . Device 9 | . . 2 3 4 . Storage 4 | 1 . 1 . 2 . Processor 6 | . 1 . 3 2 . Hackware . | . . . . . . Protection 4 | . . 2 2 . . Artifact . | . . . . . . Weapon 26 | 2 2 1 3 16 2 Energy Gun 10 | 1 1 . . 7 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 1 2 2 . Ballistic Cannon 3 | . 1 . . 2 . Launcher 6 | . . . 1 4 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . . 1 8 . Parts Lost 25 | . . . 5 19 1 Power 1 | . . . . 1 . Propulsion 10 | . . . . 9 1 Utility 8 | . . . 4 4 . Weapon 6 | . . . 1 5 . Highest Loss Streak 9 | . . . 3 9 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 98 94 95 87 100 Engine 5 | . 14 11 9 . . Core 3 | . . . . 6 7 Treads 5 | . 5 22 6 2 . Leg 18 | . 21 . 11 21 30 Device 7 | . . 8 13 7 15 Storage 10 | . 14 11 9 8 15 Processor 19 | . 13 11 20 22 15 Protection 2 | . . 8 7 . . Energy Gun 8 | . 14 8 . 7 13 Ballistic Gun 4 | . 6 2 14 1 . Ballistic Cannon 4 | . 7 11 3 2 . Naked Turns . | . . . . . . Heaviest Build 48 | 14 16 35 42 48 48 Greatest Support 85 | 20 46 46 55 85 82 Greatest Overweight (x) 4 | . . . 1 4 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 6 8 11 15 13 15 Most Carried 15 | 2 8 15 15 15 15 Average Carried 12 | . 7 10 14 13 15 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 2 8 15 15 15 15 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2417 | 184 248 47 324 1513 101 Remotely 343 | . . . 274 69 . Salvage Created 2408 | . 605 47 220 1468 68 Parts 139 | . 38 2 10 86 3 Haulers Intercepted 4 | . 1 . . 3 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 53 | . 13 1 6 29 4 Melee 2 | . . . . 2 . Guns 30 | . 12 . 3 15 . Cannons 10 | . 1 1 3 5 . AOE 10 | . . . . 6 4 Classes Destroyed 15 | . 8 1 1 4 1 Worker 6 | . 1 . 1 4 . Builder 6 | . 1 . 1 4 . Hauler 4 | . 1 . . 3 . Recycler 2 | . 1 . . 1 . Mechanic 1 | . . . . 1 . Operator 1 | . 1 . . . . Watcher 5 | . 2 . . 3 . Swarmer 14 | . 5 . . 5 4 Grunt 23 | . 8 . 4 11 . Duelist 1 | . . . 1 . . Sentry 3 | . . 1 1 1 . Hunter 4 | . . . . 4 . Programmer 7 | . . . . 7 . Heavy 1 | . . . . 1 . Samaritan 1 | . . . . . 1 Best Kill Streak 8 | . 4 1 3 8 5 Combat Bots Only 5 | . 3 1 3 4 5 Max Kills in Single Turn 3 | . 1 1 1 3 3 Gunslinging . | . . . . . . Exploded 3 | . . . . 2 3 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 412 | . 60 2 65 276 9 Missed 146 | . 24 1 17 100 4 Damage Taken 4353 | . 394 15 789 3079 76 Core 832 | . 59 . 62 698 13 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . 50 . . Core Remaining (%) 91 | 100 76 100 88 . . Volleys Fired 191 | . 49 1 48 86 7 Largest 2 | . 2 2 2 2 2 Hottest 200 | . 91 91 55 200 200 Shots Fired 349 | . 97 2 95 145 10 Gun 253 | . 80 1 56 108 8 Cannon 87 | . 17 1 39 30 . Launcher 9 | . . . . 7 2 Special . | . . . . . . Kinetic 196 | . 49 1 95 51 . Thermal 136 | . 48 1 . 79 8 Explosive 6 | . . . . 4 2 Electromagnetic 11 | . . . . 11 . Robot Hit Streak 18 | . 13 8 17 12 18 Robot Miss Streak 4 | . 3 . 2 4 1 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 252 | . 66 2 70 105 9 Core Hits 146 | . 32 2 18 87 7 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 5 . 1 2 . Burn 5 | . 4 . . 1 . Blast 2 | . 1 . 1 . . Smash 1 | . . . . 1 . Melee Attacks 6 | . . . . 6 . Impact 6 | . . . . 6 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7506 | . 864 31 1086 4905 620 Guns 3463 | . 721 14 537 1937 254 Cannons 1088 | . 143 17 505 423 . Explosions 2705 | . . . . 2339 366 Melee 199 | . . . . 199 . Ramming 51 | . . . 44 7 . Kinetic 2215 | . 430 17 1042 726 . Thermal 2352 | . 434 14 . 1650 254 Explosive 2237 | . . . . 1871 366 Electromagnetic 452 | . . . . 452 . Impact 199 | . . . . 199 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 2 . . 10 10 Average Corruption 6 | . 2 . . 6 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 78 | . 4 . . 64 10 Message Errors 17 | . 2 . . 11 4 Matter Fused 20 | . . . . 18 2 Heat Flow Errors 8 | . . . . 7 1 Energy Discharges 9 | . . . . 9 . Parts Rejected 2 | . . . . 2 . Parts Fused 2 | . . . . 2 . Data Loss (minor) 13 | . 1 . . 11 1 Data Loss (major) 2 | . 1 . . 1 . Misfires 2 | . . . . 1 1 Weapon Failures 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 152 | . . . 13 112 27 Projectiles 13 | . . . 13 . . Explosions 119 | . . . . 92 27 Melee 20 | . . . . 20 . Knockbacks 13 | . 2 . 6 5 . Impact . | . . . . . . Kinetic 13 | . 2 . 6 5 . Secondary . | . . . . . . Self-Inflicted Damage 66 | . . . . 66 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed 7 | . . . 5 2 . Kicked 7 | . . . 5 2 . Crushed . | . . . . . . Highest Temperature 402 | . 204 51 126 402 313 Average Temperature 68 | . 44 33 42 94 139 Received Heat Transfer 1017 | . 171 27 369 432 18 Effects 2 | . . . . 2 . Energy Bleed 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions 2 | . . . . 2 . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 12 | . 2 . . 10 . Heat Transferred 4861 | . 1554 37 . 2845 425 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 710 | . 318 48 175 710 . Initial 11 | . . 3 . 11 . Average 226 | . 85 30 68 362 . Maximum Alert Level 3 | . 1 . . 3 . Low Security (%) 57 | 100 90 100 100 24 . Level 1 17 | . 9 . . 29 . Level 2 23 | . . . . 43 . Level 3 1 | . . . . 2 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 6 . 2 8 . Investigation 2 | . 2 . . . . Extermination 4 | . . . . 4 . Reinforcement 10 | . 4 . 2 4 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 24 1 15 70 8 Peak Tracking Total 13 | . 3 . 4 13 4 Tactical Retreats 5 | . 2 . . 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 6 | . 2 . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 1 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 16 | . . . 1 15 . Max in Single Turn 6 | . . . 1 6 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 8 | . 3 2 1 2 . Terminals 7 | . 3 2 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 12 9 3 3 . Successful 7 | . 4 1 1 1 . Failed 19 | . 7 8 2 2 . Catastrophic 3 | . 2 1 . . . Database Lockouts 1 | . 1 . . . . Manual 19 | . 9 9 . 1 . Terminals 24 | . 12 9 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 1 . 1 . Prototype ID Bank 2 | . 2 . . . . Open DSF 1 | . . . . 1 . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 2 1 2 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 4828 | 65 881 460 703 2497 222 Spaces Moved 3099 | 47 548 274 325 1744 161 Core 3 | 2 . . . 1 . Treads 650 | . 96 274 84 196 . Legs 2244 | 45 452 . 241 1345 161 Wheels . | . . . . . . Hover 34 | . . . . 34 . Flight 168 | . . . . 168 . Fastest Speed 32 | 50 120 160 125 32 122 Average Speed 128 | 117 127 160 154 120 122 Slowest Speed 290 | 120 160 160 200 290 123 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 85 21 22 30 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . . . . 64 13 Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE 72 | . . . . 59 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 3565 | 54 639 294 430 1975 173 Wait 59 | . 14 . 19 26 . Move 3092 | 46 547 273 324 1741 161 Hop 1 | . . . . 1 . Pick Up 52 | 2 9 9 6 25 1 Fast Attach 54 | 6 4 1 8 35 . Attach 13 | . . 2 5 6 . Detach 7 | . . 1 2 4 . Swap 27 | . 5 4 5 10 3 Drop 56 | . 11 3 8 33 1 Fire 191 | . 49 1 48 86 7 Melee 6 | . . . . 6 . Ram . | . . . . . . Kick 7 | . . . 5 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 330 | -10/Materials | Central database locked down 337 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Discovered new exit (range 7) 947 | -10/Materials | Entered another Materials area 947 | -9/Materials | Evolved 2 slots: Utility x2 1039 | -9/Materials | Discovered new exit (range 15) 1399 | -9/Materials | Discovered new exit (range 3) 1407 | -9/Materials | Entered another Materials area 1407 | -8/Materials | Evolved 2 slots: Utility x2 1680 | -8/Materials | Lost 3 parts (2u1w) 2088 | -8/Materials | Discovered new exit (range 12) 2110 | -8/Materials | Entered Factory 2110 | -7/Factory | Evolved 2 slots: Propulsion x2 3442 | -7/Factory | Cargo convoy interrupted 3454 | -7/Factory | Core integrity fell below 50% 3487 | -7/Factory | Lost 9 parts (1p3n2u3w) 3527 | -7/Factory | Core integrity fell below 20% 3558 | -7/Factory | Allied Derelicts ambushed cargo convoy from Garrison Access 3580 | -7/Factory | Found Prototype Launcher 3602 | -7/Factory | Identified Mni. Smartbomb Launcher 3839 | -7/Factory | Found Mni. Smartbomb Launcher 3850 | -7/Factory | Found Mni. Smartbomb Launcher 3852 | -7/Factory | Found Mni. Smartbomb Launcher 4022 | -7/Factory | System corruption reached 10% 4582 | -7/Factory | Discovered new exit (range 7) 4607 | -7/Factory | Entered Lower Caves 4829 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04669_ Acquired 27 matter. 04704_ JF6NEYOV1ZMQJMSSAZ9RSZ<25Y4RIYING,BM SJF 04723_ System corrupted: FCS attempts to trigger Hvy. Gatling Laser. 04723_ System corrupted: Hvy. Gatling Laser misfires. 04752_ OW-2OU(k) breaks down the debris. 04752_ Acquired 1 matter. 04753_ A5V>NJW>E9HW,AK1P6 3 04754_ Acquired 5 matter. 04759_ Acquired 1 matter. 04762_ Acquired 5 matter. 04765_ Acquired 4 matter. 04784_ System corrupted: Matter fused (-6). 04814_ System corrupted: Component data lost. 04816_ Acquired 3 matter. 04821_ Dropped Gauss Rifle. 04821_ Acquired Carbon-fiber Leg. 04825_ Acquired 55 matter. 04826_ System corrupted: Hvy. Gatling Laser failed to cycle. 04827_ Imp. Carbon-fiber Leg destroyed. 04829_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????###??????# ##????????????????? | | ????????????????## ??????# ???????###?####?? | | ????????????????# ?????# #?????## ### ##? | | ???????????????## ????# #??### #? | | ???????????????# #???# ## ### ## | | ???????????????# #### #?# ## | | ????????????????# # ##?# ## | | ????????????????# # [ ###?# # | | ????????????????# #% % ### # | | ?????????????????# @! % ## #### ## | | ?????????????????# ] ### #??####? | | ?????????????????# !%! #?## #??????? | | ?????????????????# *%=$ #??# #??????? | | ?????????????????# ####/ #??## #?????? | | ?????????????????# ????# #???#### #????? | | ?????????????????#????? ??????## ###????? | | ??????????????????????? ???????## ##??????? | | ??????????????????????? #????????# ##???????? | | ?????????????????????? ?????????# #????????? | | ?????????????????????? l?????????# ???????? | | ?????????????????????? gg ????????? ??????? | | ?????????????????????? g ????????? ###?????? | | ????????????????????? ????????? ## ##???????? | | ????????????????????? ## ?????????#??###????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 350 Matter Stores 663 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 10 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressReflectiveFlakker Manual? 0 Play Time 00:28:29 Cumulative 168.7 hours Start 2024.05.17 @ 12:56:19 End 2024.05.21 @ 12:32:45 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 336 Rogue 336 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 63 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 666ab9f8-dd08-4281-a06d-f4440741a3d9