Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.08.03 @ 09:44:37 Player: Olafz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2218) 2218 TOTAL SCORE: 7318 Bonus ------- Pacifist 2218 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Spectral Analyzer Experimental Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift Transmission Jammer Improved Transmission Jammer Phasing AFG Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Makeshift Transmission Jammer ECM Suite Experimental Hacking Suite > --- WEAPON ----------- Heavy Pick > --- INVENTORY -------- Xenon Bombardment Thruster Makeshift Flight Unit Improved Sensor Array Phasing AFG [Rating: 74] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Makeshift Flight Unit Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Makeshift Flight Unit Utility Advanced Terrain Scan Processor Device ECM Suite Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Experimental Hacking Suite Weapon Heavy Pick Energy Gun EM Pulse Gun Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 10 | . . 2 2 2 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 45 | . . 2 2 5 3 9 2 11 3 4 3 1 Power 3 | . . . . . . 1 . 1 . . 1 . Engine 2 | . . . . . . 1 . 1 . . . . Core 1 | . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 11 | . . . 1 1 2 2 . 1 1 1 2 . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . 1 1 . . . . . . . Flight 9 | . . . 1 . 1 2 . 1 1 1 2 . Utility 26 | . . 2 1 3 1 4 1 9 2 2 . 1 Device 14 | . . 1 1 2 1 1 . 3 2 2 . 1 Storage . | . . . . . . . . . . . . . Processor 10 | . . 1 . 1 . 2 1 5 . . . . Hackware 2 | . . . . . . 1 . 1 . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 5 | . . . . 1 . 2 1 . . 1 . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . 1 1 . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 . 7 . . . . Parts Lost 21 | . . 1 . 3 1 3 1 . 1 . 6 5 Power 2 | . . . . . . 1 . . . . 1 . Propulsion 8 | . . . . 2 1 1 . . 1 . 2 1 Utility 10 | . . 1 . 1 . 1 1 . . . 3 3 Weapon 1 | . . . . . . . . . . . . 1 Highest Loss Streak 6 | . . 1 . 3 1 3 1 . 1 . 6 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 52 | . . 13 16 34 24 42 54 77 80 70 51 34 Engine 1 | . . . . . . 1 . 2 6 2 . . Flight 8 | . . . 4 6 . 5 13 13 13 7 5 3 Device 9 | . . 8 3 12 6 5 6 13 13 14 7 . Processor 25 | . . 4 9 8 13 22 26 38 40 35 29 27 Hackware 3 | . . . . . . 4 4 4 6 5 1 . Piercing Weapon 1 | . . . . . . . . 3 . 3 5 1 Naked Turns 42 | . 30 12 . . . . . . . . . . Heaviest Build 15 | . . 1 1 4 4 8 8 15 12 12 11 5 Greatest Support 16 | 3 3 3 5 14 10 16 16 16 16 14 13 8 Greatest Overweight (x) 2 | . . . . 1 1 2 2 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 7 2 2 2 3 4 4 5 5 5 5 5 4 Average Carried 3 | 4 2 2 2 2 3 3 4 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 2 2 2 3 4 4 5 4 4 4 3 Class Distribution -------------------- 40% | Mutant 22% | Derelict-Mutant 19% | Derelict-Scout 7% | Derelict-Ninja 4% | Infiltrator-Mutant 4% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Infiltrator-Ninja | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Matter Collected 601 | 200 . . . . . 128 55 100 68 . 50 . Remotely . | . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 2 . . . . 3 . Prevented 2 | . . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Hostile Shots Fired 375 | . . 23 14 56 41 48 8 . 12 . 82 91 Missed 174 | . . 9 4 23 26 22 4 . 5 . 40 41 Damage Taken 2847 | . . 187 267 334 148 248 77 . 138 . 678 770 Core 1929 | . . 159 245 159 74 137 56 . 96 . 367 636 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 2 | . . . . 2 . . . . . . . . Core Remaining (%) 74 | 100 100 60 55 77 . . . . 57 . . . Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . 1 . . . . . . . . Core Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 4 | . . . . 1 . 1 1 1 . . . . Impact 1 | . . . . 1 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 3 | . . . . . . 1 1 1 . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 56 | . . . 14 42 . . . . . . . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 42 | . . . . 42 . . . . . . . . Ramming 14 | . . . 14 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 42 | . . . . 42 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 4 . . . Average Corruption 4 | . . . . . . . . 4 4 . . . Corruption Purged 1 | . . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 10 | . . . . . . . . 6 4 . . . Message Errors 2 | . . . . . . . . . 2 . . . Matter Fused 3 | . . . . . . . . 3 . . . . Heat Flow Errors 3 | . . . . . . . . 2 1 . . . Data Loss (minor) 2 | . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . 6 . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 2 | . . . 2 . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 219 | . . . . . . . . 219 121 . . . Average Temperature 85 | . . . . . . . . 98 57 . . . Received Heat Transfer 540 | . . 90 45 129 36 96 27 . 81 . 18 18 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Peak Influence 138 | . 30 72 56 138 77 . . . . . . . Initial 57 | . . 12 26 25 57 . . . . . . . Average 47 | . 4 29 36 74 60 . . . . . . . Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . 100 . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 2 | . . . 1 . 1 . . . . . . . Investigation 1 | . . . . . 1 . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Distress Signals . | . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 80 | . 4 6 4 9 8 5 10 . 3 . 14 17 Peak Tracking Total 11 | . 3 6 4 5 5 5 4 . 3 . 11 9 Tactical Retreats 14 | . . . . 1 1 2 2 . . . 5 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 1 | . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 1 | . . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 6 | . . . . 3 1 1 . . . 1 . . Terminals 3 | . . . . 1 1 . . . . 1 . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 12 | . . . . 6 2 1 . . . 3 . . Successful 7 | . . . . 4 1 1 . . . 1 . . Failed 5 | . . . . 2 1 . . . . 2 . . Catastrophic 2 | . . . . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . 1 1 1 . . . 3 . . Terminals 8 | . . . . 3 2 . . . . 3 . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 3 | . . . . 1 1 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . 1 . . Botnet 1 | . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . . . . 1 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 36 | . . . . 36 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Total Allies 5 | . . . . . . . . 4 . . . 1 Largest Group 4 | . . . . . . . . 4 . . . 1 Highest-Rated Group 107 | . . . . . . . . 107 . . . 106 Highest-Rated Ally 106 | . . . . . . . . 31 . . . 106 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Turns Passed 1925 | 9 30 58 54 225 139 227 281 421 163 97 135 86 Spaces Moved 3450 | 1 59 104 117 511 251 386 414 683 280 211 275 158 Core 624 | 1 59 104 58 49 108 138 60 . . . 3 44 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 133 | . . . . 44 89 . . . . . . . Flight 2693 | . . . 59 418 54 248 354 683 280 211 272 114 Fastest Speed 35 | 50 50 50 35 35 40 40 52 52 44 40 40 50 Average Speed 50 | 50 50 50 42 39 52 50 66 52 51 41 47 53 Slowest Speed 150 | 50 50 50 50 100 100 150 150 52 52 44 100 55 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 23 22 19 23 16 61 70 78 53 10 51 51 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 15 | . . . . . . 4 3 4 2 . 2 . Spaces Dug 1 | . . . . . . . 1 . . . . . Terrain Destroyed 1 | . . . . . . . 1 . . . . . Melee 1 | . . . . . . . 1 . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Total 3620 | 16 58 108 119 531 255 413 418 745 298 221 279 159 Wait 87 | . . 3 . 14 . 15 . 42 13 . . . Move 3437 | . 58 103 115 510 250 385 413 682 279 210 274 158 Hop 1 | . . . 1 . . . . . . . . . Pick Up 7 | . . . . 1 1 1 1 . . 2 1 . Fast Attach 33 | . . 2 2 4 2 7 1 10 2 2 1 . Attach 12 | . . . . 1 1 2 1 1 1 2 2 1 Detach 19 | 6 . . . . 1 2 . 7 1 1 1 . Swap . | . . . . . . . . . . . . . Drop 19 | 10 . . . . . . 1 2 2 4 . . Fire . | . . . . . . . . . . . . . Melee 4 | . . . . 1 . 1 1 1 . . . . Ram 1 | . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 0) 10 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Discovered new exit (range 10) 36 | -10/Materials | Discovered new exit (range 9) 40 | -10/Materials | Entered another Materials area 40 | -9/Materials | Evolved 2 slots: Utility x2 95 | -9/Materials | Discovered new exit (range 8) 98 | -9/Materials | Entered another Materials area 98 | -8/Materials | Evolved 2 slots: Utility x2 145 | -8/Materials | Discovered new exit (range 16) 152 | -8/Materials | Entered Factory 152 | -7/Factory | Evolved 2 slots: Utility x2 311 | -7/Factory | Repaired Broken Structural Scanner 364 | -7/Factory | Build established: Mutant 365 | -7/Factory | Discovered new exit (range 15) 377 | -7/Factory | Entered another Factory area 377 | -6/Factory | Evolved 2 slots: Utility x2 408 | -6/Factory | Lost 3 parts (2n1u) 511 | -6/Factory | Discovered new exit (range 12) 516 | -6/Factory | Entered Lower Caves 607 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 633 | -6/Lower Caves | Encountered a Warlord checkpoint 672 | -6/Lower Caves | Lost 3 parts (1p1n1u) 707 | -6/Lower Caves | Discovered new exit (range 8) 713 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 728 | -6/Lower Caves | Found Prototype Special Weapon 728 | -6/Lower Caves | Identified Molecular Deconstructor 743 | -6/Lower Caves | Entered another Lower Caves area 841 | -6/Lower Caves | Discovered new exit (range 17) 864 | -6/Lower Caves | Spotted B-75 Beast 901 | -6/Lower Caves | Encountered a Warlord checkpoint 952 | -6/Lower Caves | Learned Factory non-interactive machine intel 987 | -6/Lower Caves | Build established: Derelict-Mutant 1020 | -6/Lower Caves | Discovered new exit (range 8) 1024 | -6/Lower Caves | Entered Zion 1087 | -6/Zion | Gained Derelict followers 1105 | -6/Zion | Found Prototype Processor 1105 | -6/Zion | Identified Exp. Signal Interpreter 1107 | -6/Zion | Found Prototype Processor 1107 | -6/Zion | Identified Exp. Armor Integrity Analyzer 1110 | -6/Zion | Found Prototype Processor 1110 | -6/Zion | Identified Exp. Core Analyzer 1114 | -6/Zion | Found Prototype Processor 1114 | -6/Zion | Identified Spectral Analyzer 1125 | -6/Zion | Found Prototype Hackware 1125 | -6/Zion | Identified Exp. Hacking Suite 1141 | -6/Zion | Found Prototype Processor 1141 | -6/Zion | Identified Exp. Melee Analysis Suite 1323 | -6/Zion | Found Prototype Device 1323 | -6/Zion | Identified Phasing AFG 1379 | -6/Zion | Discovered new exit (range 11) 1407 | -6/Zion | Identified exit to Proximity Caves 1445 | -6/Zion | Entered Proximity Caves 1446 | -5/Proximity Caves | Learned location of Warlord (-5) 1566 | -5/Proximity Caves | Build established: Derelict-Scout 1597 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1606 | -5/Proximity Caves | Discovered new exit (range 6) 1608 | -5/Proximity Caves | Identified exit to Factory 1608 | -5/Proximity Caves | Entered Factory 1608 | -5/Factory | Evolved 2 slots: Utility x2 1609 | -5/Factory | Loaded intel: 207 non-interactive machine locations 1628 | -5/Factory | Discovered new exit (range 6) 1631 | -5/Factory | Identified exit to Factory 1701 | -5/Factory | Discovered new exit (range 9) 1705 | -5/Factory | Identified exit to Upper Caves 1705 | -5/Factory | Entered Upper Caves 1749 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 1776 | -5/Upper Caves | Identified exit to Upper Caves 1801 | -5/Upper Caves | Lost 6 parts (1p2n3u) 1820 | -5/Upper Caves | Encountered a Warlord checkpoint 1840 | -5/Upper Caves | Entered another Upper Caves area 1846 | -5/Upper Caves | Discovered exit to Factory (range 12) 1855 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1855 | -5/Upper Caves | Core integrity fell below 50% 1893 | -5/Upper Caves | Lost 3 parts (2u1w) 1912 | -5/Upper Caves | Core integrity fell below 20% 1926 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Searching scrap... Found Imp. Transmission Jammer. Found Imp. Targeting Computer. Found Hammer. Found 42 Matter. Acquired 18 matter. Acquired Imp. Transmission Jammer. LOCATION=UPPER CAVES GOAL=ESCAPE ECM Suite destroyed. EXIT=FOUND: FACTORY Slug penetrates Wall. Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Penetrated by Slug. Imp. Sensor Array destroyed. Hvy. Pick destroyed. S-27 Virus destroyed. Mak. Flight Unit destroyed. Adv. Terrain Scan Processor destroyed. A strange signal echoes through the caves. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????##?## | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????#### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????##### | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# ## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ??????????????????????????????????????????### | | ?????????????????????????????????????????## | | ?????????????????????????????????????????# | | ??????????????????????????????#####??????# | | ?????????????????????????????## ##???### | | ????????????????????????????## ##??# # | | ????????????????????????????# ##?# ### | | ????????????????????????????# #### ###?? | | ?????????????????????#??????# #?## ##???? | | ?????????????????????#$ ##### #### #????? | | ?????????????????????# @ ## # #??? | | ?????????????????????# ##### s #??? | | ?????????????????????#??????# ss #??? | | ????????????????????????????# ## s #?? | | ???????????????????????????# ### #?? | | ??????????????????????????# #?## #? | | ??????????????????????????# ##??## | | ??????????????????????????# # ???? | | ?????????????????????????# # ?? | | ???????????????????????? # "??""" | | ??????????????????????? ## """"""" | | ?????????????????????? ?# """"""" | | ????????????????????? ? " """ ### | | ????????????????????### ? #??# | | ??????????????????????## ? #???# | | ???????????????????????######? ### ### ????# | | ??????????????????????????????#??????## ?????# | | ??????????????????????????????????????# ##?????# | | ??????????????????????????????????????# ##??????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????? ???????? | | ??????????????????????????????????????## ???????? | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 485 ECM Strength 1 Additional Mass Support 9 Evasion (%) 63 Offensive Hacking 16 Defensive Hacking 12 Item Schematics ----------------- Thermic Laser | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Drone Bay | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderMomentumShotgun Manual? 0 Play Time 00:34:35 Cumulative 162.6 hours Start 2024.08.03 @ 08:51:15 End 2024.08.03 @ 09:44:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 255 Adventurer 2 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 56 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccb5dde9-7273-4c5f-95df-b2c28f2ca09c