Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.19 @ 12:50:45 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (944) 944 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 2877 Bonus ------- High Alert Combat Kills 98 Cogmind --------- Core Integrity 83/550 Matter 35/300 Energy 125/125 System Corruption 1% Temperature Cool (36) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (6) ---- Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Wheel > --- UTILITY ---------- Heat Sink Small Storage Unit Targeting Computer > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Ion Engine Advanced Beam Cannon Advanced Beam Cannon EMP Blaster EMP Blaster Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 38 | 7 2 14 15 Power 5 | 1 . 1 3 Engine 4 | 1 . 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 1 5 2 Treads 4 | 1 . 2 1 Leg 1 | . . . 1 Wheel 4 | 1 1 2 . Hover . | . . . . Flight 1 | . . 1 . Utility 5 | 1 . 1 3 Device 2 | . . . 2 Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 18 | 3 1 7 7 Energy Gun 5 | 3 . 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 9 | . . 4 5 Ballistic Cannon . | . . . . Launcher 3 | . 1 . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 20 | . 2 2 16 Power 3 | . . . 3 Propulsion 8 | . 1 1 6 Utility 3 | . . . 3 Weapon 6 | . 1 1 4 Highest Loss Streak 15 | . 1 1 15 Average Slot Usage (%) 84 | . 77 93 77 Engine 10 | . 14 11 8 Treads 18 | . 14 17 20 Wheel 14 | . 9 20 9 Device 2 | . . . 6 Storage 10 | . 14 11 9 Processor 2 | . . . 5 Protection 4 | . . 9 1 Energy Gun 5 | . 15 4 3 Ballistic Gun 11 | . . 14 12 Launcher 1 | . 10 . . Naked Turns . | . . . . Heaviest Build 21 | 13 14 20 21 Greatest Support 20 | 16 16 20 20 Greatest Overweight (x) 4 | . 4 1 3 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 4 6 6 6 Average Carried 5 | 2 5 5 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 4 6 6 2 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 605 | 235 15 172 183 Remotely . | . . . . Salvage Created 1208 | . 94 528 586 Parts 79 | . 13 38 28 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 6 | . . 2 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 4 16 11 Guns 25 | . 2 16 7 AOE 6 | . 2 . 4 Classes Destroyed 8 | . 4 3 1 Builder 2 | . 1 . 1 Hauler 1 | . . 1 . Recycler 3 | . . 2 1 Operator 2 | . 2 . . Swarmer 17 | . 3 14 . Grunt 9 | . 1 1 7 Sentry 4 | . . 1 3 Hunter 1 | . . . 1 Best Kill Streak 11 | . 4 7 11 Combat Bots Only 9 | . 3 7 9 Max Kills in Single Turn 3 | . 3 2 3 Gunslinging 1 | . . 1 1 Exploded 2 | . 1 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2873 | . 351 639 1883 Core 722 | . 122 133 467 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 51 66 . Volleys Fired 95 | . 8 59 28 Largest 2 | . 2 2 2 Hottest 90 | . 70 90 63 Shots Fired 172 | . 15 101 56 Gun 161 | . 8 101 52 Cannon . | . . . . Launcher 11 | . 7 . 4 Special . | . . . . Kinetic 127 | . . 81 46 Thermal 17 | . . 17 . Explosive 7 | . 7 . . Electromagnetic 21 | . 8 3 10 Robot Hit Streak 14 | . 7 9 14 Robot Miss Streak 10 | . 2 10 7 Penetration Max . | . . . . Secondary Targets 5 | . . 3 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 118 | . 7 64 47 Core Hits 67 | . 7 25 35 Critical Hits 3 | . . 2 1 Critical Kills 2 | . . 2 . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2245 | . 378 548 1319 Guns 1434 | . 87 548 799 Cannons . | . . . . Explosions 811 | . 291 . 520 Melee . | . . . . Ramming . | . . . . Kinetic 1231 | . . 487 744 Thermal 267 | . 36 50 181 Explosive 255 | . 255 . . Electromagnetic 492 | . 87 11 394 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 1 Average Corruption 4 | . . 5 1 Corruption Purged . | . . . . Effects 17 | . . 16 1 Message Errors 3 | . . 2 1 Matter Fused 1 | . . 1 . Heat Flow Errors 2 | . . 2 . Parts Rejected 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Targeting Errors 5 | . . 5 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 76 | . 58 . 18 Projectiles . | . . . . Explosions 76 | . 58 . 18 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 383 | . 282 . 101 Shots 11 | . 6 . 5 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 427 | . 39 427 36 Average Temperature 80 | . 14 99 12 Received Heat Transfer 834 | . . 15 819 Effects 2 | . . 2 . Shutdowns 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 348 | . . 148 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 567 | . 260 530 567 Average Influence 279 | . 178 295 361 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 29 | 100 33 41 . Level 1 48 | . 66 28 72 Level 2 22 | . . 30 27 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 8 19 26 Peak Tracking Total 16 | . 3 7 16 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . 7 . 1 Max in Single Turn 2 | . 2 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . . 3 3 Terminals 6 | . . 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . . 7 7 Successful 4 | . . 3 1 Failed 10 | . . 4 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 14 | . . 7 7 Terminals 14 | . . 7 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Level Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 1 1 Terminals 2 | . . 1 1 Botnet 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . . 3 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 904 | 60 148 379 317 Spaces Moved 582 | 47 105 255 175 Core 21 | 1 14 . 6 Treads 2 | . . . 2 Legs 3 | . . . 3 Wheels 556 | 46 91 255 164 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 80 80 Average Speed 90 | 98 113 80 89 Slowest Speed 250 | 100 250 90 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 29 38 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 52 | . 49 . 3 Melee . | . . . . Projectile . | . . . . AOE 52 | . 49 . 3 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 787 | 56 118 336 277 Wait 51 | . . . 51 Move 579 | 46 104 254 175 Hop . | . . . . Pick Up 12 | 3 3 4 2 Fast Attach 22 | 6 1 7 8 Attach 7 | . . 3 4 Detach . | . . . . Swap 9 | 1 1 4 3 Drop 12 | . 1 5 6 Fire 95 | . 8 59 28 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 7) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Propulsion x2 324 | -9/Materials | Build established: Mutant 417 | -9/Materials | Discovered new exit (range 14) 424 | -9/Materials | Destroyed 7 combat bots 494 | -9/Materials | Identified exit to Materials 588 | -9/Materials | Entered another Materials area 588 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 809 | -8/Materials | Garrison activated, responded to threat 879 | -8/Materials | Core integrity fell below 50% 884 | -8/Materials | Destroyed 9 combat bots 900 | -8/Materials | Core integrity fell below 20% 905 | -8/Materials | Self-destructed Last Messages --------------- 00878_ Acquired Lgt. Nuclear Core. 00879_ R-06 Scavenger collects Aluminum Leg. 00879_ EMP Blaster destroyed. 00879_ R-06 Scavenger destroyed. 00880_ Acquired 36 matter. 00882_ U-05 Engineer lays Concrete. 00883_ Lgt. Nuclear Core destroyed. 00883_ U-05 Engineer lays Concrete. 00884_ Acquired Aluminum Leg. 00885_ U-05 Engineer builds a Wall. 00885_ Acquired 14 matter. 00886_ K-01 Serf cleans the Matter Pump. 00887_ U-05 Engineer builds a Door. 00887_ U-05 Engineer destroyed. 00888_ Acquired Lgt. Ion Engine. 00889_ Heat Sink destroyed. 00890_ Aluminum Leg destroyed. 00891_ U-05 Engineer lays Concrete. 00893_ INIEDTNYMLDSJ/ O2Z>J&,VXT2E VML|CRMHVA#E 00904_ Hpw. Shotgun destroyed. 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T + + | | ???????????????????????###### ###### [[ # | | ????????????????????????????## ##????#[ #!! | | ?????????????????????????????# #?????# # ! | | ???????????????????????????### ###???# + | | ???????????????????????????# #???# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 265 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineHoverPurifier Manual? 0 Play Time 00:12:59 Cumulative 28.4 hours Start 2020.08.19 @ 12:33:10 End 2020.08.19 @ 12:50:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f1cd25e-3519-4a8a-9182-e42c240f17b9