Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.31 @ 22:19:28 Player: ChromeKnight Result: Destroyed by RC-S2H(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2007) 2007 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 5764 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 151 Friendly Fire -68 Cogmind --------- Core Integrity 0/700 Matter 111/300 Energy 18/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Machine Analyzer Improved Signal Interpreter Improved Weapon Shielding > --- WEAPON (2) ------- Backup Laser III Backup Laser III > --- INVENTORY (5) ---- Backup Power III Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Cooled Airjet VTOL Module > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Signal Interpreter Heart of Steel > --- WEAPON ----------- Backup Laser III Proton Missile Launcher > --- INVENTORY -------- Backup Power III Launcher Guidance Computer Transmission Jammer Improved Weapon Shielding Layered Light Armor Plating Long-range Tractor Beam Backup Laser III Shock Bomb Launcher Advanced EMP Blaster Rocket Array [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Heart of Steel Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 82 | 6 4 . 19 23 6 4 3 17 Power 9 | 1 . . 3 1 1 . . 3 Engine 8 | 1 . . 3 1 . . . 3 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 3 7 2 . 1 3 Treads 7 | . . . 3 4 . . . . Leg 3 | 2 . . . . . . . 1 Wheel . | . . . . . . . . . Hover 6 | . . . . 3 2 . . 1 Flight 2 | . . . . . . . 1 1 Utility 22 | 1 2 . 7 7 1 . 1 3 Device 5 | . . . . 3 . . 1 1 Storage 2 | 1 1 . . . . . . . Processor 4 | . 1 . 2 . 1 . . . Hackware 2 | . . . 1 1 . . . . Protection 9 | . . . 4 3 . . . 2 Artifact . | . . . . . . . . . Weapon 33 | 2 2 . 6 8 2 4 1 8 Energy Gun 14 | 2 2 . 4 2 . . . 4 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 1 | . . . . 1 . . . . Ballistic Cannon 7 | . . . 1 3 1 2 . . Launcher 10 | . . . 1 1 1 2 1 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . . 6 2 . 1 1 Parts Lost 30 | . . . 8 5 . 4 4 9 Power 6 | . . . 3 1 . . 1 1 Propulsion 9 | . . . 2 1 . 2 1 3 Utility 9 | . . . 1 3 . 2 1 2 Weapon 6 | . . . 2 . . . 1 3 Highest Loss Streak 6 | . . . 4 5 . 3 3 6 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 75 | . 86 100 65 87 79 80 56 68 Engine 7 | . 14 14 9 8 5 . . 6 Treads 4 | . . . 9 16 . . . . Leg 6 | . 28 28 3 . . . . 4 Hover 6 | . . . . . 18 27 13 5 Flight 1 | . . . . . . . 3 5 Device 4 | . . . . 18 4 . 1 6 Storage 8 | . 14 14 11 9 7 7 7 5 Processor 10 | . 6 14 4 9 9 15 15 15 Hackware 3 | . . . 10 1 7 7 5 . Protection 5 | . . . 5 14 15 6 . 1 Energy Gun 9 | . 22 28 10 . . . . 11 Ballistic Cannon 2 | . . . . 8 7 6 5 . Naked Turns . | . . . . . . . . . Heaviest Build 42 | 14 21 21 32 42 41 39 28 41 Greatest Support 43 | 20 20 20 40 43 30 30 16 15 Greatest Overweight (x) 6 | 2 1 1 6 5 2 1 5 6 Average Overweight (x) 1 | . . 1 1 . 1 . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 9 Most Carried 10 | 1 8 8 10 10 10 10 9 10 Average Carried 6 | . 6 8 6 9 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 1 8 8 9 7 10 9 8 1 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Matter Collected 1756 | 233 16 51 252 471 301 216 69 147 Remotely . | . . . . . . . . . Salvage Created 2004 | 23 16 . 704 423 192 314 118 214 Parts 129 | 1 1 . 55 25 7 18 7 15 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 2 | . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 13 9 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 50 | 2 . . 20 6 2 13 4 3 Guns 18 | 2 . . 14 . . . . 2 Cannons 17 | . . . 1 6 2 4 4 . AOE 13 | . . . 4 . . 9 . . Classes Destroyed 16 | 1 1 . 7 3 2 . . 2 Worker 3 | . . . . 2 1 . . . Builder 2 | . . . 1 1 . . . . Tunneler 1 | . . . . . 1 . . . Hauler 2 | . . . . 2 . . . . Recycler 4 | . . . 1 2 1 . . . Mechanic 1 | . . . 1 . . . . . Operator 3 | . 1 . 1 1 . . . . Watcher 1 | . . . 1 . . . . . Swarmer 22 | . . . 13 . . 7 2 . Grunt 15 | . . . 3 4 . 6 2 . Sentry 6 | . . . 4 1 1 . . . Demolisher 2 | 2 . . . . . . . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . Butcher 1 | . . . . . . . . 1 Marauder 1 | . . . . . . . . 1 Best Kill Streak 7 | 2 1 . 7 4 2 5 2 1 Combat Bots Only 7 | 2 . . 7 2 1 5 2 1 Max Kills in Single Turn 2 | 1 1 . 2 2 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Damage Taken 4597 | 288 . 38 850 645 323 596 236 1621 Core 1082 | 163 . 15 190 . 28 49 61 576 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 51 | . . . . . . . . 51 Regen/Repaired (Parts) 241 | . . . 165 . 57 . . 19 Core Remaining (%) 53 | 34 . 28 52 100 . . . . Volleys Fired 221 | 4 1 . 71 41 23 20 9 52 Largest 2 | 2 2 . 2 1 1 1 1 2 Hottest 90 | 90 90 . 90 60 60 60 60 80 Shots Fired 269 | 8 2 . 82 41 23 20 9 84 Gun 146 | 8 2 . 73 . . . . 63 Cannon 85 | . . . 3 41 23 10 8 . Launcher 38 | . . . 6 . . 10 1 21 Special . | . . . . . . . . . Kinetic 85 | . . . 3 41 23 10 8 . Thermal 67 | 4 . . . . . . . 63 Explosive 16 | . . . 6 . . 10 . . Electromagnetic 101 | 4 2 . 73 . . . 1 21 Robot Hit Streak 11 | 4 1 . 7 11 5 4 3 8 Robot Miss Streak 5 | 1 1 . 5 2 3 3 1 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 154 | 7 1 . 50 27 9 9 6 45 Core Hits 97 | 4 1 . 30 11 3 22 5 21 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . . . 6 2 . 2 . Blast 10 | . . . . 6 2 . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5532 | 81 19 . 1083 1557 597 985 392 818 Guns 1317 | 81 19 . 690 . . . . 527 Cannons 2774 | . . . 115 1429 597 313 320 . Explosions 1440 | . . . 278 127 . 672 72 291 Melee . | . . . . . . . . . Ramming 1 | . . . . 1 . . . . Kinetic 2774 | . . . 115 1429 597 313 320 . Thermal 735 | 49 . . 97 62 . . . 527 Explosive 918 | . . . 181 65 . 672 . . Electromagnetic 1104 | 32 19 . 690 . . . 72 291 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 1 1 6 6 Average Corruption 4 | . . . . . 1 1 2 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 57 | . . . . . 1 6 3 47 Message Errors 13 | . . . . . 1 1 1 10 Matter Fused 12 | . . . . . . 2 1 9 Heat Flow Errors 8 | . . . . . . 1 1 6 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 . 3 Data Loss (major) 4 | . . . . . . 1 . 3 Misfires 5 | . . . . . . . . 5 Alerts 3 | . . . . . . . . 3 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 255 | . . . 15 98 115 12 5 10 Projectiles 214 | . . . . 98 115 1 . . Explosions 41 | . . . 15 . . 11 5 10 Melee . | . . . . . . . . . Knockbacks 14 | . . . . 6 5 2 1 . Impact . | . . . . . . . . . Kinetic 14 | . . . . 6 5 2 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 105 | . . . 21 . . 84 . . Shots 4 | . . . 1 . . 3 . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 253 | 82 30 . 161 159 82 253 126 220 Average Temperature 62 | 45 18 . 47 82 32 100 51 70 Received Heat Transfer 984 | . . . 243 324 120 207 54 36 Effects 1 | . . . . . . 1 . . Interference 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Fried 6 | . . . 4 . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 . . . . 1 Heat Transferred 1808 | 148 . . 150 50 . . . 1460 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Peak Influence 530 | 50 42 16 530 421 230 . . . Initial 191 | . 32 16 . 144 191 . . . Average 145 | . 36 10 336 338 178 . . . Maximum Alert Level 2 | . . . 2 2 1 . . . Low Security (%) 65 | 100 100 100 15 12 62 . . . Level 1 22 | . . . 40 69 37 . . . Level 2 12 | . . . 44 18 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . 1 1 3 . . . Investigation 1 | . . . . . 1 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 1 | . . . 1 . . . . . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Distress Signals 3 | . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | 2 4 3 27 11 12 14 12 12 Peak Tracking Total 6 | 2 2 3 6 6 4 6 4 3 Tactical Retreats 11 | . . . 2 . . . 4 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Traps Triggered 3 | . . . 1 . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Machines Disabled 12 | . . . 4 5 1 . . 2 Max in Single Turn 4 | . . . 1 4 1 . . 2 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Machines Accessed 13 | . 2 . 4 2 3 1 1 . Terminals 10 | . 2 . 3 2 2 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 3 . 17 7 8 1 1 . Successful 20 | . 1 . 11 3 3 1 1 . Failed 17 | . 2 . 6 4 5 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 2 . 6 5 3 . . . Terminals 24 | . 3 . 9 7 4 1 . . Fabricators . | . . . . . . . . . Repair Stations 12 | . . . 8 . 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . . 1 1 1 1 1 . Record 1 | . . . . . . 1 . . Open Door 1 | . . . . . . . 1 . Recall Assault 1 | . . . . 1 . . . . Registered Prototypes 1 | . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . 8 . 2 . . . Scan Component 5 | . . . 4 . 1 . . . Repair 5 | . . . 4 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 2 . . . . Terminals 5 | . 1 . 2 2 . . . . Assimilate 1 | . . . . 1 . . . . Botnet 4 | . 1 . 2 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . 4 2 3 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 4 . 1 . . . Time 163 | . . . 128 . 35 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 . . . Highest-Rated Group 93 | . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . . 37 . . . Total Damage 623 | . . . . . 623 . . . Kills 4 | . . . . . 4 . . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Turns Passed 7918 | 2023 293 603 1229 754 734 378 283 1621 Spaces Moved 2602 | 82 158 304 432 337 408 282 229 370 Core 217 | 49 . . 144 . . . . 24 Treads 515 | . . . 189 326 . . . . Legs 802 | 33 158 304 99 . . . . 208 Wheels . | . . . . . . . . . Hover 1064 | . . . . 11 408 282 225 138 Flight 4 | . . . . . . . 4 . Fastest Speed 43 | 50 120 190 120 160 103 43 46 100 Average Speed 163 | 81 172 190 196 166 145 102 110 213 Slowest Speed 435 | 150 190 190 350 350 171 106 435 350 Overloaded Moves 171 | . . . . . . . 35 136 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 9 23 70 40 25 9 44 41 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 3 | . . . . . . 1 2 . Spaces Dug 7 | . . . . 4 3 . . . Terrain Destroyed 197 | . . . 50 79 14 51 3 . Melee . | . . . . . . . . . Projectile 46 | . . . 2 21 14 6 3 . AOE 151 | . . . 48 58 . 45 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Total 5955 | 2027 176 330 730 468 514 346 246 1118 Wait 2974 | 1935 4 27 186 47 61 37 6 671 Move 2594 | 81 157 303 431 336 407 281 228 370 Hop . | . . . . . . . . . Pick Up 32 | 1 7 . 12 3 9 . . . Fast Attach 56 | 6 4 . 11 18 5 2 2 8 Attach 20 | . . . 6 3 1 2 1 7 Detach 6 | . . . 2 . . 1 . 3 Swap 6 | . . . 2 2 . . . 2 Drop 45 | . 3 . 9 17 8 3 . 5 Fire 221 | 4 1 . 71 41 23 20 9 52 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 2009 | -11/Scrapyard | Assembled infested the area 2015 | -11/Scrapyard | Core integrity fell below 50% 2024 | -11/Scrapyard | Entered Materials 2062 | -10/Materials | Build established: Mutant 2112 | -10/Materials | Discovered new exit (range 16) 2317 | -10/Materials | Entered Mines 2590 | -10/Mines | Learned location of 1 exit from Materials 2666 | -10/Mines | Discovered new exit (range 11) 2920 | -10/Mines | Entered Materials 2920 | -9/Materials | Evolved 2 slots: Utility x2 2921 | -9/Materials | Identified exit to Materials 3149 | -9/Materials | Destroyed 7 combat bots 3159 | -9/Materials | Lost 4 parts (1p2n1u) 3893 | -9/Materials | Repaired Launcher Guidance Computer 3926 | -9/Materials | Repaired Hvy. EM Pulse Gun 3954 | -9/Materials | Repaired Lgt. Armor Plating 3981 | -9/Materials | Repaired Lgt. Treads 4021 | -9/Materials | Build established: Scavenger-Mutant 4149 | -9/Materials | Entered another Materials area 4149 | -8/Materials | Evolved 2 slots: Utility x2 4249 | -8/Materials | Lost 5 parts (1p1n3u) 4805 | -8/Materials | Discovered new exit (range 15) 4903 | -8/Materials | Entered Factory 4903 | -7/Factory | Evolved 2 slots: Propulsion x2 5111 | -7/Factory | Allied Derelicts emerged from ambush trap array 5416 | -7/Factory | Found Prototype Launcher 5416 | -7/Factory | Identified Rocket Array 5588 | -7/Factory | Repaired Faulty Rocket Array 5629 | -7/Factory | Discovered new exit (range 6) 5636 | -7/Factory | Identified exit to Lower Caves 5637 | -7/Factory | Entered Lower Caves 5715 | -7/Lower Caves | Build established: Mutant 5982 | -7/Lower Caves | Discovered new exit (range 15) 5984 | -7/Lower Caves | Lost 3 parts (2n1u) 6001 | -7/Lower Caves | Identified exit to Lower Caves 6015 | -7/Lower Caves | Entered another Lower Caves area 6053 | -7/Lower Caves | Discovered new exit (range 3) 6242 | -7/Lower Caves | Encountered a Warlord checkpoint 6247 | -7/Lower Caves | Discovered new exit (range 9) 6250 | -7/Lower Caves | Identified exit to Zion 6255 | -7/Lower Caves | Found Prototype Device 6255 | -7/Lower Caves | Identified Heart of Steel 6263 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6298 | -7/Lower Caves | Entered Zion 6358 | -7/Zion | Discovered new exit (range 14) 6453 | -7/Zion | Attacked by Zionites 6655 | -7/Zion | Spotted RC-S2H(B) 6655 | -7/Zion | Spotted Q2-WBT(B) 6777 | -7/Zion | Identified exit to Proximity Caves 7055 | -7/Zion | Destroyed Imprinter 7111 | -7/Zion | Extracted access codes from Imprinter's data core 7640 | -7/Zion | Core integrity fell below 50% 7649 | -7/Zion | Destroyed Q2-WBT(B) 7669 | -7/Zion | Core integrity fell below 20% 7699 | -7/Zion | Lost 6 parts (3n3w) 7919 | -7/Zion | Destroyed by RC-S2H(B) with Heavy Battle Rifle Last Messages --------------- 07784_ System corrupted: Energy discharge (-150). 07800_ System corrupted: IFF burst signal emitted. 07806_ Acquired 2 matter. 07827_ System corrupted: Substantial component data lost. 07848_ System corrupted: Energy discharge (-150). 07854_ Acquired Backup Laser III. 07860_ RC-S2H(B) misfires. 07867_ System corrupted: Backup Laser III failed to cycle. 07886_ Critical hit (Destroy). 07886_ Knocked back. 07888_ System corrupted: Backup Laser III failed to cycle. 07893_ F-cell Engine destroyed. 07893_ Knocked back. 07900_ System corrupted: Matter fused (-8). 07908_ QM-2SR(m) repairs RC-S2H(B). 07909_ Transmission Jammer destroyed. 07909_ Lyr. Light Armor Plating destroyed. 07917_ Acquired 13 matter. 07918_ QM-2SR(m) repairs RC-S2H(B). 07918_ System corrupted: Backup Laser III failed to cycle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ???????????????????????????????????????????### # | | ?????????????????????????????????????????### | | ????????????????????????????????????????## | | ????????????????????????????????????????# # | | ?????????????????????????????????####??## ## | | ?????????????????????????????????# ### ##? | | ?????????????????????????????????# #?? | | ?????????????????????????????????### ##?? | | ???????????????????????????????????## ####??? | | ??????????????####??????????????????# ##?????? | | ????????????### BB ###########??????## ##??????# | | ????????????# mBB "#???????# ####??### | | ????????????##; "##??????# ##?# | | ????????????# ;######## ###* | | ?????????? !=% %% # ! | | ?????????? ]%= @ ! ! | | ????????????# [ [ % %;;###] !# | | ????????????### ; # !!! ## | | ??????????????# "" "# # && ###? | | ??????????????# "############## ##?? | | ??????????????##???????????????#### ### | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????# ####### # | | ??????????????????????????????????###?????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????## | | ??????????????????????????????????????????## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????#### | | ?????????????????????????????????????????????## # | | ??????????????????????????????????????????????# # | | ?????????????????????????????????????????????## # | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????## # | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Challenges ------------ None Game ------ Seed NuclearCoreTerrabomb Manual? 0 Play Time 00:29:46 Cumulative 383.1 hours Start 2022.12.31 @ 21:50:55 End 2022.12.31 @ 22:19:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 684 Rogue 529 Adventurer 148 Explorer 7 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 649d8114-d021-46a5-bfa8-a315c5e28261