Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 15:20:19 Player: luckinvolved Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1895) 1895 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 4619 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Treading (245) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Improved Salvage Targeting Computer Target Analyzer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Small Storage Unit Large Matter Pod (150) Improved Power Shielding Flak Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Target Analyzer Reactive Plating > --- WEAPON ----------- Chainsword Chainsword Chainsword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Small Storage Unit Large Matter Pod Improved Power Shielding Hardened Heavy Armor Plating Particle Gun Autogun Autogun [Rating: 39] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Chainsword Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . . 2 1 Weapon 1 | . . 1 . . Parts Attached 96 | 6 2 11 14 63 Power 6 | 1 . 1 1 3 Engine 1 | 1 . . . . Core 5 | . . 1 1 3 Reactor . | . . . . . Propulsion 32 | 2 1 4 4 21 Treads 27 | 2 1 3 4 17 Leg 1 | . . 1 . . Wheel 4 | . . . . 4 Hover . | . . . . . Flight . | . . . . . Utility 25 | 1 1 3 3 17 Device 7 | . 1 1 2 3 Storage 3 | 1 . 1 . 1 Processor 5 | . . 1 . 4 Hackware 1 | . . . . 1 Protection 9 | . . . 1 8 Artifact . | . . . . . Weapon 33 | 2 . 3 6 22 Energy Gun 10 | 1 . 1 2 6 Energy Cannon 1 | . . 1 . . Ballistic Gun 11 | 1 . 1 1 8 Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 8 | . . . 3 5 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 45 | . . 3 4 38 Power 3 | . . . . 3 Propulsion 18 | . . 1 2 15 Utility 9 | . . . 1 8 Weapon 15 | . . 2 1 12 Highest Loss Streak 13 | . . 2 2 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 95 94 96 92 Engine 2 | . 14 9 . . Core 5 | . . 1 8 6 Treads 24 | . 27 26 25 23 Wheel 2 | . . . . 3 Device 7 | . 10 10 10 5 Storage 8 | . 14 10 9 7 Processor 9 | . . 1 9 12 Hackware 1 | . . . . 2 Protection 5 | . . . 6 6 Energy Gun 5 | . 14 8 6 3 Ballistic Gun 10 | . 14 22 6 8 Launcher 2 | . . . . 3 Slashing Weapon 4 | . . . 13 4 Naked Turns . | . . . . . Heaviest Build 58 | 14 15 17 23 58 Greatest Support 84 | 40 40 63 64 84 Greatest Overweight (x) 4 | 1 . . . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 11 | 7 8 7 8 14 Most Carried 15 | 6 8 8 8 15 Average Carried 8 | 3 7 5 7 10 Final Capacity 15 | 8 8 8 8 15 Final Carried 8 | 6 7 8 8 7 Class Distribution -------------------- 31% | Scavenger-Gunner 24% | Scavenger-Mutant 17% | Mutant 11% | Scavenger-Skirmisher 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1807 | 260 19 427 184 917 Remotely . | . . . . . Salvage Created 2238 | . 50 642 458 1088 Parts 134 | . 6 28 28 72 Haulers Intercepted 3 | . . . 1 2 Recyclers Shooed 4 | . . 1 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 3 12 6 25 Melee 11 | . . . 5 6 Guns 25 | . 2 9 1 13 Cannons 3 | . . 3 . . AOE 7 | . 1 . . 6 Classes Destroyed 12 | . 1 4 4 3 Worker 7 | . . . 4 3 Builder 1 | . . . . 1 Hauler 3 | . . . 1 2 Recycler 3 | . . 1 . 2 Operator 1 | . . . 1 . Watcher 1 | . . 1 . . Swarmer 17 | . 3 . . 14 Grunt 19 | . . 10 5 4 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 5 | . . 2 . 3 Programmer 3 | . . . . 3 Best Kill Streak 9 | . 3 6 4 9 Combat Bots Only 8 | . 3 5 3 8 Max Kills in Single Turn 5 | . 1 1 1 5 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 766 | . 12 83 39 632 Missed 217 | . 5 19 9 184 Damage Taken 7089 | . 65 804 544 5676 Core 921 | . . 149 64 708 Absorbed by Shields 118 | . . . . 118 Redirected to Shielding 17 | . . . 8 9 Ignored by Resistances 64 | . . . . 64 Core Remaining (%) 87 | 100 100 62 88 . Volleys Fired 131 | . 3 43 13 72 Largest 3 | . 2 3 3 3 Hottest 188 | . 60 100 100 188 Shots Fired 317 | . 6 124 36 151 Gun 297 | . 6 111 36 144 Cannon 15 | . . 13 . 2 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 217 | . 3 86 22 106 Thermal 54 | . . 22 12 20 Explosive 5 | . . . . 5 Electromagnetic 41 | . 3 16 2 20 Robot Hit Streak 12 | . 1 9 12 10 Robot Miss Streak 7 | . 2 3 3 7 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 231 | . 2 74 33 122 Core Hits 109 | . 3 29 17 60 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 9 | . . . 2 7 Destroy 2 | . . . 1 1 Corrupt 1 | . . . . 1 Sever 6 | . . . 1 5 Melee Attacks 60 | . . . 18 42 Impact . | . . . . . Slashing 60 | . . . 18 42 Piercing . | . . . . . Sneak Attacks 6 | . . . 5 1 Combat Hostiles . | . . . . . Follow-up Attacks 7 | . . . 2 5 Damage Inflicted 5488 | . 101 1051 811 3525 Guns 2550 | . 47 824 261 1418 Cannons 220 | . . 155 . 65 Explosions 1219 | . 54 72 . 1093 Melee 1499 | . . . 550 949 Ramming . | . . . . . Kinetic 1823 | . 14 571 140 1098 Thermal 888 | . 54 318 87 429 Explosive 943 | . . . . 943 Electromagnetic 335 | . 33 162 34 106 Impact . | . . . . . Slashing 1499 | . . . 550 949 Piercing . | . . . . . Highest Corruption 7 | . . . 4 7 Average Corruption 1 | . . . 3 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . . 5 13 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . 1 1 Parts Rejected 2 | . . . . 2 Data Loss (minor) 4 | . . . 2 2 Data Loss (major) 4 | . . . 2 2 Alerts 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 111 | . . . 21 90 Projectiles . | . . . . . Explosions 44 | . . . . 44 Melee 67 | . . . 21 46 Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 107 | . . . . 107 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 298 | . . 298 81 279 Average Temperature 82 | . . 89 31 89 Received Heat Transfer 1901 | . 9 417 225 1250 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1700 | . 50 692 259 699 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 1 . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 630 | . 100 320 204 630 Initial 68 | . . 42 68 24 Average 229 | . 80 208 107 290 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 53 | 100 100 54 92 37 Level 1 25 | . . 45 7 28 Level 2 20 | . . . . 33 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 1 3 7 Investigation 2 | . . . 1 1 Extermination 4 | . . . . 4 Reinforcement 4 | . . 1 2 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 5 18 11 52 Peak Tracking Total 8 | . 3 5 4 8 Tactical Retreats 10 | . . . . 10 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 4 | . . . . 4 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . . . 9 Max in Single Turn 4 | . . . . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 2 2 4 4 Terminals 12 | . 2 2 4 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 2 4 12 9 Successful 10 | . 2 1 3 4 Failed 17 | . . 3 9 5 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 18 | . 1 4 10 3 Terminals 27 | . 2 4 12 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 2 1 3 4 Record 5 | . . . 2 3 Robot Analysis 2 | . 1 . . 1 Level Access Points 1 | . 1 . . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 8 | . . 1 4 3 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 2 | . 1 . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3323 | 119 188 525 472 2019 Spaces Moved 1733 | 69 106 228 223 1107 Core 7 | 7 . . . . Treads 1490 | 62 106 228 223 871 Legs . | . . . . . Wheels 236 | . . . . 236 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 150 86 Average Speed 149 | 151 160 160 158 144 Slowest Speed 320 | 160 160 160 160 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 20 20 21 32 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 79 | . 6 3 . 70 Melee . | . . . . . Projectile . | . . . . . AOE 79 | . 6 3 . 70 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2129 | 82 119 300 295 1333 Wait 37 | . 4 7 17 9 Move 1729 | 68 105 227 222 1107 Hop . | . . . . . Pick Up 49 | 8 3 8 5 25 Fast Attach 48 | 4 2 4 10 28 Attach 40 | 2 . 4 4 30 Detach 8 | . . 1 2 5 Swap 8 | . . 3 . 5 Drop 28 | . 2 3 8 15 Fire 131 | . 3 43 13 72 Melee 51 | . . . 14 37 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 694 | -9/Materials | Discovered new exit (range 14) 786 | -9/Materials | Identified exit to Materials 833 | -9/Materials | Entered another Materials area 833 | -8/Materials | Evolved 2 slots: Utility x2 1290 | -8/Materials | Discovered new exit (range 11) 1304 | -8/Materials | Identified exit to Factory 1305 | -8/Materials | Entered Factory 1305 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1607 | -7/Factory | Build established: Scavenger-Mutant 1703 | -7/Factory | Lost 6 parts (3n1u2w) 1784 | -7/Factory | Lost 3 parts (2n1u) 1915 | -7/Factory | Lost 3 parts (1n1u1w) 1949 | -7/Factory | Core integrity fell below 50% 2003 | -7/Factory | Lost 8 parts (1p2n2u3w) 2019 | -7/Factory | Destroyed 8 combat bots 2125 | -7/Factory | Cargo convoy interrupted 2518 | -7/Factory | Build established: Scavenger-Gunner 2905 | -7/Factory | First assault squad dispatched 3237 | -7/Factory | Core integrity fell below 20% 3324 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03258_ U-05 Engineer builds a Door. 03260_ U-05 Engineer builds a Wall. 03263_ U-05 Engineer lays Concrete. 03265_ System corrupted: Energy discharge (-36). 03265_ U-05 Engineer builds a Wall. 03266_ Lgt. Treads destroyed. 03268_ U-05 Engineer lays Concrete. 03271_ U-05 Engineer builds a Wall. 03273_ Acquired Arm. Treads. 03274_ Imp. Heat Sink destroyed. 03276_ U-05 Engineer lays Concrete. 03280_ System corrupted: Imp. Utility Shielding rejected. 03286_ G-47 Trooper knocked back. 03291_ Critical hit (Burn: +37). 03294_ R-06 Scavenger collects Imp. Utility Shielding. 03297_ Gauss Rifle destroyed. 03298_ Flak Cannon destroyed. 03304_ Lgt. Nuclear Core destroyed. 03317_ K-01 Serf sends out distress signal. 03318_ System corrupted: Matter fused (-8). 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""" """ """ """ #?????????????????????? | | ? ?? #?????????????????????? | | ??????? #?????????????????????? | | ??????????????######## #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Power Shielding 66 Utility Shielding 66 Evasion (%) 42 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseSalvageMembrane Manual? 0 Play Time 00:38:47 Cumulative 14.9 hours Start 2024.04.09 @ 12:44:40 End 2024.04.09 @ 15:20:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 29 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91bb9cbc-ece6-4948-92a5-2a0c290881d0