Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.10 @ 10:14:07

Player: Exp. Geonium Core

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (385)      385
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 885

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     225/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
  Large Storage Unit
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (16) ---
        Hover Unit
        Hover Unit
        Hover Unit
        Hover Unit
        Welding Torch

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Large Storage Unit
  Large Storage Unit
>       --- WEAPON -----------
  Small Laser
        Particle Gun
>       --- INVENTORY --------
        Hover Unit
        Hover Unit
        Hover Unit
        Hover Unit
        Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 2   10  4   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | .   2   .   
    Device                 .    | .   .   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | .   7   4   
    Energy Gun             4    | .   4   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               5    | .   2   3   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      3    | .   .   3   
Average Slot Usage (%)     80   | .   90  64  
  Engine                   10   | .   12  8   
  Treads                   22   | .   28  13  
  Storage                  27   | .   27  28  
  Energy Gun               5    | .   8   .   
  Ballistic Gun            5    | .   .   13  
  Launcher                 8    | .   12  .   
Naked Turns                .    | .   .   .   
Heaviest Build             41   | .   41  38  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 16   | 4   16  16  
  Average Capacity         15   | 4   15  16  
  Most Carried             6    | .   6   6   
  Average Carried          4    | .   3   5   
  Final Capacity           16   | 4   16  16  
  Final Carried            6    | .   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           430  | 212 165 53  
  Remotely                 .    | .   .   .   
Salvage Created            419  | .   340 79  
  Parts                    29   | .   22  7   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  16   | .   9   7   
  Melee                    1    | .   .   1   
  Guns                     3    | .   2   1   
  AOE                      11   | .   6   5   
Classes Destroyed          4    | .   4   .   
  Builder                  3    | .   2   1   
  Recycler                 1    | .   1   .   
  Swarmer                  9    | .   3   6   
  Grunt                    7    | .   6   1   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               990  | .   403 587 
  Core                     266  | .   61  205 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              80   | .   47  33  
  Largest                  2    | .   2   2   
  Hottest                  105  | .   105 105 
Shots Fired                90   | .   55  35  
  Gun                      74   | .   48  26  
  Cannon                   .    | .   .   .   
  Launcher                 16   | .   7   9   
  Special                  .    | .   .   .   
  Kinetic                  17   | .   .   17  
  Thermal                  57   | .   48  9   
  Explosive                16   | .   7   9   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | .   10  3   
  Robot Miss Streak        6    | .   6   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           50   | .   36  14  
  Core Hits                34   | .   21  13  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1625 | .   967 658 
  Guns                     559  | .   418 141 
  Cannons                  .    | .   .   .   
  Explosions               1014 | .   512 502 
  Melee                    .    | .   .   .   
  Ramming                  52   | .   37  15  
  Kinetic                  86   | .   .   86  
  Thermal                  473  | .   418 55  
  Explosive                1014 | .   512 502 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   3   3   
  Average Corruption       2    | .   2   3   
  Corruption Purged        .    | .   .   .   
  Effects                  21   | .   11  10  
    Message Errors         3    | .   .   3   
    Matter Fused           4    | .   2   2   
    Heat Flow Errors       2    | .   2   .   
    Energy Discharges      5    | .   4   1   
    Data Loss (minor)      6    | .   2   4   
    Targeting Errors       1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            75   | .   17  58  
  Projectiles              .    | .   .   .   
  Explosions               75   | .   17  58  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      48   | .   .   48  
  Shots                    3    | .   .   3   
  Rammed                   12   | .   7   5   
Targets Rammed             12   | .   7   5   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        330  | .   330 90  
  Average Temperature      82   | .   91  47  
  Received Heat Transfer   315  | .   183 132 
  Effects                  2    | .   2   .   
    Interference           2    | .   2   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              1    | .   1   .   
  Combat Hostiles          1    | .   1   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         1083 | .   958 125 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             180  | .   180 111 
  Initial                  11   | .   .   11  
  Average                  70   | .   90  44  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   10  8   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               1    | .   1   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1390 | 34  806 550 
Spaces Moved               687  | 23  402 262 
  Core                     16   | 5   11  .   
  Treads                   671  | 18  391 262 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  50  160 
  Average Speed            168  | 136 163 179 
  Slowest Speed            180  | 160 180 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       44   | 3   63  66  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 13   | .   .   13  
Terrain Destroyed          108  | .   48  60  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      108  | .   48  60  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      818  | 24  488 306 
  Wait                     14   | .   14  .   
  Move                     685  | 22  401 262 
  Hop                      .    | .   .   .   
  Pick Up                  6    | .   6   .   
  Fast Attach              10   | 2   7   1   
  Attach                   4    | .   1   3   
  Detach                   3    | .   1   2   
  Swap                     2    | .   2   .   
  Drop                     2    | .   2   .   
  Fire                     80   | .   47  33  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    12   | .   7   5   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   35 | -11/Scrapyard | Entered Materials
  187 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 14)
  841 | -10/Materials | Entered Mines
  854 | -10/Mines     | Met a Derelict bent on vengeance
  864 | -10/Mines     | Core integrity fell below 50%
  891 | -10/Mines     | Lost 3 parts (1n2w)
 1217 | -10/Mines     | Learned location of Storage (-9)
 1349 | -10/Mines     | Identified exit to Materials
 1373 | -10/Mines     | Core integrity fell below 20%
 1391 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01250_ U-05 Engineer builds a Wall.
01255_ U-05 Engineer lays Concrete.
01256_ U-05 Engineer builds a Wall. <x2>
01266_ U-05 Engineer lays Concrete. <x*>
01295_ Slammed into K-01 Serf.
01322_ Searching scrap...
01322_ Found Lgt. Ion Engine.
01322_ Found Wheel.
01322_ Found 40 Matter.
01323_ Acquired 40 matter.
01326_ System corrupted: Matter fused (-6).
01349_ Acquired derelict log, extracted data.
01355_ Lgt. Treads destroyed.
01357_ U-05 Engineer destroyed.
01357_ G-34 Mercenary destroyed.
01359_ Pulverizer disabled.
01360_ Grenade Launcher destroyed.
01376_ U-05 Engineer lays Concrete. <x4>
01381_ U-05 Engineer builds a Wall.
01386_ R-06 Scavenger collects Aluminum Leg. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningSiegeRail
  Manual?         0
Play Time         00:10:24
  Cumulative      99.2 hours
  Start           2021.06.10 @ 09:43:34
  End             2021.06.10 @ 10:14:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             48
Gallery%          66
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e65c8a5f-11f7-4fc0-a5bf-2d50e367f726