Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 16:27:45

Player: Kinga

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (136)     680
Value Destroyed (4163)     4163
Prototype IDs (216)        4320
Alien Tech Used (0)        0
Bonus (3359)               3359
              TOTAL SCORE: 15422

 Bonus
-------
High Alert Combat Kills    59
Met Data Miner             300
Used Data Conduit          3000

 Cogmind 
---------
Core Integrity             432/700
Matter                     300/300
Energy                     230/240
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (1550) Ox30
Location                   -7/Data Miner

 Parts 
-------
>           --- POWER (1) --------
            Nuclear Core
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (6) ------
   Improved Cooling System
            Huge Storage Unit
   Advanced Targeting Computer
   Advanced Targeting Computer
            Armor Integrity Analyzer
>           --- WEAPON (3) -------
  Precision Beam Rifle
>           --- INVENTORY (25) ---
      Light Deuterium Engine
      Light Nuclear Core
      Light Nuclear Core
   Advanced Treads
     Medium Treads
   Advanced Heat Sink
   Improved Cooling System
     Medium Storage Unit
   Advanced Visual Processing Unit
   Advanced Targeting Computer
            Armor Integrity Analyzer
            Weapon Cycler
   Improved Weapon Shielding
   Hardened Medium Armor Plating
   Improved Light Armor Plating
            Hacking Suite
  Precision Beam Rifle
   Advanced Beam Rifle
            Gatling Laser
   Improved Spread Laser
   Improved Spread Laser
   Improved Spread Laser
            Missile Launcher
   Improved Datajack

 Peak State 
------------
>           --- POWER ------------
   Enhanced Nuclear Core
>           --- PROPULSION -------
      Light Treads
     Medium Treads
    Armored Wheel
>           --- UTILITY ----------
   Improved Cooling System
            Huge Storage Unit
   Advanced Targeting Computer
   Advanced Targeting Computer
            Armor Integrity Analyzer
   Hardened Medium Armor Plating
>           --- WEAPON -----------
  Precision Beam Rifle
   Improved Spread Laser
   Improved Spread Laser
>           --- INVENTORY --------
      Light Deuterium Engine
            Nuclear Core
      Light Nuclear Core
      Light Nuclear Core
    Armored Wheel
    Armored Wheel
   Improved Heat Sink
   Improved Cooling System
     Medium Storage Unit
   Advanced Targeting Computer
            Armor Integrity Analyzer
            Weapon Cycler
   Improved Weapon Shielding
   Hardened Medium Armor Plating
   Hardened Medium Armor Plating
   Improved Light Armor Plating
      Heavy Particle Gun
      Heavy Particle Gun
      Heavy Particle Gun
   Advanced Beam Rifle
   Advanced Beam Rifle
            Gatling Laser
   Improved Spread Laser
            Missile Launcher
   Improved Datajack
[Rating: 52]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   2   1   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             85   | 8   2   13  39  22  .   1   .   
  Power                    9    | 1   .   3   3   1   .   1   .   
    Engine                 5    | 1   .   3   1   .   .   .   .   
    Core                   4    | .   .   .   2   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 4   .   3   13  7   .   .   .   
    Treads                 11   | 2   .   .   5   4   .   .   .   
    Leg                    3    | .   .   .   3   .   .   .   .   
    Wheel                  13   | 2   .   3   5   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  18   | 1   2   3   5   7   .   .   .   
    Device                 8    | .   1   2   1   4   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              4    | .   .   1   2   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   2   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   .   4   18  7   .   .   .   
    Energy Gun             28   | 2   .   4   15  7   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   3   2   .   .   .   
  Corrupted Parts          3    | .   .   1   2   .   .   .   .   
    System Corruption      14   | .   .   4   10  .   .   .   .   
Parts Lost                 32   | .   .   5   18  3   .   1   5   
  Power                    4    | .   .   2   1   .   .   1   .   
  Propulsion               14   | .   .   1   8   2   .   .   3   
  Utility                  5    | .   .   .   3   1   .   .   1   
  Weapon                   9    | .   .   2   6   .   .   .   1   
  Highest Loss Streak      12   | .   .   2   12  1   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  87  95  99  100 99  98  
  Engine                   1    | .   14  10  .   .   .   .   .   
  Core                     6    | .   .   .   8   7   7   6   7   
  Treads                   12   | .   28  11  13  17  .   .   .   
  Wheel                    7    | .   .   8   1   4   23  23  22  
  Device                   9    | .   10  22  9   7   7   7   7   
  Storage                  8    | .   14  11  9   7   7   7   7   
  Processor                19   | .   .   1   21  23  23  23  23  
  Protection               5    | .   .   .   5   7   7   7   6   
  Energy Gun               22   | .   28  22  22  23  23  23  23  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             108  | 14  90  95  98  108 104 104 103 
  Greatest Support         68   | 40  40  40  43  68  36  36  36  
  Greatest Overweight (x)  9    | .   2   5   9   8   2   2   2   
  Average Overweight (x)   2    | .   1   2   2   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         24   | 6   21  25  25  25  25  25  25  
  Most Carried             25   | 7   10  17  25  25  25  25  24  
  Average Carried          20   | 4   8   10  19  23  25  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  
  Final Carried            25   | 7   10  17  24  25  25  24  24  

 Class Distribution 
--------------------
 72% | Gunner
 18% | Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory
 Gunner | -7/Lower Caves
 Gunner | -7/Lower Caves
 Gunner | -7/Data Miner

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  
Matter Collected           1413 | 280  20   134  705  251  6    17   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5606 | 96   257  743  1787 2114 316  293  .    
  Parts                    252  | 3    9    52   79   93   8    8    .    
Haulers Intercepted        10   | .    1    1    2    6    .    .    .    
Recyclers Shooed           6    | .    1    1    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    9    8    .    
  Prevented                1    | .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat 
Combat Hostiles Destroyed  93   | .   4   19  31  25  9   5   .   
  Guns                     80   | .   2   19  20  25  9   5   .   
  AOE                      12   | .   2   .   10  .   .   .   .   
Classes Destroyed          12   | 1   5   2   3   1   .   .   .   
  Worker                   5    | .   .   .   2   3   .   .   .   
  Builder                  3    | .   1   .   2   .   .   .   .   
  Tunneler                 2    | .   .   1   .   1   .   .   .   
  Hauler                   10   | .   1   1   2   6   .   .   .   
  Recycler                 14   | 1   .   2   2   9   .   .   .   
  Watcher                  9    | .   1   .   3   5   .   .   .   
  Swarmer                  19   | .   1   9   .   4   5   .   .   
  Grunt                    55   | .   3   9   22  12  4   5   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   1   5   3   .   .   .   
  Hunter                   6    | .   .   .   3   3   .   .   .   
  Programmer               3    | .   .   .   .   3   .   .   .   
Best Kill Streak           6    | 1   5   4   6   6   5   4   .   
  Combat Bots Only         6    | .   4   4   6   4   5   4   .   
Max Kills in Single Turn   2    | 1   1   2   2   2   1   1   .   
  Gunslinging              1    | .   .   1   .   1   .   .   .   
  Exploded                 2    | .   1   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  
Hostile Shots Fired        564   | .    26   102  184  181  40   20   11   
  Missed                   182   | .    7    26   59   66   13   8    3    
Damage Taken               5360  | .    193  728  2019 1427 425  191  377  
  Core                     835   | .    31   148  388  52   30   .    186  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  102   | .    .    .    102  .    .    .    .    
Core Remaining (%)         69    | 100  87   63   29   .    .    .    .    
Volleys Fired              285   | 1    18   45   107  78   23   10   3    
  Largest                  3     | 2    2    2    3    3    3    3    3    
  Hottest                  211   | 80   80   121  177  211  183  183  183  
Shots Fired                689   | 2    36   89   220  233  70   31   8    
  Gun                      673   | 2    36   89   204  233  70   31   8    
  Cannon                   .     | .    .    .    .    .    .    .    .    
  Launcher                 16    | .    .    .    16   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  56    | .    .    .    56   .    .    .    .    
  Thermal                  504   | .    .    44   118  233  70   31   8    
  Explosive                16    | .    .    .    16   .    .    .    .    
  Electromagnetic          113   | 2    36   45   30   .    .    .    .    
  Robot Hit Streak         41    | 2    5    13   25   18   17   33   41   
  Robot Miss Streak        4     | .    4    4    2    4    2    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        13    | .    1    5    3    3    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    1    .    
Shots Hit Robots           492   | 2    20   58   165  167  42   30   8    
  Core Hits                317   | 2    11   29   110  133  18   12   2    
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         33    | .    .    4    8    12   4    3    2    
    Burn                   33    | .    .    4    8    12   4    3    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10394 | 27   576  941  3876 3656 715  492  111  
  Guns                     8749  | 25   305  941  2555 3624 715  492  92   
  Cannons                  .     | .    .    .    .    .    .    .    .    
  Explosions               1592  | .    271  .    1321 .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  53    | 2    .    .    .    32   .    .    19   
  Kinetic                  412   | .    .    .    412  .    .    .    .    
  Thermal                  7538  | .    271  472  1872 3624 715  492  92   
  Explosive                1075  | .    .    .    1075 .    .    .    .    
  Electromagnetic          1316  | 25   305  469  517  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    4    13   3    3    3    3    
  Average Corruption       5     | .    .    4    11   2    3    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  118   | .    .    9    65   27   9    6    2    
    Message Errors         26    | .    .    1    16   6    1    1    1    
    Matter Fused           21    | .    .    2    12   5    1    1    .    
    Heat Flow Errors       10    | .    .    .    4    3    2    1    .    
    Energy Discharges      15    | .    .    2    6    5    1    1    .    
    Parts Rejected         3     | .    .    .    .    2    .    .    1    
    Data Loss (minor)      21    | .    .    2    12   4    2    1    .    
    Data Loss (major)      4     | .    .    1    2    .    1    .    .    
    Misfires               8     | .    .    .    5    1    1    1    .    
    Alerts                 4     | .    .    .    3    1    .    .    .    
    Misdirections          2     | .    .    .    2    .    .    .    .    
    Weapon Failures        4     | .    .    1    3    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            12    | .    .    .    3    .    .    .    9    
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               3     | .    .    .    3    .    .    .    .    
  Melee                    9     | .    .    .    .    .    .    .    9    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      47    | .    .    .    38   .    .    .    9    
  Shots                    1     | .    .    .    1    .    .    .    .    
  Rammed                   9     | 1    .    .    .    7    .    .    1    
Targets Rammed             9     | 1    .    .    .    7    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        423   | 18   205  60   267  423  255  195  36   
  Average Temperature      96    | 12   103  24   83   119  82   90   17   
  Received Heat Transfer   1935  | .    87   207  945  462  126  108  .    
  Effects                  6     | .    .    .    1    5    .    .    .    
    Energy Bleed           2     | .    .    .    1    1    .    .    .    
    Interference           3     | .    .    .    .    3    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    3    1    5    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    
Robots Melted              2     | .    .    .    1    1    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    
  Parts Melted             35    | .    .    4    9    12   6    4    .    
  Heat Transferred         15819 | .    350  1369 3979 6532 1850 1295 444  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    5    .    3    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat 
Peak Influence             448  | 5   130 374 448 414 .   .   .   
  Initial                  137  | .   3   54  137 119 .   .   .   
  Average                  235  | 2   80  205 272 243 .   .   .   
Maximum Alert Level        2    | .   .   1   2   2   .   .   .   
  Low Security (%)         35   | 100 100 44  27  26  .   .   .   
  Level 1                  59   | .   .   55  60  73  .   .   .   
  Level 2                  5    | .   .   .   12  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   2   12  6   .   .   .   
  Investigation            8    | .   .   2   4   2   .   .   .   
  Extermination            3    | .   .   .   .   3   .   .   .   
  Reinforcement            3    | .   .   .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   6   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat 
Distress Signals           8    | .   2   1   3   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              125  | .   6   22  41  34  13  5   4   
  Peak Tracking Total      9    | .   6   5   9   4   5   4   4   
  Tactical Retreats        2    | .   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat 
Traps Triggered            4    | .   .   .   1   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   6   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat 
Machines Disabled          2    | .   .   1   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat 
Machines Accessed          25   | .   2   4   6   9   .   .   4   
  Terminals                18   | .   2   4   4   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                83   | .   5   8   19  22  .   .   29  
  Successful               46   | .   1   5   5   6   .   .   29  
  Failed                   37   | .   4   3   14  16  .   .   .   
    Catastrophic           5    | .   1   1   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   23   | .   5   1   13  4   .   .   .   
  Terminals                46   | .   5   8   15  18  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   .   .   
Terminal Hacks             42   | .   1   5   2   5   .   .   29  
  Record                   11   | .   .   .   .   .   .   .   11  
  Part Schematic           11   | .   .   .   .   .   .   .   11  
  Robot Schematic          4    | .   .   .   .   .   .   .   4   
  Prototype ID Bank        8    | .   .   1   1   3   .   .   3   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   .   .   .   
  Terminals                2    | .   .   .   2   .   .   .   .   
    Botnet                 2    | .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   2   6   7   .   .   .   
  Full Trace Events        5    | .   .   .   3   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   11  
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat 
Robot Analysis Total       134  | .   .   .   .   .   .   .   134 
Derelict Logs Recovered    3    | .   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  
Turns Passed               5752 | 106  289  568  1864 1841 591  394  99   
Spaces Moved               2314 | 53   87   181  484  719  421  296  73   
  Core                     1    | 1    .    .    .    .    .    .    .    
  Treads                   967  | 50   87   69   381  380  .    .    .    
  Legs                     42   | .    .    .    42   .    .    .    .    
  Wheels                   1304 | 2    .    112  61   339  421  296  73   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  135  135  120  120  120  120  
  Average Speed            198  | 154  261  218  306  201  120  120  120  
  Slowest Speed            480  | 160  320  480  480  240  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    26   25   40   25   51   54   75   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     29   | .    .    .    .    .    .    .    29   
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    1    1    .    
Scrap Searched             4    | .    .    .    .    .    3    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          92   | .    12   .    80   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      92   | .    12   .    80   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat 
Total                      2924 | 72  115 263 696 933 456 312 77  
  Wait                     124  | .   3   10  21  73  11  6   .   
  Move                     2308 | 53  86  180 483 718 420 295 73  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  63   | 8   4   11  25  14  1   .   .   
  Fast Attach              33   | 7   2   5   14  5   .   .   .   
  Attach                   34   | 1   .   6   18  8   .   1   .   
  Detach                   11   | .   .   1   6   4   .   .   .   
  Swap                     18   | .   .   2   7   9   .   .   .   
  Drop                     40   | 2   2   3   15  17  1   .   .   
  Fire                     285  | 1   18  45  107 78  23  10  3   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    7    | .   .   .   .   7   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 15)
  107 | -11/Scrapyard  | Entered Materials
  300 | -10/Materials  | Build established: Mutant
  380 | -10/Materials  | Discovered new exit (range 6)
  396 | -10/Materials  | Entered another Materials area
  396 | -9/Materials   | Evolved 2 slots: Utility x2
  946 | -9/Materials   | Discovered new exit (range 15)
  964 | -9/Materials   | Entered another Materials area
  964 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1127 | -8/Materials   | Lost 12 parts (1p5n2u4w)
 1256 | -8/Materials   | Garrison activated, responded to threat
 1260 | -8/Materials   | Core integrity fell below 50%
 1284 | -8/Materials   | Lost 4 parts (2n2w)
 1452 | -8/Materials   | System corruption reached 10%
 1891 | -8/Materials   | Build established: Gunner
 2529 | -8/Materials   | Garrison activated, responded to threat
 2696 | -8/Materials   | Discovered new exit (range 15)
 2828 | -8/Materials   | Entered Factory
 2828 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3285 | -7/Factory     | Identified exit to Lower Caves
 4669 | -7/Factory     | Entered Lower Caves
 5112 | -7/Lower Caves | Learned Factory terminal intel
 5250 | -7/Lower Caves | Discovered new exit (range 8)
 5260 | -7/Lower Caves | Entered another Lower Caves area
 5450 | -7/Lower Caves | Learned location of 2 exits from Factory
 5496 | -7/Lower Caves | Learned Factory terminal intel
 5640 | -7/Lower Caves | Discovered new exit (range 9)
 5654 | -7/Lower Caves | Entered Data Miner
 5654 | -7/Data Miner  | Discovered new exit (range 6)
 5677 | -7/Data Miner  | Met Data Miner
 5702 | -7/Data Miner  | Learned location of Section 7 (-2)
 5702 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 5723 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 5732 | -7/Data Miner  | Interfaced with the Data Conduit
 5753 | -7/Data Miner  | Self-destructed

 Last Messages 
---------------
05732_ Slammed into Data Miner.
05732_ Destroyed Prototype Hackware.
05732_ Data Miner system corrupted by crushing effect.
05732_ Interfacing with system...
05732_ Data Miner disappears through a trap door.
Downloaded 134 analysis records.
Downloaded 732 prototype IDs.
Downloaded central machine database.
Downloaded 28 destinations.
Downloaded encryption format records.
Connection remotely terminated.
[Achievement: Unlimited Data]
05743_ Enhanced Grunt suffers critical hit (Burn).
05746_ Hrd. Medium Armor Plating destroyed.
05747_ Enhanced Grunt suffers critical hit (Burn).
05748_ Arm. Wheel destroyed.
05749_ Enhanced Grunt heat short circuits Adv. Particle Charger.
05750_ System corrupted: Prc. Beam Rifle rejected.
05750_ Arm. Wheel destroyed. <x2>
05752_ Prc. Beam Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ?????????????????????????????????????### |
|           ??????###############??????????????###   |
|           ?????"""""""""""""""######????????##     |
|           ????"""""""""    """"""""# # ######  < # |
|           ????"""""""""              g             |
|           ????""""""                g              |
|           ???"""""""                 g             |
|           ???""""""%     @           g             |
|           ???"""""""                               |
|           ????""""""              """""""""""""""" |
|           ????"""""""           """"############## |
|           ????"""""""        """""###????????????? |
|           ?????""""""""      "#####??????????????? |
|           ??????######"##    "#??????????????????? |
|           ???????????#"###   "#??????????????????? |
|           ???????????#"###   "#??????????????????? |
|           ???????????#"##    "#??????????????????? |
|           ????????????"##    "#??????????????????? |
|           ?????????????#     "#??????????????????? |
|           ?????????????###   "#??????????????????? |
|           ???????????????#   "##?????????????????? |
|           ??????????????##   ""#?????????????????? |
|           ???????????#?##    ""#?????????????????? |
|           ??????????##"#"X   ""#?????????????????? |
|           ??????????"""""     "####??????????????? |
|           ??????????"""""    X"""""??????????????? |
|           ??????????##"#"X    "##"#??????????????? |
|           ???????????#?##    X""""#??????????????? |
|           ??????????????##    "##"#??????????????? |
|           ???????????????#######?????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         24
Armor Integrity Analysis   30
Recoil Reduction           3

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
     Exp. Weapon Shielding | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
  Lyr. Heavy Armor Plating | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
               Force Field | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
          Dispersion Rifle | -7/Data Miner | Free

 Robot Schematics 
------------------
    C-17 Slicer | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              GhostAntimatterStorm
  Manual?         0
Play Time         00:40:00
  Cumulative      51.6 hours
  Start           2024.06.09 @ 15:48:38
  End             2024.06.09 @ 16:27:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           63
  Adventurer      0
  Explorer        2
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             30
Gallery%          55
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e98050c4-5387-43e6-a9f5-24bf27e373a6