Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 15:40:32

Player: Anting

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (117)     585
Value Destroyed (3239)     3239
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (71)                 71
              TOTAL SCORE: 7035

 Bonus
-------
High Alert Combat Kills    32
Follower Combat Kills      39

 Cogmind 
---------
Core Integrity             0/700
Matter                     205/300
Energy                     5/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
         Medium Treads
       Improved Titanium Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Advanced Treads
       Improved Heat Sink
                Machine Analyzer
       Improved Sensor Array
       Advanced Targeting Computer
       Advanced Targeting Computer
                Matter Filter
          Light Armor Plating
                Thermic Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Particle Charger
>               --- WEAPON -----------
                Thermic Laser
                Plasma Cannon
                Plasma Cannon
>               --- INVENTORY --------
        Armored Treads
       Advanced Treads
       Advanced Treads
         Medium Treads
         Medium Treads
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Heat Sink
                Machine Analyzer
       Advanced Targeting Computer
       Advanced Targeting Computer
                Matter Filter
       Improved Propulsion Shielding
          Light Armor Plating
          Light Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Gauss Rifle
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Power Shielding
Weapon                     Plasma Cannon
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   1   .   .   
  Utility                  2    | .   .   .   1   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             112  | 6   7   3   16  5   24  30  7   14  
  Power                    8    | 1   1   .   1   .   2   2   1   .   
    Engine                 3    | 1   1   .   1   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   2   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   2   2   5   4   9   15  .   6   
    Treads                 35   | 2   2   2   5   1   9   10  .   4   
    Leg                    10   | .   .   .   .   3   .   5   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   3   .   3   1   4   10  5   5   
    Device                 4    | .   .   .   .   .   .   1   3   .   
    Storage                4    | 1   2   .   .   .   .   1   .   .   
    Processor              6    | .   .   .   .   .   1   5   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             18   | .   1   .   3   1   3   3   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   1   7   .   9   3   1   3   
    Energy Gun             3    | 1   .   .   1   .   .   .   1   .   
    Energy Cannon          11   | .   .   .   5   .   4   2   .   .   
    Ballistic Gun          10   | 1   1   1   1   .   3   .   .   3   
    Ballistic Cannon       3    | .   .   .   .   .   2   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 38   | .   2   1   4   1   7   6   1   16  
  Power                    4    | .   .   .   1   .   1   .   1   1   
  Propulsion               15   | .   1   1   1   .   4   2   .   6   
  Utility                  10   | .   .   .   .   1   1   2   .   6   
  Weapon                   9    | .   1   .   2   .   1   2   .   3   
  Highest Loss Streak      16   | .   1   1   2   1   7   3   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  96  99  97  98  99  99  72  
  Engine                   7    | .   14  14  10  11  3   .   .   .   
  Core                     3    | .   .   .   .   .   4   7   6   2   
  Treads                   31   | .   27  28  32  26  22  34  38  27  
  Leg                      2    | .   .   .   .   3   12  3   .   .   
  Device                   1    | .   .   .   .   .   .   2   7   4   
  Storage                  10   | .   14  14  11  11  9   7   7   7   
  Processor                6    | .   .   .   .   .   7   15  14  7   
  Protection               10   | .   13  14  22  22  10  4   .   5   
  Energy Gun               1    | .   6   .   1   .   .   .   .   5   
  Energy Cannon            7    | .   .   .   9   11  12  9   15  8   
  Ballistic Gun            11   | .   21  24  10  11  6   8   .   2   
  Ballistic Cannon         2    | .   .   .   .   .   7   4   6   .   
Peak Build Rating          53   | 6   8   9   14  13  22  50  53  53  
  Average Rating           23   | 4   7   8   12  12  20  37  50  37  
  On Entrance              19   | .   6   8   9   13  13  22  50  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 12  28  30  37  34  45  68  68  75  
  Greatest Support         140  | 40  40  40  60  40  80  140 132 132 
  Greatest Overweight (x)  11   | .   .   .   .   11  2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  20  20  
  Average Capacity         15   | 7   13  15  15  15  15  17  20  20  
  Most Carried             20   | 5   15  15  15  15  15  20  20  20  
  Average Carried          14   | 2   11  13  13  12  14  15  19  17  
  Final Capacity           20   | 8   15  15  15  15  15  20  20  20  
  Final Carried            20   | 3   14  15  11  14  15  20  20  9   

 Class Distribution 
--------------------
 33% | Mutant
 22% | Skirmisher
 19% | Scavenger-Mutant
 17% | Scavenger-Gunner
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
       Skirmisher | -7/Lower Caves
             Tank | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Matter Collected           2442 | 231  195  61   408  22   804  597  124  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4064 | .    669  103  1035 121  947  882  143  164  
  Parts                    232  | .    48   4    54   9    54   46   9    8    
Haulers Intercepted        13   | .    2    .    5    .    4    2    .    .    
Recyclers Shooed           4    | .    2    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    11   10   
  Prevented                1    | .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Combat Hostiles Destroyed  86   | .   17  2   18  3   20  17  5   4   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     44   | .   17  2   6   2   8   8   .   1   
  Cannons                  40   | .   .   .   12  1   12  9   5   1   
Classes Destroyed          14   | .   6   1   2   .   3   2   .   .   
  Worker                   3    | .   .   1   .   .   2   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   
  Hauler                   13   | .   2   .   5   .   4   2   .   .   
  Recycler                 2    | .   .   .   .   .   1   1   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   
  Operator                 4    | .   2   .   .   .   1   1   .   .   
  Watcher                  7    | .   3   .   3   .   1   .   .   .   
  Swarmer                  32   | .   8   .   5   .   7   7   3   2   
  Grunt                    34   | .   9   2   8   3   7   3   2   .   
  Brawler                  3    | .   .   .   .   .   2   .   .   1   
  Duelist                  3    | .   .   .   1   .   .   1   .   1   
  Sentry                   9    | .   .   .   4   .   2   3   .   .   
  Hunter                   4    | .   .   .   .   .   2   2   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   3   1   4   3   8   5   3   2   
  Combat Bots Only         6    | .   3   1   4   3   6   4   3   2   
Max Kills in Single Turn   2    | .   2   1   1   1   2   2   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        704  | .    100  20   98   5    135  149  12   185  
  Missed                   169  | .    18   6    22   3    26   53   2    39   
Damage Taken               8962 | .    808  229  1189 33   1752 1522 149  3280 
  Core                     1570 | .    181  52   152  .    476  211  13   485  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  151  | .    24   4    19   .    .    .    .    104  
Core Remaining (%)         45   | 100  .    6    .    62   13   .    .    .    
Volleys Fired              308  | .    82   14   102  4    55   39   6    6    
  Largest                  3    | .    2    2    2    2    3    3    3    3    
  Hottest                  245  | .    60   43   136  91   204  208  208  245  
Shots Fired                651  | .    159  22   164  8    156  111  18   13   
  Gun                      383  | .    159  22   86   4    51   54   .    7    
  Cannon                   268  | .    .    .    78   4    105  57   18   6    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  391  | .    103  22   77   4    101  74   6    4    
  Thermal                  246  | .    56   .    73   4    55   37   12   9    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          14   | .    .    .    14   .    .    .    .    .    
  Robot Hit Streak         25   | .    13   4    12   4    14   25   6    3    
  Robot Miss Streak        6    | .    3    2    3    1    6    3    1    3    
  Penetration Max          2    | .    .    .    .    .    .    .    .    2    
  Secondary Targets        5    | .    2    .    .    .    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    .    .    
Shots Hit Robots           413  | .    96   14   111  5    92   77   12   6    
  Core Hits                194  | .    48   7    34   4    56   33   6    6    
  Critical Kills           2    | .    .    .    1    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    3    .    .    1    .    2    
    Burn                   2    | .    .    .    1    .    .    .    .    1    
    Destroy                4    | .    1    .    2    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7637 | .    901  145  2135 95   2157 1615 352  237  
  Guns                     3279 | .    887  145  888  52   471  724  .    112  
  Cannons                  4120 | .    .    .    1203 43   1511 891  352  120  
  Explosions               206  | .    .    .    31   .    175  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  32   | .    14   .    13   .    .    .    .    5    
  Kinetic                  3939 | .    484  145  792  52   1268 990  138  70   
  Thermal                  3311 | .    403  .    1089 43   775  625  214  162  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          355  | .    .    .    241  .    114  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    1    .    .    7    
  Average Corruption       1    | .    .    .    .    .    1    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    11   .    .    .    
    Message Errors         4    | .    .    .    .    .    4    .    .    .    
    Matter Fused           2    | .    .    .    .    .    2    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    
    Misfires               2    | .    .    .    .    .    2    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            100  | .    .    .    16   .    11   61   12   .    
  Projectiles              100  | .    .    .    16   .    11   61   12   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 21   | .    .    .    .    .    19   1    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    .    .    .    17   1    1    .    
  Secondary                2    | .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      117  | .    .    .    48   .    69   .    .    .    
  Shots                    3    | .    .    .    1    .    2    .    .    .    
  Rammed                   4    | .    1    .    3    .    .    .    .    .    
Targets Rammed             7    | .    2    .    3    .    .    .    .    2    
  Kicked                   1    | .    .    .    .    .    .    .    .    1    
  Crushed                  2    | .    1    .    .    .    .    .    .    1    
Highest Temperature        800  | .    85   11   410  170  800  586  380  555  
  Average Temperature      138  | .    26   5    119  84   197  150  186  277  
  Received Heat Transfer   1479 | .    261  132  318  36   243  183  9    297  
  Effects                  62   | .    .    .    6    .    41   10   2    3    
    Shutdowns              5    | .    .    .    1    .    2    2    .    .    
    Energy Bleed           4    | .    .    .    .    .    4    .    .    .    
    Interference           18   | .    .    .    3    .    9    2    2    2    
    Matter Decay           4    | .    .    .    .    .    4    .    .    .    
    Short Circuit          5    | .    .    .    1    .    2    2    .    .    
    Damage (minor)         8    | .    .    .    1    .    5    2    .    .    
    Damage (major)         11   | .    .    .    .    .    10   1    .    .    
    Damage (core)          7    | .    .    .    .    .    5    1    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             6    | .    .    .    4    .    1    1    .    .    
  Heat Transferred         6293 | .    900  .    2011 74   1308 1200 400  400  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Peak Influence             453  | .   234 165 240 112 397 453 .   .   
  Initial                  180  | .   .   34  .   52  43  180 .   .   
  Average                  162  | .   130 48  132 65  189 299 .   .   
Maximum Alert Level        2    | .   1   .   1   .   1   2   .   .   
  Low Security (%)         67   | 100 80  100 81  100 46  26  .   .   
  Level 1                  29   | .   19  .   18  .   53  58  .   .   
  Level 2                  3    | .   .   .   .   .   .   14  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   4   .   .   .   4   6   .   1   
  Investigation            7    | .   2   .   .   .   1   4   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            4    | .   2   .   .   .   2   .   .   .   
  Assault                  2    | .   .   .   .   .   .   1   .   1   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Distress Signals           3    | .   .   .   2   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   32  4   32  3   27  23  5   17  
  Peak Tracking Total      14   | .   5   2   5   3   5   4   3   14  
  Tactical Retreats        6    | .   2   .   1   .   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Traps Triggered            7    | .   1   .   .   .   2   4   .   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   1   .   .   .   2   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Machines Disabled          10   | .   .   2   1   .   5   2   .   .   
  Max in Single Turn       2    | .   .   .   1   .   2   1   .   .   
  Garrison Access          4    | .   .   .   .   .   1   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Machines Accessed          26   | .   7   .   5   .   4   9   1   .   
  Terminals                19   | .   6   .   3   .   3   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   
Total Hacks                67   | .   19  .   12  .   13  22  1   .   
  Successful               27   | .   7   .   7   .   6   6   1   .   
  Failed                   40   | .   12  .   5   .   7   16  .   .   
    Catastrophic           7    | .   2   .   .   .   3   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   17  .   8   .   11  18  .   .   
  Terminals                54   | .   18  .   8   .   11  17  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   2   5   .   .   
Terminal Hacks             8    | .   2   .   1   .   3   1   1   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   
Unauthorized Hacks         13   | .   4   .   3   .   2   4   .   .   
  Terminals                12   | .   4   .   3   .   2   3   .   .   
    Botnet                 12   | .   4   .   3   .   2   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
    Jam                    1    | .   .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   
Hacking Detections         20   | .   6   .   2   .   4   8   .   .   
  Full Trace Events        5    | .   2   .   .   .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Total Allies               2    | .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   .   .   .   
  Highest-Rated Group      46   | .   .   46  15  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  15  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   10  .   .   .   .   .   .   
  Total Damage             368  | .   .   368 .   .   .   .   .   .   
  Kills                    4    | .   .   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Turns Passed               10438 | 80   2112 1350 1606 320  1066 2089 1693 122  
Spaces Moved               5641  | 57   1135 789  772  176  463  1192 1019 38   
  Core                     24    | 22   .    .    .    2    .    .    .    .    
  Treads                   5313  | 35   1135 789  772  153  267  1105 1019 38   
  Legs                     304   | .    .    .    .    21   196  87   .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  120  162  160  
  Average Speed            161   | 117  160  160  160  169  177  157  162  190  
  Slowest Speed            600   | 160  160  160  160  600  320  162  162  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    88   95   41   33   44   35   95   7    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    2    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    
Scrap Searched             3     | .    .    1    .    .    .    .    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          39    | .    .    .    2    .    29   5    1    2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               14    | .    .    .    .    .    6    5    1    2    
  AOE                      25    | .    .    .    2    .    23   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Total                      6469 | 69   1293 862  988  192  606  1336 1047 76   
  Wait                     217  | .    48   41   67   .    19   18   9    15   
  Move                     5633 | 56   1134 788  771  175  462  1191 1018 38   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  105  | 7    16   9    13   4    23   30   3    .    
  Fast Attach              20   | 2    .    .    3    2    2    9    2    .    
  Attach                   59   | 4    3    2    7    3    13   14   1    12   
  Detach                   5    | .    .    .    .    2    2    .    .    1    
  Swap                     33   | .    4    1    6    .    9    7    4    2    
  Drop                     82   | .    4    7    16   2    21   28   4    .    
  Fire                     308  | .    82   14   102  4    55   39   6    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    1    
  Crush                    6    | .    2    .    3    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio])
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 14)
    81 | -11/Scrapyard  | Entered Materials
   177 | -10/Materials  | Discovered new exit (range 15)
   306 | -10/Materials  | Build established: Mutant
   799 | -10/Materials  | Discovered new exit (range 14)
  1014 | -10/Materials  | Discovered new exit (range 4)
  1123 | -10/Materials  | Discovered new exit (range 13)
  1583 | -10/Materials  | Core integrity fell below 50%
  2055 | -10/Materials  | Discovered new exit (range 11)
  2193 | -10/Materials  | Entered Mines
  2225 | -10/Mines      | Discovered new exit (range 3)
  2388 | -10/Mines      | Discovered new exit (range 7)
  2402 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  2717 | -10/Mines      | Build established: Scavenger-Mutant
  2726 | -10/Mines      | Core integrity fell below 20%
  2809 | -10/Mines      | Learned location of Zion (-7)
  3543 | -10/Mines      | Entered Materials
  3543 | -9/Materials   | Accompanied by 1 ally
  3543 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3544 | -9/Materials   | Identified exit to Mines
  4580 | -9/Materials   | Discovered new exit (range 12)
  4727 | -9/Materials   | Build established: Mutant
  5149 | -9/Materials   | Entered Mines
  5220 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  5294 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  5410 | -9/Mines       | Discovered new exit (range 4)
  5450 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5450 | -9/Mines       | Discovered new exit (range 5)
  5469 | -9/Mines       | Entered Materials
  5469 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  5909 | -8/Materials   | Garrison activated, responded to threat
  5959 | -8/Materials   | Core integrity fell below 50%
  5988 | -8/Materials   | Core integrity fell below 20%
  6006 | -8/Materials   | Lost 7 parts (1p4n1u1w)
  6363 | -8/Materials   | Build established: Scavenger-Gunner
  6515 | -8/Materials   | Identified exit to Storage
  6530 | -8/Materials   | Discovered new exit (range 4)
  6535 | -8/Materials   | Entered Factory
  6535 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7235 | -7/Factory     | Lost 3 parts (1u2w)
  7830 | -7/Factory     | Discovered new exit (range 9)
  7922 | -7/Factory     | Build established: Gunner
  7926 | -7/Factory     | Identified exit to Factory
  8237 | -7/Factory     | Build established: Skirmisher
  8317 | -7/Factory     | Discovered exit to Factory (range 15)
  8522 | -7/Factory     | Identified exit to Lower Caves
  8624 | -7/Factory     | Entered Lower Caves
  9355 | -7/Lower Caves | Learned Factory stockpile data
  9839 | -7/Lower Caves | Discovered new exit (range 10)
  9852 | -7/Lower Caves | Identified exit to Lower Caves
 10317 | -7/Lower Caves | Entered another Lower Caves area
 10345 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 10353 | -7/Lower Caves | Core integrity fell below 50%
 10431 | -7/Lower Caves | Core integrity fell below 20%
 10439 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
10426_ Hvy. Machine Gun severed.
10426_ HV Slug penetrates L-41 Fighter.
10426_ HV Slug penetrates B-48 Gladiator.
10426_ HV Slug penetrates Y-64 Sentinel.
10428_ Adv. Treads destroyed.
10428_ Imp. Light Armor Plating destroyed.
10428_ Med. Treads severed.
10428_ HV Slug penetrates Wall.
10429_ Carbon-fiber Leg fries itself beyond
  repair.
10430_ Hyp. Gauss Rifle severed.
10433_ Imp. Signal Interpreter destroyed.
10433_ System corrupted by crushing effect (+4).
10435_ Kicked L-41 Fighter out of the way.
10436_ Imp. Carbon-fiber Leg destroyed.
10436_ System corrupted by crushing effect (+3).
10436_ Knocked back.
10439_ Crushed L-41 Fighter.
10439_ L-41 Fighter destroyed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????#          #?$    # |
| ???????????????????????????????#          ##    ## |
| ?????????????????????????????###                   |
| ?????????????????????????????#     ##              |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         11
Recoil Reduction           5
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Close Call
Please Form A Line
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              SniperNullPerforator
  Manual?         0
Play Time         01:15:25
  Cumulative      16.7 hours
  Start           2025.01.19 @ 01:23:24
  End             2025.01.20 @ 15:40:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          18
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f528cc94-179f-44a4-b0a2-48bf948d4039