Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 15:40:32 Player: Anting Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3239) 3239 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 7035 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 39 Cogmind --------- Core Integrity 0/700 Matter 205/300 Energy 5/100 System Corruption 7% Temperature Cool (9) Movement Treading (240) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Medium Treads Improved Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Advanced Treads Improved Heat Sink Machine Analyzer Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Matter Filter Light Armor Plating Thermic Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Particle Charger > --- WEAPON ----------- Thermic Laser Plasma Cannon Plasma Cannon > --- INVENTORY -------- Armored Treads Advanced Treads Advanced Treads Medium Treads Medium Treads Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer Matter Filter Improved Propulsion Shielding Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Plasma Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . Utility 2 | . . . 1 . . 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 112 | 6 7 3 16 5 24 30 7 14 Power 8 | 1 1 . 1 . 2 2 1 . Engine 3 | 1 1 . 1 . . . . . Core 5 | . . . . . 2 2 1 . Reactor . | . . . . . . . . . Propulsion 45 | 2 2 2 5 4 9 15 . 6 Treads 35 | 2 2 2 5 1 9 10 . 4 Leg 10 | . . . . 3 . 5 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 3 . 3 1 4 10 5 5 Device 4 | . . . . . . 1 3 . Storage 4 | 1 2 . . . . 1 . . Processor 6 | . . . . . 1 5 . . Hackware . | . . . . . . . . . Protection 18 | . 1 . 3 1 3 3 2 5 Artifact . | . . . . . . . . . Weapon 27 | 2 1 1 7 . 9 3 1 3 Energy Gun 3 | 1 . . 1 . . . 1 . Energy Cannon 11 | . . . 5 . 4 2 . . Ballistic Gun 10 | 1 1 1 1 . 3 . . 3 Ballistic Cannon 3 | . . . . . 2 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 38 | . 2 1 4 1 7 6 1 16 Power 4 | . . . 1 . 1 . 1 1 Propulsion 15 | . 1 1 1 . 4 2 . 6 Utility 10 | . . . . 1 1 2 . 6 Weapon 9 | . 1 . 2 . 1 2 . 3 Highest Loss Streak 16 | . 1 1 2 1 7 3 1 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 96 99 97 98 99 99 72 Engine 7 | . 14 14 10 11 3 . . . Core 3 | . . . . . 4 7 6 2 Treads 31 | . 27 28 32 26 22 34 38 27 Leg 2 | . . . . 3 12 3 . . Device 1 | . . . . . . 2 7 4 Storage 10 | . 14 14 11 11 9 7 7 7 Processor 6 | . . . . . 7 15 14 7 Protection 10 | . 13 14 22 22 10 4 . 5 Energy Gun 1 | . 6 . 1 . . . . 5 Energy Cannon 7 | . . . 9 11 12 9 15 8 Ballistic Gun 11 | . 21 24 10 11 6 8 . 2 Ballistic Cannon 2 | . . . . . 7 4 6 . Peak Build Rating 53 | 6 8 9 14 13 22 50 53 53 Average Rating 23 | 4 7 8 12 12 20 37 50 37 On Entrance 19 | . 6 8 9 13 13 22 50 53 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 12 28 30 37 34 45 68 68 75 Greatest Support 140 | 40 40 40 60 40 80 140 132 132 Greatest Overweight (x) 11 | . . . . 11 2 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 Average Capacity 15 | 7 13 15 15 15 15 17 20 20 Most Carried 20 | 5 15 15 15 15 15 20 20 20 Average Carried 14 | 2 11 13 13 12 14 15 19 17 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 Final Carried 20 | 3 14 15 11 14 15 20 20 9 Class Distribution -------------------- 33% | Mutant 22% | Skirmisher 19% | Scavenger-Mutant 17% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 2442 | 231 195 61 408 22 804 597 124 . Remotely . | . . . . . . . . . Salvage Created 4064 | . 669 103 1035 121 947 882 143 164 Parts 232 | . 48 4 54 9 54 46 9 8 Haulers Intercepted 13 | . 2 . 5 . 4 2 . . Recyclers Shooed 4 | . 2 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 11 10 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 86 | . 17 2 18 3 20 17 5 4 Melee 1 | . . . . . . . . 1 Guns 44 | . 17 2 6 2 8 8 . 1 Cannons 40 | . . . 12 1 12 9 5 1 Classes Destroyed 14 | . 6 1 2 . 3 2 . . Worker 3 | . . 1 . . 2 . . . Tunneler 1 | . . . . . . 1 . . Hauler 13 | . 2 . 5 . 4 2 . . Recycler 2 | . . . . . 1 1 . . Mechanic 1 | . 1 . . . . . . . Operator 4 | . 2 . . . 1 1 . . Watcher 7 | . 3 . 3 . 1 . . . Swarmer 32 | . 8 . 5 . 7 7 3 2 Grunt 34 | . 9 2 8 3 7 3 2 . Brawler 3 | . . . . . 2 . . 1 Duelist 3 | . . . 1 . . 1 . 1 Sentry 9 | . . . 4 . 2 3 . . Hunter 4 | . . . . . 2 2 . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 8 | . 3 1 4 3 8 5 3 2 Combat Bots Only 6 | . 3 1 4 3 6 4 3 2 Max Kills in Single Turn 2 | . 2 1 1 1 2 2 2 1 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 704 | . 100 20 98 5 135 149 12 185 Missed 169 | . 18 6 22 3 26 53 2 39 Damage Taken 8962 | . 808 229 1189 33 1752 1522 149 3280 Core 1570 | . 181 52 152 . 476 211 13 485 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 151 | . 24 4 19 . . . . 104 Core Remaining (%) 45 | 100 . 6 . 62 13 . . . Volleys Fired 308 | . 82 14 102 4 55 39 6 6 Largest 3 | . 2 2 2 2 3 3 3 3 Hottest 245 | . 60 43 136 91 204 208 208 245 Shots Fired 651 | . 159 22 164 8 156 111 18 13 Gun 383 | . 159 22 86 4 51 54 . 7 Cannon 268 | . . . 78 4 105 57 18 6 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 391 | . 103 22 77 4 101 74 6 4 Thermal 246 | . 56 . 73 4 55 37 12 9 Explosive . | . . . . . . . . . Electromagnetic 14 | . . . 14 . . . . . Robot Hit Streak 25 | . 13 4 12 4 14 25 6 3 Robot Miss Streak 6 | . 3 2 3 1 6 3 1 3 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 5 | . 2 . . . 1 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . Shots Hit Robots 413 | . 96 14 111 5 92 77 12 6 Core Hits 194 | . 48 7 34 4 56 33 6 6 Critical Kills 2 | . . . 1 . . . . 1 Critical Parts Destroyed 2 | . 1 . 1 . . . . . Critical Strikes 7 | . 1 . 3 . . 1 . 2 Burn 2 | . . . 1 . . . . 1 Destroy 4 | . 1 . 2 . . . . 1 Blast 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7637 | . 901 145 2135 95 2157 1615 352 237 Guns 3279 | . 887 145 888 52 471 724 . 112 Cannons 4120 | . . . 1203 43 1511 891 352 120 Explosions 206 | . . . 31 . 175 . . . Melee . | . . . . . . . . . Ramming 32 | . 14 . 13 . . . . 5 Kinetic 3939 | . 484 145 792 52 1268 990 138 70 Thermal 3311 | . 403 . 1089 43 775 625 214 162 Explosive . | . . . . . . . . . Electromagnetic 355 | . . . 241 . 114 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 1 . . 7 Average Corruption 1 | . . . . . 1 . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . . . 11 . . . Message Errors 4 | . . . . . 4 . . . Matter Fused 2 | . . . . . 2 . . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 2 | . . . . . 2 . . . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 100 | . . . 16 . 11 61 12 . Projectiles 100 | . . . 16 . 11 61 12 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 21 | . . . . . 19 1 1 . Impact . | . . . . . . . . . Kinetic 19 | . . . . . 17 1 1 . Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 117 | . . . 48 . 69 . . . Shots 3 | . . . 1 . 2 . . . Rammed 4 | . 1 . 3 . . . . . Targets Rammed 7 | . 2 . 3 . . . . 2 Kicked 1 | . . . . . . . . 1 Crushed 2 | . 1 . . . . . . 1 Highest Temperature 800 | . 85 11 410 170 800 586 380 555 Average Temperature 138 | . 26 5 119 84 197 150 186 277 Received Heat Transfer 1479 | . 261 132 318 36 243 183 9 297 Effects 62 | . . . 6 . 41 10 2 3 Shutdowns 5 | . . . 1 . 2 2 . . Energy Bleed 4 | . . . . . 4 . . . Interference 18 | . . . 3 . 9 2 2 2 Matter Decay 4 | . . . . . 4 . . . Short Circuit 5 | . . . 1 . 2 2 . . Damage (minor) 8 | . . . 1 . 5 2 . . Damage (major) 11 | . . . . . 10 1 . . Damage (core) 7 | . . . . . 5 1 . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 6 | . . . 4 . 1 1 . . Heat Transferred 6293 | . 900 . 2011 74 1308 1200 400 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Peak Influence 453 | . 234 165 240 112 397 453 . . Initial 180 | . . 34 . 52 43 180 . . Average 162 | . 130 48 132 65 189 299 . . Maximum Alert Level 2 | . 1 . 1 . 1 2 . . Low Security (%) 67 | 100 80 100 81 100 46 26 . . Level 1 29 | . 19 . 18 . 53 58 . . Level 2 3 | . . . . . . 14 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 4 . . . 4 6 . 1 Investigation 7 | . 2 . . . 1 4 . . Extermination 1 | . . . . . . 1 . . Reinforcement 4 | . 2 . . . 2 . . . Assault 2 | . . . . . . 1 . 1 Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 3 | . . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 32 4 32 3 27 23 5 17 Peak Tracking Total 14 | . 5 2 5 3 5 4 3 14 Tactical Retreats 6 | . 2 . 1 . 2 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 7 | . 1 . . . 2 4 . . Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . 1 . . . 2 . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 10 | . . 2 1 . 5 2 . . Max in Single Turn 2 | . . . 1 . 2 1 . . Garrison Access 4 | . . . . . 1 3 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 26 | . 7 . 5 . 4 9 1 . Terminals 19 | . 6 . 3 . 3 7 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 3 | . . . . . 1 2 . . Total Hacks 67 | . 19 . 12 . 13 22 1 . Successful 27 | . 7 . 7 . 6 6 1 . Failed 40 | . 12 . 5 . 7 16 . . Catastrophic 7 | . 2 . . . 3 2 . . Database Lockouts . | . . . . . . . . . Manual 54 | . 17 . 8 . 11 18 . . Terminals 54 | . 18 . 8 . 11 17 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 7 | . . . . . 2 5 . . Terminal Hacks 8 | . 2 . 1 . 3 1 1 . Robot Analysis 3 | . 2 . . . 1 . . . Open Door 1 | . . . . . . . 1 . Branch Access Points 2 | . . . . . 1 1 . . Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 2 | . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 13 | . 4 . 3 . 2 4 . . Terminals 12 | . 4 . 3 . 2 3 . . Botnet 12 | . 4 . 3 . 2 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Jam 1 | . . . . . . 1 . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 20 | . 6 . 2 . 4 8 . . Full Trace Events 5 | . 2 . . . 1 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Machine Destruction 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 1 . . . . . Highest-Rated Group 46 | . . 46 15 . . . . . Highest-Rated Ally 31 | . . 31 15 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . 10 . . . . . . Total Damage 368 | . . 368 . . . . . . Kills 4 | . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Robot Analysis Total 3 | . 2 . . . 1 . . . Derelict Logs Recovered 4 | . . 3 . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 10438 | 80 2112 1350 1606 320 1066 2089 1693 122 Spaces Moved 5641 | 57 1135 789 772 176 463 1192 1019 38 Core 24 | 22 . . . 2 . . . . Treads 5313 | 35 1135 789 772 153 267 1105 1019 38 Legs 304 | . . . . 21 196 87 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 162 160 Average Speed 161 | 117 160 160 160 169 177 157 162 190 Slowest Speed 600 | 160 160 160 160 600 320 162 162 245 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 4 88 95 41 33 44 35 95 7 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 3 | . . 1 . . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 39 | . . . 2 . 29 5 1 2 Melee . | . . . . . . . . . Projectile 14 | . . . . . 6 5 1 2 AOE 25 | . . . 2 . 23 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 6469 | 69 1293 862 988 192 606 1336 1047 76 Wait 217 | . 48 41 67 . 19 18 9 15 Move 5633 | 56 1134 788 771 175 462 1191 1018 38 Hop . | . . . . . . . . . Pick Up 105 | 7 16 9 13 4 23 30 3 . Fast Attach 20 | 2 . . 3 2 2 9 2 . Attach 59 | 4 3 2 7 3 13 14 1 12 Detach 5 | . . . . 2 2 . . 1 Swap 33 | . 4 1 6 . 9 7 4 2 Drop 82 | . 4 7 16 2 21 28 4 . Fire 308 | . 82 14 102 4 55 39 6 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 6 | . 2 . 3 . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 799 | -10/Materials | Discovered new exit (range 14) 1014 | -10/Materials | Discovered new exit (range 4) 1123 | -10/Materials | Discovered new exit (range 13) 1583 | -10/Materials | Core integrity fell below 50% 2055 | -10/Materials | Discovered new exit (range 11) 2193 | -10/Materials | Entered Mines 2225 | -10/Mines | Discovered new exit (range 3) 2388 | -10/Mines | Discovered new exit (range 7) 2402 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2717 | -10/Mines | Build established: Scavenger-Mutant 2726 | -10/Mines | Core integrity fell below 20% 2809 | -10/Mines | Learned location of Zion (-7) 3543 | -10/Mines | Entered Materials 3543 | -9/Materials | Accompanied by 1 ally 3543 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3544 | -9/Materials | Identified exit to Mines 4580 | -9/Materials | Discovered new exit (range 12) 4727 | -9/Materials | Build established: Mutant 5149 | -9/Materials | Entered Mines 5220 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5294 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5410 | -9/Mines | Discovered new exit (range 4) 5450 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5450 | -9/Mines | Discovered new exit (range 5) 5469 | -9/Mines | Entered Materials 5469 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5909 | -8/Materials | Garrison activated, responded to threat 5959 | -8/Materials | Core integrity fell below 50% 5988 | -8/Materials | Core integrity fell below 20% 6006 | -8/Materials | Lost 7 parts (1p4n1u1w) 6363 | -8/Materials | Build established: Scavenger-Gunner 6515 | -8/Materials | Identified exit to Storage 6530 | -8/Materials | Discovered new exit (range 4) 6535 | -8/Materials | Entered Factory 6535 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7235 | -7/Factory | Lost 3 parts (1u2w) 7830 | -7/Factory | Discovered new exit (range 9) 7922 | -7/Factory | Build established: Gunner 7926 | -7/Factory | Identified exit to Factory 8237 | -7/Factory | Build established: Skirmisher 8317 | -7/Factory | Discovered exit to Factory (range 15) 8522 | -7/Factory | Identified exit to Lower Caves 8624 | -7/Factory | Entered Lower Caves 9355 | -7/Lower Caves | Learned Factory stockpile data 9839 | -7/Lower Caves | Discovered new exit (range 10) 9852 | -7/Lower Caves | Identified exit to Lower Caves 10317 | -7/Lower Caves | Entered another Lower Caves area 10345 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10353 | -7/Lower Caves | Core integrity fell below 50% 10431 | -7/Lower Caves | Core integrity fell below 20% 10439 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10426_ Hvy. Machine Gun severed. 10426_ HV Slug penetrates L-41 Fighter. 10426_ HV Slug penetrates B-48 Gladiator. 10426_ HV Slug penetrates Y-64 Sentinel. 10428_ Adv. Treads destroyed. 10428_ Imp. Light Armor Plating destroyed. 10428_ Med. Treads severed. 10428_ HV Slug penetrates Wall. 10429_ Carbon-fiber Leg fries itself beyond repair. 10430_ Hyp. Gauss Rifle severed. 10433_ Imp. Signal Interpreter destroyed. 10433_ System corrupted by crushing effect (+4). 10435_ Kicked L-41 Fighter out of the way. 10436_ Imp. Carbon-fiber Leg destroyed. 10436_ System corrupted by crushing effect (+3). 10436_ Knocked back. 10439_ Crushed L-41 Fighter. 10439_ L-41 Fighter destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ????? | | ??????????????????????????????????????????? ?????? | | ???????????????????????????####??????????## ?????? | | ?????????????????????????### ##?????????" ??????? | | ?????????????????????#####sg ##????????%#?###?## | | ?????????????????????# =sYi ####???##"#""""""# | | ?????????????????????# *sgbg ## ##?## # ? ? | | ?????????????????????##lb@### ### + ?? ?? | | ??????????????????????##[##?## ## #??//### | | ???????????????????????###???### ## #?? # | | ???????????????????????????????# #?$ # | | ???????????????????????????????# ## ## | | ?????????????????????????????### | | ?????????????????????????????# ## | | ????????????????????????????# #### | | ????????????????????????????# ##??# #### | | ????????????????????????????## ##???### #???? | | ?????????????????????????????###???????# ####?# | | ???????????????????????????????????????# ## ### | | ???????????????????????????????????????# ## ## | | ????????????????????????????# ########"%%## #?# | | ????????????????????????????# " #?# | | ???????????????????????????# ### | | ?????????????????????? ############# # ## | | ??????????????????????????????????????????### # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 5 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Close Call Please Form A Line Troublemaker Challenges ------------ None Game ------ Seed SniperNullPerforator Manual? 0 Play Time 01:15:25 Cumulative 16.7 hours Start 2025.01.19 @ 01:23:24 End 2025.01.20 @ 15:40:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f528cc94-179f-44a4-b0a2-48bf948d4039