Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 15:40:32
Player: Anting
Result: Destroyed by G-50 Soldier with Heavy Laser
Performance
-------------
Evolutions (3) 1500
Regions Visited (8) 1600
Robots Destroyed (117) 585
Value Destroyed (3239) 3239
Prototype IDs (2) 40
Alien Tech Used (0) 0
Bonus (71) 71
TOTAL SCORE: 7035
Bonus
-------
High Alert Combat Kills 32
Follower Combat Kills 39
Cogmind
---------
Core Integrity 0/700
Matter 205/300
Energy 5/100
System Corruption 7%
Temperature Cool (9)
Movement Treading (240) Ox1
Location -7/Lower Caves
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (5) ---
Medium Treads
Improved Titanium Leg
> --- UTILITY (4) ------
High-capacity Storage Unit
> --- WEAPON (3) -------
(None)
> --- INVENTORY (20) ---
Advanced Treads
Improved Heat Sink
Machine Analyzer
Improved Sensor Array
Advanced Targeting Computer
Advanced Targeting Computer
Matter Filter
Light Armor Plating
Thermic Laser
Peak State
------------
> --- POWER ------------
Light Nuclear Core
> --- PROPULSION -------
Armored Treads
Medium Treads
Medium Treads
Medium Treads
Medium Treads
> --- UTILITY ----------
High-capacity Storage Unit
Improved Sensor Array
Improved Signal Interpreter
Improved Particle Charger
> --- WEAPON -----------
Thermic Laser
Plasma Cannon
Plasma Cannon
> --- INVENTORY --------
Armored Treads
Advanced Treads
Advanced Treads
Medium Treads
Medium Treads
Improved Carbon-fiber Leg
Improved Titanium Leg
Improved Heat Sink
Machine Analyzer
Advanced Targeting Computer
Advanced Targeting Computer
Matter Filter
Improved Propulsion Shielding
Light Armor Plating
Light Armor Plating
Hardened Medium Armor Plating
Improved Light Armor Plating
Gauss Rifle
Hypervelocity Gauss Rifle
Heavy Machine Gun
[Rating: 53]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Improved Sensor Array
Storage Large Storage Unit
Processor Targeting Computer
Protection Power Shielding
Weapon Plasma Cannon
Energy Gun Small Laser
Energy Cannon Plasma Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Advanced Assault Cannon
Build | -11 -10 -10 -9 -9 -8 -7 -7 -7
------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Slots Evolved 6 | . . . 2 . 2 2 . .
Power . | . . . . . . . . .
Propulsion 3 | . . . 1 . 1 1 . .
Utility 2 | . . . 1 . . 1 . .
Weapon 1 | . . . . . 1 . . .
Parts Attached 112 | 6 7 3 16 5 24 30 7 14
Power 8 | 1 1 . 1 . 2 2 1 .
Engine 3 | 1 1 . 1 . . . . .
Core 5 | . . . . . 2 2 1 .
Reactor . | . . . . . . . . .
Propulsion 45 | 2 2 2 5 4 9 15 . 6
Treads 35 | 2 2 2 5 1 9 10 . 4
Leg 10 | . . . . 3 . 5 . 2
Wheel . | . . . . . . . . .
Hover . | . . . . . . . . .
Flight . | . . . . . . . . .
Utility 32 | 1 3 . 3 1 4 10 5 5
Device 4 | . . . . . . 1 3 .
Storage 4 | 1 2 . . . . 1 . .
Processor 6 | . . . . . 1 5 . .
Hackware . | . . . . . . . . .
Protection 18 | . 1 . 3 1 3 3 2 5
Artifact . | . . . . . . . . .
Weapon 27 | 2 1 1 7 . 9 3 1 3
Energy Gun 3 | 1 . . 1 . . . 1 .
Energy Cannon 11 | . . . 5 . 4 2 . .
Ballistic Gun 10 | 1 1 1 1 . 3 . . 3
Ballistic Cannon 3 | . . . . . 2 1 . .
Launcher . | . . . . . . . . .
Special Weapon . | . . . . . . . . .
Impact Weapon . | . . . . . . . . .
Slashing Weapon . | . . . . . . . . .
Piercing Weapon . | . . . . . . . . .
Special Melee Weapon . | . . . . . . . . .
Unidentified Prototypes . | . . . . . . . . .
Parts Lost 38 | . 2 1 4 1 7 6 1 16
Power 4 | . . . 1 . 1 . 1 1
Propulsion 15 | . 1 1 1 . 4 2 . 6
Utility 10 | . . . . 1 1 2 . 6
Weapon 9 | . 1 . 2 . 1 2 . 3
Highest Loss Streak 16 | . 1 1 2 1 7 3 1 16
To Critical Strikes . | . . . . . . . . .
Average Slot Usage (%) 98 | . 99 96 99 97 98 99 99 72
Engine 7 | . 14 14 10 11 3 . . .
Core 3 | . . . . . 4 7 6 2
Treads 31 | . 27 28 32 26 22 34 38 27
Leg 2 | . . . . 3 12 3 . .
Device 1 | . . . . . . 2 7 4
Storage 10 | . 14 14 11 11 9 7 7 7
Processor 6 | . . . . . 7 15 14 7
Protection 10 | . 13 14 22 22 10 4 . 5
Energy Gun 1 | . 6 . 1 . . . . 5
Energy Cannon 7 | . . . 9 11 12 9 15 8
Ballistic Gun 11 | . 21 24 10 11 6 8 . 2
Ballistic Cannon 2 | . . . . . 7 4 6 .
Peak Build Rating 53 | 6 8 9 14 13 22 50 53 53
Average Rating 23 | 4 7 8 12 12 20 37 50 37
On Entrance 19 | . 6 8 9 13 13 22 50 53
Naked Turns . | . . . . . . . . .
Heaviest Build 75 | 12 28 30 37 34 45 68 68 75
Greatest Support 140 | 40 40 40 60 40 80 140 132 132
Greatest Overweight (x) 11 | . . . . 11 2 . . 1
Average Overweight (x) . | . . . . . . . . .
Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20
Average Capacity 15 | 7 13 15 15 15 15 17 20 20
Most Carried 20 | 5 15 15 15 15 15 20 20 20
Average Carried 14 | 2 11 13 13 12 14 15 19 17
Final Capacity 20 | 8 15 15 15 15 15 20 20 20
Final Carried 20 | 3 14 15 11 14 15 20 20 9
Class Distribution
--------------------
33% | Mutant
22% | Skirmisher
19% | Scavenger-Mutant
17% | Scavenger-Gunner
4% | Gunner
Dominant Class
----------------
Mutant | -10/Materials
Scavenger-Mutant | -10/Mines
Scavenger-Mutant | -9/Materials
Mutant | -9/Mines
Scavenger-Gunner | -8/Materials
Scavenger-Gunner | -7/Factory
Skirmisher | -7/Lower Caves
Tank | -7/Lower Caves
Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7
----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Matter Collected 2442 | 231 195 61 408 22 804 597 124 .
Remotely . | . . . . . . . . .
Salvage Created 4064 | . 669 103 1035 121 947 882 143 164
Parts 232 | . 48 4 54 9 54 46 9 8
Haulers Intercepted 13 | . 2 . 5 . 4 2 . .
Recyclers Shooed 4 | . 2 . . . 2 . . .
Parts Field Recycled . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Parts Self-Destructed 21 | . . . . . . . 11 10
Prevented 1 | . . . . . . . . 1
Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7
------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Combat Hostiles Destroyed 86 | . 17 2 18 3 20 17 5 4
Melee 1 | . . . . . . . . 1
Guns 44 | . 17 2 6 2 8 8 . 1
Cannons 40 | . . . 12 1 12 9 5 1
Classes Destroyed 14 | . 6 1 2 . 3 2 . .
Worker 3 | . . 1 . . 2 . . .
Tunneler 1 | . . . . . . 1 . .
Hauler 13 | . 2 . 5 . 4 2 . .
Recycler 2 | . . . . . 1 1 . .
Mechanic 1 | . 1 . . . . . . .
Operator 4 | . 2 . . . 1 1 . .
Watcher 7 | . 3 . 3 . 1 . . .
Swarmer 32 | . 8 . 5 . 7 7 3 2
Grunt 34 | . 9 2 8 3 7 3 2 .
Brawler 3 | . . . . . 2 . . 1
Duelist 3 | . . . 1 . . 1 . 1
Sentry 9 | . . . 4 . 2 3 . .
Hunter 4 | . . . . . 2 2 . .
Programmer 1 | . . . . . . 1 . .
Best Kill Streak 8 | . 3 1 4 3 8 5 3 2
Combat Bots Only 6 | . 3 1 4 3 6 4 3 2
Max Kills in Single Turn 2 | . 2 1 1 1 2 2 2 1
Gunslinging 1 | . 1 . . . . . . .
Exploded . | . . . . . . . . .
Melee 1 | . . . . . . . . 1
Uniques/NPCs Destroyed . | . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7
-------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Hostile Shots Fired 704 | . 100 20 98 5 135 149 12 185
Missed 169 | . 18 6 22 3 26 53 2 39
Damage Taken 8962 | . 808 229 1189 33 1752 1522 149 3280
Core 1570 | . 181 52 152 . 476 211 13 485
Absorbed by Shields . | . . . . . . . . .
Redirected to Shielding 151 | . 24 4 19 . . . . 104
Core Remaining (%) 45 | 100 . 6 . 62 13 . . .
Volleys Fired 308 | . 82 14 102 4 55 39 6 6
Largest 3 | . 2 2 2 2 3 3 3 3
Hottest 245 | . 60 43 136 91 204 208 208 245
Shots Fired 651 | . 159 22 164 8 156 111 18 13
Gun 383 | . 159 22 86 4 51 54 . 7
Cannon 268 | . . . 78 4 105 57 18 6
Launcher . | . . . . . . . . .
Special . | . . . . . . . . .
Kinetic 391 | . 103 22 77 4 101 74 6 4
Thermal 246 | . 56 . 73 4 55 37 12 9
Explosive . | . . . . . . . . .
Electromagnetic 14 | . . . 14 . . . . .
Robot Hit Streak 25 | . 13 4 12 4 14 25 6 3
Robot Miss Streak 6 | . 3 2 3 1 6 3 1 3
Penetration Max 2 | . . . . . . . . 2
Secondary Targets 5 | . 2 . . . 1 2 . .
Max Gunslinging Chain 1 | . 1 . . . 1 1 . .
Shots Hit Robots 413 | . 96 14 111 5 92 77 12 6
Core Hits 194 | . 48 7 34 4 56 33 6 6
Critical Kills 2 | . . . 1 . . . . 1
Critical Parts Destroyed 2 | . 1 . 1 . . . . .
Critical Strikes 7 | . 1 . 3 . . 1 . 2
Burn 2 | . . . 1 . . . . 1
Destroy 4 | . 1 . 2 . . . . 1
Blast 1 | . . . . . . 1 . .
Melee Attacks . | . . . . . . . . .
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Sneak Attacks . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Follow-up Attacks . | . . . . . . . . .
Damage Inflicted 7637 | . 901 145 2135 95 2157 1615 352 237
Guns 3279 | . 887 145 888 52 471 724 . 112
Cannons 4120 | . . . 1203 43 1511 891 352 120
Explosions 206 | . . . 31 . 175 . . .
Melee . | . . . . . . . . .
Ramming 32 | . 14 . 13 . . . . 5
Kinetic 3939 | . 484 145 792 52 1268 990 138 70
Thermal 3311 | . 403 . 1089 43 775 625 214 162
Explosive . | . . . . . . . . .
Electromagnetic 355 | . . . 241 . 114 . . .
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Highest Corruption 7 | . . . . . 1 . . 7
Average Corruption 1 | . . . . . 1 . . 5
Corruption Purged . | . . . . . . . . .
Corruption Blocked . | . . . . . . . . .
Effects 11 | . . . . . 11 . . .
Message Errors 4 | . . . . . 4 . . .
Matter Fused 2 | . . . . . 2 . . .
Data Loss (major) 1 | . . . . . 1 . . .
Misfires 2 | . . . . . 2 . . .
Weapon Failures 2 | . . . . . 2 . . .
Overload Shots . | . . . . . . . . .
Overflow Damage 100 | . . . 16 . 11 61 12 .
Projectiles 100 | . . . 16 . 11 61 12 .
Explosions . | . . . . . . . . .
Melee . | . . . . . . . . .
Knockbacks 21 | . . . . . 19 1 1 .
Impact . | . . . . . . . . .
Kinetic 19 | . . . . . 17 1 1 .
Secondary 2 | . . . . . 2 . . .
Self-Inflicted Damage 117 | . . . 48 . 69 . . .
Shots 3 | . . . 1 . 2 . . .
Rammed 4 | . 1 . 3 . . . . .
Targets Rammed 7 | . 2 . 3 . . . . 2
Kicked 1 | . . . . . . . . 1
Crushed 2 | . 1 . . . . . . 1
Highest Temperature 800 | . 85 11 410 170 800 586 380 555
Average Temperature 138 | . 26 5 119 84 197 150 186 277
Received Heat Transfer 1479 | . 261 132 318 36 243 183 9 297
Effects 62 | . . . 6 . 41 10 2 3
Shutdowns 5 | . . . 1 . 2 2 . .
Energy Bleed 4 | . . . . . 4 . . .
Interference 18 | . . . 3 . 9 2 2 2
Matter Decay 4 | . . . . . 4 . . .
Short Circuit 5 | . . . 1 . 2 2 . .
Damage (minor) 8 | . . . 1 . 5 2 . .
Damage (major) 11 | . . . . . 10 1 . .
Damage (core) 7 | . . . . . 5 1 . 1
Siege Activations . | . . . . . . . . .
Robots Corrupted . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Parts Fried 3 | . . . 3 . . . . .
Impact Corruptions . | . . . . . . . . .
Robots Melted 1 | . . . . . . . . 1
Combat Hostiles 1 | . . . . . . . . 1
Parts Melted 6 | . . . 4 . 1 1 . .
Heat Transferred 6293 | . 900 . 2011 74 1308 1200 400 400
Parts Sabotaged . | . . . . . . . . .
Parts Stolen . | . . . . . . . . .
Parts Stripped . | . . . . . . . . .
Power Chain Reactions 1 | . . . 1 . . . . .
Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7
------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Peak Influence 453 | . 234 165 240 112 397 453 . .
Initial 180 | . . 34 . 52 43 180 . .
Average 162 | . 130 48 132 65 189 299 . .
Maximum Alert Level 2 | . 1 . 1 . 1 2 . .
Low Security (%) 67 | 100 80 100 81 100 46 26 . .
Level 1 29 | . 19 . 18 . 53 58 . .
Level 2 3 | . . . . . . 14 . .
Level 3 . | . . . . . . . . .
Level 4 . | . . . . . . . . .
Level 5 . | . . . . . . . . .
High Security . | . . . . . . . . .
Max Security . | . . . . . . . . .
Squads Dispatched 15 | . 4 . . . 4 6 . 1
Investigation 7 | . 2 . . . 1 4 . .
Extermination 1 | . . . . . . 1 . .
Reinforcement 4 | . 2 . . . 2 . . .
Assault 2 | . . . . . . 1 . 1
Garrison 1 | . . . . . 1 . . .
Intercept . | . . . . . . . . .
Searches Triggered . | . . . . . . . . .
Construction Impeded 1 | . . . . . 1 . . .
Haulers Reinforced . | . . . . . . . . .
Active Scanning Responses . | . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7
--------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Distress Signals 3 | . . . 2 . 1 . . .
Communications Jammed . | . . . . . . . . .
Distress Signals . | . . . . . . . . .
Times Spotted 143 | . 32 4 32 3 27 23 5 17
Peak Tracking Total 14 | . 5 2 5 3 5 4 3 14
Tactical Retreats 6 | . 2 . 1 . 2 1 . .
Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7
------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Traps Triggered 7 | . 1 . . . 2 4 . .
Indirectly 1 | . . . . . 1 . . .
Trap Hack Attempts . | . . . . . . . . .
Triggered . | . . . . . . . . .
Disarmed . | . . . . . . . . .
Reprogrammed . | . . . . . . . . .
Reused . | . . . . . . . . .
Traps Extracted . | . . . . . . . . .
Installed . | . . . . . . . . .
Triggered 4 | . . 1 . . . 2 . 1
Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7
---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Machines Disabled 10 | . . 2 1 . 5 2 . .
Max in Single Turn 2 | . . . 1 . 2 1 . .
Garrison Access 4 | . . . . . 1 3 . .
Machines Repaired . | . . . . . . . . .
Machines Dismantled . | . . . . . . . . .
Machines Sabotaged . | . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7
--------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Machines Accessed 26 | . 7 . 5 . 4 9 1 .
Terminals 19 | . 6 . 3 . 3 7 . .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units 2 | . 1 . 1 . . . . .
Scanalyzers 1 | . . . 1 . . . . .
Garrison Access 3 | . . . . . 1 2 . .
Total Hacks 67 | . 19 . 12 . 13 22 1 .
Successful 27 | . 7 . 7 . 6 6 1 .
Failed 40 | . 12 . 5 . 7 16 . .
Catastrophic 7 | . 2 . . . 3 2 . .
Database Lockouts . | . . . . . . . . .
Manual 54 | . 17 . 8 . 11 18 . .
Terminals 54 | . 18 . 8 . 11 17 . .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units 3 | . 1 . 2 . . . . .
Scanalyzers 2 | . . . 2 . . . . .
Garrison Access 7 | . . . . . 2 5 . .
Terminal Hacks 8 | . 2 . 1 . 3 1 1 .
Robot Analysis 3 | . 2 . . . 1 . . .
Open Door 1 | . . . . . . . 1 .
Branch Access Points 2 | . . . . . 1 1 . .
Scanalyzer Index 1 | . . . 1 . . . . .
Alert Level 1 | . . . . . 1 . . .
Fabricator Hacks . | . . . . . . . . .
Repair Station Hacks . | . . . . . . . . .
Recycling Unit Hacks 2 | . 1 . 1 . . . . .
Report Inventory 1 | . 1 . . . . . . .
Retrieve Components 1 | . . . 1 . . . . .
Scanalyzer 2 | . . . 2 . . . . .
Insert Component 2 | . . . 2 . . . . .
Garrison Access Hacks 2 | . . . . . 1 1 . .
Seal Access 2 | . . . . . 1 1 . .
Unauthorized Hacks 13 | . 4 . 3 . 2 4 . .
Terminals 12 | . 4 . 3 . 2 3 . .
Botnet 12 | . 4 . 3 . 2 3 . .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access 1 | . . . . . . 1 . .
Jam 1 | . . . . . . 1 . .
Data Cores Recovered 1 | . . . . . 1 . . .
Used 1 | . . . . . 1 . . .
Hacking Detections 20 | . 6 . 2 . 4 8 . .
Full Trace Events 5 | . 2 . . . 1 2 . .
Feedback Events . | . . . . . . . . .
Feedback Blocked . | . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . .
Robots Built . | . . . . . . . . .
Authchips . | . . . . . . . . .
Time . | . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . .
Parts Built . | . . . . . . . . .
Authchips . | . . . . . . . . .
Time . | . . . . . . . . .
Total Part Build Rating . | . . . . . . . . .
Parts Repaired . | . . . . . . . . .
Time . | . . . . . . . . .
Parts Recycled . | . . . . . . . . .
Recycled Matter . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Retrieved Components 10 | . . . 10 . . . . .
Parts Scanalyzed . | . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . .
Parts Damaged . | . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7
------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low
Used RIF Installer . | . . . . . . . . .
Robots Hacked . | . . . . . . . . .
Non-combat . | . . . . . . . . .
Combat . | . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . .
Relay Couplers Released 4 | . . . . . . 4 . .
Machine Destruction 4 | . . . . . . 4 . .
Fabnet Peak Effective % . | . . . . . . . . .
Robots Rewired . | . . . . . . . . .
Allies Hacked . | . . . . . . . . .
Hacks Repelled . | . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7
-------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Total Allies 2 | . . 2 . . . . . .
Largest Group 2 | . . 2 1 . . . . .
Highest-Rated Group 46 | . . 46 15 . . . . .
Highest-Rated Ally 31 | . . 31 15 . . . . .
Total Orders . | . . . . . . . . .
Ally Attacks 10 | . . 10 . . . . . .
Total Damage 368 | . . 368 . . . . . .
Kills 4 | . . 4 . . . . . .
Allies Corrupted . | . . . . . . . . .
Allies Melted . | . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7
------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Robot Analysis Total 3 | . 2 . . . 1 . . .
Derelict Logs Recovered 4 | . . 3 . . . . 1 .
Drone Launches . | . . . . . . . . .
Drone Recoveries . | . . . . . . . . .
Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7
------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Turns Passed 10438 | 80 2112 1350 1606 320 1066 2089 1693 122
Spaces Moved 5641 | 57 1135 789 772 176 463 1192 1019 38
Core 24 | 22 . . . 2 . . . .
Treads 5313 | 35 1135 789 772 153 267 1105 1019 38
Legs 304 | . . . . 21 196 87 . .
Wheels . | . . . . . . . . .
Hover . | . . . . . . . . .
Flight . | . . . . . . . . .
Fastest Speed 50 | 50 160 160 160 160 160 120 162 160
Average Speed 161 | 117 160 160 160 169 177 157 162 190
Slowest Speed 600 | 160 160 160 160 600 320 162 162 245
Overloaded Moves . | . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . .
Robots Hopped . | . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . .
Exploration Rate (%) 49 | 4 88 95 41 33 44 35 95 7
Regions Visited 8
Branch Regions 4
Pre-discovered Areas 2 | . . 2 . . . . . .
Known Exits Taken 3 | . . . 1 . . 1 1 .
Unknown Exits Taken 5 | 1 1 1 . 1 1 . . .
Scrap Searched 3 | . . 1 . . . . 2 .
Spaces Dug . | . . . . . . . . .
Terrain Destroyed 39 | . . . 2 . 29 5 1 2
Melee . | . . . . . . . . .
Projectile 14 | . . . . . 6 5 1 2
AOE 25 | . . . 2 . 23 . . .
Terrain Rammed . | . . . . . . . . .
Walls Destroyed . | . . . . . . . . .
Machines Disabled . | . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7
--------- Run | Yrd Mat Min Mat Min Mat Fac Low Low
Total 6469 | 69 1293 862 988 192 606 1336 1047 76
Wait 217 | . 48 41 67 . 19 18 9 15
Move 5633 | 56 1134 788 771 175 462 1191 1018 38
Hop . | . . . . . . . . .
Pick Up 105 | 7 16 9 13 4 23 30 3 .
Fast Attach 20 | 2 . . 3 2 2 9 2 .
Attach 59 | 4 3 2 7 3 13 14 1 12
Detach 5 | . . . . 2 2 . . 1
Swap 33 | . 4 1 6 . 9 7 4 2
Drop 82 | . 4 7 16 2 21 28 4 .
Fire 308 | . 82 14 102 4 55 39 6 6
Melee . | . . . . . . . . .
Ram . | . . . . . . . . .
Kick 1 | . . . . . . . . 1
Crush 6 | . 2 . 3 . . . . 1
Escape Stasis . | . . . . . . . . .
Rewire . | . . . . . . . . .
Trap . | . . . . . . . . .
Miscellaneous . | . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio])
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
History
---------
Turn | Location | Event
7 | -11/Scrapyard | Discovered new exit (range 14)
81 | -11/Scrapyard | Entered Materials
177 | -10/Materials | Discovered new exit (range 15)
306 | -10/Materials | Build established: Mutant
799 | -10/Materials | Discovered new exit (range 14)
1014 | -10/Materials | Discovered new exit (range 4)
1123 | -10/Materials | Discovered new exit (range 13)
1583 | -10/Materials | Core integrity fell below 50%
2055 | -10/Materials | Discovered new exit (range 11)
2193 | -10/Materials | Entered Mines
2225 | -10/Mines | Discovered new exit (range 3)
2388 | -10/Mines | Discovered new exit (range 7)
2402 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost
2717 | -10/Mines | Build established: Scavenger-Mutant
2726 | -10/Mines | Core integrity fell below 20%
2809 | -10/Mines | Learned location of Zion (-7)
3543 | -10/Mines | Entered Materials
3543 | -9/Materials | Accompanied by 1 ally
3543 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
3544 | -9/Materials | Identified exit to Mines
4580 | -9/Materials | Discovered new exit (range 12)
4727 | -9/Materials | Build established: Mutant
5149 | -9/Materials | Entered Mines
5220 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
5294 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place
5410 | -9/Mines | Discovered new exit (range 4)
5450 | -9/Mines | Deemed a non-threat by the Exiles lab entrance
5450 | -9/Mines | Discovered new exit (range 5)
5469 | -9/Mines | Entered Materials
5469 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1
5909 | -8/Materials | Garrison activated, responded to threat
5959 | -8/Materials | Core integrity fell below 50%
5988 | -8/Materials | Core integrity fell below 20%
6006 | -8/Materials | Lost 7 parts (1p4n1u1w)
6363 | -8/Materials | Build established: Scavenger-Gunner
6515 | -8/Materials | Identified exit to Storage
6530 | -8/Materials | Discovered new exit (range 4)
6535 | -8/Materials | Entered Factory
6535 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1
7235 | -7/Factory | Lost 3 parts (1u2w)
7830 | -7/Factory | Discovered new exit (range 9)
7922 | -7/Factory | Build established: Gunner
7926 | -7/Factory | Identified exit to Factory
8237 | -7/Factory | Build established: Skirmisher
8317 | -7/Factory | Discovered exit to Factory (range 15)
8522 | -7/Factory | Identified exit to Lower Caves
8624 | -7/Factory | Entered Lower Caves
9355 | -7/Lower Caves | Learned Factory stockpile data
9839 | -7/Lower Caves | Discovered new exit (range 10)
9852 | -7/Lower Caves | Identified exit to Lower Caves
10317 | -7/Lower Caves | Entered another Lower Caves area
10345 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
10353 | -7/Lower Caves | Core integrity fell below 50%
10431 | -7/Lower Caves | Core integrity fell below 20%
10439 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser
Last Messages
---------------
10426_ Hvy. Machine Gun severed.
10426_ HV Slug penetrates L-41 Fighter.
10426_ HV Slug penetrates B-48 Gladiator.
10426_ HV Slug penetrates Y-64 Sentinel.
10428_ Adv. Treads destroyed.
10428_ Imp. Light Armor Plating destroyed.
10428_ Med. Treads severed.
10428_ HV Slug penetrates Wall.
10429_ Carbon-fiber Leg fries itself beyond
repair.
10430_ Hyp. Gauss Rifle severed.
10433_ Imp. Signal Interpreter destroyed.
10433_ System corrupted by crushing effect (+4).
10435_ Kicked L-41 Fighter out of the way.
10436_ Imp. Carbon-fiber Leg destroyed.
10436_ System corrupted by crushing effect (+3).
10436_ Knocked back.
10439_ Crushed L-41 Fighter.
10439_ L-41 Fighter destroyed.
[Achievement: Achiever]
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 34
Energy Generation 14
Energy Capacity 250
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 15
Terrain Scan Density 10
Armor Coverage 300
Power Shielding 33
Evasion (%) 55
Targeting Accuracy 11
Recoil Reduction 5
Particle Charging 20
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Achiever
Close Call
Please Form A Line
Troublemaker
Challenges
------------
None
Game
------
Seed SniperNullPerforator
Manual? 0
Play Time 01:15:25
Cumulative 16.7 hours
Start 2025.01.19 @ 01:23:24
End 2025.01.20 @ 15:40:32
Sessions 3
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 22
Rogue 22
Adventurer 0
Explorer 0
Win Type -
Total 2
Types 2/0/0/0/0/0/0/0/0
Lore% 16
Gallery% 18
Achievement% 25
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 2
Font 32/SmallcapsGlow
Map View 50x35
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: f528cc94-179f-44a4-b0a2-48bf948d4039