Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.14 @ 15:20:51 Player: Locus Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (188) 940 Value Destroyed (6438) 6438 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 12663 Bonus ------- High Alert Combat Kills 345 Cogmind --------- Core Integrity 0/1150 Matter 199/300 Energy 3/100 System Corruption 24% Temperature Cool (0) Movement Hovering (46) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Antigrav System Improved Linear Gravjet > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Matter Pod (150) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Powered Armor Advanced Shield Generator > --- WEAPON ----------- Wave Gun Cooled Plasma Cannon KE Penetrator > --- INVENTORY -------- Micro Fission Core Advanced Cooling System Large Matter Pod Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator KE Penetrator Missile Launcher [Rating: 89] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 10 | . . 1 2 . 2 1 2 2 Weapon 1 | . . 1 . . . . . . Parts Attached 175 | 6 14 12 26 24 21 16 29 27 Power 14 | 1 2 2 . 1 1 2 3 2 Engine 8 | 1 2 2 . 1 1 1 . . Core 5 | . . . . . . 1 3 1 Reactor 1 | . . . . . . . . 1 Propulsion 24 | 2 3 2 7 2 3 1 . 4 Treads 10 | . . 2 3 2 1 . . 2 Leg . | . . . . . . . . . Wheel 12 | 2 3 . 4 . 2 1 . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 75 | 1 4 1 10 12 8 10 17 12 Device 39 | . 2 1 4 6 4 6 8 8 Storage 4 | 1 1 . . . 1 1 . . Processor 7 | . 1 . 1 . 1 1 3 . Hackware . | . . . . . . . . . Protection 25 | . . . 5 6 2 2 6 4 Artifact . | . . . . . . . . . Weapon 62 | 2 5 7 9 9 9 3 9 9 Energy Gun 14 | 1 . 1 2 . 2 2 4 2 Energy Cannon 7 | . . 2 1 1 . 1 1 1 Ballistic Gun 19 | 1 2 3 3 4 1 . 1 4 Ballistic Cannon 10 | . 3 . 2 1 2 . 2 . Launcher 12 | . . 1 1 3 4 . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . 2 . 3 2 1 5 . Parts Lost 50 | . 3 2 6 5 2 1 2 29 Power 3 | . 1 . . . . . . 2 Propulsion 10 | . 1 2 2 2 . . . 3 Utility 24 | . 1 . 2 2 2 . 2 15 Weapon 13 | . . . 2 1 . 1 . 9 Highest Loss Streak 19 | . 3 1 5 3 1 1 1 19 Average Slot Usage (%) 93 | . 97 99 90 96 99 97 93 76 Engine 7 | . 14 11 9 9 7 10 4 . Core 2 | . . . . . . 1 6 7 Treads 6 | . . 5 10 15 10 . . 2 Wheel 7 | . 27 16 6 . 4 10 5 2 Device 11 | . 5 10 3 5 12 18 19 15 Storage 7 | . 14 11 9 9 7 6 5 4 Processor 16 | . 6 11 15 18 23 20 17 12 Protection 9 | . . . 10 11 8 7 14 14 Energy Gun 3 | . 1 1 5 . . 11 8 3 Energy Cannon 3 | . . 10 5 5 . 3 5 3 Ballistic Gun 9 | . 14 14 8 16 14 1 . 4 Ballistic Cannon 3 | . 12 5 5 3 1 2 2 . Launcher 1 | . . . . 2 5 . . . Naked Turns 17 | . . . . . . . . 17 Heaviest Build 121 | 12 26 37 52 51 48 61 100 121 Greatest Support 50 | 26 32 46 46 43 40 32 28 50 Greatest Overweight (x) 12 | 1 . 3 3 2 2 2 3 12 Average Overweight (x) 1 | . . . . 1 1 1 2 2 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 9 Most Carried 10 | 4 9 10 10 10 10 10 10 10 Average Carried 8 | 1 6 9 9 9 9 9 9 6 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 3 9 10 10 10 10 10 10 1 Class Distribution -------------------- 27% | Tank 22% | Mutant 21% | Gunner 13% | Scavenger-Gunner 6% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Tank | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -6/Factory Tank | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 4818 | 260 495 217 843 853 930 246 537 437 Remotely . | . . . . . . . . . Salvage Created 7783 | . 566 263 1033 1616 1637 246 1583 839 Parts 416 | . 39 22 67 89 96 14 48 41 Haulers Intercepted 9 | . . 1 2 2 2 . 2 . Recyclers Shooed 13 | . 1 2 . 2 5 . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 128 | . 13 9 23 26 22 4 17 14 Melee 1 | . . . . . . . . 1 Guns 50 | . 2 7 5 11 9 4 6 6 Cannons 52 | . 11 . 13 14 . . 11 3 AOE 22 | . . 2 5 1 12 . . 2 Classes Destroyed 15 | . 6 3 3 1 2 . . . Worker 11 | . 2 . . 1 5 . 2 1 Builder 16 | . . . 2 1 6 1 1 5 Tunneler 3 | . 1 . 1 . 1 . . . Hauler 9 | . . 1 2 2 2 . 2 . Recycler 11 | . 1 . 2 2 4 . 2 . Mechanic 1 | . . . . 1 . . . . Operator 2 | . 1 1 . . . . . . Watcher 7 | . 3 . . 1 2 . 1 . Swarmer 18 | . . 7 4 . 7 . . . Grunt 63 | . 13 . 13 14 10 . 7 6 Brawler 4 | . . . 2 . 1 . 1 . Duelist 3 | . . . . . 1 . 1 1 Sentry 24 | . . 2 3 12 1 2 3 1 Hunter 6 | . . . 1 . . 1 1 3 Programmer 10 | . . . . . 2 1 4 3 Best Kill Streak 14 | . 6 7 10 9 14 2 5 7 Combat Bots Only 8 | . 3 7 8 6 6 1 4 4 Max Kills in Single Turn 4 | . 1 2 4 2 3 2 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 4 1 2 . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 11670 | . 705 413 1302 1220 1107 345 1135 5443 Core 1816 | . 73 69 208 61 168 11 59 1167 Absorbed by Shields 1216 | . . . . 51 12 . 49 1104 Core Remaining (%) 81 | 100 70 82 . 51 76 98 94 . Volleys Fired 444 | . 61 22 71 86 69 20 60 55 Largest 3 | . 2 3 3 3 3 3 3 3 Hottest 153 | . 60 111 153 116 97 124 136 150 Shots Fired 1105 | . 122 60 163 253 157 49 166 135 Gun 700 | . 62 43 85 181 110 29 89 101 Cannon 347 | . 60 14 72 66 14 20 77 24 Launcher 58 | . . 3 6 6 33 . . 10 Special . | . . . . . . . . . Kinetic 699 | . 121 44 105 209 124 12 17 67 Thermal 328 | . . . 52 38 . 32 149 57 Explosive 22 | . . 3 6 2 1 . . 10 Electromagnetic 56 | . 1 13 . 4 32 5 . 1 Robot Hit Streak 42 | . 19 7 15 17 20 26 42 14 Robot Miss Streak 7 | . 4 3 3 2 3 2 2 7 Penetration Max 1 | . . . . . 1 . 1 1 Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 761 | . 82 28 111 164 111 37 140 88 Core Hits 332 | . 31 16 53 53 61 11 54 53 Critical Hits 9 | . . . . 1 . . 5 3 Critical Kills 3 | . . . . 1 . . 1 1 Critical Parts Destroyed 6 | . . . . . . . 4 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18380 | . 1106 525 2520 3310 3638 717 3748 2816 Guns 8707 | . 531 280 922 2019 1697 346 1480 1432 Cannons 6110 | . 575 89 987 1229 184 371 2258 417 Explosions 3499 | . . 156 611 62 1757 . . 913 Melee . | . . . . . . . . . Ramming 64 | . . . . . . . 10 54 Kinetic 8225 | . 1091 280 1181 2330 1881 101 522 839 Thermal 6538 | . . . 728 918 119 552 3216 1005 Explosive 1899 | . . 156 611 24 195 . . 913 Electromagnetic 1654 | . 15 89 . 38 1443 64 . 5 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . 1 4 . 3 23 Average Corruption 4 | . . . . 1 2 . 2 7 Corruption Purged . | . . . . . . . . . Effects 29 | . . . . 1 4 . 3 21 Message Errors 5 | . . . . . . . 2 3 Matter Fused 5 | . . . . . 2 . . 3 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 2 | . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . 2 Targeting Errors 8 | . . . . 1 . . . 7 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 437 | . 23 16 33 59 141 28 76 61 Projectiles 220 | . 23 . 8 59 2 28 76 24 Explosions 217 | . . 16 25 . 139 . . 37 Melee . | . . . . . . . . . Knockbacks 13 | . 4 . 4 . 1 . 3 1 Impact 1 | . . . . . . . . 1 Kinetic 12 | . 4 . 4 . 1 . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 206 | . . . 60 46 95 . 5 . Shots 8 | . . . 2 2 4 . . . Rammed 16 | . . . . . 2 . 1 13 Targets Rammed 17 | . . . . . 2 . 1 14 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 545 | . 65 318 545 327 255 312 134 350 Average Temperature 93 | . 24 117 114 96 83 170 33 124 Received Heat Transfer 2309 | . 366 117 603 499 259 54 156 255 Effects 11 | . . 1 7 2 . . . 1 Shutdowns 1 | . . . 1 . . . . . Energy Bleed 2 | . . . 1 1 . . . . Matter Decay 2 | . . . 1 . . . . 1 Damage (minor) 2 | . . 1 . 1 . . . . Damage (major) 3 | . . . 3 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 7 | . . . . . 5 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 17 | . . . . 2 1 1 10 3 Heat Transferred 10539 | . . . 1443 1400 100 894 5214 1488 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . . . . . 11 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 676 | . 234 217 560 676 593 337 145 320 Initial 273 | . . . 20 172 193 273 1 70 Average 208 | . 96 42 251 419 330 168 61 127 Maximum Alert Level 2 | . 1 1 2 2 2 1 . 1 Low Security (%) 59 | 100 95 96 38 2 43 64 100 73 Level 1 20 | . 4 3 33 34 20 35 . 26 Level 2 20 | . . . 28 62 36 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 5 2 7 5 5 1 3 4 Investigation 3 | . . 1 2 . . . . . Extermination 6 | . . . . . 1 1 2 2 Reinforcement 16 | . 5 1 1 2 4 . 1 2 Assault 1 | . . . 1 . . . . . Garrison 6 | . . . 3 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 5 | . . . . . 2 . 1 2 Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 10 | . 1 2 . 3 3 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 190 | . 31 12 35 38 26 5 18 25 Peak Tracking Total 8 | . 5 4 7 7 7 3 4 8 Tactical Retreats 10 | . 1 . 5 1 1 . . 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 8 | . . . 1 1 3 . 2 1 Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 14 | . 1 1 . 7 2 2 1 . Max in Single Turn 2 | . 1 1 . 2 1 1 1 . Garrison Access 3 | . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 40 | . 6 4 3 8 7 5 6 1 Terminals 23 | . 4 3 1 6 3 3 3 . Fabricators 2 | . . . . . 1 1 . . Repair Stations 2 | . . . . 1 . . 1 . Recycling Units 7 | . 2 1 . 1 2 . 1 . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access 4 | . . . 1 . . 1 1 1 Total Hacks 99 | . 12 10 7 27 17 12 13 1 Successful 56 | . 8 7 3 14 9 8 6 1 Failed 42 | . 4 3 4 12 8 4 7 . Catastrophic 6 | . 1 . 2 1 1 . 1 . Database Lockouts 1 | . . . . 1 . . . . Manual 16 | . 3 1 1 7 . 1 3 . Terminals 63 | . 9 9 3 19 7 10 6 . Fabricators 5 | . . . . . 4 1 . . Repair Stations 7 | . . . . 4 . . 3 . Recycling Units 13 | . 3 1 . 4 3 . 2 . Scanalyzers 5 | . . . 2 . 3 . . . Garrison Access 6 | . . . 2 . . 1 2 1 Terminal Hacks 34 | . 5 6 1 9 5 6 2 . Record 8 | . . 1 . 2 2 3 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . Alert Level 4 | . . . . 1 2 1 . . Unreport Threat 6 | . 1 1 . 2 . 1 1 . Locate Traps 6 | . 1 1 . 1 1 1 1 . Dispatch Records 1 | . 1 . . . . . . . Assault Status 1 | . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 2 | . . 2 . . . . . . Fabricator Hacks 2 | . . . . . 1 1 . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . . 1 . . Repair Station Hacks 6 | . . . . 4 . . 2 . Scan Component 3 | . . . . 2 . . 1 . Repair 3 | . . . . 2 . . 1 . Recycling Unit Hacks 8 | . 3 1 . 1 2 . 1 . Report Inventory 7 | . 2 1 . 1 2 . 1 . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 3 | . . . 2 . 1 . . . Insert Component 2 | . . . 1 . 1 . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 3 | . . . . . . 1 1 1 Seal Access 3 | . . . . . . 1 1 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 31 | . 6 3 3 6 5 4 4 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 1 | . . . . . . 1 . . Matter 212 | . . . . . . 212 . . Time 53 | . . . . . . 53 . . Total Part Build Rating 6 | . . . . . . 6 . . Parts Repaired 3 | . . . . 2 . . 1 . Time 190 | . . . . 120 . . 70 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 7780 | 75 809 501 812 1568 1002 836 1312 865 Spaces Moved 4283 | 68 614 364 357 618 494 610 698 460 Core 64 | 4 . . . . . . . 60 Treads 1246 | . . 52 216 618 301 . . 59 Legs . | . . . . . . . . . Wheels 2922 | 64 614 312 141 . 193 610 698 290 Hover 51 | . . . . . . . . 51 Flight . | . . . . . . . . . Fastest Speed 46 | 50 90 100 110 160 110 110 120 46 Average Speed 130 | 88 91 108 146 182 152 112 124 132 Slowest Speed 650 | 100 100 160 180 200 180 120 130 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 85 39 36 78 23 14 18 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . . 3 . . . . Terrain Destroyed 192 | . . 19 56 45 23 2 9 38 Melee . | . . . . . . . . . Projectile 50 | . . . 10 8 2 2 9 19 AOE 142 | . . 19 46 37 21 . . 19 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 5689 | 82 746 425 512 927 631 725 1040 601 Wait 555 | . 33 4 24 178 24 47 217 28 Move 4275 | 67 613 363 356 617 493 609 697 460 Hop . | . . . . . . . . . Pick Up 117 | 9 15 13 19 12 8 14 14 13 Fast Attach 32 | . 1 . 3 3 8 4 13 . Attach 59 | 6 4 4 8 4 3 2 6 22 Detach 1 | . . . . . . . . 1 Swap 85 | . 9 8 15 17 10 11 10 5 Drop 104 | . 10 11 16 10 14 18 22 3 Fire 444 | . 61 22 71 86 69 20 60 55 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush 16 | . . . . . 2 . . 14 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 14) 328 | -10/Materials | Discovered new exit (range 15) 462 | -10/Materials | Lost 3 parts (1p1n1u) 531 | -10/Materials | Identified exit to Mines 742 | -10/Materials | Discovered new exit (range 5) 745 | -10/Materials | Identified exit to Materials 776 | -10/Materials | Discovered exit to Materials (range 13) 885 | -10/Materials | Entered another Materials area 885 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1191 | -9/Materials | Identified exit to Mines 1245 | -9/Materials | Destroyed 7 combat bots 1352 | -9/Materials | Discovered new exit (range 15) 1385 | -9/Materials | Identified exit to Materials 1386 | -9/Materials | Entered another Materials area 1386 | -8/Materials | Evolved 2 slots: Utility x2 1738 | -8/Materials | Destroyed 8 combat bots 1870 | -8/Materials | Garrison activated, responded to threat 1945 | -8/Materials | Lost 5 parts (2n1u2w) 2172 | -8/Materials | Discovered new exit (range 4) 2181 | -8/Materials | Identified exit to Storage 2186 | -8/Materials | First assault squad dispatched 2198 | -8/Materials | Entered Storage 2412 | -8/Storage | Build established: Tank 2453 | -8/Storage | Garrison activated, responded to threat 2719 | -8/Storage | Lost 3 parts (1n2u) 2730 | -8/Storage | Central database locked down 3653 | -8/Storage | Repaired Enh. Autogun 3714 | -8/Storage | Repaired Enh. Autogun 3740 | -8/Storage | Discovered new exit (range 15) 3764 | -8/Storage | Identified exit to Factory 3766 | -8/Storage | Entered Factory 3766 | -7/Factory | Evolved 2 slots: Utility x2 4725 | -7/Factory | Discovered new exit (range 16) 4740 | -7/Factory | Identified exit to Factory 4768 | -7/Factory | Entered another Factory area 4768 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4847 | -6/Factory | Build established: Scavenger-Gunner 5402 | -6/Factory | Fabricated Adv. Cooling System (x1) 5460 | -6/Factory | Discovered new exit (range 8) 5484 | -6/Factory | Identified exit to Factory 5556 | -6/Factory | Build established: Gunner 5604 | -6/Factory | Entered another Factory area 5604 | -5/Factory | Evolved 2 slots: Utility x2 5876 | -5/Factory | Repaired Cld. Pulse Rifle 5991 | -5/Factory | Found Prototype Processor 5992 | -5/Factory | Identified Exp. Terrain Scan Processor 6042 | -5/Factory | Found Imp. Powered Armor 6562 | -5/Factory | Build established: Tank 6792 | -5/Factory | Found Prototype Launcher 6792 | -5/Factory | Identified Mni. Smartbomb Launcher 6858 | -5/Factory | Discovered new exit (range 14) 6914 | -5/Factory | Identified exit to Factory 6916 | -5/Factory | Entered another Factory area 6916 | -4/Factory | Evolved 2 slots: Utility x2 7451 | -4/Factory | Lost 3 parts (1n1u1w) 7546 | -4/Factory | Lost 3 parts (2u1w) 7597 | -4/Factory | Lost 4 parts (1u3w) 7662 | -4/Factory | System corruption reached 10% 7695 | -4/Factory | Core integrity fell below 50% 7716 | -4/Factory | Core integrity fell below 20% 7752 | -4/Factory | Lost 19 parts (2p2n11u4w) 7781 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07718_ U-05 Engineer lays Concrete. 07719_ K-01 Serf collects debris. 07719_ U-05 Engineer lays Concrete. 07720_ Penetrated by Slug. 07720_ Slug penetrates Wall. 07721_ K-01 Serf collects debris. 07721_ Imp. Signal Interpreter destroyed. 07721_ K-01 Serf collects debris. 07721_ U-05 Engineer lays Concrete. 07723_ U-05 Engineer builds a Wall. 07726_ Door malfunctions. 07728_ Triggered Segregator Trap. 07728_ Arcs of energy rise from the floor. 07728_ Imp. Targeting Computer blown off. 07734_ System corrupted: Matter fused (-7). 07744_ Acquired Imp. Antigrav System. 07750_ HAUD/=ABV M3NI7WRCYF 07763_ K-01 Serf cleans the Construction Platform. 07769_ Acquired Imp. Linear Gravjet. 07773_ System corrupted: Energy discharge (-15). 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Cooling System | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It's Just You Significant Disruption Challenges ------------ None Game ------ Seed BehemothHardlightNanovents Manual? 0 Play Time 03:02:46 Cumulative 11.7 hours Start 2021.02.14 @ 00:31:20 End 2021.02.14 @ 15:20:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8a18dff-12e6-4b40-a294-06fb562e26a1