Cogmind - Beta 14 --- EXPLORER MODE // 2025.04.14 @ 19:02:41

Player: Chiefwannatoke

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (386)      386
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1776

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             377/400
Matter                     292/300
Energy                     265/265
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
           Targeting Computer
     Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Particle Cannon
>          --- INVENTORY (10) ---
  Improved Ion Engine
     Light Treads
  Improved Treads
           Cryofiber Web
  Improved Heat Sink
           Signal Interpreter
           Utility Shielding
           Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
               Targeting Computer
         Light Armor Plating
>              --- WEAPON -----------
         Heavy Particle Cannon
         Heavy Assault Rifle
>              --- INVENTORY --------
      Improved Ion Engine
         Light Treads
      Improved Treads
               Cryofiber Web
      Improved Heat Sink
               Signal Interpreter
               Utility Shielding
               Assault Rifle
         Heavy Assault Rifle
               Rocket Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              3    | .   1   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | 8   1   4   7   .   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 3   1   1   2   .   
    Device                 1    | .   .   1   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | 1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | 1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   .   2   2   .   
    Energy Gun             2    | .   .   1   1   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | 2   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 2    | .   .   .   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 96  99  
  Engine                   11   | .   12  12  10  10  
  Leg                      25   | .   25  25  26  30  
  Device                   8    | .   .   8   10  9   
  Storage                  11   | .   12  12  10  10  
  Processor                15   | .   25  15  10  10  
  Protection               2    | .   .   .   10  10  
  Energy Gun               8    | .   .   11  5   .   
  Energy Cannon            1    | .   .   .   3   10  
  Ballistic Gun            13   | .   25  12  10  10  
Peak Build Rating          24   | 7   8   20  24  24  
  Average Rating           17   | 6   8   17  22  23  
  On Entrance              11   | .   7   8   20  24  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 16  16  24  30  30  
  Greatest Support         33   | 20  20  20  33  33  
  Greatest Overweight (x)  1    | 1   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  
  Average Capacity         9    | 7   10  10  10  10  
  Most Carried             10   | 7   7   10  10  10  
  Average Carried          9    | 3   6   9   9   10  
  Final Capacity           10   | 10  10  10  10  10  
  Final Carried            10   | 7   7   10  10  10  

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           580  | 252 33  105 100 90  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            588  | .   33  182 195 178 
  Parts                    24   | .   3   7   12  2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  20   | .   2   4   5   9   
  Guns                     19   | .   2   4   4   9   
  Cannons                  1    | .   .   .   1   .   
Classes Destroyed          5    | .   1   1   2   1   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  5    | .   2   .   2   1   
  Grunt                    6    | .   .   4   1   1   
  Sentry                   2    | .   .   .   2   .   
  Assembled                7    | .   .   .   .   7   
Best Kill Streak           6    | .   2   2   5   6   
  Combat Bots Only         6    | .   2   2   4   6   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        110  | .   5   18  30  57  
  Missed                   42   | .   4   6   9   23  
Damage Taken               606  | .   10  122 155 319 
  Core                     80   | .   7   50  9   14  
  Absorbed by Shields      .    | .   .   .   .   .   
  Ignored by Resistances   371  | .   8   73  95  195 
Core Remaining (%)         88   | 100 .   77  .   .   
Volleys Fired              71   | .   4   14  15  38  
  Largest                  2    | .   2   2   2   1   
  Hottest                  79   | .   40  79  79  75  
Shots Fired                92   | .   8   28  18  38  
  Gun                      85   | .   8   28  13  36  
  Cannon                   7    | .   .   .   5   2   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  70   | .   8   16  10  36  
  Thermal                  22   | .   .   12  8   2   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         16   | .   7   14  16  10  
  Robot Miss Streak        2    | .   .   1   1   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           79   | .   7   26  17  29  
  Core Hits                35   | .   3   8   8   16  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   .   1   .   
    Burn                   1    | .   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1200 | .   79  366 313 442 
  Guns                     1075 | .   79  366 188 442 
  Cannons                  125  | .   .   .   125 .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  885  | .   79  205 159 442 
  Thermal                  315  | .   .   161 154 .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            10   | .   .   .   10  .   
  Projectiles              10   | .   .   .   10  .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        243  | .   .   243 117 92  
  Average Temperature      72   | .   .   99  43  46  
  Received Heat Transfer   230  | .   .   93  93  44  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             3    | .   .   2   1   .   
  Heat Transferred         740  | .   .   407 333 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             202  | .   76  100 202 107 
  Initial                  55   | .   .   8   .   55  
  Average                  30   | .   24  20  63  65  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         97   | 100 100 100 81  100 
  Level 1                  2    | .   .   .   18  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   5   6   8   11  
  Peak Tracking Total      7    | .   3   2   7   4   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          3    | .   2   .   1   .   
  Terminals                3    | .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   5   .   3   .   
  Successful               5    | .   3   .   2   .   
  Failed                   3    | .   2   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                8    | .   5   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   
  Level Access Points      1    | .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
    Disrupt                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               2811 | 80   345  1723 383  280  
Spaces Moved               1556 | 54   265  828  241  168  
  Core                     8    | 8    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1548 | 46   265  828  241  168  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            158  | 115  120  187  137  120  
  Slowest Speed            190  | 120  120  190  190  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 5    53   99   33   45   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    
  Known Exits Taken        4    | 1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1810 | 68  285 973 276 208 
  Wait                     140  | .   15  117 6   2   
  Move                     1552 | 53  264 827 240 168 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 7   1   5   2   .   
  Fast Attach              11   | 7   .   2   2   .   
  Attach                   2    | .   1   .   1   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | 1   .   2   4   .   
  Drop                     12   | .   .   6   6   .   
  Fire                     71   | .   4   14  15  38  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Identified exit to Materials
   12 | -11/Scrapyard | Discovered exit to Materials (range 15)
   81 | -11/Scrapyard | Entered Materials
   81 | -10/Materials | Evolved 1 slot: Utility x1
  136 | -10/Materials | Identified exit to Mines
  136 | -10/Materials | Identified exit to Materials
  311 | -10/Materials | Build established: Hacker-Mutant
  426 | -10/Materials | Entered Mines
  449 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  621 | -10/Mines     | Discovered exit to Materials (range 5)
  628 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  792 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  794 | -10/Mines     | Identified exit to Exiles
  794 | -10/Mines     | Discovered exit to Exiles (range 5)
  861 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  865 | -10/Mines     | Found Prototype Device
  865 | -10/Mines     | Identified Exp. Sensor Array
 1121 | -10/Mines     | Learned location of Mines (-9)
 2128 | -10/Mines     | Discovered exit to Materials (range 5)
 2149 | -10/Mines     | Entered Materials
 2149 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2445 | -9/Materials  | Identified exit to Mines
 2445 | -9/Materials  | Identified exit to Storage
 2532 | -9/Materials  | Entered Mines
 2565 | -9/Mines      | Assembled infested the area
 2755 | -9/Mines      | Learned location of Storage (-9)
 2792 | -9/Mines      | Identified exit to Materials
 2792 | -9/Mines      | Discovered exit to Materials (range 8)
 2812 | -9/Mines      | Self-destructed

 Last Messages 
---------------
02751_ K-01 Serf collects debris.
02752_ R-06 Scavenger collects Lgt. Ion Engine.
02753_ K-01 Serf collects debris.
02755_ A derelict emerges from the shadows: "Are
  any of them following you? I'm here trying to
  lose some heat after our second raid on
  Storage failed. Whatever you do stay away from
  that place, they've tightened security
  following our previous successful raids."
World map updated: -9/Storage.
02757_ OL-XNU(g): "We scattered so the Unaware
  couldn't effectively use their advantage in
  numbers, and I suggest you do the same."
02757_ OL-XNU(g) slips back into the shadows.
02762_ K-01 Serf collects debris.
02792_ EXIT=FOUND: MATERIALS
02808_ G-34 Mercenary destroyed.
02809_ Exp. Sensor Array destroyed.
02812_ Hvy. Assault Rifle destroyed.
02812_ System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????  ??????????????????????????????????? |
|        ???????  ?????????????????????????????????? |
|        ?????????  ???????????????????????????????? |
|        ???????""?  ??????????????????????????????? |
|        ???????"""  <  #####??????????????????????? |
|        ?????# """        @#??????????????????????? |
|        ?????#  !%     ###b#??????????????????????? |
|        ??????###????#     #??????????????????????? |
|        ?????????????####  #??????????????????????? |
|        ????????????????#u #??????????????????????? |
|        ????????????????#  #??????????????????????? |
|        ????????????#####  #??????????????????????? |
|        ????????#####      #??????????????????????? |
|        ????????#      #####??????????????????????? |
|        ????????#      #????????????????????????#?? |
|        ????????#  #####??????????????????????? #?? |
|        ????????#  #??????????????????????????? #?? |
|        ?????####  ##????????????????????????## ### |
|        ????##  #   #####????????????????????     ? |
|        ????#        ##  #???????????????????    ?? |
|        ????##       ##   ##????????????????#  #??? |
|        ?????#       ##    ##?????????????##   #??? |
|        ?????##     ##?#    #?????#########    #??? |
|        ??????####  #???#   ##????#   ##       ##?? |
|        ?????????#  #???#    ##??##             #?? |
|        ?????????#  #???#     #?##              #?? |
|        ?????????#  #??##     ###   %           #?? |
|        ?????#####  ####     =          #       #?? |
|        ????##       %  %% %%=   """" %   #     #?? |
|        ???##    #           ### """" #  #     ##?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Targeting Accuracy         10
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictScatterLeg
  Manual?         0
Play Time         00:17:26
  Cumulative      121.9 hours
  Start           2025.04.14 @ 18:47:05
  End             2025.04.14 @ 19:02:41
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          102
  Rogue           35
  Adventurer      57
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          72
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a07a6602-67f4-43ca-bc17-5b1315ff548f