Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 20:06:37 Player: archydragon Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (918) 918 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2688 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 217/300 Energy 40/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Recoil Stabilizer Particle Gun Gauss Rifle Welding Torch Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Sensor Array Signal Interpreter Targeting Computer > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Seismic Detector Medium Laser Light Assault Rifle Mining Laser [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 50 | 5 6 3 36 Power 6 | 1 1 . 4 Engine 6 | 1 1 . 4 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 1 6 Treads 3 | 2 . 1 . Leg 1 | . . . 1 Wheel 5 | . . . 5 Hover . | . . . . Flight . | . . . . Utility 12 | 1 2 2 7 Device 7 | . 1 1 5 Storage 1 | 1 . . . Processor 4 | . 1 1 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 23 | 1 3 . 19 Energy Gun 7 | . 1 . 6 Energy Cannon 2 | . . . 2 Ballistic Gun 10 | 1 2 . 7 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 4 | . . . 4 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 31 | . 2 . 29 Power 6 | . 1 . 5 Propulsion 8 | . . . 8 Utility 10 | . 1 . 9 Weapon 7 | . . . 7 Highest Loss Streak 8 | . 1 . 8 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 93 97 84 Engine 9 | . 13 11 7 Treads 18 | . 28 30 8 Wheel 3 | . . . 7 Device 10 | . 1 11 15 Storage 10 | . 14 11 8 Processor 14 | . 9 11 19 Energy Gun 5 | . 8 . 6 Ballistic Gun 14 | . 16 22 9 Naked Turns 5 | . . . 5 Heaviest Build 23 | 9 12 13 23 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 4 | . . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 3 8 7 8 Average Carried 5 | 1 5 6 6 Final Capacity 8 | 8 8 8 5 Final Carried 7 | 3 7 7 4 Class Distribution -------------------- 57% | Mutant 22% | Scavenger-Mutant 19% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 808 | 169 140 174 325 Remotely . | . . . . Salvage Created 1154 | . 328 275 551 Parts 66 | . 14 17 35 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 6 5 12 Guns 22 | . 6 5 11 Classes Destroyed 10 | . 4 1 5 Worker 2 | . . . 2 Builder 2 | . . . 2 Tunneler 1 | . . . 1 Recycler 2 | . 1 . 1 Operator 1 | . . . 1 Watcher 3 | . 1 2 . Swarmer 5 | . 2 . 3 Grunt 14 | . 4 3 7 Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 11 | . 5 3 11 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 248 | . 43 34 171 Missed 63 | . 10 7 46 Damage Taken 3052 | . 367 313 2372 Core 701 | . 101 21 579 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 59 94 . Volleys Fired 164 | . 28 21 115 Largest 2 | . 2 2 2 Hottest 138 | . 60 40 138 Shots Fired 273 | . 45 42 186 Gun 260 | . 45 42 173 Cannon 2 | . . . 2 Launcher . | . . . . Special 11 | . . . 11 Kinetic 161 | . 28 42 91 Thermal 93 | . . . 93 Explosive . | . . . . Electromagnetic 19 | . 17 . 2 Robot Hit Streak 18 | . 18 16 14 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 174 | . 36 31 107 Core Hits 65 | . 14 12 39 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . . 8 Burn 8 | . . . 8 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2237 | . 378 390 1469 Guns 2123 | . 377 380 1366 Cannons 102 | . . . 102 Explosions . | . . . . Melee . | . . . . Ramming 12 | . 1 10 1 Kinetic 1034 | . 173 380 481 Thermal 885 | . . . 885 Explosive . | . . . . Electromagnetic 306 | . 204 . 102 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 34 | . . . 34 Average Corruption 17 | . . . 17 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Message Errors 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 17 | . . . 17 Projectiles 17 | . . . 17 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . 1 2 1 Targets Rammed 5 | . 2 2 1 Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 444 | . 82 . 444 Average Temperature 78 | . 27 . 95 Received Heat Transfer 948 | . 222 150 576 Effects 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 4 | . . . 4 Heat Transferred 2960 | . . . 2960 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 261 | . 202 261 229 Initial 109 | . . . 109 Average 118 | . 119 126 127 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 86 | 100 70 79 96 Level 1 13 | . 29 20 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 1 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 11 12 27 Peak Tracking Total 7 | . 3 5 7 Tactical Retreats 7 | . 1 2 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . . 4 2 Terminals 6 | . . 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . . 13 5 Successful 9 | . . 5 4 Failed 9 | . . 8 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 18 | . . 13 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . . 5 4 Record 6 | . . 2 4 Dispatch Records 1 | . . 1 . Recall Investigation 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1725 | 93 437 382 813 Spaces Moved 819 | 54 217 194 354 Core 12 | 5 . . 7 Treads 614 | 49 217 194 154 Legs 3 | . . . 3 Wheels 190 | . . . 190 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 80 Average Speed 143 | 149 160 160 122 Slowest Speed 250 | 160 160 160 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 8 | . . . 8 Exploration Rate (%) 29 | 4 46 28 38 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 7 | . . . 7 Terrain Destroyed 9 | . . . 9 Melee . | . . . . Projectile 9 | . . . 9 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1097 | 66 268 222 541 Wait 5 | . . . 5 Move 816 | 53 216 193 354 Hop . | . . . . Pick Up 46 | 8 12 3 23 Fast Attach . | . . . . Attach 36 | 5 6 2 23 Detach 1 | . . . 1 Swap 14 | . . 1 13 Drop 10 | . 4 . 6 Fire 164 | . 28 21 115 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . 2 2 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 7) 440 | -10/Materials | Discovered new exit (range 6) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 646 | -9/Materials | Discovered new exit (range 10) 870 | -9/Materials | Discovered new exit (range 16) 913 | -9/Materials | Entered another Materials area 913 | -8/Materials | Evolved 2 slots: Utility x2 1199 | -8/Materials | Build established: Skirmisher 1304 | -8/Materials | Lost 8 parts (2p2n2u2w) 1366 | -8/Materials | Discovered new exit (range 15) 1518 | -8/Materials | Core integrity fell below 50% 1566 | -8/Materials | Lost 7 parts (2p4n1w) 1590 | -8/Materials | Build established: Scavenger-Mutant 1660 | -8/Materials | Crushed by falling debris 1665 | -8/Materials | Crushed by falling debris 1665 | -8/Materials | System corruption reached 10% 1667 | -8/Materials | Crushed by falling debris 1698 | -8/Materials | Lost 4 parts (1n2u1w) 1713 | -8/Materials | Crushed by falling debris 1720 | -8/Materials | Crushed by falling debris 1721 | -8/Materials | Crushed by falling debris 1721 | -8/Materials | Core integrity fell below 20% 1721 | -8/Materials | System corruption reached 30% 1722 | -8/Materials | Crushed by falling debris 1727 | -8/Materials | Crushed by falling debris 1727 | -8/Materials | Smashed by cave-in Last Messages --------------- 01713_ System corrupted by crushing effect (+5). 01713_ Seismic Detector destroyed. 01713_ System corrupted by crushing effect (+2). 01715_ System corrupted: Lgt. Assault Rifle jammed. 01720_ The unstable cave ceiling collapses. 01720_ Crushed by falling debris. 01720_ Lgt. Assault Rifle destroyed. 01720_ System corrupted by crushing effect (+5). 01721_ The unstable cave ceiling collapses. 01721_ Crushed by falling debris. 01721_ Particle Gun destroyed. 01721_ System corrupted by crushing effect (+2). 01721_ Signal Interpreter destroyed. 01721_ System corrupted by crushing effect (+3). 01722_ The unstable cave ceiling collapses. 01722_ Crushed by falling debris. 01722_ Imp. Heat Sink destroyed. 01722_ System corrupted by crushing effect (+1). 01727_ The unstable cave ceiling collapses. 01727_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????#???"R """ | | ??????#??""" """ | | #??######### """ | | ????# ] # ### | | ????# # #?? | | ???## + """ #?? | | ????# """ # """ #?? | | ????# """ # """ #?? | | ????# """ ?# #?? | | ?#?#######?# #?? | | #### ###???# """ #?# | | # #???# """ #?# | | # """ ##### """ #?? | | # "Y" ##T## #?? | | # !%=+ * = #?? | | # [ # !/ """ #?? | | # / # """ #?? | | # # """ #?? | | # """ # #?? | | # """ # #?? | | # """ + """ ####?? | | # "" # """ #????? | | # # """ +????? | | # # #????? | | ######## #????? | | #@### #????? | | ##### #????? | | ####"################????? | | ?####??##???????????#????? | | ??####???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveImprovedArchive Manual? 0 Play Time 00:25:35 Cumulative 10.1 hours Start 2024.05.29 @ 19:41:21 End 2024.05.29 @ 20:06:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2948a8f7-7ab7-412c-a2bc-abbd1da7f52c