Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 15:40:55 Player: star Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (112) 560 Value Destroyed (4949) 4949 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (541) 541 TOTAL SCORE: 11350 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 245 Entered Garrisons 400 Friendly Fire -222 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Advanced Cryofiber Web Large Matter Pod (150) Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Experimental Heat Sink Target Analyzer Core Analyzer Improved Phase Shifter Shock Absorption System Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Micro-nuke Launcher > --- INVENTORY -------- Light Nuclear Core Neutrino Core Large Matter Pod Core Analyzer Micro-nuke Launcher [Rating: 73] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Bore Cannon Launcher Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Slots Evolved 12 | . . 2 2 . 2 2 . . 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 . . . 1 2 . Utility 5 | . . . 2 . 1 2 . . . . . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 86 | 6 5 11 13 10 2 3 10 3 5 10 8 Power 9 | 1 . 2 1 1 . . 1 . 1 2 . Engine 7 | 1 . 2 1 1 . . 1 . . 1 . Core 1 | . . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 21 | 2 . 2 3 2 1 . 3 . 3 3 2 Treads 11 | . . 2 3 2 1 . 3 . . . . Leg 3 | . . . . . . . . . 1 . 2 Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5 | . . . . . . . . . 2 3 . Utility 22 | 1 1 1 3 2 1 3 1 2 1 4 2 Device 13 | . . . 3 1 1 2 1 1 1 3 . Storage 2 | 1 1 . . . . . . . . . . Processor 5 | . . 1 . 1 . 1 . . . 1 1 Hackware 1 | . . . . . . . . 1 . . . Protection 1 | . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 34 | 2 4 6 6 5 . . 5 1 . 1 4 Energy Gun 6 | 1 . 2 3 . . . . . . . . Energy Cannon 5 | . 3 1 . . . . 1 . . . . Ballistic Gun 15 | 1 1 3 3 5 . . . . . . 2 Ballistic Cannon 2 | . . . . . . . 2 . . . . Launcher 4 | . . . . . . . 2 . . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 3 . . . . . . 2 . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . 7 Parts Lost 52 | . 1 1 3 1 . 6 15 5 1 1 18 Power 4 | . . . 1 . . . 1 1 . . 1 Propulsion 14 | . . . 1 . . 1 3 2 . . 7 Utility 16 | . . . . 1 . 2 4 1 1 . 7 Weapon 18 | . 1 1 1 . . 3 7 1 . 1 3 Highest Loss Streak 7 | . 1 1 1 1 . 6 7 3 1 1 6 To Critical Strikes 2 | . . . . . . . 2 . . . . Average Backups 11 | 1 5 10 13 15 13 11 10 7 5 4 4 Power 1 | . 1 . 1 1 1 1 1 1 2 1 1 Propulsion 2 | . . 1 2 5 4 4 2 . . . . Utility 4 | . 1 4 3 4 4 3 4 5 3 2 2 Weapon 3 | . 3 2 6 4 4 2 1 . . . 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 16 | . . . 4 4 . . 1 2 . 2 3 Power 3 | . . . . 1 . . . . . 1 1 Propulsion 2 | . . . . 1 . . . 1 . . . Utility 6 | . . . 2 . . . 1 1 . . 2 Weapon 5 | . . . 2 2 . . . . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 84 96 98 99 99 91 79 38 23 59 37 Engine 6 | . 14 11 9 9 7 6 5 2 . . . Treads 14 | . . 21 18 18 23 16 14 7 . . . Flight 1 | . . . . . . . . . 1 19 11 Device 13 | . . . 16 17 14 24 19 2 2 14 6 Storage 7 | . 14 11 9 9 7 6 6 4 . . . Processor 9 | . . 10 9 9 15 13 13 13 6 7 5 Energy Gun 4 | . 2 7 11 . . 3 3 . . . . Energy Cannon 2 | . 14 11 2 . . . 2 . . . . Ballistic Gun 17 | . 10 21 22 36 30 18 6 . . . 4 Peak Build Rating 73 | 6 9 27 42 50 55 64 55 33 32 73 70 Average Rating 37 | 4 7 21 36 45 54 55 47 23 15 53 29 On Entrance 32 | . 6 8 25 40 50 55 52 33 16 32 70 Avg Prop Armor Cover (%) 14 | . . . . . . . . 32 9 7 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 66 | 11 33 40 47 58 58 62 66 46 7 34 29 Greatest Support 80 | 20 20 40 44 60 80 80 70 52 8 29 40 Greatest Overweight (x) 3 | . 1 1 1 1 . 1 1 . 2 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 6 8 15 15 15 15 15 15 12 5 5 5 Most Carried 15 | 2 7 12 15 15 14 13 12 8 5 5 5 Average Carried 11 | . 6 10 13 15 13 11 10 7 5 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 2 7 12 15 15 14 10 8 5 5 5 4 Class Distribution -------------------- 43% | Skirmisher 19% | Scavenger-Gunner 14% | Mutant 10% | Gunner 7% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Garrison Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Matter Collected 4178 | 234 58 330 543 864 . 72 652 205 124 142 954 Remotely 859 | . . . . . . . . . . 142 717 Salvage Created 4413 | . 136 702 1494 786 . 66 590 42 124 142 331 Parts 212 | . 9 38 67 43 . . 22 3 8 7 15 Haulers Intercepted 3 | . . 2 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 17 1 . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 104 | . 5 13 25 16 . 1 18 3 5 4 14 Melee 8 | . . . . . . . . . 5 2 1 Guns 53 | . 2 8 22 16 . 1 4 . . . . Cannons 12 | . 2 4 1 . . . 5 . . . . AOE 30 | . 1 . 2 . . . 9 3 . 2 13 Classes Destroyed 13 | . 2 3 4 3 . . . . . 1 . Worker 2 | . . . 2 . . . . . . . . Hauler 3 | . . 2 1 . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . Swarmer 24 | . 3 . . . . . 7 . 5 4 5 Grunt 53 | . 2 10 20 7 . . 5 1 . . 8 Brawler 3 | . . . 1 . . . 2 . . . . Duelist 5 | . . 1 1 . . . 1 1 . . 1 Sentry 9 | . . 2 3 3 . . 1 . . . . Hunter 4 | . . . . 3 . . 1 . . . . Programmer 3 | . . . . 2 . . . 1 . . . Behemoth 3 | . . . . 1 . 1 1 . . . . Best Kill Streak 8 | . 3 4 6 4 . 1 8 2 5 2 7 Combat Bots Only 8 | . 3 4 6 4 . 1 8 2 5 2 7 Max Kills in Single Turn 4 | . 1 1 3 2 . 1 2 1 1 2 4 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 4 | . 1 . 2 . . . 2 1 . 2 4 Melee 1 | . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Hostile Shots Fired 646 | . 23 66 87 61 . 60 130 34 41 28 116 Missed 193 | . 5 20 30 16 . 17 29 12 8 11 45 Hits 453 | . 18 46 57 45 . 43 101 22 33 17 71 Melee 13 | . . 4 . . . . 2 . . . 7 Projectile 440 | . 18 42 57 45 . 43 99 22 33 17 64 Critical Strikes 23 | . . 4 4 3 . 2 6 2 . . 2 Damage Taken 9242 | . 234 663 1060 804 . 952 2026 493 540 340 2130 Core 2505 | . 32 50 175 174 . . 350 99 471 200 954 Absorbed by Shields 12 | . . . . . . . . . . . 12 Ignored by Resistances 12 | . . . . . . . . . . . 12 Regen/Repaired (Parts) 153 | . . . 153 . . . . . . . . Core Remaining (%) 72 | 100 87 87 . 36 100 . . 47 52 . . Volleys Fired 284 | . 10 41 56 48 . 22 46 13 . 1 47 Largest 4 | . 2 4 4 4 . 4 4 1 . 1 2 Hottest 205 | . 112 152 158 120 . 144 205 36 . 49 49 Shots Fired 780 | . 17 111 201 192 . 73 108 13 . 1 64 Gun 636 | . 7 91 193 192 . 73 48 . . . 32 Cannon 87 | . 10 20 8 . . . 49 . . . . Launcher 57 | . . . . . . . 11 13 . 1 32 Special . | . . . . . . . . . . . . Kinetic 558 | . 7 83 128 192 . 59 57 . . . 32 Thermal 109 | . . . 55 . . 14 40 . . . . Explosive 57 | . . . . . . . 11 13 . 1 32 Electromagnetic 56 | . 10 28 18 . . . . . . . . Robot Hit Streak 44 | . 7 12 23 44 . 13 10 7 . . 9 Robot Miss Streak 6 | . 3 3 2 4 . 2 6 1 . 2 5 Penetration Max 1 | . . . . . . 1 1 . . . . Secondary Targets 13 | . . 2 8 2 . . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . . . . Shots Hit Robots 537 | . 11 75 147 131 . 53 68 3 11 5 33 Core Hits 251 | . 8 28 68 41 . 7 45 7 5 5 37 Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed 5 | . . . 1 1 . . 2 . . . 1 Critical Strikes 24 | . . . 10 2 . 5 3 . 2 . 2 Burn 12 | . . . 8 . . 4 . . . . . Destroy 8 | . . . 1 2 . 1 3 . . . 1 Corrupt 1 | . . . 1 . . . . . . . . Sever 3 | . . . . . . . . . 2 . 1 Melee Attacks 45 | . . . . . . . . . 30 12 3 Impact . | . . . . . . . . . . . . Slashing 45 | . . . . . . . . . 30 12 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16042 | . 311 1288 2757 2315 . 1161 2717 620 417 330 4126 Guns 7546 | . 39 799 2352 2315 . 1161 595 . . . 285 Cannons 1641 | . 132 388 105 . . . 1016 . . . . Explosions 6162 | . 140 98 300 . . . 1106 620 . 121 3777 Melee 686 | . . . . . . . . . 417 209 60 Ramming 7 | . . 3 . . . . . . . . 4 Kinetic 6606 | . 39 651 1488 2315 . 962 866 . . . 285 Thermal 1991 | . 140 98 809 . . 199 745 . . . . Explosive 5797 | . . . 173 . . . 1106 620 . 121 3777 Electromagnetic 955 | . 132 536 287 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 686 | . . . . . . . . . 417 209 60 Piercing . | . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . . . 2 1 29 Average Corruption 5 | . . . . . . . . . 2 1 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 24 | . . . . . . . . . 4 . 20 Message Errors 8 | . . . . . . . . . 2 . 6 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . . 1 . 3 Data Loss (minor) 3 | . . . . . . . . . 1 . 2 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 420 | . 3 . . . . . 167 8 25 . 217 Projectiles 15 | . . . . . . . 15 . . . . Explosions 380 | . 3 . . . . . 152 8 . . 217 Melee 25 | . . . . . . . . . 25 . . Knockbacks 6 | . . . . . . . 6 . . . . Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . . . 5 . . . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 816 | . 53 . 133 . . . 226 109 . 86 209 Shots 17 | . 1 . 2 . . . 6 2 . 1 5 Rammed 2 | . . 1 . . . . . . . . 1 Targets Rammed 7 | . . 1 . . . . . . . . 6 Kicked 5 | . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . Highest Temperature 429 | . 152 289 355 429 . 324 347 8 . . 101 Average Temperature 106 | . 54 110 69 132 . 102 135 8 . . 15 Received Heat Transfer 2142 | . 45 303 549 201 . 96 537 144 . . 267 Effects 8 | . . 3 . 3 . . 2 . . . . Shutdowns 2 | . . . . 1 . . 1 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . Interference 5 | . . 3 . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . . . Heat Transferred 4394 | . 100 100 2381 . . 777 1036 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Maximum Alert Level 3 | . . 1 1 2 1 . . . . . 3 Low Security (%) 68 | 100 100 97 93 42 23 100 . . 100 100 1 Level 1 17 | . . 2 6 52 76 . . . . . 4 Level 2 4 | . . . . 5 . . . . . . 27 Level 3 8 | . . . . . . . . . . . 66 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 853 | . 105 203 221 532 279 87 . . 90 160 853 Initial 279 | . . 39 75 127 279 87 . . 28 39 109 Average 201 | . 49 59 98 260 230 24 . . 21 97 692 Influence Increases 3564 | . 155 383 678 455 . 30 465 110 116 188 984 Destroy 0b10 Robot/C 2180 | . 100 260 500 340 . 20 360 60 100 80 360 Destroy 0b10 Robot/NC 45 | . . 10 25 5 . . . . . 5 . Destroy Leader 356 | . 20 64 102 30 . 10 60 20 10 10 30 Allied During Kill 27 | . . . . 13 . . . . . . 14 Successful Hack 31 | . . . 6 7 . . . . . 12 6 Disable Machine 105 | . 15 30 15 . . . . . . . 45 Anti-Garrison Action 50 | . . . . . . . . . . . 50 Destroy Structure 425 | . 5 4 15 . . . . . 6 36 359 Partial Spotted 45 | . . . . 15 . . . . . 15 15 Lose Combat Pursuer 300 | . 15 15 15 45 . . 45 30 . 30 105 Influence Decreases 2771 | . 60 299 661 119 353 209 383 147 81 111 348 Entered New Map 697 | . . 56 104 69 253 92 . 17 17 41 48 Time Decay 1493 | . 50 233 527 . 100 100 289 80 54 60 . Lost Part 421 | . 10 10 30 10 . 17 94 50 10 10 180 Lost Ally 160 | . . . . 40 . . . . . . 120 Squads Dispatched 5 | . . 1 3 . . . . . . 1 . Investigation 2 | . . 1 . . . . . . . 1 . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . . 3 . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Distress Signals 6 | . . 4 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 163 | . 7 20 40 18 . 2 18 9 6 4 39 Peak Tracking Total 11 | . 3 4 6 7 . 1 4 6 5 4 11 Tactical Retreats 15 | . 1 1 1 2 . . 3 1 . 1 5 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Traps Triggered 3 | . . 1 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Machines Disabled 8 | . 1 2 1 . . . . . . . 4 Max in Single Turn 1 | . 1 1 1 . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . . 1 Phase Generator 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Machines Accessed 11 | . . 1 4 1 . 1 1 . . 2 1 Terminals 3 | . . . . 1 . . . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . Total Hacks 28 | . . 7 8 1 . 4 1 . . 4 3 Successful 23 | . . 7 7 1 . 4 1 . . 2 1 Failed 5 | . . . 1 . . . . . . 2 2 Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 7 | . . . . 1 . . . . . 3 3 Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 11 | . . 7 . . . 4 . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . Terminal Hacks 4 | . . . . 1 . . 1 . . 1 1 Record 1 | . . . . . . . . . . 1 . Open Door 3 | . . . . 1 . . 1 . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . Repair 2 | . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 11 | . . 7 . . . 4 . . . . . Insert Component 4 | . . 3 . . . 1 . . . . . Analyze 5 | . . 4 . . . 1 . . . . . Retrieve Study 2 | . . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . Unlock Access 2 | . . . 1 . . . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Reject 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . . 2 1 . 1 . . . 1 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . Time 121 | . . . 121 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . . 1 . . . . . Part Schematics Acquired 4 | . . 3 . . . 1 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 4 Allies Hacked 1 | . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Total Allies 8 | . . . . 2 . . . . . . 6 Largest Group 2 | . . . . 2 . . . . . . 2 Highest-Rated Group 157 | . . . . 64 . . . . . . 157 Highest-Rated Ally 95 | . . . . 39 . . . . . . 95 Total Orders . | . . . . . . . . . . . . Ally Attacks 53 | . . . . 20 . . . . . . 33 Total Damage 1277 | . . . . 279 . . . . . . 998 Kills 5 | . . . . 1 . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Active Infowar (turns) 5406 | . . 622 1604 1186 210 357 1223 172 32 . . Optics 5406 | . . 622 1604 1186 210 357 1223 172 32 . . Traps 2575 | . . . 1556 739 149 131 . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Turns Passed 6609 | 57 145 652 1604 1186 210 357 1223 172 209 126 668 Spaces Moved 3826 | 61 117 268 486 441 127 146 512 141 289 287 951 Core 418 | 10 . . . . . . . 82 227 . 99 Treads 2033 | . . 262 486 441 127 146 512 59 . . . Legs 10 | . . . . . . . . . . . 10 Wheels 174 | 51 117 6 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1191 | . . . . . . . . . 62 287 842 Fastest Speed 24 | 50 80 95 170 160 163 163 152 50 32 24 24 Average Speed 125 | 75 81 168 240 184 163 196 206 94 47 27 35 Slowest Speed 250 | 80 95 250 250 232 163 245 250 160 150 104 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . 3 4 Potential Cave-ins 16 | . . . . . . . . . 14 . 2 Cave-ins Triggered 2 | . . . . . . . . . 1 . 1 Exploration Rate (%) 27 | 3 23 25 42 57 4 4 71 27 7 7 56 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . . 3 1 . . . Spaces Dug 13 | . . . . . . . . . 13 . . Terrain Destroyed 636 | . 4 4 20 2 . . 74 70 13 20 429 Melee 13 | . . . . . . . . . 13 . . Projectile 12 | . . . . 2 . . 10 . . . . AOE 611 | . 4 4 20 . . . 64 70 . 20 429 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Fac Gar Total 5042 | 68 149 382 789 727 130 179 594 165 328 318 1213 Wait 635 | . 12 49 207 209 . 4 17 2 5 2 128 Move 3801 | 60 116 267 486 440 126 145 511 140 287 282 941 Hop 6 | . . . . . . . . . . 2 4 Pick Up 51 | 2 5 9 14 6 1 1 6 2 . 4 1 Fast Attach 38 | 6 1 1 4 2 . 1 4 1 5 7 6 Attach 27 | . 1 4 2 . 2 5 8 2 . 2 1 Detach 2 | . 1 . . . . . 1 . . . . Swap 34 | . 3 9 9 9 1 1 . . . 1 1 Drop 38 | . . 1 11 12 . . 1 5 . 5 3 Fire 284 | . 10 41 56 48 . 22 46 13 . 1 47 Melee 45 | . . . . . . . . . 30 12 3 Ram 1 | . . . . . . . . . . . 1 Kick 5 | . . . . . . . . . . . 5 Crush 1 | . . 1 . . . . . . . . . Escape Stasis 31 | . . . . . . . . . 1 . 30 Rewire 43 | . . . . 1 . . . . . . 42 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -4/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 7) 203 | -10/Materials | Entered another Materials area 203 | -9/Materials | Evolved 2 slots: Weapon x2 569 | -9/Materials | Build established: Skirmisher 836 | -9/Materials | Discovered new exit (range 11) 855 | -9/Materials | Entered another Materials area 855 | -8/Materials | Evolved 2 slots: Utility x2 1089 | -8/Materials | Repaired Corrupted Lgt. Angular Momentum Engine 1359 | -8/Materials | Discovered new exit (range 19) 1942 | -8/Materials | Repaired Imp. Assault Rifle 2459 | -8/Materials | Identified exit to Garrison 2459 | -8/Materials | Entered Garrison 2472 | -8/Garrison | Phase Generator disabled 2527 | -8/Garrison | Spotted B-75 Beast 2566 | -8/Garrison | Destroyed B-75 Beast 2620 | -8/Garrison | Core integrity fell below 50% 3131 | -8/Garrison | Triggered checkpoint 3147 | -8/Garrison | Rescued a captive Derelict 3149 | -8/Garrison | Rescued a captive Derelict 3275 | -8/Garrison | Triggered checkpoint 3463 | -8/Garrison | Triggered checkpoint 3508 | -8/Garrison | Build established: Gunner 3635 | -8/Garrison | Discovered new exit (range 5) 3645 | -8/Garrison | Entered Factory 3645 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3811 | -7/Factory | Discovered new exit (range 18) 3855 | -7/Factory | Entered another Factory area 3855 | -6/Factory | Evolved 2 slots: Utility x2 3877 | -6/Factory | Build established: Scavenger-Gunner 3976 | -6/Factory | Spotted B-75 Beast 4047 | -6/Factory | Destroyed B-75 Beast 4061 | -6/Factory | Lost 6 parts (1n2u3w) 4202 | -6/Factory | Discovered new exit (range 3) 4212 | -6/Factory | Entered Lower Caves 4425 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4541 | -6/Lower Caves | Learned location of 1 exit from Factory 4971 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4983 | -6/Lower Caves | Spotted B-75 Beast 5045 | -6/Lower Caves | Destroyed B-75 Beast 5345 | -6/Lower Caves | Lost 7 parts (1n2u4w) 5347 | -6/Lower Caves | Destroyed 8 combat bots 5421 | -6/Lower Caves | Discovered new exit (range 5) 5435 | -6/Lower Caves | Entered another Lower Caves area 5521 | -6/Lower Caves | Lost 3 parts (1p1n1u) 5586 | -6/Lower Caves | Core integrity fell below 50% 5604 | -6/Lower Caves | Discovered new exit (range 5) 5607 | -6/Lower Caves | Entered Factory 5607 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5608 | -5/Factory | Identified exit to Extension 5616 | -5/Factory | Build established: Mutant 5639 | -5/Factory | Crushed by falling debris 5811 | -5/Factory | Discovered new exit (range 7) 5816 | -5/Factory | Entered another Factory area 5816 | -4/Factory | Evolved 2 slots: Propulsion x2 5942 | -4/Factory | Identified exit to Garrison 5942 | -4/Factory | Entered Garrison 5973 | -4/Garrison | Spotted B-86 Titan 5983 | -4/Garrison | Destroyed 7 combat bots 5984 | -4/Garrison | Triggered checkpoint 6009 | -4/Garrison | Found embedded Infiltrators 6043 | -4/Garrison | Crushed by falling debris 6049 | -4/Garrison | Triggered checkpoint 6050 | -4/Garrison | Triggered checkpoint 6074 | -4/Garrison | Lost 3 parts (1n2u) 6112 | -4/Garrison | Allies destroyed B-86 Titan 6169 | -4/Garrison | Garrison Relay disabled 6174 | -4/Garrison | Lost 3 parts (1p1n1w) 6238 | -4/Garrison | Triggered checkpoint 6422 | -4/Garrison | Discovered new exit (range 12) 6426 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6444 | -4/Garrison | Triggered checkpoint 6504 | -4/Garrison | Core integrity fell below 50% 6522 | -4/Garrison | Lost 4 allies 6537 | -4/Garrison | Lost 3 parts (1n1u1w) 6550 | -4/Garrison | System corruption reached 10% 6591 | -4/Garrison | Core integrity fell below 20% 6610 | -4/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06587_ Slug penetrates Reinforced Barrier. 06590_ Penetrated by Slug. 06593_ Attempting to rewire L-61 Swordsman. 06600_ Y-64 Sentinel springs to life. 06600_ B-60 Warrior springs to life. 06600_ Y-64 Sentinel springs to life. 06600_ Attempting to rewire L-61 Swordsman. 06601_ Y-64 Sentinel springs to life. 06601_ Penetrated by Slug. 06601_ Attempting to rewire L-61 Swordsman. 06603_ Penetrated by Slug. 06603_ Attempting to rewire L-61 Swordsman. 06605_ Penetrated by Slug. 06605_ Attempting to rewire L-61 Swordsman. 06605_ Penetrated by Slug. 06607_ :AI1%VZSM/XNB3CC:LIZICUGD YP1%4H 06607_ Attempting to rewire L-61 Swordsman. 06608_ Penetrated by Slug. 06609_ Attempting to rewire G-67 Veteran. 06610_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ###############???????????????? | | #???????????????? | | ####### ### #???????????????? | | ??????# #?# #???????????????? | | ??????##+##?# ###?????????????? | | ???????# #??# #"#?????????????? | | ???????# #??# "#?????????????? | | ??????? #??# "#?????????????? | | ???????# #??# "#?????????????? | | ???????# #??# #"#?????#######?? | | ??????##+##?# ###?????# #?? | | ??????# ### #####???# #?? | | ####### # # ##### #?? | | [ Y #?? | | ########### #####l Y #?? | | ????????# ###?#blYY #?? | | ????????## #?# Y g #?? | | ????????# # * ## ###b g #?? | | ????????# ##ll g #?? | | ????????## ####=%# ### b@g #?? | | ############!%[==####?# #?? | | ##%[%[ #????#######?? | | ########????????????? | | ####### < #???????????????????? | | ??????# #???????????????????? | | ??????#####???????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 24 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 50 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 75 Target Analysis 5 Core Analysis 6 Recoil Reduction 7 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Recoil Stabilizer | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Adv. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Angular Momentum Engine | 46% | -8/Materials | Corrupted Imp. Assault Rifle | 13% | -8/Materials Studied --------- Hvy. Machine Gun | -6/Factory | Hacked Missile Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Physics Hates This One Trick Challenges ------------ None Game ------ Seed TerrainHeatExtrapolator Manual? 0 Play Time 00:58:04 Cumulative 163.8 hours Start 2026.03.05 @ 14:38:13 End 2026.03.05 @ 15:40:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6754eb3b-61e3-4b65-adb9-8dff2b3aac80