Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 01:29:52

Player: 38%CorruptionA0

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (538)     2690
Value Destroyed (34707)    34707
Prototype IDs (89)         1780
Alien Tech Used (11)       2200
Bonus (55029)              55029
              TOTAL SCORE: 106906

 Bonus
-------
High Alert Combat Kills    3802
Follower Combat Kills      1764
Entered Garrisons          2000
Used RIF Installer         5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -37

 Cogmind 
---------
Core Integrity             463/1850
Matter                     202/300
Energy                     1372/1380
System Corruption          43%
Temperature                Cool (0)
Movement                   Walking (130) Ox1
Location                   0b11 Command

 Parts 
-------
>               --- POWER (2) --------
                Zero-point Reactor
                Zero-point Reactor
>               --- PROPULSION (4) ---
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
>               --- UTILITY (14) -----
   Experimental Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Target Analyzer
      Precision Energy Filter
   Experimental Weapon Cycler
   Experimental Phase Shifter
                Centrium Linked Plating
                Centrium Linked Plating
                AEGIS Remote Shield
>               --- WEAPON (5) -------
                Modified Quantum Sheargun
                Modified Quantum Sheargun
                Modified Quantum Sheargun
                Modified Quantum Sheargun
                Modified Quantum Sheargun
>               --- INVENTORY (20) ---
       Advanced Matter Compressor (0)
   Experimental Targeting Computer
                Centrium Linked Plating
                Centrium Linked Plating
                Centrium Linked Plating
                Centrium Linked Plating
                AEGIS Remote Shield
          Heavy Dispersion Rifle
                Sigix Quantum Sheargun
       Improved Matter Neutralizer
       Improved Matter Neutralizer
       Improved Matter Neutralizer
       Improved Matter Neutralizer
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Null Cannon
                Multirail
                Perforator

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
                Zero-point Reactor
>               --- PROPULSION -------
   Experimental Biometal Heavy Treads
   Experimental Biometal Heavy Treads
>               --- UTILITY ----------
   Experimental Power Amplifier
                2N-1CE's Frost Array
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
   Experimental Optical Array
       Improved Armor Integrity Analyzer
                SHELL Armor
                AEGIS Remote Shield
                Matter Drive
>               --- WEAPON -----------
                Proton Burst Cannon
         Cooled Nova Cannon
       Advanced Remote Datajack
                Sigix Broadsword
>               --- INVENTORY --------
                Zero-point Reactor
   Experimental Power Amplifier
   Experimental Coolant Injector
   Experimental Energy Well
   Experimental Energy Well
       Advanced Matter Compressor
                Quantum Capacitor
       Advanced Weapon Cycler
                AEGIS Remote Shield
                AEGIS Remote Shield
                Relay Coupler [Grunt]
                Transdimensional Reconstructor
                Transdimensional Reconstructor
                Integrity Redistributor
                Integrity Redistributor
                Sigix Quantum Sheargun
                Sigix Quantum Sheargun
                Sigix Quantum Sheargun
                Sigix Quantum Sheargun
                Multirail
          Heavy Hardcell Cannon
                Perforator
                Neutron Missile Launcher
                Sigix Terminator
[Rating: 257]

 Favorites 
-----------
Power                      Zero-point Reactor
  Engine                   Reinforced Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zero-point Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Experimental Biometal Leg
  Wheel                    Centrium Wheel
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Experimental Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Experimental Core Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Light Regenerative Plating
  Artifact                 Matter Drive
Weapon                     Sigix Broadsword
  Energy Gun               Sigix Quantum Sheargun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Perforator
  Launcher                 Shock Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Gar Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   2   .   .   .   2   .   .   .   2   .   2   .   2   .   .   .   2   .   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   1   .   .   .   2   .   .   .   2   .   1   .   1   .   .   .   2   .   .   .   1   .   .   1   .   .   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Parts Attached             761  | 6   .   9   16  34  8   4   32  9   4   8   10  14  7   14  34  28  11  16  3   14  39  70  69  10  15  20  16  16  113 112 
  Power                    39   | .   .   3   2   1   .   .   1   .   .   .   .   1   1   .   3   3   .   .   .   1   6   4   1   2   1   2   .   .   5   2   
    Engine                 9    | .   .   3   2   1   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   1   1   1   2   .   .   5   2   
  Propulsion               105  | 2   .   .   .   7   1   .   9   1   .   3   2   6   .   3   4   9   1   4   1   4   3   12  5   .   2   2   2   .   10  12  
    Treads                 82   | 2   .   .   .   7   1   .   8   .   .   3   2   5   .   2   4   4   1   2   1   4   3   12  5   .   2   1   .   .   9   4   
    Leg                    15   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   8   
    Wheel                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  280  | 2   .   .   4   5   2   1   1   .   3   3   1   2   3   2   12  7   2   6   1   2   18  36  22  1   6   9   8   9   66  46  
    Device                 130  | 1   .   .   1   1   .   1   .   .   .   1   .   1   1   .   3   5   .   .   1   2   12  20  7   1   2   2   4   7   39  18  
    Storage                30   | .   .   .   1   1   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   2   3   2   .   .   4   .   .   11  2   
    Processor              21   | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   2   .   1   .   .   .   8   6   
    Hackware               34   | .   .   .   .   .   1   .   .   .   2   1   .   .   1   .   6   1   2   3   .   .   2   1   5   .   3   2   2   2   .   .   
    Protection             60   | .   .   .   2   3   1   .   1   .   1   1   .   1   .   1   2   .   .   1   .   .   2   10  4   .   .   1   2   .   7   20  
    Artifact               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   1   .   
  Weapon                   337  | 2   .   6   10  21  5   3   21  8   1   2   7   5   3   9   15  9   8   6   1   7   12  18  41  7   6   7   6   7   32  52  
    Energy Gun             67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   5   15  3   .   .   .   .   6   35  
    Energy Cannon          70   | .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   1   2   .   .   .   3   5   6   13  2   .   6   4   4   14  6   
    Ballistic Gun          83   | 2   .   4   3   12  3   2   10  4   .   .   4   1   3   5   8   4   4   4   .   1   1   1   .   .   .   .   .   .   3   4   
    Ballistic Cannon       22   | .   .   1   3   .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   1   1   .   3   .   .   3   .   .   .   .   6   
    Launcher               19   | .   .   .   .   1   .   1   4   3   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   3   1   .   
    Special Weapon         62   | .   .   1   4   8   2   .   3   .   1   1   1   1   .   1   5   1   3   2   .   .   4   2   13  .   2   1   2   .   4   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  48   | .   .   .   .   3   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   1   8   6   .   .   .   1   .   15  10  
Parts Lost                 54   | .   .   .   .   .   .   .   3   3   .   1   .   6   .   1   3   6   1   .   .   .   2   10  2   1   1   .   .   .   1   13  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Propulsion               11   | .   .   .   .   .   .   .   2   2   .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Utility                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   1   4   .   .   1   .   .   .   1   4   
  Weapon                   21   | .   .   .   .   .   .   .   1   1   .   1   .   2   .   .   1   2   .   .   .   .   1   5   1   .   .   .   .   .   .   6   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   2   2   .   1   .   3   .   1   2   3   1   .   .   .   1   6   1   1   1   .   .   .   1   4   
Average Slot Usage (%)     88   | .   85  87  81  99  96  100 99  87  90  96  99  98  97  99  91  95  99  100 97  93  85  86  79  75  76  76  73  76  82  88  
  Engine                   1    | .   .   2   7   11  9   9   9   9   7   7   7   2   2   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   4   7   10  10  10  10  .   .   .   2   4   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   9   8   6   4   7   8   8   7   6   
  Treads                   12   | .   28  28  22  32  27  27  25  11  7   15  23  22  20  18  12  6   21  11  10  10  9   13  12  9   8   5   2   .   7   2   
  Leg                      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   5   8   .   10  
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   8   10  10  2   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   14  14  15  2   5   9   8   .   .   1   .   1   5   6   4   6   7   5   5   10  16  25  14  14  12  12  10  12  17  19  
  Storage                  15   | .   .   .   8   20  18  18  18  18  15  15  15  15  13  13  11  11  10  12  13  10  10  16  19  23  18  17  17  16  19  12  
  Processor                5    | .   14  14  4   .   .   .   .   .   .   .   .   .   .   .   1   10  10  10  10  10  9   1   3   4   7   7   4   4   9   14  
  Hackware                 3    | .   .   .   .   .   2   .   .   .   11  7   7   7   12  6   11  3   7   7   3   .   4   .   3   .   6   7   6   7   .   .   
  Protection               9    | .   .   .   1   10  6   9   9   18  17  21  23  21  20  25  19  17  15  14  15  14  8   5   4   4   4   4   4   4   5   8   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   .   .   .   .   4   6   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   1   7   9   4   .   .   .   .   .   .   .   .   5   7   2   .   .   .   .   4   7   1   4   
  Ballistic Gun            6    | .   28  26  12  20  22  27  25  20  .   .   6   8   7   19  16  10  10  14  14  6   1   .   .   .   .   .   .   .   4   .   
  Special Weapon           1    | .   .   .   5   1   4   .   .   .   6   5   .   3   3   .   .   1   .   .   .   .   1   .   1   .   .   4   3   4   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   4   4   4   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             262  | 3   3   3   31  54  61  61  57  57  57  70  88  85  89  94  100 109 94  91  98  104 136 187 192 179 191 205 217 230 262 262 
  Greatest Support         180  | 40  3   3   40  60  60  60  60  60  20  60  60  60  60  60  93  93  92  92  32  53  140 140 160 155 155 150 138 138 180 180 
  Greatest Overweight (x)  58   | .   .   .   .   .   1   1   2   2   2   3   1   1   1   2   1   25  1   2   3   3   4   58  1   1   1   1   1   1   18  2   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   1   2   1   1   1   1   1   .   2   .   1   2   2   1   1   .   1   1   1   1   1   1   1   
Largest Inventory Capacity 44   | 4   4   4   10  16  16  16  16  16  16  16  18  18  18  18  18  18  18  18  18  18  24  30  30  30  30  32  32  32  44  44  
  Average Capacity         24   | 4   4   4   8   14  16  16  16  16  16  16  17  18  18  18  18  18  18  18  18  18  19  26  30  30  30  31  32  32  37  24  
  Most Carried             44   | 4   4   4   8   16  16  16  16  16  16  16  18  18  18  18  18  18  18  18  18  18  22  30  30  30  30  32  32  32  44  42  
  Average Carried          23   | .   3   3   5   14  15  15  15  14  15  15  17  16  17  17  17  17  17  17  17  17  18  26  28  28  28  30  31  30  36  22  
  Final Capacity           44   | 4   4   4   10  16  16  16  16  16  16  16  18  18  18  18  18  18  18  18  18  18  24  30  30  30  30  32  32  32  44  20  
  Final Carried            41   | 4   4   4   8   16  16  15  15  16  16  16  18  18  18  17  18  18  18  18  18  18  22  29  29  29  30  31  31  30  41  19  

 Class Distribution 
--------------------
 24% | Botlord-Mutant
 14% | Scavenger-Gunner
 14% | Scavenger-Mutant
 13% | Bothacker-Mutant
  8% | Botlord-Gunner
  5% | Hauler-Mutant
  4% | Scavenger-Tank
  4% | Mutant
  4% | Bothacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Gunner | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Gunner | -6/Garrison
 Bothacker-Gunner | -5/Factory
 Bothacker-Mutant | -5/Garrison
   Botlord-Gunner | -4/Factory
   Botlord-Gunner | -4/Garrison
   Botlord-Gunner | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Quarantine
   Botlord-Mutant | -3/Section 7
 Bothacker-Mutant | -3/Garrison
   Botlord-Mutant | -2/Research
    Hauler-Mutant | -2/Testing
    Hauler-Mutant | -2/Garrison
   Botlord-Mutant | -1/Access
 Scavenger-Gunner | -1/Command
 Scavenger-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  Sec  Gar  Res  Tes  Gar  Acc  Com  Ac0  
Matter Collected           19606 | 304  .    129  27   1005 .    530  936  150  .    299  145  560  .    502  1296 1018 195  716  .    370  408  1203 1016 392  787  536  286  310  1771 4715 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            31541 | 160  .    116  27   1108 119  409  1497 217  .    364  202  887  .    437  1553 1799 164  828  .    1160 2109 1921 3476 1294 1309 583  759  2375 3730 2938 
  Parts                    1503  | 11   .    13   9    80   2    16   79   17   .    16   8    37   .    23   64   58   7    41   .    36   80   130  155  55   43   33   44   117  169  160  
Haulers Intercepted        10    | .    .    .    .    5    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           13    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    1    .    .    1    .    .    .    2    .    
Parts Field Recycled       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Gar Acc Com Ac0 
Combat Hostiles Destroyed  456  | .   .   5   5   25  2   12  24  11  .   10  4   24  .   9   24  23  2   12  .   16  26  23  41  25  17  7   8   32  30  39  
  Melee                    28   | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   5   .   .   6   3   9   1   .   
  Guns                     165  | .   .   3   .   25  2   7   19  3   .   .   1   11  .   9   24  16  1   12  .   2   .   .   5   2   .   .   .   .   6   17  
  Cannons                  132  | .   .   2   3   .   .   .   .   .   .   3   3   5   .   .   .   6   1   .   .   5   16  12  18  4   12  1   .   8   11  22  
  AOE                      59   | .   .   .   .   .   .   5   5   8   .   6   .   7   .   .   .   .   .   .   .   .   1   .   .   11  5   .   .   7   4   .   
Classes Destroyed          19   | 2   .   3   1   4   .   1   1   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   1   1   .   .   .   .   
  Worker                   25   | .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   .   5   1   .   2   8   .   
  Builder                  17   | .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   3   3   .   2   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   .   .   .   5   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 14   | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   1   .   3   .   .   1   3   .   
  Operator                 5    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Swarmer                  89   | .   .   3   5   7   .   3   .   7   .   3   .   4   .   3   7   3   .   .   .   .   2   2   5   11  .   5   .   10  9   .   
  Grunt                    136  | .   .   2   .   11  2   7   14  2   .   4   2   15  .   4   7   12  .   8   .   4   10  2   9   9   5   .   .   7   .   .   
  Brawler                  9    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   4   .   .   1   1   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Sentry                   61   | .   .   .   .   6   .   .   7   1   .   1   1   4   .   2   3   6   2   2   .   2   6   .   8   1   3   .   2   2   2   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   41   | .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   2   1   .   .   .   4   .   4   6   .   3   .   2   6   9   .   
  Programmer               47   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   1   .   3   4   3   10  2   5   2   3   7   2   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   2   .   
  Quarantine Guard         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 4   .   3   5   6   2   6   11  8   .   6   2   8   .   2   5   4   1   4   .   2   5   5   6   14  14  4   3   5   5   4   
  Combat Bots Only         14   | .   .   3   5   5   2   6   5   8   .   6   2   8   .   2   5   4   1   4   .   2   5   5   6   14  5   3   3   5   4   4   
Max Kills in Single Turn   7    | 1   .   1   1   2   1   5   4   3   .   4   2   7   .   1   2   2   1   1   .   1   2   1   1   3   7   1   1   3   2   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   .   .   .   5   3   3   .   4   .   7   .   .   .   .   .   .   .   .   1   .   .   3   2   .   .   3   2   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A4 (-1/Access_0)
  A2 (-1/Access_0)
  Architect (-1/Access_0)
  A3 (-1/Access_0)

 Combat                           | -11   -10   -10   -9    -9    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Sto   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Res   Qua   Sec   Gar   Res   Tes   Gar   Acc   Com   Ac0   
Damage Taken               47155  | .     .     220   233   626   30    415   1875  454   27    484   802   1654  79    579   2628  1827  172   1331  .     1563  1772  5058  2712  1046  1528  607   1419  1139  6440  10435 
  Core                     3005   | .     .     28    34    65    .     33    217   43    .     62    30    123   .     23    165   209   .     80    .     204   64    285   240   49    128   .     79    40    155   649   
  Absorbed by Shields      20750  | .     .     .     .     .     .     .     .     .     .     .     .     57    .     .     .     .     .     .     .     126   .     1430  2337  693   624   310   .     926   4251  9996  
  Reduced by Siege Mode    885    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    .     .     .     .     .     68    160   60    22    59    12    .     .     184   281   
  Redirected to Core       9      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     
Core Remaining (%)         71     | 100   .     88    .     75    .     .     .     46    .     .     .     69    .     97    .     62    .     .     .     75    .     .     .     58    .     .     87    .     .     25    
Volleys Fired              2154   | 22    .     23    21    78    9     18    65    16    3     19    16    62    2     25    73    58    13    49    .     84    120   172   284   76    58    28    75    94    221   370   
  Largest                  5      | 2     .     2     2     2     3     3     3     3     1     1     3     3     1     3     3     3     3     3     .     3     1     1     1     1     1     1     1     2     4     5     
  Hottest                  546    | 40    .     100   100   100   100   69    100   69    30    69    81    81    30    136   84    132   132   99    .     147   113   113   113   113   80    120   100   220   400   546   
Shots Fired                3387   | 44    .     34    22    132   13    52    171   30    3     19    30    78    2     71    171   144   20    127   .     95    120   171   282   77    58    28    75    95    342   881   
  Gun                      2058   | 44    .     22    2     112   6     51    159   22    .     .     21    38    .     69    147   100   7     117   .     22    .     61    133   63    .     .     .     .     187   675   
  Cannon                   1124   | .     .     10    9     .     .     .     2     .     .     14    8     28    .     .     .     42    8     .     .     73    111   102   128   8     53    15    70    83    154   206   
  Launcher                 42     | .     .     .     .     .     .     1     6     8     .     3     .     12    .     .     .     .     .     .     .     .     .     .     .     6     3     .     .     2     1     .     
  Special                  163    | .     .     2     11    20    7     .     4     .     3     2     1     .     2     2     24    2     5     10    .     .     9     8     21    .     2     13    5     10    .     .     
  Kinetic                  1231   | 44    .     32    11    112   6     51    159   22    .     .     25    66    .     66    147   138   15    117   .     33    .     .     .     .     53    .     .     .     18    116   
  Thermal                  609    | .     .     2     11    20    7     .     4     .     .     .     .     .     .     3     .     2     .     .     .     .     58    72    128   8     .     15    .     27    72    180   
  Explosive                25     | .     .     .     .     .     .     1     3     5     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     6     3     .     .     2     1     .     
  Electromagnetic          620    | .     .     .     .     .     .     .     5     3     .     14    4     11    .     .     .     2     .     .     .     62    53    91    104   63    .     .     70    56    82    .     
  Slashing                 783    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    .     .     .     .     .     169   585   
  Robot Hit Streak         42     | 8     .     10    4     26    6     8     26    12    6     7     12    13    3     16    25    8     7     23    .     10    16    22    42    36    15    7     27    8     33    33    
  Robot Miss Streak        8      | 3     .     2     4     3     .     3     2     6     .     1     5     6     .     6     8     6     1     2     .     5     3     3     2     5     2     2     8     7     6     6     
  Penetration Max          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     1     1     
  Secondary Targets        24     | .     .     .     .     4     .     3     2     1     .     .     .     4     .     .     4     .     .     1     .     .     .     .     .     .     .     .     .     .     1     4     
    Max Gunslinging Chain  1      | .     .     .     .     1     .     1     1     1     .     .     .     1     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     1     1     
  Capacitor                968    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    110   155   261   71    .     .     70    81    159   .     
Shots Hit Robots           2667   | 31    .     20    5     92    5     36    138   16    3     12    24    65    2     58    146   115   13    82    .     60    87    132   248   62    53    32    76    94    281   679   
  Core Hits                1676   | 13    .     9     7     48    4     27    75    18    .     13    15    81    .     54    129   85    5     37    .     26    48    44    84    87    70    14    24    80    141   438   
  Critical Hits            283    | .     .     .     1     1     .     1     1     .     .     .     .     .     .     .     2     14    3     13    .     3     8     4     6     .     7     4     1     6     15    193   
  Critical Kills           49     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     1     4     .     .     5     1     2     .     3     .     1     3     1     19    
  Critical Parts Destroyed 104    | .     .     .     1     1     .     1     1     .     .     .     .     .     .     .     1     3     1     5     .     3     2     2     3     .     4     2     .     3     5     66    
Melee Attacks              272    | .     .     .     .     .     .     .     17    .     .     .     .     .     .     .     .     22    .     .     .     .     1     7     66    1     10    51    10    35    50    2     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 249    | .     .     .     .     .     .     .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     66    1     10    51    10    35    50    2     
  Piercing                 23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            30     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     7     .     3     7     1     5     5     .     
    Combat Hostiles        3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           103918 | 250   .     227   149   1708  81    999   2958  779   .     845   505   2131  .     958   3236  3621  163   1619  .     2199  3669  3979  12543 3525  6195  2955  1869  6227  13718 26810 
  Guns                     45129  | 250   .     83    18    1637  81    605   1800  218   .     .     322   640   .     958   2690  1670  124   1619  .     373   .     1081  3447  1257  .     .     .     .     7349  18907 
  Cannons                  33387  | .     .     144   109   .     .     .     30    .     .     346   183   510   .     .     .     678   37    .     .     1826  3216  2834  3669  315   3757  92    1289  2378  4178  7796  
  Explosions               10024  | .     .     .     .     .     .     394   912   561   .     499   .     963   .     .     442   .     .     .     .     .     309   .     179   1953  1506  .     .     1293  1013  .     
  Melee                    14965  | .     .     .     .     .     .     .     187   .     .     .     .     .     .     .     .     1269  .     .     .     .     111   .     5248  .     932   2835  580   2556  1178  69    
  Ramming                  413    | .     .     .     22    71    .     .     29    .     .     .     .     18    .     .     104   4     2     .     .     .     33    64    .     .     .     28    .     .     .     38    
  Kinetic                  21829  | 250   .     227   127   1637  81    605   1800  218   .     .     431   1150  .     958   2690  2278  161   1619  .     788   .     .     .     .     3757  .     .     .     549   2503  
  Thermal                  20114  | .     .     .     .     .     .     .     289   .     .     .     .     49    .     .     .     28    .     .     .     .     2077  2001  3848  315   .     92    .     1122  2865  7428  
  Explosive                7531   | .     .     .     .     .     .     394   435   417   .     499   .     668   .     .     442   .     .     .     .     .     .     .     .     1953  1506  .     .     933   284   .     
  Electromagnetic          14263  | .     .     .     .     .     .     .     218   144   .     346   74    246   .     .     .     42    .     .     .     1411  1448  1914  2216  1257  .     .     1289  1616  2042  .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 38388  | .     .     .     .     .     .     .     187   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6479  .     932   2835  580   2556  7978  16841 
  Piercing                 1380   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1269  .     .     .     .     111   .     .     .     .     .     .     .     .     .     
Highest Corruption         43     | .     .     .     .     2     .     .     1     3     .     .     1     1     .     .     2     2     .     1     1     4     3     4     9     12    6     13    16    2     38    43    
  Average Corruption       17     | .     .     .     .     2     .     .     1     2     .     .     1     1     .     .     1     1     .     1     1     1     1     2     5     10    5     10    15    1     31    42    
  Corruption Purged        14     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     4     7     .     .     .     .     .     .     .     .     
  Effects                  1525   | .     .     .     .     21    .     .     .     4     .     .     .     .     .     .     2     4     .     7     .     10    10    21    65    46    15    48    44    7     520   701   
    Message Errors         191    | .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     1     2     .     2     .     3     5     7     15    4     4     9     7     1     77    45    
    Matter Fused           160    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     8     7     5     10    7     .     65    54    
    Heat Flow Errors       82     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     2     8     3     .     5     4     2     37    18    
    Energy Discharges      97     | .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     1     .     .     1     .     4     .     2     12    3     3     7     3     1     36    21    
    Parts Rejected         7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     
    Data Loss (minor)      107    | .     .     .     .     4     .     .     .     1     .     .     .     .     .     .     .     1     .     1     .     1     1     3     7     10    1     1     3     .     47    26    
    Data Loss (major)      31     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     2     3     .     17    5     
    Misfires               23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     12    8     
    Alerts                 16     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     11    4     
    Misdirections          173    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     7     6     .     88    69    
    Targeting Errors       522    | .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     1     2     3     11    11    1     7     9     3     106   359   
    Weapon Failures        116    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     2     1     .     .     1     .     19    90    
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3586   | .     .     .     .     .     .     .     49    14    .     .     .     .     .     .     54    132   .     .     .     23    99    146   381   2     621   608   47    770   478   162   
  Projectiles              954    | .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     23    96    129   179   .     332   16    .     .     26    138   
  Explosions               356    | .     .     .     .     .     .     .     34    14    .     .     .     .     .     .     54    .     .     .     .     .     .     .     .     2     .     .     .     165   87    .     
  Melee                    2276   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     132   .     .     .     .     3     17    202   .     289   592   47    605   365   24    
Knockbacks                 94     | .     .     2     4     1     .     .     1     .     .     .     7     20    .     .     1     2     .     .     .     5     .     2     .     .     26    .     .     .     .     23    
  Impact                   6      | .     .     .     1     1     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Kinetic                  84     | .     .     2     3     .     .     .     .     .     .     .     7     19    .     .     .     2     .     .     .     5     .     .     .     .     23    .     .     .     .     23    
  Secondary                4      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
Self-Inflicted Damage      996    | .     .     .     .     .     .     25    99    72    .     .     .     91    .     .     37    .     .     .     .     .     .     .     74    91    85    .     .     176   246   .     
  Shots                    32     | .     .     .     .     .     .     1     4     4     .     .     .     7     .     .     1     .     .     .     .     .     .     .     1     4     5     .     .     2     3     .     
  Rammed                   43     | .     .     1     4     11    .     .     3     .     .     .     .     3     .     .     9     1     1     .     .     .     2     3     1     .     .     1     .     .     .     3     
Targets Rammed             50     | .     .     1     7     12    .     .     5     .     .     .     .     4     .     .     9     1     1     .     .     .     2     3     1     .     .     1     .     .     .     3     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  7      | .     .     .     3     1     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        444    | .     .     24    28    220   64    146   191   118   18    167   215   204   18    195   228   202   93    15    .     217   402   312   253   199   50    155   120   411   312   444   
  Average Temperature      81     | .     .     12    9     30    22    64    51    64    12    59    79    69    8     70    98    68    34    3     .     76    108   107   91    83    30    76    70    91    97    98    
  Received Heat Transfer   4728   | .     .     72    30    231   18    162   486   108   12    150   192   518   18    177   402   426   9     243   .     75    246   66    124   104   166   .     225   56    193   219   
  Effects                  7      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     1     1     
    Shutdowns              2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           3      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Short Circuit          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          49     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     3     3     7     3     6     1     .     .     6     18    
  Total Turns              1030   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    .     .     .     .     .     65    87    144   30    179   17    .     .     157   315   
  Longest Duration         111    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    .     .     .     .     .     49    46    51    15    111   17    .     .     57    42    
Robots Corrupted           71     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     9     9     10    13    8     .     .     5     8     8     .     
  Combat Hostiles          71     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     9     9     10    13    8     .     .     5     8     8     .     
  Parts Fried              134    | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     2     .     .     .     14    10    30    24    13    .     .     10    9     20    .     
  Impact Corruptions       4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     1     .     .     .     .     
Robots Melted              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Combat Hostiles          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Parts Melted             24     | .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     4     12    .     1     .     .     2     1     .     
  Heat Transferred         14251  | .     .     .     .     .     .     .     250   .     .     .     .     50    .     .     .     37    .     .     .     .     1792  1739  3221  259   .     74    .     668   1157  5004  
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12     | .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     2     .     .     .     .     2     4     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Gar Acc Com Ac0 
Peak Influence             747  | 30  31  137 236 412 139 465 477 592 325 498 408 747 404 467 396 722 467 599 314 583 691 371 466 584 657 369 180 573 506 .   
  Initial                  392  | .   19  12  53  99  138 68  226 310 310 227 261 285 392 282 245 .   378 198 314 219 327 231 24  85  328 369 69  108 104 .   
  Average                  260  | 17  28  77  143 189 107 315 186 487 319 391 334 536 401 389 145 325 369 405 314 434 446 108 168 374 351 108 130 301 163 .   
Maximum Alert Level        3    | .   .   .   1   2   .   2   2   2   1   2   2   3   2   2   1   3   2   2   1   2   2   1   2   2   2   1   .   2   2   .   
  Low Security (%)         37   | 100 100 100 73  64  100 25  56  .   .   .   .   .   .   .   56  54  .   9   .   .   .   72  53  29  7   92  100 30  17  .   
  Level 1                  27   | .   .   .   26  34  .   55  29  28  100 36  98  24  24  51  43  5   56  29  100 25  26  27  45  5   78  7   .   46  5   .   
  Level 2                  34   | .   .   .   .   1   .   19  14  71  .   63  1   64  75  48  .   31  43  60  .   74  73  .   1   64  14  .   .   23  76  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          51   | .   1   .   2   4   1   .   7   .   .   .   2   .   .   .   7   .   .   .   .   .   5   2   9   .   3   4   .   4   .   .   
  Investigation            16   | .   1   .   .   3   1   .   6   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Extermination            15   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   3   1   3   .   1   2   .   2   .   .   
  Reinforcement            14   | .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   2   2   .   1   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Alert ID Control Effect    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Gar Acc Com Ac0 
Distress Signals           48   | .   .   .   .   3   6   .   2   1   .   .   1   .   .   .   1   .   .   .   .   .   2   .   2   .   .   1   .   2   27  .   
Communications Jammed      265  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 .   4   .   .   .   18  .   60  .   54  4   .   23  .   .   
  Distress Signals         264  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 .   4   .   .   .   17  .   60  .   54  4   .   23  .   .   
Times Spotted              714  | .   1   5   16  34  3   12  35  13  1   13  8   24  1   14  53  34  6   28  .   20  42  33  57  23  28  15  18  51  40  86  
  Peak Tracking Total      9    | .   1   3   9   6   3   6   6   9   1   9   3   8   1   6   7   7   3   7   .   3   6   5   5   8   7   4   3   6   5   8   
  Tactical Retreats        71   | .   .   .   2   3   .   2   1   1   .   3   .   1   .   2   3   5   .   3   .   3   5   3   4   3   3   2   4   8   3   7   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Gar Acc Com Ac0 
Traps Triggered            65   | .   .   .   .   1   .   .   .   3   .   2   .   10  .   .   1   9   .   4   .   8   1   .   1   7   1   3   2   .   12  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Gar Acc Com Ac0 
Machines Disabled          74   | .   .   .   .   2   .   .   5   1   .   1   .   3   .   2   1   2   .   3   .   2   .   11  12  1   1   10  1   5   3   8   
  Max in Single Turn       2    | .   .   .   .   1   .   .   2   1   .   1   .   1   .   1   1   1   .   1   .   1   .   1   1   1   .   1   1   2   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Garrison Relay           16   | .   .   .   .   .   .   .   .   1   .   1   .   3   .   2   .   2   .   3   .   2   .   .   .   1   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Gar Acc Com Ac0 
Machines Accessed          116  | .   3   1   5   14  3   .   10  .   2   .   2   .   1   .   8   .   5   .   1   .   10  11  19  .   3   6   .   7   5   .   
  Terminals                87   | .   3   1   3   12  1   .   8   .   1   .   1   .   .   .   7   .   2   .   .   .   9   9   16  .   1   3   .   5   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   .   .   1   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   2   1   .   2   .   .   
Total Hacks                284  | .   10  1   18  39  5   .   29  .   5   .   5   .   2   .   22  .   8   .   2   .   26  21  41  .   6   17  .   19  8   .   
  Successful               159  | .   5   .   11  26  3   .   21  .   2   .   5   .   2   .   9   .   3   .   2   .   10  8   18  .   5   12  .   11  6   .   
  Failed                   125  | .   5   1   7   13  2   .   8   .   3   .   .   .   .   .   13  .   5   .   .   .   16  13  23  .   1   5   .   8   2   .   
    Catastrophic           26   | .   .   1   1   1   1   .   .   .   1   .   .   .   .   .   3   .   1   .   .   .   3   5   7   .   .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   136  | .   5   1   5   15  4   .   18  .   3   .   1   .   .   .   10  .   .   .   .   .   17  14  25  .   2   5   .   7   4   .   
  Terminals                223  | .   10  1   10  36  2   .   25  .   3   .   3   .   .   .   20  .   2   .   .   .   21  18  36  .   2   11  .   15  8   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          7    | .   .   .   4   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   3   .   .   1   .   .   .   .   
  Garrison Access          28   | .   .   .   .   .   2   .   3   .   2   .   2   .   2   .   2   .   1   .   2   .   .   .   2   .   4   2   .   4   .   .   
Terminal Hacks             72   | .   3   .   5   14  .   .   10  .   .   .   2   .   .   .   4   .   .   .   .   .   4   4   10  .   1   6   .   6   3   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   .   .   .   .   .   
  Open Door                13   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   3   2   .   
  Branch Access Points     6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          15   | .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   3   .   2   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   .   .   2   2   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      26   | .   .   .   .   .   1   .   2   .   2   .   2   .   2   .   2   .   1   .   2   .   .   .   2   .   4   2   .   4   .   .   
  Unlock Access            10   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Coupler Status           12   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   1   .   2   1   .   2   .   .   
Unauthorized Hacks         45   | .   2   .   .   10  2   .   9   .   .   .   1   .   .   .   3   .   .   .   .   .   3   3   6   .   .   2   .   1   3   .   
  Terminals                37   | .   2   .   .   9   1   .   7   .   .   .   1   .   .   .   3   .   .   .   .   .   1   3   5   .   .   1   .   1   3   .   
    Track                  13   | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   3   .   .   .   .   1   3   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   1   .   .   3   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   2   .   .   1   .   .   .   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 7    | .   .   .   .   2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Researchers            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         96   | .   2   1   4   10  2   .   6   .   2   .   2   .   1   .   6   .   5   .   1   .   8   11  19  .   2   4   .   7   3   .   
  Full Trace Events        7    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 351  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   351 .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Matter                 186  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   186 .   .   .   .   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     45   | .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Gar Acc Com Ac0 
Used RIF Installer         10   | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   1   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              75   | .   .   .   .   .   .   .   .   .   2   2   1   .   1   2   16  1   3   7   .   .   5   5   11  .   2   6   5   6   .   .   
  Non-combat               23   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   1   .   .   .   4   .   4   .   1   2   .   4   .   .   
  Combat                   52   | .   .   .   .   .   .   .   .   .   1   2   1   .   1   2   10  1   2   7   .   .   1   5   7   .   1   4   5   2   .   .   
Robot Hacks Applied        92   | .   .   .   .   .   .   .   .   .   3   2   1   .   2   2   17  1   4   8   .   .   5   5   17  .   2   10  5   8   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  drop_inventory           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   2   .   1   1   .   1   .   .   
  purge_threat             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  relay_feed               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  disable_scanner          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   
  locate_prototypes        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   3   .   .   .   .   
  report_analyses          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   
  find_garrison            4    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  link_fov                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  amplify_resonance        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disable_weapons          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  reboot_system            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   
  overwrite_iff            17   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   5   .   .   4   .   .   .   1   .   .   .   .   3   .   .   .   
  formatsys_low            3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  formatsys_high           19   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   1   1   2   .   .   2   .   1   .   1   .   2   2   .   .   
Relay Couplers Released    79   | .   .   .   .   .   .   .   .   5   .   3   .   15  .   8   .   7   .   13  .   7   .   7   .   4   2   .   5   3   .   .   
  Machine Destruction      72   | .   .   .   .   .   .   .   .   5   .   3   .   15  .   8   .   7   .   13  .   7   .   .   .   4   2   .   5   3   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Attached                 31   | .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   5   1   2   3   .   .   2   1   5   .   2   2   2   2   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  Sec  Gar  Res  Tes  Gar  Acc  Com  Ac0  
Total Allies               54   | .    .    .    .    10   .    .    .    .    2    2    .    .    .    2    11   4    5    5    .    .    3    1    1    .    1    .    5    2    .    .    
  Largest Group            10   | .    .    .    .    10   .    .    .    .    2    2    .    .    .    1    5    4    4    3    .    .    1    1    1    .    1    .    2    2    .    .    
  Highest-Rated Group      199  | .    .    .    .    88   .    .    .    .    52   52   .    .    .    47   160  199  155  141  .    .    115  30   115  .    147  .    64   116  .    .    
  Highest-Rated Ally       147  | .    .    .    .    16   .    .    .    .    32   32   .    .    .    47   49   81   49   56   .    .    115  30   115  .    147  .    64   58   .    .    
Total Orders               34   | .    .    .    .    2    12   .    .    .    1    .    .    .    .    .    13   2    1    .    .    .    1    .    1    .    .    .    .    1    .    .    
  STAY                     7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  ROAM                     3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  EXPLORE                  18   | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               258  | .    .    .    .    49   .    .    .    .    .    7    .    .    .    6    39   26   1    46   .    .    16   1    9    .    30   .    12   16   .    .    
  Total Damage             7290 | .    .    .    .    524  .    .    .    .    .    237  .    .    .    153  873  1101 53   1339 .    .    1085 .    225  .    873  .    287  540  .    .    
  Kills                    54   | .    .    .    .    10   .    .    .    .    .    1    .    .    .    .    7    12   1    6    .    .    7    .    3    .    5    .    .    2    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Qua Sec Gar Res Tes Gar Acc Com Ac0 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             33   | .   .   .   .   12  10  .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         13   | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  Sec  Gar  Res  Tes  Gar  Acc  Com  Ac0  
Turns Passed               39548 | 170  28   374  386  1712 219  440  1794 484  236  547  384  1582 316  1059 1732 1806 573  913  68   983  1988 4165 3059 816  921  975  653  1183 6403 3579 
Spaces Moved               18049 | 84   52   585  174  789  101  231  513  169  106  244  179  586  159  479  822  628  242  529  54   580  970  1424 1401 370  358  462  321  681  2970 1786 
  Core                     804   | 31   52   585  58   .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    28   .    .    .    .    .    .    34   .    
  Treads                   12715 | 53   .    .    116  789  101  231  513  169  106  244  179  586  159  479  822  310  242  72   .    9    618  1396 1401 370  358  222  .    .    2836 334  
  Legs                     2794  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    240  321  681  100  1452 
  Wheels                   1736  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    302  .    457  54   571  352  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   50   50   160  160  160  160  160  200  180  180  180  180  180  160  100  160  110  110  110  110  145  141  172  165  120  120  130  120  130  
  Average Speed            161   | 119  50   50   123  160  161  160  164  190  200  191  180  180  180  184  171  175  172  117  111  115  137  219  166  172  168  141  125  130  188  135  
  Slowest Speed            2950  | 160  50   50   160  160  180  180  200  200  200  220  180  180  180  200  180  1300 180  180  120  180  165  2950 173  172  172  165  130  130  950  176  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       46    | 4    18   99   22   94   57   51   62   36   5    55   8    65   7    42   31   64   7    69   3    68   29   96   81   63   15   64   36   24   82   70   
  Regions Visited          30
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 201   | .    .    1    9    9    5    .    13   13   .    2    .    5    .    .    .    2    4    .    .    .    10   8    29   .    .    18   2    10   34   27   
Terrain Destroyed          1328  | .    .    2    11   13   7    21   168  53   .    5    .    17   .    .    34   17   7    14   .    2    52   17   75   29   53   28   2    77   138  486  
  Melee                    95    | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    2    .    .    .    .    .    4    22   .    .    17   2    3    33   .    
  Projectile               686   | .    .    2    11   13   7    .    3    .    .    .    .    .    .    .    .    15   7    14   .    2    17   13   31   .    7    11   .    11   36   486  
  AOE                      547   | .    .    .    .    .    .    21   153  53   .    5    .    17   .    .    34   .    .    .    .    .    35   .    22   29   46   .    .    63   69   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Qua  Sec  Gar  Res  Tes  Gar  Acc  Com  Ac0  
Total                      26444 | 115  53   635  296  1057 130  268  1320 305  127  306  215  1037 188  606  1010 1186 382  734  64   867  1611 2452 1978 530  623  680  537  890  3618 2624 
  Wait                     4236  | .    .    7    66   98   8    14   662  99   11   25   5    338  8    71   44   392  108  103  .    147  447  691  94   53   163  88   94   61   102  237  
  Move                     18025 | 83   51   584  173  788  100  230  512  168  106  243  179  585  159  478  822  627  242  528  54   579  969  1423 1400 369  357  462  320  680  2969 1785 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  291   | 4    1    3    6    20   3    1    9    5    2    3    2    9    5    5    10   7    5    12   1    6    12   31   25   3    6    9    5    3    42   36   
  Fast Attach              231   | 6    .    .    5    4    1    .    4    1    1    2    1    3    4    6    8    13   .    .    1    7    14   24   11   2    3    7    3    .    51   49   
  Attach                   187   | .    .    3    3    4    3    .    4    4    1    3    1    6    2    3    5    3    3    4    1    3    6    15   13   1    10   9    3    2    33   39   
  Detach                   100   | .    .    3    3    2    .    .    1    .    .    2    .    .    .    2    1    1    .    2    2    .    .    7    2    .    7    8    2    .    32   23   
  Swap                     352   | .    .    6    8    26   4    4    24   4    2    3    8    5    1    5    21   12   8    12   1    4    19   31   50   7    2    4    10   14   30   27   
  Drop                     391   | .    1    5    4    18   2    1    17   2    1    2    3    8    7    11   15   13   2    10   4    16   21   48   29   4    7    13   5    1    68   53   
  Fire                     2154  | 22   .    23   21   78   9    18   65   16   3    19   16   62   2    25   73   58   13   49   .    84   120  172  284  76   58   28   75   94   221  370  
  Melee                    272   | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    22   .    .    .    .    1    7    66   1    10   51   10   35   50   2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    50    | .    .    1    7    12   .    .    5    .    .    .    .    4    .    .    9    1    1    .    .    .    2    3    1    .    .    1    .    .    .    3    
  Escape Stasis            117   | .    .    .    .    .    .    .    .    6    .    4    .    17   .    .    .    8    .    14   .    21   .    .    3    14   .    .    10   .    20   .    
  Rewire                   30    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8     | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Min / *Sto)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison
-5/Factory (discovered 4 exits: *Fac / *Upp x2 / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: [*Upp] / Gar)
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7 (discovered 2 exits: *Res / Gar)
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-2/Garrison
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 16)
   171 | -11/Scrapyard | Entered Materials
   173 | -10/Materials | Identified exit to Mines
   199 | -10/Materials | Entered Mines
   209 | -10/Mines     | Discovered new exit (range 5)
   236 | -10/Mines     | Learned Materials emergency access door positions
   326 | -10/Mines     | Build established: Mutant
   405 | -10/Mines     | Discovered new exit (range 8)
   502 | -10/Mines     | Learned Materials terminal intel
   573 | -10/Mines     | Entered Materials
   573 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   575 | -9/Materials  | Loaded intel: 12 terminal locations
   600 | -9/Materials  | Identified exit to Mines
   600 | -9/Materials  | Identified exit to Storage
   959 | -9/Materials  | Entered Storage
  1188 | -9/Storage    | Learned location of Armory (-4)
  1429 | -9/Storage    | Discovered new exit (range 16)
  1494 | -9/Storage    | Found Prototype Protection
  1494 | -9/Storage    | Identified Lgt. Regenerative Plating
  1497 | -9/Storage    | Found Lgt. Regenerative Plating
  1499 | -9/Storage    | Found Lgt. Regenerative Plating
  1503 | -9/Storage    | Found Lgt. Regenerative Plating
  1645 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  1681 | -9/Storage    | Found Prototype Launcher
  1682 | -9/Storage    | Identified Scatter Rocket Array
  1905 | -9/Storage    | Repaired Disposable Heat Sink?
  2040 | -9/Storage    | Build established: Scavenger-Mutant
  2671 | -9/Storage    | Entered Materials
  2671 | -8/Materials  | Accompanied by 12 allies
  2671 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2719 | -8/Materials  | Discovered new exit (range 47)
  2745 | -8/Materials  | Discovered new exit (range 35)
  2833 | -8/Materials  | Identified exit to Garrison
  2890 | -8/Materials  | Entered Garrison
  2956 | -8/Garrison   | Triggered checkpoint
  3014 | -8/Garrison   | Triggered checkpoint
  3039 | -8/Garrison   | Discovered new exit (range 8)
  3166 | -8/Garrison   | Discovered new exit (range 12)
  3194 | -8/Garrison   | Build established: Scavenger-Gunner
  3305 | -8/Garrison   | Discovered new exit (range 8)
  3324 | -8/Garrison   | Installed Relay Interface Framework
  3330 | -8/Garrison   | Entered Materials
  4319 | -8/Materials  | Discovered new exit (range 15)
  4752 | -8/Materials  | Build established: Gunner
  5107 | -8/Materials  | Crushed by falling debris
  5119 | -8/Materials  | Identified exit to Garrison
  5124 | -8/Materials  | Entered Garrison
  5192 | -8/Garrison   | Triggered checkpoint
  5193 | -8/Garrison   | Triggered checkpoint
  5207 | -8/Garrison   | Core integrity fell below 50%
  5301 | -8/Garrison   | Destroyed 8 combat bots
  5311 | -8/Garrison   | Discovered new exit (range 11)
  5343 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  5490 | -8/Garrison   | Triggered checkpoint
  5519 | -8/Garrison   | Garrison Relay disabled
  5608 | -8/Garrison   | Entered Factory
  5608 | -7/Factory    | Evolved 2 slots: Utility x2
  5844 | -7/Factory    | Identified exit to Garrison
  5844 | -7/Factory    | Entered Garrison
  5844 | -7/Garrison   | Accompanied by 2 allies
  5914 | -7/Garrison   | Triggered checkpoint
  5917 | -7/Garrison   | Build established: Bothacker-Mutant
  5948 | -7/Garrison   | Garrison Relay disabled
  6036 | -7/Garrison   | Triggered checkpoint
  6183 | -7/Garrison   | Discovered new exit (range 10)
  6353 | -7/Garrison   | Discovered new exit (range 10)
  6384 | -7/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  6391 | -7/Garrison   | Entered Factory
  6612 | -7/Factory    | Discovered new exit (range 15)
  6710 | -7/Factory    | Garrison activated, responded to threat
  6775 | -7/Factory    | Identified exit to Garrison
  6775 | -7/Factory    | Entered Garrison
  7129 | -7/Garrison   | Build established: Bothacker-Gunner
  7151 | -7/Garrison   | Triggered checkpoint
  7157 | -7/Garrison   | Triggered checkpoint
  7188 | -7/Garrison   | Destroyed 8 combat bots
  7282 | -7/Garrison   | Triggered checkpoint
  7288 | -7/Garrison   | Lost 3 parts (1p1n1w)
  7293 | -7/Garrison   | Destroyed 7 combat bots
  7396 | -7/Garrison   | Garrison Relay disabled
  7536 | -7/Garrison   | Triggered checkpoint
  7548 | -7/Garrison   | Build established: Bothacker-Mutant
  7655 | -7/Garrison   | Discovered new exit (range 10)
  7952 | -7/Garrison   | Triggered checkpoint
  8056 | -7/Garrison   | Discovered new exit (range 9)
  8086 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
  8168 | -7/Garrison   | Triggered checkpoint
  8357 | -7/Garrison   | Entered Factory
  8357 | -6/Factory    | Evolved 2 slots: Utility x2
  8673 | -6/Factory    | Identified exit to Garrison
  8673 | -6/Factory    | Entered Garrison
  8740 | -6/Garrison   | Triggered checkpoint
  8807 | -6/Garrison   | Garrison Relay disabled
  8839 | -6/Garrison   | Build established: Botlord-Gunner
  8912 | -6/Garrison   | Triggered checkpoint
  9067 | -6/Garrison   | Discovered new exit (range 12)
  9107 | -6/Garrison   | Expanded RIF knowledge: Zone Cloak
  9168 | -6/Garrison   | Triggered checkpoint
  9643 | -6/Garrison   | Garrison Relay disabled
  9732 | -6/Garrison   | Entered Factory
  9732 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 10159 | -5/Factory    | Garrison activated, responded to threat
 10593 | -5/Factory    | Discovered new exit (range 22)
 10649 | -5/Factory    | Build established: Bothacker-Tank
 10789 | -5/Factory    | Found Launcher Loader
 11034 | -5/Factory    | Discovered new exit (range 66)
 11153 | -5/Factory    | Build established: Bothacker-Gunner
 11179 | -5/Factory    | Identified exit to Upper Caves
 11464 | -5/Factory    | Identified exit to Garrison
 11464 | -5/Factory    | Entered Garrison
 11602 | -5/Garrison   | Triggered checkpoint
 11639 | -5/Garrison   | Spotted B-75 Beast
 11643 | -5/Garrison   | Assimilated Beast 6a with formatsys_high
 11676 | -5/Garrison   | Lost 3 parts (1p1u1w)
 11685 | -5/Garrison   | Garrison Relay disabled
 11995 | -5/Garrison   | Build established: Bothacker-Mutant
 12441 | -5/Garrison   | Spotted B-75 Beast
 12450 | -5/Garrison   | Triggered checkpoint
 12450 | -5/Garrison   | Destroyed B-75 Beast
 12492 | -5/Garrison   | Triggered checkpoint
 12495 | -5/Garrison   | Triggered checkpoint
 12512 | -5/Garrison   | Discovered new exit (range 13)
 12546 | -5/Garrison   | Triggered checkpoint
 12657 | -5/Garrison   | Garrison Relay disabled
 12858 | -5/Garrison   | Build established: Bothacker-Gunner
 12960 | -5/Garrison   | Discovered new exit (range 9)
 12988 | -5/Garrison   | Expanded RIF knowledge: Program Shield
 13062 | -5/Garrison   | Triggered checkpoint
 13270 | -5/Garrison   | Entered Factory
 13270 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 13291 | -4/Factory    | Build established: Botlord-Gunner
 13395 | -4/Factory    | Discovered new exit (range 16)
 13522 | -4/Factory    | Found Prototype Processor
 13525 | -4/Factory    | Found Prototype Processor
 13568 | -4/Factory    | Identified Exp. Signal Interpreter (x2)
 13786 | -4/Factory    | Fabricated L-61 Swordsman?
 13843 | -4/Factory    | Identified exit to Garrison
 13843 | -4/Factory    | Entered Garrison
 13968 | -4/Garrison   | Triggered checkpoint
 13989 | -4/Garrison   | Garrison Relay disabled
 14056 | -4/Garrison   | Triggered checkpoint
 14226 | -4/Garrison   | Triggered checkpoint
 14265 | -4/Garrison   | Garrison Relay disabled
 14405 | -4/Garrison   | Discovered new exit (range 14)
 14539 | -4/Garrison   | Discovered new exit (range 10)
 14568 | -4/Garrison   | Triggered checkpoint
 14602 | -4/Garrison   | Garrison Relay disabled
 14692 | -4/Garrison   | Triggered checkpoint
 14728 | -4/Garrison   | Discovered new exit (range 13)
 14751 | -4/Garrison   | Expanded RIF knowledge: Alert ID Control
 14756 | -4/Garrison   | Entered Factory
 14776 | -4/Factory    | Spotted B-86 Titan
 14812 | -4/Factory    | Found Quantum Capacitor
 14817 | -4/Factory    | Found Quantum Capacitor
 14824 | -4/Factory    | Identified exit to Garrison
 14824 | -4/Factory    | Entered Garrison
 14830 | -4/Garrison   | Expanded RIF knowledge: Autooverride
 14876 | -4/Garrison   | Triggered checkpoint
 14900 | -4/Garrison   | Garrison Relay disabled
 15008 | -4/Garrison   | Triggered checkpoint
 15214 | -4/Garrison   | Found Quantum Capacitor
 15234 | -4/Garrison   | Discovered new exit (range 3)
 15294 | -4/Garrison   | Triggered checkpoint
 15372 | -4/Garrison   | Discovered new exit (range 9)
 15430 | -4/Garrison   | Triggered checkpoint
 15476 | -4/Garrison   | Garrison Relay disabled
 15550 | -4/Garrison   | Triggered checkpoint
 15603 | -4/Garrison   | Build established: Botlord-Mutant
 15634 | -4/Garrison   | Discovered new exit (range 14)
 15807 | -4/Garrison   | Entered Research
 15807 | -3/Research   | Evolved 2 slots: Utility x2
 16057 | -3/Research   | First assault squad dispatched
 16860 | -3/Research   | Identified exit to Quarantine
 16906 | -3/Research   | Fabricated Disposable Heat Sink (x2)
 16941 | -3/Research   | Fabricated Disposable Heat Sink (x2)
 17215 | -3/Research   | Spotted B-86 Titan
 17219 | -3/Research   | Assimilated Titan 8a with formatsys_high
 17438 | -3/Research   | Found Prototype Processor
 17795 | -3/Research   | Entered Quarantine
 17806 | -3/Quarantine | Found Alien Artifact
 18055 | -3/Quarantine | Identified Core Reset Matrix
 18120 | -3/Quarantine | Found Alien Impact Weapon
 18276 | -3/Quarantine | Cryocooling Duct disabled
 18291 | -3/Quarantine | Ambient heat levels rising (+20)
 18291 | -3/Quarantine | Non-combat units ordered to evacuate
 18341 | -3/Quarantine | Found Alien Artifact
 18362 | -3/Quarantine | Cryocooling Duct disabled
 18377 | -3/Quarantine | Ambient heat levels rising (+20)
 18377 | -3/Quarantine | Combat units ordered to evacuate
 18477 | -3/Quarantine | Quarantine Guard activated
 18491 | -3/Quarantine | Spotted Quarantine Guard
 18512 | -3/Quarantine | Identified Phase Redirector
 18514 | -3/Quarantine | Spotted Quarantine Guard
 18517 | -3/Quarantine | Spotted Quarantine Guard
 18527 | -3/Quarantine | Spotted Quarantine Guard
 18530 | -3/Quarantine | Destroyed Quarantine Guard
 18530 | -3/Quarantine | Spotted Quarantine Guard
 18538 | -3/Quarantine | Destroyed Quarantine Guard
 18546 | -3/Quarantine | Destroyed Quarantine Guard
 18558 | -3/Quarantine | Destroyed Quarantine Guard
 18562 | -3/Quarantine | Destroyed Quarantine Guard
 18588 | -3/Quarantine | Lost 6 parts (1n3u2w)
 18726 | -3/Quarantine | Spotted Quarantine Guard
 18745 | -3/Quarantine | Destroyed Quarantine Guard
 18850 | -3/Quarantine | Build established: Scavenger-Mutant
 19121 | -3/Quarantine | Spotted Quarantine Guard
 19139 | -3/Quarantine | Destroyed Quarantine Guard
 19177 | -3/Quarantine | Discovered new exit (range 10)
 19177 | -3/Quarantine | Spotted Quarantine Guard
 19292 | -3/Quarantine | Destroyed Quarantine Guard
 19442 | -3/Quarantine | Spotted Quarantine Guard
 19476 | -3/Quarantine | Destroyed Quarantine Guard
 19620 | -3/Quarantine | Spotted Alpha 7
 19653 | -3/Quarantine | Destroyed Alpha 7
 19676 | -3/Quarantine | Found Prototype Energy Gun
 19676 | -3/Quarantine | Identified Enh. Gamma Rifle
 19686 | -3/Quarantine | Found Prototype Ballistic Gun
 19724 | -3/Quarantine | Build established: Bothacker-Mutant
 19837 | -3/Quarantine | Found Alien Slashing Weapon
 19837 | -3/Quarantine | Identified Sigix Broadsword
 19999 | -3/Quarantine | Cryocooling Duct disabled
 20014 | -3/Quarantine | Ambient heat levels rising (+20)
 20014 | -3/Quarantine | Cryocooling Duct disabled
 20029 | -3/Quarantine | Ambient heat levels rising (+20)
 20745 | -3/Quarantine | Spotted Quarantine Guard
 20747 | -3/Quarantine | Spotted Quarantine Guard
 20758 | -3/Quarantine | Destroyed Quarantine Guard
 20876 | -3/Quarantine | Destroyed Quarantine Guard
 21070 | -3/Quarantine | Build established: Botlord-Mutant
 21095 | -3/Quarantine | Identified Multirail
 21104 | -3/Quarantine | Identified Spectral Analyzer
 21209 | -3/Quarantine | Found Alien Launcher
 21344 | -3/Quarantine | Spotted Fortress
 21464 | -3/Quarantine | Discovered new exit (range 5)
 21960 | -3/Quarantine | Entered Section 7
 22036 | -3/Section 7  | Found Tesla Bomb Launcher
 22066 | -3/Section 7  | Found Integrated Reactor
 22066 | -3/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 22188 | -3/Section 7  | Found Integrated Reactor
 22212 | -3/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 22424 | -3/Section 7  | Spotted S7 Guard
 22425 | -3/Section 7  | Spotted B-86 Titan
 22448 | -3/Section 7  | Destroyed S7 Guard
 22459 | -3/Section 7  | Found Hvy. Regenerative Plating
 22470 | -3/Section 7  | Found Integrated Heat Negator
 22486 | -3/Section 7  | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 22766 | -3/Section 7  | Spotted Executioner
 22766 | -3/Section 7  | Spotted Executioner
 22783 | -3/Section 7  | Destroyed Executioner
 22792 | -3/Section 7  | Destroyed Executioner
 22844 | -3/Section 7  | Found Prototype Processor
 22858 | -3/Section 7  | Identified Exp. Core Analyzer
 22904 | -3/Section 7  | Found Alien Artifact
 22906 | -3/Section 7  | Found Alien Artifact
 22943 | -3/Section 7  | Found Alien Artifact
 22943 | -3/Section 7  | Identified Matter Drive
 23057 | -3/Section 7  | Found Alien Energy Gun
 23060 | -3/Section 7  | Found Alien Energy Gun
 23261 | -3/Section 7  | Identified Sigix Quantum Sheargun (x2)
 23322 | -3/Section 7  | Found Sigix Quantum Sheargun
 23326 | -3/Section 7  | Found Sigix Quantum Sheargun
 23413 | -3/Section 7  | Spotted B-99 Colossus
 23514 | -3/Section 7  | Found Alien Artifact
 23514 | -3/Section 7  | Identified LRC Armor
 23514 | -3/Section 7  | Installed LRC Armor, increased core integrity (+250)
 23517 | -3/Section 7  | Found Alien Artifact
 23517 | -3/Section 7  | Identified LRC Boosters
 23517 | -3/Section 7  | Installed LRC Boosters, increased mass support (+10)
 24007 | -3/Section 7  | Discovered new exit (range 8)
 24182 | -3/Section 7  | Assimilated Titan 8b with formatsys_high
 24493 | -3/Section 7  | Found Alien Artifact
 24577 | -3/Section 7  | Build established: Scavenger-Mutant
 24624 | -3/Section 7  | Identified Transdimensional Reconstructor
 24714 | -3/Section 7  | Found Integrity Redistributor
 24966 | -3/Section 7  | Crushed by falling debris
 25019 | -3/Section 7  | Identified exit to Garrison
 25019 | -3/Section 7  | Entered Garrison
 25060 | -3/Garrison   | Triggered checkpoint
 25101 | -3/Garrison   | Garrison Relay disabled
 25188 | -3/Garrison   | Spotted B-86 Titan
 25240 | -3/Garrison   | Triggered checkpoint
 25285 | -3/Garrison   | Destroyed B-86 Titan
 25296 | -3/Garrison   | Triggered checkpoint
 25296 | -3/Garrison   | Triggered checkpoint
 25301 | -3/Garrison   | System corruption reached 10%
 25339 | -3/Garrison   | Destroyed 14 combat bots
 25417 | -3/Garrison   | Build established: Bothacker-Mutant
 25435 | -3/Garrison   | Discovered new exit (range 14)
 25600 | -3/Garrison   | Discovered new exit (range 12)
 25793 | -3/Garrison   | Discovered new exit (range 14)
 25828 | -3/Garrison   | Expanded RIF knowledge: Autooverride
 25835 | -3/Garrison   | Entered Research
 25835 | -2/Research   | Evolved 2 slots: Utility x1, Weapon x1
 26099 | -2/Research   | Identified exit to Testing
 26135 | -2/Research   | Build established: Botlord-Mutant
 26462 | -2/Research   | Spotted B-90 Cyclops
 26468 | -2/Research   | Assimilated Cyclops 9a with formatsys_high
 26756 | -2/Research   | Entered Testing
 26821 | -2/Testing    | System corruption reached 10%
 26883 | -2/Testing    | Found AEGIS Remote Shield
 26913 | -2/Testing    | Found Zero-point Reactor
 27025 | -2/Testing    | Found Prototype Ballistic Cannon
 27207 | -2/Testing    | Found Myomer Exoskeleton
 27247 | -2/Testing    | Repaired Hcp. Storage Unit
 27302 | -2/Testing    | Build established: Hauler-Mutant
 27527 | -2/Testing    | Found SHELL Armor
 27731 | -2/Testing    | Identified exit to Garrison
 27731 | -2/Testing    | Entered Garrison
 27772 | -2/Garrison   | Triggered checkpoint
 27791 | -2/Garrison   | Garrison Relay disabled
 27873 | -2/Garrison   | Spotted B-90 Cyclops
 27890 | -2/Garrison   | Triggered checkpoint
 28112 | -2/Garrison   | Destroyed B-90 Cyclops
 28191 | -2/Garrison   | Discovered new exit (range 14)
 28220 | -2/Garrison   | Expanded RIF knowledge: Zone Cloak
 28384 | -2/Garrison   | Entered Access
 28384 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 28718 | -1/Access     | Build established: Botlord-Mutant
 28829 | -1/Access     | Spotted B-99 Colossus
 29414 | -1/Access     | Identified exit to Command
 29567 | -1/Access     | Entered Command
 29691 | -1/Command    | Spotted M Guard
 29691 | -1/Command    | Spotted Combat Programmer
 29691 | -1/Command    | Spotted Combat Programmer
 29691 | -1/Command    | Spotted M Guard
 29711 | -1/Command    | Destroyed M Guard
 29717 | -1/Command    | System corruption reached 10%
 29719 | -1/Command    | Destroyed M Guard
 29725 | -1/Command    | Destroyed Combat Programmer
 29734 | -1/Command    | Destroyed Combat Programmer
 29734 | -1/Command    | All MAIN.C guards destroyed
 29769 | -1/Command    | Found Zero-point Reactor
 29772 | -1/Command    | Found Zero-point Reactor
 29780 | -1/Command    | Found Prototype Energy Cannon
 29780 | -1/Command    | Identified Cld. Nova Cannon
 29785 | -1/Command    | Found AEGIS Remote Shield
 29796 | -1/Command    | Found Zero-point Reactor
 29799 | -1/Command    | Found Zero-point Reactor
 29807 | -1/Command    | Found AEGIS Remote Shield
 29880 | -1/Command    | Met MAIN.C
 29889 | -1/Command    | 0b10 Conduit disabled
 29983 | -1/Command    | Build established: Scavenger-Mutant
 30336 | -1/Command    | Discovered new exit (range 15)
 30460 | -1/Command    | Found Unknown Device
 30462 | -1/Command    | Identified Antimissile System
 30836 | -1/Command    | Found Prototype Energy Cannon
 30855 | -1/Command    | Found Prototype Device
 30855 | -1/Command    | Identified Adv. Particle Accelerator
 30859 | -1/Command    | Found Prototype Device
 30859 | -1/Command    | Identified Exp. Weapon Cycler
 30865 | -1/Command    | Identified Null Cannon
 31181 | -1/Command    | Build established: Hauler-Mutant
 31210 | -1/Command    | System corruption reached 30%
 31239 | -1/Command    | Destroyed MAIN.C Shell
 31240 | -1/Command    | MAIN.C activated Command garrisons
 31268 | -1/Command    | Destroyed MAIN.C
 31314 | -1/Command    | Spotted B-99 Colossus
 31336 | -1/Command    | Destroyed B-99 Colossus
 31347 | -1/Command    | Found Hvy. Reflective Plating
 31353 | -1/Command    | Found Multirail
 31356 | -1/Command    | Found Multirail
 31485 | -1/Command    | Build established: Scavenger-Gunner
 31950 | -1/Command    | Found Prototype Protection
 31950 | -1/Command    | Identified Centrium Heavy Armor Plating
 31960 | -1/Command    | Found Prototype Protection
 31960 | -1/Command    | Identified Exp. Powered Armor
 31967 | -1/Command    | Found Exp. Powered Armor
 31980 | -1/Command    | Found Prototype Processor
 31994 | -1/Command    | Identified Exp. Target Analyzer
 32243 | -1/Command    | Build established: Scavenger-Tank
 33113 | -1/Command    | Spotted B-99 Colossus
 33149 | -1/Command    | Destroyed B-99 Colossus
 33174 | -1/Command    | Found Multirail
 33392 | -1/Command    | Found Prototype Processor
 33392 | -1/Command    | Identified Exp. Core Analyzer
 33410 | -1/Command    | Discovered new exit (range 16)
 33421 | -1/Command    | Found Exp. Target Analyzer
 33424 | -1/Command    | Found Prototype Processor
 33463 | -1/Command    | Found Prototype Processor
 33686 | -1/Command    | Build established: Scavenger-Gunner
 35917 | -1/Command    | Found Prototype Reactor
 35917 | -1/Command    | Identified Vortex Chain Reactor
 35920 | -1/Command    | Found Zero-point Reactor
 35926 | -1/Command    | Found Exp. Target Analyzer
 35953 | -1/Command    | Warped through subspace to slip node
 35953 | -1/Command    | Discovered new exit (range 5)
 35961 | -1/Command    | Identified Exp. Targeting Computer (x2)
 35970 | -1/Command    | Entered Access_0
 35973 | -1/Access_0   | Met Architect
 35991 | -1/Access_0   | Architect warped through subspace
 36016 | -1/Access_0   | Destroyed A8
 36063 | -1/Access_0   | Architect warped through subspace
 36085 | -1/Access_0   | Used Integrity Redistributor, redistributed integrity from core (-266)
 36110 | -1/Access_0   | Architect warped through subspace
 36152 | -1/Access_0   | Architect warped through subspace
 36160 | -1/Access_0   | Found Prototype Protection
 36161 | -1/Access_0   | Identified Centrium Linked Plating
 36198 | -1/Access_0   | Architect warped through subspace
 36205 | -1/Access_0   | Found Centrium Linked Plating
 36208 | -1/Access_0   | Found Alien Energy Gun
 36209 | -1/Access_0   | Identified Modified Quantum Sheargun
 36242 | -1/Access_0   | Architect warped through subspace
 36251 | -1/Access_0   | Found Centrium Linked Plating
 36253 | -1/Access_0   | Found Modified Quantum Sheargun
 36259 | -1/Access_0   | Subspace Access Node disabled
 36285 | -1/Access_0   | Architect warped through subspace
 36329 | -1/Access_0   | Architect warped through subspace
 36354 | -1/Access_0   | Found Prototype Device
 36361 | -1/Access_0   | Architect warped through subspace
 36389 | -1/Access_0   | Architect warped through subspace
 36409 | -1/Access_0   | Used Integrity Redistributor, redistributed integrity from core (-141)
 36412 | -1/Access_0   | Subspace Access Node disabled
 36420 | -1/Access_0   | Architect warped through subspace
 36436 | -1/Access_0   | A6 warped into view
 36449 | -1/Access_0   | Core integrity fell below 50%
 36466 | -1/Access_0   | Destroyed A6
 36487 | -1/Access_0   | Architect warped through subspace
 36507 | -1/Access_0   | Architect warped through subspace
 36524 | -1/Access_0   | Architect warped through subspace
 36524 | -1/Access_0   | Identified Exp. Phase Shifter
 36555 | -1/Access_0   | Architect warped through subspace
 36582 | -1/Access_0   | Architect warped through subspace
 36614 | -1/Access_0   | Architect warped through subspace
 36660 | -1/Access_0   | Architect warped through subspace
 36690 | -1/Access_0   | Architect warped through subspace
 36705 | -1/Access_0   | Subspace Access Node disabled
 36740 | -1/Access_0   | Architect warped through subspace
 36765 | -1/Access_0   | Build established: Hauler-Gunner
 36770 | -1/Access_0   | Architect warped through subspace
 36797 | -1/Access_0   | Architect warped through subspace
 36824 | -1/Access_0   | Architect warped through subspace
 36849 | -1/Access_0   | Architect warped through subspace
 36870 | -1/Access_0   | Architect warped through subspace
 36897 | -1/Access_0   | Architect warped through subspace
 36904 | -1/Access_0   | Found Centrium Linked Plating
 36911 | -1/Access_0   | Architect warped through subspace
 36924 | -1/Access_0   | Architect warped through subspace
 36928 | -1/Access_0   | Found Modified Quantum Sheargun
 36945 | -1/Access_0   | Architect warped through subspace
 36947 | -1/Access_0   | Found Modified Quantum Sheargun
 36958 | -1/Access_0   | Architect warped through subspace
 36966 | -1/Access_0   | Found Modified Quantum Sheargun
 36984 | -1/Access_0   | Architect warped through subspace
 36996 | -1/Access_0   | Architect warped through subspace
 37006 | -1/Access_0   | Architect warped through subspace
 37019 | -1/Access_0   | Architect warped through subspace
 37025 | -1/Access_0   | Subspace Access Node disabled
 37026 | -1/Access_0   | Lost 4 parts (1n1u2w)
 37084 | -1/Access_0   | Found Modified Quantum Sheargun
 37096 | -1/Access_0   | Found Centrium Linked Plating
 37116 | -1/Access_0   | Lost 4 parts (1p1u2w)
 37145 | -1/Access_0   | Found Centrium Linked Plating
 37180 | -1/Access_0   | Found Centrium Linked Plating
 37211 | -1/Access_0   | Found Modified Quantum Sheargun
 37281 | -1/Access_0   | Build established: Scavenger-Tank
 37287 | -1/Access_0   | Crushed by falling debris
 37310 | -1/Access_0   | Found Exp. Targeting Computer
 37360 | -1/Access_0   | Found Exp. Target Analyzer
 37446 | -1/Access_0   | Found Exp. Phase Shifter
 37452 | -1/Access_0   | Found Exp. Weapon Cycler
 37467 | -1/Access_0   | Found Exp. Targeting Computer
 37511 | -1/Access_0   | Found Exp. Targeting Computer
 37518 | -1/Access_0   | Found Exp. Targeting Computer
 37601 | -1/Access_0   | A5 warped into view
 37623 | -1/Access_0   | Destroyed A5
 37722 | -1/Access_0   | Build established: Scavenger-Mutant
 38350 | -1/Access_0   | A4 warped into view
 38371 | -1/Access_0   | Destroyed A4
 38525 | -1/Access_0   | Singularity Gate disabled
 38874 | -1/Access_0   | Destroyed A2
 38880 | -1/Access_0   | Extracted Singularity Gate Test 138-C access codes from A2's data core
 39061 | -1/Access_0   | Destroyed Architect
 39065 | -1/Access_0   | Extracted unknown sensor trigger ID from Architect's data core
 39213 | -1/Access_0   | Build established: Scavenger-Gunner
 39323 | -1/Access_0   | A3 warped into view
 39527 | -1/Access_0   | Destroyed A3
 39533 | -1/Access_0   | Warped through subspace to slip node
 39533 | -1/Access_0   | Discovered new exit (range 8)
 39549 | ***           | Establishing 0b11!

 Last Messages 
---------------
39468_ System corrupted: Imp. Matter Neutralizer targeting data glitched.
39497_ STH25FQN 0JQVZ:MGOMKONNZVLM4UPVH=
39507_ System corrupted: Imp. Matter Neutralizer failed to cycle.
39507_ A3 suffers critical hit.
39507_ Destroyed Prototype Hover Unit.
39507_ System corrupted: Imp. Matter Neutralizer targeting data glitched.
  <x2>
39507_ A3 suffers critical hit.
39507_ Destroyed Lgt. Regenerative Plating.
39507_ System corrupted: Hvy. Dispersion Rifle targeting data glitched.
39512_ C: JMA2CH8VXJXMZKXL3AT,8NFOEXZR4OL<EHYD
39527_ System corrupted: Imp. Matter Neutralizer failed to cycle.
39527_ System corrupted: Hvy. Dispersion Rifle failed to cycle.
39527_ System corrupted: Imp. Matter Neutralizer targeting data glitched.
39527_ A3: "How even..."
39527_ A3 destroyed.
39528_ System corrupted: Matter fused (-9).
39533_ Warped through subspace, drawn to slip node.
39533_ EXIT=FOUND
39549_ O1STOBSSNNR8DJP YXJ R%NJN68LBSUZGV,1J

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           192
Coolant Potential          240
Energy Generation          125
Energy Capacity            1380
Matter Stores              700
Matter Capacity            700
Sight Range                23
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       60
Power Amplification        80
Additional Mass Support    12
Corruption Prevention      20
Armor Coverage             3000
Resistance: KI             20
Resistance: TH             25
Resistance: EM             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         48
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           4
Energy Filtering           50
Particle Charging          50
Offensive Hacking          12
Defensive Hacking          10
Relay Coupler Types        92
Relay Coupler Value        3

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
     Disposable Heat Sink | -9/Materials | Scanalyzed
                 Flak Gun | -7/Factory   | Hacked
     Imp. Target Analyzer | -7/Factory   | Hacked

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Storage | Hacked
      S-10 Pest | -9/Storage | Hacked

 Fabricated
------------
       L-61 Swordsman | x3 | -4/Factory  | Preloaded
 Disposable Heat Sink | x2 | -3/Research 
 Disposable Heat Sink | x2 | -3/Research 

 Alien Tech Used 
-----------------
Phase Redirector
Sigix Broadsword
Integrated Reactor
Integrated Heat Negator
Matter Drive
Sigix Quantum Sheargun
LRC Armor
LRC Boosters
Transdimensional Reconstructor
Integrity Redistributor
Modified Quantum Sheargun

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceHeartRay
  Manual?         0
Play Time         05:59:51
  Cumulative      1668.4 hours
  Start           2020.10.07 @ 23:30:50
  End             2020.10.09 @ 01:29:52
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2482
  Rogue           2475
  Adventurer      0
  Explorer        7
Win Type          1
  Total           157
  Types           41/22/60/3/3/5/20/2/1
Lore%             99
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ebc2b81-1d78-4079-ad66-679703136d3c