Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 01:49:06 Player: Viddaric Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (117) 585 Value Destroyed (4238) 4238 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (3027) 3027 TOTAL SCORE: 14050 Bonus ------- High Alert Combat Kills 254 Follower Combat Kills 224 Entered Garrisons 600 Used RIF Installer 1500 Entered DSFs 500 Met Data Miner 300 Friendly Fire -351 Cogmind --------- Core Integrity 384/1150 Matter 300/300 Energy 95/100 System Corruption 6% Temperature Cool (18) Movement Hovering (66) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (8) ------ 0b10 Decoder Chip [Scout] Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Cold Fusion Reactor Improved Matter Compressor (300) Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Linear Gravjet Linear Gravjet Improved Gyrokinetic Inverter > --- UTILITY ---------- Triangulator Long-range Sensor Array 0b10 Decoder Chip [Scout] Experimental Targeting Computer Target Analyzer Improved Weapon Cycler Improved Reaction Control System Phase Shifter > --- WEAPON ----------- Improved Arc Projector Heavy Disruptor Cannon Force Lance > --- INVENTORY -------- Cold Fusion Reactor Improved Matter Compressor Thermal Shield Authchip [Propulsion] [Rating: 114] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Trap Scanner Storage Medium Storage Unit Processor Experimental Targeting Computer Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Improved Arc Projector Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Slots Evolved 12 | . . 2 2 . 2 . 2 . . . 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . 1 . . . Utility 6 | . . 1 1 . 1 . 1 . . . 1 . 1 . Weapon 2 | . . 1 . . . . . . . . . . 1 . Parts Attached 226 | 5 6 25 8 6 38 16 60 1 . 12 2 26 14 7 Power 34 | 1 2 3 1 1 2 2 6 . . 6 . 6 2 2 Engine 19 | 1 2 3 1 1 2 . 5 . . 3 . 1 . . Core 12 | . . . . . . 2 1 . . 3 . 5 . 1 Reactor 3 | . . . . . . . . . . . . . 2 1 Propulsion 61 | 2 . 3 2 . 10 4 22 . . 2 1 10 2 3 Treads 9 | . . . 2 . . . 7 . . . . . . . Leg 20 | . . . . . 10 4 6 . . . . . . . Wheel 5 | 2 . 3 . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . 10 2 . Flight 15 | . . . . . . . 9 . . 2 1 . . 3 Utility 63 | 1 3 5 2 3 15 5 18 1 . . . 3 6 1 Device 33 | . 2 1 1 3 7 2 10 . . . . 1 5 1 Storage 8 | 1 1 . . . 3 2 . . . . . . 1 . Processor 11 | . . 2 1 . 2 . 4 1 . . . 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 11 | . . 2 . . 3 1 4 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 68 | 1 1 14 3 2 11 5 14 . . 4 1 7 4 1 Energy Gun 14 | . 1 2 . 1 4 . 1 . . . . 4 1 . Energy Cannon 8 | . . . . . 3 3 . . . . . . 1 1 Ballistic Gun 31 | 1 . 9 2 . 3 2 11 . . . 1 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . 3 1 1 . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . 2 . . . . Impact Weapon 4 | . . . . . . . 2 . . 2 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 2 . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 1 . 2 . . . . 1 2 . Corrupted Parts 3 | . . . . . 1 . 2 . . . . . . . System Corruption 7 | . . . . . 1 . 6 . . . . . . . Parts Lost 67 | . . 1 5 5 15 . 12 1 . 1 . 8 2 17 Power 7 | . . . . . 1 . 2 . . . . 2 . 2 Propulsion 24 | . . 1 2 2 5 . 5 . . 1 . 1 2 5 Utility 22 | . . . . 1 6 . 5 1 . . . 2 . 7 Weapon 14 | . . . 3 2 3 . . . . . . 3 . 3 Highest Loss Streak 12 | . . 1 5 4 12 . 5 1 . 1 . 5 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 94 100 74 55 65 94 79 78 80 82 88 80 90 66 Engine 5 | . 14 11 9 6 4 1 4 6 6 5 5 4 . . Core 1 | . . . . . . 4 3 . . . . 3 . . Treads 4 | . . . 1 12 . . 13 . . . . . . . Leg 6 | . . . . . 19 26 5 . . . . . . . Wheel 4 | . 28 22 8 . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 22 25 13 Flight 4 | . . . . . . . 3 26 26 25 29 3 . 1 Device 8 | . 8 10 . 8 10 6 8 8 6 6 5 3 16 13 Storage 4 | . 14 11 9 6 2 9 1 . . . . . . . Processor 13 | . . 1 27 12 11 12 13 23 26 26 23 22 18 14 Protection 4 | . . 10 . . 2 6 5 6 6 6 5 3 . . Energy Gun 2 | . 14 3 4 2 5 . . . . . . . 12 3 Energy Cannon 2 | . . . . . 2 13 1 . . . . . 1 3 Ballistic Gun 11 | . 14 28 13 4 4 8 15 6 6 5 5 5 . . Naked Turns 16 | . . . . 16 . . . . . . . . . . Heaviest Build 58 | 12 21 31 26 26 46 45 38 22 21 24 28 37 58 58 Greatest Support 100 | 26 26 32 40 40 60 57 100 24 24 24 28 53 53 43 Greatest Overweight (x) 7 | 1 . 1 7 1 1 1 4 . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 7 | 6 9 10 10 8 6 10 6 5 5 5 5 5 5 5 Most Carried 10 | 5 10 10 10 9 10 10 10 5 5 5 4 5 5 5 Average Carried 6 | 1 6 9 9 7 5 9 5 4 5 4 3 4 3 4 Final Capacity 10 | 8 10 10 10 5 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 5 9 10 10 3 10 9 5 5 5 5 3 5 4 4 Class Distribution -------------------- 19% | Scavenger-Gunner 18% | Mutant 13% | Sprinter 13% | Gunner 12% | Tank 7% | Scavenger-Tank 6% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Scavenger-Mutant | -5/DSF Gunner | -4/Factory Gunner | -4/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Matter Collected 5099 | 242 117 772 194 . 555 461 1646 85 . 258 . 221 300 248 Remotely 77 | . 77 . . . . . . . . . . . . . Salvage Created 5013 | . 246 949 340 109 665 274 1443 44 . 361 . 221 100 261 Parts 229 | . 17 59 17 4 31 9 43 1 . 15 . 16 1 16 Haulers Intercepted 6 | . . 4 . . 1 . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 1 . 16 . . . . Prevented 5 | . . . . . . . . 5 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Combat Hostiles Destroyed 94 | . 6 19 9 2 10 6 22 1 . 6 . 6 1 6 Melee 11 | . . . . . . 1 . . . . . 6 . 4 Guns 65 | . 6 17 7 2 8 . 18 1 . 6 . . . . Cannons 10 | . . . . . 2 5 3 . . . . . . . AOE 4 | . . 2 2 . . . . . . . . . . . Classes Destroyed 17 | . 3 3 1 1 2 2 4 . . . . 1 . . Worker 6 | . . . . . 3 . 3 . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . Hauler 6 | . . 4 . . 1 . 1 . . . . . . . Recycler 3 | . 1 . . . . . 2 . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . Watcher 4 | . . 3 . . . . 1 . . . . . . . Swarmer 19 | . 3 3 3 . . . . . . 6 . . . 4 Cutter 5 | . . . . . . . . . . . . 5 . . Saboteur 1 | . . . . . . 1 . . . . . . . . Grunt 45 | . 3 11 3 1 7 4 13 . . . . . 1 2 Brawler 3 | . . . . 1 . . 2 . . . . . . . Duelist 2 | . . . . . . . 2 . . . . . . . Sentry 12 | . . 5 3 . 3 . 1 . . . . . . . Specialist 2 | . . . . . . 1 . . . . . 1 . . Hunter 2 | . . . . . . . 2 . . . . . . . Programmer 3 | . . . . . . . 2 1 . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 4 4 9 2 5 3 6 1 . 3 . 4 1 2 Combat Bots Only 8 | . 3 3 8 2 3 3 4 1 . 3 . 4 1 2 Max Kills in Single Turn 2 | . 2 2 2 1 1 1 2 1 . 1 . 1 1 1 Gunslinging 1 | . 1 . . . . . 1 . . . . . . . Exploded 1 | . . 1 1 . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Hostile Shots Fired 1183 | . 26 92 52 75 440 17 207 19 . 21 . 96 22 116 Missed 409 | . 10 29 15 19 171 2 65 8 . 13 . 37 7 33 Damage Taken 10916 | . 159 802 572 870 2396 157 2228 165 . 152 . 1347 302 1766 Core 2824 | . 33 194 110 375 652 13 420 15 . 38 . 208 55 711 Absorbed by Shields 429 | . . . . 29 164 30 145 . . . . 61 . . Redirected to Shielding 264 | . . . . . . . 264 . . . . . . . Ignored by Resistances 36 | . . . . . . . . . . . . . . 36 Regen/Repaired (Parts) 27 | . 27 . . . . . . . . . . . . . Core Remaining (%) 53 | 100 86 51 . 11 . 5 . . . 44 . 79 . . Volleys Fired 345 | . 24 68 27 17 53 9 86 16 . 21 . 12 4 8 Largest 3 | . 2 3 3 2 3 3 3 1 . 1 . 2 3 2 Hottest 188 | . 70 120 98 86 188 83 116 28 . 28 . 40 185 175 Shots Fired 696 | . 48 184 48 20 79 24 208 16 . 25 . 16 12 16 Gun 603 | . 48 178 43 19 61 10 172 16 . 21 . 15 12 8 Cannon 76 | . . . . . 18 14 36 . . . . . . 8 Launcher 12 | . . 6 5 1 . . . . . . . . . . Special 5 | . . . . . . . . . . 4 . 1 . . Kinetic 450 | . 24 152 36 2 16 10 158 16 . 21 . 15 . . Thermal 158 | . 24 22 . 17 45 14 36 . . . . . . . Explosive 12 | . . 6 5 1 . . . . . . . . . . Electromagnetic 71 | . . 4 7 . 18 . 14 . . . . . 12 16 Robot Hit Streak 15 | . 6 13 10 7 12 7 15 8 . 5 . 8 7 7 Robot Miss Streak 6 | . 5 5 6 1 4 3 5 3 . 4 . 2 3 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . Secondary Targets 9 | . 2 3 . . 1 . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 . . . . . . . Shots Hit Robots 494 | . 20 106 28 16 59 16 173 12 . 19 . 17 8 20 Core Hits 335 | . 10 44 17 6 49 11 163 2 . 10 . 10 4 9 Critical Kills 2 | . . . . . . . . . . 2 . . . . Critical Parts Destroyed 9 | . 1 1 . . . . 4 1 . 1 . 1 . . Critical Strikes 16 | . 1 1 . . . . 5 1 . 4 . 1 1 2 Destroy 7 | . 1 1 . . . . 1 1 . 2 . 1 . . Corrupt 2 | . . . . . . . 1 . . . . . 1 . Smash 5 | . . . . . . . 3 . . 2 . . . . Impale 2 | . . . . . . . . . . . . . . 2 Melee Attacks 75 | . . . . . 2 . 14 . . 11 . 17 4 27 Impact 25 | . . . . . . . 14 . . 11 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 48 | . . . . . . . . . . . . 17 4 27 Sneak Attacks 5 | . . . . . 2 . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10968 | . 250 1634 731 349 1378 387 3999 284 . 615 . 498 136 707 Guns 7166 | . 250 1449 433 233 913 121 2786 284 . 255 . 219 136 87 Cannons 1261 | . . . . . 193 266 624 . . . . . . 178 Explosions 871 | . . 185 298 116 272 . . . . . . . . . Melee 1670 | . . . . . . . 589 . . 360 . 279 . 442 Ramming . | . . . . . . . . . . . . . . . Kinetic 5478 | . 124 1309 380 31 189 121 2566 284 . 255 . 219 . . Thermal 2312 | . 126 140 . 202 954 266 624 . . . . . . . Explosive 599 | . . 185 298 116 . . . . . . . . . . Electromagnetic 909 | . . . 53 . 235 . 220 . . . . . 136 265 Impact 949 | . . . . . . . 589 . . 360 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 721 | . . . . . . . . . . . . 279 . 442 Highest Corruption 15 | . 1 1 . . 1 . 15 15 15 15 . . . 6 Average Corruption 10 | . 1 1 . . 1 . 12 15 15 15 . . . 6 Corruption Purged 1 | . . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 91 | . . 13 . . 1 . 41 4 2 24 . . . 6 Message Errors 18 | . . 3 . . . . 6 1 . 6 . . . 2 Matter Fused 22 | . . 3 . . . . 9 2 1 5 . . . 2 Heat Flow Errors 7 | . . 1 . . . . 3 1 . 2 . . . . Energy Discharges 8 | . . 1 . . . . 6 . . 1 . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . 2 . . 1 . 6 . 1 3 . . . . Data Loss (major) 3 | . . . . . . . 1 . . 1 . . . 1 Misfires 6 | . . . . . . . 2 . . 4 . . . . Alerts 4 | . . 1 . . . . 1 . . 2 . . . . Weapon Failures 8 | . . 2 . . . . 6 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 611 | . . . 11 . 98 . 260 . . 192 . 12 . 38 Projectiles 10 | . . . . . 6 . 4 . . . . . . . Explosions 103 | . . . 11 . 92 . . . . . . . . . Melee 498 | . . . . . . . 256 . . 192 . 12 . 38 Knockbacks 2 | . . . . . . . 1 . . 1 . . . . Impact 2 | . . . . . . . 1 . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 232 | . . 58 30 26 118 . . . . . . . . . Shots 6 | . . 2 1 1 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 350 | . 108 320 89 238 195 83 300 289 . 243 . 80 338 350 Average Temperature 81 | . 35 79 49 107 43 34 75 216 . 66 . 22 137 163 Received Heat Transfer 3565 | . 72 363 243 495 848 83 489 . . . . 219 84 669 Effects 7 | . . 4 . . . . . . . . . . 3 . Shutdowns 1 | . . 1 . . . . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . Matter Decay 1 | . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . . . . 1 2 Parts Fried 14 | . . . . . . . 4 . . 1 . . 4 5 Impact Corruptions 9 | . . . . . . . 6 . . 3 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . . 3 1 . . . . . . . . Heat Transferred 4158 | . 370 407 . 518 1642 370 851 . . . . . . . Parts Sabotaged 11 | . . . . . . 11 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Peak Influence 581 | . 151 498 425 330 341 211 581 . . . 71 274 282 299 Initial 276 | . . 63 159 276 159 81 110 . . . 71 49 138 190 Average 262 | . 83 310 304 285 174 153 372 . . . 71 176 201 237 Maximum Alert Level 2 | . . 2 2 1 1 1 2 . . . . 1 1 1 Low Security (%) 33 | 100 100 19 29 . 62 67 14 . . . 100 43 46 7 Level 1 44 | . . 58 44 100 37 32 26 . . . . 56 53 92 Level 2 21 | . . 22 26 . . . 58 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . . Squads Dispatched 25 | . 2 5 4 . 5 . 6 . . . . 3 . . Investigation 3 | . 1 2 . . . . . . . . . . . . Extermination 2 | . . . . . 1 . 1 . . . . . . . Reinforcement 13 | . 1 3 1 . 3 . 2 . . . . 3 . . Assault 1 | . . . . . . . 1 . . . . . . . Garrison 6 | . . . 3 . 1 . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . 1 . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Distress Signals 4 | . . 1 . . 1 . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 187 | . 6 37 11 11 18 11 36 1 . 13 . 20 9 14 Peak Tracking Total 7 | . 3 6 3 6 5 6 5 1 . 5 . 6 4 7 Tactical Retreats 25 | . . 3 . 2 1 . 6 . . 2 . 4 3 4 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Traps Triggered 14 | . 1 1 . 2 1 2 3 . . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 2 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Machines Disabled 11 | . . 2 3 . 2 . 2 . . . . 2 . . Max in Single Turn 2 | . . 1 2 . 2 . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Machines Accessed 28 | . 5 6 1 . 4 . 6 . 4 . 1 . 1 . Terminals 12 | . 3 4 . . 1 . 3 . . . 1 . . . Fabricators 2 | . . . . . 1 . 1 . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . . . . . . . Recycling Units 4 | . 1 2 . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . . . . . 1 . Total Hacks 114 | . 17 38 3 . 9 . 12 . 31 . 1 . 3 . Successful 78 | . 8 25 1 . 4 . 6 . 31 . 1 . 2 . Failed 36 | . 9 13 2 . 5 . 6 . . . . . 1 . Catastrophic 3 | . 1 1 . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . 1 . Terminals 45 | . 12 24 . . 2 . 6 . . . 1 . . . Fabricators 5 | . . . . . 3 . 2 . . . . . . . Repair Stations 4 | . 2 . . . . . 2 . . . . . . . Recycling Units 19 | . 3 14 . . 2 . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . Garrison Access 8 | . . . 3 . 2 . . . . . . . 3 . Terminal Hacks 58 | . 5 15 . . 1 . 5 . 31 . 1 . . . Record 19 | . 4 4 . . . . . . 11 . . . . . Part Schematic 12 | . . . . . . . 1 . 11 . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . Prototype ID Bank 5 | . . 2 . . . . . . 3 . . . . . Open DSF 3 | . . . . . 1 . 1 . . . 1 . . . Emergency Access Points 2 | . . 2 . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . Locate Traps 3 | . 1 2 . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . Extermination Status 1 | . . . . . . . 1 . . . . . . . Recall Investigation 2 | . . 2 . . . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 1 10 . . . . . . . . . . . . Recycle Component 4 | . . 4 . . . . . . . . . . . . Process 2 | . . 2 . . . . . . . . . . . . Report Inventory 3 | . 1 2 . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 2 . . . . . . . 2 . Unlock Access 3 | . . . 1 . 1 . . . . . . . 1 . Coupler Status 2 | . . . . . 1 . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 4 6 1 . 3 . 5 . . . . . 1 . Full Trace Events 3 | . 1 2 . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 1 . 11 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . Parts Recycled 4 | . . 4 . . . . . . . . . . . . Recycled Matter 320 | . . 320 . . . . . . . . . . . . Retrieved Matter 64 | . . 64 . . . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Used RIF Installer 3 | . . . . 1 . 1 . . . . . . . 1 Robot Detection 1 | . . . . . . . . . . . . . . 1 Watcher Feeds 1 | . . . . . . 1 . . . . . . . . Robots Hacked 4 | . . . . . 2 . . . . 2 . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . Combat 2 | . . . . . 1 . . . . 1 . . . . Robot Hacks Applied 3 | . . . . . 2 . . . . 1 . . . . parse_system 2 | . . . . . 1 . . . . 1 . . . . no_distress 1 | . . . . . 1 . . . . . . . . . Manual 1 | . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Total Allies 5 | . . . . . 3 . . . . 2 . . . . Largest Group 3 | . . . . . 3 . . . . 2 2 2 . . Highest-Rated Group 181 | . . . . . 93 . . . . 181 181 181 . . Highest-Rated Ally 96 | . . . . . 31 . . . . 96 96 96 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 55 | . . . . . 22 . . . . 9 . 24 . . Total Damage 1050 | . . . . . 336 . . . . 157 . 557 . . Kills 7 | . . . . . 3 . . . . 2 . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . 4 1 11 Traps 13 | . . . . . . . . . . . . 4 . 9 Emergency Access 3 | . . . . . . . . . . . . . 1 2 Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Turns Passed 5976 | 48 271 821 172 246 845 442 1534 106 25 626 4 186 155 495 Spaces Moved 4779 | 39 173 542 66 198 553 310 1018 228 80 920 7 185 203 257 Core 268 | 3 . . 5 115 142 . 3 . . . . . . . Treads 528 | . . . 9 83 . . 436 . . . . . . . Legs 955 | . . . . . 411 310 234 . . . . . . . Wheels 803 | 36 173 542 52 . . . . . . . . . . . Hover 591 | . . . . . . . . . . . . 131 203 257 Flight 1634 | . . . . . . . 345 228 80 920 7 54 . . Fastest Speed 24 | 50 90 90 100 50 50 122 27 31 31 29 27 24 42 66 Average Speed 81 | 89 90 99 128 96 110 122 109 31 31 31 27 35 47 91 Slowest Speed 400 | 100 90 105 400 240 200 190 250 31 31 34 27 116 100 146 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 1 . . 1 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 4 32 48 10 36 11 39 15 25 70 90 . 88 3 32 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . Known Exits Taken 8 | . . . 1 . 1 . 1 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . 2 . 5 . . . . Spaces Dug 15 | . . . . . . . 1 . . 7 . . 3 4 Terrain Destroyed 167 | . . 78 30 9 29 . 6 . . 8 . . 3 4 Melee 15 | . . . . . . . 1 . . 7 . . 3 4 Projectile 9 | . . . . . 3 . 5 . . 1 . . . . AOE 143 | . . 78 30 9 26 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Low Dat Pro Fac DSF Fac Gar Total 6131 | 51 238 679 106 231 709 355 1263 246 79 1214 8 261 245 446 Wait 421 | . 28 10 . . 10 1 13 . . 246 . 1 7 105 Move 4761 | 38 172 541 65 196 553 309 1015 227 79 917 6 184 202 257 Hop 2 | . . . . . . . 1 . . 1 . . . . Pick Up 123 | 8 7 17 4 1 42 12 21 1 . 2 . 6 2 . Fast Attach 93 | 2 1 5 1 . 8 3 32 1 . 3 . 22 10 5 Attach 73 | 3 2 3 3 5 20 8 16 . . 2 2 3 4 2 Detach 14 | . . . . . . . 6 . . 1 . 2 3 2 Swap 60 | . 3 17 4 1 10 5 12 . . 7 . 1 . . Drop 114 | . 1 18 2 1 11 8 47 1 . 3 . 12 9 1 Fire 345 | . 24 68 27 17 53 9 86 16 . 21 . 12 4 8 Melee 75 | . . . . . 2 . 14 . . 11 . 17 4 27 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . 10 . . . . . . . 1 . 39 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / DSF) -5/DSF -4/Factory -4/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Repaired Ion Engine 239 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 622 | -9/Materials | Discovered new exit (range 5) 627 | -9/Materials | Build established: Tank 1130 | -9/Materials | Discovered new exit (range 7) 1141 | -9/Materials | Entered another Materials area 1141 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1274 | -8/Materials | Destroyed 8 combat bots 1297 | -8/Materials | Lost 5 parts (2n3w) 1311 | -8/Materials | Identified exit to Garrison 1313 | -8/Materials | Entered Garrison 1337 | -8/Garrison | Installed Relay Interface Framework 1398 | -8/Garrison | Triggered checkpoint 1488 | -8/Garrison | Released all parts (6) 1500 | -8/Garrison | Core integrity fell below 50% 1516 | -8/Garrison | Lost 4 parts (2n2w) 1526 | -8/Garrison | Triggered checkpoint 1530 | -8/Garrison | Core integrity fell below 20% 1543 | -8/Garrison | Discovered new exit (range 15) 1559 | -8/Garrison | Entered Factory 1559 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1590 | -7/Factory | Allied Derelicts emerged from ambush trap array 1784 | -7/Factory | Lost 3 parts (1n1u1w) 1878 | -7/Factory | Core integrity fell below 50% 1900 | -7/Factory | Core integrity fell below 20% 1935 | -7/Factory | Lost 12 parts (1p4n5u2w) 2319 | -7/Factory | Garrison activated, responded to threat 2320 | -7/Factory | Build established: Scavenger-Gunner 2404 | -7/Factory | Identified exit to Garrison 2404 | -7/Factory | Entered Garrison 2456 | -7/Garrison | Triggered checkpoint 2482 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 2596 | -7/Garrison | Triggered checkpoint 2786 | -7/Garrison | Discovered new exit (range 10) 2846 | -7/Garrison | Entered Factory 2846 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2954 | -6/Factory | Identified exit to DSF 3043 | -6/Factory | Garrison activated, responded to threat 3169 | -6/Factory | Garrison activated, responded to threat 3238 | -6/Factory | Lost 5 parts (1p1n3u) 3374 | -6/Factory | Discovered new exit (range 14) 3395 | -6/Factory | Lost 3 parts (1p1n1u) 3474 | -6/Factory | Lost 3 parts (2n1u) 3619 | -6/Factory | System corruption reached 10% 3663 | -6/Factory | Found Prototype Processor 3663 | -6/Factory | Identified Exp. Targeting Computer 3670 | -6/Factory | Found Exp. Targeting Computer 4274 | -6/Factory | Build established: Scavenger-Skirmisher 4320 | -6/Factory | Identified exit to Lower Caves 4380 | -6/Factory | Entered Lower Caves 4415 | -6/Lower Caves | Core integrity fell below 50% 4484 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4486 | -6/Lower Caves | Identified exit to Data Miner 4486 | -6/Lower Caves | Entered Data Miner 4486 | -6/Data Miner | Discovered new exit (range 6) 4492 | -6/Data Miner | Met Data Miner 4499 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4499 | -6/Data Miner | Learned location of Section 7 (-3) 4504 | -6/Data Miner | Received God Mode back door access code from Data Miner 4511 | -6/Data Miner | Identified exit to Proximity Caves 4511 | -6/Data Miner | Entered Proximity Caves 4659 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4706 | -5/Proximity Caves | Build established: Sprinter 4822 | -5/Proximity Caves | Escorted by Enhanced Grunt 4911 | -5/Proximity Caves | Spotted B-75 Beast 4912 | -5/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 4918 | -5/Proximity Caves | Learned location of 1 exit from Factory 4961 | -5/Proximity Caves | Discovered new exit (range 4) 5047 | -5/Proximity Caves | Learned location of Warlord (-4) 5123 | -5/Proximity Caves | Identified exit to Factory 5137 | -5/Proximity Caves | Entered Factory 5137 | -5/Factory | Accompanied by 2 allies 5137 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5138 | -5/Factory | Identified exit to Factory 5141 | -5/Factory | Identified exit to DSF 5141 | -5/Factory | Entered DSF 5141 | -5/DSF | Accompanied by 2 allies 5155 | -5/DSF | Additional patrols routed to DSF 5268 | -5/DSF | Lost 5 parts (1p1n2u1w) 5292 | -5/DSF | Sterilization system engaged 5310 | -5/DSF | Discovered exit to Factory (range 14) 5312 | -5/DSF | Ambient heat levels rising (+10) 5327 | -5/DSF | Ambient heat levels rising (+10) 5327 | -5/DSF | Entered Factory 5327 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5335 | -4/Factory | Identified exit to Garrison 5482 | -4/Factory | Entered Garrison 5502 | -4/Garrison | Triggered checkpoint 5547 | -4/Garrison | Lost 4 parts (2n2u) 5600 | -4/Garrison | Build established: Gunner 5728 | -4/Garrison | Spotted B-86 Titan 5812 | -4/Garrison | Triggered checkpoint 5821 | -4/Garrison | Crushed by falling debris 5927 | -4/Garrison | Lost 5 parts (1p2u2w) 5952 | -4/Garrison | Triggered checkpoint 5958 | -4/Garrison | Core integrity fell below 50% 5961 | -4/Garrison | Expanded RIF knowledge: Robot Detection 5977 | -4/Garrison | Self-destructed Last Messages --------------- Acquired 12 matter. Acquired VTOL Module. Penetrated by Slug. S0DCY6UTVGT=HW75PJQV9JBDP8NVP> >> DECODED: Emergency access location. Detecting nearby RIF Installer. Thermal Shield destroyed. VTOL Module destroyed. Critical hit (Burn: +50). System corrupted: Matter fused (-6). Initiating installation procedure... Expanded RIF knowledge: Robot Detection. VTOL Module destroyed. Triangulator destroyed. G-73 Enforcer suffers critical hit (Impale). Destroyed Lgt. Quantum Reactor. Cold Fusion Reactor destroyed. VTOL Module destroyed. Force Lance destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | % #??????????????????????????????????? | | % #??????????????????????????????????? | | ## #" #????????????+^????????????????????? | | ## % #" #??????????????????????????????????? | | #######" #??????????????????????????????????? | | ^##?????# #??????????????????????????????????? | | ^ #??????# #??????????????????????????????????? | | ^ #??????# *########???????????????????????????? | | ^ #??????# %[ #???????????????????????????? | | = ^#??????# [###### #???????????????????????????? | | * #??????# #????# #???????????????????????????? | | [ ###????# #????# #???????????????????????????? | | " #????# ###### #############???????????????? | | "#####????# ??????????????? | | #????????# ??????????????? | | #????????# ??????????????? | | #????????########## ###+###?????????????????????? | | ##?????????????????# #?# #???????????????????????? | | ???????????????????# #?# #???????????????????????? | | ???????????????????# ###+##??????????????????????? | | ???????????????????# ## #??????????????????????? | | ???????????????????# ## ######?????????????????? | | ???????????????????# #????????????????? | | ???????????????????#####g####" #????????????????? | | ??????????????????????##g##??????????????????????? | | ??????????????????????#gg@#?????+????????????????? | | ??????????????????????# g #??????????????????????? | | ??????????????????????#"g"#??????????????????????? | | ??????????????????????#" "#??????????????????????? | | ??????????????????????#"""#??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 350 Matter Stores 415 Matter Capacity 450 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 750 Resistance: TH 20 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 66 Targeting Accuracy 18 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 2 Authchip Count 1 Item Schematics ----------------- Imp. Dynamic Insulation System | -6/Factory | Hacked Q-thruster | -6/Data Miner | Free Imp. Heavy Siege Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Close Call Fearless More Dakka Please Respectable Loadout The Oracle Woof! Challenges ------------ None Game ------ Seed LightDirtySword Manual? 0 Play Time 04:11:54 Cumulative 14.2 hours Start 2024.04.05 @ 02:31:27 End 2024.04.07 @ 01:49:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7cb466c9-3a7e-4343-bde5-b4304e2285a1