Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 16:44:43 Player: celerysam Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (40) 200 Value Destroyed (1249) 1249 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 7585 Bonus ------- High Alert Combat Kills 16 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 202/450 System Corruption 3% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Energy Well Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Capacitor Point Defense Array Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine Improved Fusion Compressor > --- PROPULSION ------- Armored Huge Wheel VTOL Module VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Power Amplifier Compact Battery Advanced Weight Redist. System Advanced Terrain Scanner Advanced Terrain Scan Processor Makeshift Transmission Jammer > --- WEAPON ----------- KE Penetrator Improved Plasma Cutter > --- INVENTORY -------- Gravmag Array Energy Well Advanced Weight Redist. System Phase Shifter [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . 2 . 2 Power 2 | . . . 1 . . . . . . . . 1 Propulsion 4 | . . 1 1 1 . . 1 . . . . . Utility 4 | . . 1 . 1 . . 1 . . . . 1 Weapon 2 | . . . . . . . . . . 2 . . Parts Attached 130 | 5 4 20 3 5 . 16 8 2 29 16 1 21 Power 22 | 1 . 6 . . . 2 2 . 4 4 . 3 Engine 15 | 1 . 6 . . . . 1 . 3 3 . 1 Core 6 | . . . . . . 2 1 . 1 1 . 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 41 | 2 . 10 2 1 . 10 3 1 8 2 . 2 Treads 5 | . . . 1 . . 2 . 1 1 . . . Leg 3 | . . . . . . 2 . . 1 . . . Wheel 4 | 2 . . . . . . . . 1 1 . . Hover 17 | . . 10 1 1 . . 3 . . . . 2 Flight 12 | . . . . . . 6 . . 5 1 . . Utility 40 | 1 2 1 1 1 . 1 3 . 9 7 1 13 Device 24 | . . 1 1 1 . 1 3 . 4 1 . 12 Storage 9 | 1 1 . . . . . . . 2 4 . 1 Processor 4 | . . . . . . . . . 1 2 1 . Hackware 1 | . 1 . . . . . . . . . . . Protection 2 | . . . . . . . . . 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 27 | 1 2 3 . 3 . 3 . 1 8 3 . 3 Energy Gun 4 | 1 . . . 1 . . . . 1 . . 1 Energy Cannon 4 | . . . . . . 1 . . 1 . . 2 Ballistic Gun 12 | . 1 2 . 1 . 2 . . 4 2 . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . Launcher 3 | . 1 1 . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 2 . 3 1 . . . . 1 Corrupted Parts 2 | . . . . 1 . . . . 1 . . . System Corruption 11 | . . . . 1 . . . . 10 . . . Parts Lost 60 | . . 4 3 . . 5 1 4 25 . 1 17 Power 9 | . . . 1 . . 1 . . 4 . . 3 Propulsion 21 | . . 2 1 . . 3 1 2 8 . . 4 Utility 18 | . . 1 . . . 1 . 1 6 . 1 8 Weapon 12 | . . 1 1 . . . . 1 7 . . 2 Highest Loss Streak 14 | . . 4 3 . . 3 1 3 14 . 1 14 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 96 95 71 79 84 94 85 79 42 67 68 58 Engine 5 | . 14 11 14 14 15 1 . . 4 5 5 3 Core 3 | . . . . . . 12 6 6 . . . 2 Treads 3 | . . . . 7 7 8 5 5 . . . . Leg 2 | . . . . . . 10 4 . 2 1 . . Wheel 2 | . 28 1 . . . . . . 1 5 5 3 Hover 8 | . . 30 20 19 23 7 9 13 . . . 2 Flight 6 | . . . . . . 7 19 6 8 16 17 8 Device 10 | . . 8 . 11 15 15 19 19 3 12 11 19 Storage 7 | . 14 11 9 7 7 7 6 6 7 5 5 5 Processor 2 | . . . . . . . . . 4 8 9 5 Hackware 4 | . 13 11 9 7 7 7 6 6 . . . . Energy Gun 1 | . 14 6 . 3 . . . . 1 . . . Ballistic Gun 3 | . 2 3 9 3 . 5 . . 2 6 5 3 Launcher 2 | . 8 11 7 . . . . 5 . . . . Impact Weapon 2 | . . . . 3 7 7 6 6 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 39 | 12 20 22 20 21 20 29 34 37 27 21 18 39 Greatest Support 45 | 26 26 30 23 30 30 45 35 35 29 21 21 39 Greatest Overweight (x) 7 | . . 3 1 . . 1 1 1 7 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 6 8 10 10 10 10 10 10 10 7 5 5 5 Most Carried 10 | 7 9 10 10 10 10 10 10 10 10 5 5 5 Average Carried 7 | 4 7 9 9 9 10 9 8 9 5 4 5 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 7 9 8 8 10 10 10 9 10 5 5 5 3 Class Distribution -------------------- 82% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Matter Collected 1657 | 204 42 67 13 55 . 208 93 111 593 40 . 231 Remotely . | . . . . . . . . . . . . . Salvage Created 993 | . 98 191 13 30 . 173 63 29 311 . . 85 Parts 65 | . 14 19 5 3 . . . 6 12 . . 6 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 2 9 . . . Prevented 3 | . . . . . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 34 | . 5 10 . . . 4 1 3 10 . . 1 Melee 3 | . . . . . . 1 1 . 1 . . . Guns 9 | . . 2 . . . . . . 6 . . 1 Cannons 3 | . . . . . . . . . 3 . . . AOE 16 | . 5 8 . . . . . 3 . . . . Classes Destroyed 10 | . 4 2 1 1 . 2 . . . . . . Worker 1 | . 1 . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Operator 2 | . 1 . . . . . 1 . . . . . Watcher 1 | . . . . 1 . . . . . . . . Swarmer 16 | . 3 4 . . . . . 3 6 . . . Grunt 15 | . 2 5 . . . 2 1 . 4 . . 1 Duelist 1 | . . . . . . 1 . . . . . . Sentry 1 | . . 1 . . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . Best Kill Streak 8 | . 6 8 1 1 . 3 1 4 3 . . 1 Combat Bots Only 7 | . 5 7 . . . 3 1 3 3 . . 1 Max Kills in Single Turn 3 | . 3 3 1 1 . 1 1 2 1 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 3 . . . . . 2 . . . . Melee 1 | . . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Hostile Shots Fired 733 | . 9 40 33 . . 113 36 55 197 3 7 240 Missed 281 | . 3 15 10 . . 61 20 25 50 . 4 93 Damage Taken 7625 | . 98 560 357 25 . 759 277 312 2282 56 199 2700 Core 2372 | . 39 141 81 25 . 96 20 73 701 35 . 1161 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 197 | . . . . . . . . 17 180 . . . Regen/Repaired (Parts) 29 | . . . 29 . . . . . . . . . Core Remaining (%) 73 | 100 84 64 85 . . 82 . . 6 . 96 . Volleys Fired 91 | . 4 15 2 1 . 1 . 3 58 4 . 3 Largest 2 | . 2 2 1 1 . 1 . 1 1 1 . 1 Hottest 110 | . 70 70 25 30 . 28 . 30 80 20 . 110 Shots Fired 100 | . 7 20 2 1 . 2 . 3 58 4 . 3 Gun 57 | . 4 10 2 1 . 2 . . 36 . . 2 Cannon 23 | . . . . . . . . . 22 . . 1 Launcher 16 | . 3 10 . . . . . 3 . . . . Special 4 | . . . . . . . . . . 4 . . Kinetic 65 | . . 3 2 . . 2 . . 57 . . 1 Thermal 7 | . . . . 1 . . . . 1 4 . 1 Explosive 16 | . 3 10 . . . . . 3 . . . . Electromagnetic 12 | . 4 7 . . . . . . . . . 1 Robot Hit Streak 5 | . 3 2 2 2 . . . 1 4 4 . 5 Robot Miss Streak 4 | . 3 3 1 . . 1 . . 4 . . 1 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 63 | . 4 4 2 1 . 10 2 1 36 1 . 2 Core Hits 63 | . 10 20 1 . . . . 5 18 . . 9 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . 6 1 . . . . . Critical Strikes 8 | . . . . . . 6 1 . 1 . . . Blast 1 | . . . . . . . . . 1 . . . Smash 7 | . . . . . . 6 1 . . . . . Melee Attacks 22 | . . . . . . 16 4 . 2 . . . Impact 20 | . . . . . . 16 4 . . . . . Slashing 2 | . . . . . . . . . 2 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2881 | . 337 626 80 8 . 508 103 230 773 17 . 199 Guns 466 | . 27 27 57 8 . . . . 301 . . 46 Cannons 425 | . . . . . . . . . 387 . . 38 Explosions 1129 | . 310 589 . . . . . 230 . . . . Melee 696 | . . . . . . 508 103 . 85 . . . Ramming 148 | . . 10 23 . . . . . . . . 115 Kinetic 770 | . . . 57 . . . . . 667 . . 46 Thermal 46 | . . . . 8 . . . . 21 17 . . Explosive 1129 | . 310 589 . . . . . 230 . . . . Electromagnetic 92 | . 27 27 . . . . . . . . . 38 Impact 611 | . . . . . . 508 103 . . . . . Slashing 85 | . . . . . . . . . 85 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . 9 9 11 . . 10 . . 3 Average Corruption 8 | . . . . 7 9 9 . . 10 . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 51 | . . . . 6 2 27 . . 15 . . 1 Message Errors 7 | . . . . 1 . 2 . . 4 . . . Matter Fused 10 | . . . . . . 7 . . 3 . . . Heat Flow Errors 9 | . . . . 2 1 4 . . 2 . . . Energy Discharges 8 | . . . . 1 . 5 . . 1 . . 1 Data Loss (minor) 9 | . . . . 1 1 5 . . 2 . . . Data Loss (major) 5 | . . . . . . 2 . . 3 . . . Misfires 1 | . . . . . . 1 . . . . . . Alerts 1 | . . . . 1 . . . . . . . . Misdirections 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 487 | . . 73 . . . 316 73 25 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 98 | . . 73 . . . . . 25 . . . . Melee 389 | . . . . . . 316 73 . . . . . Knockbacks 11 | . . . . . . 2 . . 8 . . 1 Impact 3 | . . . . . . 2 . . . . . 1 Kinetic 8 | . . . . . . . . . 8 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 325 | . 37 225 11 . . . . . . . . 52 Shots 6 | . 1 5 . . . . . . . . . . Rammed 28 | . . 2 2 . . . . . . . . 24 Targets Rammed 28 | . . 2 2 . . . . . . . . 24 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 246 | . 39 84 14 227 217 243 25 . 246 . . 24 Average Temperature 65 | . 20 44 11 116 112 90 13 . 40 . . 18 Received Heat Transfer 1381 | . 30 123 180 . . 126 147 36 363 . . 376 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 10 | . . . . 1 . 7 2 . . . . . Impact Corruptions 14 | . . . . . . 12 2 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 124 | . . . . 37 . . . . 50 37 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Peak Influence 480 | . 216 480 266 162 71 99 129 . . 90 78 265 Initial 196 | . . 91 196 120 56 49 21 . . . 63 35 Average 117 | . 130 237 221 154 63 54 78 . . 46 67 139 Maximum Alert Level 2 | . 1 2 1 . . . . . . . . 1 Low Security (%) 75 | 100 46 43 9 100 100 100 100 . . 100 100 75 Level 1 21 | . 53 30 90 . . . . . . . . 24 Level 2 2 | . . 25 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 2 1 . . 2 . . . 2 1 3 Investigation 4 | . . 2 . . . . . . . 2 . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 7 | . 1 . 1 . . 1 . . . . 1 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Distress Signals 5 | . . 1 . . . 1 . . . . . 3 Communications Jammed 48 | . . . . . . . . . . 3 . 45 Distress Signals 48 | . . . . . . . . . . 3 . 45 Times Spotted 139 | . 11 17 10 2 2 14 10 6 15 5 4 43 Peak Tracking Total 24 | . 6 7 6 1 3 7 7 3 4 3 4 24 Tactical Retreats 12 | . . 1 . . . 1 2 . 2 1 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Traps Triggered 8 | . . 1 . 5 . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Machines Disabled 5 | . 2 3 . . . . . . . . . . Max in Single Turn 2 | . 1 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Machines Accessed 20 | . 1 3 2 1 . 4 1 . 1 5 . 2 Terminals 9 | . 1 1 1 . . 2 1 . . 3 . . Fabricators 5 | . . . . . . 2 . . . 2 . 1 Repair Stations 3 | . . 1 1 1 . . . . . . . . Recycling Units 2 | . . 1 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 37 | . 1 5 4 1 . 6 7 . 1 10 . 2 Successful 23 | . 1 2 3 1 . 4 6 . 1 3 . 2 Failed 14 | . . 3 1 . . 2 1 . . 7 . . Catastrophic 3 | . . 1 . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . . . Terminals 20 | . 1 1 1 . . 4 7 . . 6 . . Fabricators 7 | . . . . . . 2 . . . 4 . 1 Repair Stations 7 | . . 3 3 1 . . . . . . . . Recycling Units 2 | . . 1 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 12 | . 1 . . . . 2 6 . 1 2 . . Record 7 | . . . . . . . 6 . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . 1 . 1 Network Status 1 | . . . . . . 1 . . . . . . Build 3 | . . . . . . 1 . . . 1 . 1 Repair Station Hacks 5 | . . 1 3 1 . . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Refit 2 | . . . 1 1 . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . . . . . . 1 Report Inventory 2 | . . 1 . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 10 | . 1 1 1 . . 3 . . . 3 . 1 Full Trace Events 3 | . . 1 . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 6 | . . . . . . 2 . . . 2 . 2 Authchips . | . . . . . . . . . . . . . Time 307 | . . . . . . 84 . . . 106 . 117 Total Part Build Rating 34 | . . . . . . 8 . . . 12 . 14 Parts Repaired 1 | . . . 1 . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Turns Passed 4303 | 62 190 259 395 250 44 825 143 431 1089 294 50 271 Spaces Moved 4397 | 54 188 287 287 307 62 554 192 577 1022 424 77 366 Core 140 | 6 . . . . . . . . 108 . . 26 Treads 44 | . . . . . . 34 . . 10 . . . Legs 393 | . . . . . . 346 . . 47 . . . Wheels 569 | 48 188 19 . . . . . . 258 50 . 6 Hover 1785 | . . 268 287 307 62 104 52 577 4 . . 124 Flight 1466 | . . . . . . 70 140 . 595 374 77 210 Fastest Speed 26 | 50 90 52 52 72 72 37 48 48 26 40 40 40 Average Speed 75 | 85 90 57 79 73 72 110 59 71 87 46 40 51 Slowest Speed 400 | 90 90 250 116 76 72 190 136 111 400 95 40 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 46 31 27 8 63 14 7 77 91 13 76 13 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . . . Scrap Searched 4 | . . . . . . . . 1 3 . . . Spaces Dug 2 | . . . . . . . 2 . . . . . Terrain Destroyed 111 | . 5 101 . . . . 2 . 3 . . . Melee 2 | . . . . . . . 2 . . . . . Projectile 3 | . . . . . . . . . 3 . . . AOE 106 | . 5 101 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac DSF Fac Total 5227 | 69 202 364 453 331 61 735 212 594 1155 512 94 445 Wait 374 | . . 8 153 6 . 121 2 10 21 45 . 8 Move 4385 | 53 187 287 286 307 61 553 191 576 1021 423 74 366 Hop 1 | . . . . . . . . . . . 1 . Pick Up 99 | 11 5 15 5 7 . 12 4 2 19 7 . 12 Fast Attach 30 | 1 . 2 . 1 . 8 . . 7 6 . 5 Attach 60 | 4 2 3 3 2 . 3 5 2 22 3 . 11 Detach 8 | . . . . . . 1 1 1 2 3 . . Swap 40 | . 2 15 . 2 . 5 3 . . 7 1 5 Drop 71 | . 2 18 2 5 . 15 2 . 3 13 . 11 Fire 91 | . 4 15 2 1 . 1 . 3 58 4 . 3 Melee 22 | . . . . . . 16 4 . 2 . . . Ram 27 | . . 1 2 . . . . . . . . 24 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . 18 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 8) 248 | -10/Materials | Discovered new exit (range 8) 253 | -10/Materials | Entered another Materials area 253 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 477 | -9/Materials | Destroyed 7 combat bots 508 | -9/Materials | Discovered new exit (range 4) 512 | -9/Materials | Entered another Materials area 512 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 527 | -8/Materials | Lost 4 parts (2n1u1w) 653 | -8/Materials | Repaired Airjet 885 | -8/Materials | Lost 3 parts (1p1n1w) 897 | -8/Materials | Discovered new exit (range 14) 907 | -8/Materials | Entered Factory 907 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1157 | -7/Factory | Sucked down chute 1157 | -7/Factory | Entered Waste 1173 | -7/Waste | Spotted C-40 Crusher 1176 | -7/Waste | Spotted C-40 Crusher 1182 | -7/Waste | Spotted C-40 Crusher 1188 | -7/Waste | Spotted C-40 Crusher 1194 | -7/Waste | Discovered new exit (range 12) 1201 | -7/Waste | Entered Factory 1786 | -7/Factory | Fabricated Gatling Laser (x2) 1801 | -7/Factory | System corruption reached 10% 2007 | -7/Factory | Discovered new exit (range 15) 2024 | -7/Factory | Lost 3 parts (2n1u) 2026 | -7/Factory | Entered another Factory area 2026 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2162 | -6/Factory | Discovered new exit (range 11) 2169 | -6/Factory | Entered Lower Caves 2205 | -6/Lower Caves | Lost 3 parts (3n) 2583 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2593 | -6/Lower Caves | Discovered new exit (range 12) 2600 | -6/Lower Caves | Entered another Lower Caves area 2695 | -6/Lower Caves | Lost 14 parts (2p4n5u3w) 2995 | -6/Lower Caves | Core integrity fell below 50% 3038 | -6/Lower Caves | Lost 4 parts (1p3w) 3078 | -6/Lower Caves | Core integrity fell below 20% 3150 | -6/Lower Caves | Lost 6 parts (1p3n1u1w) 3251 | -6/Lower Caves | Encountered a Warlord checkpoint 3255 | -6/Lower Caves | System corruption reached 10% 3284 | -6/Lower Caves | Spotted B-75 Beast 3331 | -6/Lower Caves | Lost 3 parts (1n1u1w) 3422 | -6/Lower Caves | Learned Factory emergency access door positions 3467 | -6/Lower Caves | Build established: Scavenger-Mutant 3560 | -6/Lower Caves | Discovered new exit (range 8) 3689 | -6/Lower Caves | Entered Factory 3689 | -5/Factory | Evolved 2 slots: Weapon x2 3865 | -5/Factory | Fabricated Imp. Dynamic Insulation System? 3982 | -5/Factory | Identified exit to DSF 3983 | -5/Factory | Entered DSF 4000 | -5/DSF | Additional patrols routed to DSF 4029 | -5/DSF | Discovered new exit (range 11) 4033 | -5/DSF | Entered Factory 4033 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4169 | -4/Factory | Build established: Mutant 4185 | -4/Factory | Fabricated Adv. Coolant Injector? 4277 | -4/Factory | Found Quantum Capacitor 4301 | -4/Factory | Core integrity fell below 50% 4303 | -4/Factory | Core integrity fell below 20% 4304 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04299_ Slug penetrates G-67 Veteran. 04300_ Critical hit (Burn: +37). 04300_ Slammed into G-67 Veteran. 04300_ Slug penetrates Wall. 04300_ Penetrated by Slug. 04301_ Slug penetrates Wall. 04301_ Penetrated by Slug. 04301_ Slug penetrates Wall. 04301_ Adv. Cryofiber Web destroyed. 04301_ Critical hit (Burn: +50). 04302_ Slug penetrates Wall. 04302_ Penetrated by Slug. 04302_ Adv. Weight Redist. System destroyed. 04302_ Slug penetrates Wall. 04302_ Slammed into H-77 Assassin. 04302_ Penetrated by Slug. 04303_ Slammed into H-77 Assassin. 04304_ Penetrated by Slug. 04304_ Slug penetrates Wall. 04304_ Assembly Bed disabled. Map ----- +----------------------------------------------------+ | ????????"?????#??## ## # #?## ### | | ????????????#######/######/######## #### #?# | | ????????????# ?# ##???#?# #### ### | | ????????????# ?# ######## | | ????????????# # ######## | | ????????????# # # ? | | ??????? ?? ?# # """ """ """ # "?" | | ?????????#??# / """ """ """ # ? """ | | ???????#????# ] #% """ """ """ + ?"" | | ????????? ??# # "" "" # ? | | ?????????"??# # = "" "" # ??? | | ???????"????# # %* # ??" | | ????????????# ? # """ """ """ # ? "?" | | ???????????## ? # """ """ """ # ? | | ????????????##########??## """ """ ?"" # ? ? | | ?????????????????????????# "" "" "" # ? | | ??????????????#??????????# "" "" "" ? ?? ? | | ????????????????????????## ##?####? | | ?????????????#?#????#????# "" ""? #??#??## | | ?????????????????######### ""G?? ??#????## | | ????????????????? ? # #####??????###### | | ????????????????"" """ p # h #???????????? ? | | ??????????????"""" """"h # #???? ?? ?? ?? | | ????????????? """" """" !#g #??????????? ? ?? | | ????????????# """" """"ph#g k#????????? ????? | | ????????????# """" """" @hh #???????????????? | | ????????????# """" """"g #hh + ???? ??? | | ????????????# gh # # ?????? ?? | | ????????????# g # #??????????? ???? | | ????????????# g gg # #????????????#??? | | ????????????# # #???????????????# | | ????????????# # ??????????????? | | ????????????############## ?????????????? | | ?????????????????????????? ???????????? | | ?????????????????????????? ???????????? | | ?????????????????????????? ???????????? | | ?????????????????????????? ????????????? | | ?????????????????????????? ??????????????? | | ??????????????????????????####+?#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 39 Energy Capacity 450 Matter Stores 319 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 67 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gatling Laser | x2 | -7/Factory | Preloaded Imp. Dynamic Insulation System | x2 | -5/Factory | Preloaded Adv. Coolant Injector | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresBoreGravjet Manual? 0 Play Time 01:12:35 Cumulative 63.3 hours Start 2024.06.26 @ 15:20:31 End 2024.06.26 @ 16:44:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87f74a85-dd93-45e4-85e9-16c611230019