Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.23 @ 07:20:01 // Winter2019/RPGLIKE Player: Gallgagger Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (255) 1275 Value Destroyed (10345) 10345 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (4098) 4098 TOTAL SCORE: 20238 Bonus ------- High Alert Combat Kills 3226 Entered Garrisons 200 Destroyed Z-Imprinter 1000 Acquired ECA 300 Friendly Fire -628 Cogmind --------- Core Integrity 0/1250 Matter 300/300 Energy 115/150 System Corruption 1% Temperature Cool (9) Movement Hovering (122) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY (9) ------ Experimental Heat Sink Improved Signal Interpreter Surveybot 24 Scanner Surveybot 24 Chip Improved Salvage Targeting Computer Weapon Cycler Weapon Cycler Bomb Factory No. 2 > --- WEAPON (4) ------- Zionite Phaser-S PD Laser > --- INVENTORY (5) ---- Zionite Glidesys II Zionite Weapon Casing Zionite Light Carapace Zionite Phaser-S Enhanced Coil Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink Improved Signal Interpreter Surveybot 24 Scanner Surveybot 24 Chip Improved Salvage Targeting Computer Weapon Cycler Weapon Cycler Bomb Factory No. 2 > --- WEAPON ----------- Zionite Phaser-S PD Laser > --- INVENTORY -------- Zionite Glidesys II Zionite Weapon Casing Zionite Light Carapace Zionite Phaser-S Enhanced Coil Gun [Rating: 119] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion VTOL Module Leg Zionite Composite Leg I Hover Unit Zionite Glidesys I Flight Unit VTOL Module Utility Weapon Cycler Device Weapon Cycler Processor Improved Signal Interpreter Protection Zionite Weapon Casing Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Enhanced Coil Gun Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Slots Evolved 14 | 2 1 2 3 1 1 . 1 1 . . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 3 | . . 1 1 . . . . 1 . . . . Utility 7 | 1 1 . 2 1 1 . 1 . . . . . Weapon 3 | 1 . 1 . . . . . . . . 1 . Parts Attached 81 | 5 3 2 11 1 9 3 9 3 2 4 29 . Power 5 | 1 . 1 . . 1 . 1 . . . 1 . Engine 2 | 1 . . . . 1 . . . . . . . Core 2 | . . 1 . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 22 | . 1 . 5 . 1 1 3 1 . . 10 . Treads . | . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . 9 . Flight 12 | . 1 . 5 . 1 1 3 1 . . . . Utility 33 | 2 2 . 2 1 5 2 1 2 1 4 11 . Device 18 | 2 1 . . 1 3 2 . 2 1 2 4 . Storage . | . . . . . . . . . . . . . Processor 8 | . . . 2 . 2 . 1 . . 2 1 . Hackware . | . . . . . . . . . . . . . Protection 7 | . 1 . . . . . . . . . 6 . Artifact . | . . . . . . . . . . . . . Weapon 21 | 2 . 1 4 . 2 . 4 . 1 . 7 . Energy Gun 12 | . . . 3 . 1 . 1 . . . 7 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | 2 . . 1 . 1 . 3 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . Unidentified Prototypes 22 | . . . 2 1 1 . 4 . 1 2 11 . Corrupted Parts 1 | . . 1 . . . . . . . . . . System Corruption 4 | . . 4 . . . . . . . . . . Parts Lost 10 | . . . 1 . . . 1 1 . . 6 1 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . 1 1 Utility 5 | . . . . . . . . 1 . . 4 . Weapon 2 | . . . 1 . . . . . . . 1 . Highest Loss Streak 3 | . . . 1 . . . 1 1 . . 3 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 2 | . . . . . 1 3 3 2 2 2 2 5 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . 1 Utility . | . . . . . . 2 . . . . . 2 Weapon . | . . . . . . . . 1 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 5 | . 1 1 . . . . 2 . 1 . . . Power 1 | . . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . 1 . . . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . Tool/Special 2 | . . . . . . . 1 . 1 . . . Average Slot Usage (%) 93 | . 98 99 93 100 92 100 97 95 98 93 87 80 Engine 1 | . 14 3 . . . . . . . . . . Core 5 | . . 10 9 7 6 7 6 6 5 5 5 5 Hover 4 | . . . . . . . . . . . 16 17 Flight 16 | . 14 13 23 24 21 21 20 24 24 23 2 . Device 32 | . 36 41 28 26 31 39 39 34 36 34 24 26 Processor 8 | . . . 5 15 10 9 10 12 11 11 10 15 Protection 1 | . 1 . . . . . . . . . 7 . Energy Gun 10 | . . . 18 24 16 14 7 5 5 5 12 10 Ballistic Gun 9 | . 30 27 6 . 4 7 11 12 11 9 1 . Peak Build Rating 119 | 7 9 12 23 32 38 45 65 73 77 83 119 119 Average Rating 55 | 5 8 10 18 26 33 40 58 70 73 75 104 113 On Entrance 43 | . 7 9 12 23 32 34 45 58 73 73 83 119 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 69 | 9 10 13 17 18 23 24 29 31 36 60 69 68 Greatest Support 68 | 13 14 14 22 22 23 25 29 37 35 35 68 68 Greatest Overweight (x) 1 | . . . . . . . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 1 2 4 4 4 5 5 5 5 5 5 5 5 Average Capacity 4 | 1 1 2 4 4 4 5 5 5 5 5 5 5 Most Carried 5 | 1 2 4 4 4 5 5 5 5 5 5 5 5 Average Carried 3 | . . 2 4 3 4 4 4 4 4 4 4 5 Final Capacity 5 | 1 2 4 4 4 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 4 4 4 5 5 4 4 5 5 5 5 Class Distribution -------------------- 20% | Scout 18% | Scavenger-Gunner 16% | Scavenger-Scout 13% | Sprinter 12% | Mutant 7% | Gunner 6% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Scout | -9/Mines Scout | -8/Materials Scout | -8/Garrison Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Matter Collected 3944 | 314 458 127 380 10 360 472 633 251 226 39 669 5 Remotely . | . . . . . . . . . . . . . Salvage Created 11226 | 177 779 112 2127 188 2119 1558 1860 1011 35 . 837 423 Parts 588 | 12 53 3 123 3 97 75 76 44 8 . 60 34 Haulers Intercepted 4 | . . . 2 . 1 . 1 . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 82 | . . . . . . . . 43 8 . . 31 Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 242 | . 25 4 52 2 53 37 27 16 2 . 15 9 Guns 234 | . 25 4 51 2 47 37 26 16 2 . 15 9 Classes Destroyed 22 | 2 2 . 4 1 4 2 4 1 1 . 1 . Worker 1 | . . . . . . . 1 . . . . . Builder 1 | . . . . . . . 1 . . . . . Tunneler 6 | 5 . . 1 . . . . . . . . . Hauler 4 | . . . 2 . 1 . 1 . . . . . Recycler 2 | 1 . . . 1 . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Swarmer 46 | . 3 2 7 . 10 11 . 9 . . . 4 Cutter 3 | . . . . . . . 3 . . . . . Grunt 113 | . 22 2 33 . 32 10 8 5 . . . 1 Brawler 3 | . . . . . 1 1 1 . . . . . Duelist 4 | . . . 1 . 2 . 1 . . . . . Protector 1 | . . . 1 . . . . . . . . . Sentry 33 | . . . 10 . 6 6 8 2 1 . . . Demolisher 2 | . . . . . . 2 . . . . . . Specialist 1 | . . . . . . . 1 . . . . . Hunter 8 | . . . . . 1 4 1 . . . . 2 Programmer 8 | . . . . . . 3 4 . . . . 1 Heavy 1 | . . . . . 1 . . . . . . . Behemoth 2 | . . . . . . . . . 1 . . 1 Z-Light 11 | . . . . . . . . . . . 11 . Assembled 5 | . . . . 2 . . . . . . 3 . Thug 1 | . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . Sapper 1 | . . . . . . 1 . . . . . . Best Kill Streak 10 | 5 4 2 6 3 9 9 10 8 1 . 5 4 Combat Bots Only 9 | . 4 2 6 2 7 9 8 8 1 . 5 4 Max Kills in Single Turn 2 | 1 1 1 2 1 2 2 2 2 1 . 2 1 Gunslinging 1 | . . . 1 . 1 1 1 1 . . 1 . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Hostile Shots Fired 1286 | . 96 43 176 24 155 152 358 58 27 . 127 70 Missed 548 | . 27 22 70 12 66 50 193 22 15 . 51 20 Hits 738 | . 69 21 106 12 89 102 165 36 12 . 76 50 Melee 9 | . . . 2 1 3 . 3 . . . . . Projectile 729 | . 69 21 104 11 86 102 162 36 12 . 76 50 AOE 4 | . . . . . . 2 2 . . . . . Critical Strikes 13 | . . . 3 . 2 2 1 3 . . . 2 Damage Taken 10413 | . 783 231 1307 209 1372 1116 1465 535 111 . 2340 944 Core 8254 | . 648 188 1076 175 1122 903 1152 441 86 . 1687 776 Absorbed by Shields 1308 | . . . . . 136 358 598 144 48 . 24 . Redirected to Core 6190 | . 417 136 746 118 885 697 891 334 77 . 1296 593 Redirected to Shielding 141 | . . . . . . . . . . . 141 . Core Remaining (%) 71 | 100 . 89 . 37 . 58 . . . . . . Volleys Fired 653 | 14 68 18 107 6 117 110 84 33 18 . 54 24 Largest 4 | 2 2 2 3 3 3 3 3 3 3 . 4 1 Hottest 266 | 40 40 40 168 168 168 137 137 160 160 . 266 60 Shots Fired 1667 | 28 136 36 282 18 351 314 231 73 39 . 114 45 Gun 1667 | 28 136 36 282 18 351 314 231 73 39 . 114 45 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 713 | 28 136 36 78 . 60 110 127 66 32 . 40 . Thermal 901 | . . . 204 18 291 204 104 7 7 . 45 21 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Phasic 53 | . . . . . . . . . . . 29 24 Robot Hit Streak 84 | 9 31 4 18 5 58 84 26 25 18 . 18 10 Robot Miss Streak 6 | 3 3 5 6 2 2 2 2 2 1 . 3 5 Penetration Max 1 | . . . . . . . 1 1 . . . . Secondary Targets 47 | . 1 1 11 1 7 11 7 4 . . 4 . Max Gunslinging Chain 2 | . 1 1 1 1 1 2 1 2 . . 1 . Autonomous 28 | . . . . . . . . . . . . 28 Shots Hit Robots 1229 | 21 103 23 166 10 291 228 189 48 28 . 84 38 Core Hits 506 | 7 43 9 72 6 115 87 68 34 14 . 36 15 Critical Kills 9 | . 1 . . . . . 3 3 2 . . . Critical Parts Destroyed 10 | 2 . . . . 1 . 3 . 1 . 3 . Critical Strikes 83 | 2 1 . 5 . 27 14 19 3 3 . 6 3 Burn 58 | . . . 5 . 26 14 13 . . . . . Destroy 19 | 2 1 . . . 1 . 6 3 3 . 3 . Intensify 6 | . . . . . . . . . . . 3 3 Melee Attacks 31 | . . . 1 . . . . . . 30 . . Impact 30 | . . . . . . . . . . 30 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23162 | 252 1324 290 2488 144 4405 3471 3932 1594 946 . 2735 1581 Guns 22995 | 252 1324 290 2488 144 4405 3471 3765 1594 946 . 2735 1581 Cannons . | . . . . . . . . . . . . . Explosions 167 | . . . . . . . 167 . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 9843 | 252 1324 290 667 . 774 1177 2414 1426 657 . 862 . Thermal 11834 | . . . 1821 144 3631 2294 1518 168 289 . 1081 888 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Phasic 1485 | . . . . . . . . . . . 792 693 Highest Corruption 5 | . 1 5 . . 1 4 2 2 . . . 1 Average Corruption 1 | . 1 1 . . 1 1 1 1 . . . 1 Corruption Purged 2 | . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 18 | . 3 3 . . . 8 1 . . . . 3 Message Errors 3 | . 1 . . . . 2 . . . . . . Matter Fused 2 | . . . . . . 1 1 . . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . . Energy Discharges 3 | . . . . . . 2 . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 3 | . 2 1 . . . . . . . . . . Data Loss (major) 2 | . . 1 . . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . . . . Alerts 1 | . . 1 . . . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 4 | . . . . . . . 4 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 4 | . . . . . . . 4 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 324 | . . . 36 . 14 174 20 39 66 . 324 296 Average Temperature 49 | . . . 13 . 7 14 7 23 36 . 102 105 Received Heat Transfer 3027 | . 393 87 486 40 542 251 251 194 17 . 658 108 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 9 | . . . 2 . 6 . 1 . . . . . Combat Hostiles 8 | . . . 1 . 6 . 1 . . . . . Parts Melted 87 | . . . 14 . 37 17 16 . . . 3 . Heat Transferred 30489 | . . . 4913 370 11211 6866 4298 275 475 . 1306 775 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Maximum Alert Level 5 | . 2 . 4 2 4 5 4 . . . . . Low Security (%) 18 | 100 43 100 14 . 1 . . . . . . . Level 1 19 | . 55 . 35 . 21 . . . . . . . Level 2 11 | . 1 . 14 100 30 . . . . . . . Level 3 23 | . . . 29 . 32 28 37 . . . . . Level 4 23 | . . . 6 . 13 47 62 . . . . . Level 5 3 | . . . . . . 24 . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 2 | . . . 1 . 1 . . . . . . . Peak Influence 1911 | 15 402 181 1208 466 1240 1911 1488 . . . . . Initial 1003 | . 3 151 35 466 159 802 1003 . . . . . Average 710 | 3 210 131 535 439 673 1362 1149 . . . . . Influence Increases 6758 | 30 759 110 1563 5 1515 1109 987 395 65 . . 220 Destroy 0b10 Robot/C 4480 | . 500 80 1020 . 1060 740 540 320 40 . . 180 Destroy 0b10 Robot/NC 125 | 30 . . 20 5 10 10 15 20 15 . . . Destroy Leader 908 | . 120 20 284 . 232 40 152 10 10 . . 40 Allied During Kill 27 | . . . . . . 3 24 . . . . . Trap Triggered on 0b10 20 | . . 10 . . 10 . . . . . . . Successful Hack 50 | . 12 . 5 . . 21 12 . . . . . Select Force Hacks 280 | . 80 . 140 . 60 . . . . . . . Disable Machine 120 | . . . . . . 15 105 . . . . . Anti-Garrison Action 250 | . . . . . . 250 . . . . . . Destroy Structure 48 | . 2 . 4 . 8 . 34 . . . . . Partial Spotted 105 | . 15 . 45 . 15 . 30 . . . . . Lose Combat Pursuer 345 | . 30 . 45 . 120 30 75 45 . . . . Influence Decreases 6664 | 25 374 409 458 790 692 432 1410 742 348 858 . 126 Entered New Map 4247 | . 2 239 56 730 252 432 908 552 218 858 . . Time Decay 2327 | 25 362 160 392 60 440 . 452 180 130 . . 126 Lost Part 30 | . . . 10 . . . 10 10 . . . . Lost Ally 60 | . 10 10 . . . . 40 . . . . . Squads Dispatched 46 | . 9 . 13 . 13 . 10 . . . . 1 Investigation 23 | . 8 . 11 . 4 . . . . . . . Extermination 4 | . . . . . . . 4 . . . . . Reinforcement 8 | . 1 . 1 . 4 . 2 . . . . . Assault 4 | . . . 1 . 1 . 1 . . . . 1 Garrison 7 | . . . . . 4 . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Distress Signals 13 | . 3 . 1 . 7 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 363 | . 41 7 65 28 77 38 54 16 2 . 21 14 Peak Tracking Total 20 | . 5 3 7 20 9 8 17 10 1 . 5 6 Tactical Retreats 17 | . 2 . 1 3 4 2 2 1 . . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Traps Triggered 10 | . 2 . 1 . . 4 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 2 | . . 1 . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . 1 . . 1 . . . . . . . Triggered 2 | . . 1 . . 1 . . . . . . . Fabricated Traps 1 | . . . . . . . . . . . 1 . Most Traps Carried 4 | . . 4 4 4 3 . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Machines Disabled 20 | . . . 1 . . 5 7 3 1 3 . . Max in Single Turn 2 | . . . 1 . . 1 2 2 1 1 . . Garrison Relay 4 | . . . . . . 4 . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged 2 | . 1 . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Machines Accessed 38 | . 9 . 13 1 5 4 4 1 . 1 . . Terminals 23 | . 6 . 8 . 2 4 2 1 . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 75 | . 17 . 22 1 10 10 8 4 . 3 . . Successful 39 | . 10 . 11 1 3 3 4 4 . 3 . . Failed 36 | . 7 . 11 . 7 7 4 . . . . . Catastrophic 6 | . 1 . 1 . 2 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 51 | . 18 . 23 . 3 . 4 3 . . . . Terminals 55 | . 12 . 17 . 7 10 5 4 . . . . Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . . Recycling Units 6 | . 4 . 1 . 1 . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 13 | . 1 . . 1 . 3 1 4 . 3 . . Record 4 | . . . . . . . . 4 . . . . Part Schematic 3 | . . . . . . . . . . 3 . . Robot Analysis 1 | . 1 . . . . . . . . . . . Open Door 2 | . . . . 1 . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 24 | . 9 . 11 . 2 . 2 . . . . . Terminals 14 | . 7 . 6 . . . 1 . . . . . Assimilate 2 | . 2 . . . . . . . . . . . Botnet 2 | . . . 1 . . . 1 . . . . . Sabotage 9 | . 4 . 5 . . . . . . . . . Search 1 | . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . 1 . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . . Patch 3 | . 1 . 2 . . . . . . . . . Recycling Units 3 | . 1 . 1 . 1 . . . . . . . Tunnel 3 | . 1 . 1 . 1 . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . . Extract 3 | . . . 2 . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 3 . 4 . 3 3 4 1 . . . . Full Trace Events 8 | . 2 . 2 . 2 1 . 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 5 . 11 . . . . 3 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . . . . Machine Destruction 8 | . . . . . . 8 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Total Allies 4 | . 2 . . . . 2 . . . . . . Largest Group 2 | . 1 1 . . . 2 2 . . . . . Highest-Rated Group 51 | . 10 10 . . . 51 51 . . . . . Highest-Rated Ally 31 | . 10 10 . . . 31 31 . . . . . Initial Warlord ECA Mod 6 | . . . . . . . 6 6 6 6 6 5 Total Orders 5 | . 5 . . . . . . . . . . . STAY 2 | . 2 . . . . . . . . . . . FOLLOW 3 | . 3 . . . . . . . . . . . Ally Attacks 9 | . . . . . . . 9 . . . . . Total Damage 81 | . . . . . . . 81 . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Active Infowar (turns) 7603 | 92 825 331 923 130 1094 650 1131 362 266 657 555 587 Sensors 1442 | . . . . 54 970 . 418 . . . . . IFF 3002 | . . . . . . 410 1131 362 266 657 176 . Terrain 5571 | 92 825 331 923 130 1094 650 753 . . . 186 587 Structural 6309 | . 396 331 923 130 1094 650 1131 362 266 657 369 . Seismic 3555 | 17 825 331 923 130 1094 235 . . . . . . Cloaking 2288 | . . . . . . 415 1083 362 265 148 15 . Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . 2 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Turns Passed 8526 | 116 825 331 923 130 1094 650 1131 362 266 657 1454 587 Spaces Moved 12216 | 86 1028 626 1269 370 1127 842 2149 721 556 991 1833 618 Core 107 | 86 21 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 2166 | . . . . . . . . . . . 1548 618 Flight 9943 | . 1007 626 1269 370 1127 842 2149 721 556 991 285 . Fastest Speed 28 | 50 40 40 29 29 29 29 28 29 33 33 33 48 Average Speed 40 | 50 40 40 30 29 29 29 33 32 33 55 49 82 Slowest Speed 130 | 50 50 40 40 29 29 30 114 33 111 111 130 122 Overloaded Moves 26 | . . . . . . . 3 23 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 119 | . 14 2 12 4 44 . 34 2 7 . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 76 | 3 97 94 94 92 72 93 50 86 74 79 86 80 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 6 | . 1 2 1 . 1 . . 1 . . . . Known Exits Taken 8 | . . . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 18 | . . 1 . . . . . 4 10 2 . 1 Spaces Dug 14 | . . . . . . . 4 2 3 . 5 . Terrain Destroyed 159 | . . . . . . . 39 49 17 . 37 17 Melee . | . . . . . . . . . . . . . Projectile 144 | . . . . . . . 24 49 17 . 37 17 AOE 15 | . . . . . . . 15 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Total 14527 | 127 1289 669 1554 374 1598 1077 2385 790 610 1041 2326 687 Wait 1085 | 22 158 6 116 . 295 28 96 . 2 . 329 33 Move 11971 | 85 999 621 1244 361 1043 841 2080 716 541 990 1832 618 Hop 114 | . 14 2 12 4 39 . 34 2 7 . . . Pick Up 37 | 1 4 6 . 1 4 4 7 3 . 2 5 . Fast Attach 50 | 5 2 1 6 1 3 . 1 3 3 5 19 1 Attach 7 | . . . . . . . 2 1 1 1 2 . Detach 5 | . . . . . . . . . 3 . 2 . Swap 54 | . 1 1 9 . 9 3 9 . 2 7 13 . Drop 68 | . 3 5 3 1 6 5 12 2 1 6 24 . Fire 653 | 14 68 18 107 6 117 110 84 33 18 . 54 24 Melee 31 | . . . 1 . . . . . . 30 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 69 | . . . . . . 46 23 . . . . . Rewire 2 | . . . . . . . . . . . 2 . Trap 2 | . . 1 . . 1 . . . . . . . Miscellaneous 379 | . 40 8 56 . 81 40 37 30 32 . 44 11 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 5 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 9) 249 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 413 | -10/Materials | Reached level 2 462 | -10/Materials | Upgraded with Utility slot (x1) 470 | -10/Materials | Discovered new exit (range 9) 552 | -10/Materials | Discovered new exit (range 15) 576 | -10/Materials | Discovered new exit (range 5) 845 | -10/Materials | Reached level 3 942 | -10/Materials | Entered Mines 942 | -10/Mines | Accompanied by 1 ally 949 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 949 | -10/Mines | Discovered new exit (range 5) 1033 | -10/Mines | Learned location of Zion (-7) 1097 | -10/Mines | Discovered new exit (range 9) 1131 | -10/Mines | Learned location of Storage (-7) 1160 | -10/Mines | Found a hidden stash of uninstalled traps 1189 | -10/Mines | Discovered new exit (range 4) 1217 | -10/Mines | Reached level 4 1259 | -10/Mines | Upgraded with Propulsion slot (x1) 1259 | -10/Mines | Upgraded with Weapon slot (x1) 1273 | -10/Mines | Entered Materials 1275 | -9/Materials | Reached level 5 1299 | -9/Materials | Build established: Scavenger-Mutant 1435 | -9/Materials | Discovered new exit (range 12) 1500 | -9/Materials | Reached level 6 1565 | -9/Materials | Upgraded with Propulsion slot (x1) 1565 | -9/Materials | Upgraded with Utility slot (x1) 1606 | -9/Materials | Discovered new exit (range 16) 1690 | -9/Materials | Discovered new exit (range 14) 1767 | -9/Materials | Reached level 7 1773 | -9/Materials | Discovered new exit (range 11) 1873 | -9/Materials | Reached level 8 1887 | -9/Materials | Upgraded with Utility slot (x1) 1927 | -9/Materials | Build established: Scavenger-Scout 2067 | -9/Materials | Discovered new exit (range 7) 2073 | -9/Materials | First assault squad dispatched 2096 | -9/Materials | Reached level 9 2153 | -9/Materials | Core integrity fell below 50% 2157 | -9/Materials | Sterilization system engaged 2157 | -9/Materials | Non-combat units ordered to evacuate 2184 | -9/Materials | Identified exit to Mines 2196 | -9/Materials | Entered Mines 2197 | -9/Mines | Assembled infested the area 2220 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2223 | -9/Mines | Identified exit to Zion 2244 | -9/Mines | Discovered new exit (range 12) 2246 | -9/Mines | Identified exit to Materials 2259 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2272 | -9/Mines | Upgraded with Utility slot (x1) 2272 | -9/Mines | Found Prototype Device 2272 | -9/Mines | Identified Exp. Sensor Array 2285 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2296 | -9/Mines | Discovered exit to Materials (range 9) 2312 | -9/Mines | Learned Materials non-interactive machine intel 2326 | -9/Mines | Entered Materials 2327 | -8/Materials | Loaded intel: 31 non-interactive machine locations 2327 | -8/Materials | Core integrity fell below 50% 2328 | -8/Materials | Reached level 10 2347 | -8/Materials | Garrison activated, responded to threat 2386 | -8/Materials | Core integrity fell below 20% 2403 | -8/Materials | Reached level 11 2414 | -8/Materials | Upgraded with Utility slot (x1) 2748 | -8/Materials | Reached level 12 2991 | -8/Materials | Build established: Scout 3041 | -8/Materials | Discovered new exit (range 16) 3126 | -8/Materials | First assault squad dispatched 3265 | -8/Materials | Reached level 13 3286 | -8/Materials | Destroyed 7 combat bots 3286 | -8/Materials | Discovered new exit (range 8) 3297 | -8/Materials | Identified exit to Factory 3348 | -8/Materials | Identified exit to Garrison 3377 | -8/Materials | Garrison activated, responded to threat 3413 | -8/Materials | Sterilization system engaged 3413 | -8/Materials | Non-combat units ordered to evacuate 3420 | -8/Materials | Entered Garrison 3507 | -8/Garrison | Destroyed 9 combat bots 3508 | -8/Garrison | Triggered checkpoint 3552 | -8/Garrison | Met a derelict Sapper fleeing the area 3559 | -8/Garrison | Phase Generator disabled 3589 | -8/Garrison | Build established: Scavenger-Scout 3601 | -8/Garrison | Discovered exit to Factory (range 11) 3607 | -8/Garrison | Discovered exit to Factory (range 13) 3607 | -8/Garrison | Discovered exit to Factory (range 42) 3607 | -8/Garrison | Discovered exit to Factory (range 74) 3630 | -8/Garrison | Triggered checkpoint 3631 | -8/Garrison | Garrison Relay disabled 3696 | -8/Garrison | Triggered checkpoint 3738 | -8/Garrison | Triggered checkpoint 3745 | -8/Garrison | Reached level 14 3762 | -8/Garrison | Garrison Relay disabled 3772 | -8/Garrison | Triggered checkpoint 3951 | -8/Garrison | Triggered checkpoint 3959 | -8/Garrison | Build established: Scout 3978 | -8/Garrison | Garrison Relay disabled 3989 | -8/Garrison | Destroyed 7 combat bots 4038 | -8/Garrison | Rescued a captive Derelict 4040 | -8/Garrison | Rescued a captive Derelict 4048 | -8/Garrison | Triggered checkpoint 4055 | -8/Garrison | Garrison Relay disabled 4070 | -8/Garrison | Entered Factory 4070 | -7/Factory | Accompanied by 2 allies 4072 | -7/Factory | Reached level 15 4087 | -7/Factory | Upgraded with Utility slot (x1) 4292 | -7/Factory | Discovered new exit (range 5) 4293 | -7/Factory | Identified exit to Storage 4467 | -7/Factory | Discovered new exit (range 15) 4470 | -7/Factory | First assault squad dispatched 4487 | -7/Factory | Garrison activated, responded to threat 4518 | -7/Factory | Discovered new exit (range 7) 4520 | -7/Factory | Identified exit to Lower Caves 4615 | -7/Factory | Identified exit to Factory 4629 | -7/Factory | Cargo convoy interrupted 4665 | -7/Factory | Core integrity fell below 50% 4846 | -7/Factory | Discovered exit to Lower Caves (range 7) 4875 | -7/Factory | Discovered exit to Storage (range 14) 5073 | -7/Factory | Reached level 16 5110 | -7/Factory | Build established: Gunner 5137 | -7/Factory | Core integrity fell below 20% 5201 | -7/Factory | Entered Lower Caves 5207 | -7/Lower Caves | Met a Warlord Commander 5208 | -7/Lower Caves | Learned location of Warlord (-5) 5209 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5210 | -7/Lower Caves | Found Encrypted Comm Array 5213 | -7/Lower Caves | Destroyed 8 combat bots 5233 | -7/Lower Caves | Upgraded with Propulsion slot (x1) 5263 | -7/Lower Caves | Learned location of 1 exit from Factory 5358 | -7/Lower Caves | Attracted the attention of an 0b10 base 5396 | -7/Lower Caves | Destroyed 8 combat bots 5435 | -7/Lower Caves | Build established: Sprinter 5448 | -7/Lower Caves | Learned Extension garrison access intel 5448 | -7/Lower Caves | Learned Armory garrison access intel 5464 | -7/Lower Caves | Destroyed 8 combat bots 5487 | -7/Lower Caves | Discovered new exit (range 11) 5491 | -7/Lower Caves | Encountered a Warlord checkpoint 5556 | -7/Lower Caves | Learned Factory interactive machine intel 5562 | -7/Lower Caves | Identified exit to Lower Caves 5563 | -7/Lower Caves | Entered another Lower Caves area 5566 | -7/Lower Caves | Discovered exit to Factory (range 12) 5568 | -7/Lower Caves | Learned Factory terminal intel 5667 | -7/Lower Caves | Spotted B-75 Beast 5677 | -7/Lower Caves | Reached level 17 5677 | -7/Lower Caves | Destroyed B-75 Beast 5722 | -7/Lower Caves | Found Alien Artifact 5722 | -7/Lower Caves | Identified Core Expander 5722 | -7/Lower Caves | Installed Core Expander, added new Utility slot 5748 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5767 | -7/Lower Caves | Learned Factory emergency access door positions 5789 | -7/Lower Caves | Discovered exit to Zion (range 12) 5829 | -7/Lower Caves | Entered Zion 5842 | -7/Zion | Discovered new exit (range 15) 5866 | -7/Zion | Given A8's code to call for help 5919 | -7/Zion | Given the Hacking Drone Bay 5919 | -7/Zion | Found Prototype Device 5919 | -7/Zion | Identified Hacking Drone Bay 5945 | -7/Zion | Found Prototype Device 5945 | -7/Zion | Identified Bomb Factory No. 2 6434 | -7/Zion | Discovered new exit (range 4) 6434 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6485 | -7/Zion | Identified exit to Deep Caves 6486 | -7/Zion | Entered Deep Caves 6595 | -7/Deep Caves | Attacked by Z-Imprinter 6626 | -7/Deep Caves | Destroyed Z-Imprinter 6662 | -7/Deep Caves | Lost 3 parts (1n1u1w) 6801 | -7/Deep Caves | Found Prototype Protection 6801 | -7/Deep Caves | Identified Zio. Weapon Casing 6849 | -7/Deep Caves | Z-Facility disabled 6855 | -7/Deep Caves | Upgraded with Power slot (x1) 6855 | -7/Deep Caves | Upgraded with Weapon slot (x1) 6885 | -7/Deep Caves | Found Zio. Weapon Casing 6925 | -7/Deep Caves | Build established: Scavenger-Gunner 7021 | -7/Deep Caves | Found Prototype Protection 7021 | -7/Deep Caves | Identified Zio. Heavy Carapace 7270 | -7/Deep Caves | Spotted Golem 7280 | -7/Deep Caves | Spotted Golem 7304 | -7/Deep Caves | Build established: Scavenger-Tank 7604 | -7/Deep Caves | Build established: Scavenger-Gunner 7754 | -7/Deep Caves | Found Surveybot 24 Scanner 7758 | -7/Deep Caves | Found Surveybot 24 Chip 7824 | -7/Deep Caves | Discovered new exit (range 16) 7939 | -7/Deep Caves | Identified exit to Proximity Caves 7940 | -7/Deep Caves | Entered Proximity Caves 8000 | -6/Proximity Caves | Learned location of 1 exit from Factory 8021 | -6/Proximity Caves | Reached level 18 8115 | -6/Proximity Caves | Spotted B-75 Beast 8181 | -6/Proximity Caves | Destroyed B-75 Beast 8383 | -6/Proximity Caves | Discovered exit to Factory (range 21) 8522 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8527 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08491_ Protomatter-11 decays. 08491_ Used Protomatter to restore core integrity (+48, depleted) 08494_ Lgt. Nuclear Core fries itself beyond repair. 08494_ Used Protomatter to restore core integrity (+48, depleted) 08496_ G-50 Soldier destroyed. 08497_ Autogun fries itself beyond repair. 08499_ Lgt. Nuclear Core fries itself beyond repair. 08499_ VTOL Module fries itself beyond repair. 08503_ Autogun fries itself beyond repair. 08505_ VTOL Module fries itself beyond repair. 08506_ Hvy. Laser fries itself beyond repair. 08508_ Lgt. Angular Momentum Engine fries itself beyond repair. 08513_ Carbon-fiber Leg fries itself beyond repair. 08522_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 08522_ S-27 Virus destroyed. 08526_ Y-64 Sentinel: "REQUESTING BACKUP." 08527_ C-45 Heavy ARC bursts open, deploying its payload. 08527_ G-67 Veteran unfolds itself. 08527_ G-50 Soldier unfolds itself. 08527_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ##########################?###?######????????????? | | ######################################???????????? | | ########################################?????????? | | ####################################?#???????????? | | #########################################????????? | | ########################################??#??????? | | ##########################################???????? | | ###########################################?#????? | | ###############################################??? | | ####################### ####### ##########?#### | | ### ###### ##### ## ############ | | ## #### ### #####?#### | | ## # ####### #### ######### | | # ###### ####### ##### ######## | | ###### ##### ###### | | ## ############# ##### ##### | | # ### ############# ##### | | ## ### ########### ###### ##### ##### | | ####### ### ## ## #"""# ##### ##### | | ###### ## ## ==Yb # # ##### ###### | | #### ## %%##/#l # #### ####### | | #### ## [# lg # ############ | | #### ### # # ########## | | ##### #### m # #"""" # ### ######### | | ### ###### g%g # ######## #### ######### | | ### ########### g @ ################ | | ########### ########################## | | ########## ######################### | | #### ### %% ################ ###### | | #### #### ################ ##### | | ##### ####### #######" ##### | | ##### ######### ###### # ##### | | ###### ########### ###""" ## ##### | | ######## ############ ## "#" ### ##### | | ####### ## ###### ###### ### ####### | | ###### ## ##### ####### ####### | | ###### ## ####### " ########## ####### | | % ##### #########" ####### ######## | | #### ########"" ####### ######## | | ## ####" "###### ## ########### | | ### ####### ## ########### | | ###### ###### ########### | | ###### #### ############## | | ##### ###### ############## | | #### ####### ################### | | #### ######### ####################### | | ################################################## | | ################################################## | | ################################################## | | ################################################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 52 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 28 Terrain Scan Range 24 Terrain Scan Density 2410 Cloak Strength 2 Armor Coverage 1600 Utility Shielding 33 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 6 Force Boost 20 Salvage Targeting 2 Item Schematics ----------------- Flail | -9/Materials | Extracted Wheel | -9/Materials | Extracted Mining Claw | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Aluminum Leg | -9/Materials | Extracted Particle Charger | -8/Materials | Extracted Katana | -8/Materials | Extracted Thermal Generator | -8/Materials | Extracted Imp. Heat Sink | -8/Materials | Extracted Shock Bomb Launcher | -8/Materials | Extracted Salvage Targeting Computer | -8/Materials | Extracted Pulse Rifle | -8/Materials | Extracted Imp. Signal Interpreter | -8/Materials | Extracted EM Pulse Cannon | -8/Materials | Extracted Rocket Launcher | -8/Materials | Extracted Arm. Wheel | -8/Materials | Extracted Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Dee Pro Levels Raised 17 | . 2 1 5 . 4 1 2 . 1 . . 1 XP Earned 28837 | 3000 3564 1050 7833 244 5636 1818 2908 764 237 118 357 1308 XP Spent 27265 | 2950 1300 3050 5970 1700 4265 1600 3010 1100 . . 2040 280 Upgrades 59 | 12 2 4 10 1 8 2 11 1 . . 6 2 Power Slot 1 | . . . . . . . . . . . 1 . Propulsion Slot 3 | . . 1 1 . . . . 1 . . . . Utility Slot 7 | 1 1 . 2 1 1 . 1 . . . . . Weapon Slot 3 | 1 . 1 . . . . . . . . 1 . Core Integrity 13 | . . . . . 1 . 6 . . . 4 2 Heat Dissipation 9 | 6 . . 3 . . . . . . . . . Energy Generation 3 | . . . 1 . 1 1 . . . . . . Mass Support 2 | 2 . . . . . . . . . . . . Inventory Capacity 5 | 1 1 2 . . 1 . . . . . . . Sensor Range 4 | . . . . . . . 4 . . . . . Terrain Scan Density 4 | . . . . . 4 . . . . . . . Ranged Accuracy 5 | 1 . . 3 . . 1 . . . . . . Protomatter Created 3320 | . 381 50 597 . 783 391 231 241 229 . 319 98 Integrity Restored 7851 | . 788 150 1083 . 1702 781 768 678 685 . 955 261 Core 6997 | . 648 126 939 . 1466 663 669 678 602 . 945 261 Parts 854 | . 140 24 144 . 236 118 99 . 83 . 10 . Protomatter Decayed 546 | . 95 75 199 2 57 54 38 15 . . . 11 Game ------ Seed LaunchRainbowStripper Manual? 0 Play Time 01:42:28 Cumulative 686.9 hours Start 2026.07.22 @ 15:55:19 End 2026.07.23 @ 07:20:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 341 Rogue 187 Adventurer 154 Explorer 0 Win Type - Total 24 Types 4/6/5/3/2/1/0/1/1/1 Lore% 95 Gallery% 88 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c90e181b-db9e-417a-9161-1e7caeb66d55