Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.20 @ 16:46:09 Player: dwarfinator Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (6) 30 Value Destroyed (48) 48 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (21419) 21419 TOTAL SCORE: 28097 Bonus ------- Pacifist 200 Win 3000 Win Speed 18219 Cogmind --------- Core Integrity 1361/1600 Matter 67/300 Energy 38/100 System Corruption 3% Temperature Cool (2) Movement Hovering (60) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Combat Antigrav System Combat Linear Gravjet Q-thruster Improved Q-thruster > --- UTILITY (12) ----- Structural Scanner Visual Processing Unit Seismic Detector Layered Light Armor Plating Advanced Hacking Suite System Shield > --- WEAPON (3) ------- Lance > --- INVENTORY (5) ---- Centrium Leg Centrium Leg Centrium Leg Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Combat Antigrav System Combat Linear Gravjet Advanced Surge Thruster Improved Q-thruster > --- UTILITY ---------- Structural Scanner Visual Processing Unit Seismic Detector Layered Light Armor Plating Advanced Hacking Suite System Shield > --- WEAPON ----------- Lance > --- INVENTORY -------- Centrium Leg Centrium Leg Centrium Leg Q-thruster Enhanced Nova Cannon [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Hover Unit Combat Antigrav System Flight Unit Flight Unit Utility Visual Processing Unit Device Reaction Control System Processor Visual Processing Unit Hackware System Shield Protection Layered Light Armor Plating Weapon Shock Maul Energy Gun Heavy Particle Gun Energy Cannon Enhanced Nova Cannon Impact Weapon Shock Maul Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 6 | . . . . . . 1 1 1 2 1 Utility 10 | . . 2 2 2 2 1 1 . . . Weapon 1 | . . . . . . . . . . 1 Parts Attached 33 | . 1 2 4 . 1 . . 4 4 17 Power 1 | . . . . . . . . . . 1 Engine 1 | . . . . . . . . . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 13 | . . 2 1 . . . . 2 2 6 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 11 | . . 2 1 . . . . 2 2 4 Utility 14 | . 1 . 2 . . . . 1 1 9 Device 5 | . . . 1 . . . . . . 4 Storage . | . . . . . . . . . . . Processor 4 | . 1 . 1 . . . . 1 . 1 Hackware 3 | . . . . . . . . . 1 2 Protection 2 | . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 5 | . . . 1 . 1 . . 1 1 1 Energy Gun 1 | . . . 1 . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . . 1 . Parts Lost 10 | . . 1 . . 1 2 . 3 1 2 Power 1 | . . . . . . . . . . 1 Propulsion 6 | . . 1 . . . 1 . 2 1 1 Utility 1 | . . . . . . 1 . . . . Weapon 2 | . . . . . 1 . . 1 . . Highest Loss Streak 2 | . . 1 . . 1 2 . 1 1 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 23 | . . 15 28 38 36 28 21 8 9 28 Hover 1 | . . . . . . . . . . 4 Flight 6 | . . 4 14 15 13 8 5 1 4 6 Device 2 | . . . 2 7 6 2 . . . 4 Processor 6 | . . 11 9 15 13 11 10 3 2 1 Hackware 1 | . . . . . . . . . 2 4 Protection 1 | . . . . . . . . . . 4 Impact Weapon 1 | . . . . . 3 5 5 2 . . Naked Turns 75 | . 40 . . . . . . 32 3 . Heaviest Build 12 | . . . 3 1 4 4 3 3 . 12 Greatest Support 17 | 3 3 4 4 4 4 4 3 4 9 17 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 3 1 . 1 3 3 5 5 5 Average Carried 2 | . . . . . . 1 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 . . 1 3 3 5 5 4 Class Distribution -------------------- 73% | Mutant 19% | Hacker-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 302 | 121 . 30 . . . 134 . . . 17 Remotely . | . . . . . . . . . . . Salvage Created 225 | . . 30 . . . . . 29 . 166 Parts 16 | . . 2 . . . . . 2 . 12 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 1 | . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Classes Destroyed 6 | . . 1 . . . . . 2 . 3 Worker 2 | . . . . . . . . 1 . 1 Builder 1 | . . . . . . . . . . 1 Tunneler 1 | . . 1 . . . . . . . . Recycler 1 | . . . . . . . . . . 1 Operator 1 | . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . 1 Best Kill Streak 4 | . . 1 . . . . . 2 . 4 Combat Bots Only 1 | . . . . . . . . . . 1 Max Kills in Single Turn 1 | . . 1 . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 339 | . 26 53 21 10 . 11 . 113 26 79 Missed 170 | . 10 21 10 10 . 4 . 58 13 44 Damage Taken 3191 | . 131 381 170 . . 141 . 1192 308 868 Core 2032 | . 131 356 123 . . 84 . 910 189 239 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 47 11 77 100 100 91 100 30 86 85 Volleys Fired 1 | . . . . . . . . . 1 . Largest 1 | . . . . . . . . . 1 . Hottest 120 | . . . . . . . . . 120 . Shots Fired 1 | . . . . . . . . . 1 . Gun . | . . . . . . . . . . . Cannon 1 | . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 1 | . . . . . . . . . 1 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 7 | . . . . . . . . 3 . 4 Core Hits 4 | . . 1 . . . . . 1 . 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . 1 Melee Attacks 16 | . . . . . . 4 . 4 . 8 Impact 8 | . . . . . . 4 . 4 . . Slashing . | . . . . . . . . . . . Piercing 8 | . . . . . . . . . . 8 Sneak Attacks 5 | . . . . . . . . 1 . 4 Combat Hostiles 2 | . . . . . . . . 1 . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 598 | . . 11 . . . . . 280 . 307 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 565 | . . . . . . . . 258 . 307 Ramming 33 | . . 11 . . . . . 22 . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 258 | . . . . . . . . 258 . . Slashing . | . . . . . . . . . . . Piercing 307 | . . . . . . . . . . 307 Highest Corruption 3 | . . . . 1 . 1 . 3 . 3 Average Corruption 1 | . . . . 1 . 1 . 2 . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . . . 1 . . . 3 . 9 Message Errors 2 | . . . . . . . . 1 . 1 Matter Fused 4 | . . . . . . . . . . 4 Heat Flow Errors 3 | . . . . 1 . . . 1 . 1 Energy Discharges 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 294 | . . . . . . . . 124 . 170 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 294 | . . . . . . . . 124 . 170 Knockbacks 2 | . . . . . . . . 2 . . Impact 2 | . . . . . . . . 2 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 15 | . . 5 . . . . . 10 . . Shots . | . . . . . . . . . . . Rammed 3 | . . 1 . . . . . 2 . . Targets Rammed 3 | . . 1 . . . . . 2 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 149 | . . . . 135 . . . 149 26 79 Average Temperature 61 | . . . . 74 . . . 80 19 43 Received Heat Transfer 520 | . 6 108 117 . . 18 . 163 54 54 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . Impact Corruptions 4 | . . . . . . . . 4 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 971 | . 94 104 172 122 59 154 74 406 659 971 Initial 388 | . . 39 39 77 59 23 74 38 228 388 Average 272 | . 39 76 82 83 54 71 74 139 494 636 Maximum Alert Level 3 | . . . . . . . . 2 2 3 Low Security (%) 60 | 100 100 100 100 100 100 100 100 76 . . Level 1 7 | . . . . . . . . 23 8 7 Level 2 24 | . . . . . . . . . 91 67 Level 3 7 | . . . . . . . . . . 25 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 1 1 3 3 . 1 . 6 4 7 Investigation 21 | . 1 . 2 3 . 1 . 6 3 5 Extermination 1 | . . . . . . . . . . 1 Reinforcement 4 | . . 1 1 . . . . . 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 9 | . 1 1 2 . . . . 2 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 145 | . 7 12 17 4 . 9 . 40 13 43 Peak Tracking Total 29 | . 7 9 13 3 . 5 . 29 7 26 Tactical Retreats 20 | . 1 . 2 . . 1 . 6 2 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 32 | . 3 . 4 4 . 2 . 7 4 8 Terminals 28 | . 3 . 4 4 . 2 . 6 3 6 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 86 | . 12 . 18 9 . 5 . 14 11 17 Successful 27 | . 5 . 9 1 . 2 . 2 4 4 Failed 59 | . 7 . 9 8 . 3 . 12 7 13 Catastrophic 22 | . 2 . 2 3 . 1 . 6 2 6 Database Lockouts . | . . . . . . . . . . . Manual 55 | . 16 . 12 3 . 1 . 9 5 9 Terminals 80 | . 12 . 18 9 . 5 . 12 10 14 Fabricators 3 | . . . . . . . . 2 . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 18 | . 3 . 7 1 . 2 . 2 2 1 Prototype ID Bank 1 | . . . 1 . . . . . . . Level Access Points 5 | . . . 1 . . 1 . 1 1 1 Terminal Index 1 | . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . 1 . Patrol Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Zone Layout 6 | . 1 . 4 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . 2 . . . . . 2 3 Terminals 6 | . 2 . 2 . . . . . 1 1 Botnet 5 | . 2 . 2 . . . . . . 1 Disrupt 1 | . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Jam 1 | . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 3 . 4 4 . 2 . 6 3 7 Full Trace Events 19 | . 1 . 2 3 . 1 . 6 2 4 Feedback Events 3 | . . . . 1 . . . 2 . . Corruption 3 | . . . . 1 . . . 2 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1291 | 9 45 94 116 101 58 156 22 244 62 384 Spaces Moved 2981 | 18 87 198 275 253 135 317 44 558 208 888 Core 716 | 18 87 89 2 . . 148 44 324 4 . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 24 | . . . . . . . . . . 24 Flight 2241 | . . 109 273 253 135 169 . 234 204 864 Fastest Speed 25 | 50 50 40 40 40 40 40 50 25 25 25 Average Speed 39 | 50 50 44 40 40 40 44 50 39 25 37 Slowest Speed 60 | 50 50 50 50 40 40 50 50 50 50 60 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 65 | . . 4 12 3 . . . 16 8 22 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 18 | 3 32 25 33 14 6 15 2 23 11 34 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 9 | . . . . . . 4 . 1 1 3 Terrain Destroyed 9 | . . . . . . 4 . 1 1 3 Melee 8 | . . . . . . 4 . 1 . 3 Projectile 1 | . . . . . . . . . 1 . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 2981 | 17 87 199 267 249 137 322 43 555 206 899 Wait 1 | . . . . . . . . . . 1 Move 2849 | 17 86 190 251 246 134 316 43 526 192 848 Hop 56 | . . 3 11 3 . . . 15 7 17 Pick Up 14 | . . 3 . . 1 2 . 4 1 3 Fast Attach 22 | . 1 . 3 . 2 . . 2 2 12 Attach 11 | . . 2 1 . . . . 2 2 4 Detach 3 | . . . . . . . . . 1 2 Swap 1 | . . . . . . . . . . 1 Drop 4 | . . . 1 . . . . . . 3 Fire 1 | . . . . . . . . . 1 . Melee 16 | . . . . . . 4 . 4 . 8 Ram 3 | . . 1 . . . . . 2 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Discovered new exit (range 12) 40 | -10/Materials | Core integrity fell below 50% 46 | -10/Materials | Discovered new exit (range 15) 55 | -10/Materials | Entered another Materials area 55 | -9/Materials | Evolved 2 slots: Utility x2 94 | -9/Materials | Discovered new exit (range 17) 113 | -9/Materials | Core integrity fell below 50% 141 | -9/Materials | Core integrity fell below 20% 147 | -9/Materials | Discovered new exit (range 5) 149 | -9/Materials | Entered another Materials area 149 | -8/Materials | Evolved 2 slots: Utility x2 210 | -8/Materials | Identified exit to Factory 265 | -8/Materials | Entered Factory 265 | -7/Factory | Evolved 2 slots: Utility x2 301 | -7/Factory | Build established: Mutant 358 | -7/Factory | Discovered new exit (range 19) 366 | -7/Factory | Entered another Factory area 366 | -6/Factory | Evolved 2 slots: Utility x2 419 | -6/Factory | Discovered new exit (range 14) 424 | -6/Factory | Entered another Factory area 424 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 560 | -5/Factory | Identified exit to Factory 580 | -5/Factory | Entered another Factory area 580 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 593 | -4/Factory | Discovered new exit (range 19) 602 | -4/Factory | Entered Research 602 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 636 | -3/Research | Spotted B-86 Titan 757 | -3/Research | Identified exit to Research 784 | -3/Research | Core integrity fell below 50% 846 | -3/Research | Entered another Research area 846 | -2/Research | Evolved 2 slots: Propulsion x2 871 | -2/Research | Identified exit to Access 908 | -2/Research | Entered Access 908 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 1078 | -1/Access | Spotted B-99 Colossus 1181 | -1/Access | Identified exit to Surface 1201 | -1/Access | Search patrols dispatched 1286 | -1/Access | Door terminal overloaded 1292 | *** | Escaped! Last Messages --------------- 01198_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A008. 01200_ System corrupted: Seismic Detector rejected. 01200_ Acquired Seismic Detector. 01201_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 01205_ Lgt. Ion Engine destroyed. 01216_ ALERT: Security rotation in progress. 01235_ System corrupted: Matter fused (-10). 01266_ System corrupted: Heat flow error (+114). 01273_ Connecting with Terminal... 01273_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01284_ K-01 Serf cleans the Terminal. 01286_ System overload, Sealed Barrier opened. 01286_ Terminal disabled. 01289_ K-01 Serf collects debris. 01289_ The Access Shell folds into the floor. [Achievement: Straight Shot] [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????+ +??????????????????????????????????? | | #??????????# #??????????????????????????????????? | | #??????????# #????????#####################?????? | | ############ ################################# | | | | k | | #????####### ####### ""#####+########## | | #??????????# #???###p "### #####?? | | #??????????# #????## ""#?????????????????? | | #??????????+ #????## T#?????????????????? | | #??????????# #????## ""#?????????????????? | | #??????????# #????## ""#?????????????????? | | #??????????# #????## ""##????????????????? | | #??????????# #????# #????????????????? | | #??????????# #????## ##????????????????? | | #??????????# #?????# #?????????????????? | | #????#+#???# #?????# #?????????????????? | | ###### ##### #?????# #?????????????????? | | #?????# @" #?????????????????? | | #?????# "" #?????????????????? | | #####+###### #?????# #?????????????????? | | #??????????# #?????# #?????????????????? | | #??????????# #?????# #?????????????????? | | #??????????# #?????#""""""""""#?????????????????? | | #??????????# #??????????????????????????????????? | | #??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | #??????????# #??????????????????????????????????? | | #??????????# #??????????????????????????????????? | | #??????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????? #??????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ????????????##???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Armor Coverage 150 Core Shielding 30 Evasion (%) 70 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Straight Shot Challenges ------------ None Game ------ Seed MyomerWeldingArmor Manual? 0 Play Time 01:28:53 Cumulative 109.9 hours Start 2024.07.20 @ 12:19:44 End 2024.07.20 @ 16:46:09 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 17 Adventurer 3 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 70 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20862afc-c0e4-4cae-b814-d1d3006421cd