Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 17:03:59 Player: CV-BEE Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1954) 1954 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6894 Bonus ------- Pacifist 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 280/850 Matter 203/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Core (1250) Ox24 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Hacking Suite System Shield System Shield Skeleton Box Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Leg Armored Wheel > --- UTILITY ---------- Fusion Compressor Power Amplifier High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Advanced ECM Suite > --- WEAPON ----------- Cooled Particle Cannon Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Hacking Suite System Shield System Shield Skeleton Box Improved Datajack [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 7 | . . 2 . . . 2 1 2 Weapon . | . . . . . . . . . Parts Attached 105 | . 4 7 . 4 7 34 34 15 Power 12 | . . . . . 1 2 7 2 Engine 4 | . . . . . 1 . 3 . Core 8 | . . . . . . 2 4 2 Reactor . | . . . . . . . . . Propulsion 23 | . 2 . . . 4 3 11 3 Treads . | . . . . . . . . . Leg 12 | . 2 . . . 2 3 2 3 Wheel 5 | . . . . . 2 . 3 . Hover 3 | . . . . . . . 3 . Flight 3 | . . . . . . . 3 . Utility 35 | . 2 4 . 3 . 11 7 8 Device 16 | . . 3 . 1 . 7 1 4 Storage 8 | . 1 . . 2 . 2 2 1 Processor 6 | . 1 1 . . . . 1 3 Hackware . | . . . . . . . . . Protection 5 | . . . . . . 2 3 . Artifact . | . . . . . . . . . Weapon 35 | . . 3 . 1 2 18 9 2 Energy Gun 9 | . . . . . . 9 . . Energy Cannon 14 | . . . . . . 4 9 1 Ballistic Gun 7 | . . 3 . 1 2 1 . . Ballistic Cannon 4 | . . . . . . 3 . 1 Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 4 . Parts Lost 30 | . . . . . 3 6 11 10 Power 5 | . . . . . . . 4 1 Propulsion 7 | . . . . . 2 1 1 3 Utility 8 | . . . . . . 1 3 4 Weapon 10 | . . . . . 1 4 3 2 Highest Loss Streak 7 | . . . . . 3 2 7 5 Average Slot Usage (%) 90 | . 99 91 100 86 77 96 98 74 Engine 7 | . 14 11 11 11 11 . 5 . Core 4 | . . . . . . 8 8 2 Leg 13 | . 28 22 22 22 17 17 2 1 Wheel 3 | . . . . . 2 . 6 7 Hover 1 | . . . . . . . 5 . Device 10 | . . 9 11 1 . 22 14 17 Storage 9 | . 14 11 11 10 11 9 8 13 Processor 20 | . 13 15 22 22 22 18 20 20 Protection 2 | . . . . . . 3 7 . Energy Gun 1 | . . . . . . 8 . . Energy Cannon 5 | . . . . . . 5 13 7 Ballistic Gun 8 | . 28 21 22 18 12 1 . . Naked Turns . | . . . . . . . . . Heaviest Build 98 | 11 15 17 16 95 95 88 98 91 Greatest Support 35 | 20 26 26 26 26 26 35 24 24 Greatest Overweight (x) 29 | . . . . 3 29 4 15 26 Average Overweight (x) 2 | . . . . 2 3 . 2 4 Largest Inventory Capacity 34 | . 8 8 8 24 24 34 20 20 Average Capacity 15 | . 6 8 8 21 24 10 11 20 Most Carried 24 | . 6 8 8 22 24 24 15 10 Average Carried 12 | . 5 6 8 14 22 9 10 8 Final Capacity 24 | 6 8 8 8 24 24 10 20 20 Final Carried 24 | 6 6 8 8 22 24 10 10 8 Class Distribution -------------------- 42% | Hauler-Mutant 30% | Scavenger-Mutant 13% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Matter Collected 1373 | 150 . 168 40 110 131 347 339 88 Remotely . | . . . . . . . . . Salvage Created 2035 | . . 136 39 . 271 455 906 228 Parts 114 | . . 15 7 . 17 23 44 8 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 43 | . . 5 3 . 8 9 15 3 Guns 20 | . . 5 3 . 8 4 . . Cannons 20 | . . . . . . 3 15 2 AOE 3 | . . . . . . 2 . 1 Classes Destroyed 12 | . . 4 . . 2 2 2 2 Worker 1 | . . . . . . . . 1 Builder 1 | . . . . . 1 . . . Hauler 1 | . . . . . . 1 . . Recycler 2 | . . . . . . . 1 1 Operator 2 | . . 1 . . . . 1 . Watcher 2 | . . 1 . . . . . 1 Swarmer 10 | . . 4 3 . 3 . . . Grunt 21 | . . 1 . . 4 7 8 1 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . 1 . . 1 Sentry 5 | . . . . . . 2 3 . Programmer 4 | . . . . . . . 4 . Best Kill Streak 5 | . . 4 3 . 4 3 4 5 Combat Bots Only 4 | . . 4 3 . 3 3 4 3 Max Kills in Single Turn 2 | . . 1 1 . 2 2 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Damage Taken 5024 | . 10 146 73 . 572 614 1654 1955 Core 1048 | . . 15 8 . 75 136 244 570 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 100 . . . 75 75 65 . Volleys Fired 131 | . 3 16 5 . 18 30 51 8 Largest 2 | . 2 2 2 . 2 2 2 2 Hottest 180 | . 40 40 40 . 40 128 180 78 Shots Fired 263 | . 6 32 10 . 57 48 99 11 Gun 125 | . 6 32 10 . 57 20 . . Cannon 138 | . . . . . . 28 99 11 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 120 | . 6 32 10 . 57 14 . 1 Thermal 143 | . . . . . . 34 99 10 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | . 2 8 10 . 22 10 12 8 Robot Miss Streak 3 | . 3 2 1 . 2 1 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Autonomous 32 | . . . . . 32 . . . Shots Hit Robots 196 | . 3 23 7 . 45 34 75 9 Core Hits 91 | . 1 13 3 . 20 17 25 12 Critical Hits 8 | . . . . . . 3 5 . Critical Kills 4 | . . . . . . 2 2 . Critical Parts Destroyed 4 | . . . . . . 1 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4966 | . 15 212 54 . 1044 831 2003 807 Guns 1501 | . 15 212 54 . 1044 176 . . Cannons 2733 | . . . . . . 469 1999 265 Explosions 728 | . . . . . . 186 . 542 Melee . | . . . . . . . . . Ramming 4 | . . . . . . . 4 . Kinetic 1549 | . 15 212 54 . 1044 197 . 27 Thermal 2871 | . . . . . . 634 1999 238 Explosive 521 | . . . . . . . . 521 Electromagnetic 21 | . . . . . . . . 21 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 . Average Corruption 1 | . . . . . . . 1 . Corruption Purged . | . . . . . . . . . Effects 5 | . . . . . . . 5 . Message Errors 2 | . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots 5 | . . . . . . . 5 . Effects 1 | . . . . . . . 1 . Heat Surge 1 | . . . . . . . 1 . Overflow Damage 320 | . . . . . . 39 55 226 Projectiles 55 | . . . . . . . 55 . Explosions 265 | . . . . . . 39 . 226 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 593 | . . . . . . 114 2 477 Shots 8 | . . . . . . 1 . 7 Rammed 3 | . . . . . . . 2 1 Targets Rammed 3 | . . . . . . . 2 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 348 | . . 3 . . 14 75 348 . Average Temperature 76 | . . 3 . . 6 21 96 . Received Heat Transfer 1842 | . 6 12 . . 324 270 528 702 Effects 2 | . . . . . . . 2 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . . . . . 1 9 . Heat Transferred 4628 | . . . . . . 914 3381 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Peak Influence 250 | . 35 195 145 . 117 169 109 250 Initial 75 | . . 14 75 . . . . 20 Average 54 | . 20 108 129 . 58 44 33 112 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 96 | . 100 100 100 . 100 100 100 58 Level 1 3 | . . . . . . . . 41 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 1 . . 1 1 10 1 Investigation 3 | . . . . . . . 2 1 Extermination 5 | . . . . . . . 5 . Reinforcement 5 | . . 1 . . 1 . 3 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 5 11 7 . 7 12 32 10 Peak Tracking Total 10 | . 4 5 5 . 3 3 10 3 Tactical Retreats 5 | . . . 1 . . 1 2 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 7 | . . . . . . . 3 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . 5 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 14 | . . . . . . 2 . 12 Max in Single Turn 4 | . . . . . . 1 . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 14 | . 2 3 . 1 . 3 5 . Terminals 11 | . 2 3 . . . 2 4 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 27 | . 7 6 . 1 . 6 7 . Successful 16 | . 4 4 . 1 . 2 5 . Failed 11 | . 3 2 . . . 4 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 22 | . 7 5 . 1 . 3 6 . Terminals 22 | . 7 6 . . . 3 6 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 4 | . 2 1 . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . Registered Components 2 | . 1 1 . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 2 3 . . . 2 4 . Terminals 11 | . 2 3 . . . 2 4 . Botnet 11 | . 2 3 . . . 2 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 8 | . 1 1 . . . 2 4 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Turns Passed 6327 | . 200 244 233 1420 839 852 2063 476 Spaces Moved 3554 | 1 151 158 178 732 377 451 1225 281 Core 6 | . . . . . 3 . 1 2 Treads . | . . . . . . . . . Legs 2157 | 1 151 158 178 732 296 443 180 18 Wheels 996 | . . . . . 78 8 649 261 Hover 393 | . . . . . . . 393 . Flight 2 | . . . . . . . 2 . Fastest Speed 100 | 120 120 120 120 120 120 120 100 120 Average Speed 155 | 120 120 120 120 188 201 132 145 149 Slowest Speed 1500 | 120 120 120 120 210 1500 180 800 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Time Travels 1 | . . . . 1 . . . . Exploration Rate (%) 32 | 2 26 16 41 91 61 23 22 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 5 | . . . 2 . 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 57 | . . . . . 17 28 4 8 Melee . | . . . . . . . . . Projectile 21 | . . . . . 17 . 4 . AOE 36 | . . . . . . 28 . 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total 4151 | . 168 186 189 774 440 663 1420 311 Wait 160 | . . 1 7 . 13 103 35 1 Move 3547 | . 150 157 177 731 376 450 1225 281 Hop . | . . . . . . . . . Pick Up 87 | . 4 1 . 30 12 11 28 1 Fast Attach 60 | . 1 4 . 4 2 19 19 11 Attach 33 | . . 1 . . 4 13 11 4 Detach 23 | . . 2 . 1 3 7 7 3 Swap 13 | . 3 2 . . 1 3 4 . Drop 95 | . 7 2 . 8 11 27 39 1 Fire 131 | . 3 16 5 . 18 30 51 8 Melee . | . . . . . . . . . Ram 2 | . . . . . . . 1 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 11) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 390 | -9/Materials | Discovered new exit (range 16) 444 | -9/Materials | Identified exit to Mines 445 | -9/Materials | Entered Mines 446 | -9/Mines | Assembled infested the area 451 | -9/Mines | Assisted by a Guerilla fighting off Assembled 639 | -9/Mines | Identified exit to Materials 672 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 673 | -9/Mines | Discovered new exit (range 5) 677 | -9/Mines | Identified exit to Exiles 678 | -9/Mines | Entered Exiles 707 | -9/Exiles | Met 8R-AWN 728 | -9/Exiles | Met EX-HEX 766 | -9/Exiles | Met EX-BIN 782 | -9/Exiles | Met EX-DEC 1026 | -9/Exiles | Discovered new exit (range 14) 1049 | -9/Exiles | Identified exit to Mines 1150 | -9/Exiles | Build established: Hauler-Mutant 1191 | -9/Exiles | Visited The Gauntlet 1595 | -9/Exiles | Aligned with FarCom system 1597 | -9/Exiles | Given EX-Vault access code 1650 | -9/Exiles | Opened EX-Vault 1684 | -9/Exiles | Found Skeleton Box 1688 | -9/Exiles | Found Chronowheel 1688 | -9/Exiles | Activated Chronowheel 1688 | -9/Exiles | Spacetime reconverged on an earlier point 1693 | -9/Exiles | Found AWS/Gauss 1812 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2071 | -9/Exiles | Discovered exit to Mines (range 14) 2098 | -9/Exiles | Stole two prototypes: AWS/Gauss, Skeleton Box 2098 | -9/Exiles | Entered Mines 2743 | -8/Mines | Lost 3 parts (2n1w) 2926 | -8/Mines | Discovered exit to Materials (range 8) 2937 | -8/Mines | Entered Materials 2937 | -8/Materials | Evolved 2 slots: Utility x2 3554 | -8/Materials | Build established: Scavenger-Skirmisher 3756 | -8/Materials | Discovered new exit (range 10) 3768 | -8/Materials | Garrison activated, responded to threat 3774 | -8/Materials | Identified exit to Factory 3789 | -8/Materials | Entered Factory 3789 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3791 | -7/Factory | FarCom data flow suspended 4084 | -7/Factory | Build established: Scavenger-Mutant 5749 | -7/Factory | Lost 7 parts (2p1n2u2w) 5818 | -7/Factory | Discovered new exit (range 9) 5851 | -7/Factory | Identified exit to Factory 5852 | -7/Factory | Entered another Factory area 5852 | -6/Factory | Evolved 2 slots: Utility x2 5883 | -6/Factory | Lost 4 parts (2p1u1w) 6083 | -6/Factory | Lost 5 parts (1p1n2u1w) 6146 | -6/Factory | Build established: Hauler-Mutant 6295 | -6/Factory | Core integrity fell below 50% 6328 | -6/Factory | Self-destructed Last Messages --------------- 06137_ ALERT: Alarm triggered, dispatching investigation squad. 06173_ Acquired Arm. Leg. 06186_ Acquired Adv. ECM Suite. 06206_ Cld. Particle Cannon destroyed. 06241_ Arm. Wheel destroyed. 06247_ Fusion Compressor destroyed. 06264_ Triggered Blade Trap. 06264_ Massive razor-sharp blades shoot up from within the floor. 06264_ Arm. Leg severed. 06267_ Acquired Arm. Leg. 06268_ Triggered Blade Trap. 06268_ Massive razor-sharp blades shoot up from within the floor. 06268_ Gauss Cannon severed. 06268_ Arm. Leg severed. 06268_ Imp. Sensor Array severed. 06282_ Acquired Arm. Leg. 06290_ Power Amplifier destroyed. 06305_ Acquired Mic. Nuclear Core. 06315_ Arm. Leg destroyed. 06315_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | # # #????????????????????????? | | # # #??????##????????????????? | | #"" # #???? ?????????????????? | | #"" # #?? ?????????????????? | | #""" # # "" ?????????????????? | | #""" + + "" ?????????????????? | | #""" # # """ ???????????????????? | | # # # """ ???????????????????? | | # # #?"""????????????????????? | | ####### #?? ???????????????????? | | # # ##########???????????????? | | # | # # #???????????????? | | # # # """" #???????????????? | | # # # """" #???????????????? | | # """ # # """" #???????????????? | | # """ / + """" #???????????????? | | # """ # # """" #???????????????? | | # #^!^# """" #???????????????? | | # """ #^^]# """" ! #???????????????? | | # """ # # #???????????????? | | # """ # ##########???????????????? | | # # ############?????????????? | | ??##### # ????????????? | | ??????# # """"""""" #???????????? | | ??????# #g #???????????? | | ??????# g@ """"""""" #???????????? | | ??????# #g ????????????? | | ??????# #############????????????? | | ??????# #????????????????????????? | | ??????# ????????????????????????? | | ??????+ #????????????????????????? | | ??????# #????????????????????????? | | ??????# #????????????????????????? | | ??????# ?????????????????????????? | | ??????# ?????????????????????????? | | ??????# ?????????????????????????? | | ??????# ?????????????????????????? | | ??????# ?????????????????????????? | | ?????? ?????????????????????????? | | ??????? ?????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 300 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 13 Target Analysis 5 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormPrecisionPrototype Manual? 0 Play Time 01:14:33 Cumulative 35.1 hours Start 2020.10.11 @ 14:52:49 End 2020.10.11 @ 17:03:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53068ab4-28d8-4d1c-8e1b-e4fea4bc3f68