Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 00:06:44 Player: Destravous Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (1364) 1364 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5534 Bonus ------- None Cogmind --------- Core Integrity 161/850 Matter 141/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Terrain Scan Processor Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift Sensor Array Improved Terrain Scanner Advanced Melee Analysis Suite Authchip [Propulsion] Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flying VTOL-CIT Exoskeleton Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Armored Scrap Engine Small Storage Unit Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Hpw. EM Shock Construct/G Scythe > --- INVENTORY -------- Improved Terrain Scanner Advanced Targeting Computer Advanced Melee Analysis Suite Improved Reaction Control System Mini Grenade Launcher Improved Grenade Launcher Plasma Cutter [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Constructs Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Slots Evolved 8 | . . 2 2 . . 4 . . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 . . 1 . . Utility 5 | . . 1 1 . . 3 . . Weapon . | . . . . . . . . . Parts Attached 60 | 1 1 11 8 9 4 16 . 10 Power 5 | . . . 3 . . 2 . . Engine 1 | . . . 1 . . . . . Core 4 | . . . 2 . . 2 . . Reactor . | . . . . . . . . . Propulsion 11 | . . 3 2 2 1 3 . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 11 | . . 3 2 2 1 3 . . Utility 18 | . 1 2 1 1 2 6 . 5 Device 9 | . . 1 . 1 2 3 . 2 Storage . | . . . . . . . . . Processor 3 | . 1 . . . . 2 . . Hackware 4 | . . . . . . 1 . 3 Protection 2 | . . 1 1 . . . . . Artifact . | . . . . . . . . . Weapon 26 | 1 . 6 2 6 1 5 . 5 Energy Gun . | . . . . . . . . . Energy Cannon 8 | . . 4 1 2 . 1 . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . 1 . 3 . 2 . 3 Special Weapon 4 | . . 1 1 1 . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 1 2 . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . . Parts Lost 34 | . . . 1 9 2 3 . 19 Power 3 | . . . . 1 . 1 . 1 Propulsion 12 | . . . 1 3 2 1 . 5 Utility 11 | . . . . 2 . 1 . 8 Weapon 8 | . . . . 3 . . . 5 Highest Loss Streak 9 | . . . 1 6 2 1 . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 64 | . 93 86 93 75 67 45 80 57 Engine 2 | . 14 11 1 . . . . . Core 1 | . . . 7 2 . 1 6 2 Leg 4 | . 28 4 . . . . . . Flight 14 | . . 24 36 30 32 9 20 8 Device 9 | . . 5 9 4 7 17 13 8 Storage 7 | . 14 11 9 9 9 6 6 3 Processor 5 | . 8 5 . . . 5 13 13 Hackware 1 | . . . . . . . 6 9 Protection 3 | . . 7 13 13 8 . . . Energy Cannon 2 | . . 6 11 6 6 . . . Ballistic Gun 5 | . 28 8 . . . 1 . . Slashing Weapon 1 | . . . . . 2 2 6 2 Peak Build Rating 66 | 6 7 18 25 26 31 66 66 66 Average Rating 29 | 5 6 13 23 18 16 39 66 50 On Entrance 26 | 6 6 7 16 25 12 30 66 66 Naked Turns . | . . . . . . . . . Heaviest Build 22 | 12 12 15 20 19 12 22 19 20 Greatest Support 34 | 20 20 20 20 20 14 34 34 34 Greatest Overweight (x) 2 | . . 2 1 . 2 2 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 8 8 6 Most Carried 8 | 5 7 8 8 8 8 8 8 8 Average Carried 6 | 1 3 7 7 6 6 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | . 7 8 7 8 6 8 8 5 Scrap Engine Consumption 19 | . . . . . 1 14 . 4 Constructs Created 3 | . . . . . . 2 . 1 Constructs Modified 3 | . . . . . . 3 . . Class Distribution -------------------- 44% | Mutant 32% | Sprinter 15% | Scout 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Matter Collected 1056 | 200 135 72 60 82 256 80 . 171 Remotely . | . . . . . . . . . Salvage Created 1341 | . 203 46 60 617 59 185 . 171 Parts 99 | . 23 6 2 26 2 15 . 25 Haulers Intercepted 5 | . 2 . 1 1 1 . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Combat Hostiles Destroyed 34 | . 6 5 . 11 . 10 . 2 Melee 4 | . . . . . . 3 . 1 Guns 7 | . 6 . . . . 1 . . Cannons 3 | . . 2 . . . 1 . . AOE 20 | . . 3 . 11 . 5 . 1 Classes Destroyed 14 | . 3 1 . 7 . 1 . 2 Worker 2 | . 1 . . . . 1 . . Builder 2 | . . . . 2 . . . . Hauler 5 | . 2 . 1 1 1 . . . Recycler 4 | . . . . 4 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 2 | . . . . 2 . . . . Swarmer 19 | . 6 4 . . . 9 . . Grunt 7 | . . 1 . 6 . . . . Brawler 1 | . . . . 1 . . . . Sentry 4 | . . . . 4 . . . . Programmer 1 | . . . . . . 1 . . Zionite 19 | . . . . . . . . 19 Mutant 1 | . . . . . . . . 1 Best Kill Streak 21 | . 3 5 1 21 1 6 . 20 Combat Bots Only 11 | . 3 5 . 11 . 5 . 1 Max Kills in Single Turn 5 | . 1 2 1 5 1 2 . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 . 3 . 2 . 1 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Hostile Shots Fired 382 | . 21 18 14 93 9 61 . 166 Missed 183 | . 7 9 7 49 4 27 . 80 Damage Taken 3289 | . 111 91 134 705 139 540 . 1569 Core 1029 | . 27 35 74 133 71 122 . 567 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 128 | . . 1 9 118 . . . . Regen/Repaired (Parts) 50 | . . . . . . 50 . . Core Remaining (%) 82 | 100 89 91 . . 49 . . . Volleys Fired 80 | . 20 6 5 23 . 9 . 17 Largest 2 | . 2 2 2 2 . 2 . 2 Hottest 156 | . 40 100 156 100 . 96 . 70 Shots Fired 122 | . 40 11 7 34 . 11 . 19 Gun 51 | . 40 4 . . . 5 . 2 Cannon 11 | . . 3 3 4 . 1 . . Launcher 49 | . . 3 . 24 . 5 . 17 Special 11 | . . 1 4 6 . . . . Kinetic 44 | . 40 4 . . . . . . Thermal 16 | . . 1 4 6 . 5 . . Explosive 49 | . . 3 . 24 . 5 . 17 Electromagnetic 13 | . . 3 3 4 . 1 . 2 Robot Hit Streak 7 | . 5 4 3 7 . 2 . 5 Robot Miss Streak 4 | . 4 2 . 1 . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 66 | . 18 5 2 18 3 6 . 14 Core Hits 108 | . 11 9 1 45 2 13 . 27 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 1 . . . . . . 1 Destroy 1 | . 1 . . . . . . . Impale 1 | . . . . . . . . 1 Melee Attacks 21 | . . . . . 3 13 . 5 Impact . | . . . . . . . . . Slashing 17 | . . . . . 3 13 . 1 Piercing 4 | . . . . . . . . 4 Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4811 | . 219 227 75 1790 208 752 . 1540 Guns 338 | . 215 25 . . . 48 . 50 Cannons 198 | . . 38 46 95 . 19 . . Explosions 3929 | . . 164 29 1695 . 590 . 1451 Melee 342 | . . . . . 208 95 . 39 Ramming 4 | . 4 . . . . . . . Kinetic 240 | . 215 25 . . . . . . Thermal 77 | . . . 29 . . 48 . . Explosive 3900 | . . 164 . 1695 . 590 . 1451 Electromagnetic 248 | . . 38 46 95 . 19 . 50 Impact . | . . . . . . . . . Slashing 303 | . . . . . 208 95 . . Piercing 39 | . . . . . . . . 39 Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 181 | . . . . 92 39 25 . 25 Projectiles . | . . . . . . . . . Explosions 135 | . . . . 92 . 18 . 25 Melee 46 | . . . . . 39 7 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 246 | . . . 26 13 . . . 207 Shots 9 | . . . 1 2 . . . 6 Rammed . | . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 96 | . . 84 96 82 6 18 . . Average Temperature 35 | . . 34 51 25 6 12 . . Received Heat Transfer 574 | . . 12 45 297 73 12 . 135 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 150 | . . . 50 . . 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Peak Influence 493 | . 246 493 321 438 233 310 . . Initial 208 | . . 103 208 135 157 147 . . Average 204 | . 130 223 260 254 180 221 . . Maximum Alert Level 2 | . 1 2 1 2 1 1 . . Low Security (%) 56 | 100 79 59 . 34 91 48 . . Level 1 40 | . 20 21 100 56 8 51 . . Level 2 2 | . . 18 . 9 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 3 1 2 . 2 . . Investigation 4 | . . 1 1 2 . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . 2 . . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Distress Signals 4 | . 1 1 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 151 | . 10 16 10 22 6 23 . 64 Peak Tracking Total 17 | . 3 11 9 14 4 7 . 17 Tactical Retreats 24 | . 3 2 2 2 1 4 . 10 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Traps Triggered 2 | . . . 1 . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Machines Disabled 7 | . . . . 6 . . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 Garrison Access 2 | . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Machines Accessed 30 | . 4 3 2 8 8 4 . 1 Terminals 22 | . 4 3 1 7 4 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 1 . 1 . . Total Hacks 84 | . 10 8 4 25 30 6 . 1 Successful 43 | . 3 2 3 10 20 4 . 1 Failed 41 | . 7 6 1 15 10 2 . . Catastrophic 12 | . 3 3 . 4 1 1 . . Database Lockouts . | . . . . . . . . . Manual 59 | . 10 8 2 18 16 5 . . Terminals 67 | . 10 8 2 24 18 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . . . . . 10 . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 2 1 . 1 . . Terminal Hacks 17 | . 1 1 1 5 8 . . 1 Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 2 | . . . . 1 1 . . . Level Access Points 2 | . . . . 1 1 . . . Branch Access Points 3 | . 1 1 1 . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 2 | . . . . 2 . . . . Patrol Status 1 | . . . . 1 . . . . Zone Layout 3 | . . . . . 3 . . . Release Object 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . . . . . 7 . . . Recycle Component 1 | . . . . . 1 . . . Process 1 | . . . . . 1 . . . Retrieve Matter 3 | . . . . . 3 . . . Retrieve Components 2 | . . . . . 2 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . Seal Access 2 | . . . 1 . . 1 . . Unauthorized Hacks 17 | . 2 1 1 5 5 3 . . Terminals 16 | . 2 1 1 5 4 3 . . Botnet 16 | . 2 1 1 5 4 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Monitor 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 4 3 . 8 5 3 . . Full Trace Events 4 | . . 1 . 2 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . Recycled Matter 72 | . . . . . 72 . . . Retrieved Matter 72 | . . . . . 72 . . . Retrieved Components 1 | . . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Turns Passed 2450 | 7 386 148 86 255 262 922 3 381 Spaces Moved 3435 | 2 263 294 192 453 750 956 4 521 Core 338 | . . . . . 3 52 . 283 Treads . | . . . . . . . . . Legs 287 | 2 263 22 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2810 | . . 272 192 453 747 904 4 238 Fastest Speed 26 | 120 120 29 26 26 30 30 30 30 Average Speed 45 | 120 120 36 26 29 30 53 30 42 Slowest Speed 195 | 120 120 195 109 32 150 150 30 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 23 | . . . 1 6 11 5 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 2 50 39 26 82 99 34 2 57 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug 19 | . . 1 4 4 . 9 . 1 Terrain Destroyed 151 | . . 16 5 72 . 29 . 29 Melee 10 | . . . . . . 9 . 1 Projectile 9 | . . 1 4 4 . . . . AOE 132 | . . 15 1 68 . 20 . 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Zio Total 4097 | 9 292 320 209 518 763 1334 5 647 Wait 459 | . . . 1 27 15 332 2 82 Move 3385 | 1 262 293 189 443 727 946 3 521 Hop 19 | . . . 1 3 11 4 . . Pick Up 28 | . 7 1 2 5 2 7 . 4 Fast Attach 23 | 1 1 8 3 2 . 5 . 3 Attach 27 | . . 2 3 5 3 8 . 6 Detach 9 | . . 2 . 3 . 3 . 1 Swap 10 | . . 1 2 2 1 3 . 1 Drop 27 | 7 . 7 3 2 1 4 . 3 Fire 80 | . 20 6 5 23 . 9 . 17 Melee 21 | . . . . . 3 13 . 5 Ram . | . . . . . . . . . Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 7 | . . . . 3 . . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -6/Lower Caves -6/Zion History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 1) 8 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 16) 120 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 11) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 532 | -9/Materials | Discovered new exit (range 15) 534 | -9/Materials | Identified exit to Mines 542 | -9/Materials | Entered another Materials area 542 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 546 | -8/Materials | Identified exit to Storage 619 | -8/Materials | Discovered new exit (range 15) 628 | -8/Materials | Entered Storage 661 | -8/Storage | Identified exit to Factory 732 | -8/Storage | Build established: Sprinter 738 | -8/Storage | Lost 3 parts (1p2w) 792 | -8/Storage | Lost 6 parts (3n2u1w) 796 | -8/Storage | Destroyed 11 combat bots 882 | -8/Storage | Used back door to open Recycling access 882 | -8/Storage | Discovered new exit (range 5) 883 | -8/Storage | Entered Recycling 966 | -8/Recycling | Identified exit to Factory 1103 | -8/Recycling | Scanned before Scraplab entrance 1106 | -8/Recycling | Discovered new exit (range 11) 1107 | -8/Recycling | Entered Scraplab 1113 | -8/Recycling | Angered Scraplab inhabitants 1113 | -8/Recycling | Found Prototype Device 1126 | -8/Recycling | Identified Scrap Engine 1131 | -8/Recycling | Core integrity fell below 50% 1145 | -8/Recycling | Entered Factory 1145 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 1160 | -6/Factory | Discovered new exit (range 15) 1475 | -6/Factory | Build established: Mutant 1850 | -6/Factory | Spotted B-75 Beast 1990 | -6/Factory | Discovered new exit (range 11) 2063 | -6/Factory | Discovered new exit (range 8) 2067 | -6/Factory | Entered Lower Caves 2068 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2070 | -6/Lower Caves | Entered Zion 2074 | -6/Zion | Build established: Scout 2124 | -6/Zion | Received a hallucinogenic algorithm 2162 | -6/Zion | System corruption cleaned by Quarantine Array 2165 | -6/Zion | Attacked by Zionites 2165 | -6/Zion | Spotted PD-C2E(B) 2165 | -6/Zion | Spotted RL-LSI(B) 2273 | -6/Zion | Lost 9 parts (1p4n1u3w) 2325 | -6/Zion | Core integrity fell below 50% 2374 | -6/Zion | Lost 6 parts (1n4u1w) 2413 | -6/Zion | Destroyed Imprinter 2416 | -6/Zion | Extracted access codes from Imprinter's data core 2451 | -6/Zion | Self-destructed Last Messages --------------- 02364_ YA-I1C(z) pulls a Mak. Laser out of the Twisted Machinery. 02372_ O4-HZY(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 02380_ VN-OM4(z) pulls a Mak. Laser out of the Twisted Machinery. 3Q-E5V(z) bursts out of the Twisted Machinery. 02413_ Imprinter suffers critical hit (Impale). 02413_ Imprinter: "Derelicts unite!" 02413_ Imprinter destroyed. 02416_ Acquired data core, extracted access codes \\93NW, \\74GP, \\EGRC, \\3AAJ. 02416_ Dropped Adv. Targeting Computer. 02417_ Acquired Mak. Sensor Array. 02418_ Acquired 17 matter. 02419_ Acquired Mak. Hacking Suite. 02440_ Mak. Hacking Suite destroyed. 02444_ Mak. Spear destroyed. 02449_ 5Z-RZU(z) destroyed. 02451_ Scrap Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????? ????#######??????????????? | | ?##?????#??###?????? ??# ! ##?????????????? | | ?##?#??##??#??# ??????##"" ""#?????????????? | | ####??????###??# ??????## ""#?????????????? | | ???#?## ?? ?? ? ? #????##" ""#?????????????? | | ##?#??# #? ?##????##?#### ###?????????????? | | ??###?# ??? ? ?#?##?# # # #?????????????? | | ##?#??# ? ?"" ##?### #####?????????? | | ##??### ??" ? ??### # #?????????? | | ####?## ??"? ???###" ##### #?????????? | | ?###### #? ? ? #?### ##?## ###?????????? | | ##?#### ##? ## ?? #### ##?# #???????????? | | ?#??### ? #### ## #???????????? | | ###### ?##?## ? #?# #?#?????????? | | ##?### ####?? ? # #?# #?#?#???????? | | ?#?### ##?#?##?# #### ##?##???????? | | ####??# ######## ##?# ##?????????? | | """##### ###X ### #??##z #?#????????? | | """##### ## ## ##?## ! ######?????? | | ###### # # ###%! ##??##?##???? | | #?# ####?##??#?????? | | #### #######???##????? | | ######### # ####z ### ##?##??????? | | """#####?### ## zz z@ ## ###?#?#???? | | """##?#??### ### ## ###?#?#?#? | | ####??###??# ########## ########## | | ??########## ########### #########?? | | ??###??#?### #?######### #?######?## | | ?????####### ########## ##???#??##?# | | ??#######?## ####?#??#####? | | ???#?##?################ ##?##??##??#??# | | ###?##?#??###??###?###### #####?#?#?#?##? | | ###?######?###########?### ###?#?##???#??# | | ##??##?###?#############?## ##????###?#?? | | ?###??##?#########?#??##### #####??###### | | #####???###########?##?#### # ###?#?####??## | | ?####??####?########??####### ##?##########? | | #####?############?#?######## ###?###?####?? | | #?####?####?###??####????### #??#?#?###??? | | ??##?#######?##?##?######### #####????##?# | | ?????######???#?##???#####?## ####??#??#???? | | ???#???????######?#?##??#### #####??#????? | | ??#????#####?#######??##### ###??##??##?## | | ??#???????##?#?##??######### #??##?##??#?# | | ?????#???########?####?#### #?#?##???#??? | | ??????????####?####?###?### ##????#??#??#? | | ???????????##?#?####???#?### ##?##?#??##?##? | | ???????#?????##??#???#???#?#####?#????#??#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 74 Offensive Hacking 22 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed BottomlessPhasingMatter Manual? 0 Play Time 01:27:54 Cumulative 285.0 hours Start 2024.10.13 @ 20:27:22 End 2024.10.14 @ 00:06:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 77 Adventurer 5 Explorer 0 Win Type - Total 8 Types 7/0/0/0/0/1/0/0/0 Lore% 31 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34daa422-3b0a-4283-8908-76a0b00f6d48