Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 18:25:02

Player: JohnnyDongs

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (930)      930
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1705

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     284/300
Energy                     200/200
System Corruption          6%
Temperature                Cool (65)
Movement                   Rolling (120) Ox1
Location                   -9/Recycling

 Parts 
-------
>               --- POWER (1) --------
     Subdweller Power Source
>               --- PROPULSION (2) ---
     Subdweller Monowheel
>               --- UTILITY (2) ------
          Large Storage Unit
         Medium Armor Plating
>               --- WEAPON (2) -------
                Beam Cannon
     Subdweller Machine Gun
>               --- INVENTORY (15) ---
                Heat Sink
  High-capacity Matter Pod (200)
                Beam Cannon
                Beam Cannon
                Beam Cannon
                Battle Rifle
           Mini Grenade Launcher
                Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Terrain Scanner
           Seismic Detector
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
  Improved Treads
  Improved Treads
    Medium Laser
      Mini Grenade Launcher
           Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | 8   12  19  2   
  Power                    4    | 1   .   3   .   
    Engine                 4    | 1   .   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   3   .   
    Treads                 6    | 2   2   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 2   2   4   2   
    Device                 4    | 2   .   1   1   
    Storage                1    | .   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 3   8   9   .   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          7    | .   3   4   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       6    | .   4   2   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         2    | .   1   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   2   7   1   
  Power                    1    | .   1   .   .   
  Propulsion               4    | .   1   2   1   
  Utility                  2    | .   .   2   .   
  Weapon                   3    | .   .   3   .   
  Highest Loss Streak      4    | .   2   4   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   93  77  98  
  Engine                   8    | .   10  4   14  
  Treads                   20   | .   24  15  12  
  Wheel                    1    | .   .   1   14  
  Device                   14   | .   17  9   11  
  Storage                  11   | .   9   14  14  
  Protection               1    | .   .   3   2   
  Energy Gun               1    | .   1   .   .   
  Energy Cannon            12   | .   11  13  14  
  Ballistic Gun            1    | .   .   1   14  
  Ballistic Cannon         11   | .   12  9   .   
  Special Weapon           1    | .   1   2   .   
Peak Build Rating          13   | 9   13  13  13  
  Average Rating           9    | 4   10  9   11  
  On Entrance              7    | .   9   9   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             39   | 11  32  34  39  
  Greatest Support         46   | 40  46  46  20  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         12   | 5   11  15  15  
  Most Carried             12   | 2   12  11  8   
  Average Carried          7    | .   8   7   7   
  Final Capacity           15   | 5   15  15  15  
  Final Carried            12   | 2   12  8   8   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1224 | 271 376 258 319 
  Remotely                 .    | .   .   .   .   
Salvage Created            871  | 24  580 171 96  
  Parts                    53   | 4   38  8   3   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      2    | .   .   2   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  25   | .   15  8   2   
  Guns                     2    | .   .   .   2   
  Cannons                  19   | .   14  5   .   
  AOE                      4    | .   1   3   .   
Classes Destroyed          12   | 1   7   2   2   
  Worker                   1    | .   1   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   2   .   .   
  Operator                 1    | .   1   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    12   | .   12  .   .   
  Brawler                  1    | .   .   .   1   
  Programmer               1    | .   .   .   1   
  Subdweller               5    | .   .   5   .   
Best Kill Streak           7    | 1   7   5   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        180  | .    62   113  5    
  Missed                   52   | .    13   36   3    
Damage Taken               1678 | .    595  1035 48   
  Core                     255  | .    117  123  15   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              91   | 2    50   37   2    
  Largest                  2    | 2    2    2    2    
  Hottest                  120  | 100  120  120  90   
Shots Fired                163  | 4    91   64   4    
  Gun                      6    | 4    .    .    2    
  Cannon                   143  | .    84   57   2    
  Launcher                 6    | .    .    6    .    
  Special                  8    | .    7    1    .    
  Kinetic                  89   | .    60   27   2    
  Thermal                  68   | 4    31   31   2    
  Explosive                6    | .    .    6    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         20   | 3    7    20   3    
  Robot Miss Streak        3    | .    3    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           107  | 3    55   46   3    
  Core Hits                45   | 1    23   19   2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | 1    4    .    .    
    Burn                   1    | 1    .    .    .    
    Blast                  4    | .    4    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2640 | 36   1370 1162 72   
  Guns                     86   | 36   .    .    50   
  Cannons                  2008 | .    1144 842  22   
  Explosions               546  | .    226  320  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1357 | .    851  456  50   
  Thermal                  737  | 36   293  386  22   
  Explosive                546  | .    226  320  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    3    3    6    
  Average Corruption       3    | .    2    3    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  27   | .    8    16   3    
    Message Errors         10   | .    3    7    .    
    Matter Fused           6    | .    2    3    1    
    Heat Flow Errors       3    | .    2    .    1    
    Energy Discharges      4    | .    1    2    1    
    Parts Fused            2    | .    .    2    .    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            124  | .    122  .    2    
  Projectiles              6    | .    4    .    2    
  Explosions               118  | .    118  .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 24   | .    13   11   .    
  Impact                   .    | .    .    .    .    
  Kinetic                  23   | .    12   11   .    
  Secondary                1    | .    1    .    .    
Self-Inflicted Damage      186  | .    83   103  .    
  Shots                    4    | .    1    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        356  | 78   356  11   210  
  Average Temperature      87   | 39   90   7    86   
  Received Heat Transfer   651  | .    237  414  .    
  Effects                  4    | .    4    .    .    
    Energy Bleed           2    | .    2    .    .    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         1665 | 185  629  814  37   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             285  | 5   285 .   107 
  Initial                  3    | .   3   .   .   
  Average                  122  | 1   136 .   39  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         77   | 100 74  .   100 
  Level 1                  22   | .   25  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   21  13  5   
  Peak Tracking Total      6    | .   5   6   5   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          6    | .   2   4   .   
  Max in Single Turn       2    | .   1   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          9    | .   5   .   4   
  Terminals                5    | .   3   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   2   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                39   | .   18  .   21  
  Successful               25   | .   12  .   13  
  Failed                   13   | .   5   .   8   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   31   | .   16  .   15  
  Terminals                28   | .   14  .   14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          11   | .   4   .   7   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   3   .   2   
  Robot Analysis           2    | .   1   .   1   
  Terminal Index           2    | .   1   .   1   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   3   
  Report Inventory         4    | .   2   .   2   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         15   | .   7   .   8   
  Terminals                10   | .   5   .   5   
    Botnet                 5    | .   3   .   2   
    Operators              2    | .   1   .   1   
    Skim                   3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   2   .   3   
    Monitor                1    | .   .   .   1   
    Tunnel                 4    | .   2   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   .   2   
  Full Trace Events        3    | .   1   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       2    | .   1   .   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               2512 | 92   1451 857  112  
Spaces Moved               1027 | 47   544  351  85   
  Core                     3    | 3    .    .    .    
  Treads                   849  | 44   544  261  .    
  Legs                     .    | .    .    .    .    
  Wheels                   175  | .    .    90   85   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  
  Average Speed            181  | 152  179  202  120  
  Slowest Speed            240  | 160  240  240  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       27   | 4    65   19   22   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     4    | .    2    .    2    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 3    | .    3    .    .    
Terrain Destroyed          56   | .    13   43   .    
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    5    .    .    
  AOE                      51   | .    8    43   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1492 | 59  914 427 92  
  Wait                     303  | 1   286 15  1   
  Move                     1024 | 46  543 350 85  
  Hop                      .    | .   .   .   .   
  Pick Up                  16   | 2   13  1   .   
  Fast Attach              20   | 7   5   7   1   
  Attach                   8    | .   .   7   1   
  Detach                   3    | .   .   2   1   
  Swap                     13   | 1   7   5   .   
  Drop                     14   | .   10  3   1   
  Fire                     91   | 2   50  37  2   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves
-9/Recycling

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  307 | -10/Materials | Discovered new exit (range 13)
  616 | -10/Materials | Central database locked down
  959 | -10/Materials | Discovered new exit (range 2)
 1002 | -10/Materials | Discovered new exit (range 13)
 1283 | -10/Materials | Discovered new exit (range 16)
 1544 | -10/Materials | Entered Subcaves
 1564 | -10/Subcaves  | Core integrity fell below 50%
 1575 | -10/Subcaves  | Discovered new exit (range 10)
 1627 | -10/Subcaves  | Identified exit to Recycling
 1628 | -10/Subcaves  | Lost 4 parts (1n1u2w)
 1654 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1697 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 2062 | -10/Subcaves  | Core integrity fell below 20%
 2401 | -10/Subcaves  | Entered Recycling
 2402 | -9/Recycling  | Met a Zionite searching for Scraptown
 2513 | -9/Recycling  | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
    Med. Armor Plating (60%)
>>Retrieve(Components)
Retrieving 2 components...
    Imp. Hover Unit
    Med. Armor Plating
02491_ Connecting with Recycling Unit...
02492_ Acquired Med. Armor Plating.
02494_ Connecting with Recycling Unit...
>>Force(Tunnel)
DISCOVERED[-5/Factory]
02504_ B-36 Bruiser springs to life.
02504_ I-25 Savior springs to life.
02504_ P-60 Hacker springs to life.
02504_ S-10 Pest springs to life.
02505_ Imp. Treads destroyed.
02505_ System corrupted by crushing effect (+3).
02508_ B-36 Bruiser destroyed.
02509_ System corrupted: Matter fused (-7).
02511_ Destroyed Remote Datajack.
02511_ P-60 Hacker destroyed.

 Map 
-----
+----------------------------------------------------+
|               ???????????????????????????????????? |
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|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ?????????#########?????????????????? |
|               ?????###?! [     #?????????????????? |
|               ?????#  ??=    [ #?????????????????? |
|               ?????# #??       #?????????????????? |
|               ?????# #???!   ! #?????????????????? |
|               ?????# #???!     #?????????????????? |
|               ?????# #????     #?????????????????? |
|               ???### #????     #?????????????????? |
|               ???#"" #?????  ! #?????????????????? |
|               ???#"Y #?????  ! ??????????????????? |
|               ???#"" #######i#####???????????????? |
|               ???### =   @!*p    #???????????????? |
|               ???#//       %/    r       ????????? |
|               ???#/     r        # !     ????????? |
|               ???#//   #####+### #???????????????? |
|               ???###   #?????????#???????????????? |
|               ?????#   #?????????????????????????? |
|               ?????#   #?????????????????????????? |
|               ?????#   ###???????????????????????? |
|               ?????#   ||#???????????????????????? |
|               ?????#    |#???????????????????????? |
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|               ?????#   % #???????????????????????? |
|               ?????#   % #???????????????????????? |
|               ?????#     #???????????????????????? |
|               ?????#   ###???????????????????????? |
|               ?????#   #?????????????????????????? |
|               ?????#   ###########???????????????? |
|               ?????#   #         #???????????????? |
|               ?????#   #         #???????????????? |
|               ?????#   #         #???????????????? |
|               ????##   #         #???????????????? |
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|               ????##   #         #???????????????? |
|               ?????#   +         #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightMyomerAutogun
  Manual?         0
Play Time         00:31:58
  Cumulative      37.2 hours
  Start           2024.08.26 @ 17:47:34
  End             2024.08.26 @ 18:25:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          30
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f03fb2b7-225d-476e-8824-80f5a4566535