Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 16:12:32 // Halloween2020/ForbiddenLore

Player: sentrybuster

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (603)      603
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-10)                -10
              TOTAL SCORE: 1728

 Bonus
-------
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             223/400
Matter                     91/300
Energy                     76/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
  Small Storage Unit
        Structural Scanner
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (6) ----
        Aluminum Leg
  Small Laser
  Small Laser
        Grenade Launcher

 Peak State 
------------
>         --- POWER ------------
              (None)
>         --- PROPULSION -------
          Aluminum Leg
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Structural Scanner
          Sensor Array
>         --- WEAPON -----------
    Small Laser
          Shotgun
>         --- INVENTORY --------
          Aluminum Leg
   Medium Laser
    Small Laser
          Grenade Launcher
          Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 7   14  8   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 3   1   1   
    Treads                 .    | .   .   .   
    Leg                    1    | .   .   1   
    Wheel                  4    | 3   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   4   1   
    Device                 5    | .   4   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   7   6   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   2   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   2   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   5   8   
  Power                    2    | .   2   .   
  Propulsion               4    | .   1   3   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      5    | .   2   5   
Average Slot Usage (%)     89   | .   95  77  
  Engine                   7    | .   10  .   
  Leg                      3    | .   .   10  
  Wheel                    24   | .   27  16  
  Device                   14   | .   13  17  
  Storage                  13   | .   14  11  
  Energy Gun               7    | .   7   7   
  Ballistic Gun            17   | .   20  9   
  Launcher                 1    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 10  15  12  
  Greatest Support         32   | 26  32  32  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 5   6   5   
  Average Carried          5    | 3   5   4   
  Final Capacity           6    | 6   6   6   
  Final Carried            5    | 5   5   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           536  | 228 151 157 
  Remotely                 .    | .   .   .   
Salvage Created            540  | 69  276 195 
  Parts                    43   | 3   19  21  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  18   | .   8   10  
  Guns                     5    | .   3   2   
  AOE                      13   | .   5   8   
Classes Destroyed          7    | 2   2   3   
  Worker                   1    | .   .   1   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | 1   .   .   
  Watcher                  2    | .   1   1   
  Swarmer                  5    | .   .   5   
  Grunt                    11   | .   8   3   
  Sentry                   2    | .   .   2   
Best Kill Streak           8    | 1   4   8   
  Combat Bots Only         7    | .   4   7   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1309 | .    654  655  
  Core                     315  | .    138  177  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         72   | 100  44   .    
Volleys Fired              59   | 6    36   17   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 60   80   70   
Shots Fired                108  | 12   71   25   
  Gun                      93   | 12   66   15   
  Cannon                   .    | .    .    .    
  Launcher                 15   | .    5    10   
  Special                  .    | .    .    .    
  Kinetic                  66   | 6    48   12   
  Thermal                  27   | 6    18   3    
  Explosive                15   | .    5    10   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | 7    9    4    
  Robot Miss Streak        4    | 1    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           64   | 9    45   10   
  Core Hits                49   | 3    20   26   
  Critical Hits            2    | .    2    .    
  Critical Kills           2    | .    2    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2113 | 92   833  1188 
  Guns                     637  | 92   462  83   
  Cannons                  .    | .    .    .    
  Explosions               1476 | .    371  1105 
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  423  | 39   314  70   
  Thermal                  461  | 53   148  260  
  Explosive                1229 | .    371  858  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            89   | .    .    89   
  Projectiles              .    | .    .    .    
  Explosions               89   | .    .    89   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      76   | .    53   23   
  Shots                    4    | .    3    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        84   | .    84   14   
  Average Temperature      24   | .    25   7    
  Received Heat Transfer   555  | .    345  210  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         673  | 125  361  187  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             324  | 10  297 324 
  Initial                  66   | .   6   66  
  Average                  113  | 3   121 133 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         82   | 100 85  69  
  Level 1                  17   | .   14  30  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   17  19  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       2    | .   2   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          4    | .   3   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   11  9   
  Successful               12   | .   8   4   
  Failed                   8    | .   3   5   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   16   | .   8   8   
  Terminals                20   | .   11  9   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   7   1   
  Prototype ID Bank        4    | .   4   .   
  Dispatch Records         1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   1   3   
  Terminals                4    | .   1   3   
    Track                  1    | .   .   1   
    Assimilate             1    | .   .   1   
    Botnet                 2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      10   | .   .   10  
  Highest-Rated Ally       10   | .   .   10  
Total Orders               1    | .   .   1   
  ROAM                     1    | .   .   1   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               947  | 93  583 271 
Spaces Moved               640  | 66  378 196 
  Core                     12   | 3   .   9   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   628  | 63  378 187 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  100 
  Average Speed            96   | 89  94  103 
  Slowest Speed            200  | 100 100 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       32   | 4   73  19  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 7    | .   .   7   
Terrain Destroyed          119  | .   37  82  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      119  | .   37  82  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      854  | 85  532 237 
  Wait                     112  | .   100 12  
  Move                     638  | 65  377 196 
  Hop                      .    | .   .   .   
  Pick Up                  10   | 5   3   2   
  Fast Attach              13   | 7   4   2   
  Attach                   6    | .   3   3   
  Detach                   2    | 1   .   1   
  Swap                     10   | .   7   3   
  Drop                     4    | 1   2   1   
  Fire                     59   | 6   36  17  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  529 | -10/Materials | Discovered new exit (range 8)
  629 | -10/Materials | Core integrity fell below 50%
  663 | -10/Materials | Discovered new exit (range 13)
  677 | -10/Materials | Entered another Materials area
  677 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  898 | -9/Materials  | Destroyed 7 combat bots
  904 | -9/Materials  | Lost 3 parts (1n1u1w)
  948 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00929_ U-05 Engineer lays Concrete.
00929_ G-34 Mercenary destroyed.
00931_ K-01 Serf collects debris.
00932_ Destroyed Lgt. Nuclear Core.
00934_ R-06 Scavenger collects Structural Scanner.
00934_ Acquired 20 matter.
00934_ K-01 Serf collects debris.
00936_ Acquired 7 matter.
00937_ R-06 Scavenger collects Terrain Scanner.
00938_ R-06 Scavenger collects Wheel.
00939_ Aluminum Leg destroyed.
00939_ Shotgun destroyed.
00941_ G-47 Trooper destroyed.
00941_ Y-45 Defender destroyed.
00941_ R-06 Scavenger collects Heat Sink.
00941_ K-01 Serf collects debris.
00944_ Acquired 57 matter.
00944_ Lgt. Assault Rifle destroyed.
00945_ K-01 Serf collects debris.
00946_ Med. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????  |
| ???????????????????????????????????????????????? ? |
| ??????????????????????????????????????????????? ?? |
| ??????????????????????????????????????????????  ?? |
| ?????????????????????????????????????????????  ??? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????#######????????????????????? |
| ??????????????????????#     #????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????   ! ??????????????????#### |
| ???????????????????????     ??????????????????#    |
| ???????????????#???????#g  #??????????????????#    |
| ???????????????# ??????# a #??????????????????#    |
| ???????????????#  ?????#   ##?????????????????#    |
| ??????????????##  !????#    ??????????????????#    |
| ??????????????#   !!????  r???????????????????#    |
| ????????????### [ != ???#g#?###???????????????#    |
| ????????????#        #?##@### ###########?????#    |
| ?????????####          ## ###  ##   ##  #?????#    |
| ?????????#              w  =###################### |
| ?????????#        %       =   =                    |
| ?????????#          %     !                        |
| ?????????#                                         |
| ?????????#                      ##      +######### |
| ?????????#         %!              #         #???? |
| ???????????                 +!     #         ##### |
| ???????????         ## """  #  """ #         ##### |
| ??????????          ## """  #  """ +   !     ##### |
| ??????????          ## """  #  """ #         ##### |
| ??????????          ##      #      #         ##### |
| ?????????######     ##      ########         #???? |
| ??????????????#     ##?######??????#         #???? |
| ??????????????##    #??????????????###########???? |
| ???????????????#    ?????????????????????????????? |
| ???????????????#    ?????????????????????????????? |
| ????????????????    ?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              240
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ManeuveringCompactEngine
  Manual?         0
Play Time         00:11:36
  Cumulative      75.2 hours
  Start           2020.11.06 @ 16:00:08
  End             2020.11.06 @ 16:12:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          148
  Rogue           144
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          62
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogWide
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a9080d7-002a-49e0-8a1a-d6ee472156bc