Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 13:51:10 Player: jam Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1852) 1852 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4532 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 14/300 Energy 74/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Microactuators Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Titanium Leg Heat Sink Coolant Injector Huge Storage Unit Advanced Targeting Computer Microactuators Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Laser Shotgun High-powered Shotgun Improved Grenade Launcher Improved Datajack [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 64 | 7 6 20 17 14 Power 11 | 1 1 1 6 2 Engine 6 | 1 . 1 3 1 Core 5 | . 1 . 3 1 Reactor . | . . . . . Propulsion 14 | 2 . 5 7 . Treads 2 | 2 . . . . Leg 12 | . . 5 7 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 2 7 2 8 Device 3 | 1 . . 1 1 Storage 4 | 1 1 . 1 1 Processor 5 | . . 3 . 2 Hackware 1 | . . 1 . . Protection 8 | . 1 3 . 4 Artifact . | . . . . . Weapon 18 | 2 3 7 2 4 Energy Gun 5 | . 1 1 1 2 Energy Cannon 4 | . . 3 . 1 Ballistic Gun 7 | 2 2 2 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 33 | . 1 9 4 19 Power 7 | . . 1 1 5 Propulsion 9 | . . 3 1 5 Utility 8 | . . 2 1 5 Weapon 9 | . 1 3 1 4 Highest Loss Streak 9 | . 1 6 1 9 To Critical Strikes . | . . . . . Average Backups 9 | 2 8 9 10 13 Power . | . 1 . . . Propulsion 1 | 1 2 . . 2 Utility 4 | . 2 5 5 5 Weapon 2 | . 1 1 2 3 Tool/Special . | . . . . . Unused Backups 16 | . 2 5 4 5 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 11 | . 1 4 3 3 Weapon 2 | . 1 . . 1 Tool/Special 2 | . . . 1 1 Average Slot Usage (%) 96 | . 100 97 92 93 Engine 8 | . 11 7 11 3 Core 4 | . 3 3 4 7 Treads 8 | . 28 2 . . Leg 14 | . . 18 21 21 Device 4 | . 11 . 3 7 Storage 10 | . 14 10 9 7 Processor 8 | . . 11 9 15 Hackware 6 | . . 10 9 6 Protection 6 | . 2 10 5 5 Energy Gun 3 | . . . 9 8 Energy Cannon 3 | . . 9 . 1 Ballistic Gun 13 | . 28 10 9 4 Peak Build Rating 41 | 7 15 24 34 41 Average Rating 20 | 4 9 17 26 36 On Entrance 14 | . 7 14 19 33 Avg Prop Armor Cover (%) 8 | . . . . 8 Naked Turns . | . . . . . Heaviest Build 48 | 15 40 44 42 48 Greatest Support 54 | 40 40 40 47 54 Greatest Overweight (x) 14 | . . 14 1 11 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 25 | 8 10 10 15 25 Average Capacity 10 | 7 9 9 11 14 Most Carried 15 | 5 10 10 15 15 Average Carried 9 | 2 8 9 10 13 Final Capacity 15 | 8 10 10 15 5 Final Carried 15 | 5 10 10 15 4 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1372 | 181 315 377 395 104 Remotely . | . . . . . Salvage Created 2351 | 57 325 972 616 381 Parts 133 | 10 26 52 29 16 Haulers Intercepted 3 | . . 2 1 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 44 | . 6 16 11 11 Guns 29 | . 6 7 11 5 Cannons 6 | . . 4 . 2 AOE 9 | . . 5 . 4 Classes Destroyed 14 | 1 6 4 2 1 Worker 3 | . 3 . . . Builder 5 | . 1 2 1 1 Tunneler 4 | 3 . 1 . . Hauler 3 | . . 2 1 . Recycler 4 | . . 4 . . Mechanic 2 | . 1 1 . . Operator 3 | . 2 . . 1 Watcher 2 | . . 1 1 . Swarmer 7 | . 3 4 . . Grunt 25 | . 3 8 6 8 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 8 | . . 4 3 1 Assembled 2 | . . . . 2 Best Kill Streak 9 | 3 5 9 4 4 Combat Bots Only 5 | . 4 5 4 3 Max Kills in Single Turn 2 | 2 1 2 2 2 Gunslinging . | . . . . . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 536 | . 78 130 62 266 Missed 144 | . 28 26 18 72 Hits 392 | . 50 104 44 194 Melee 1 | . . . 1 . Projectile 391 | . 50 104 43 194 AOE 2 | . 2 . . . Critical Strikes 12 | . . 2 5 5 Damage Taken 5171 | . 700 1356 575 2540 Core 1179 | . 138 221 109 711 Absorbed by Shields 104 | . . . 104 . Regen/Repaired (Parts) 198 | . . 149 . 49 Core Remaining (%) 67 | 100 44 44 80 . Volleys Fired 196 | 2 43 72 41 38 Largest 2 | 2 2 2 2 2 Hottest 155 | 40 40 136 90 155 Shots Fired 377 | 4 86 139 81 67 Gun 289 | 4 86 65 81 53 Cannon 77 | . . 67 . 10 Launcher 11 | . . 7 . 4 Special . | . . . . . Kinetic 209 | 4 86 57 40 22 Thermal 149 | . . 67 41 41 Explosive 11 | . . 7 . 4 Electromagnetic 8 | . . 8 . . Robot Hit Streak 19 | 3 7 18 19 16 Robot Miss Streak 6 | . 3 4 3 6 Penetration Max . | . . . . . Secondary Targets 5 | . 3 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 255 | 3 53 88 63 48 Core Hits 140 | 3 23 46 31 37 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 2 1 Burn 2 | . . . 1 1 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4896 | 55 622 1880 1053 1286 Guns 2942 | 55 622 491 1053 721 Cannons 1063 | . . 838 . 225 Explosions 873 | . . 544 . 329 Melee . | . . . . . Ramming 18 | . . 7 . 11 Kinetic 1969 | 55 622 392 564 336 Thermal 1937 | . . 838 489 610 Explosive 873 | . . 544 . 329 Electromagnetic 99 | . . 99 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 104 | . . 31 . 73 Projectiles 28 | . . 28 . . Explosions 76 | . . 3 . 73 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 313 | . . 34 . 279 Shots 6 | . . 2 . 4 Rammed 2 | . . 2 . . Targets Rammed 6 | . . 4 . 2 Kicked 4 | . . 2 . 2 Crushed . | . . . . . Highest Temperature 1013 | . 301 765 295 1013 Average Temperature 192 | . 134 203 111 291 Received Heat Transfer 1476 | . 132 570 297 477 Effects 66 | . 1 32 . 33 Shutdowns 11 | . . 7 . 4 Energy Bleed 5 | . 1 1 . 3 Interference 8 | . . 4 . 4 Matter Decay 9 | . . 2 . 7 Short Circuit 7 | . . 4 . 3 Damage (minor) 10 | . . 7 . 3 Damage (major) 12 | . . 6 . 6 Damage (core) 4 | . . 1 . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 1 2 3 Heat Transferred 3967 | . . 1517 1147 1303 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 197 | 10 98 197 177 136 Initial 72 | . 3 36 40 72 Average 58 | 1 10 97 42 81 Influence Increases 1413 | 15 195 530 319 354 Destroy 0b10 Robot/C 840 | . 120 320 220 180 Destroy 0b10 Robot/NC 130 | 15 35 55 15 10 Destroy Leader 230 | . 40 96 64 30 Successful Hack 41 | . . 27 4 10 Disable Machine 75 | . . . 15 60 Destroy Structure 97 | . . 32 1 64 Influence Decreases 1375 | 10 113 521 254 477 Entered New Map 198 | . 2 51 56 89 Time Decay 875 | 10 101 380 170 214 Lost Part 302 | . 10 90 28 174 Squads Dispatched 9 | . 3 2 1 3 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 7 | . 3 2 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 15 27 15 26 Peak Tracking Total 8 | . 4 6 3 8 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 2 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 1 4 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . . 5 3 3 Terminals 4 | . . 3 1 . Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 . 1 Recycling Units 3 | . . 1 1 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 29 | . . 12 9 8 Successful 14 | . . 6 5 3 Failed 14 | . . 6 3 5 Catastrophic 1 | . . 1 . . Database Lockouts 1 | . . . 1 . Manual 10 | . . 9 1 . Terminals 12 | . . 9 3 . Fabricators 1 | . . . . 1 Repair Stations 6 | . . 2 . 4 Recycling Units 7 | . . 1 3 3 Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 1 . Terminal Index 1 | . . . 1 . Garrison Index 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 4 | . . 2 . 2 Scan Component 2 | . . 1 . 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks 3 | . . 1 2 . Report Inventory 1 | . . . 1 . Retrieve Components 2 | . . 1 1 . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . 2 1 . Terminals 3 | . . 2 1 . Track 2 | . . 1 1 . Assimilate 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . . 4 2 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 2 | . . 1 . 1 Time 45 | . . 26 . 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 13 | . . 10 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1306 | 9 556 741 . . Seismic 565 | 9 556 . . . Machine Analysis 741 | . . 741 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2668 | 74 690 899 547 458 Spaces Moved 1170 | 37 341 309 230 253 Core 21 | 5 . 3 . 13 Treads 404 | 32 341 31 . . Legs 745 | . . 275 230 240 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 105 50 Average Speed 159 | 145 160 192 169 109 Slowest Speed 750 | 160 160 750 195 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 63 31 26 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 116 | . . 32 . 84 Melee . | . . . . . Projectile . | . . . . . AOE 116 | . . 32 . 84 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1590 | 50 404 471 303 362 Wait 59 | . . 26 . 33 Move 1166 | 36 340 308 229 253 Hop . | . . . . . Pick Up 47 | 5 8 21 7 6 Fast Attach 23 | 7 2 6 4 4 Attach 28 | . 1 12 3 12 Detach 3 | . . 3 . . Swap 27 | . 4 6 11 6 Drop 34 | . 6 13 8 7 Fire 196 | 2 43 72 41 38 Melee . | . . . . . Ram 2 | . . 2 . . Kick 4 | . . 2 . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 8) 489 | -10/Materials | Discovered new exit (range 3) 675 | -10/Materials | Derelicts attacked the area 713 | -10/Materials | Core integrity fell below 50% 754 | -10/Materials | Discovered new exit (range 7) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Utility x2 902 | -9/Materials | Lost 3 parts (1n1u1w) 1036 | -9/Materials | Lost 6 parts (1p2n1u2w) 1149 | -9/Materials | Repaired Med. Storage Unit 1238 | -9/Materials | Core integrity fell below 50% 1314 | -9/Materials | Build established: Scavenger-Mutant 1488 | -9/Materials | Discovered new exit (range 15) 1664 | -9/Materials | Entered another Materials area 1664 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2044 | -8/Materials | Build established: Mutant 2069 | -8/Materials | Discovered new exit (range 3) 2149 | -8/Materials | Central database locked down 2211 | -8/Materials | Entered Factory 2211 | -7/Factory | Evolved 2 slots: Utility x2 2314 | -7/Factory | Repaired Carbon-fiber Leg+ 2573 | -7/Factory | Core integrity fell below 50% 2601 | -7/Factory | Core integrity fell below 20% 2637 | -7/Factory | Lost 9 parts (3p3n2u1w) 2640 | -7/Factory | Assembled infested ambush trap array 2669 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 02650_ as-74013 emerges from a hatch in the floor. 02650_ as-69979 emerges from a hatch in the floor. 02650_ Hvy. Laser destroyed. 02650_ K-01 Serf pushes S-27 Virus. 02652_ Hpw. Shotgun destroyed. 02653_ Kicked as-19982 out of the way. 02653_ K-01 Serf pushes S-27 Virus. 02654_ Aluminum Leg destroyed. 02655_ K-01 Serf pushes S-27 Virus. 02655_ U-05 Engineer lays Concrete. 02656_ Adv. Weight Redist. System destroyed. 02656_ U-05 Engineer lays Concrete. 02660_ Dropped Lrg. Storage Unit. 02661_ Dropped Titanium Leg. 02661_ Dropped Hrd. Medium Armor Plating. 02669_ Power Conduit explodes. 02669_ as-69979 destroyed. 02669_ as-19982 destroyed. 02669_ Imp. Grenade Launcher destroyed. 02669_ Destroyed Imp. Grenade Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ] #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | = #?????????????????????????????????????????? | | # ##### ????????????????????????????????????? | | = %= ????????????????????????????????????? | | % #???????????????###????????????????????????? | | # ##????????????????# ????????????????????????? | | #???????????????????# "????????????????????????? | | ########????????????# ????????????????????????? | | + #?######## "????????????????????????? | | #########????# ; ????????????????????????? | | / #?####;; ; ;;;;###?????????????????????? | | ######### #?#]= #?????????????????????? | | = #?????# ###!! #?????????????????????? | | = #?????# +! #?????????????????????? | | #?????#^%=#! a #?????????????????????? | | #?????#[%g/ @ #?????????????????????? | | #+#?????# # #?????????????????????? | | #?????# #### ###?????????????????????? | | #????? *% ??## ????????????????????????? | | #????# #??### # ????????????????????????? | | #????+ #????##?####????????????????????????? | | #????# #???????????????????????????????????? | | ###????# #???????????????????????????????????? | | ?????### ###???????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ???# #?????????????????????????????????????? | | #??? #?????????????????????????????????????? | | #??? ??????????????????????????????????????? | | #??? ??????????????????????????????????????? | | #??? ??????????????????????????????????????? | | #??????????????????????????????????????????? | | ! #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Storage Unit | 40% | -9/Materials Carbon-fiber Leg | 55% | -7/Factory Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyDiametricProtomatter Manual? 0 Play Time 00:28:29 Cumulative 33.0 hours Start 2026.01.13 @ 11:37:06 End 2026.01.13 @ 13:51:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 56 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4527490f-5ef0-4d2a-9f8a-ab484e3b1de1