Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 22:16:17 Player: SlyFyer Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (1978) 1978 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1088) 1088 TOTAL SCORE: 5391 Bonus ------- High Alert Combat Kills 266 Follower Combat Kills 274 Met Imprinter 300 Was Imprinted 300 Friendly Fire -52 Cogmind --------- Core Integrity 61/400 Matter 285/300 Energy 257/280 System Corruption 0% Temperature Critical (526) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Spectral Analyzer Experimental Target Analyzer > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY (15) --- Heavy Ion Engine Cooling System Cooling System Experimental Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Core Shielding Light Armor Plating Hardlight Generator Advanced Hacking Suite Phasing AFG Rocket Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Experimental Target Analyzer > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser CR-A16's Pointy Stick > --- INVENTORY -------- Heavy Ion Engine Light Treads Cooling System Cooling System Experimental Sensor Array Advanced Targeting Computer Core Shielding Light Armor Plating Hardlight Generator Advanced Hacking Suite Phasing AFG Pulse Rifle Pulse Rifle Pulse Rifle Rocket Launcher [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 62 | 6 5 1 36 . 13 1 Power 8 | 1 1 . 6 . . . Engine 8 | 1 1 . 6 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 1 . 5 . 2 . Treads 10 | 2 1 . 5 . 2 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 2 . 5 . 7 . Device 6 | . . . 3 . 3 . Storage 2 | 1 1 . . . . . Processor 6 | . . . 2 . 4 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 29 | 2 1 1 20 . 4 1 Energy Gun 16 | . . . 13 . 2 1 Energy Cannon 3 | . . . 3 . . . Ballistic Gun 5 | 2 1 1 1 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . . 5 . 6 . Parts Lost 10 | . . 1 7 . . 2 Power 1 | . . . 1 . . . Propulsion 4 | . . . 2 . . 2 Utility 1 | . . . 1 . . . Weapon 4 | . . 1 3 . . . Highest Loss Streak 5 | . . 1 5 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 91 100 97 100 100 95 Engine 11 | . 14 14 10 11 11 11 Treads 23 | . 28 28 21 22 22 18 Device 6 | . . . 10 11 8 . Storage 11 | . 14 14 11 11 11 11 Processor 8 | . . . 9 11 13 22 Protection 3 | . 6 14 1 . . . Energy Gun 18 | . . . 27 33 26 33 Ballistic Gun 9 | . 28 28 1 . . . Impact Weapon 1 | . . . . . 4 . Naked Turns . | . . . . . . . Heaviest Build 57 | 13 31 31 44 39 57 37 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 11 | 1 . . 11 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 13 | 2 10 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 15 14 15 15 15 14 Class Distribution -------------------- 54% | Mutant 42% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1286 | 212 104 88 743 . 98 41 Remotely . | . . . . . . . Salvage Created 2650 | . 311 94 2158 . . 87 Parts 159 | . 29 8 121 . . 1 Haulers Intercepted 7 | . 1 . 6 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . 3 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 60 | . 11 4 43 . . 2 Guns 49 | . 11 4 32 . . 2 Cannons 2 | . . . 2 . . . AOE 7 | . . . 7 . . . Classes Destroyed 13 | . 4 . 9 . . . Worker 2 | . . . 2 . . . Builder 3 | . . . 3 . . . Hauler 7 | . 1 . 6 . . . Recycler 2 | . . . 2 . . . Mechanic 1 | . . . 1 . . . Operator 2 | . . . 2 . . . Watcher 4 | . 2 . 2 . . . Swarmer 19 | . 9 3 7 . . . Grunt 27 | . 2 1 23 . . 1 Brawler 1 | . . . 1 . . . Duelist 3 | . . . 2 . . 1 Protector 1 | . . . 1 . . . Sentry 9 | . . . 9 . . . Best Kill Streak 12 | . 3 3 12 . . 1 Combat Bots Only 7 | . 3 3 7 . . 1 Max Kills in Single Turn 3 | . 1 1 3 . . 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 260 | . 75 25 130 . . 30 Missed 57 | . 17 5 31 . . 4 Damage Taken 2638 | . 510 236 1366 . . 526 Core 439 | . 75 25 290 . . 49 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 60 . . . . Volleys Fired 182 | . 48 18 102 . 1 13 Largest 3 | . 2 2 3 . 3 3 Hottest 199 | . 40 40 199 . 175 182 Shots Fired 442 | . 82 36 282 . 3 39 Gun 416 | . 82 36 256 . 3 39 Cannon 16 | . . . 16 . . . Launcher 10 | . . . 10 . . . Special . | . . . . . . . Kinetic 134 | . 82 36 16 . . . Thermal 298 | . . . 256 . 3 39 Explosive 10 | . . . 10 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 7 7 13 . . 8 Robot Miss Streak 4 | . 4 3 4 . . 4 Penetration Max . | . . . . . . . Secondary Targets 9 | . 2 . 7 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 252 | . 39 24 168 . . 21 Core Hits 115 | . 19 9 80 . . 7 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 17 | . 1 . 13 . . 3 Burn 16 | . . . 13 . . 3 Destroy 1 | . 1 . . . . . Melee Attacks 2 | . . . 1 . 1 . Impact 2 | . . . 1 . 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4840 | . 434 220 3774 . . 412 Guns 3654 | . 434 220 2588 . . 412 Cannons 205 | . . . 205 . . . Explosions 981 | . . . 981 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 738 | . 434 220 84 . . . Thermal 3121 | . . . 2709 . . 412 Explosive 981 | . . . 981 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . 13 13 13 . Average Corruption 7 | . . . 7 13 13 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 68 | . . . 59 . 9 . Message Errors 14 | . . . 14 . . . Matter Fused 18 | . . . 15 . 3 . Heat Flow Errors 9 | . . . 7 . 2 . Energy Discharges 10 | . . . 8 . 2 . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 6 | . . . 4 . 2 . Alerts 2 | . . . 2 . . . Weapon Failures 8 | . . . 8 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 629 | . 12 63 286 . 239 629 Average Temperature 104 | . 5 23 90 . 84 269 Received Heat Transfer 885 | . 84 126 558 . . 117 Effects 13 | . . . . . . 13 Shutdowns 3 | . . . . . . 3 Interference 4 | . . . . . . 4 Short Circuit 1 | . . . . . . 1 Damage (major) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 22 | . . . 21 . . 1 Heat Transferred 7881 | . . . 6771 . . 1110 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 931 | . 162 192 931 338 . . Initial 338 | . . 57 . 338 . . Average 251 | . 91 65 417 338 . . Maximum Alert Level 3 | . . . 3 1 . . Low Security (%) 67 | 100 100 100 36 . . . Level 1 7 | . . . 13 100 . . Level 2 17 | . . . 33 . . . Level 3 8 | . . . 16 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . . 12 . . . Investigation 4 | . . . 4 . . . Extermination . | . . . . . . . Reinforcement 5 | . . . 5 . . . Assault 3 | . . . 3 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 19 6 56 . . 12 Peak Tracking Total 7 | . 3 2 7 . . 4 Tactical Retreats 5 | . 1 2 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 5 | . . . 5 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . 1 . 3 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 2 . 4 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 6 . 9 . . . Successful 8 | . 4 . 4 . . . Failed 7 | . 2 . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . . . 7 . . . Terminals 10 | . 6 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 5 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 4 . 1 . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Hauler Manifests 3 | . 2 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Tunnel 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 . 4 4 Highest-Rated Group 151 | . . 45 45 . 151 151 Highest-Rated Ally 40 | . . 31 31 . 40 40 Total Orders . | . . . . . . . Ally Attacks 54 | . . . 9 . . 45 Total Damage 1184 | . . . 147 . . 1037 Kills 10 | . . . 2 . . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6296 | 66 1157 742 2052 5 2157 117 Spaces Moved 3230 | 40 628 421 924 4 1174 39 Core 23 | 12 . . 11 . . . Treads 3207 | 28 628 421 913 4 1174 39 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 168 | 133 160 160 169 160 177 160 Slowest Speed 600 | 160 160 160 600 160 250 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 3 96 79 82 2 89 10 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 2 . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . 4 . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 53 | . . . 53 . . . Melee 1 | . . . 1 . . . Projectile . | . . . . . . . AOE 52 | . . . 52 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3721 | 52 708 460 1193 3 1241 64 Wait 131 | . 1 19 69 . 32 10 Move 3224 | 39 627 420 923 3 1173 39 Hop . | . . . . . . . Pick Up 68 | 7 20 1 29 . 11 . Fast Attach 15 | 1 . . 13 . 1 . Attach 22 | 5 2 1 13 . . 1 Detach 2 | . . . 2 . . . Swap 25 | . 3 . 10 . 12 . Drop 50 | . 7 1 31 . 10 1 Fire 182 | . 48 18 102 . 1 13 Melee 2 | . . . 1 . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 6) 270 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 766 | -10/Materials | Discovered new exit (range 9) 822 | -10/Materials | Discovered new exit (range 3) 999 | -10/Materials | Discovered new exit (range 11) 1224 | -10/Materials | Entered Mines 1253 | -10/Mines | Discovered new exit (range 13) 1298 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1302 | -10/Mines | Found Prototype Device 1391 | -10/Mines | Learned location of 1 exit from Materials 1893 | -10/Mines | Learned location of Storage (-9) 1930 | -10/Mines | Discovered new exit (range 6) 1966 | -10/Mines | Entered Materials 1966 | -9/Materials | Accompanied by 2 allies 1966 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1967 | -9/Materials | Identified exit to Materials 1971 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2209 | -9/Materials | Discovered new exit (range 6) 2522 | -9/Materials | Build established: Gunner 2574 | -9/Materials | Discovered exit to Materials (range 3) 3096 | -9/Materials | Discovered new exit (range 15) 3166 | -9/Materials | First assault squad dispatched 3253 | -9/Materials | Core integrity fell below 50% 3290 | -9/Materials | Lost 5 parts (2n3w) 3519 | -9/Materials | Discovered exit to Materials (range 16) 3718 | -9/Materials | Destroyed 7 combat bots 3882 | -9/Materials | System corruption reached 10% 3968 | -9/Materials | Discovered new exit (range 10) 4018 | -9/Materials | Entered Mines 4019 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4023 | -9/Mines | Entered Zion 4075 | -7/Zion | Given A8's code to call for help 4212 | -7/Zion | System corruption cleaned by Quarantine Array 4667 | -7/Zion | Learned Factory trap positions 4812 | -7/Zion | Build established: Mutant 4990 | -7/Zion | Found Prototype Device 5098 | -7/Zion | Identified Exp. Sensor Array 5099 | -7/Zion | Identified Phasing AFG 5475 | -7/Zion | Found CR-A16's Pointy Stick 5671 | -7/Zion | Found Prototype Processor 5674 | -7/Zion | Found Prototype Processor 5678 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5680 | -7/Zion | Identified Exp. Terrain Scan Processor 5683 | -7/Zion | Found Prototype Processor 5684 | -7/Zion | Identified Exp. Target Analyzer 5691 | -7/Zion | Found Prototype Processor 5692 | -7/Zion | Identified Spectral Analyzer 5868 | -7/Zion | Imprinted 5870 | -7/Zion | Declared Zion's savior 6140 | -7/Zion | Discovered new exit (range 7) 6160 | -7/Zion | Build established: Gunner 6180 | -7/Zion | Entered Proximity Caves 6180 | -6/Proximity Caves | Accompanied by 4 allies 6231 | -6/Proximity Caves | Core integrity fell below 20% 6297 | -6/Proximity Caves | Self-destructed Last Messages --------------- 06283_ Exp. Target Analyzer temporarily disabled. 06283_ Spectral Analyzer temporarily disabled. 06283_ E6-3CC(M) suffers critical hit (Burn). 06286_ G-50 Soldier system terminally corrupted. 06287_ E6-3CC(M) destroyed. 06291_ Imp. Medium Laser broken. 06291_ Overheating: Short circuit. 06292_ Power failure, Hvy. Ion Engine shutdown. 06292_ Overheating: System interference. 06292_ Pulse Rifle temporarily disabled. 06293_ Dropped Broken Imp. Medium Laser. 06294_ Overheating: Hvy. Ion Engine damaged (-2). 06294_ G-50 Soldier overheating. 06296_ Overheating: Pulse Rifle damaged (-32). 06296_ Overheating: Pulse Rifle damaged (-1). 06296_ Overheating: Hvy. Ion Engine damaged (-4). 06296_ Overheating: Lrg. Storage Unit damaged (-143). 06296_ G-50 Soldier heat spikes uncontrollably. 06296_ SX-4HY(M) destroyed. 06297_ G-50 Soldier heat spikes uncontrollably. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?##??????????????????????????????????????????????? | | ? #?????????????????????????????????????????????? | | ?? #??#?????????????????????????????????????????? | | ?? ## ?????????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ??? ????????????????????##???????????????????? | | ??? ????????????????????? #???????????????????? | | ??# ????????????????????? ###?????????????????? | | ?## ????????????????????? ##????????????????? | | ? ???????????????##???# #????????????????? | | ?# %#???????????????# ### ##???????????????? | | ##%%#??????????????? ????????????????? | | ##??????????????? #????????????????? | | # % ##?????????????? ??#??????????????? | | # ###???????????? ## ???????????????? | | # ##??????????? ????????????????? | | ?# ##??????????# ?????????????????? | | ?###" #??????????# #??????????????????? | | ##%"" ###??????### %#??????????????????? | | % % ####???# ! #??????????????????? | | % #????# g%g #???????????????????? | | #"""""### #?????#=%[ ????????????????????? | | #######?### #######%@#??????????????????????? | | ?????????## =[%#??????????????????????? | | ##?????????## !!=#??????????????????????? | | ????????????# ##########??????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????#######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 1010 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 10 Recoil Reduction 2 Item Schematics ----------------- Lgt. Fission Core | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Flak Gun | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalWaveLoader Manual? 0 Play Time 00:41:29 Cumulative 74.6 hours Start 2024.04.28 @ 14:47:40 End 2024.05.02 @ 22:16:17 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 1 Adventurer 30 Explorer 0 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0 Lore% 49 Gallery% 64 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 208x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78bc109f-6cb1-4e19-8100-bc680289145b