Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 14:46:59 Player: Korywon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (3427) 3427 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 6561 Bonus ------- High Alert Combat Kills 339 Cogmind --------- Core Integrity 0/550 Matter 185/300 Energy 33/100 System Corruption 0% Temperature Cool (27) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (5) ------ Heat Sink Improved Heat Sink Improved Heat Sink Visual Processing Unit Light Armor Plating > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- Large Matter Pod (150) Improved Signal Interpreter Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Matter Pod Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- Ion Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Heat Sink Large Matter Pod Improved Signal Interpreter Ion Cannon Ion Cannon Ion Cannon Assault Cannon Assault Cannon Advanced Assault Cannon Rocket Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 . 2 . Weapon 1 | . . . 1 . . . Parts Attached 75 | 5 8 5 8 7 19 23 Power 9 | 1 1 2 . 1 2 2 Engine 7 | 1 1 2 . . 1 2 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 19 | 2 2 2 . 3 3 7 Treads 1 | . . . . . . 1 Leg 12 | . . 2 . 3 1 6 Wheel 4 | 2 2 . . . . . Hover 2 | . . . . . 2 . Flight . | . . . . . . . Utility 23 | . 4 . 4 1 8 6 Device 12 | . 1 . 2 1 4 4 Storage 3 | . 1 . 1 . 1 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 7 | . 2 . . . 3 2 Artifact . | . . . . . . . Weapon 24 | 2 1 1 4 2 6 8 Energy Gun 3 | 1 1 . . . . 1 Energy Cannon 9 | . . . 3 . 2 4 Ballistic Gun 3 | 1 . 1 1 . . . Ballistic Cannon 8 | . . . . 2 4 2 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 38 | . . 6 1 4 9 18 Power 7 | . . 2 . . 2 3 Propulsion 11 | . . 2 . 3 3 3 Utility 7 | . . 1 . . 2 4 Weapon 13 | . . 1 1 1 2 8 Highest Loss Streak 17 | . . 5 1 2 3 17 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 96 | . 92 95 99 98 97 92 Engine 6 | . 13 13 11 . 2 3 Core 3 | . . . . 10 6 3 Leg 12 | . . 7 22 20 12 15 Wheel 6 | . 25 20 . . . . Hover 1 | . . . . . 4 . Device 14 | . 13 10 9 11 18 17 Storage 13 | . 7 14 16 11 11 16 Processor 6 | . . . 6 11 9 9 Protection 2 | . 5 . . . 5 . Energy Gun 6 | . 14 23 4 . . . Energy Cannon 9 | . . . 18 27 8 8 Ballistic Gun 2 | . 9 3 9 . . . Ballistic Cannon 8 | . . . . 5 17 15 Naked Turns . | . . . . . . . Heaviest Build 48 | 7 31 31 38 40 46 48 Greatest Support 26 | 10 20 20 20 26 26 25 Greatest Overweight (x) 15 | . 9 1 1 2 15 9 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 15 14 Most Carried 15 | 5 8 12 15 15 15 15 Average Carried 11 | 2 5 9 13 12 12 12 Final Capacity 15 | 5 15 15 15 15 15 5 Final Carried 15 | 4 5 10 15 11 14 3 Class Distribution -------------------- 38% | Skirmisher 32% | Mutant 12% | Tank 12% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 2235 | 256 117 164 177 75 1047 399 Remotely . | . . . . . . . Salvage Created 3979 | 43 263 368 741 318 1330 916 Parts 223 | 2 17 24 52 17 72 39 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . 1 1 1 . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 84 | 1 4 13 12 7 31 16 Guns 22 | . 4 13 5 . . . Cannons 56 | . . . 7 7 31 11 AOE 6 | 1 . . . . . 5 Classes Destroyed 14 | 1 4 3 2 . 1 3 Worker 7 | . . . 3 . 3 1 Builder 7 | . 1 . 1 . 3 2 Tunneler 2 | . . 1 1 . . . Recycler 10 | . 1 . 2 . 3 4 Mechanic 1 | . . . . . 1 . Operator 2 | . 1 . . . . 1 Watcher 7 | . 1 . 2 . 4 . Swarmer 20 | . . 6 3 . 11 . Grunt 49 | 1 4 6 6 7 14 11 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 10 | . . . 3 . 6 1 Assembled 1 | . . 1 . . . . Best Kill Streak 9 | 1 4 3 5 2 9 8 Combat Bots Only 5 | 1 2 3 3 2 4 5 Max Kills in Single Turn 2 | 1 1 2 2 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | 1 . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 459 | 3 5 53 50 50 162 136 Missed 129 | . 2 18 17 15 49 28 Damage Taken 4855 | 33 41 398 410 491 1435 2047 Core 716 | 11 4 88 36 25 188 364 Absorbed by Shields . | . . . . . . . Redirected to Shielding 24 | . . . . . 24 . Regen/Repaired (Parts) 25 | . . . . . 25 . Core Remaining (%) 79 | 95 . 58 . 84 . . Volleys Fired 263 | 2 22 47 35 21 87 49 Largest 3 | 2 2 2 3 3 3 3 Hottest 204 | 60 105 105 204 204 156 180 Shots Fired 670 | 4 41 91 99 62 250 123 Gun 186 | 4 41 91 50 . . . Cannon 476 | . . . 49 62 250 115 Launcher 8 | . . . . . . 8 Special . | . . . . . . . Kinetic 309 | 2 18 22 34 3 166 64 Thermal 307 | . 1 47 65 59 84 51 Explosive 8 | . . . . . . 8 Electromagnetic 46 | 2 22 22 . . . . Robot Hit Streak 16 | 3 7 6 11 7 12 16 Robot Miss Streak 7 | 1 4 2 7 3 5 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 352 | 3 24 42 50 36 125 72 Core Hits 175 | 2 11 22 25 10 61 44 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . . . . 7 2 Blast 9 | . . . . . 7 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8278 | 67 378 620 866 744 3106 2497 Guns 1414 | 37 347 620 410 . . . Cannons 6128 | . . . 450 744 3106 1828 Explosions 730 | 30 31 . . . . 669 Melee . | . . . . . . . Ramming 6 | . . . 6 . . . Kinetic 3702 | 10 157 134 230 22 2130 1019 Thermal 3555 | 30 44 344 630 722 976 809 Explosive 669 | . . . . . . 669 Electromagnetic 346 | 27 177 142 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 159 | . . . . 17 58 84 Projectiles 136 | . . . . 17 58 61 Explosions 23 | . . . . . . 23 Melee . | . . . . . . . Knockbacks 42 | . . . 1 . 20 21 Impact 1 | . . . 1 . . . Kinetic 38 | . . . . . 19 19 Secondary 3 | . . . . . 1 2 Self-Inflicted Damage 172 | . 9 . . . . 163 Shots 6 | . 1 . . . . 5 Rammed . | . . . . . . . Targets Rammed 2 | . . . 2 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 583 | 12 45 315 374 583 145 436 Average Temperature 97 | 10 15 109 100 219 29 118 Received Heat Transfer 2334 | 18 21 87 192 378 630 1008 Effects 9 | . . . . 8 . 1 Shutdowns 3 | . . . . 2 . 1 Energy Bleed 2 | . . . . 2 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . 2 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 4 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 1 1 1 . 1 Heat Transferred 6340 | . 87 851 1221 1295 1591 1295 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 1 1 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Peak Influence 764 | 20 199 156 262 323 764 656 Initial 293 | . 13 . 31 102 125 293 Average 298 | 3 120 45 127 233 546 375 Maximum Alert Level 3 | . . . 1 1 3 2 Low Security (%) 45 | 100 100 100 82 23 8 . Level 1 24 | . . . 17 76 20 71 Level 2 17 | . . . . . 38 28 Level 3 11 | . . . . . 32 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 2 . 4 4 Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 7 | . 1 . 2 . 2 2 Assault 2 | . . . . . 1 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 2 | . . . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | 1 9 16 19 9 46 23 Peak Tracking Total 6 | 1 2 3 3 3 6 6 Tactical Retreats 8 | . . 1 . 2 3 2 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled 15 | . 1 . . 2 7 5 Max in Single Turn 2 | . 1 . . 1 1 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 7 | . 2 . 1 . 3 1 Terminals 4 | . 2 . . . 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 2 . 2 . 7 1 Successful 7 | . 1 . . . 5 1 Failed 5 | . 1 . 2 . 2 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 5 | . 2 . . . 2 1 Fabricators . | . . . . . . . Repair Stations 5 | . . . . . 5 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . . . 1 1 Record 1 | . 1 . . . . . Open Door 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 5 | . 2 . 1 . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 82 | . . . . . 82 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 5129 | 79 407 1029 731 376 1829 678 Spaces Moved 2312 | 88 335 630 306 136 630 187 Core 60 | 38 5 . . . 16 1 Treads . | . . . . . . . Legs 1228 | . . 117 306 136 487 182 Wheels 893 | 50 330 513 . . . . Hover 131 | . . . . . 127 4 Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 190 190 190 120 Average Speed 166 | 67 92 112 190 192 230 254 Slowest Speed 800 | 80 500 190 190 260 800 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 47 84 25 23 40 29 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 110 | . 4 6 . 1 47 52 Melee . | . . . . . . . Projectile 65 | . . . . 1 47 17 AOE 45 | . 4 6 . . . 35 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 3052 | 103 395 859 381 207 815 292 Wait 300 | . 17 166 8 37 52 20 Move 2306 | 87 334 629 305 135 629 187 Hop . | . . . . . . . Pick Up 77 | 9 10 11 15 3 21 8 Fast Attach 2 | . 1 . . . 1 . Attach 67 | 5 7 5 8 5 16 21 Detach 6 | . . . 2 1 1 2 Swap 6 | . . . . 2 2 2 Drop 23 | . 4 1 6 3 6 3 Fire 263 | 2 22 47 35 21 87 49 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 14) 487 | -10/Materials | Entered Mines 491 | -10/Mines | Learned location of Zion (-7) 775 | -10/Mines | Learned location of 2 exits from Materials 839 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1010 | -10/Mines | Excavation squad dispatched 1010 | -10/Mines | A large section of the Mines collapsed 1260 | -10/Mines | Excavation squad dispatched 1263 | -10/Mines | Lost 5 parts (1p2n1u1w) 1449 | -10/Mines | Discovered new exit (range 5) 1516 | -10/Mines | Entered Materials 1516 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1517 | -9/Materials | Identified exit to Materials 1517 | -9/Materials | Identified exit to Mines 2111 | -9/Materials | Build established: Skirmisher 2247 | -9/Materials | Entered Mines 2459 | -9/Mines | Learned Materials stockpile data 2606 | -9/Mines | Discovered exit to Materials (range 8) 2623 | -9/Mines | Entered Materials 2623 | -8/Materials | Evolved 2 slots: Utility x2 2875 | -8/Materials | Repaired Imp. Heat Sink 3269 | -8/Materials | Discovered new exit (range 18) 3276 | -8/Materials | Build established: Tank 3423 | -8/Materials | First assault squad dispatched 3871 | -8/Materials | Lost 3 parts (1p1u1w) 4075 | -8/Materials | Discovered new exit (range 3) 4188 | -8/Materials | Build established: Skirmisher 4452 | -8/Materials | Entered Storage 4754 | -8/Storage | Build established: Scavenger-Skirmisher 4976 | -8/Storage | Garrison activated, responded to threat 5007 | -8/Storage | Core integrity fell below 50% 5039 | -8/Storage | Core integrity fell below 20% 5130 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05111_ K-01 Serf destroyed. 05112_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05112_ K-01 Serf collects debris. 05113_ Destroyed Com. Wheel. 05113_ R-06 Scavenger destroyed. 05113_ Aluminum Leg destroyed. 05113_ Destroyed Aluminum Leg. 05113_ Rocket Launcher destroyed. 05113_ Destroyed Rocket Launcher. 05114_ The unstable cave ceiling collapses. 05118_ K-01 Serf collects debris. 05122_ Lrg. Storage Unit destroyed. 05122_ K-01 Serf collects debris. 05124_ Acquired 9 matter. 05125_ K-01 Serf collects debris. 05126_ Acquired Imp. Heat Sink. 05129_ K-01 Serf collects debris. 05130_ Critical hit (Burn: +37). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????? # "??"" #????????????????? | | ????????????????????? # """" #????????????????? | | ????????????????????? # #????????????????? | | ?????????????######## #####+######???????????????? | | ??????????+ #???????????????? | | ??????????# % #???????????????? | | ?????????????###############+## +???????????????? | | ????????????????#===/!=* % % #? #???????????????? | | ????????????????#!!%!%%= % #??#???????????????? | | ??????????# ####!"%" "[ "" #??????????????????? | | ??????????# + """" %" "" #??????????????????? | | ??????????## #### """"" """" #??????????????????? | | ????????????????# % % % #??????^^#?????????? | | ????????????????#####+###############? #?????????? | | ????????????????????# ### # #?????????? | | ????????????????????# #?# """ """ # ??????????? | | ????????????????????# #?# """ """ # ?#?????????? | | ????????????????????# #?# "" "" #? #?????????? | | ????????????????????# #?# # #?????????? | | ?????????????+??????# #?# ! k + +?????????? | | ?????????????# ???#a#?# g # #?????????? | | ??????^??????? # ### #%[ ###????????????? | | ????????????????# # " ! #?????????????? | | ????????????????## % " " ##?????????????? | | ???????????????# # *% #??????????????? | | ???????? @ % "" #??????????????? | | ????????####### # # ##??????????????? | | ??????????????## ? ; ###???????????????? | | ???????????????? + #????????????????? | | ???????????????# ## # #????????????????? | | ???????????????# ?# # ##????????????????? | | ???????????????# ??# + ????????????????? | | ???????????????# ????# """ ######???????????????? | | ???????????????##?????# """ #????????????????????? | | ??????????????????????# """ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ?????????????????????? | | ???????????????????????#???#?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed FieldThermalInterpreter Manual? 0 Play Time 00:44:25 Cumulative 61.5 hours Start 2024.04.15 @ 13:52:15 End 2024.04.15 @ 14:46:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Cog Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 3674477f-64e6-4db8-b9d3-66844114c7b4