Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.24 @ 16:30:05 Player: Cinder Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (160) 800 Value Destroyed (5328) 5328 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3126) 3126 TOTAL SCORE: 16434 Bonus ------- High Alert Combat Kills 126 Win 3000 Cogmind --------- Core Integrity 1577/1600 Matter 282/300 Energy 891/900 System Corruption 7% Temperature Cool (-200) Movement Rolling (122) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Cold Fusion Reactor Cold Fusion Reactor Reinforced Quantum Reactor > --- PROPULSION (5) --- Armored Huge Wheel Armored Huge Wheel High-density Centrium Wheel > --- UTILITY (13) ----- Advanced Cryofiber Web Advanced Cooling System Huge Storage Unit Energy Well Advanced Visual Processing Unit Improved Targeting Computer Improved Particle Charger Advanced Phase Shifter Improved Core Shielding Improved Light Armor Plating Layered Heavy Armor Plating Force Field > --- WEAPON (4) ------- Dispersion Rifle Enhanced Quantum Rifle Cooled Plasma Cannon Heavy Shock Bomb Launcher > --- INVENTORY (25) --- Cold Fusion Reactor Improved Fusion Compressor Light Quantum Reactor Wheel Wheel Armored Huge Wheel Centrium Wheel Advanced Cooling System Advanced Cooling System Huge Storage Unit Matter Compressor (250) Matter Filter Advanced Phase Shifter Phase Gun Phase Gun Enhanced Quantum Rifle Heavy Ion Cannon Heavy Ion Cannon Heavy Plasma Cannon Matter Neutralizer Heavy Shock Bomb Launcher Missile Launcher Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Advanced Cooling System Huge Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Particle Charger Advanced Phase Shifter Improved Core Shielding Improved Light Armor Plating Layered Heavy Armor Plating Force Field > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle Cooled Plasma Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Cold Fusion Reactor Improved Fusion Compressor Wheel Armored Huge Wheel Centrium Wheel Advanced Cooling System Huge Storage Unit Energy Well Matter Compressor Matter Filter Advanced Phase Shifter Advanced Phase Shifter Phase Gun Phase Gun Phase Gun Enhanced Quantum Rifle Heavy Ion Cannon Heavy Ion Cannon Heavy Plasma Cannon Heavy Shock Bomb Launcher Missile Launcher Missile Launcher Long-range Missile Launcher [Rating: 150] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Wheel Wheel Utility Advanced Visual Processing Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 2 2 Power 2 | . . . . 1 . . . . . . 1 . Propulsion 3 | . . 1 . . . . . 1 . . . 1 Utility 11 | . . 1 1 1 2 . . 1 2 1 1 1 Weapon 2 | . . . 1 . . . . . . 1 . . Parts Attached 132 | 6 6 16 18 22 2 . 24 3 8 4 16 7 Power 15 | 1 . 1 2 4 . . 5 . . . 1 1 Engine 9 | 1 . 1 1 4 . . 2 . . . . . Core 2 | . . . 1 . . . 1 . . . . . Reactor 4 | . . . . . . . 2 . . . 1 1 Propulsion 25 | 2 . 5 4 4 . . 4 1 . . 4 1 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 25 | 2 . 5 4 4 . . 4 1 . . 4 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 53 | 1 4 5 6 7 2 . 6 2 8 3 4 5 Device 25 | . . 3 1 1 2 . 3 1 7 2 2 3 Storage 6 | 1 3 . . 1 . . . . . . . 1 Processor 3 | . . . 2 . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 19 | . 1 2 3 5 . . 3 1 1 1 2 . Artifact . | . . . . . . . . . . . . . Weapon 39 | 2 2 5 6 7 . . 9 . . 1 7 . Energy Gun 21 | 2 2 5 6 3 . . 1 . . . 2 . Energy Cannon 6 | . . . . 2 . . 2 . . 1 1 . Ballistic Gun 2 | . . . . 1 . . 1 . . . . . Ballistic Cannon 6 | . . . . 1 . . 5 . . . . . Launcher 4 | . . . . . . . . . . . 4 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 3 2 2 . . 2 . 2 . 2 1 Corrupted Parts 1 | . . . . 1 . . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . . Parts Lost 51 | . . 9 11 8 . 2 6 . 2 1 8 4 Power 2 | . . . 1 . . . . . . . . 1 Propulsion 14 | . . 4 3 3 . 1 2 . . . 1 . Utility 19 | . . 1 3 1 . . 3 . 2 1 6 2 Weapon 16 | . . 4 4 4 . 1 1 . . . 1 1 Highest Loss Streak 5 | . . 2 5 3 . 2 3 . 2 1 5 3 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 20 | . 8 17 17 21 24 25 22 23 23 22 22 23 Power 1 | . 1 2 2 1 2 2 1 2 2 2 1 2 Propulsion 2 | . . 2 2 3 3 3 3 3 3 3 3 2 Utility 8 | . 4 8 7 11 12 12 10 9 9 7 6 7 Weapon 6 | . 2 3 5 4 6 8 8 9 9 9 11 11 Tool/Special . | . . . . . . . . . . . . . Unused Backups 42 | . 2 6 4 1 1 . 8 . 1 . 1 18 Power 11 | . 1 5 . . . . 2 . . . . 3 Propulsion 6 | . . 1 . . . . 3 . . . . 2 Utility 13 | . . . 3 1 . . 2 . 1 . . 6 Weapon 12 | . 1 . 1 . 1 . 1 . . . 1 7 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 96 95 99 96 96 87 88 85 88 86 Engine 8 | . 14 10 6 14 13 12 8 . . . . . Reactor 3 | . . . . . . . 3 11 10 9 13 12 Wheel 20 | . 28 32 25 22 20 19 18 10 10 9 10 11 Device 13 | . . 10 6 7 19 19 16 19 25 20 23 19 Storage 7 | . 14 11 9 7 6 6 6 5 5 4 4 5 Processor 5 | . . . 9 7 6 6 6 5 5 4 4 7 Protection 13 | . 13 11 10 12 13 13 16 14 14 18 15 13 Energy Gun 12 | . 27 22 25 15 6 6 1 5 5 4 3 8 Energy Cannon 4 | . . . . 3 13 12 3 11 10 13 11 4 Ballistic Cannon 2 | . . . . 1 . . 13 . . . . . Peak Build Rating 150 | 6 11 18 26 41 47 47 67 79 92 98 128 150 Average Rating 53 | 4 10 16 23 36 46 45 53 77 87 94 112 145 On Entrance 47 | . 6 11 18 17 41 47 35 67 79 80 95 120 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 210 | 12 54 62 65 127 129 129 143 143 151 170 189 210 Greatest Support 76 | 26 26 36 36 42 36 36 42 56 56 56 58 76 Greatest Overweight (x) 4 | . 2 2 2 3 3 4 3 2 2 3 3 2 Average Overweight (x) 1 | . . 1 1 2 3 3 3 2 2 2 2 2 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 12 20 20 23 25 25 25 25 25 25 25 25 Most Carried 25 | 2 14 20 20 25 25 25 25 25 25 25 25 25 Average Carried 20 | . 9 17 17 21 23 25 23 24 24 23 24 24 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 14 17 20 25 25 25 25 25 24 25 25 25 Class Distribution -------------------- 47% | Tank 26% | Scavenger-Tank 15% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Tank | -6/Factory Tank | -5/Factory Tank | -4/Factory Tank | -3/Research Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 3075 | 260 260 180 185 498 61 . 961 78 11 15 336 230 Remotely . | . . . . . . . . . . . . . Salvage Created 6289 | . 490 1553 1342 584 61 . 896 78 83 15 543 644 Parts 352 | . 27 93 78 40 3 . 53 1 11 4 21 21 Haulers Intercepted 12 | . 1 4 4 . . . 2 . . . . 1 Recyclers Shooed 6 | . . 2 . 1 . . 3 . . . . . Parts Field Recycled 11 | . . . . . . . . . . 4 7 . Retrieved Matter 201 | . . . . . . . . . . 48 153 . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 103 | . 7 28 17 11 1 . 16 1 8 . 7 7 Guns 55 | . 7 24 14 8 . . 1 . . . . 1 Cannons 25 | . . . . 3 1 . 13 . . . 4 4 AOE 17 | . . 3 1 . . . 2 . 8 . 3 . Classes Destroyed 18 | . 5 5 . 3 . . 2 . 1 . 2 . Worker 20 | . 2 4 2 3 . . 6 . 1 . . 2 Builder 8 | . . 3 1 . . . 3 . . . 1 . Tunneler 2 | . . . . . . . . . 1 1 . . Hauler 12 | . 1 4 4 . . . 2 . . . . 1 Recycler 2 | . . 1 . . . . 1 . . . . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 5 | . 1 1 2 1 . . . . . . . . Watcher 9 | . 1 2 3 2 . . 1 . . . . . Swarmer 33 | . . 12 3 3 . . 7 . 8 . . . Grunt 34 | . 7 9 11 1 . . 3 . . . 3 . Brawler 1 | . . . . 1 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 17 | . . 7 3 3 1 . 2 1 . . . . Specialist 2 | . . . . . . . . . . . 2 . Hunter 5 | . . . . 2 . . 1 . . . . 2 Programmer 7 | . . . . . . . 1 . . . 1 5 Heavy 1 | . . . . . . . . . . . 1 . Assembled 2 | . . . . . . . 2 . . . . . Best Kill Streak 15 | . 3 15 8 6 1 . 6 1 6 1 5 3 Combat Bots Only 8 | . 2 8 5 6 1 . 4 1 5 . 5 2 Max Kills in Single Turn 6 | . 2 2 2 1 1 . 3 1 6 1 2 1 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 5 | . . 1 1 . . . 1 . 5 . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Hostile Shots Fired 676 | . 24 90 43 134 24 1 93 4 16 11 158 78 Missed 254 | . 9 25 7 43 11 . 26 3 3 6 84 37 Hits 422 | . 15 65 36 91 13 1 67 1 13 5 74 41 Melee 5 | . . . . 4 . 1 . . . . . . Projectile 417 | . 15 65 36 87 13 . 67 1 13 5 74 41 AOE 15 | . . . . . . . 15 . . . . . Critical Strikes 10 | . . 2 2 . . 1 . . . . 3 2 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 7713 | . 254 970 693 1225 108 33 1673 19 292 245 1567 634 Core 513 | . 29 157 15 80 35 . 88 . . . 86 23 Absorbed by Shields 597 | . . . . . . . 122 7 105 24 46 293 Redirected to Shielding 143 | . . . . . . . 100 . . . 35 8 Ignored by Resistances 23 | . . . . . . . . . 20 3 . . Regen/Repaired (Parts) 33 | . . 33 . . . . . . . . . . Core Remaining (%) 91 | 100 88 60 97 88 . . 85 100 100 100 94 98 Volleys Fired 291 | . 24 70 47 50 3 . 41 3 9 2 15 27 Largest 4 | . 2 2 3 3 3 . 3 3 3 4 4 4 Hottest 340 | . 90 90 135 166 166 . 178 145 145 210 340 234 Shots Fired 726 | . 48 140 128 122 9 . 117 9 13 5 56 79 Gun 487 | . 48 140 128 93 3 . 7 3 2 1 10 52 Cannon 230 | . . . . 29 6 . 110 6 11 4 38 26 Launcher 9 | . . . . . . . . . . . 8 1 Special . | . . . . . . . . . . . . . Kinetic 133 | . . . . 33 . . 100 . . . . . Thermal 226 | . . . . 47 9 . 17 9 13 5 48 78 Explosive 6 | . . . . . . . . . . . 6 . Electromagnetic 361 | . 48 140 128 42 . . . . . . 2 1 Robot Hit Streak 15 | . 9 12 12 15 2 . 13 14 4 2 7 11 Robot Miss Streak 6 | . 2 4 6 5 1 . 3 2 4 5 3 6 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 9 | . . 4 4 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . Shots Hit Robots 460 | . 40 111 87 68 5 . 60 6 4 1 31 47 Core Hits 314 | . 26 77 55 49 2 . 54 1 8 1 23 18 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Critical Strikes 12 | . . . . 1 1 . 7 . . . . 3 Burn 2 | . . . . 1 1 . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 Destroy 2 | . . . . . . . . . . . . 2 Blast 7 | . . . . . . . 7 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13581 | . 660 2059 1771 1325 115 . 2633 197 875 25 1857 2064 Guns 6748 | . 581 1695 1448 1094 40 . 125 94 21 25 323 1302 Cannons 3698 | . . . . 231 75 . 1695 103 59 . 838 697 Explosions 3042 | . 79 330 293 . . . 813 . 795 . 667 65 Melee . | . . . . . . . . . . . . . Ramming 93 | . . 34 30 . . . . . . . 29 . Kinetic 1864 | . . . . 415 . . 1449 . . . . . Thermal 6463 | . 79 330 293 511 115 . 684 197 875 25 1355 1999 Explosive 511 | . . . . . . . 84 . . . 427 . Electromagnetic 4650 | . 581 1695 1448 399 . . 416 . . . 46 65 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . 4 1 1 3 . . . 4 7 Average Corruption 2 | . . . . 3 1 1 2 . . . 4 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 50 | . . . . 21 . 1 12 . . . 12 4 Message Errors 11 | . . . . 3 . 1 3 . . . 2 2 Matter Fused 11 | . . . . 6 . . . . . . 4 1 Heat Flow Errors 9 | . . . . 6 . . 3 . . . . . Energy Discharges 6 | . . . . 3 . . 2 . . . 1 . Parts Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 3 | . . . . 1 . . 1 . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 4 | . . . . . . . 1 . . . 2 1 Alerts 1 | . . . . . . . 1 . . . . . Weapon Failures 3 | . . . . 1 . . 1 . . . 1 . Overload Shots 2 | . . . . . . . . . . . 2 . Overflow Damage 367 | . 18 30 26 . . . 183 . 80 . 30 . Projectiles 54 | . . . . . . . 17 . 7 . 30 . Explosions 313 | . 18 30 26 . . . 166 . 73 . . . Melee . | . . . . . . . . . . . . . Knockbacks 13 | . . . . 1 . . 11 . . . 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 12 | . . . . 1 . . 11 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 510 | . . 211 15 . . . 231 . 39 . 14 . Shots 10 | . . 6 . . . . 3 . 1 . . . Rammed 4 | . . 2 1 . . . . . . . 1 . Targets Rammed 4 | . . 2 1 . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 452 | . 264 81 452 237 101 . 131 . . 27 309 . Average Temperature 83 | . 107 16 130 56 48 . 81 . . 18 135 . Received Heat Transfer 1135 | . 126 258 270 171 36 . 112 . 30 15 117 . Effects 1 | . . . 1 . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 4 | . . 2 2 . . . . . . . . . Combat Hostiles 3 | . . 1 2 . . . . . . . . . Parts Fried 21 | . 2 7 10 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 . . . 2 Combat Hostiles 3 | . . . . . . . . 1 . . . 2 Parts Melted 22 | . . 1 . 2 1 . 3 . . . 3 12 Heat Transferred 7579 | . 100 400 250 1073 259 . 835 299 687 50 1568 2058 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 21 | . 2 9 4 1 . . 4 . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Maximum Alert Level 3 | . . 2 2 . . . 3 1 2 1 1 . Low Security (%) 59 | 100 100 27 10 100 100 100 45 . 31 . 89 100 Level 1 24 | . . 69 59 . . . . 100 17 100 10 . Level 2 15 | . . 2 29 . . . 53 . 50 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 783 | . 72 450 485 198 32 4 783 383 540 275 247 197 Initial 383 | . . 20 187 198 16 4 . 383 168 273 121 140 Average 206 | . 30 244 316 84 10 . 360 345 335 257 83 140 Influence Increases 4636 | . 209 915 655 363 32 . 1224 51 512 24 356 295 Destroy 0b10 Robot/C 2020 | . 140 560 340 220 20 . 280 20 160 . 140 140 Destroy 0b10 Robot/NC 305 | . 25 80 60 30 . . 75 . 10 5 5 15 Destroy Leader 532 | . 34 142 94 74 10 . 76 10 20 . 40 32 Successful Hack 146 | . . 42 44 28 . . 30 2 . . . . Disable Machine 960 | . . 45 30 . . . 615 15 180 15 15 45 Destroy Structure 553 | . 10 31 27 11 2 . 148 4 142 4 111 63 Partial Spotted 15 | . . . 15 . . . . . . . . . Lose Combat Pursuer 105 | . . 15 45 . . . . . . . 45 . Influence Decreases 4463 | . 160 520 661 766 55 12 441 490 336 327 339 356 Entered New Map 1566 | . . 29 257 240 19 8 . 400 176 247 96 94 Time Decay 2451 | . 160 404 294 446 36 4 381 90 140 70 204 222 Lost Part 446 | . . 87 110 80 . . 60 . 20 10 39 40 Squads Dispatched 32 | . 1 3 3 11 1 . 8 1 . . 3 1 Investigation 9 | . . 2 1 2 1 . 3 . . . . . Extermination 6 | . . . . 2 . . 2 . . . 1 1 Reinforcement 9 | . 1 1 1 1 . . 2 1 . . 2 . Assault 1 | . . . . . . . 1 . . . . . Garrison 7 | . . . 1 6 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . 1 . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 7 | . . 3 2 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 160 | . 12 40 27 16 3 6 26 1 3 2 15 9 Peak Tracking Total 8 | . 4 8 4 6 2 6 6 1 2 2 8 3 Tactical Retreats 6 | . . 1 2 . . . 1 . . . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 11 | . 1 . 1 1 1 . 4 . 1 . . 2 Indirectly 1 | . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 64 | . . 3 2 . . . 41 1 12 1 1 3 Max in Single Turn 9 | . . 1 1 . . . 5 1 9 1 1 1 Garrison Access 2 | . . . 1 . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 31 | . 3 8 6 5 1 . 5 1 . 1 . 1 Terminals 18 | . 3 5 5 3 . . 2 . . . . . Fabricators 7 | . . . . 2 1 . 2 . . 1 . 1 Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . 2 . . . . . 1 . . . . Garrison Access 2 | . . . 1 . . . 1 . . . . . Total Hacks 74 | . 10 19 17 12 2 . 10 2 . 1 . 1 Successful 39 | . 3 15 11 5 . . 3 2 . . . . Failed 35 | . 7 4 6 7 2 . 7 . . 1 . 1 Catastrophic 9 | . 2 1 3 . 1 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 52 | . 10 9 11 10 2 . 8 . . 1 . 1 Terminals 46 | . 10 11 15 7 . . 3 . . . . . Fabricators 14 | . . . . 5 2 . 5 . . 1 . 1 Repair Stations 2 | . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 8 | . . 6 . . . . . 2 . . . . Garrison Access 4 | . . . 2 . . . 2 . . . . . Terminal Hacks 10 | . . 4 6 . . . . . . . . . Part Schematic 1 | . . 1 . . . . . . . . . . Robot Analysis 3 | . . 2 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . Registered Components 2 | . . . 2 . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 8 | . . 6 . . . . . 2 . . . . Insert Component 2 | . . 2 . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . Retrieve Study 4 | . . 2 . . . . . 2 . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . . . . . Seal Access 2 | . . . 1 . . . 1 . . . . . Unauthorized Hacks 15 | . 3 3 4 3 . . 2 . . . . . Terminals 14 | . 3 3 4 3 . . 1 . . . . . Botnet 14 | . 3 3 4 3 . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Fabnet 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 3 6 5 5 1 . 4 1 . 1 . 1 Full Trace Events 6 | . . 1 . 2 1 . 2 . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . Parts Built 1 | . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . Total Part Build Rating 1 | . . . . 1 . . . . . . . . Part Studies Acquired 4 | . . 2 . . . . . 2 . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . 3 . . . . . . Total Damage 43 | . . . . . . 43 . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Active Infowar (turns) 4648 | . . . 656 1114 109 127 1066 192 295 142 473 474 Optics 4648 | . . . 656 1114 109 127 1066 192 295 142 473 474 Seismic 358 | . . . . . 108 127 123 . . . . . Robot Analysis Total 3 | . . 2 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 6026 | 45 371 962 656 1114 109 127 1066 192 295 142 473 474 Spaces Moved 3926 | 39 245 625 467 774 60 82 652 137 208 98 260 279 Core 2 | 2 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 3924 | 37 245 625 467 774 60 82 652 137 208 98 260 279 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 95 85 91 121 121 128 120 120 120 115 122 Average Speed 112 | 86 99 99 91 110 121 123 128 128 120 127 132 122 Slowest Speed 141 | 90 120 110 110 128 121 140 130 130 120 135 141 122 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 43 45 64 25 3 80 26 5 11 4 8 11 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 14 | . . . . 4 . . . . 1 1 8 . Terrain Destroyed 410 | . 9 27 32 10 1 . 188 1 83 2 41 16 Melee . | . . . . . . . . . . . . . Projectile 55 | . . . . 6 1 . 20 1 5 2 11 9 AOE 355 | . 9 27 32 4 . . 168 . 78 . 30 7 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 4937 | 47 326 828 601 939 93 107 796 146 243 110 348 353 Wait 317 | 1 31 76 33 50 20 26 29 . . 1 27 23 Move 3916 | 38 244 625 467 773 60 81 651 136 207 97 259 278 Hop . | . . . . . . . . . . . . . Pick Up 131 | 2 13 21 16 22 5 . 18 2 6 4 13 9 Fast Attach 47 | 6 3 4 5 5 . . 7 1 5 1 5 5 Attach 68 | . . 13 8 14 2 . 11 2 3 3 7 5 Detach 19 | . 2 4 2 4 . . 5 1 . . 1 . Swap 52 | . 3 3 8 10 . . 13 . 3 2 9 1 Drop 94 | . 6 11 15 11 3 . 21 1 10 . 11 5 Fire 291 | . 24 70 47 50 3 . 41 3 9 2 15 27 Melee . | . . . . . . . . . . . . . Ram 2 | . . 1 . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 5) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 468 | -9/Materials | Repaired Lgt. Ion Engine 657 | -9/Materials | Destroyed 8 combat bots 706 | -9/Materials | Discovered new exit (range 8) 796 | -9/Materials | Discovered new exit (range 16) 1109 | -9/Materials | Build established: Scavenger-Mutant 1279 | -9/Materials | Discovered new exit (range 14) 1379 | -9/Materials | Entered another Materials area 1379 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1417 | -8/Materials | Garrison activated, responded to threat 1468 | -8/Materials | Lost 5 parts (2n1u2w) 1877 | -8/Materials | Build established: Tank 2028 | -8/Materials | Discovered new exit (range 7) 2035 | -8/Materials | Entered Factory 2035 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2065 | -7/Factory | Lost 4 parts (1p1u2w) 2365 | -7/Factory | Garrison activated, responded to threat 2395 | -7/Factory | Fabricated Huge Storage Unit? 2672 | -7/Factory | Garrison activated, responded to threat 2705 | -7/Factory | Lost 3 parts (3w) 3083 | -7/Factory | Discovered new exit (range 17) 3149 | -7/Factory | Entered another Factory area 3149 | -6/Factory | Evolved 2 slots: Utility x2 3258 | -6/Factory | Sucked down chute 3258 | -6/Factory | Entered Waste 3259 | -6/Waste | Met a frightened Derelict 3313 | -6/Waste | Spotted C-40 Crusher 3322 | -6/Waste | Build established: Scavenger-Tank 3323 | -6/Waste | Spotted C-40 Crusher 3338 | -6/Waste | Spotted C-40 Crusher 3344 | -6/Waste | Spotted C-40 Crusher 3346 | -6/Waste | Spotted C-40 Crusher 3359 | -6/Waste | Spotted C-40 Crusher 3369 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3372 | -6/Waste | Discovered new exit (range 10) 3385 | -6/Waste | Entered Factory 3990 | -6/Factory | Lost 3 parts (1n1u1w) 4430 | -6/Factory | Discovered new exit (range 8) 4435 | -6/Factory | First assault squad dispatched 4451 | -6/Factory | Entered another Factory area 4451 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4634 | -5/Factory | Discovered new exit (range 7) 4643 | -5/Factory | Entered another Factory area 4643 | -4/Factory | Evolved 2 slots: Utility x2 4742 | -4/Factory | Build established: Tank 4916 | -4/Factory | Discovered new exit (range 17) 4938 | -4/Factory | Entered Research 4938 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5062 | -3/Research | Discovered new exit (range 8) 5062 | -3/Research | Discovered new exit (range 15) 5080 | -3/Research | Entered another Research area 5080 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5317 | -2/Research | Spotted B-90 Cyclops 5433 | -2/Research | Lost 5 parts (1n4u) 5497 | -2/Research | Discovered new exit (range 19) 5553 | -2/Research | Entered Access 5553 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5557 | -1/Access | Lost 3 parts (2u1w) 5568 | -1/Access | Energy Cycler disabled 5746 | -1/Access | Lost 3 parts (1p1u1w) 5976 | -1/Access | Spotted B-99 Colossus 5993 | -1/Access | Build established: Scavenger-Tank 6021 | -1/Access | Discovered new exit (range 6) 6027 | *** | Escaped! Last Messages --------------- 05970_ R-10 Processor collects Adv. Remote Datajack. 05971_ K-01 Serf collects debris. 05972_ R-10 Processor collects Imp. Antigrav System. 05974_ K-01 Serf collects debris. 05974_ R-10 Processor collects Mic. Antimatter Reactor. 05974_ K-01 Serf collects debris. 05975_ System corrupted: Matter fused (-8). 05976_ R-10 Processor collects Adv. Target Analyzer. 05978_ K-01 Serf collects debris. 05992_ System corrupted: FCS attempts to trigger Dispersion Rifle. 05992_ System corrupted: Dispersion Rifle misfires. 06004_ Triggered Blade Trap. 06004_ Massive razor-sharp blades shoot up from within the floor. 06005_ Triggered Blade Trap. 06005_ Massive razor-sharp blades shoot up from within the floor. 06005_ Adv. Cooling System severed. 06006_ Acquired Adv. Cooling System. 06021_ The Access Shell folds into the floor. 06021_ EXIT=FOUND [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????#t @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????## ##?????????????????????????????? ?? | | ?????????# ####################+######### ?? | | ?????????# " #? | | ?????????# ? | | ?????????# ######### ? | | ?????????######???????# ## | | ??????????????????????# | | ??????????????????????# != ?? | | ??????????????????????# == ""T"?????? | | ??????????????????????# """"?????? | | ??????????????????????# #######???????? | | ??????????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 49 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 900 Resistance: TH 10 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 30 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Wheel | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Repaired ---------- Lgt. Ion Engine | 17% | -9/Materials Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Arm. Huge Wheel | -5/Factory | Hacked Hvy. Ion Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Explosive Keycard Straight Shot Challenges ------------ None Game ------ Seed GatlingSkeletonShooter Manual? 0 Play Time 01:13:34 Cumulative 205.3 hours Start 2026.07.23 @ 21:31:42 End 2026.07.24 @ 16:30:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 79 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae2672cd-834d-49d5-a50a-004156e0e241