Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 17:21:19 Player: Kinga Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (155) 775 Value Destroyed (5958) 5958 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (5376) 5376 TOTAL SCORE: 19509 Bonus ------- High Alert Combat Kills 1511 Follower Combat Kills 3103 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met R17 at Cetus 500 Friendly Fire -638 Cogmind --------- Core Integrity 0/1150 Matter 250/300 Energy 39/100 System Corruption 11% Temperature Cool (12) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (9) ------ Advanced Focal Shield > --- WEAPON (4) ------- Great Axe Kinetic Spear > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Makeshift System Shield Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Zionite Biocell Armor Integrity Analyzer Particle Charger Transmission Jammer Centrium Medium Armor Plating Centrium Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Phase Gun Phase Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Armored Huge Wheel Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Makeshift System Shield Heavy Shock Bomb Launcher Long-range Missile Launcher Great Axe Kinetic Spear [Rating: 110] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Active Sensor Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Centrium Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Wave Gun Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Great Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . . . Utility 7 | . . . 1 . 1 . . . . . 2 . . . . 1 . . 2 Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . Parts Attached 159 | 6 6 . 16 3 7 13 3 1 . 1 3 10 9 7 6 9 15 8 36 Power 17 | 1 . . 1 1 . 1 . 1 . . . 2 1 1 1 2 . 3 2 Engine 8 | 1 . . 1 1 . 1 . . . . . . . 1 1 2 . . . Core 5 | . . . . . . . . 1 . . . 2 1 . . . . . 1 Reactor 4 | . . . . . . . . . . . . . . . . . . 3 1 Propulsion 36 | 2 4 . 3 2 1 4 . . . . . 2 1 . 2 3 6 . 6 Treads 8 | 2 2 . . . . . . . . . . . . . . 2 2 . . Leg 19 | . 2 . 3 2 1 4 . . . . . 2 1 . 1 . . . 3 Wheel 9 | . . . . . . . . . . . . . . . 1 1 4 . 3 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 48 | 1 2 . 2 . 3 3 . . . . 3 4 3 4 1 2 5 3 12 Device 18 | . . . 1 . . 1 . . . . 1 2 . 1 . 2 2 . 8 Storage 6 | 1 . . 1 . . . . . . . 1 . . . 1 . 1 . 1 Processor 8 | . 2 . . . 1 1 . . . . . . 2 . . . . 1 1 Hackware 3 | . . . . . . . . . . . . . . 3 . . . . . Protection 13 | . . . . . 2 1 . . . . 1 2 1 . . . 2 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 . . 10 . 3 5 3 . . 1 . 2 4 2 2 2 4 2 16 Energy Gun 16 | . . . . . 1 1 2 . . 1 . 2 . . . 1 . 1 7 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . 3 Ballistic Gun 25 | 2 . . 10 . 2 3 1 . . . . . 3 . 1 . 3 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . Launcher 6 | . . . . . . 1 . . . . . . 1 . 1 . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . 2 . . . 1 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 1 . . . . . . . . . 1 4 1 2 Corrupted Parts 3 | . . . . . . . . . . . . . . . 1 . . 2 . System Corruption 10 | . . . . . . . . . . . . . . . 5 . . 5 . Parts Lost 63 | . . . 4 . 4 3 5 . . 1 . 4 14 . . . 1 . 27 Power 6 | . . . . . . . 1 . . . . . 2 . . . . . 3 Propulsion 12 | . . . 1 . 1 1 1 . . . . 2 3 . . . . . 3 Utility 21 | . . . . . 1 . . . . . . 1 4 . . . 1 . 14 Weapon 24 | . . . 3 . 2 2 3 . . 1 . 1 5 . . . . . 7 Highest Loss Streak 13 | . . . 3 . 4 2 3 . . 1 . 4 12 . . . 1 . 13 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 88 100 97 100 91 87 58 61 69 63 73 55 70 57 60 92 95 88 79 Engine 5 | . 14 14 11 11 9 7 . . . . . . . 5 1 6 11 10 . Core 1 | . . . . . . . . . 7 7 6 5 3 . . . . . . Treads 1 | . 23 . . . . . . . . . . . . . . 8 7 . . Leg 9 | . 4 28 21 22 21 20 18 15 15 15 13 5 17 . . 1 . . . Wheel 2 | . . . . . . . . . . . . . . . 1 10 11 11 8 Device 7 | . . . . . . . 7 7 7 7 10 10 11 5 5 9 14 13 17 Storage 4 | . 11 . 10 11 9 6 . . . . 1 . . . . 5 8 11 6 Processor 11 | . 5 28 22 22 17 14 7 7 7 7 6 6 6 13 13 11 5 4 7 Hackware 5 | . . . . . . . . . . . . . . 19 20 12 4 . . Protection 2 | . . . . . 9 6 . . . . 6 4 5 . . . 5 9 8 Energy Gun 5 | . . . . . . 7 7 15 15 17 20 14 7 . . 4 5 4 8 Ballistic Gun 12 | . 28 28 31 33 25 20 11 15 15 7 6 6 15 . 2 5 7 11 6 Slashing Weapon 3 | . . . . . . . . . . . . . . 12 13 5 3 . . Naked Turns 19 | . . . . . . . . . . . . . . . . . . . 19 Heaviest Build 92 | 11 11 6 29 29 37 47 24 28 28 30 60 60 41 17 38 56 62 84 92 Greatest Support 60 | 40 40 20 26 23 33 54 24 32 32 32 32 36 51 3 20 28 56 56 60 Greatest Overweight (x) 18 | 1 . . 1 1 1 1 1 . . . 1 18 2 5 4 3 2 1 2 Average Overweight (x) 1 | . . . . 1 1 . . . . . 1 1 . 3 2 1 1 1 . Largest Inventory Capacity 10 | 8 8 5 10 10 10 10 5 5 5 5 10 10 5 5 10 10 10 10 10 Average Capacity 7 | 7 7 5 9 10 10 9 5 5 5 5 6 5 5 5 5 10 10 10 8 Most Carried 10 | 5 8 5 10 10 10 10 5 5 5 5 4 5 5 5 7 10 10 10 10 Average Carried 6 | 2 5 5 8 9 8 9 4 5 5 5 3 4 3 4 4 7 9 9 6 Final Capacity 10 | 8 5 5 10 10 10 5 5 5 5 5 10 5 5 5 10 10 10 10 5 Final Carried 10 | 5 5 5 10 10 9 5 5 5 5 5 3 5 5 5 7 9 10 9 2 Class Distribution -------------------- 20% | Derelict-Gladiator 17% | Gunner 15% | Skirmisher 10% | Scavenger-Gunner 9% | Derelict-Skirmisher 8% | Messiah-Tank 6% | Mutant 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Gladiator | -6/Zion Derelict-Gladiator | -5/Proximity Caves Derelict-Gunner | -5/Factory Messiah-Tank | -5/Extension Messiah-Tank | -5/Cetus Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Matter Collected 4019 | 232 134 . 788 111 105 399 132 . . 40 . 134 227 104 115 150 390 180 778 Remotely 219 | . . . . . . . . . . . . . . . . . . . 219 Salvage Created 6906 | . 168 . 1794 191 175 596 280 . . 76 . 149 415 . . 183 520 476 1883 Parts 354 | . 16 . 105 13 7 34 7 . . 10 . 4 16 . . 8 27 20 87 Haulers Intercepted 7 | . 1 . 4 . . . . . . . . . . . . . 1 . 1 Recyclers Shooed 3 | . . . 1 . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . 6 . . 10 . 4 24 . 8 . . . . Prevented 1 | . . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Combat Hostiles Destroyed 116 | . 2 . 31 6 5 12 8 . . 5 . 3 13 . . 1 5 6 19 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Guns 92 | . 2 . 31 6 5 12 6 . . 5 . 3 10 . . . 1 . 11 Cannons 2 | . . . . . . . . . . . . . . . . . 2 . . AOE 11 | . . . . . . . 2 . . . . . 3 . . . 1 3 2 Classes Destroyed 19 | . 3 . 8 . . 3 . . . 1 . . 1 . . . 2 . 1 Worker 8 | . . . 1 1 . . . . . . . . . . . . . . 6 Builder 5 | . . . 1 . . . . . . . . . . . . . 2 . 2 Tunneler 2 | . . . . . . . . . . . . . . . . . 2 . . Hauler 7 | . 1 . 4 . . . . . . . . . . . . . 1 . 1 Recycler 6 | . . . 3 . . . . . . . . . . . . 1 . . 2 Operator 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . Watcher 7 | . 2 . 3 . . . . . . . . . . . . 1 . 1 . Swarmer 19 | . . . 3 3 3 1 . . . 3 . . 6 . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 62 | . 2 . 21 3 2 7 6 . . . . 2 5 . . . 3 1 10 Brawler 3 | . . . 1 . . . . . . . . . 1 . . . . . 1 Duelist 4 | . . . 1 . . . 1 . . . . . . . . . . . 2 Sentry 7 | . . . 5 . . . 1 . . . . 1 . . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . Hunter 3 | . . . . . . 1 . . . . . . . . . . . . 2 Programmer 5 | . . . . . . . . . . . . . 1 . . 1 . . 3 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . 2 . . Cetus Guard 5 | . . . . . . . . . . . . . . . . . . 5 . Savage 1 | . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . 3 . 11 3 3 4 7 . . 3 . 1 3 . . 1 4 3 8 Combat Bots Only 7 | . 2 . 7 3 3 4 7 . . 3 . 1 3 . . 1 3 3 6 Max Kills in Single Turn 2 | . 1 . 2 2 1 2 2 . . 2 . 1 2 . . 1 2 2 2 Gunslinging 1 | . . . 1 1 . . . . . 1 . . 1 . . . . . . Exploded 2 | . . . . . . . 2 . . . . . 2 . . . 1 2 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Hostile Shots Fired 797 | . 6 . 84 12 38 66 60 . . 5 . 50 121 . 6 . 29 15 305 Missed 213 | . 1 . 24 2 3 14 26 . . . . 18 24 . 1 . 9 7 84 Damage Taken 11138 | . 56 . 923 115 493 1051 379 . . 79 . 401 1859 . 90 110 545 235 4802 Core 2443 | . 10 . 36 18 63 263 50 . . . . 86 525 . 21 55 131 29 1156 Absorbed by Shields 8 | . . . . . . . . . . . . . . . . . 8 . . Redirected to Shielding 120 | . . . . . . . . . . . . . . . . . . 51 69 Ignored by Resistances 202 | . . . . . . 178 . . . . . 24 . . . . . . . Core Remaining (%) 75 | 100 . 96 . 86 88 . . . . 55 . . . . 25 . . 78 . Volleys Fired 297 | . 13 . 71 9 15 26 12 . . 4 . 7 26 . 6 7 24 8 69 Largest 4 | . 2 . 3 3 3 4 4 . . 4 . 4 4 . 1 3 4 4 4 Hottest 301 | . 40 . 69 69 69 162 165 . . 196 . 248 223 . 30 164 193 193 301 Shots Fired 885 | . 26 . 206 27 37 95 33 . . 15 . 21 82 . 6 15 72 30 220 Gun 843 | . 26 . 206 27 37 95 29 . . 15 . 21 79 . 6 11 60 24 207 Cannon 21 | . . . . . . . . . . . . . . . . 4 9 . 8 Launcher 21 | . . . . . . . 4 . . . . . 3 . . . 3 6 5 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 608 | . 26 . 206 27 37 59 21 . . 7 . 7 51 . 6 11 48 16 86 Thermal 240 | . . . . . . 26 8 . . 8 . 14 22 . . 4 21 8 129 Explosive 7 | . . . . . . . 4 . . . . . 3 . . . . . . Electromagnetic 30 | . . . . . . 10 . . . . . . 6 . . . 3 6 5 Robot Hit Streak 41 | . 6 . 41 15 5 7 16 . . 6 . 11 14 . 3 5 10 4 12 Robot Miss Streak 7 | . 2 . 4 2 3 6 2 . . 7 . 3 5 . 1 4 4 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 22 | . 1 . 6 3 2 5 . . . 1 . 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . 1 . 1 1 . . . . . . Shots Hit Robots 613 | . 17 . 154 21 22 66 24 . . 9 . 17 57 . 4 10 52 19 141 Core Hits 379 | . 9 . 66 9 10 35 21 . . 10 . 11 50 . 3 5 43 18 89 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 6 | . . . . . . . . . . . . . . . . . . 2 4 Critical Strikes 23 | . . . . . . 4 1 . . . . 1 3 . . . . 2 12 Burn 14 | . . . . . . 2 1 . . . . 1 3 . . . . . 7 Destroy 7 | . . . . . . . . . . . . . . . . . . 2 5 Corrupt 2 | . . . . . . 2 . . . . . . . . . . . . . Melee Attacks 15 | . . . . . . . . . . . . . . 1 . 2 2 6 4 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . . . . 1 . 2 2 6 2 Piercing 2 | . . . . . . . . . . . . . . . . . . . 2 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 16365 | . 172 . 2555 330 312 1273 822 . . 137 3 346 1501 . 79 259 2203 1296 5077 Guns 12136 | . 172 . 2301 330 312 1273 417 . . 137 . 346 1189 . 79 166 1301 577 3536 Cannons 603 | . . . . . . . . . . . . . . . . 52 296 . 255 Explosions 3411 | . . . 233 . . . 405 . . . . . 301 . . . 527 719 1226 Melee 158 | . . . . . . . . . . . . . . . . 41 79 . 38 Ramming 57 | . . . 21 . . . . . . . 3 . 11 . . . . . 22 Kinetic 8392 | . 172 . 2301 330 312 784 223 . . 37 . 77 812 . 79 165 1194 459 1447 Thermal 4810 | . . . 233 . . 347 194 . . 100 . 269 345 . . 53 418 260 2591 Explosive 706 | . . . . . . . 405 . . . . . 301 . . . . . . Electromagnetic 2242 | . . . . . . 142 . . . . . . 32 . . . 512 577 979 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 158 | . . . . . . . . . . . . . . . . 41 79 . 38 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . 1 1 5 1 1 7 11 Average Corruption 1 | . . . . . . . . . . . . . 1 1 5 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 25 | . . . . . . . . . . . . . . . . . 8 . 17 Effects 19 | . . . . . . . . . . . . . 1 . 3 . 3 6 6 Message Errors 3 | . . . . . . . . . . . . . 1 . . . . . 2 Matter Fused 5 | . . . . . . . . . . . . . . . 2 . . 3 . Heat Flow Errors 4 | . . . . . . . . . . . . . . . 1 . . 1 2 Energy Discharges 3 | . . . . . . . . . . . . . . . . . 1 1 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 150 | . . . 82 . . . . . . . . . 36 . . . 1 23 8 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 150 | . . . 82 . . . . . . . . . 36 . . . 1 23 8 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . . . . 1 5 . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . . . 1 5 . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 185 | . . . 84 . . . . . . . . . . . . . . . 101 Shots 5 | . . . 1 . . . . . . . . . . . . . . . 4 Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 15 | . . . 7 . . . . . . . 1 . 4 . . . . . 3 Kicked 14 | . . . 7 . . . . . . . 1 . 4 . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 804 | . 12 . 266 110 184 804 152 . . 184 . 355 699 . 251 27 48 154 427 Average Temperature 125 | . 8 . 51 43 82 273 77 . . 93 . 125 166 . 251 10 18 61 128 Received Heat Transfer 2565 | . 30 . 276 57 252 252 156 . . . . 192 549 . . . 129 18 654 Effects 46 | . . . . . . 24 . . . . . . 11 . . . . . 11 Shutdowns 9 | . . . . . . 6 . . . . . . 2 . . . . . 1 Energy Bleed 5 | . . . . . . 4 . . . . . . 1 . . . . . . Interference 13 | . . . . . . 4 . . . . . . 1 . . . . . 8 Matter Decay 3 | . . . . . . 2 . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . 2 . . . . . . Damage (minor) 5 | . . . . . . 4 . . . . . . . . . . . . 1 Damage (major) 6 | . . . . . . 2 . . . . . . 4 . . . . . . Damage (core) 3 | . . . . . . 2 . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . 1 3 3 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . 1 3 3 Parts Fried 4 | . . . . . . 1 . . . . . . . . . . . 2 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 . . 2 Parts Melted 17 | . . . . 1 . . . . . . . 2 1 . . 1 1 . 11 Heat Transferred 8199 | . . . 150 . . 777 511 . . 190 . 541 756 . . 74 642 335 4223 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . . . . 2 3 2 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Peak Influence 1687 | . 117 45 780 379 232 378 . . . . 194 . . . . 203 1134 1153 1687 Initial 645 | . . 45 17 304 102 105 . . . . 194 . . . . 41 99 591 645 Average 457 | . 41 45 332 303 168 147 . . . . 194 . . . . 107 582 839 1186 Maximum Alert Level 5 | . . . 3 1 1 1 . . . . . . . . . 1 4 4 5 Low Security (%) 36 | 100 100 100 36 5 57 66 . . . . 100 . . . . 87 10 . . Level 1 25 | . . . 22 94 42 33 . . . . . . . . . 12 23 . . Level 2 14 | . . . 33 . . . . . . . . . . . . . 37 35 4 Level 3 11 | . . . 8 . . . . . . . . . . . . . 19 48 28 Level 4 12 | . . . . . . . . . . . . . . . . . 9 15 64 Level 5 . | . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 . 7 . 1 4 . . . . . . . . . 2 3 2 8 Investigation 9 | . 1 . 3 . . 1 . . . . . . . . . 1 . 2 1 Extermination 4 | . . . . . . 1 . . . . . . . . . 1 . . 2 Reinforcement 10 | . . . 4 . 1 2 . . . . . . . . . . 2 . 1 Assault 5 | . . . . . . . . . . . . . . . . . 1 . 4 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Distress Signals 13 | . 1 . 4 . . 1 . . . . . . . . . 1 . 2 4 Communications Jammed 107 | . . . . . . . . . . . . . . . . . 8 . 99 Distress Signals 107 | . . . . . . . . . . . . . . . . . 8 . 99 Times Spotted 254 | . 4 . 44 6 6 21 8 . . 4 . 4 19 . 6 6 37 14 75 Peak Tracking Total 15 | . 3 . 9 3 3 5 4 . . 3 . 3 7 . 4 2 5 5 15 Tactical Retreats 15 | . . . 3 . . 3 . . . . . 1 1 . . . 1 . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Traps Triggered 6 | . 1 . 2 . . . . . . . . . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Machines Disabled 18 | . . . 3 . 1 . . . . . . . . . . 2 3 . 9 Max in Single Turn 2 | . . . 2 . 1 . . . . . . . . . . 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Machines Accessed 26 | . 3 . 4 . . 3 1 . 4 . 1 2 . 1 . 3 . 3 1 Terminals 12 | . 3 . 4 . . . 1 . . . . . . . . 1 . 3 . Fabricators 4 | . . . . . . 2 . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . 1 Total Hacks 81 | . 10 . 9 . . 10 1 . 23 . 1 8 . 2 . 7 . 9 1 Successful 59 | . 5 . 5 . . 5 1 . 23 . 1 8 . 2 . 6 . 3 . Failed 22 | . 5 . 4 . . 5 . . . . . . . . . 1 . 6 1 Catastrophic 5 | . 1 . 1 . . . . . . . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 37 | . 5 . 6 . . . . . . . . . . . . 2 12 2 10 Terminals 31 | . 10 . 9 . . . 1 . . . . . . . . 2 . 9 . Fabricators 13 | . . . . . . 8 . . . . . . . . . 5 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . 1 Terminal Hacks 48 | . 5 . 5 . . . 1 . 23 . . 8 . 2 . 1 . 3 . Record 22 | . . . . . . . 1 . 11 . . 7 . . . . . 3 . Part Schematic 6 | . . . . . . . . . 4 . . . . 2 . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 3 . . . . . . . . . 5 . . . Network Status 3 | . . . . . . 1 . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . Build 4 | . . . . . . 2 . . . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 3 . . 3 . . . . . . . . . 1 . 3 1 Full Trace Events 6 | . 1 . 1 . . 1 . . . . . . . . . 1 . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 5 . . . . 3 . . . . . Robots Built 5 | . . . . . . 5 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 326 | . . . . . . 174 . . . . . . . . . 152 . . . Total Robot Build Rating 17 | . . . . . . 17 . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . 1 . . 4 . . . . 17 . . 10 . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . . 117 . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . 14 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . . . . . . . . . . 17 . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 1 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . 1 . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Total Allies 52 | . . . . . . 5 . . . . . . . 6 . 4 30 2 5 Largest Group 20 | . . . . . . 5 . . . . . . . 6 6 6 20 8 6 Highest-Rated Group 768 | . . . . . . 54 . . . . . . . 214 214 187 768 505 328 Highest-Rated Ally 159 | . . . . . . 12 . . . . . . . 41 41 41 159 144 144 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . 1 3 . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . Hacker 3 | . . . . . . . . . . . . . . . . . 2 . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 382 | . . . . . . 35 . . . . . . . . 14 9 233 45 46 Total Damage 12439 | . . . . . . 383 . . . . . . . . 508 966 5793 1308 3481 Kills 92 | . . . . . . 5 . . . . . . . . 6 4 44 10 23 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . 2 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . 2 . . 2 . 1 3 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Turns Passed 10890 | 69 244 96 1087 589 236 912 531 248 93 384 108 677 672 1863 600 368 921 229 963 Spaces Moved 5959 | 41 127 81 439 292 95 521 367 193 85 335 55 265 465 789 370 265 462 151 561 Core 1212 | 9 . . . . . . . . . . . 49 37 789 283 . . . 45 Treads 196 | 32 102 . . . . . . . . . . . . . . 7 55 . . Legs 3179 | . 25 81 439 292 95 521 367 193 85 335 55 216 428 . 1 . . . 46 Wheels 1372 | . . . . . . . . . . . . . . . 86 258 407 151 470 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 90 90 110 110 110 190 140 50 50 120 110 108 115 50 Average Speed 154 | 137 152 120 182 190 190 147 123 127 110 110 190 235 120 234 154 115 132 115 109 Slowest Speed 950 | 160 160 120 190 190 190 190 200 130 110 110 190 950 150 300 250 240 320 115 130 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 36 45 53 76 14 11 61 37 71 63 2 51 57 84 59 8 68 68 16 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . . 1 . 1 . . . 1 . . . . . . Known Exits Taken 11 | . . . 1 . . 1 1 1 1 1 1 1 . . 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . . . . . . 1 1 . . 1 . . Scrap Searched 22 | . . . . 2 . . 2 2 . 2 . 3 4 4 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 204 | . . . 55 . . . 57 . . . . 1 41 . . . 6 24 20 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 21 | . . . . . . . . . . . . 1 . . . . 1 1 18 AOE 182 | . . . 55 . . . 57 . . . . . 41 . . . 5 23 1 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Total 6945 | 51 156 80 576 307 120 606 416 193 84 339 58 302 520 799 389 309 720 180 740 Wait 202 | . . . 22 . . 23 31 . . . . 12 11 . 4 20 25 . 54 Move 5940 | 40 126 80 438 291 94 520 366 192 84 334 54 264 464 788 369 264 461 150 561 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 58 | 5 6 . 10 1 3 10 2 . . . . 2 2 1 4 3 4 1 4 Fast Attach 83 | 6 3 . 5 . 1 5 3 1 . 1 . 5 6 6 3 6 9 3 20 Attach 37 | . 2 . 3 . 5 3 . . . . 2 4 3 1 2 1 . 1 10 Detach 11 | . . . . . . 1 . . . . . 5 1 1 . . . . 3 Swap 40 | . 1 . 9 3 1 5 . . . . 1 1 . . 1 2 6 4 6 Drop 77 | . 5 . 11 3 1 13 2 . . . . 2 3 1 . 4 18 7 7 Fire 297 | . 13 . 71 9 15 26 12 . . 4 . 7 26 . 6 7 24 8 69 Melee 14 | . . . . . . . . . . . . . . 1 . 2 2 6 3 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick 14 | . . . 7 . . . . . . . 1 . 4 . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . 11 . . Rewire 160 | . . . . . . . . . . . . . . . . . 160 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Entered Mines 329 | -10/Mines | Build established: Mutant 400 | -10/Mines | Discovered new exit (range 8) 410 | -10/Mines | Entered Materials 410 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 425 | -9/Materials | Identified exit to Mines 767 | -9/Materials | Discovered new exit (range 16) 865 | -9/Materials | Build established: Gunner 1291 | -9/Materials | Destroyed 7 combat bots 1357 | -9/Materials | Lost 3 parts (1n2w) 1497 | -9/Materials | Entered Mines 1503 | -9/Mines | Learned Materials emergency access door positions 1514 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1539 | -9/Mines | Met a Derelict bent on vengeance 1558 | -9/Mines | Assembled infested the area 2080 | -9/Mines | Discovered new exit (range 4) 2086 | -9/Mines | Entered Materials 2086 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2210 | -8/Materials | Lost 4 parts (1n1u2w) 2308 | -8/Materials | Discovered new exit (range 3) 2322 | -8/Materials | Entered Factory 2322 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2407 | -7/Factory | Discovered new exit (range 5) 2495 | -7/Factory | Build established: Scavenger-Gunner 2582 | -7/Factory | Fabricated S-27 Virus? 2833 | -7/Factory | Fabricated K-01 Serf? 2894 | -7/Factory | Discovered new exit (range 16) 2942 | -7/Factory | Lost 4 allies 2950 | -7/Factory | Found Prototype Device 3155 | -7/Factory | Identified Active Sensor Suite 3234 | -7/Factory | Identified exit to Lower Caves 3234 | -7/Factory | Entered Lower Caves 3297 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3454 | -7/Lower Caves | Build established: Skirmisher 3516 | -7/Lower Caves | Destroyed 7 combat bots 3519 | -7/Lower Caves | Identified exit to Lower Caves 3522 | -7/Lower Caves | Lost 3 parts (1n2w) 3765 | -7/Lower Caves | Entered another Lower Caves area 3945 | -7/Lower Caves | Spotted B-75 Beast 4004 | -7/Lower Caves | Discovered new exit (range 9) 4011 | -7/Lower Caves | Identified exit to Data Miner 4013 | -7/Lower Caves | Entered Data Miner 4013 | -7/Data Miner | Discovered new exit (range 6) 4034 | -7/Data Miner | Met Data Miner 4059 | -7/Data Miner | Learned location of Section 7 (-3) 4059 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4078 | -7/Data Miner | Received God Mode back door access code from Data Miner 4105 | -7/Data Miner | Identified exit to Proximity Caves 4106 | -7/Data Miner | Entered Proximity Caves 4111 | -6/Proximity Caves | Spotter reported a threat 4393 | -6/Proximity Caves | Learned 4 Factory zone layouts 4479 | -6/Proximity Caves | Discovered new exit (range 11) 4489 | -6/Proximity Caves | Identified exit to Factory 4490 | -6/Proximity Caves | Entered Factory 4490 | -6/Factory | Evolved 2 slots: Utility x2 4491 | -6/Factory | Identified exit to Lower Caves 4492 | -6/Factory | Identified exit to Factory 4598 | -6/Factory | Entered Lower Caves 4651 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4652 | -6/Lower Caves | Learned 12 Factory zone layouts 4709 | -6/Lower Caves | Lost 4 parts (2n1u1w) 5186 | -6/Lower Caves | Build established: Derelict-Skirmisher 5187 | -6/Lower Caves | Learned Extension trap positions 5187 | -6/Lower Caves | Learned Factory emergency access door positions 5187 | -6/Lower Caves | Learned Armory emergency access door positions 5187 | -6/Lower Caves | Learned Factory terminal intel 5208 | -6/Lower Caves | Discovered new exit (range 7) 5230 | -6/Lower Caves | Identified exit to Lower Caves 5275 | -6/Lower Caves | Entered another Lower Caves area 5288 | -6/Lower Caves | Encountered a Warlord checkpoint 5485 | -6/Lower Caves | Learned Factory interactive machine intel 5759 | -6/Lower Caves | Learned Factory emergency access door positions 5847 | -6/Lower Caves | Attracted the attention of an 0b10 base 5859 | -6/Lower Caves | Core integrity fell below 50% 5862 | -6/Lower Caves | Learned location of Extension (-5) 5918 | -6/Lower Caves | Discovered new exit (range 12) 5945 | -6/Lower Caves | Lost 12 parts (1p3n4u4w) 5947 | -6/Lower Caves | Entered Zion 5963 | -6/Zion | System corruption cleaned by Quarantine Array 6222 | -6/Zion | Given A8's code to call for help 6430 | -6/Zion | Build established: Derelict-Gladiator 6549 | -6/Zion | Imprinted 6552 | -6/Zion | Declared Zion's savior 7107 | -6/Zion | Gained Derelict followers 7773 | -6/Zion | Discovered new exit (range 11) 7810 | -6/Zion | Entered Proximity Caves 7810 | -5/Proximity Caves | Accompanied by 6 allies 7815 | -5/Proximity Caves | Learned location of 1 exit from Factory 8167 | -5/Proximity Caves | Learned location of 1 exit from Factory 8371 | -5/Proximity Caves | Discovered exit to Factory (range 12) 8410 | -5/Proximity Caves | Entered Factory 8410 | -5/Factory | Accompanied by 4 allies 8410 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8411 | -5/Factory | Identified exit to Factory 8412 | -5/Factory | Identified exit to Extension 8414 | -5/Factory | Loaded intel: 51 interactive machine locations 8415 | -5/Factory | Loaded intel: 25 terminal locations 8547 | -5/Factory | Fabricated Imp. Linear Gravjet? 8619 | -5/Factory | Zion Fire squad teleported in 8756 | -5/Factory | Discovered exit to Extension (range 10) 8774 | -5/Factory | Build established: Derelict-Gunner 8778 | -5/Factory | Entered Extension 8778 | -5/Extension | Accompanied by 6 allies 8779 | -5/Extension | Loaded intel: 17 trap records 8823 | -5/Extension | Rescued a captive Derelict 8839 | -5/Extension | Rescued a captive Derelict 8840 | -5/Extension | Rescued a captive Derelict 8958 | -5/Extension | Lost 5 allies 9004 | -5/Extension | Zion Light squad teleported in 9020 | -5/Extension | Zion Hacker squad teleported in 9141 | -5/Extension | Lost 4 allies 9164 | -5/Extension | P-70 Sage assimilated allied 0W-MKQ(i) 9184 | -5/Extension | Found Prototype Protection 9184 | -5/Extension | Identified Zio. Weapon Casing 9205 | -5/Extension | Lost 6 allies 9288 | -5/Extension | Rescued A7 9315 | -5/Extension | Spotted B-75 Beast 9321 | -5/Extension | Spotted B-75 Beast 9335 | -5/Extension | Destroyed B-75 Beast 9341 | -5/Extension | Destroyed B-75 Beast 9363 | -5/Extension | Lost 8 allies 9378 | -5/Extension | First assault squad dispatched 9453 | -5/Extension | Disrupted transfer network 9475 | -5/Extension | Build established: Messiah-Tank 9546 | -5/Extension | Discovered new exit (range 15) 9547 | -5/Extension | Discovered exit to Factory (range 15) 9624 | -5/Extension | Retrieved Zion intel report: Prototype Schematics 9625 | -5/Extension | Zion Hacker squad teleported in 9639 | -5/Extension | Rescued a captive Derelict 9699 | -5/Extension | Entered Cetus 9699 | -5/Cetus | Accompanied by 8 allies (A7) 9704 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 9715 | -5/Cetus | Spotted Cetus Guard 9715 | -5/Cetus | Spotted Cetus Guard 9719 | -5/Cetus | Spotted Cetus Guard 9720 | -5/Cetus | Allies destroyed Cetus Guard 9721 | -5/Cetus | Destroyed Cetus Guard 9721 | -5/Cetus | Spotted Cetus Guard 9726 | -5/Cetus | Destroyed Cetus Guard 9729 | -5/Cetus | Allies destroyed Cetus Guard 9821 | -5/Cetus | Enhanced Grunt warped into view, answering call for help 9831 | -5/Cetus | Enhanced Grunt warped into view, answering call for help 9859 | -5/Cetus | Discovered new exit (range 15) 9881 | -5/Cetus | Spotted Cetus Guard 9882 | -5/Cetus | Spotted Cetus Guard 9886 | -5/Cetus | Spotted Cetus Guard 9891 | -5/Cetus | Destroyed Cetus Guard 9893 | -5/Cetus | Allies destroyed Cetus Guard 9893 | -5/Cetus | Destroyed Cetus Guard 9893 | -5/Cetus | Destroyed Cetus Guard 9904 | -5/Cetus | Discovered exit to Factory (range 15) 9910 | -5/Cetus | Scared off Revision 17 9928 | -5/Cetus | Entered Factory 9928 | -4/Factory | Accompanied by 5 allies (A7) 9928 | -4/Factory | Evolved 2 slots: Utility x2 9983 | -4/Factory | Zion Hacker squad teleported in 10148 | -4/Factory | Zion Melee Resupply teleported in 10178 | -4/Factory | First assault squad dispatched 10325 | -4/Factory | Lost 5 allies 10375 | -4/Factory | Lost 4 parts (1p1n2u) 10612 | -4/Factory | Lost 3 parts (2u1w) 10823 | -4/Factory | System corruption reached 10% 10826 | -4/Factory | Core integrity fell below 50% 10839 | -4/Factory | Released all parts (5) 10848 | -4/Factory | Lost 13 parts (1p1n7u4w) 10867 | -4/Factory | Core integrity fell below 20% 10869 | -4/Factory | Zion Heavy squad teleported in 10870 | -4/Factory | Incoming investigation squad redirected 10891 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10876_ K-01 Serf collects debris. 10878_ Acquired Flexi-carbon Leg. 10878_ C-30 ARC bursts open, deploying its payload. 10878_ G-73 Enforcer unfolds itself. 10878_ B-60 Warrior unfolds itself. 10878_ G-67 Veteran unfolds itself. 10878_ B-60 Warrior unfolds itself. 10878_ I-47 Archangel unfolds itself. 10879_ K-01 Serf collects debris. 10880_ G-67 Veteran destroyed. 10882_ K-01 Serf collects debris. 10883_ Slug penetrates F5-ZDB(Z). 10885_ Acquired Adv. Focal Shield. 10886_ E2-43Z(Z) destroyed. 10886_ Slug penetrates F5-ZDB(Z). 10887_ G-67 Veteran destroyed. 10887_ K-01 Serf collects debris. 10890_ R-10 Processor collects Lgt. Antimatter Reactor. 10890_ Y-64 Sentinel destroyed. 10890_ F5-ZDB(Z) destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????###########?????????????? | | ??????????? #?????????????? | | ???????????"""" """" #?????????????? | | ?????????? """" """" #?????????????? | | ????????# """" """" ###+######????? | | ????????# """" """" # ###### | | ????????# # """ =! +=! | | ???? ???##########+### """ !! #=! | | ??? ?????# # """ !! # | | ???? ?????# / # | | ???? ????# # """ ""# | | ???? ???# %### # """ T"# | | ????? #### g #?# # """ ""# | | ????? g#?# # # | | ??? #?# #### ########## | | ??# """" #?# #??###????????? | | ??# """"^ g ###/##########????? | | ??# """" i # +????? | | ??? b### #????? | | ??# """" =%#?# #????? | | ??# """" @*b=### #????? | | ??# """ [!*|=## #????? | | ??# [!l=%### ! #????? | | ??# =kw%[### #????? | | ??# ![!%|!+ #????? | | ??###########!!!%# #????? | | ?????????????#*### #????? | | ?????????????#[#?# #????? | | ?????????????#R#?# #????? | | ?????????????# #?#######+######????? | | ?????????????# ???????????????????? | | ?????????????# ???????????????????? | | ?????????????+ ???????????????????? | | ?????????????# ??????????????????? | | ?????????????? ??????????????????? | | ??????????????###??????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 45 Energy Capacity 1200 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 30 Resistance: EX 50 Resistance: EM 15 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 14 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Imp. Assault Rifle | -7/Factory | Scanalyzed Enh. Gauss Cannon | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Imp. Transmission Jammer | -6/Zion | Archive Remote Shield | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Point Defense System | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Ion Burst Cannon | -5/Extension | Z-intel Cld. Gravmag System | -5/Extension | Z-intel Lgt. Neutrino Core | -5/Extension | Z-intel Tiamat Missile Launcher | -5/Extension | Z-intel Biomechanical Wings | -5/Extension | Z-intel Antimatter Cannon | -5/Extension | Z-intel Enh. Fission Core | -5/Extension | Z-intel Exp. Propulsion Shielding | -5/Extension | Z-intel Tesla Bomb Launcher | -5/Extension | Z-intel Kinetic Spear | -5/Extension | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-28 Smith | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive W-25 Informer | -6/Zion | Archive Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded K-01 Serf | x1 | -7/Factory | Preloaded Imp. Linear Gravjet | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Adventurer Explorer Help From High Places Knowing Is Half The Battle Revising The Future We Are Legion Challenges ------------ None Game ------ Seed MappingTargetingAutohacker Manual? 0 Play Time 01:36:10 Cumulative 37.3 hours Start 2024.04.20 @ 15:46:03 End 2024.04.20 @ 17:21:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 22 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c701cc2-392d-432f-9866-037764f9c0a7