Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 17:19:30 Player: MJWkr Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (957) 957 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 3416 Bonus ------- Follower Combat Kills 324 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Advanced Sensor Array Drone Bay (2/2) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Hover Unit > --- UTILITY ---------- Heat Sink Large Battery Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Particle Gun Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Advanced Sensor Array Drone Bay [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Matter Pod Device Heat Sink Storage Large Matter Pod Processor Advanced Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 2 | . . . 2 . . Parts Attached 50 | 6 4 5 10 6 19 Power 8 | 1 1 2 . 1 3 Engine 4 | 1 1 2 . . . Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 18 | 2 1 1 5 1 8 Treads 14 | 2 1 1 3 1 6 Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 3 | . . . 2 . 1 Utility 6 | 1 2 . . 2 1 Device 1 | . . . . . 1 Storage 4 | 1 2 . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 . 2 5 2 7 Energy Gun 13 | 2 . 1 3 2 5 Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | . . . 1 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . . 2 7 . 10 Power 1 | . . 1 . . . Propulsion 4 | . . . 2 . 2 Utility 2 | . . . 1 . 1 Weapon 12 | . . 1 4 . 7 Highest Loss Streak 5 | . . 1 5 . 4 Average Slot Usage (%) 88 | . 93 100 83 63 85 Engine 6 | . 14 14 8 . . Core 3 | . . . . 7 8 Treads 21 | . 28 28 17 7 19 Flight 1 | . . . 3 9 1 Device 3 | . . . . . 7 Storage 15 | . 22 28 17 7 8 Processor 3 | . . . . 9 8 Energy Gun 19 | . 28 15 16 14 21 Energy Cannon 4 | . . 12 8 . . Ballistic Gun 5 | . . . 8 . 7 Special Melee Weapon 1 | . . . 1 9 1 Naked Turns 88 | . . . 17 . 71 Heaviest Build 35 | 13 28 33 35 17 24 Greatest Support 60 | 40 40 40 44 20 60 Greatest Overweight (x) 2 | 2 . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 4 4 Average Capacity 6 | 5 7 10 8 4 4 Most Carried 10 | 1 8 10 10 4 4 Average Carried 4 | . 4 8 8 1 3 Final Capacity 10 | 6 10 10 4 4 4 Final Carried 9 | 1 8 9 4 1 4 Class Distribution -------------------- 49% | Mutant 28% | Scavenger-Gunner 14% | Gunner 3% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 948 | 260 91 139 105 53 300 Remotely . | . . . . . . Salvage Created 1195 | 68 192 199 258 53 425 Parts 63 | 1 8 11 21 1 21 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 22 | . 3 4 6 1 8 Guns 15 | . 3 1 3 1 7 Cannons 6 | . . 3 3 . . Classes Destroyed 6 | 1 2 1 2 . . Hauler 1 | . 1 . . . . Recycler 1 | 1 . . . . . Watcher 3 | . . . 1 . 2 Swarmer 2 | . . . 1 . 1 Grunt 9 | . 3 2 2 1 1 Sentry 11 | . . 2 3 . 6 Best Kill Streak 2 | 1 2 2 2 1 2 Combat Bots Only 2 | . 2 2 2 1 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 2579 | . 127 355 628 130 1339 Core 811 | . 29 28 197 85 472 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 77 50 . . Volleys Fired 83 | 3 12 11 16 5 36 Largest 4 | 2 2 2 4 2 4 Hottest 222 | 100 100 110 200 128 222 Shots Fired 227 | 6 24 22 60 10 105 Gun 204 | 6 24 13 46 10 105 Cannon 23 | . . 9 14 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 48 | . . . 16 . 32 Thermal 179 | 6 24 22 44 10 73 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 4 14 9 8 5 16 Robot Miss Streak 7 | 1 1 1 7 1 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 135 | 4 18 17 27 7 62 Core Hits 52 | 2 10 7 12 2 19 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1962 | 50 213 216 415 107 961 Guns 1735 | 50 213 110 294 107 961 Cannons 227 | . . 106 121 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 412 | . . . 117 . 295 Thermal 1550 | 50 213 216 298 107 666 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 14 | . . . . . 14 Message Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 3 | . . . . . 3 Targeting Errors 7 | . . . . . 7 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 512 | 117 225 262 512 272 261 Average Temperature 128 | 59 75 103 207 165 93 Received Heat Transfer 942 | . 69 147 132 81 513 Effects 11 | . . . 10 . 1 Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Interference 4 | . . . 3 . 1 Short Circuit 1 | . . . 1 . . Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 9 | . . 3 . . 6 Heat Transferred 3774 | 148 629 555 740 259 1443 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 410 | 5 95 81 220 57 410 Initial 37 | . 3 36 15 37 24 Average 133 | 4 53 67 100 40 240 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 67 | 100 100 100 85 100 25 Level 1 31 | . . . 14 . 73 Level 2 . | . . . . . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 . 3 1 5 Investigation 3 | . . . 1 1 1 Extermination . | . . . . . . Reinforcement 5 | . 1 . 2 . 2 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 3 | . . . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 6 4 20 2 36 Peak Tracking Total 10 | . 2 2 5 2 10 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 9 | . . 2 1 . 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . . 4 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 18 | . 2 1 5 1 9 Terminals 12 | . 2 . 4 . 6 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 38 | . 4 1 12 2 19 Successful 11 | . . 1 3 . 7 Failed 27 | . 4 . 9 2 12 Catastrophic 8 | . 2 . 3 1 2 Database Lockouts . | . . . . . . Manual 26 | . 4 . 10 2 10 Terminals 28 | . 4 . 10 . 14 Fabricators . | . . . . . . Repair Stations 5 | . . . 2 . 3 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 2 1 Terminal Hacks 5 | . . 1 1 . 3 Part Schematic 1 | . . . . . 1 Open Door 2 | . . 1 . . 1 Level Access Points 1 | . . . 1 . . Reprogram Traps 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 2 . 2 Scan Component 2 | . . . 1 . 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Reprogram 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 2 . 4 1 7 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 64 | . . . 26 . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 10 | . . . . . 10 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 95 | . . . . . 95 Total Damage 1353 | . . . . . 1353 Kills 16 | . . . . . 16 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2827 | 299 317 517 520 48 1126 Spaces Moved 1580 | 46 155 284 434 27 634 Core 158 | 7 . . 35 . 116 Treads 1203 | 39 155 284 194 13 518 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 219 | . . . 205 14 . Fastest Speed 37 | 50 160 160 37 40 50 Average Speed 131 | 153 160 160 91 97 140 Slowest Speed 180 | 160 160 160 165 160 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 5 29 40 50 4 93 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2128 | 266 199 324 515 38 786 Wait 385 | 211 23 20 45 . 86 Move 1571 | 45 154 283 429 26 634 Hop 2 | . . . 2 . . Pick Up 19 | 1 5 3 6 1 3 Fast Attach 32 | 6 1 1 4 2 18 Attach 9 | . . 2 3 4 . Detach 2 | . . . . . 2 Swap 9 | . 3 2 3 . 1 Drop 12 | . 1 2 5 . 4 Fire 83 | 3 12 11 16 5 36 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 300 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 8) 617 | -10/Materials | Entered Mines 842 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1124 | -10/Mines | Discovered new exit (range 4) 1134 | -10/Mines | Entered Materials 1134 | -9/Materials | Evolved 2 slots: Weapon x2 1197 | -9/Materials | Repaired Med. Laser 1424 | -9/Materials | Build established: Gunner 1552 | -9/Materials | Released all parts (4) 1581 | -9/Materials | Lost 5 parts (1n1u3w) 1613 | -9/Materials | Identified exit to Materials 1654 | -9/Materials | Entered another Materials area 1654 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1654 | -8/Materials | Discovered new exit (range 8) 1702 | -8/Materials | Entered Storage 1746 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1914 | -8/Storage | Lost 4 parts (1n3w) 1991 | -8/Storage | Repaired Nuclear Core 2193 | -8/Storage | Build established: Scavenger-Gunner 2682 | -8/Storage | Garrison activated, responded to threat 2757 | -8/Storage | Released all parts (6) 2779 | -8/Storage | Core integrity fell below 50% 2786 | -8/Storage | Lost 4 parts (1u3w) 2807 | -8/Storage | Core integrity fell below 20% 2828 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02753_ Triggered EMP Trap. 02753_ A bubble of electromagnetic force engulfs the area. 02753_ EMP Trap short circuited. 02753_ U-05 Engineer destroyed. 02753_ A bubble of electromagnetic force engulfs the area. 02753_ Heat Sink destroyed. 02754_ U-05 Engineer lays Concrete. 02755_ Hvy. Laser destroyed. 02757_ Released Lrg. Battery. 02757_ Released Adv. Targeting Computer. 02757_ Released Lgt. Treads. 02757_ Released Nuclear Core. 02757_ Released Lgt. Treads. 02775_ System corrupted: Component data lost. 02779_ Connecting with Terminal... 02779_ ALERT: Suspicious activity at Terminal S001. Dispatching Investigation squad. 02782_ Connecting with Terminal... 02800_ System corrupted: Energy discharge (-29). 02800_ Component Storage disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###########?????????? | | ?????????????????????????????# #?????????? | | ?????????????????????????????# #????????#" | | ?????????????????????????????# ######???# | | ?????????????????????????????# # #####+ | | ?????????????????#############Y Y ; | | ?????????????????# # g; g # | | ?????????????????# @/l # # ##/##+ | | ?????????????????# #g # ## ## | | ?????????????????# g# ############ ## | | ?????????????????# g# ### ##### # """ | | ?????????????????# + ## """" | | ?????????????????# # ## """" | | ?????????????????# # ### ######### | | ?????????????????# # #????###???????# | | ???##????????????########## #??????????????# " | | ???# ##########=!* #??????????????# | | ???# "%" === ####??####?????# " | | ???# = " !%! ## ? #?????# | | ???# |=" " ## """"" #?????###### | | ???# ########## G" ## """"" #???????#### | | ???##?????????????# " ## """"" #???????#! ! | | ??????????????????# ## #???????#! ! | | ?##????????????#### # """"" #???????# | | ## ############ ## #### ## """"" #???????#! ! | | # ## # #??# ##!""""" #??????### # | | # % """#?? ?# #??# ##[% #??????#T | | # """##### #### #??? ######+##+#########+## | | # ""# %! #??? # | | # + #??? # % % | | # """# ^ #??? # % | | # """###+####### #??#+######+#########+##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 540 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Mic. Nuclear Core | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledCoolantBoregun Manual? 0 Play Time 00:23:34 Cumulative 23.6 hours Start 2020.10.01 @ 16:55:03 End 2020.10.01 @ 17:19:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6e080bb-8d9e-4571-a110-19a07c0f9afc