Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 21:53:21 Player: Carlyle Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (4216) 4216 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (962) 962 TOTAL SCORE: 10683 Bonus ------- High Alert Combat Kills 231 Follower Combat Kills 465 Met Data Miner 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/1000 Matter 74/300 Energy 50/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Core Analyzer Advanced ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Cooling System Large Storage Unit Melee Analysis Suite Microactuators Hardened Heavy Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Power Sword > --- INVENTORY -------- Fission Core Flexi-carbon Leg Large Matter Pod Microactuators Advanced Shield Generator Improved Hacking Suite Drone Bay Coil Gun Coil Gun Heavy Flak Cannon Heavy Missile Launcher Powered Hammer [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Makeshift Leg Leg Makeshift Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Welding Torch Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . 1 . Utility 5 | . . 1 1 1 . . . . 1 1 Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 114 | 6 6 19 16 11 6 . . . 18 32 Power 11 | 1 . 2 2 2 . . . . 3 1 Engine 7 | 1 . 2 1 1 . . . . 2 . Core 4 | . . . 1 1 . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . 8 1 4 3 . . . 3 5 Treads . | . . . . . . . . . . . Leg 21 | . . 6 1 4 3 . . . 3 4 Wheel 3 | 2 . 1 . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 1 | . . 1 . . . . . . . . Utility 35 | 1 3 3 5 4 1 . . . 5 13 Device 15 | . 1 . 2 2 1 . . . 4 5 Storage 4 | 1 2 . . . . . . . . 1 Processor 7 | . . 1 2 . . . . . . 4 Hackware 2 | . . . . . . . . . . 2 Protection 7 | . . 2 1 2 . . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 42 | 2 3 6 8 1 2 . . . 7 13 Energy Gun 12 | 2 2 3 3 . . . . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 13 | . . 1 4 . 1 . . . 2 5 Ballistic Cannon 3 | . . . . 1 . . . . 1 1 Launcher 6 | . . 2 1 . 1 . . . 1 1 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 4 | . . . . . . . . . 1 3 Slashing Weapon 3 | . . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . . . 3 . Parts Lost 42 | . 1 4 4 . 1 . . . 2 30 Power 3 | . . 1 . . . . . . . 2 Propulsion 12 | . . 1 1 . . . . . 1 9 Utility 13 | . . 1 . . 1 . . . 1 10 Weapon 14 | . 1 1 3 . . . . . . 9 Highest Loss Streak 14 | . 1 2 1 . 1 . . . 1 14 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 93 94 98 100 99 100 100 100 88 58 Engine 5 | . 14 11 8 1 7 7 7 7 1 . Core 1 | . . . . 5 . . . . 4 2 Leg 26 | . . 22 26 30 30 30 30 30 32 13 Wheel 1 | . 28 7 . . . . . . . . Device 12 | . 8 11 11 15 14 15 15 15 13 9 Storage 7 | . 14 11 9 7 7 7 7 7 6 3 Processor 6 | . . 2 9 7 7 7 7 7 5 7 Protection 5 | . . 6 6 7 7 7 7 7 5 2 Energy Gun 4 | . 27 14 17 . . . . . . . Ballistic Gun 12 | . . 6 8 16 19 23 23 23 8 3 Ballistic Cannon 1 | . . . . 6 2 . . . . . Slashing Weapon 1 | . . . . . . . . . 7 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 87 | 12 87 35 45 57 57 50 50 50 70 80 Greatest Support 108 | 26 26 30 33 58 75 75 75 75 108 103 Greatest Overweight (x) 3 | . 3 3 3 1 . . . . . 2 Average Overweight (x) . | . 1 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 4 11 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 6 12 14 14 14 15 15 14 14 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 11 15 15 15 15 15 15 15 15 1 Class Distribution -------------------- 40% | Gunner 19% | Scavenger-Gunner 19% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Matter Collected 3143 | 199 183 422 290 462 415 5 . 216 565 386 Remotely . | . . . . . . . . . . . Salvage Created 4375 | . 183 848 862 461 469 . . 177 638 737 Parts 237 | . 12 50 50 26 14 . . 5 37 43 Haulers Intercepted 5 | . 1 3 1 . . . . . . . Recyclers Shooed 6 | . . . . 1 . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 12 . . 20 . . Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 92 | . 3 19 17 11 10 . . 4 15 13 Melee 4 | . . . . . . . . . 3 1 Guns 60 | . 3 12 13 8 7 . . 4 9 4 Cannons 4 | . . . . 3 . . . . . 1 AOE 23 | . . 7 4 . 3 . . . 3 6 Classes Destroyed 14 | . 3 7 . 2 1 . . . . 1 Worker 9 | . . 2 1 1 . . . . 2 3 Builder 5 | . . 1 1 . . . . . 1 2 Tunneler 3 | . . 1 1 . . . . . . 1 Hauler 5 | . 1 3 1 . . . . . . . Recycler 2 | . . 1 1 . . . . . . . Minesweeper 1 | . . . . . 1 . . . . . Watcher 8 | . . 2 1 2 . . . . 1 2 Swarmer 32 | . 1 8 7 4 3 . . 1 8 . Grunt 26 | . 2 6 2 5 5 . . 2 2 2 Duelist 6 | . . 1 1 . 2 . . 1 1 . Sentry 14 | . . 4 7 . . . . . 2 1 Specialist 2 | . . . . . . . . . . 2 Hunter 8 | . . . . 1 . . . . 1 6 Programmer 4 | . . . . 1 . . . . 1 2 Best Kill Streak 11 | . 2 11 6 4 4 . . 2 6 6 Combat Bots Only 5 | . 2 5 5 4 4 . . 2 4 4 Max Kills in Single Turn 4 | . 1 4 2 2 3 . . 1 4 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 4 1 . 3 . . . 3 2 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Damage Taken 7680 | . 169 863 457 468 314 . . 223 1001 4185 Core 1444 | . 15 236 58 29 16 . . 15 74 1001 Absorbed by Shields 106 | . . . . . . . . . . 106 Redirected to Shielding 15 | . . . 15 . . . . . . . Core Remaining (%) 84 | 100 94 41 89 . . . . 91 91 . Volleys Fired 246 | . 17 67 29 28 23 . . 18 31 33 Largest 4 | . 2 2 3 3 3 . . 3 3 4 Hottest 148 | . 80 112 148 98 98 . . 75 98 129 Shots Fired 598 | . 30 109 82 82 66 . . 54 90 85 Gun 528 | . 27 105 80 54 60 . . 54 85 63 Cannon 50 | . . . . 28 5 . . . 4 13 Launcher 17 | . . 4 2 . 1 . . . 1 9 Special 3 | . 3 . . . . . . . . . Kinetic 432 | . . 39 27 82 65 . . 54 89 76 Thermal 106 | . 10 56 40 . . . . . . . Explosive 15 | . . 4 . . 1 . . . 1 9 Electromagnetic 45 | . 20 10 15 . . . . . . . Robot Hit Streak 27 | . 3 16 27 11 12 . . 7 13 7 Robot Miss Streak 8 | . 3 2 2 3 4 . . 4 4 8 Penetration Max . | . . . . . . . . . . . Secondary Targets 13 | . 1 1 1 . 5 . . 2 3 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . 1 1 . Shots Hit Robots 413 | . 15 89 55 50 45 . . 37 58 64 Core Hits 216 | . 7 44 35 20 21 . . 15 28 46 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . 2 Critical Strikes 16 | . . 1 6 4 . . . . 1 4 Burn 7 | . . 1 6 . . . . . . . Destroy 2 | . . . . . . . . . . 2 Blast 4 | . . . . 4 . . . . . . Smash 1 | . . . . . . . . . . 1 Sever 2 | . . . . . . . . . 1 1 Melee Attacks 49 | . . . . . . . . . 17 32 Impact 11 | . . . . . . . . . 1 10 Slashing 38 | . . . . . . . . . 16 22 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 1 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . 4 Damage Inflicted 11318 | . 193 2134 1111 1159 1077 . . 699 1658 3287 Guns 6011 | . 193 1320 844 727 843 . . 699 723 662 Cannons 902 | . . . . 432 32 . . . 109 329 Explosions 3091 | . . 814 267 . 202 . . . 420 1388 Melee 1275 | . . . . . . . . . 406 869 Ramming 39 | . . . . . . . . . . 39 Kinetic 5300 | . . 523 221 1159 875 . . 699 832 991 Thermal 2292 | . 22 842 640 . . . . . 201 587 Explosive 1807 | . . 663 . . 202 . . . 219 723 Electromagnetic 605 | . 171 106 250 . . . . . . 78 Impact 285 | . . . . . . . . . . 285 Slashing 990 | . . . . . . . . . 406 584 Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . 1 1 1 1 1 2 22 Average Corruption 2 | . . . . 1 1 1 1 1 2 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . . . . 5 6 5 . 1 . 21 Message Errors 6 | . . . . 1 . . . . . 5 Matter Fused 7 | . . . . 1 3 1 . . . 2 Heat Flow Errors 11 | . . . . . 2 2 . . . 7 Energy Discharges 4 | . . . . 2 1 . . . . 1 Data Loss (minor) 5 | . . . . . . 1 . 1 . 3 Data Loss (major) 2 | . . . . 1 . 1 . . . . Misdirections 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 527 | . . 36 . 7 . . . . 211 273 Projectiles 7 | . . . . 7 . . . . . . Explosions 243 | . . 36 . . . . . . 72 135 Melee 277 | . . . . . . . . . 139 138 Knockbacks 10 | . . . . 6 1 . . . 3 . Impact . | . . . . . . . . . . . Kinetic 9 | . . . . 5 1 . . . 3 . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 323 | . . 46 45 . . . . . 144 88 Shots 7 | . . 1 2 . . . . . 2 2 Rammed 8 | . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 255 | . 226 7 202 131 246 255 . 94 93 213 Average Temperature 58 | . 127 3 45 45 41 124 . 39 36 88 Received Heat Transfer 1461 | . 90 234 162 102 108 . . 99 102 564 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions 3 | . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 1 4 . . . . . . . Heat Transferred 4343 | . 50 1976 1817 . . . . . 150 350 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . 1 3 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Peak Influence 842 | . 112 603 589 291 . . . . 551 842 Initial 234 | . . 46 234 142 . . . . 101 194 Average 322 | . 55 384 347 179 . . . . 421 369 Maximum Alert Level 3 | . . 2 2 1 . . . . 2 3 Low Security (%) 26 | 100 100 17 . 60 . . . . 7 25 Level 1 40 | . . 18 82 39 . . . . 22 45 Level 2 28 | . . 63 17 . . . . . 69 6 Level 3 3 | . . . . . . . . . . 21 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . 1 . 3 . . . . 2 11 Investigation 4 | . . . . 1 . . . . . 3 Extermination 4 | . . . . 1 . . . . 2 1 Reinforcement 9 | . . 1 . 1 . . . . . 7 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 2 Construction Impeded 3 | . . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Distress Signals 5 | . 1 2 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 7 22 20 16 14 . . 13 22 48 Peak Tracking Total 17 | . 4 5 4 4 4 . . 5 4 17 Tactical Retreats 18 | . 1 . 2 1 5 . . . 1 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 3 | . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 25 | . 1 2 . 4 . . . . 9 9 Max in Single Turn 7 | . 1 2 . 2 . . . . 7 5 Machines Sabotaged 1 | . . . . . . . . . . 1 Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 31 | . 1 3 5 6 1 . 4 . 5 6 Terminals 16 | . . 2 3 4 . . . . 3 4 Fabricators 2 | . . . . 2 . . . . . . Repair Stations 2 | . . 1 . . . . . . . 1 Recycling Units 2 | . 1 . . . . . . . 1 . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 Total Hacks 107 | . 2 14 24 14 1 . 30 . 9 13 Successful 75 | . . 9 18 9 1 . 30 . 3 5 Failed 32 | . 2 5 6 5 . . . . 6 8 Catastrophic 7 | . . . 1 . . . . . 1 5 Database Lockouts . | . . . . . . . . . . . Manual 27 | . . 5 4 9 1 . . . 2 6 Terminals 49 | . . 12 13 10 . . . . 6 8 Fabricators 4 | . . . . 4 . . . . . . Repair Stations 5 | . . 2 . . . . . . . 3 Recycling Units 3 | . 2 . . . . . . . 1 . Scanalyzers 11 | . . . 11 . . . . . . . Garrison Access 4 | . . . . . . . . . 2 2 Terminal Hacks 46 | . . 5 6 2 1 . 30 . 1 1 Record 11 | . . . . . . . 11 . . . Part Schematic 13 | . . . 2 . . . 11 . . . Robot Schematic 5 | . . . . . . . 5 . . . Prototype ID Bank 5 | . . 1 1 . . . 3 . . . Open Door 1 | . . . . . 1 . . . . . Open DSF 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 4 | . . 2 . . . . . . 1 1 Fabricator Hacks 2 | . . . . 2 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer 11 | . . . 11 . . . . . . . Insert Component 6 | . . . 6 . . . . . . . Analyze 5 | . . . 5 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 14 | . . 4 1 5 . . . . 1 3 Terminals 14 | . . 4 1 5 . . . . 1 3 Track 6 | . . 2 1 2 . . . . 1 . Assimilate 1 | . . . . . . . . . . 1 Botnet 4 | . . 2 . 2 . . . . . . Detonate 1 | . . . . . . . . . . 1 Operators 1 | . . . . 1 . . . . . . Sabotage 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 1 3 5 5 . . . . 5 5 Full Trace Events 3 | . . . . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . . 7 . . . 11 . . . Parts Built 1 | . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . Time 62 | . . . . 62 . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 9 . Parts Scanalyzed 5 | . . . 5 . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total Allies 2 | . . . . . . . . 1 . 1 Largest Group 1 | . . . . . . . . 1 1 1 Highest-Rated Group 96 | . . . . . . . . 96 96 26 Highest-Rated Ally 96 | . . . . . . . . 96 96 26 Total Orders 2 | . . . . . . . . . 2 . RETURN 2 | . . . . . . . . . 2 . Ally Attacks 32 | . . . . . . . . 20 12 . Total Damage 1142 | . . . . . . . . 712 430 . Kills 13 | . . . . . . . . 9 4 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . 2 . . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Turns Passed 7856 | 53 281 703 1179 1061 1055 420 114 712 1267 1011 Spaces Moved 4891 | 44 184 277 462 658 739 312 85 501 780 849 Core 260 | 6 . . . . . . . . . 254 Treads . | . . . . . . . . . . . Legs 3969 | . . 120 439 658 739 312 85 501 780 335 Wheels 402 | 38 184 157 23 . . . . . . . Hover 260 | . . . . . . . . . . 260 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 135 135 135 128 50 Average Speed 130 | 84 108 150 186 140 131 135 135 135 131 87 Slowest Speed 260 | 90 135 260 190 190 135 135 135 135 132 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 38 | 3 43 18 37 19 86 29 69 72 22 24 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . . 4 2 . 1 . . Spaces Dug 15 | . . . . 1 . . . . 6 8 Terrain Destroyed 281 | . . 54 10 7 20 . . . 61 129 Melee 14 | . . . . . . . . . 6 8 Projectile 17 | . . . . 7 5 . . . . 5 AOE 250 | . . 54 10 . 15 . . . 55 116 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total 5947 | 59 234 457 732 767 798 311 84 524 973 1008 Wait 428 | . 17 64 167 30 22 . . 2 92 34 Move 4881 | 43 183 276 461 657 738 311 84 500 779 849 Hop . | . . . . . . . . . . . Pick Up 129 | 10 10 19 30 18 3 . . 2 23 14 Fast Attach 8 | . . . 3 1 1 . . . . 3 Attach 61 | 6 3 8 6 2 . . . . 9 27 Detach 2 | . . . . . . . . . 1 1 Swap 46 | . 3 11 8 8 5 . . . 9 2 Drop 98 | . 1 12 28 23 6 . . 2 16 10 Fire 246 | . 17 67 29 28 23 . . 18 31 33 Melee 39 | . . . . . . . . . 13 26 Ram 9 | . . . . . . . . . . 9 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 3) 319 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 9) 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 854 | -9/Materials | Discovered new exit (range 20) 860 | -9/Materials | Build established: Scavenger-Mutant 926 | -9/Materials | Core integrity fell below 50% 1038 | -9/Materials | Entered another Materials area 1038 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1330 | -8/Materials | Build established: Scavenger-Gunner 1886 | -8/Materials | Discovered new exit (range 16) 2217 | -8/Materials | Entered Factory 2217 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2898 | -7/Factory | Build established: Gunner 3020 | -7/Factory | Fabricated Cooling System? 3209 | -7/Factory | Discovered new exit (range 13) 3278 | -7/Factory | Entered Lower Caves 4256 | -7/Lower Caves | Discovered new exit (range 5) 4302 | -7/Lower Caves | Learned 8 Factory zone layouts 4333 | -7/Lower Caves | Entered another Lower Caves area 4535 | -7/Lower Caves | Discovered new exit (range 8) 4753 | -7/Lower Caves | Entered Data Miner 4753 | -7/Data Miner | Discovered new exit (range 6) 4779 | -7/Data Miner | Met Data Miner 4805 | -7/Data Miner | Learned location of Section 7 (-2) 4805 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4834 | -7/Data Miner | Received God Mode back door access code from Data Miner 4867 | -7/Data Miner | Entered Proximity Caves 5034 | -6/Proximity Caves | Escorted by Enhanced Grunt 5057 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5111 | -6/Proximity Caves | Learned Factory trap positions 5425 | -6/Proximity Caves | Learned Factory emergency access door positions 5490 | -6/Proximity Caves | Discovered new exit (range 7) 5579 | -6/Proximity Caves | Entered Factory 5579 | -6/Factory | Accompanied by 1 ally 5579 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5580 | -6/Factory | Identified exit to Factory 5581 | -6/Factory | Loaded intel: 122 trap records 5787 | -6/Factory | Found Prototype Device 6148 | -6/Factory | Identified Exp. Thermal Shield 6447 | -6/Factory | Build established: Scavenger-Mutant 6706 | -6/Factory | Crushed by falling debris 6846 | -6/Factory | Entered another Factory area 6846 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7056 | -5/Factory | Lost 3 parts (2n1w) 7372 | -5/Factory | Lost 14 parts (1p4n5u4w) 7432 | -5/Factory | Lost 3 parts (1p1n1w) 7587 | -5/Factory | Incoming investigation squad redirected 7724 | -5/Factory | System corruption reached 10% 7741 | -5/Factory | Core integrity fell below 50% 7768 | -5/Factory | Lost 6 parts (1n2u3w) 7779 | -5/Factory | Incoming investigation squad redirected 7797 | -5/Factory | Core integrity fell below 20% 7857 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07802_ K-01 Serf cleans the Neutrino Reactor. 07811_ /|6C K2BJA4X>CH6C19R&ZZ5FOMZ,IXTPAX7X 07814_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07818_ Slammed into A-15 Conveyor. 07818_ Melee Analysis Suite broken. 07818_ Destabilizing: Short circuit. 07819_ A-15 Conveyor calls for reinforcements. 07819_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07820_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 07822_ K-01 Serf cleans the Construction Platform. 07834_ System corrupted: Heat flow error (+171). 07847_ Acquired Adv. ECM Suite. 07851_ System corrupted: Component data lost. 07852_ Slug penetrates Wall. 07854_ Penetrated by Slug. 07856_ Slug penetrates Wall. 07856_ Broken Melee Analysis Suite destroyed. 07857_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????###############?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# [ #?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# ! #?????????????? | | ?????????????????????# ##########????? | | ?????????????????????# ## #????? | | ?????????????????????# ## #????? | | ?????????????????????# ## #????? | | ?????????????????????# ! ## #????? | | ?????????????????????#######+#####+## #????? | | ???????????############### ### ## #????? | | ???????????# # # #????? | | ???????????# """""" # + #????? | | ???????????# """""" k@ """""" # #????? | | ???????????# """""" hh#h """""" # #????? | | ???????????#! """""" # """""" # #????? | | ???????????# # """""" # #????? | | ???????????############### # #????? | | ???????????????????? ### # #????? | | ???????????????????? # #????? | | ???????????????????? # = #????? | | ?????????????????????""" # ! #????? | | ??????????????????????"" #########????? | | ??????????????????????"" h #????????????? | | ?????????????????????""" #????????????? | | ??????????????????? #????????????? | | ????????????????????"""" #????????????? | | ??????????????????????"" ###??????????? | | ??????????????????????"" +??????????? | | ??????????????????????"" #### ###??????????? | | ????????????????????? ???# #????????????? | | ?????????????????????""" ????# #????????????? | | ???????????????????????" ?####+#####????????? | | ???????????????????????" ??# #########? | | ???????????????????????" ??# + | | ??????????????????????? [???# """" #### ####? | | ????????????????????????? ?????# """" #????????? | | ???????????????????????????????# """" #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 285 ECM Strength 2 Armor Coverage 600 Resistance: TH 30 Propulsion Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Kinecelleration 30 Offensive Hacking 22 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Cooling System | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Cooling System | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed WeaponGrenadeTerminator Manual? 0 Play Time 02:02:25 Cumulative 246.5 hours Start 2022.05.18 @ 11:28:26 End 2022.05.18 @ 21:53:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 160 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae969991-031d-4d87-a3b2-5ac0a3071dbe