Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 14:10:19 Player: Sunvar Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (135) 675 Value Destroyed (3631) 3631 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (527) 527 TOTAL SCORE: 8153 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 132 Aligned with FarCom 300 Friendly Fire -60 Cogmind --------- Core Integrity 174/550 Matter 89/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY (20) --- Micro Nuclear Core Improved Treads Improved Flight Unit Large Storage Unit Target Analyzer Target Analyzer Target Analyzer Cloak of Protection Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Thief Drone Bay (3/3) Enhanced Autogun Enhanced Autogun Gauss Rifle Heavy Rocket Launcher Datajack Mace Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Layered Light Armor Plating Thief Drone Bay > --- WEAPON ----------- Heavy Particle Gun Slug Cannon > --- INVENTORY -------- Light Deuterium Engine Light Treads Improved Flight Unit Improved Cooling System Large Storage Unit Improved Signal Interpreter Cloak of Protection Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Reactive Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Medium Laser Enhanced Autogun Mini Grenade Launcher Datajack Mace [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Protection Reactive Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . 1 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 157 | 7 12 6 47 3 . 9 65 8 Power 9 | 1 . 1 3 . . . 2 2 Engine 7 | 1 . 1 3 . . . 1 1 Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 41 | 2 3 . 15 . . 1 17 3 Treads 35 | . 2 . 13 . . 1 16 3 Leg 2 | 2 . . . . . . . . Wheel 3 | . 1 . 1 . . . 1 . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 28 | 2 2 2 11 . . 2 9 . Device 10 | 1 1 2 2 . . 1 3 . Storage 3 | 1 1 . 1 . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 15 | . . . 8 . . 1 6 . Artifact . | . . . . . . . . . Weapon 79 | 2 7 3 18 3 . 6 37 3 Energy Gun 17 | . . . 2 1 . 1 12 1 Energy Cannon 3 | . . . 2 . . . . 1 Ballistic Gun 17 | 2 3 2 6 . . . 4 . Ballistic Cannon 11 | . . . 1 1 . 2 7 . Launcher 8 | . . 1 1 1 . 2 3 . Special Weapon . | . . . . . . . . . Impact Weapon 21 | . 3 . 6 . . 1 10 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . 1 . Unidentified Prototypes 9 | . . 1 3 . . . 4 1 Parts Lost 13 | . . . 5 . . 1 7 . Power 1 | . . . 1 . . . . . Propulsion 8 | . . . 2 . . . 6 . Utility 3 | . . . 2 . . . 1 . Weapon 1 | . . . . . . 1 . . Highest Loss Streak 2 | . . . 1 . . 1 2 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 100 99 99 99 Engine 9 | . 14 14 10 11 11 11 6 . Core 1 | . . . . . . . 2 8 Treads 31 | . 15 28 32 33 33 33 35 35 Device 7 | . 14 14 2 . . 9 9 9 Storage 10 | . 14 14 11 11 11 11 9 9 Protection 14 | . . . 19 22 22 12 17 18 Energy Gun 4 | . . . 1 6 11 9 5 2 Energy Cannon 1 | . . . 5 . . . . 1 Ballistic Gun 6 | . 22 27 6 . . . . . Ballistic Cannon 5 | . . . 3 11 11 11 7 9 Impact Weapon 3 | . 4 . 4 4 . 1 3 4 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 14 29 33 74 69 69 70 77 65 Greatest Support 83 | 20 40 40 60 60 60 60 83 80 Greatest Overweight (x) 4 | 4 . . 3 1 1 1 4 . Average Overweight (x) . | . . . . 1 1 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 8 15 18 20 20 20 20 20 Most Carried 20 | 6 11 15 20 20 20 20 20 20 Average Carried 17 | 5 7 14 17 19 19 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 6 11 15 20 20 20 20 17 20 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 3331 | 330 336 133 980 94 . 159 1239 60 Remotely . | . . . . . . . . . Salvage Created 4407 | 126 441 174 1822 58 . 239 1394 153 Parts 242 | 4 18 15 115 6 . 7 74 3 Haulers Intercepted 10 | . 1 . 4 . . . 5 . Recyclers Shooed 11 | 1 3 1 5 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 85 | . 8 3 29 6 . 6 32 1 Melee 3 | . . . . . . 2 1 . Guns 44 | . 8 1 18 2 . 1 14 . Cannons 23 | . . . 9 1 . 1 11 1 AOE 15 | . . 2 2 3 . 2 6 . Classes Destroyed 13 | 2 6 . 3 . . . 2 . Worker 6 | . . . 1 . . . 5 . Builder 7 | . 2 . 1 . . . 4 . Tunneler 4 | 2 . . 1 . . . 1 . Hauler 10 | . 1 . 4 . . . 5 . Recycler 9 | 1 . 1 4 . . 1 . 2 Operator 6 | . 2 . 2 . . . 2 . Watcher 8 | . 1 . 5 . . . 2 . Swarmer 21 | . 2 3 3 6 . . 7 . Grunt 47 | . 6 . 16 . . 6 18 1 Duelist 1 | . . . 1 . . . . . Sentry 13 | . . . 9 . . . 4 . Specialist 2 | . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 6 | 2 2 3 6 3 . 3 6 2 Combat Bots Only 6 | . 2 3 4 3 . 3 6 1 Max Kills in Single Turn 4 | 1 1 2 3 3 . 1 4 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 2 3 . 1 4 . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 518 | . 53 5 173 18 . 49 209 11 Missed 139 | . 17 2 50 5 . 7 54 4 Damage Taken 5865 | . 409 53 1571 80 . 749 2876 127 Core 727 | . 109 10 148 12 . 72 358 18 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 212 | . . . 49 26 . . 137 . Regen/Repaired (Parts) 230 | . . . 222 . . . 8 . Core Remaining (%) 64 | 100 . 52 . . . 42 . . Volleys Fired 354 | 15 57 10 112 7 . 15 128 10 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 107 | 40 40 50 107 91 . 91 103 107 Shots Fired 692 | 30 113 21 215 12 . 24 257 20 Gun 469 | 30 113 20 156 5 . 13 126 6 Cannon 211 | . . . 56 6 . 9 126 14 Launcher 12 | . . 1 3 1 . 2 5 . Special . | . . . . . . . . . Kinetic 481 | 30 113 20 167 6 . 9 126 10 Thermal 199 | . . . 45 5 . 13 126 10 Explosive 12 | . . 1 3 1 . 2 5 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 5 8 5 17 3 . 10 10 7 Robot Miss Streak 5 | 3 5 2 3 2 . 2 5 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 460 | 19 70 12 152 7 . 18 167 15 Core Hits 201 | 6 27 10 66 5 . 12 70 5 Critical Kills 5 | . . . 2 . . . 3 . Critical Parts Destroyed 11 | . 2 . 2 . . . 7 . Critical Strikes 25 | . 2 . 6 1 . 1 15 . Burn 5 | . . . 1 1 . 1 2 . Meltdown 1 | . . . 1 . . . . . Destroy 9 | . . . 3 . . . 6 . Blast 4 | . . . 1 . . . 3 . Smash 6 | . 2 . . . . . 4 . Melee Attacks 104 | . 14 . 28 . . 1 52 9 Impact 104 | . 14 . 28 . . 1 52 9 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 11 | . 3 . 2 . . . 6 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10267 | 189 939 213 2942 341 . 496 4853 294 Guns 4640 | 189 740 122 1651 52 . 189 1660 37 Cannons 3086 | . . . 819 56 . 90 1864 257 Explosions 1617 | . . 80 337 233 . 196 771 . Melee 816 | . 199 . 135 . . . 482 . Ramming 108 | . . 11 . . . 21 76 . Kinetic 5056 | 189 740 122 1820 56 . 90 1864 175 Thermal 3126 | . . . 758 158 . 189 1902 119 Explosive 1161 | . . 80 229 127 . 196 529 . Electromagnetic . | . . . . . . . . . Impact 816 | . 199 . 135 . . . 482 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . 2 2 Average Corruption 2 | . 2 2 . . . . 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 62 | . 4 15 . . . . 38 5 Message Errors 12 | . 1 2 . . . . 9 . Matter Fused 16 | . 1 4 . . . . 11 . Heat Flow Errors 9 | . 1 2 . . . . 5 1 Energy Discharges 8 | . . 2 . . . . 2 4 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 10 | . 1 4 . . . . 5 . Misfires 5 | . . 1 . . . . 4 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 765 | . 159 . 56 39 . 1 510 . Projectiles 57 | . . . . 18 . . 39 . Explosions 176 | . . . 56 21 . . 99 . Melee 532 | . 159 . . . . 1 372 . Knockbacks 35 | . 1 . 2 . . 1 28 3 Impact 2 | . 1 . . . . . 1 . Kinetic 29 | . . . 2 . . 1 23 3 Secondary 4 | . . . . . . . 4 . Self-Inflicted Damage 394 | . . 30 . . . . 364 . Shots 5 | . . 1 . . . . 4 . Rammed 13 | . . 3 . . . 6 4 . Targets Rammed 17 | . . 3 . . . 9 5 . Kicked . | . . . . . . . . . Crushed 4 | . . . . . . 3 1 . Highest Temperature 371 | . 269 253 340 270 . 371 229 105 Average Temperature 100 | . 57 123 83 124 . 213 31 37 Received Heat Transfer 2496 | . 198 . 723 . . 414 1098 63 Effects 9 | . . . 1 . . 8 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 2 | . . . . . . 2 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 2 | . . . 1 . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 11 | . 4 . . . . . 7 . Impact Corruptions 24 | . 7 . . . . 1 16 . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 5 . . . 1 . Heat Transferred 5950 | . . . 1321 285 . 481 3641 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Peak Influence 782 | 15 156 141 342 232 . 147 782 340 Initial 325 | . 9 27 . 129 . . . 325 Average 152 | 5 60 38 210 105 . 37 224 215 Maximum Alert Level 3 | . . . 1 1 . . 3 1 Low Security (%) 68 | 100 100 100 36 81 . 100 60 63 Level 1 24 | . . . 63 18 . . 14 36 Level 2 6 | . . . . . . . 22 . Level 3 . | . . . . . . . 1 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . 3 . . . 10 3 Investigation 3 | . . . 1 . . . 2 . Extermination . | . . . . . . . . . Reinforcement 9 | . 2 . 2 . . . 4 1 Assault 3 | . . . . . . . 1 2 Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 9 | . 1 . 3 . . . 4 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 18 3 44 6 . 6 54 9 Peak Tracking Total 9 | . 3 3 4 3 . 3 9 5 Tactical Retreats 6 | . 1 1 2 . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 10 | . 2 . . . . . 8 . Triggered . | . . . . . . . . . Disarmed 5 | . 4 . . . . . 1 . Reprogrammed 1 | . 1 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 21 | . 3 . 8 1 . . 8 1 Max in Single Turn 3 | . 1 . 3 1 . . 3 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 28 | . 4 1 8 . 2 . 10 3 Terminals 20 | . 3 . 6 . . . 9 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 1 Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 71 | . 9 1 26 . 2 . 24 9 Successful 33 | . 7 1 12 . 2 . 6 5 Failed 37 | . 2 . 14 . . . 17 4 Catastrophic 10 | . 1 . 5 . . . 4 . Database Lockouts 1 | . . . . . . . 1 . Manual 33 | . 3 . 14 . 1 . 10 5 Terminals 49 | . 8 . 17 . . . 19 5 Fabricators . | . . . . . . . . . Repair Stations 17 | . . . 8 . . . 5 4 Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 5 1 4 . 2 . 4 2 Record 2 | . . . . . 1 . 1 . Part Schematic 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 3 | . 1 . 1 . . . . 1 Disarm Traps 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 Hauler Manifests 3 | . . . 2 . . . 1 . Registered Components 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . . . 7 . . . 2 3 Scan Component 7 | . . . 4 . . . 1 2 Repair 5 | . . . 3 . . . 1 1 Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . Terminals 2 | . 1 . 1 . . . . . Operators 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 2 . 7 . . . 10 2 Full Trace Events 3 | . . . 1 . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 3 . . . 1 . Time 175 | . . . 84 . . . 38 53 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies 5 | . . 3 . . . . . 2 Largest Group 3 | . . 3 1 . . . . 2 Highest-Rated Group 62 | . . 40 16 . . . . 62 Highest-Rated Ally 31 | . . 16 16 . . . . 31 Total Orders 12 | . . 5 4 . . . 3 . EXPLORE 5 | . . 1 1 . . . 3 . RETURN 7 | . . 4 3 . . . . . Ally Attacks 41 | . . 16 6 . . . 10 9 Total Damage 493 | . . 204 73 . . . 50 166 Kills 4 | . . 2 . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . Drone Launches 9 | . . 3 3 . . . 3 . Drone Recoveries 9 | . . 3 3 . . . 3 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 12079 | 138 1357 967 3154 1032 501 1241 3304 385 Spaces Moved 4979 | 68 728 524 1098 412 209 463 1364 113 Core 18 | 18 . . . . . . . . Treads 4486 | . 363 524 1040 412 209 463 1362 113 Legs 135 | 50 85 . . . . . . . Wheels 340 | . 280 . 58 . . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 125 240 240 240 156 162 Average Speed 184 | 118 132 160 209 240 240 240 162 162 Slowest Speed 250 | 250 160 160 240 240 240 240 243 162 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 67 | 4 95 95 91 86 60 78 82 20 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 3 | . 1 . . 1 . . 1 . Unknown Exits Taken 5 | 1 . 1 1 . 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 66 | . 7 . 19 . . 1 35 4 Terrain Destroyed 254 | . 7 9 32 19 . 21 161 5 Melee 66 | . 7 . 19 . . 1 35 4 Projectile 20 | . . . 1 . . . 18 1 AOE 168 | . . 9 12 19 . 20 108 . Terrain Rammed 3 | . . . . . . . 3 . Walls Destroyed 1 | . . . . . . . 1 . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 6996 | 95 992 635 1688 443 210 553 2100 280 Wait 1194 | . 161 77 339 20 . 50 418 129 Move 4971 | 67 727 523 1097 411 208 462 1363 113 Hop . | . . . . . . . . . Pick Up 86 | 6 11 9 29 1 1 4 21 4 Fast Attach 38 | 7 1 1 10 . . . 16 3 Attach 20 | . 2 . 7 . . 2 9 . Detach 6 | . . . 3 . . . 3 . Swap 99 | . 9 5 30 3 . 7 40 5 Drop 94 | . 8 7 33 1 1 3 34 7 Fire 354 | 15 57 10 112 7 . 15 128 10 Melee 104 | . 14 . 28 . . 1 52 9 Ram 3 | . . . . . . . 3 . Kick . | . . . . . . . . . Crush 17 | . . 3 . . . 9 5 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 10 | . 2 . . . . . 8 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 6) 648 | -10/Materials | Discovered new exit (range 11) 954 | -10/Materials | Discovered new exit (range 3) 1021 | -10/Materials | Identified exit to Mines 1208 | -10/Materials | Discovered new exit (range 10) 1496 | -10/Materials | Entered Mines 1497 | -10/Mines | Met a Derelict bent on vengeance 1787 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1800 | -10/Mines | Learned Materials interactive machine intel 1904 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2070 | -10/Mines | Found the Drone Emporium 2079 | -10/Mines | Found Prototype Device 2082 | -10/Mines | Identified Thief Drone Bay 2246 | -10/Mines | Discovered new exit (range 14) 2254 | -10/Mines | Found a hidden stash of uninstalled traps 2326 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2463 | -10/Mines | Entered Materials 2463 | -9/Materials | Accompanied by 1 ally 2463 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2464 | -9/Materials | Loaded intel: 18 interactive machine locations 2880 | -9/Materials | Build established: Scavenger-Mutant 3000 | -9/Materials | Repaired Lgt. Armor Plating 3027 | -9/Materials | Repaired Lgt. Treads 3061 | -9/Materials | Repaired Imp. Ion Engine 3951 | -9/Materials | Build established: Mutant 3988 | -9/Materials | Discovered new exit (range 11) 4968 | -9/Materials | Discovered new exit (range 9) 5330 | -9/Materials | Discovered new exit (range 13) 5617 | -9/Materials | Entered Mines 5776 | -9/Mines | Learned Materials terminal intel 5837 | -9/Mines | Learned 2 Materials zone layouts 5900 | -9/Mines | Identified exit to Exiles 5936 | -9/Mines | Discovered new exit (range 9) 6639 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6649 | -9/Mines | Entered Exiles 6707 | -9/Exiles | Met 8R-AWN 6750 | -9/Exiles | Met EX-HEX 6815 | -9/Exiles | Met EX-BIN 6841 | -9/Exiles | Aligned with FarCom system 6844 | -9/Exiles | Given EX-Vault access code 6899 | -9/Exiles | Opened EX-Vault 6921 | -9/Exiles | Found Cloak of Protection 6973 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7042 | -9/Exiles | Met EX-DEC 7057 | -9/Exiles | Learned location of Zion (-7) 7124 | -9/Exiles | Discovered new exit (range 14) 7150 | -9/Exiles | Left Exiles lab with Cloak of Protection 7150 | -9/Exiles | Entered Mines 7333 | -8/Mines | Core integrity fell below 50% 7607 | -8/Mines | Discovered new exit (range 9) 8391 | -8/Mines | Entered Materials 8391 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8392 | -8/Materials | Identified exit to Storage 8393 | -8/Materials | Identified exit to Factory 8394 | -8/Materials | Loaded intel: 12 terminal locations 9498 | -8/Materials | Central database locked down 9683 | -8/Materials | Repaired Hacking Suite 10547 | -8/Materials | Discovered exit to Factory (range 13) 11272 | -8/Materials | Discovered exit to Factory (range 5) 11478 | -8/Materials | Garrison activated, responded to threat 11503 | -8/Materials | Core integrity fell below 50% 11591 | -8/Materials | First assault squad dispatched 11695 | -8/Materials | Entered Storage 12006 | -8/Storage | Met a pair of Derelict thieves 12080 | -8/Storage | Self-destructed Last Messages --------------- Rating: 3 Time: 38 >>Scan(Broken Arm. Treads) Scanning Broken Arm. Treads... Ready to Repair: Broken Arm. Treads Rating: 3 Time: 53 >>Repair Repairing Broken Arm. Treads... ETC: 53 12077_ Repair Station disabled. 12077_ Backup Power I tumbles out of repair station. 12077_ Backup Propulsion I tumbles out of repair station. 12078_ C-30 ARC bursts open, deploying its payload. 12078_ G-50 Soldier unfolds itself. 12078_ G-47 Trooper unfolds itself. 12078_ B-36 Bruiser unfolds itself. 12078_ M-28 Smith unfolds itself. 12078_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????####???????????????????????????? | | ????????????"???###"""???????????????????????????? | | ????????###"Y"??# #"Y"####???????????????????????? | | ????????# #" "??# #???????????????????????? | | ##??????? ??# #???????????????????????? | | !#??????? "?# ####????????????????????? | | !#???????? "?# """#????????????????????? | | !#???????? T?# gg @R"#????????????????????? | | #????????? "?# [!! = ""#????????????????????? | | "##????????! "?# [!mb ####????????????????????? | | T#????????? ?# !! g #########???????????????? | | ##????????? ?# # #! [[#???????????????? | | +############+######g#+###! " [ #???????????????? | | Ck %g%==#! [#???????????????? | | =!*%+=!" #???????????????? | | %% !%%|%##T# ]] #???????????????? | | ######/###########T##=####### []#???????????????? | | ##### #?????????#####??????######???????????????? | | #*** * #?????????????????????????????????????????? | | #** " #?????????????????????????????????????????? | | #####T##?????????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed NetworkFissionJammer Manual? 0 Play Time 01:45:41 Cumulative 73.0 hours Start 2024.05.18 @ 11:18:04 End 2024.05.18 @ 14:10:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c3e8ff2-980c-4ee1-a308-47c406995fde