Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 18:16:07 Player: MolePlayingNice Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (430) 2150 Value Destroyed (25660) 25660 Prototype IDs (379) 7580 Alien Tech Used (13) 2600 Bonus (55941) 55941 TOTAL SCORE: 105231 Bonus ------- High Alert Combat Kills 6102 Follower Combat Kills 8942 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 240 Built Enhanced Grunts 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -7443 Cogmind --------- Core Integrity 500/1600 Matter 275/300 Energy 78/100 System Corruption 2% Temperature Cool (0) +ITN Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Particle Charger Improved Utility Shielding Experimental Weapon Shielding Zionite Weapon Casing Zionite Weapon Casing Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- High-density Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield Experimental System Purifier > --- WEAPON ----------- Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg Experimental Energy Well Experimental Weapon Cycler Advanced Transmission Jammer Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor Graphene Brace Advanced Force Field High-powered Transdimensional Reconstructor Integrity Redistributor Enhanced Gamma Rifle [Rating: 268] Favorites ----------- Power Zero-point Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Zionite Supercomposite Leg Treads Heavy Treads Leg Zionite Supercomposite Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Dual-blade Saw Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . 1 . 2 . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . 2 . . 1 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 316 | . 11 13 11 5 9 15 . . 1 1 4 7 9 1 2 9 8 1 10 . 14 4 5 6 8 20 21 5 30 6 12 8 46 14 Power 35 | . . 2 1 . 1 . . . . . . . 1 . . 1 2 . 1 . . . . 1 . 3 8 . 3 . 3 3 4 1 Engine 3 | . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 31 | . . . . . 1 . . . . . . . 1 . . . 2 . 1 . . . . 1 . 3 8 . 3 . 3 3 4 1 Propulsion 58 | . 4 4 2 3 2 . . . . . 1 4 1 . 2 1 2 1 2 . 3 1 2 3 . 1 3 1 3 1 2 1 8 . Treads 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 54 | . 4 4 . 3 . . . . . . 1 4 1 . 2 1 2 1 2 . 3 1 2 3 . 1 3 1 3 1 2 1 8 . Wheel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 146 | . 4 2 1 2 2 10 . . 1 . 3 2 3 1 . 3 1 . 4 . 6 2 3 2 . 10 10 2 20 5 7 1 26 13 Device 66 | . 2 2 1 1 1 6 . . . . 1 . 1 . . 2 1 . 2 . 2 1 2 1 . 4 8 1 14 . 1 . 9 3 Storage 4 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Processor 24 | . . . . 1 . . . . . . 1 . . . . 1 . . 1 . 1 1 1 . . 1 . . 2 3 3 1 5 2 Hackware 9 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 . Protection 43 | . . . . . 1 2 . . 1 . 1 2 1 1 . . . . 1 . 3 . . 1 . 4 2 1 4 2 2 . 6 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 77 | . 3 5 7 . 4 5 . . . 1 . 1 4 . . 4 3 . 3 . 5 1 . . 8 6 . 2 4 . . 3 8 . Energy Gun 66 | . 3 5 5 . 3 2 . . . 1 . . 4 . . 4 3 . 2 . 5 1 . . 8 6 . 1 3 . . 3 7 . Energy Cannon 4 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 61 | . . . 1 . . 1 . 1 . . . . 6 1 . . 3 . 6 . 2 . . 4 . 3 4 6 9 . 4 2 8 . Corrupted Parts 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . 1 . 8 . System Corruption 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 3 3 . 3 . 28 . Parts Lost 31 | . 1 7 3 . 2 . . . . . . . . . . 3 . . . . 1 . . . . 1 4 . . . . . . 9 Power 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Propulsion 6 | . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 1 3 . . . . . . 8 Weapon 7 | . 1 2 1 . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Highest Loss Streak 7 | . 1 3 2 . 2 . . . . . . . . . . 2 . . . . 1 . . . . 1 2 . . . . . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 19 | . 9 13 16 19 19 19 20 20 19 20 19 19 19 19 20 19 19 20 20 20 19 20 20 20 20 19 19 12 19 19 19 19 19 19 Power . | . 1 . . 1 1 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 1 1 1 1 . . . 1 1 1 . . 1 Propulsion 1 | . 3 . . 1 1 2 3 3 3 3 3 2 . . . 1 2 2 2 2 2 2 1 1 1 2 2 . 1 1 . . . . Utility 10 | . 1 5 7 9 8 8 7 7 7 8 7 8 9 9 10 8 10 11 11 11 9 9 10 11 12 10 11 6 11 11 12 14 14 15 Weapon 4 | . 4 7 6 7 7 7 8 8 7 7 7 7 7 8 8 7 5 5 5 6 7 8 7 6 5 5 3 5 3 2 2 2 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 91 | . 10 7 7 . 7 10 . . 2 . . . 3 . 2 1 . . 5 . 1 1 1 1 1 7 4 4 3 2 1 2 2 7 Power 9 | . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . 1 . 1 2 . . . . . . 1 Propulsion 13 | . 6 . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 3 . . . . . . . 1 Utility 37 | . 2 . 2 . 4 4 . . 1 . . . 2 . 1 1 . . 4 . . . . . . 1 . 4 1 1 1 2 2 4 Weapon 28 | . 2 7 3 . 2 6 . . . . . . . . 1 . . . . . . 1 1 . 1 2 1 . 1 . . . . . Tool/Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . 1 Average Slot Usage (%) 94 | . 98 98 84 93 97 83 84 83 84 85 81 89 99 100 100 97 100 100 95 94 94 95 94 76 94 97 99 85 99 100 99 99 99 99 Reactor 8 | . . . . . . 7 7 7 7 7 6 5 6 6 6 5 9 11 6 5 5 5 5 5 5 11 12 13 12 12 12 10 11 10 Treads 3 | . . . . . 1 15 15 14 14 14 12 9 . . . . . . . . . . . . . . . . . . . . . . Leg 17 | . 28 31 14 9 13 . . . . . . 11 31 31 31 27 27 27 27 27 25 25 24 25 25 22 21 22 20 20 19 19 18 18 Device 16 | . 12 22 18 23 17 15 15 14 14 14 12 12 11 12 12 13 16 16 12 11 16 19 17 16 20 18 17 18 25 23 19 15 15 15 Storage 5 | . 14 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 3 2 Processor 11 | . . . . 6 7 7 7 7 7 7 12 12 12 12 12 13 11 11 14 16 15 15 15 15 15 12 9 9 8 9 12 19 18 18 Protection 7 | . . . . . 4 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 8 5 7 8 5 9 13 13 11 12 12 11 10 11 Energy Gun 19 | . 14 21 26 23 17 21 23 22 27 28 22 24 23 25 25 21 21 22 22 21 19 20 20 1 19 17 18 4 15 16 15 18 18 18 Peak Build Rating 268 | . 10 18 25 38 68 72 71 71 77 77 87 87 89 87 92 104 105 104 126 125 144 138 144 149 158 172 173 177 210 211 222 237 268 267 Average Rating 144 | . 8 14 21 31 43 70 70 70 75 76 82 82 85 86 88 100 102 104 117 123 140 134 140 121 150 167 170 144 197 209 212 235 248 262 On Entrance 110 | 6 6 10 18 25 36 64 70 71 71 76 76 87 74 87 87 92 100 104 104 125 123 138 136 142 149 150 170 173 177 209 206 216 237 265 Avg Prop Armor Cover (%) 6 | . . . 8 8 9 . . . . . 3 3 . . . . . . . . . . . . . . . . 1 . . . . . Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 175 | 14 50 35 56 56 79 88 83 87 92 89 93 88 96 91 91 99 99 96 105 107 122 117 126 121 128 145 145 140 151 151 168 175 166 168 Greatest Support 175 | 20 20 30 32 32 140 140 140 140 140 140 140 140 93 93 101 101 107 107 117 117 122 118 118 143 143 145 148 144 153 153 160 165 175 169 Greatest Overweight (x) 4 | . 2 1 3 4 2 . . . . . . . 1 . . . . . . . . . 1 . . . 1 1 1 . 1 1 1 . Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 13 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | . 9 13 16 19 19 19 20 20 19 20 19 19 19 19 19 19 19 20 19 20 19 20 19 19 20 19 19 12 19 19 19 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 Class Distribution -------------------- 24% | Messiah-Gunner 12% | Scavenger-Gunner 12% | Messiah-Tank 11% | Tank 8% | Derelict-Tank 6% | Scavenger-Tank 6% | Commander-Gunner 4% | Messiah-Skirmisher 3% | Scavenger-Skirmisher 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Tank | -6/Extension Commander-Gunner | -6/Cetus Commander-Gunner | -6/Archives Scavenger-Gunner | -6/Hub_04(d) Scavenger-Skirmisher | -5/Factory Messiah-Skirmisher | -5/Upper Caves Messiah-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Tank | -3/Research Messiah-Tank | -3/Armory Messiah-Mutant | -3/Lab Messiah-Tank | -2/Research Messiah-Tank | -2/Quarantine Messiah-Tank | -2/Section 7 Messiah-Gunner | -1/Access Messiah-Gunner | -1/Command Messiah-Gunner | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 6708 | 200 270 95 134 26 144 456 52 60 50 84 115 185 145 15 71 130 194 10 200 64 235 87 115 . 331 836 477 . 515 31 558 70 536 217 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 29700 | . 542 652 354 42 1612 973 47 177 . 119 205 690 390 147 332 537 390 56 72 464 855 70 212 . 1038 2898 1575 . 1818 272 2732 576 7005 2848 Parts 1241 | . 23 27 21 1 17 55 1 9 . 9 9 30 11 4 10 27 6 3 . 13 22 1 9 . 16 119 67 . 87 17 121 41 296 169 Haulers Intercepted 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Recyclers Shooed 6 | . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . . . . . 4 11 . 9 . . . . . . 26 14 . 21 . 3 11 . 12 . . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 349 | . 14 9 10 1 6 17 1 3 . 5 3 12 3 2 4 4 10 1 1 9 16 1 3 . 9 31 24 . 22 3 29 8 60 28 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Guns 295 | . 12 9 6 1 . 11 1 3 . 2 3 12 2 . 4 3 6 1 . 4 13 . 2 . 6 28 21 . 19 3 28 8 59 28 Cannons 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 23 | . . . 4 . . 6 . . . 3 . . . . . . 4 . . 3 . . . . . . . . 3 . . . . . Classes Destroyed 29 | . 2 3 3 . 2 5 . 1 . . 1 1 1 . . 1 1 . 1 . . . . . 1 2 1 . . . . . 3 . Worker 12 | . . 1 . 1 . 3 . . . . . . . . 1 . . . . . . . . . . 4 . . 2 . . . . . Builder 12 | . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . 4 . . 1 . 2 . . . Tunneler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Recycler 12 | . . 2 1 . . 2 . . . . . . . . . 1 . . . . . . . . 2 1 . . 1 . . . 2 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Operator 7 | . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 1 . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 14 | . . . . . . 1 . . . . 1 . . . 2 . . . . . . . . . 2 3 . . 1 . 2 . 2 . Swarmer 40 | . 3 1 4 1 . 8 . . . 4 . . . . . . 2 . . 4 4 . . . . . 4 . 3 . . . 2 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Grunt 80 | . 11 2 2 . . 6 . 1 . . . 4 . . 2 1 4 . . 1 3 . 2 . 4 8 7 . 4 . 5 . 13 . Brawler 11 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . 1 . 2 . 5 . Duelist 9 | . . . . . . 1 . . . . . 1 . . . . . . . 3 . . . . . . . . 1 . 1 . 2 . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 42 | . . 6 3 . . 1 . . . . . 3 . 2 2 1 . . . 1 2 . . . 1 4 3 . 5 . 3 2 3 . Demolisher 6 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 2 . . . . . 2 . Specialist 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 . Hunter 24 | . . . 1 . . . 1 . . . 1 1 . . . 1 . 1 . . 3 1 . . . 3 1 . . . 4 . 6 . Programmer 65 | . . . . . . 1 . 1 . 1 1 1 . . . 1 . . . . 3 . 1 . . 11 6 . 8 3 9 6 12 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Compactor 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cetus Guard 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . . . Z-Light 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . Z-Heavy 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Assembled 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Surgeon 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Wasp 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 27 | . 2 4 5 2 2 5 1 2 . 3 2 2 3 2 3 2 4 1 1 5 8 1 2 . 8 5 7 . 6 3 5 3 27 5 Combat Bots Only 27 | . 2 2 4 1 2 3 1 2 . 3 2 2 3 2 2 1 4 1 1 5 8 1 2 . 7 4 7 . 4 2 4 3 27 5 Max Kills in Single Turn 5 | . 1 2 5 2 1 3 1 1 . 3 1 1 1 1 1 2 1 1 1 3 2 1 1 . 1 2 2 . 4 1 2 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 1 1 1 Exploded 4 | . . . 4 . . 3 . . . 3 . . . . . . 1 . . 3 . . . . . . . . 3 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 5 A7 (-6/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2269 | . 63 80 40 . . 63 7 7 . 4 3 71 6 1 40 25 25 7 . 23 78 16 18 . 14 257 174 . 92 30 127 22 239 737 Missed 890 | . 18 22 6 . . 24 2 2 . 1 1 25 4 . 26 8 9 1 . 11 31 5 6 . 5 117 56 . 24 18 40 4 93 331 Hits 1379 | . 45 58 34 . . 39 5 5 . 3 2 46 2 1 14 17 16 6 . 12 47 11 12 . 9 140 118 . 68 12 87 18 146 406 Melee 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 9 . . . 1 6 Projectile 1359 | . 45 58 34 . . 39 5 5 . 3 2 46 2 1 14 17 16 6 . 12 47 11 12 . 9 140 114 . 59 12 87 18 145 400 AOE 9 | . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . 1 . . . . . 4 . Critical Strikes 109 | . 1 5 2 . . 1 1 . . 2 1 1 . . . . . . . . 4 . . . . 6 6 . 6 . 4 2 7 60 Actively Blocked 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 . 4 . 7 52 Part Disruptions 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 3 2 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . Damage Taken 16648 | . 525 780 500 . 234 634 80 71 . 61 35 671 72 46 216 568 326 76 . 236 840 146 220 . 91 1541 1307 . 991 115 660 159 1206 4241 Core 1654 | . 102 155 115 . 39 17 . . . 16 . 79 15 . 18 47 43 18 . 41 50 . 22 . 11 75 124 . 56 8 20 19 90 474 Absorbed by Shields 9861 | . . . . . . . . . . . . 67 44 . . . . . . . 310 54 22 . 96 1280 1225 . 512 119 694 171 1233 4034 Redirected to Shielding 1599 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 261 . 88 24 80 31 216 870 Ignored by Resistances 6899 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474 108 677 259 1520 3861 Regen/Repaired (Parts) 4200 | . . . . . . 104 57 58 . 14 39 292 28 . . . . . 266 . . . . . . 279 . . . . 1189 . . 1874 Core Remaining (%) 75 | 100 59 61 79 . . . . . . 89 . . . . 86 . . . . 85 . . . . 92 . . 80 . . 72 . . 31 Volleys Fired 1432 | . 55 45 22 5 71 76 6 6 1 8 13 28 55 3 15 30 15 3 4 9 47 4 30 . 28 155 73 10 68 32 125 39 166 185 Largest 5 | . 2 2 3 3 3 3 3 3 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 . 4 4 4 1 4 4 4 5 5 5 Hottest 400 | . 70 112 189 173 243 267 243 243 105 324 348 324 324 324 324 323 323 320 312 312 343 325 325 . 325 350 279 73 306 306 306 386 400 400 Shots Fired 4385 | . 104 87 63 15 75 154 18 16 1 29 32 110 158 12 62 74 42 12 10 33 153 16 55 . 110 412 226 9 170 68 422 71 663 903 Gun 4224 | . 104 87 62 15 6 115 18 15 . 28 24 110 146 12 62 74 36 12 10 32 143 16 55 . 110 412 226 9 169 68 419 65 661 903 Cannon 144 | . . . . . 69 32 . 1 1 . 8 . 12 . . . . . . . 10 . . . . . . . . . 3 6 2 . Launcher 17 | . . . 1 . . 7 . . . 1 . . . . . . 6 . . 1 . . . . . . . . 1 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 57 | . 55 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3074 | . 49 85 62 15 75 147 18 16 1 28 32 110 158 12 62 74 36 12 10 32 153 16 55 . 110 412 226 9 169 68 420 38 364 . Explosive 17 | . . . 1 . . 7 . . . 1 . . . . . . 6 . . 1 . . . . . . . . 1 . . . . . Electromagnetic 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . Entropic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 2 . Phasic 1203 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 273 903 Robot Hit Streak 56 | . 8 7 15 2 8 13 5 3 . 4 5 9 8 7 7 8 7 2 8 8 20 4 9 . 13 15 11 . 16 6 56 7 32 22 Robot Miss Streak 9 | . 3 2 2 4 3 5 7 3 . 3 4 4 5 1 5 9 6 3 . 6 5 1 3 . 3 5 7 . 2 7 4 4 4 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 76 | . . . 2 . . 1 . 1 . . 1 3 1 . 1 1 2 . . 2 4 . . . . 8 5 . 5 . 7 3 22 7 Max Gunslinging Chain 2 | . . . 1 . . 1 . 1 . . 1 1 1 . 1 1 1 . . 1 1 . . . . 1 1 . 1 . 1 1 2 2 Shots Hit Robots 2452 | . 64 56 41 6 49 75 6 7 . 4 14 67 88 10 32 43 20 8 7 20 89 10 22 . 64 203 101 . 82 24 305 16 305 614 Core Hits 1058 | . 27 21 20 3 11 44 4 4 . 5 6 35 51 2 14 22 29 7 1 15 30 2 9 . 28 94 48 . 46 7 63 13 154 243 Critical Kills 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 218 | . 5 2 4 . 5 9 2 1 . 1 2 5 5 1 3 1 1 . . 4 14 . 4 . 13 32 . . . . . . 9 95 Burn 109 | . 5 2 4 . . 9 2 1 . 1 2 5 5 1 3 1 1 . . 4 14 . 4 . 13 32 . . . . . . . . Meltdown 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intensify 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 95 Melee Attacks 15 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Impact 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 99614 | . 824 743 963 124 1969 2669 255 178 . 358 484 1718 2737 241 816 1204 1087 141 153 690 2315 238 545 . 1598 6910 3944 . 4733 1251 10476 744 15611 33895 Guns 94118 | . 824 722 692 124 141 1755 255 178 . 137 318 1718 2737 231 816 1177 462 141 153 474 2242 238 545 . 1598 6715 3944 . 4264 1246 10460 744 15172 33895 Cannons 2236 | . . . . . 1691 267 . . . . 113 . . . . . . . . . 73 . . . . . . . . . . . 92 . Explosions 2237 | . . . 266 . . 586 . . . 221 . . . . . . 625 . . 216 . . . . . . . . 323 . . . . . Melee 484 | . . . . . 137 . . . . . . . . . . . . . . . . . . . . . . . . . . . 347 . Ramming 539 | . . 21 5 . . 61 . . . . 53 . . 10 . 27 . . . . . . . . . 195 . . 146 5 16 . . . Kinetic 439 | . 439 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 57532 | . 385 722 692 124 1832 2022 255 178 . 137 431 1718 2737 231 816 1177 730 141 153 474 2315 238 545 . 1598 6715 3944 . 4264 1246 10460 570 10682 . Explosive 1969 | . . . 266 . . 586 . . . 221 . . . . . . 357 . . 216 . . . . . . . . 323 . . . . . Electromagnetic 876 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 876 . Impact 137 | . . . . . 137 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 347 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 92 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . Phasic 37683 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 3614 33895 Highest Corruption 34 | . . . . . 2 5 . . . 1 . 2 2 2 2 . . . . . 1 1 3 3 3 12 34 34 4 6 14 . 11 2 Average Corruption 6 | . . . . . 2 3 . . . 1 . 2 2 2 2 . . . . . 1 1 2 3 3 6 18 31 3 5 11 . 3 1 Corruption Purged 41 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 431 | . . . . . 7 46 . . . 4 . 19 9 2 10 . . . . . 1 3 9 3 11 63 51 29 16 12 74 . 51 11 Message Errors 101 | . . . . . 1 15 . . . 1 . 7 4 1 3 . . . . . 1 . 4 1 2 14 8 6 5 1 12 . 12 3 Matter Fused 87 | . . . . . . 5 . . . 1 . 2 1 . 4 . . . . . . 1 1 2 3 16 10 7 1 5 16 . 10 2 Heat Flow Errors 42 | . . . . . 1 6 . . . 1 . 3 . . . . . . . . . . 2 . 2 5 5 1 2 2 10 . 2 . Energy Discharges 51 | . . . . . 2 4 . . . . . . 1 . 1 . . . . . . 1 . . 1 11 5 4 2 1 6 . 10 2 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Data Loss (minor) 50 | . . . . . 1 8 . . . . . 3 2 1 . . . . . . . 1 . . 1 5 4 5 1 3 8 . 7 . Data Loss (major) 24 | . . . . . 1 2 . . . 1 . 1 . . . . . . . . . . 1 . . 4 3 3 2 . 3 . 1 2 Misfires 17 | . . . . . . 2 . . . . . 2 . . 2 . . . . . . . 1 . . 1 2 1 2 . 2 . 1 1 Alerts 14 | . . . . . 1 3 . . . . . . 1 . . . . . . . . . . . . 2 2 . . . 2 . 3 . Weapon Failures 38 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 2 5 9 2 1 . 11 . 5 1 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Overflow Damage 331 | . . . 22 . 58 23 . . . . 18 . . . . . 159 . . . . . . . . 25 . . 26 . . . . . Projectiles 19 | . . . . . . 1 . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . Explosions 216 | . . . 22 . . 22 . . . . . . . . . . 159 . . . . . . . . . . . 13 . . . . . Melee 96 | . . . . . 58 . . . . . . . . . . . . . . . . . . . . 25 . . 13 . . . . . Knockbacks 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . Impact 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 178 | . . . . . . 52 . . . . . . . . . . . . . . . . . . . 75 . . 51 . . . . . Shots 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Rammed 9 | . . . . . . 5 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 41 | . . 8 1 . . 5 . . . . 4 . . 1 . 4 . . . . . . . . . 10 . . 5 1 2 . . . Kicked 32 | . . 8 1 . . . . . . . . . . 1 . 4 . . . . . . . . . 10 . . 5 1 2 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 475 | . 111 18 227 12 204 251 78 259 10 287 234 370 277 87 211 162 198 78 220 198 300 228 186 . 309 475 200 87 182 111 272 233 233 213 Average Temperature 107 | . 44 13 79 5 22 59 21 86 7 106 52 89 104 46 82 48 81 38 94 84 70 120 70 . 138 114 86 87 24 63 149 86 160 143 Received Heat Transfer 2472 | . 282 339 216 . . 141 63 9 . 12 . 232 . . 63 153 117 36 . 27 94 . 51 . 23 113 132 . 150 4 64 12 60 79 Thermoelectric Energy+ 11883 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2344 315 5302 3922 Effects 27 | . . . . . . 1 . . . . 1 1 1 . . . . . . . . . . . 1 1 2 . . . . . 7 12 Energy Bleed 12 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 1 . . . . . . 3 5 Interference 15 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 4 7 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Fried 24 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 20 . Impact Corruptions 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . Robots Melted 28 | . 2 . . . 4 . . . . . . . 1 2 . 1 . . 1 2 3 1 1 . 4 3 2 . . . 1 . . . Combat Hostiles 27 | . 2 . . . 4 . . . . . . . 1 2 . 1 . . 1 2 3 1 1 . 3 3 2 . . . 1 . . . Parts Melted 213 | . 4 5 5 1 5 8 1 2 . 1 3 10 3 2 3 5 2 . 2 7 26 1 3 . 9 48 18 . 11 1 17 . 10 . Heat Transferred 69504 | . 1505 1993 1813 259 1961 3765 555 333 . 259 740 3015 3707 444 1497 1940 1287 325 222 1073 4713 396 1240 . 3805 10360 3813 . 3120 888 6598 444 7434 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . . 4 . . . . . 3 2 1 3 4 . . . . 2 . . . . 3 3 . 4 3 3 2 5 . Low Security (%) 32 | . 100 100 100 100 100 27 . . . . 100 65 8 75 31 . . . . . 36 . . . . 55 . . 27 . . . . . Level 1 8 | . . . . . . 5 . . . . . 9 73 24 17 16 . . . . 39 . . . . 16 2 . 2 . 15 . 2 . Level 2 19 | . . . . . . 37 . . . . . 14 17 . 47 25 . . . . 23 . . . . 21 62 . . 21 29 100 5 . Level 3 18 | . . . . . . 21 . . . . . 9 . . 3 32 . . . . . . . . . 6 35 . 67 78 54 . 12 . Level 4 3 | . . . . . . 8 . . . . . . . . . 26 . . . . . . . . . . . . 2 . . . 6 . Level 5 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1523 | . 72 70 163 50 2 1350 . . . . 123 759 433 217 885 1523 . . . . 581 . . . . 807 813 . 1241 777 907 617 1203 . Initial 695 | . . 13 . 50 1 . . . . . 69 36 410 72 58 433 . . . . 255 . . . . . 422 . . 695 400 544 384 . Average 408 | . 29 22 53 31 . 521 . . . . 72 229 311 178 411 843 . . . . 292 . . . . 234 597 . 634 721 668 508 826 . Influence Increases 23376 | . 378 311 306 25 13 1942 138 152 . 270 300 1303 186 175 1117 1474 513 175 25 379 940 20 70 . 173 1463 833 . 1690 288 1060 479 5909 1269 Destroy 0b10 Robot/C 10180 | . 280 180 200 20 . 820 80 100 . 140 140 560 80 80 360 540 260 100 20 260 400 20 60 . 140 740 480 . 660 60 580 200 2620 . Destroy 0b10 Robot/NC 490 | . . 15 15 5 . 85 . . . . 5 10 5 . 25 40 10 . . 10 . . . . 30 75 . . 40 10 40 . 70 . Destroy Leader 1830 | . 60 70 50 . . 198 20 20 . 30 42 52 . . 66 106 40 20 . 10 100 . 10 . . 200 80 . 172 20 106 40 318 . Allied During Kill 5860 | . . . . . . 673 38 32 . 100 58 599 85 80 451 686 203 55 5 99 62 . . . 3 110 2 . 218 . . 15 2286 . Successful Hack 88 | . 6 . . . . 14 . . . . . 21 . . . . . . . . . . . . . 14 . . . . 4 24 5 . Disable Machine 1020 | . . . 30 . . 60 . . . . 15 30 . 15 45 30 . . . . 105 . . . . 45 105 . 90 90 180 45 60 75 Anti-Garrison Action 300 | . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . 150 . . . . . Destroy Structure 3173 | . 2 1 11 . 13 92 . . . . 10 16 16 . 20 72 . . . . 78 . . . . 234 136 . 345 93 150 155 535 1194 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . Partial Spotted 60 | . . . . . . . . . . . 30 . . . . . . . . . . . . . . . 15 . . . . . 15 . Lose Combat Pursuer 225 | . 30 45 . . . . . . . . . 15 . . . . . . . . 45 . . . . 45 15 . 15 15 . . . . Influence Decreases 22207 | . 346 343 194 132 18 594 718 369 551 160 335 645 737 190 399 868 1071 448 685 212 526 438 209 24 173 658 879 759 453 812 866 785 1351 5259 Entered New Map 11818 | . . 19 . 62 4 . 500 147 551 . 41 39 323 110 109 452 553 178 660 . 62 216 32 24 . . 383 759 . 542 313 363 217 5159 Time Decay 8383 | . 336 264 174 70 14 489 198 222 . 140 294 526 294 60 190 286 398 270 24 212 294 222 177 . 173 548 416 . 373 270 553 362 534 . Lost Part 260 | . 10 50 20 . . . . . . . . . . . . 30 . . . . 10 . . . . 10 40 . . . . . . 90 Lost Ally 1746 | . . 10 . . . 105 20 . . 20 . 80 120 20 100 100 120 . 1 . 160 . . . . 100 40 . 80 . . 60 600 10 Squads Dispatched 94 | . 3 1 . . . 10 . . . . 3 2 . . 4 6 . . . . 9 . . . . 10 5 . 13 3 11 7 7 . Investigation 9 | . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . 2 . . . Extermination 29 | . . . . . . 5 . . . . 2 . . . . 1 . . . . 1 . . . . 5 2 . 4 1 3 3 2 . Reinforcement 28 | . 2 1 . . . 3 . . . . 1 1 . . 1 3 . . . . 3 . . . . 4 1 . 2 1 2 . 3 . Assault 18 | . . . . . . 1 . . . . . 1 . . 3 1 . . . . . . . . . . 2 . 5 1 1 1 2 . Garrison 10 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . 3 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 1 . . . . . 1 . . 1 1 . . . . 1 . . . . . . . 1 . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 43 | . 4 . 3 . . . . . . . . 3 1 . 3 2 . . 1 . 2 . . . . 2 . . 3 . 1 . 18 . Communications Jammed 158 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 55 24 . 30 . 21 . 11 . Distress Signals 146 | . . . . . . . . . . . . . . . . . . . . . . . . . 16 45 24 . 30 . 21 . 10 . Times Spotted 681 | . 23 17 16 1 9 40 4 5 . 6 9 34 5 7 27 28 18 4 3 15 22 1 4 . 9 47 33 . 37 8 36 9 118 86 Peak Tracking Total 19 | . 3 5 5 1 4 4 3 3 . 3 2 8 5 2 8 7 4 2 2 9 5 1 2 . 1 4 6 . 8 1 4 2 19 5 Tactical Retreats 13 | . 2 1 . . 1 . . . . . . 1 . . . . . . . . 1 . . . . 3 1 . 1 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 25 | . 1 . . 1 . 3 . . . . 1 1 . . . . . . . . 2 . . . . 3 . . 3 1 4 2 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 81 | . . . 2 . . 4 . . . . 1 3 . 1 4 2 1 . 1 . 7 . . . 2 3 7 1 7 6 17 3 4 5 Max in Single Turn 2 | . . . 1 . . 2 . . . . . 1 . . 1 . 1 . 1 . . . . . 1 2 1 1 2 1 2 1 1 1 Garrison Access 3 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 46 | . 1 . 1 . . 7 . 1 . . . 6 . . . 1 . . 5 . . . 1 4 3 4 1 . . 1 4 3 3 . Terminals 19 | . 1 . . . . 3 . 1 . . . 6 . . . . . . . . . . . . 1 . . . . . 2 2 3 . Fabricators 7 | . . . . . . 3 . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Scanalyzers 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 98 | . 1 . 1 . . 15 . 1 . . . 8 . . . 1 . . 13 . . . 1 17 7 12 2 . . 3 9 4 3 . Successful 60 | . 1 . 1 . . 5 . 1 . . . 5 . . . . . . 13 . . . 1 17 3 7 . . . 1 1 1 3 . Failed 37 | . . . . . . 10 . . . . . 3 . . . 1 . . . . . . . . 4 4 2 . . 2 8 3 . . Catastrophic 6 | . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . 2 . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Manual 150 | . 1 . . . . 10 . . . . 5 20 1 . 13 8 . . . . 11 . . . . 12 9 . 13 6 20 16 5 . Terminals 29 | . 1 . . . . 5 . 1 . . . 8 . . . . . . . . . . . . 2 . . . . . 6 3 3 . Fabricators 15 | . . . . . . 8 . . . . . . . . . 1 . . . . . . . . 3 2 . . . . . 1 . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . Scanalyzers 13 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 5 . . . 3 3 . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 43 | . . . . . . 1 . 1 . . . 5 . . . . . . 13 . . . 1 17 1 . . . . . 1 . 3 . Record 13 | . . . . . . . . 1 . . . . . . . . . . 7 . . . . 5 . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . . . . . . . . . . . . 5 . . . . 4 . . . . . . . . . . Open Door 10 | . . . . . . . . . . . . 5 . . . . . . 1 . . . 1 . 1 . . . . . 1 . 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Retrieve Study 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Liberate 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . . . . 7 . . . . . 3 . . . 1 . . . . . . . . 1 4 1 . . 1 4 2 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . 4 . . 3 . . . . . . . . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 104 | . . . . . . . . . 15 . . 10 . . 12 . . . . . . . . 4 . 15 8 . 16 9 15 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . 108 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . . . 9 . . . . . . . 2 . . . . 5 . . . . . . . . . Allies Hacked 12 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . 3 . . 1 3 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 148 | . 1 . . . 19 3 . . 4 . 6 19 5 . 4 7 . . . 2 3 . . . 5 3 2 . 4 . . 4 57 . Largest Group 49 | . 1 1 . . 19 16 6 5 8 8 9 28 23 19 20 19 11 6 6 6 6 . . . 5 5 2 . 4 . . 4 49 . Highest-Rated Group 5443 | . 10 10 . . 475 392 178 147 270 270 502 1291 1356 1151 1069 1033 625 304 292 301 301 . . . 304 304 206 . 598 . . 372 5443 . Highest-Rated Ally 269 | . 10 10 . . 35 31 31 31 41 41 70 159 159 96 96 96 96 85 85 85 96 . . . 64 96 103 . 269 . . 115 269 . Zionite Dispatches 14 | . . . . . . . . . . . 2 1 . . 1 3 . . . . 1 . . . . 1 1 . 2 . . 2 . . Heavy 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Light 8 | . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . 1 . . 1 . . Fire 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 28 3 STAY 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 13 . FOLLOW 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 15 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 1372 | . . . . . . 215 15 10 . 7 36 153 29 41 114 154 65 18 . 26 44 . . . . 54 . . 61 . . 25 305 . Total Damage 47481 | . . . . . . 3003 250 141 . 202 902 3419 499 1037 2978 3814 1355 365 . 587 1458 . . . . 1947 . . 3196 . . 906 21422 . Kills 255 | . . . . . . 31 3 2 . 2 6 19 2 2 16 28 13 4 . 6 4 . . . . 7 . . 13 . . 2 95 . Allies Corrupted 13 | . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . 2 . 1 . . . 7 . Allies Melted 4 | . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Active Infowar (turns) 23681 | . 131 . . 144 914 1513 311 435 1689 538 507 644 . . 53 628 941 582 344 540 209 411 562 228 729 2292 984 631 1378 591 1600 824 3328 . Optics 4157 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 824 3328 . Sensors 17855 | . . . . 144 914 1513 311 435 1689 538 507 644 . . 53 437 941 582 344 540 209 411 502 . 496 1745 767 631 1302 500 935 676 89 . Terrain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seismic 131 | . 131 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 365 | . . . . . . . . . . . . . . . . 365 . . . . . . . . . . . . . . . . . . Jamming 8658 | . . . . . . . . . . . . . . . . . . . . . . . 288 228 729 2292 713 . 511 591 1417 824 1065 . ECM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 14 | . . . . . . . 1 2 2 1 . . . . . . 2 2 . 3 . 1 . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decoded 0b10 Intel 27 | . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . Items 27 | . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . . . 4 . . 2 . . . . . 1 . . . . 2 1 . 1 1 6 1 1 . Main Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . Prototype Schematics 4 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . 1 . . . . Unaware Schematics 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 34759 | . 864 840 644 144 914 2466 419 475 1689 590 645 1622 653 129 382 636 941 582 1055 637 657 463 562 228 729 2292 1003 633 1385 591 1613 824 5865 1587 Spaces Moved 20668 | 1 392 342 292 97 481 1353 247 280 1039 337 361 748 306 71 253 407 690 391 693 476 380 376 381 168 467 1430 571 205 796 403 975 547 3823 889 Core 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Treads 4244 | . . . . . 53 1353 247 280 1039 337 361 574 . . . . . . . . . . . . . . . . . . . . . . Legs 15733 | 1 392 342 134 1 . . . . . . . 174 306 71 253 407 690 391 693 476 380 376 381 168 467 1430 571 205 796 403 975 547 3823 880 Wheels 682 | . . . 158 96 428 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 115 115 115 160 160 160 160 160 160 124 122 122 120 118 118 122 112 112 112 114 114 114 114 110 110 112 112 114 112 112 110 50 Average Speed 127 | 120 170 188 174 118 129 160 160 160 160 160 160 151 129 122 121 118 118 122 115 112 112 114 114 114 114 110 111 113 114 116 115 122 114 113 Slowest Speed 450 | 120 260 190 330 450 240 160 160 160 160 160 160 160 198 122 122 120 122 122 122 112 114 114 186 114 114 114 179 190 190 118 200 202 204 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 Exploration Rate (%) 49 | 2 76 41 38 3 94 47 41 51 89 51 11 81 49 69 20 13 80 47 86 60 11 64 51 60 50 49 30 77 31 46 60 19 70 52 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 13 | . . . . . . . 1 . . 1 . . . . . . . . 1 . 4 1 . 3 . . . . . . 2 . . . Known Exits Taken 27 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 21 | . . . . . . . 2 1 3 2 . . . . . . 3 1 . 3 . 4 1 . 1 . . . . . . . . . Spaces Dug 179 | . . . . . 3 17 . 1 . . 3 . 12 . . 6 . . . . 5 . 5 . . 43 16 . 15 9 12 12 11 9 Terrain Destroyed 1087 | . . . 8 . 21 106 . 1 . 18 5 3 12 . . 10 44 . . 18 10 . 22 . . 120 71 . 104 31 52 41 128 262 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 862 | . . . . . 21 24 . 1 . . 5 3 12 . . 10 . . . 2 10 . 22 . . 104 71 . 63 31 52 41 128 262 AOE 225 | . . . 8 . . 82 . . . 18 . . . . . . 44 . . 16 . . . . . 16 . . 41 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 26520 | . 488 453 376 114 706 1525 256 292 1065 366 400 1131 457 106 292 509 780 486 943 557 512 401 466 205 609 1882 787 604 1147 478 1265 677 5024 1161 Wait 2780 | . 3 10 23 . 111 11 1 . 15 15 7 267 65 24 15 43 53 91 197 32 42 8 39 . 39 157 58 331 158 14 54 49 830 18 Move 20634 | . 391 341 291 97 480 1352 246 279 1038 336 360 747 305 70 252 406 689 390 692 475 379 375 380 167 466 1429 570 204 795 402 974 546 3822 888 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 267 | . 16 19 14 2 13 22 . . 3 . 1 3 4 2 2 6 4 . 8 . 8 1 2 4 4 23 16 14 14 6 11 7 25 13 Fast Attach 237 | . 2 1 5 3 4 4 . 2 . . 2 2 8 2 2 3 3 . 12 . 5 2 2 15 4 10 16 6 34 7 31 7 36 7 Attach 89 | . 1 9 1 2 3 1 . . 1 . 1 4 . . . 4 1 . . . 4 . 1 . . 12 6 8 8 2 6 3 4 7 Detach 44 | . . . . . 1 2 . . . . . 2 . . . . 1 . 1 . . 1 1 . . 5 . 9 6 2 3 2 6 2 Swap 379 | . 8 5 7 2 3 30 3 4 4 7 10 10 6 . 2 6 7 1 8 5 15 6 8 1 9 52 20 4 14 1 39 12 38 32 Drop 419 | . 12 15 11 2 17 22 . 1 3 . 2 4 14 4 4 7 7 1 21 . 12 4 3 18 12 28 28 18 44 11 20 12 53 9 Fire 1432 | . 55 45 22 5 71 76 6 6 1 8 13 28 55 3 15 30 15 3 4 9 47 4 30 . 28 155 73 10 68 32 125 39 166 185 Melee 15 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 32 | . . 8 1 . . . . . . . . . . 1 . 4 . . . . . . . . . 10 . . 5 1 2 . . . Crush 9 | . . . . . . 5 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 10 . Rewire 156 | . . . . 1 . . . . . . . 47 . . . . . . . 36 . . . . 47 1 . . 1 . . . 23 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 16 | . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / *Low x2 / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives (discovered 2 exits: *Hub x2) -6/Hub_04(d) (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Arm / *Tes) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 4) 252 | -10/Materials | Discovered new exit (range 12) 322 | -10/Materials | Build established: Mutant 787 | -10/Materials | Discovered new exit (range 14) 824 | -10/Materials | Discovered new exit (range 12) 865 | -10/Materials | Entered another Materials area 865 | -9/Materials | Accompanied by 1 ally 865 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 867 | -9/Materials | Discovered new exit (range 8) 1038 | -9/Materials | Lost 3 parts (1p2n) 1160 | -9/Materials | Build established: Scavenger-Mutant 1652 | -9/Materials | Discovered new exit (range 13) 1705 | -9/Materials | Entered another Materials area 1705 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1993 | -8/Materials | Build established: Scavenger-Gunner 2285 | -8/Materials | Discovered new exit (range 15) 2349 | -8/Materials | Entered Factory 2349 | -7/Factory | Evolved 2 slots: Utility x2 2493 | -7/Factory | Sucked down chute 2493 | -7/Factory | Entered Waste 2546 | -7/Waste | Spotted C-40 Crusher 2547 | -7/Waste | Spotted C-40 Crusher 2577 | -7/Waste | Spotted C-40 Crusher 2592 | -7/Waste | Destroyed C-40 Crusher 2619 | -7/Waste | Spotted C-40 Crusher 2645 | -7/Waste | Build established: Scavenger-Skirmisher 2688 | -7/Waste | Destroyed C-40 Crusher 2692 | -7/Waste | Spotted C-40 Crusher 2745 | -7/Waste | Crushed by falling debris 2808 | -7/Waste | Spotted C-40 Crusher 2848 | -7/Waste | Destroyed C-40 Crusher 2883 | -7/Waste | Destroyed C-40 Crusher 2902 | -7/Waste | Destroyed C-40 Crusher 3033 | -7/Waste | Destroyed C-40 Crusher 3129 | -7/Waste | Warlord forces began an assault 3335 | -7/Waste | Discovered new exit (range 13) 3399 | -7/Waste | Identified exit to Factory 3407 | -7/Waste | Entered Factory 3407 | -7/Factory | Accompanied by 16 allies 3591 | -7/Factory | Lost 3 allies 3708 | -7/Factory | Build established: Tank 4556 | -7/Factory | Discovered new exit (range 15) 4584 | -7/Factory | Identified exit to Factory 4777 | -7/Factory | Discovered exit to Factory (range 16) 4986 | -7/Factory | Identified exit to Lower Caves 5230 | -7/Factory | P-60 Hacker assimilated allied 55-1T7(g) 5675 | -7/Factory | P-60 Hacker assimilated allied 3O-27B(g) 5792 | -7/Factory | Discovered exit to Factory (range 11) 5807 | -7/Factory | First assault squad dispatched 5873 | -7/Factory | Entered Lower Caves 5873 | -7/Lower Caves | Accompanied by 6 allies 6266 | -7/Lower Caves | Discovered new exit (range 9) 6278 | -7/Lower Caves | Identified exit to Lower Caves 6292 | -7/Lower Caves | Entered another Lower Caves area 6292 | -7/Lower Caves | Accompanied by 5 allies 6602 | -7/Lower Caves | Encountered a Warlord checkpoint 6684 | -7/Lower Caves | Discovered new exit (range 7) 6699 | -7/Lower Caves | Identified exit to Zion 6727 | -7/Lower Caves | Found Alien Artifact 6727 | -7/Lower Caves | Identified Core Expander 6727 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 6767 | -7/Lower Caves | Entered Zion 6767 | -7/Zion | Accompanied by 4 allies 6824 | -7/Zion | Discovered new exit (range 14) 6829 | -7/Zion | Given A8's code to call for help 7060 | -7/Zion | Learned Factory emergency access door positions 7092 | -7/Zion | Build established: Derelict-Tank 8016 | -7/Zion | Met Imprinter 8045 | -7/Zion | Imprinted 8047 | -7/Zion | Declared Zion's savior 8437 | -7/Zion | Identified exit to Proximity Caves 8456 | -7/Zion | Entered Proximity Caves 8456 | -6/Proximity Caves | Accompanied by 8 allies 8961 | -6/Proximity Caves | Discovered exit to Factory (range 5) 9046 | -6/Proximity Caves | Entered Factory 9046 | -6/Factory | Accompanied by 7 allies 9046 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9047 | -6/Factory | Identified exit to Lower Caves 9047 | -6/Factory | Identified exit to Extension 9147 | -6/Factory | Discovered new exit (range 11) 9336 | -6/Factory | Discovered exit to Lower Caves (range 8) 9344 | -6/Factory | P-60 Hacker assimilated allied U0-FAK(M) 9351 | -6/Factory | P-60 Hacker assimilated allied N1-JD0(g) 9434 | -6/Factory | Zion Light squad teleported in 9645 | -6/Factory | Zion Light squad teleported in 9691 | -6/Factory | Entered Extension 9691 | -6/Extension | Accompanied by 9 allies 9777 | -6/Extension | Retrieved Zion intel report: Unaware Schematics 9890 | -6/Extension | Build established: Scavenger-Tank 9979 | -6/Extension | Rescued A7 10039 | -6/Extension | Rescued a captive Derelict 10099 | -6/Extension | Rescued a captive Derelict 10100 | -6/Extension | Rescued a captive Derelict 10207 | -6/Extension | Rescued a captive Derelict 10221 | -6/Extension | Rescued a captive Derelict 10221 | -6/Extension | Rescued a captive Derelict 10265 | -6/Extension | Retrieved Zion intel report: Emergency Access 10420 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 10643 | -6/Extension | Spotted B-75 Beast 10655 | -6/Extension | Allies destroyed B-75 Beast 10660 | -6/Extension | Spotted B-75 Beast 10666 | -6/Extension | Destroyed B-75 Beast 10815 | -6/Extension | Rescued a captive Derelict 10945 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 10946 | -6/Extension | Zion Heavy squad teleported in 11019 | -6/Extension | Terminal network hard line cut 11059 | -6/Extension | Rescued a captive Derelict 11091 | -6/Extension | First assault squad dispatched 11222 | -6/Extension | Discovered new exit (range 10) 11224 | -6/Extension | Discovered new exit (range 6) 11237 | -6/Extension | Identified exit to Factory 11247 | -6/Extension | Build established: Commander-Gunner 11298 | -6/Extension | Identified exit to Cetus 11313 | -6/Extension | Entered Cetus 11313 | -6/Cetus | Accompanied by 23 allies (A7) 11318 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 11335 | -6/Cetus | Spotted Cetus Guard 11335 | -6/Cetus | Spotted Cetus Guard 11336 | -6/Cetus | Destroyed Cetus Guard 11343 | -6/Cetus | Spotted Cetus Guard 11343 | -6/Cetus | Spotted Cetus Guard 11345 | -6/Cetus | Destroyed Cetus Guard 11348 | -6/Cetus | Destroyed Cetus Guard 11356 | -6/Cetus | Allies destroyed Cetus Guard 11381 | -6/Cetus | Lost 6 allies 11505 | -6/Cetus | Started Cetus Manufacturing Module 11530 | -6/Cetus | Manufactured an Enhanced Grunt 11547 | -6/Cetus | Discovered new exit (range 15) 11555 | -6/Cetus | Manufactured an Enhanced Grunt 11580 | -6/Cetus | Manufactured an Enhanced Grunt 11605 | -6/Cetus | Manufactured an Enhanced Grunt 11630 | -6/Cetus | Manufactured an Enhanced Grunt 11671 | -6/Cetus | Identified exit to Archives 11877 | -6/Cetus | Murdered A7 11878 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 11966 | -6/Cetus | Entered Archives 11966 | -6/Archives | Accompanied by 19 allies 11999 | -6/Archives | Found Prototype Protection 11999 | -6/Archives | Identified Zio. Weapon Casing 12016 | -6/Archives | Discovered new exit (range 15) 12046 | -6/Archives | Discovered new exit (range 15) 12063 | -6/Archives | Identified exit to Hub_04(d) 12095 | -6/Archives | Entered Hub_04(d) 12095 | -6/Hub_04(d) | Accompanied by 18 allies 12252 | -6/Hub_04(d) | Retrieved Zion intel report: Main Access 12253 | -6/Hub_04(d) | Zion Fire squad teleported in 12345 | -6/Hub_04(d) | Lost 3 allies 12445 | -6/Hub_04(d) | First assault squad dispatched 12445 | -6/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 12477 | -6/Hub_04(d) | Garrison activated, responded to threat 12477 | -6/Hub_04(d) | Entered Factory 12477 | -5/Factory | Accompanied by 16 allies 12477 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12478 | -5/Factory | Identified exit to Upper Caves 12569 | -5/Factory | Zion Light squad teleported in 12777 | -5/Factory | First assault squad dispatched 12781 | -5/Factory | Zion Light squad teleported in 12869 | -5/Factory | Lost 4 allies 13024 | -5/Factory | Found Zio. Weapon Casing 13043 | -5/Factory | Lost 3 allies 13061 | -5/Factory | Zion Infowar Resupply teleported in 13113 | -5/Factory | Entered Upper Caves 13113 | -5/Upper Caves | Accompanied by 12 allies 13155 | -5/Upper Caves | Lost 3 allies 13159 | -5/Upper Caves | Found Zio. Weapon Casing 13198 | -5/Upper Caves | Identified exit to Upper Caves 13215 | -5/Upper Caves | Build established: Scavenger-Skirmisher 13257 | -5/Upper Caves | Learned 8 Factory zone layouts 13396 | -5/Upper Caves | Encountered a Warlord checkpoint 13641 | -5/Upper Caves | Encountered an infested base 13713 | -5/Upper Caves | Build established: Messiah-Skirmisher 14054 | -5/Upper Caves | Entered another Upper Caves area 14054 | -5/Upper Caves | Accompanied by 6 allies 14174 | -5/Upper Caves | Learned location of 2 exits from Factory 14239 | -5/Upper Caves | Learned 4 Factory zone layouts 14583 | -5/Upper Caves | Discovered new exit (range 8) 14590 | -5/Upper Caves | Identified exit to Warlord 14636 | -5/Upper Caves | Entered Warlord 14636 | -5/Warlord | Accompanied by 6 allies 14682 | -5/Warlord | Found Zio. Weapon Casing 14958 | -5/Warlord | Found Prototype Reactor 14958 | -5/Warlord | Identified Vortex Chain Reactor 14966 | -5/Warlord | Found Prototype Processor 14966 | -5/Warlord | Identified Exp. Target Analyzer 15095 | -5/Warlord | Visited the Vortex Lab 15097 | -5/Warlord | Warlord's base attacked by MAIN.C 15103 | -5/Warlord | Found Prototype Energy Cannon 15103 | -5/Warlord | Identified Vortex Driver 15127 | -5/Warlord | Found Vortex Driver 15246 | -5/Warlord | Build established: Scavenger-Gunner 15269 | -5/Warlord | Learned location of Quarantine (-2) 15271 | -5/Warlord | Learned 4 Armory zone layouts 15271 | -5/Warlord | Learned 4 Research zone layouts 15272 | -5/Warlord | Learned Factory scanalyzer intel 15272 | -5/Warlord | Learned Factory garrison access intel 15272 | -5/Warlord | Learned Research repair station intel 15272 | -5/Warlord | Learned Research garrison access intel 15447 | -5/Warlord | Warlord forces counterattacked 15559 | -5/Warlord | Spotted Executioner 15561 | -5/Warlord | Lost 7 allies 15565 | -5/Warlord | Destroyed Executioner 15582 | -5/Warlord | Discovered new exit (range 9) 15592 | -5/Warlord | Identified exit to Proximity Caves 15691 | -5/Warlord | Entered Proximity Caves 15691 | -4/Proximity Caves | Accompanied by 4 allies 15730 | -4/Proximity Caves | Learned Research emergency access door positions 15732 | -4/Proximity Caves | Learned Research emergency access door positions 15935 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 16239 | -4/Proximity Caves | Spotter reported a threat 16296 | -4/Proximity Caves | Discovered new exit (range 5) 16297 | -4/Proximity Caves | Learned 4 Research zone layouts 16304 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16318 | -4/Proximity Caves | Identified exit to Factory 16320 | -4/Proximity Caves | Spotted B-86 Titan 16328 | -4/Proximity Caves | Entered Factory 16328 | -4/Factory | Accompanied by 6 allies 16328 | -4/Factory | Evolved 2 slots: Utility x2 16329 | -4/Factory | Identified exit to Upper Caves 16329 | -4/Factory | Identified exit to Research 16331 | -4/Factory | Loaded intel: 4 scanalyzer locations 16332 | -4/Factory | Loaded intel: 4 garrison access locations 16467 | -4/Factory | Garrison activated, responded to threat 16546 | -4/Factory | Lost 6 allies 16575 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 16576 | -4/Factory | Zion Light squad teleported in 16729 | -4/Factory | Spotted B-86 Titan 16737 | -4/Factory | Allies destroyed B-86 Titan 16892 | -4/Factory | Destroyed 8 combat bots 16985 | -4/Factory | Entered Upper Caves 17391 | -4/Upper Caves | Discovered new exit (range 15) 17420 | -4/Upper Caves | Identified exit to Upper Caves 17448 | -4/Upper Caves | Entered another Upper Caves area 17497 | -4/Upper Caves | Discovered exit to Research (range 12) 17943 | -4/Upper Caves | Discovered new exit (range 11) 18009 | -4/Upper Caves | Identified exit to Zhirov 18010 | -4/Upper Caves | Entered Zhirov 18013 | -4/Zhirov | Discovered new exit (range 3) 18033 | -4/Zhirov | Met Zhirov 18054 | -4/Zhirov | Learned location of Command (-1) 18064 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18085 | -4/Zhirov | Found Alien Artifact 18085 | -4/Zhirov | Identified Integrated Dissipator 18085 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18102 | -4/Zhirov | Found Alien Artifact 18237 | -4/Zhirov | Identified exit to Proximity Caves 18238 | -4/Zhirov | Entered Proximity Caves 18492 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 18557 | -3/Proximity Caves | Discovered exit to Research (range 8) 18660 | -3/Proximity Caves | Destroyed 7 combat bots 18967 | -3/Proximity Caves | Entered Research 18967 | -3/Research | Accompanied by 5 allies 18967 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18968 | -3/Research | Identified exit to Research 18970 | -3/Research | Loaded intel: 4 repair station locations 18971 | -3/Research | Loaded intel: 3 garrison access locations 19253 | -3/Research | P-80 Master assimilated allied Assassin 8b 19570 | -3/Research | Repaired Centrium Medium Armor Plating 19745 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 19860 | -3/Research | Build established: Tank 19890 | -3/Research | Central database locked down 19890 | -3/Research | Identified Transdimensional Reconstructor 20197 | -3/Research | Retrieved Zion intel report: Component Schematics 20198 | -3/Research | Zion Light squad teleported in 20241 | -3/Research | Discovered exit to Research (range 11) 20295 | -3/Research | Terminal network hard line cut 20352 | -3/Research | Build established: Scavenger-Tank 20362 | -3/Research | Discovered new exit (range 10) 20387 | -3/Research | Found Zio. Weapon Casing 20393 | -3/Research | Identified exit to Testing 20519 | -3/Research | Found Zio. Weapon Casing 20598 | -3/Research | P-80 Master assimilated allied CP-6IY(z) 20618 | -3/Research | Found Zio. Weapon Casing 20899 | -3/Research | Build established: Messiah-Gunner 21124 | -3/Research | System corruption reached 10% 21201 | -3/Research | Discovered new exit (range 15) 21258 | -3/Research | Identified exit to Armory 21259 | -3/Research | Entered Armory 21301 | -3/Armory | Build established: Messiah-Tank 21495 | -3/Armory | Found Prototype Device 21495 | -3/Armory | Identified Exp. ECM Suite 21499 | -3/Armory | Found Prototype Device 21499 | -3/Armory | Identified Exp. Sensor Array 21506 | -3/Armory | Found Exp. Sensor Array 21759 | -3/Armory | First assault squad dispatched 21851 | -3/Armory | Warped through subspace to slip node 21851 | -3/Armory | Discovered new exit (range 1) 21851 | -3/Armory | Identified exit to Lab 21920 | -3/Armory | Retrieved Zion intel report: Prototype Schematics 21921 | -3/Armory | Zion Heavy squad teleported in 22004 | -3/Armory | Found Zio. Weapon Casing 22007 | -3/Armory | Destroyed 7 combat bots 22009 | -3/Armory | System corruption reached 30% 22262 | -3/Armory | Entered Lab 22262 | -3/Lab | Discovered exit to Research (range 9) 22275 | -3/Lab | Hidden lab's door opened automatically 22275 | -3/Lab | Sensor layout match revealed 22276 | -3/Lab | Gained access to the hidden lab's interior 22586 | -3/Lab | Build established: Messiah-Mutant 22721 | -3/Lab | Found Alien Artifact 22733 | -3/Lab | Found Transdimensional Reconstructor 22744 | -3/Lab | Found Alien Artifact 22744 | -3/Lab | Identified Integrated Mediator 22744 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency 22778 | -3/Lab | Found Prototype Hackware 22782 | -3/Lab | Found Prototype Protection 22785 | -3/Lab | Found Prototype Energy Cannon 22788 | -3/Lab | Found Prototype Energy Cannon 22790 | -3/Lab | Identified Warp Cannon (x2) 22833 | -3/Lab | Identified Core Reset Matrix 22833 | -3/Lab | Used Core Reset Matrix 22835 | -3/Lab | Identified Exp. Powered Armor 22837 | -3/Lab | Sensed 1 artifact in vicinity 22895 | -3/Lab | Entered Research 22895 | -2/Research | Evolved 2 slots: Utility x2 23167 | -2/Research | Build established: Messiah-Tank 23253 | -2/Research | Zion Light squad teleported in 23255 | -2/Research | Garrison activated, responded to threat 23371 | -2/Research | Zion Experimental squad teleported in 23432 | -2/Research | Lost 3 allies 23554 | -2/Research | Discovered new exit (range 16) 23571 | -2/Research | Identified exit to Access 23645 | -2/Research | First assault squad dispatched 23661 | -2/Research | Found Prototype Protection 23661 | -2/Research | Identified Zio. Shade Armor 23673 | -2/Research | Found Zio. Weapon Casing 23675 | -2/Research | Found Zio. Weapon Casing 23692 | -2/Research | Found Zio. Shade Armor 23697 | -2/Research | Found Zio. Shade Armor 23737 | -2/Research | Found Corrupted Prototype Device 23737 | -2/Research | Identified Exp. Weapon Cycler 23974 | -2/Research | Retrieved Zion intel report: Component Schematics 24207 | -2/Research | Discovered exit to Access (range 7) 24276 | -2/Research | Discovered new exit (range 5) 24279 | -2/Research | Identified exit to Quarantine 24280 | -2/Research | Entered Quarantine 24281 | -2/Quarantine | Detected hypermatrix surge 24281 | -2/Quarantine | Sensed 17 artifacts in vicinity 24305 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 24310 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 24316 | -2/Quarantine | Found Dimensional Node Initializer 24468 | -2/Quarantine | Identified Quantum Router 24527 | -2/Quarantine | Found Subatomic Replicator 24530 | -2/Quarantine | First assault squad dispatched 24556 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 24659 | -2/Quarantine | Found Unknown Protection 24659 | -2/Quarantine | Identified Powered Armor 24783 | -2/Quarantine | Spotted Fortress 24866 | -2/Quarantine | Discovered new exit (range 5) 24866 | -2/Quarantine | Discovered new exit (range 6) 24870 | -2/Quarantine | Identified exit to Section 7 24871 | -2/Quarantine | Entered Section 7 24872 | -2/Section 7 | Detected hypermatrix surge 24872 | -2/Section 7 | Sensed 22 artifacts in vicinity 24891 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 24987 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 25010 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 25051 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 25225 | -2/Section 7 | Discovered exit to Access (range 15) 25238 | -2/Section 7 | Spotted S7 Guard 25266 | -2/Section 7 | Destroyed S7 Guard 25287 | -2/Section 7 | Found Integrated Thermoelectric Network 25287 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 25338 | -2/Section 7 | System corruption reached 10% 25366 | -2/Section 7 | Initialized slip node 25389 | -2/Section 7 | Found Integrity Redistributor 25410 | -2/Section 7 | Found Integrated Dissipator 25410 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25441 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 25451 | -2/Section 7 | Garrison activated, responded to threat 25472 | -2/Section 7 | Found Integrity Redistributor 25621 | -2/Section 7 | First assault squad dispatched 25731 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-2 25762 | -2/Section 7 | Spotted Executioner 25762 | -2/Section 7 | Spotted Executioner 25789 | -2/Section 7 | Destroyed Executioner 25791 | -2/Section 7 | Destroyed Executioner 25799 | -2/Section 7 | Found Prototype Processor 25799 | -2/Section 7 | Identified Exp. Core Analyzer 25882 | -2/Section 7 | Spotted B-99 Colossus 25969 | -2/Section 7 | Found Integrated Reactor 25969 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26010 | -2/Section 7 | Found LRC Insulator 26010 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 26018 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-209) 26021 | -2/Section 7 | Used Subatomic Replicator to replicate Exp. Powered Armor 26310 | -2/Section 7 | Build established: Messiah-Gunner 26340 | -2/Section 7 | Found Sigix Sheargun 26346 | -2/Section 7 | Terminal network hard line cut 26374 | -2/Section 7 | Spotted Executioner 26375 | -2/Section 7 | Spotted Executioner 26385 | -2/Section 7 | Destroyed Executioner 26391 | -2/Section 7 | Destroyed Executioner 26437 | -2/Section 7 | Warped through subspace to slip node 26484 | -2/Section 7 | Entered Access 26484 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 26596 | -1/Access | Zion Zionite Resupply teleported in 26610 | -1/Access | Found Zio. Shade Armor 26615 | -1/Access | Found Zio. Shade Armor 26964 | -1/Access | Retrieved Zion intel report: Guard Positions 26965 | -1/Access | Zion Light squad teleported in 27036 | -1/Access | Found Zio. Weapon Casing 27084 | -1/Access | Garrison activated, responded to threat 27234 | -1/Access | First assault squad dispatched 27299 | -1/Access | Discovered new exit (range 7) 27307 | -1/Access | Identified exit to Command 27308 | -1/Access | Entered Command 27505 | -1/Command | Spotted B-99 Colossus 27589 | -1/Command | Destroyed B-99 Colossus 27808 | -1/Command | First assault squad dispatched 27830 | -1/Command | Destroyed 7 combat bots 27921 | -1/Command | Disengaged cave seal 27921 | -1/Command | Zionites emerged from the dark tunnel 28014 | -1/Command | Disengaged cave seal 28014 | -1/Command | Zionites emerged from the dark tunnel 28051 | -1/Command | Retrieved Zion intel report: Emergency Access 28362 | -1/Command | Spotted M Guard 28362 | -1/Command | Spotted M Guard 28362 | -1/Command | Spotted Combat Programmer 28366 | -1/Command | Spotted Combat Programmer 28383 | -1/Command | Allies destroyed M Guard 28387 | -1/Command | Combat Programmer assimilated allied 0X-93T(i) 28388 | -1/Command | Destroyed Combat Programmer 28392 | -1/Command | Destroyed Combat Programmer 28393 | -1/Command | Allies destroyed M Guard 28393 | -1/Command | All MAIN.C guards destroyed 28399 | -1/Command | Found Zio. Shade Armor 28417 | -1/Command | Lost 5 allies 28464 | -1/Command | Found Prototype Protection 28469 | -1/Command | Found Prototype Device 28469 | -1/Command | Identified Thermal Barrier 28472 | -1/Command | Found Prototype Device 28472 | -1/Command | Identified AEGIS Remote Shield 28475 | -1/Command | Found Prototype Processor 28475 | -1/Command | Identified Exp. Targeting Computer 28486 | -1/Command | Found Prototype Reactor 28486 | -1/Command | Identified Zero-point Reactor 28489 | -1/Command | Found Zero-point Reactor 28510 | -1/Command | Build established: Commander-Gunner 28804 | -1/Command | Met MAIN.C 28812 | -1/Command | Destroyed MAIN.C Shell 28813 | -1/Command | 0b10 Conduit disabled 28814 | -1/Command | MAIN.C activated Command garrisons 28827 | -1/Command | Allies destroyed MAIN.C 28835 | -1/Command | Identified Hvy. Regenerative Plating 28835 | -1/Command | Discovered new exit (range 44) 28835 | -1/Command | Discovered new exit (range 94) 28835 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 28919 | -1/Command | P-80 Master assimilated allied 6U-K0U(z) 28919 | -1/Command | P-80 Master assimilated allied SB-H59(z) 29055 | -1/Command | Destroyed 27 combat bots 29058 | -1/Command | Lost 16 allies 29275 | -1/Command | Build established: Messiah-Gunner 29543 | -1/Command | Found Exp. System Purifier 30204 | -1/Command | Found Enh. Gamma Rifle 31266 | -1/Command | Murdered Z-Experimental 31272 | -1/Command | Found Zio. Shade Armor 31291 | -1/Command | Found Zio. Shade Armor 31296 | -1/Command | Found Zio. Shade Armor 31302 | -1/Command | Found Corrupted Exp. Weapon Cycler 31304 | -1/Command | System corruption reached 10% 31706 | -1/Command | Found Exp. Targeting Computer 32073 | -1/Command | Found Zero-point Reactor 32075 | -1/Command | Found Zero-point Reactor 32081 | -1/Command | Found Exp. Weapon Cycler 32193 | -1/Command | Found Zio. Weapon Casing 32198 | -1/Command | Found Zio. Weapon Casing 32204 | -1/Command | Found Zio. Weapon Casing 32210 | -1/Command | Found Zio. Weapon Casing 32231 | -1/Command | Found Zio. Weapon Casing 32828 | -1/Command | Murdered Z-Experimental 33167 | -1/Command | Warped through subspace to slip node 33167 | -1/Command | Discovered new exit (range 4) 33173 | -1/Command | Entered Access_0 33174 | -1/Access_0 | Architect warped through subspace 33174 | -1/Access_0 | Sensed 4 artifacts in vicinity 33184 | -1/Access_0 | Destroyed A8 33233 | -1/Access_0 | Architect warped through subspace 33271 | -1/Access_0 | Architect warped through subspace 33322 | -1/Access_0 | Architect warped through subspace 33341 | -1/Access_0 | Architect warped through subspace 33364 | -1/Access_0 | Architect warped through subspace 33389 | -1/Access_0 | Architect warped through subspace 33411 | -1/Access_0 | Architect warped through subspace 33423 | -1/Access_0 | Architect warped through subspace 33440 | -1/Access_0 | Architect warped through subspace 33445 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 33456 | -1/Access_0 | Architect warped through subspace 33489 | -1/Access_0 | Architect warped through subspace 33509 | -1/Access_0 | A6 warped into view 33513 | -1/Access_0 | Architect warped through subspace 33518 | -1/Access_0 | Destroyed A6 33529 | -1/Access_0 | Subspace Access Node disabled 33536 | -1/Access_0 | Architect warped through subspace 33559 | -1/Access_0 | Architect warped through subspace 33579 | -1/Access_0 | Architect warped through subspace 33608 | -1/Access_0 | Architect warped through subspace 33637 | -1/Access_0 | Architect warped through subspace 33676 | -1/Access_0 | Architect warped through subspace 33711 | -1/Access_0 | Architect warped through subspace 33737 | -1/Access_0 | Architect warped through subspace 33758 | -1/Access_0 | Architect warped through subspace 33777 | -1/Access_0 | Architect warped through subspace 33797 | -1/Access_0 | Architect warped through subspace 33830 | -1/Access_0 | Architect warped through subspace 33851 | -1/Access_0 | Found Exp. Powered Armor 33853 | -1/Access_0 | Subspace Access Node disabled 33862 | -1/Access_0 | Architect warped through subspace 33889 | -1/Access_0 | Architect warped through subspace 33923 | -1/Access_0 | Architect warped through subspace 33951 | -1/Access_0 | A5 warped into view 33951 | -1/Access_0 | Architect warped through subspace 33963 | -1/Access_0 | Destroyed A5 33983 | -1/Access_0 | Architect warped through subspace 34020 | -1/Access_0 | Architect warped through subspace 34061 | -1/Access_0 | Architect warped through subspace 34095 | -1/Access_0 | Architect warped through subspace 34131 | -1/Access_0 | Architect warped through subspace 34168 | -1/Access_0 | Architect warped through subspace 34216 | -1/Access_0 | Architect warped through subspace 34250 | -1/Access_0 | Architect warped through subspace 34261 | -1/Access_0 | Found Exp. Phase Shifter 34263 | -1/Access_0 | Found Exp. Targeting Computer 34281 | -1/Access_0 | Architect warped through subspace 34295 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-321) 34296 | -1/Access_0 | Core integrity fell below 50% 34318 | -1/Access_0 | Architect warped through subspace 34324 | -1/Access_0 | Found Exp. Targeting Computer 34355 | -1/Access_0 | Architect warped through subspace 34398 | -1/Access_0 | Architect warped through subspace 34422 | -1/Access_0 | Architect warped through subspace 34441 | -1/Access_0 | Architect warped through subspace 34465 | -1/Access_0 | A4 warped into view 34471 | -1/Access_0 | Architect warped through subspace 34481 | -1/Access_0 | Destroyed A4 34491 | -1/Access_0 | Architect warped through subspace 34507 | -1/Access_0 | Architect warped through subspace 34526 | -1/Access_0 | Architect warped through subspace 34558 | -1/Access_0 | Architect warped through subspace 34584 | -1/Access_0 | Architect warped through subspace 34608 | -1/Access_0 | Subspace Access Node disabled 34611 | -1/Access_0 | Architect warped through subspace 34629 | -1/Access_0 | Architect warped through subspace 34647 | -1/Access_0 | Architect warped through subspace 34667 | -1/Access_0 | Architect warped through subspace 34686 | -1/Access_0 | Architect warped through subspace 34697 | -1/Access_0 | Architect warped through subspace 34708 | -1/Access_0 | Architect warped through subspace 34716 | -1/Access_0 | Architect warped through subspace 34738 | -1/Access_0 | Subspace Access Node disabled 34752 | -1/Access_0 | Destroyed Architect 34753 | -1/Access_0 | Architect triggered a singularity event 34755 | -1/Access_0 | Released all parts (26) 34755 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 34756 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 34756 | -1/Access_0 | Warped through subspace to slip node 34756 | -1/Access_0 | Discovered new exit (range 8) 34760 | *** | Escaped singularity! Last Messages --------------- 34755_ Released Exp. Targeting Computer. 34755_ Released Graphene Brace. 34755_ Graphene Brace crushed and broken. 34755_ Released Exp. Phase Shifter. 34755_ Exp. Phase Shifter crushed and broken. 34755_ Released Zio. Weapon Casing. 34755_ Zio. Weapon Casing crushed and broken. 34755_ Acquired data core, extracted unknown sensor trigger ID. 34756_ A0_COM: 8. 34756_ Acquired Hpw. Transdimensional Reconstructor. 34756_ Warped through subspace, drawn to slip node. 34756_ EXIT=FOUND 34757_ A0_COM: 7. 34758_ A0_COM: 6. 34759_ A0_COM: 5. 34760_ A0_COM: 4. 34760_ System corrupted: Energy discharge (-20). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 157 Energy Generation 99 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 20 Armor Coverage 1025 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 85 Targeting Accuracy 24 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 46 Defensive Hacking 37 Item Schematics ----------------- Imp. Linear Gravjet | -2/Research | Z-intel Imp. Light Armor Plating | -2/Research | Z-intel Adv. Datajack | -2/Research | Z-intel Stasis Canceller | -2/Research | Z-intel Adv. Focal Shield | -2/Research | Z-intel Linear Accelerator | -2/Research | Z-intel Imp. Component Analysis Suite | -2/Research | Z-intel Disruptor Cannon | -2/Research | Z-intel Imp. Remote Force Field | -2/Research | Z-intel Seismic Detector | -2/Research | Z-intel Adv. Remote Force Field | -2/Research | Z-intel Power Amplifier | -2/Research | Z-intel Lrn. Sensor Array | -2/Research | Z-intel Biometal Medium Treads | -2/Research | Z-intel Impulse Thruster | -2/Research | Z-intel Lgt. Particle Reactor | -2/Research | Z-intel Gravity Neutralizer | -2/Quarantine | Z-intel Plasma Sword | -2/Quarantine | Z-intel Multireflex Exoskeleton | -2/Quarantine | Z-intel Exp. Target Analyzer | -2/Quarantine | Z-intel Exp. Heat Sink | -2/Quarantine | Z-intel Gravity Flail | -2/Quarantine | Z-intel Imp. Matter Compressor | -2/Quarantine | Z-intel Centrium Greatsword | -2/Quarantine | Z-intel Hvy. Proton Missile Launcher | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Section 7 | Z-intel Adv. Reaction Control System | -2/Section 7 | Z-intel Focal Shield | -2/Section 7 | Z-intel Adv. ECM Suite | -2/Section 7 | Z-intel Lrn. Tractor Beam | -2/Section 7 | Z-intel Adv. Hardlight Generator | -2/Section 7 | Z-intel Quantum Rifle | -2/Section 7 | Z-intel Imp. Point Defense System | -2/Section 7 | Z-intel Point Defense System | -2/Section 7 | Z-intel Adv. Coolant Injector | -2/Section 7 | Z-intel Imp. Reaction Control System | -2/Section 7 | Z-intel Biometal Heavy Treads | -2/Section 7 | Z-intel Adv. Shield Generator | -2/Section 7 | Z-intel Reaction Control System | -2/Section 7 | Z-intel Imp. Sensor Array | -2/Section 7 | Z-intel Robot Schematics ------------------ T-07 Excavator | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel R-10 Processor | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel Fabricated ------------ Nothing Repaired ---------- Centrium Medium Armor Plating | 53% | -3/Research Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Integrated Mediator Core Reset Matrix Integrated Thermoelectric Network Dimensional Node Initializer Integrated Reactor LRC Insulator Integrity Redistributor Subatomic Replicator High-powered Transdimensional Reconstructor Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefDisintegrationDetonator Manual? 0 Play Time 05:15:06 Cumulative 564.9 hours Start 2026.09.20 @ 11:44:48 End 2026.09.21 @ 18:16:07 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 215 Adventurer 0 Explorer 0 Win Type 6 Total 24 Types 5/0/12/0/1/0/3/1/1/1 Lore% 83 Gallery% 86 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8148c11a-196c-4fd5-b45e-5de5617acdff