Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 00:41:00 Player: Roboardo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (182) 910 Value Destroyed (6455) 6455 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1989) 1989 TOTAL SCORE: 14994 Bonus ------- High Alert Combat Kills 748 Follower Combat Kills 455 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -114 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (9) High-powered Shock Rifle Heavy Flak Cannon Heavy Flak Cannon Lance Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Sensor Array Hardened Heavy Armor Plating Improved Field Recycling Unit Hacking Drone Bay > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun Rocket Array Power Sword > --- INVENTORY -------- Flexi-carbon Leg Rocket Array [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Field Recycling Unit Device Improved Field Recycling Unit Storage Small Storage Unit Processor Core Analyzer Hackware System Shield Protection Heavy Armor Plating Weapon Rocket Array Energy Gun Makeshift Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power 2 | . . . . . . . . . 1 . . . . 1 Propulsion 3 | . . 2 . . . . . . . . . . . 1 Utility 3 | . . . 1 1 . . . . 1 . . . . . Weapon 2 | . . . 1 1 . . . . . . . . . . Parts Attached 182 | 6 9 13 40 27 9 7 5 3 7 6 4 . 5 41 Power 20 | 1 2 . 2 4 1 2 . . . 1 1 . . 6 Engine 10 | 1 1 . . 3 1 2 . . . . 1 . . 1 Core 8 | . 1 . 2 1 . . . . . 1 . . . 3 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 51 | 2 2 5 9 9 3 1 1 1 3 1 . . 1 13 Treads 3 | . 2 . . . . . . . . . . . . 1 Leg 48 | 2 . 5 9 9 3 1 1 1 3 1 . . 1 12 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 47 | 1 4 5 8 9 2 3 3 1 2 1 2 . . 6 Device 16 | . 2 . 2 2 1 2 3 1 1 . 1 . . 1 Storage 12 | 1 1 3 3 . . 1 . . 1 . . . . 2 Processor 3 | . . . 1 . 1 . . . . . . . . 1 Hackware 2 | . . . . 1 . . . . . . . . . 1 Protection 14 | . 1 2 2 6 . . . . . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 64 | 2 1 3 21 5 3 1 1 1 2 3 1 . 4 16 Energy Gun 9 | . . . 3 . 2 . . . . 1 . . . 3 Energy Cannon 3 | . . . 3 . . . . . . . . . . . Ballistic Gun 24 | 2 1 3 7 1 . . . 1 1 1 1 . 2 4 Ballistic Cannon 8 | . . . . 1 . . . . . . . . . 7 Launcher 12 | . . . 5 1 1 1 . . 1 . . . 2 1 Special Weapon 1 | . . . . 1 . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 4 | . . . 2 1 . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . 1 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . 2 . . . . . . 1 Parts Lost 70 | . 2 . 3 3 1 8 . 2 . 2 1 . 5 43 Power 10 | . 1 . . . . 1 . . . . . . 1 7 Propulsion 26 | . . . 2 1 . 4 . 1 . 1 . . . 17 Utility 14 | . 1 . 1 . 1 2 . 1 . . 1 . 3 4 Weapon 20 | . . . . 2 . 1 . . . 1 . . 1 15 Highest Loss Streak 9 | . 1 . 1 2 1 8 . 2 . 1 1 . 3 9 To Critical Strikes 3 | . . . . . . . . . . . . . . 3 Average Slot Usage (%) 79 | . 97 98 89 93 88 71 47 64 55 86 85 66 72 54 Engine 5 | . 7 . . 6 7 4 7 7 6 6 6 6 3 . Core 3 | . 5 11 9 . . . . . . 4 6 6 6 2 Treads 3 | . 24 . . . . . . . . . . . . . Leg 21 | . 3 44 34 29 30 20 8 16 18 25 26 26 26 16 Device 8 | . . . 4 6 7 12 17 19 14 20 16 13 7 1 Storage 5 | . 14 11 9 7 7 4 . . . . . . . 3 Processor 1 | . . . . . . 7 7 7 6 . . . . 2 Protection 5 | . 10 10 8 6 5 . . . . 5 6 6 1 . Energy Gun 1 | . . . 2 . 5 4 . . . 1 . . . 1 Energy Cannon 1 | . . . 4 7 . . . . . . . . . . Ballistic Gun 8 | . 28 22 8 5 . . . 4 1 6 9 . 13 4 Launcher 2 | . . . 2 2 5 4 . . . 6 4 . 5 1 Special Weapon 1 | . . . . 3 7 4 . . . . . . . . Slashing Weapon 3 | . . . 4 7 7 4 . . . 4 6 6 6 2 Piercing Weapon 1 | . . . . . . . 5 7 6 1 . . . . Peak Build Rating 71 | 6 10 15 31 43 49 49 37 43 57 71 70 53 66 63 Average Rating 35 | 4 8 14 25 38 42 35 25 38 39 65 65 53 51 41 On Entrance 34 | . 6 9 15 22 42 49 24 37 34 57 70 53 53 39 Naked Turns 72 | . . . . . . . . . . . . . . 72 Heaviest Build 68 | 11 51 47 37 61 61 48 27 30 39 68 68 34 50 51 Greatest Support 90 | 20 40 43 52 60 63 63 30 45 80 80 75 75 75 90 Greatest Overweight (x) 9 | 1 2 1 1 1 1 2 2 . . . . . 1 9 Average Overweight (x) . | . . . . . . . 1 . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 8 8 20 5 5 25 5 5 5 5 5 Average Capacity 8 | 6 19 9 8 8 8 6 5 5 5 5 5 5 5 5 Most Carried 13 | 4 13 12 8 8 8 8 5 5 5 5 5 5 5 5 Average Carried 5 | 2 9 7 7 6 7 6 4 5 4 2 2 5 1 2 Final Capacity 20 | 8 20 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 12 | 4 12 8 8 5 8 4 5 5 4 3 5 5 2 5 Class Distribution -------------------- 33% | Mutant 20% | Scavenger-Tank 11% | Scavenger-Mutant 10% | Scavenger-Gunner 7% | Derelict-Mutant 7% | Derelict-Tank 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Mutant | -6/Data Miner Bomber | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4774 | 186 404 242 640 452 151 107 59 122 . 450 335 . 296 1330 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5854 | . 452 259 1110 1497 80 202 . . . 41 355 . 585 1273 Parts 316 | . 30 16 71 78 5 10 . . . 3 10 . 20 73 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 Parts Field Recycled 30 | . . . . 22 . . . . . 8 . . . . Retrieved Matter 240 | . . . . 184 . . . . . 56 . . . . Parts Self-Destructed 50 | . . . . . . 8 . 6 . 12 10 . 14 . Prevented 18 | . . . . . . . . 14 . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 153 | . 9 6 27 28 4 7 . . . 2 12 . 23 35 Melee 39 | . . . 11 15 . 1 . . . . . . 2 10 Guns 33 | . 9 6 6 2 . 1 . . . 1 4 . . 4 Cannons 22 | . . . 2 2 . . . . . . . . . 18 AOE 58 | . . . 8 9 4 5 . . . 1 8 . 20 3 Classes Destroyed 13 | . 4 1 2 3 . . . . . . 1 . 2 . Worker 10 | . . . . 5 . . . . . . . . . 5 Builder 5 | . . . 1 1 . . . . . . . . . 3 Recycler 9 | . 1 . 3 4 . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . 2 . Watcher 6 | . 3 . . 3 . . . . . . . . . . Swarmer 50 | . 3 . 12 4 . 2 . . . . 3 . 5 21 Grunt 60 | . 6 4 10 12 . 4 . . . 1 6 . 7 10 Brawler 4 | . . . . . . . . . . . 2 . 2 . Duelist 6 | . . . 1 1 . . . . . . . . 4 . Protector 1 | . . . . . . . . . . . . . 1 . Sentry 14 | . . 2 4 4 . 1 . . . . . . 2 1 Hunter 3 | . . . . 2 . . . . . . 1 . . . Programmer 9 | . . . . 5 . . . . . 1 . . . 3 Wasp 3 | . . . . . 3 . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 2 2 5 6 4 5 . . . 1 9 . 8 7 Combat Bots Only 9 | . 2 2 5 4 4 5 . . . 1 9 . 8 6 Max Kills in Single Turn 5 | . 1 1 3 4 3 2 . . . 1 2 . 5 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . . . 2 4 3 2 . . . 1 2 . 5 2 Melee 1 | . . . 1 1 . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1199 | . 90 15 134 277 26 57 . 34 . 49 47 . 57 413 Missed 349 | . 28 3 29 89 10 15 . 11 . 16 20 . 19 109 Damage Taken 13091 | . 733 145 1600 2097 164 729 . 256 . 617 628 . 977 5145 Core 2025 | . 185 10 259 225 20 119 . 11 . 48 18 . 121 1009 Absorbed by Shields 102 | . . . . . . 102 . . . . . . . . Redirected to Shielding 41 | . . 10 31 . . . . . . . . . . . Regen/Repaired (Parts) 45 | . . . . 45 . . . . . . . . . . Core Remaining (%) 66 | 100 26 97 52 . . . . 46 . . . . 78 . Volleys Fired 271 | . 72 14 40 28 6 6 . . . 11 13 . 15 66 Largest 4 | . 2 2 3 3 2 3 . . . 3 3 . 3 4 Hottest 224 | . 40 46 161 133 150 156 . . . 150 108 . 108 224 Shots Fired 624 | . 144 28 90 67 9 14 . . . 23 35 . 45 169 Gun 368 | . 144 28 62 20 5 6 . . . 12 25 . 30 36 Cannon 185 | . . . 21 35 . . . . . . . . . 129 Launcher 69 | . . . 7 10 4 8 . . . 11 10 . 15 4 Special 2 | . . . . 2 . . . . . . . . . . Kinetic 471 | . 144 28 53 28 . . . . . 11 25 . 30 152 Thermal 73 | . . . 30 27 5 6 . . . 1 . . . 4 Explosive 65 | . . . 7 10 4 8 . . . 11 10 . 15 . Electromagnetic 13 | . . . . . . . . . . . . . . 13 Robot Hit Streak 14 | . 7 14 10 9 4 7 . . . 3 7 . 9 6 Robot Miss Streak 18 | . 4 4 3 7 2 2 . . . 6 5 . 6 18 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 478 | . 75 17 84 88 3 10 . . . 13 18 . 32 138 Core Hits 457 | . 29 8 41 71 7 11 . . . 29 41 . 83 137 Critical Kills 2 | . . . . . . . . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . Critical Strikes 27 | . . . 7 8 . 1 . . . 1 1 . 1 8 Burn 2 | . . . 1 . . . . . . 1 . . . . Destroy 3 | . . . 1 . . . . . . . 1 . . 1 Sever 22 | . . . 5 8 . 1 . . . . . . 1 7 Melee Attacks 171 | . . . 35 67 . 3 . 2 . . 2 . 6 56 Impact . | . . . . . . . . . . . . . . . Slashing 167 | . . . 35 67 . 3 . . . . 2 . 6 54 Piercing 4 | . . . . . . . . 2 . . . . . 2 Sneak Attacks 8 | . . . 3 4 . . . . . . . . . 1 Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17753 | . 732 281 2861 3777 369 616 . . . 989 1383 . 2986 3759 Guns 3346 | . 732 281 788 273 54 66 . . . 98 301 . 365 388 Cannons 2319 | . . . 201 338 . . . . . . . . . 1780 Explosions 7016 | . . . 404 1112 315 448 . . . 891 1082 . 2456 308 Melee 5070 | . . . 1468 2054 . 102 . . . . . . 165 1281 Ramming 2 | . . . . . . . . . . . . . . 2 Kinetic 4705 | . 732 281 667 348 . . . . . 76 301 . 365 1935 Thermal 1096 | . . . 322 263 54 66 . . . 22 . . . 369 Explosive 6708 | . . . 404 1112 315 448 . . . 891 1082 . 2456 . Electromagnetic 172 | . . . . . . . . . . . . . . 172 Impact . | . . . . . . . . . . . . . . . Slashing 5011 | . . . 1468 2054 . 102 . . . . . . 165 1222 Piercing 59 | . . . . . . . . . . . . . . 59 Highest Corruption 8 | . . . . 6 6 6 6 . . 2 2 2 2 8 Average Corruption 4 | . . . . 4 6 6 6 . . 1 2 2 2 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 144 | . . . . 39 30 15 4 . . 5 4 1 15 31 Message Errors 37 | . . . . 13 8 3 2 . . . . . 3 8 Matter Fused 28 | . . . . 6 6 1 1 . . . 2 1 3 8 Heat Flow Errors 14 | . . . . 2 5 2 . . . 1 . . 2 2 Energy Discharges 17 | . . . . 5 1 2 1 . . 3 1 . 2 2 Parts Rejected 1 | . . . . 1 . . . . . . . . . . Parts Fused 5 | . . . . . 1 1 . . . . . . 2 1 Data Loss (minor) 24 | . . . . 6 3 5 . . . 1 . . 3 6 Data Loss (major) 7 | . . . . 2 3 . . . . . . . . 2 Misfires 4 | . . . . 2 1 1 . . . . . . . . Alerts 5 | . . . . 2 2 . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . . . . . . 2 Overload Shots 3 | . . . . . 3 . . . . . . . . . Effects 1 | . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . Overflow Damage 558 | . . . 223 194 . 8 . . . 7 12 . 41 73 Projectiles 34 | . . . 12 18 . . . . . . . . . 4 Explosions 173 | . . . 30 36 . 8 . . . 7 12 . 26 54 Melee 351 | . . . 181 140 . . . . . . . . 15 15 Knockbacks 56 | . . . . 3 . . . . . . . . . 53 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 50 | . . . . 2 . . . . . . . . . 48 Secondary 5 | . . . . 1 . . . . . . . . . 4 Self-Inflicted Damage 635 | . . . 18 51 43 66 . . . 41 172 . 189 55 Shots 29 | . . . 1 3 2 2 . . . 3 8 . 9 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 569 | . 36 30 569 240 393 129 . . . 122 235 . 461 261 Average Temperature 93 | . 9 10 197 56 134 44 . . . 36 91 . 166 83 Received Heat Transfer 3156 | . 381 75 657 441 36 153 . 45 . 138 180 . 237 813 Effects 21 | . . . 9 . . . . . . . 1 . 11 . Shutdowns 1 | . . . . . . . . . . . . . 1 . Energy Bleed 5 | . . . 2 . . . . . . . . . 3 . Interference 9 | . . . 1 . . . . . . . 1 . 7 . Matter Decay 1 | . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1771 | . . . 666 407 87 150 . . . 150 . . . 311 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1099 | . 142 185 396 655 . . . . 969 . . . . 1099 Initial 969 | . . 20 8 162 . . . . 969 . . . . 969 Average 310 | . 41 60 246 279 . . . . 969 . . . . 909 Maximum Alert Level 3 | . . . 1 2 . . . . 3 . . . . 3 Low Security (%) 47 | 100 100 100 36 24 . . . . . . . . . . Level 1 32 | . . . 63 67 . . . . . . . . . . Level 2 2 | . . . . 8 . . . . . . . . . . Level 3 18 | . . . . . . . . . 100 . . . . 100 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 1 2 8 . . . . . . . . 1 6 Investigation 5 | . . 1 1 . . . . . . . . . . 3 Extermination 6 | . . . . 5 . . . . . . . . . 1 Reinforcement 5 | . . . 1 3 . . . . . . . . . 1 Assault 2 | . . . . . . . . . . . . . 1 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . 3 Data Miner Redirects 3 | . . . . . . . . . . . . . . 3 Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 9 | . . 1 4 1 . . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 255 | . 22 8 41 39 5 8 . 10 . 9 14 . 30 69 Peak Tracking Total 10 | . 6 5 6 5 4 7 . 3 . 5 5 . 10 10 Tactical Retreats 28 | . 2 2 5 2 1 1 . . . . . . 2 13 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . 1 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 16 | . 2 . 2 6 . 3 . . . . . . . 3 Max in Single Turn 6 | . 2 . 1 6 . 2 . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 34 | . 8 1 7 9 . 1 . . . 1 1 4 . 2 Terminals 18 | . 7 1 5 5 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . 2 . . . . . . . . . . Recycling Units 4 | . 1 . 1 1 . . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 93 | . 22 3 13 19 . 1 . . . 1 1 29 . 4 Successful 69 | . 13 1 9 12 . 1 . . . 1 1 29 . 2 Failed 24 | . 9 2 4 7 . . . . . . . . . 2 Catastrophic 4 | . 1 . 1 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . . 1 . . . 4 Terminals 42 | . 21 3 8 10 . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 3 Repair Stations 5 | . . . . 5 . . . . . . . . . . Recycling Units 8 | . 1 . 3 3 . . . . . . . . . 1 Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Terminal Hacks 55 | . 12 1 4 6 . 1 . . . 1 1 29 . . Record 18 | . 5 . 2 . . . . . . . . 11 . . Part Schematic 9 | . . . . . . . . . . . . 9 . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . . Open Door 3 | . . . . . . 1 . . . 1 1 . . . Alert Level 1 | . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Locate Traps 3 | . 1 . . 2 . . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 5 | . 2 . . 3 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . 4 . . . . . . . . . . Scan Component 3 | . . . . 3 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 3 2 . . . . . . . . . 1 Process 2 | . . . 1 1 . . . . . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 7 1 6 6 . . . . . . . . . 2 Full Trace Events 3 | . . 1 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 19 | . . . . 19 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 200 | . . . 167 33 . . . . . . . . . . Retrieved Matter 358 | . . . 358 . . . . . . . . . . . Retrieved Components 5 | . 4 . . . . . . . . . . . . 1 Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . . . . . . . parse_system 2 | . . . . 2 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 5 | . . . . . . . 4 . . . . . . 1 Largest Group 4 | . . . . . . . 4 4 2 2 . . . 1 Highest-Rated Group 158 | . . . . . . . 158 158 81 81 . . . 28 Highest-Rated Ally 41 | . . . . . . . 41 41 41 41 . . . 28 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 80 | . . . . . . . . 65 . 15 . . . . Total Damage 1484 | . . . . . . . . 1121 . 363 . . . . Kills 12 | . . . . . . . . 6 . 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 1 1 2 . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 15561 | 63 2186 479 1696 2399 1242 650 1679 606 90 1082 652 145 1172 1420 Spaces Moved 8602 | 45 832 292 1005 1168 955 418 719 371 60 751 457 115 712 702 Core 157 | 11 . . . . . . . . . . . . . 146 Treads 768 | . 718 . . . . . . . . . . . . 50 Legs 7677 | 34 114 292 1005 1168 955 418 719 371 60 751 457 115 712 506 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 130 126 130 127 127 127 127 50 Average Speed 151 | 112 232 124 121 152 126 142 230 128 130 128 127 127 152 132 Slowest Speed 500 | 120 260 190 190 190 190 260 260 130 132 132 127 127 200 500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 87 27 70 30 91 66 70 57 2 84 65 72 78 17 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . 1 . . 1 1 1 . . Known Exits Taken 3 | . . . . . . . . 1 1 . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . 1 1 1 . . Scrap Searched 18 | . . . . . 3 1 1 5 . 5 3 . . . Spaces Dug 9 | . . . . . 9 . . . . . . . . . Terrain Destroyed 1102 | . 15 . 54 202 33 83 . . . 169 202 . 336 8 Melee . | . . . . . . . . . . . . . . . Projectile 14 | . . . 5 2 2 1 . . . 1 2 . 1 . AOE 1088 | . 15 . 49 200 31 82 . . . 168 200 . 335 8 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 10266 | 54 961 389 1348 1623 979 455 743 494 70 836 491 114 740 969 Wait 862 | . 22 48 189 302 3 13 10 118 . 61 10 . 3 83 Move 8588 | 44 831 291 1004 1167 954 417 718 370 59 750 456 114 711 702 Hop . | . . . . . . . . . . . . . . . Pick Up 92 | 4 17 11 16 13 3 1 5 . 1 5 1 . . 15 Fast Attach 62 | 6 2 . 5 6 3 2 3 3 5 1 2 . . 24 Attach 55 | . 1 6 7 8 1 5 2 . 1 4 2 . 4 14 Detach 15 | . 1 . 1 . 2 5 . . . . 3 . . 3 Swap 65 | . 6 7 28 13 5 . . . 1 1 . . 1 3 Drop 84 | . 9 12 23 19 2 3 5 1 3 3 2 . . 2 Fire 271 | . 72 14 40 28 6 6 . . . 11 13 . 15 66 Melee 171 | . . . 35 67 . 3 . 2 . . 2 . 6 56 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 16) 620 | -10/Materials | Discovered new exit (range 5) 1057 | -10/Materials | Discovered new exit (range 7) 1265 | -10/Materials | Core integrity fell below 50% 2086 | -10/Materials | Discovered new exit (range 12) 2250 | -10/Materials | Entered another Materials area 2250 | -9/Materials | Evolved 2 slots: Propulsion x2 2310 | -9/Materials | Discovered new exit (range 11) 2436 | -9/Materials | Discovered new exit (range 16) 2582 | -9/Materials | Build established: Scavenger-Mutant 2714 | -9/Materials | Discovered new exit (range 14) 2729 | -9/Materials | Entered another Materials area 2729 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3029 | -8/Materials | Build established: Scavenger-Tank 3603 | -8/Materials | Found Prototype Launcher 3605 | -8/Materials | Found Prototype Launcher 3606 | -8/Materials | Identified Rocket Array (x2) 3612 | -8/Materials | Found Rocket Array 4269 | -8/Materials | Build established: Scavenger-Mutant 4385 | -8/Materials | Discovered new exit (range 10) 4425 | -8/Materials | Entered Factory 4425 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5000 | -7/Factory | Repaired Carbon-fiber Leg 5021 | -7/Factory | Build established: Scavenger-Tank 6775 | -7/Factory | Discovered new exit (range 16) 6824 | -7/Factory | Entered Lower Caves 7032 | -7/Lower Caves | Found DCF Scrap (15 items) 7103 | -7/Lower Caves | Discovered new exit (range 14) 7673 | -7/Lower Caves | Ambushed by wild Derelicts 7817 | -7/Lower Caves | Spotted B-75 Beast 8066 | -7/Lower Caves | Entered another Lower Caves area 8089 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8117 | -7/Lower Caves | Build established: Scavenger-Gunner 8423 | -7/Lower Caves | Attracted the attention of an 0b10 base 8473 | -7/Lower Caves | Core integrity fell below 50% 8500 | -7/Lower Caves | Lost 8 parts (1p4n2u1w) 8641 | -7/Lower Caves | Discovered new exit (range 13) 8647 | -7/Lower Caves | Learned location of 1 exit from Factory 8716 | -7/Lower Caves | Entered Zion 8747 | -7/Zion | Build established: Mutant 8792 | -7/Zion | Found GAL Module 8886 | -7/Zion | System corruption cleaned by Quarantine Array 9035 | -7/Zion | Found CR-A16's Pointy Stick 9183 | -7/Zion | Found Prototype Device 9185 | -7/Zion | Identified Bomb Factory No. 2 9700 | -7/Zion | Met Imprinter 9741 | -7/Zion | Imprinted 9744 | -7/Zion | Declared Zion's savior 10163 | -7/Zion | Learned location of Extension (-4) 10350 | -7/Zion | Discovered new exit (range 13) 10360 | -7/Zion | Given the Hacking Drone Bay 10360 | -7/Zion | Found Prototype Device 10360 | -7/Zion | Identified Hacking Drone Bay 10395 | -7/Zion | Entered Proximity Caves 10395 | -6/Proximity Caves | Accompanied by 4 allies 10549 | -6/Proximity Caves | Spotter reported a threat 10602 | -6/Proximity Caves | Spotter reported a threat 10630 | -6/Proximity Caves | Spotter reported a threat 10658 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10683 | -6/Proximity Caves | Spotter reported a threat 10690 | -6/Proximity Caves | Identified exit to Factory 10695 | -6/Proximity Caves | Learned Factory interactive machine intel 10709 | -6/Proximity Caves | Spotter reported a threat 10718 | -6/Proximity Caves | Build established: Derelict-Mutant 10748 | -6/Proximity Caves | Spotted B-75 Beast 10876 | -6/Proximity Caves | Spotter reported a threat 11001 | -6/Proximity Caves | Entered Factory 11001 | -6/Factory | Accompanied by 2 allies 11001 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11002 | -6/Factory | Identified exit to Lower Caves 11003 | -6/Factory | Identified exit to Factory 11004 | -6/Factory | Loaded intel: 51 interactive machine locations 11091 | -6/Factory | Entered Lower Caves 11091 | -6/Lower Caves | Accompanied by 2 allies 11108 | -6/Lower Caves | Build established: Mutant 11339 | -6/Lower Caves | Encountered a Warlord checkpoint 11718 | -6/Lower Caves | Build established: Derelict-Tank 11755 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12060 | -6/Lower Caves | Build established: Derelict-Mutant 12128 | -6/Lower Caves | Discovered new exit (range 14) 12173 | -6/Lower Caves | Entered another Lower Caves area 12540 | -6/Lower Caves | Destroyed 9 combat bots 12677 | -6/Lower Caves | Build established: Derelict-Tank 12691 | -6/Lower Caves | Encountered a Warlord checkpoint 12792 | -6/Lower Caves | Discovered new exit (range 5) 12825 | -6/Lower Caves | Entered Data Miner 12825 | -6/Data Miner | Discovered new exit (range 6) 12850 | -6/Data Miner | Met Data Miner 12892 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12892 | -6/Data Miner | Learned location of Section 7 (-2) 12909 | -6/Data Miner | Received God Mode back door access code from Data Miner 12970 | -6/Data Miner | Entered Proximity Caves 13067 | -5/Proximity Caves | Spotter reported a threat 13070 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13073 | -5/Proximity Caves | Spotter reported a threat 13109 | -5/Proximity Caves | Destroyed 8 combat bots 13126 | -5/Proximity Caves | Spotter reported a threat 13170 | -5/Proximity Caves | Spotter reported a threat 13179 | -5/Proximity Caves | Spotter reported a threat 13180 | -5/Proximity Caves | Learned 4 Factory zone layouts 13289 | -5/Proximity Caves | Spotter reported a threat 13342 | -5/Proximity Caves | Spotter reported a threat 13396 | -5/Proximity Caves | Spotter reported a threat 13468 | -5/Proximity Caves | Spotter reported a threat 13538 | -5/Proximity Caves | Spotter reported a threat 13562 | -5/Proximity Caves | Learned Factory garrison access intel 13604 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13648 | -5/Proximity Caves | Lost 3 parts (1p2u) 14074 | -5/Proximity Caves | Build established: Bomber 14112 | -5/Proximity Caves | Discovered exit to Factory (range 15) 14142 | -5/Proximity Caves | Entered Factory 14142 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14144 | -5/Factory | Loaded intel: 4 garrison access locations 14442 | -5/Factory | Search patrols dispatched 14573 | -5/Factory | Lost 9 parts (1p5n3w) 14713 | -5/Factory | Incoming investigation squad redirected 14742 | -5/Factory | Search patrols dispatched 14811 | -5/Factory | Core integrity fell below 50% 14863 | -5/Factory | Lost 9 parts (3p3n3w) 15042 | -5/Factory | Search patrols dispatched 15079 | -5/Factory | Lost 3 parts (1p1n1w) 15099 | -5/Factory | Zion Melee Resupply teleported in 15136 | -5/Factory | Build established: Scavenger-Gunner 15342 | -5/Factory | First assault squad dispatched 15365 | -5/Factory | Incoming assault squad redirected 15424 | -5/Factory | Lost 6 parts (2n2u2w) 15461 | -5/Factory | Core integrity fell below 20% 15490 | -5/Factory | Released all parts (1) 15512 | -5/Factory | Lost 6 parts (3n1u2w) 15528 | -5/Factory | Incoming investigation squad redirected 15562 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- >>Load(W-44 Eye) Uploading W-44 Eye schematic... Loaded successfully: W-44 Eye Tier: 7 Time: 187 Initiate build sequence. ALERT: Suspicious activity at Fabricator F006. Dispatching Investigation squad. U-05 Engineer works on Manufacturing Mainframe. ALERT: Higher priority target reported, redirecting investigation. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Detecting system override signal. System corrupted: Energy discharge (-27). ALERT: Suspicious activity at Terminal F001. Dispatching Investigation squad. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??# """" # """ """ # #???????? | | ??# """" # """ """ # """" #???????? | | ??# """" " # """ """ # """" #???????? | | ??# """" "" # # """" #???????? | | ??# # """ """ # """" !#???????? | | ??# "" """" # """ """ # ? #???????? | | ??# "F """" + """ """ # ? #???????? | | ??# "" """" # # ? !????????? | | ??# "" """" # """ """ ######?##????????? | | ??# # """ """ ###????????????????? | | ??############## """ """ #??????????????????? | | ??????# ###????????????????? | | ??????# """ """ #T ########????????? | | ??????# """ """ #########? | | ??????# """ """ == +? | | ??????+ == ## | | ??????# ##### | | ??????# ########???# | | ??????# ####/###########????# | | ??????# ??# g #????# | | ??? ??# #????# | | ? ???# "" g"" #????# ^ | | ?? ???# "" "" #????# ^ | | ?? ? ????# """ """ ###### | | ????? ?????# """ """ R/ s | | ?????? ???????# """ """@ #### """ """ " | | ????????????????# #??# """ """ " | | ????????????????# #??# """ """ " | | ????????????????# #??# "T" | | ????????????????# #??# ]] | | ????????????????# #??# ] * | | ????????????????##############??# ####### | | ????????????????????????????????# #?????# | | ????????????????????????????????# #?????# | | ????????????????????????????????# #?????# | | ??????????????????????????????########+########### | | ??????????????????????????????# #?? | | ??????????????????????????????# #?? | | ??????????????????????????????# """"""" #?? | | ??????????????????????????????# """"""" ### | | ??????????????????????????????# """"""" # | | ??????????????????????????????# """"""" ### | | ??????????????????????????????# #?? | | ??????????????????????????????# #?? | | ??????????????????????????????# #?? | | ??????????????????????????????##################?? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 39 Energy Capacity 315 Matter Stores 400 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 600 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 60 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Cryofiber Web | -8/Materials | Scanalyzed Imp. Focal Shield | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ D-63 Destroyer | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer I'm Back, Baby! Leap Before You Look Librarian Maybe Next Time I'll Detach My Launcher Quick And Dirty Serviceable Loadout Shopping List The Oracle Challenges ------------ None Game ------ Seed TacticalShadeExpander Manual? 0 Play Time 02:41:34 Cumulative 6.0 hours Start 2024.12.29 @ 20:09:17 End 2024.12.30 @ 00:41:00 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 950390a1-b599-412a-8133-789c5f006bc8