Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.31 @ 19:21:40 Player: dary Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (40) 200 Value Destroyed (1516) 1516 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 8006 Bonus ------- Follower Combat Kills 490 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 299/300 Energy 71/100 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Extension Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Coolant Injector Medium Storage Unit Improved Trap Scanner Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads Improved Medium Treads Advanced Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Kinecellerator Makeshift ECM Suite > --- WEAPON ----------- Spread Laser Spread Laser Heavy Assault Rifle Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Makeshift Leg Makeshift Leg Advanced Plasma Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Trap Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Slots Evolved 12 | . . 2 . . . 6 . . 2 2 . Power 3 | . . . . . . 1 . . 1 1 . Propulsion 4 | . . 2 . . . 1 . . . 1 . Utility 3 | . . . . . . 2 . . 1 . . Weapon 2 | . . . . . . 2 . . . . . Parts Attached 62 | 6 9 3 2 1 5 11 5 1 2 6 11 Power 12 | 1 1 1 . . 1 3 1 . 1 2 1 Engine 7 | 1 1 1 . . . 1 1 . 1 . 1 Core 4 | . . . . . 1 2 . . . 1 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 18 | 2 2 2 . . 2 . 1 . . 3 6 Treads 10 | . 2 2 . . 2 . 1 . . 3 . Leg 6 | . . . . . . . . . . . 6 Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 13 | 1 3 . . 1 . 4 . . 1 1 2 Device 7 | . . . . . . 3 . . 1 1 2 Storage 3 | 1 2 . . . . . . . . . . Processor 3 | . 1 . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 19 | 2 3 . 2 . 2 4 3 1 . . 2 Energy Gun 5 | 2 . . . . . 3 . . . . . Energy Cannon 2 | . . . . . . 1 . . . . 1 Ballistic Gun 9 | . 3 . 2 . 1 . 2 . . . 1 Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher 2 | . . . . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . 2 Parts Lost 27 | . 1 1 1 . . 1 1 . . 2 20 Power 5 | . . 1 . . . . . . . . 4 Propulsion 9 | . 1 . 1 . . . . . . 1 6 Utility 3 | . . . . . . . . . . . 3 Weapon 10 | . . . . . . 1 1 . . 1 7 Highest Loss Streak 11 | . 1 1 1 . . 1 1 . . 2 11 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Backups 8 | 2 5 8 10 9 9 8 9 8 8 7 4 Power 1 | . 1 . 1 2 1 . 1 1 . . . Propulsion 3 | 1 1 2 4 3 4 4 5 5 6 4 . Utility 1 | . 1 1 1 . 1 . . . . . 1 Weapon 2 | . 2 3 3 3 3 2 1 2 2 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 11 | . 1 2 . 3 1 1 2 1 . . . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . . 2 . . . 1 . . . Utility 4 | . 1 1 . 1 . . 1 . . . . Weapon 2 | . . 1 . . . . 1 . . . . Tool/Special 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 93 | . 96 91 99 88 99 92 99 100 97 97 87 Engine 7 | . 14 10 11 11 1 6 6 6 11 9 4 Core 3 | . . . . . 9 6 6 6 5 5 4 Treads 29 | . 13 36 43 33 43 26 32 33 29 30 2 Leg 2 | . . . . . . . . . . . 25 Wheel 1 | . 14 . . . . . . . . . . Device 5 | . . . . . . 11 13 13 14 15 14 Storage 9 | . 14 11 11 11 11 6 6 6 5 5 5 Processor 8 | . 10 11 11 11 11 6 6 6 5 5 5 Energy Gun 4 | . 6 . . . . 12 15 11 11 9 4 Ballistic Gun 16 | . 21 22 22 22 20 6 9 13 11 10 9 Peak Build Rating 76 | 6 8 11 11 13 30 50 50 50 53 76 75 Average Rating 29 | 3 7 9 10 11 20 43 45 45 51 71 68 On Entrance 27 | . 6 8 11 10 13 30 42 45 45 53 66 Naked Turns . | . . . . . . . . . . . . Heaviest Build 88 | 14 15 15 15 15 29 65 60 53 67 88 84 Greatest Support 156 | 26 40 80 80 60 90 90 110 110 110 156 128 Greatest Overweight (x) 11 | . . . . . . . . . . . 11 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 8 10 10 10 10 10 10 9 9 9 9 Average Carried 8 | 2 6 8 9 9 9 8 9 8 8 7 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 6 10 10 10 10 10 9 9 8 9 . Class Distribution -------------------- 49% | Scavenger-Mutant 26% | Scavenger-Skirmisher 12% | Scavenger-Gunner 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Matter Collected 1454 | 187 206 101 2 33 59 128 292 70 . 98 278 Remotely . | . . . . . . . . . . . . Salvage Created 1595 | . 292 375 42 . . 125 221 139 . 164 237 Parts 83 | . 20 28 3 . . 3 11 1 . 5 12 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . 4 21 . 3 1 . . . Prevented 11 | . . . . . 4 . 6 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Combat Hostiles Destroyed 37 | . 10 8 3 . . 3 6 2 . 3 2 Guns 33 | . 10 8 3 . . 2 5 1 . 3 1 Cannons 2 | . . . . . . 1 . . . . 1 AOE 1 | . . . . . . . 1 . . . . Classes Destroyed 8 | . 2 1 . . . 1 1 . . . 3 Builder 1 | . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . . 1 Swarmer 12 | . 6 . 3 . . . 3 . . . . Grunt 15 | . 4 7 . . . . . 2 . . 2 Sentry 4 | . . 1 . . . 2 1 . . . . Hunter 3 | . . . . . . . 2 . . 1 . Programmer 3 | . . . . . . 1 . . . 2 . Best Kill Streak 4 | . 3 4 2 . . 1 3 2 . 2 3 Combat Bots Only 4 | . 3 4 2 . . 1 3 2 . 2 2 Max Kills in Single Turn 2 | . 2 2 1 . . 1 2 1 . 1 2 Gunslinging 1 | . 1 1 . . . . 1 . . . . Exploded 1 | . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Hostile Shots Fired 461 | . 61 58 14 . 16 14 54 18 . 34 192 Missed 128 | . 8 16 4 . 6 6 12 7 . 13 56 Hits 333 | . 53 42 10 . 10 8 42 11 . 21 136 Melee 5 | . . . . . . . 5 . . . . Projectile 328 | . 53 42 10 . 10 8 37 11 . 21 136 Critical Strikes 14 | . 1 3 . . . . 1 . . 2 7 Damage Taken 5605 | . 392 464 63 . 196 72 820 153 . 384 3061 Core 1768 | . 150 109 4 . 26 . 325 . . 37 1117 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 1508 | . 130 134 22 . 54 24 165 44 . 108 827 Regen/Repaired (Parts) 264 | . . . . 264 . . . . . . . Core Remaining (%) 73 | 100 40 . . . 65 . . 61 100 . . Volleys Fired 121 | . 27 33 5 . 8 5 15 2 . 5 21 Largest 4 | . 2 2 2 . 2 4 4 4 . 4 4 Hottest 216 | . 90 40 40 . 50 208 205 139 . 183 216 Shots Fired 284 | . 54 66 10 . 16 20 50 8 . 17 43 Gun 264 | . 54 66 10 . 16 15 48 4 . 17 34 Cannon 10 | . . . . . . 5 . . . . 5 Launcher 10 | . . . . . . . 2 4 . . 4 Special . | . . . . . . . . . . . . Kinetic 210 | . 48 66 10 . 16 10 22 4 . 10 24 Thermal 56 | . 3 . . . . 8 23 . . 7 15 Explosive . | . . . . . . . . . . . . Electromagnetic 18 | . 3 . . . . 2 5 4 . . 4 Robot Hit Streak 25 | . 14 15 10 . 15 11 13 11 . 10 25 Robot Miss Streak 9 | . 3 1 2 . 1 2 9 . . 2 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 9 | . 4 3 . . . . 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . 1 . Shots Hit Robots 229 | . 38 57 6 . 15 16 42 8 . 11 36 Core Hits 140 | . 19 26 3 . 3 13 35 3 . 6 32 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . 1 1 . . 2 . 1 . . . Critical Strikes 6 | . . 1 1 . . 2 . 1 . . 1 Destroy 6 | . . 1 1 . . 2 . 1 . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3797 | . 354 442 46 . 146 317 760 319 . 230 1183 Guns 2909 | . 354 442 46 . 146 222 631 75 . 230 763 Cannons 226 | . . . . . . 95 . . . . 131 Explosions 657 | . . . . . . . 129 244 . . 284 Melee . | . . . . . . . . . . . . Ramming 5 | . . . . . . . . . . . 5 Kinetic 2227 | . 318 442 46 . 146 194 272 75 . 148 586 Thermal 875 | . 25 . . . . 121 325 . . 82 322 Explosive . | . . . . . . . . . . . . Electromagnetic 690 | . 11 . . . . 2 163 244 . . 270 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 1 3 Average Corruption 1 | . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 8 | . . . . . . . . . . 2 6 Message Errors 2 | . . . . . . . . . . 1 1 Matter Fused 2 | . . . . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 7 | . . . . . . . . . . . 7 Projectiles . | . . . . . . . . . . . . Explosions 7 | . . . . . . . . . . . 7 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 39 | . . . . . . . . . . . 39 Shots 2 | . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 607 | . 90 52 . . 8 276 607 167 . 303 459 Average Temperature 142 | . 21 14 . . 6 121 265 85 . 150 137 Received Heat Transfer 1643 | . 150 372 . . 51 12 . 54 . . 1004 Effects 18 | . . . . . . . 15 . . 1 2 Shutdowns 8 | . . . . . . . 6 . . . 2 Energy Bleed 4 | . . . . . . . 3 . . 1 . Interference 2 | . . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Damage (core) 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 4 | . . . . . . . 1 3 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 2 . . . . . . . . 3 . Heat Transferred 1199 | . 74 . . . . 155 405 . . 90 475 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . . 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 115 | . 115 70 74 . . 34 . . . 67 42 Initial 6 | . . . 6 . . . . . . . 3 Average 13 | . 49 13 19 . . 4 . . . 6 2 Influence Increases 1453 | . 279 190 166 . 241 125 149 40 . 182 81 Destroy 0b10 Robot/C 1040 | . 200 160 140 . 160 80 120 40 . 100 40 Destroy 0b10 Robot/NC 20 | . . . . . 5 . . . . . 15 Destroy Leader 192 | . 30 30 20 . 20 30 20 . . 30 12 Allied During Kill 72 | . . . 6 . 26 15 9 . . 16 . Successful Hack 4 | . 4 . . . . . . . . . . Disable Machine 18 | . . . . . . . . . . 18 . Destroy Structure 32 | . . . . . . . . . . 18 14 Lose Combat Pursuer 75 | . 45 . . . 30 . . . . . . Influence Decreases 1453 | . 279 170 154 32 241 102 172 40 . 173 90 Entered New Map 64 | . . . 14 32 . . 12 . . . 6 Time Decay 1180 | . 269 160 110 . 241 102 122 40 . 62 74 Lost Part 56 | . 10 10 10 . . . . . . 16 10 Lost Ally 153 | . . . 20 . . . 38 . . 95 . Squads Dispatched 4 | . . . . . . 1 . . . 1 2 Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . 1 . Reinforcement 2 | . . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Distress Signals 2 | . . 1 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 87 | . 14 13 7 . 8 5 11 4 . 11 14 Peak Tracking Total 6 | . 6 5 4 . 4 3 4 4 . 3 4 Tactical Retreats 16 | . 3 . . . 1 1 4 1 . 3 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Traps Triggered 1 | . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Machines Disabled 2 | . . . . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Machines Accessed 2 | . 1 . 1 . . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 2 | . 1 . 1 . . . . . . . . Successful 2 | . 1 . 1 . . . . . . . . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . . . . 1 . 11 . . . 3 . Terminals 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Total Allies 11 | . . . 2 4 . . . . . 5 . Largest Group 4 | . . . 2 4 4 3 3 . . 3 . Highest-Rated Group 288 | . . . 47 157 157 117 114 . . 288 . Highest-Rated Ally 96 | . . . 31 40 40 40 40 . . 96 . Zionite Dispatches 1 | . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 95 | . . . 8 . 41 8 3 . . 35 . Total Damage 2472 | . . . 127 . 931 135 47 . . 1232 . Kills 16 | . . . 4 . 9 1 . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Active Infowar (turns) 3275 | . . . . . . 780 827 127 216 493 832 Optics 3143 | . . . . . . 700 805 127 216 493 802 Traps 3144 | . . . . . . 649 827 127 216 493 832 ECM 2927 | . . . . . . 563 805 127 216 493 723 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 3 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . 2 . . . . . Branch Access 1 | . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Turns Passed 8328 | 51 623 710 360 2071 1197 821 827 127 216 493 832 Spaces Moved 4791 | 40 452 380 203 1285 711 470 464 70 132 289 295 Core 13 | 7 . . . . . . . . . . 6 Treads 4211 | . 172 380 203 1285 711 470 464 70 132 289 35 Legs 254 | . . . . . . . . . . . 254 Wheels 313 | 33 280 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 162 162 162 162 159 125 Average Speed 154 | 83 116 160 160 160 161 162 162 162 162 159 133 Slowest Speed 600 | 90 160 160 160 160 162 162 162 162 162 161 600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 3 60 27 27 81 77 15 74 14 3 10 30 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . . 2 1 . . . . . . Known Exits Taken 3 | . . . . . . 1 . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 . 1 . . Scrap Searched 7 | . . . . 2 3 . 2 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 7 | . . . . . . . . . . . 7 Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . 2 AOE 5 | . . . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Total 5518 | 57 503 432 231 1301 745 518 510 77 134 311 699 Wait 421 | 3 . . 18 9 17 9 8 . . . 357 Move 4780 | 39 451 379 202 1284 710 469 463 69 131 288 295 Hop . | . . . . . . . . . . . . Pick Up 70 | 9 10 11 1 4 1 13 8 1 1 7 4 Fast Attach 5 | . 1 . 1 . 2 . 1 . . . . Attach 44 | 6 3 4 . . . 9 5 . 2 2 13 Detach 1 | . . 1 . . . . . . . . . Swap 30 | . 5 . 1 1 3 6 2 4 . 5 3 Drop 45 | . 6 4 3 3 4 7 8 1 . 4 5 Fire 121 | . 27 33 5 . 8 5 15 2 . 5 21 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Extension History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 412 | -10/Materials | Core integrity fell below 50% 486 | -10/Materials | Discovered new exit (range 12) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Propulsion x2 1206 | -9/Materials | Build established: Scavenger-Mutant 1376 | -9/Materials | Discovered new exit (range 7) 1385 | -9/Materials | Entered Mines 1386 | -9/Mines | Assembled infested the area 1719 | -9/Mines | Discovered new exit (range 13) 1723 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1745 | -9/Mines | Entered Zion 1745 | -7/Zion | Accompanied by 1 ally 1901 | -7/Zion | Learned location of Armory (-4) 2019 | -7/Zion | Learned location of Extension (-4) 2045 | -7/Zion | Visited the Megawrench Repair Shop 2045 | -7/Zion | Megawrench repaired 7 parts 2382 | -7/Zion | Met Imprinter 2421 | -7/Zion | Imprinted 2424 | -7/Zion | Declared Zion's savior 3020 | -7/Zion | Given A8's code to call for help 3325 | -7/Zion | Discovered new exit (range 16) 3816 | -7/Zion | Entered Proximity Caves 3816 | -6/Proximity Caves | Accompanied by 4 allies 3965 | -6/Proximity Caves | Learned 12 Factory zone layouts 4059 | -6/Proximity Caves | Learned 8 Factory zone layouts 4616 | -6/Proximity Caves | Spotted B-75 Beast 4635 | -6/Proximity Caves | Allies destroyed B-75 Beast 4822 | -6/Proximity Caves | Discovered new exit (range 14) 5013 | -6/Proximity Caves | Entered Factory 5013 | -6/Factory | Accompanied by 3 allies 5013 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5014 | -6/Factory | Identified exit to Factory 5014 | -6/Factory | Identified exit to Lower Caves 5378 | -6/Factory | Retrieved Zion intel report: Branch Access 5443 | -6/Factory | Build established: Scavenger-Skirmisher 5528 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5834 | -6/Factory | Entered Lower Caves 5834 | -6/Lower Caves | Accompanied by 3 allies 5974 | -6/Lower Caves | Learned Factory terminal intel 6643 | -6/Lower Caves | Discovered new exit (range 10) 6661 | -6/Lower Caves | Entered another Lower Caves area 6662 | -6/Lower Caves | Encountered a Warlord checkpoint 6665 | -6/Lower Caves | Learned Factory emergency access door positions 6712 | -6/Lower Caves | Discovered exit to Factory (range 17) 6737 | -6/Lower Caves | Lost 3 allies 6788 | -6/Lower Caves | Entered Factory 6788 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6790 | -5/Factory | Loaded intel: 26 terminal locations 6868 | -5/Factory | Discovered new exit (range 12) 7004 | -5/Factory | Entered another Factory area 7004 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7005 | -4/Factory | Identified exit to Extension 7045 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7045 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7166 | -4/Factory | Build established: Scavenger-Gunner 7277 | -4/Factory | Zion Light squad teleported in 7455 | -4/Factory | Spotted B-86 Titan 7471 | -4/Factory | Lost 3 allies 7497 | -4/Factory | Entered Extension 8018 | -4/Extension | Spotted B-86 Titan 8035 | -4/Extension | Build established: Scavenger-Skirmisher 8210 | -4/Extension | Spotted B-86 Titan 8274 | -4/Extension | Lost 9 parts (2p2n2u3w) 8303 | -4/Extension | Core integrity fell below 50% 8320 | -4/Extension | Core integrity fell below 20% 8329 | -4/Extension | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. U-05 Engineer destroyed. Slug penetrates Y-64 Sentinel. K-01 Serf destroyed. Slug penetrates Earth. B-86 Titan activates siege mode. Slug penetrates Y-64 Sentinel. Slug penetrates Wall. Slug penetrates Y-64 Sentinel. KE Penetrator destroyed. Acquired 16 matter. Penetrated by Slug. Acquired 3 matter. Penetrated by Slug. Slug penetrates Wall. Knocked back. Acquired 7 matter. Y-64 Sentinel IFF system glitched. Slug penetrates B-86 Titan. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????????? ##?????????????????? | | ???????????????????????###### #?????????????????? | | ??????????????????????? # # ##????????????????? | | ???????????????????????# # ##???????????????? | | ??????????????????????## %% # #???????????????? | | ??????????????????????# ;;#;% %#???????????????? | | ??????????????????????#%; #???????????????? | | ??????????????????????###@;;;;%! ##???????######## | | #########################/#;;*;/[ ##########"##### | | !%|%!Y % %! | | = ! BB % | | BB %% % | | % | | % | | ################################################## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 100 Energy Generation 59 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 6 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Power Corrupts Robot Respite The One Tourist Challenges ------------ None Game ------ Seed MappingSpreadBiocell Manual? 0 Play Time 01:20:00 Cumulative 3.9 hours Start 2025.07.31 @ 17:48:33 End 2025.07.31 @ 19:21:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 56028fe4-56e0-43fe-ac64-230a3268c52f