Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.15 @ 17:52:00 Player: IceNine Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1946) 1946 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6276 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 82/300 Energy 379/440 System Corruption 5% Temperature Critical (2758) Movement Core (800) Ox15 Location -6/DSF Parts ------- > --- POWER (3) -------- Ion Engine Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ Medium Storage Unit Active Sensor Suite System Shield > --- WEAPON (3) ------- Coil Gun Advanced EMP Blaster > --- INVENTORY (10) --- Light Nuclear Core Improved Deuterium Engine Visual Processing Unit Improved Signal Interpreter Weapon Cycler Shield Generator Improved EM Shotgun Beam Rifle Advanced Plasma Cannon Coil Gun Peak State ------------ > --- POWER ------------ Ion Engine Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite System Shield > --- WEAPON ----------- Spread Laser Coil Gun Advanced EMP Blaster > --- INVENTORY -------- Improved Deuterium Engine Visual Processing Unit Improved Signal Interpreter Weapon Cycler Shield Generator Improved EM Shotgun Beam Rifle Advanced Plasma Cannon Coil Gun [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Cooling System Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Coil Gun Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power 2 | . . . . 1 1 . . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . 1 . 1 . 1 . Weapon 1 | . . . . . 1 . . Parts Attached 43 | 6 8 14 2 5 1 2 5 Power 7 | 1 . 2 . 1 1 . 2 Engine 7 | 1 . 2 . 1 1 . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 3 4 1 . . . 1 Treads 1 | . . . . . . . 1 Leg 6 | 2 1 2 1 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . 2 2 . . . . . Utility 9 | 1 1 3 . 1 . 2 1 Device 5 | . 1 1 . 1 . 1 1 Storage 2 | 1 . 1 . . . . . Processor 1 | . . 1 . . . . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 16 | 2 4 5 1 3 . . 1 Energy Gun 13 | 2 4 4 1 2 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 1 3 . . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 2 | . . . . . . . 2 Parts Lost 18 | . 2 7 . . . . 9 Power 3 | . . 1 . . . . 2 Propulsion 7 | . 1 3 . . . . 3 Utility 1 | . . . . . . . 1 Weapon 7 | . 1 3 . . . . 3 Highest Loss Streak 6 | . 1 2 . . . . 6 To Critical Strikes 1 | . . 1 . . . . . Average Backups 7 | 1 6 7 7 8 8 8 9 Power . | . 1 . . . 1 1 1 Propulsion 1 | . 4 3 . . . . . Utility 2 | . . 1 4 3 4 4 4 Weapon 2 | . 1 1 3 4 3 3 4 Tool/Special . | . . . . . . . . Unused Backups 14 | . 1 3 1 2 . . 7 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . . . . 3 Weapon 7 | . 1 . 1 2 . . 3 Tool/Special 1 | . . 1 . . . . . Average Slot Usage (%) 92 | . 97 93 100 92 99 93 68 Engine 14 | . 14 10 11 11 22 20 17 Leg 21 | . 15 22 33 27 23 20 6 Flight 3 | . 11 7 . . . . . Device 12 | . 13 11 11 18 15 18 7 Storage 9 | . 14 11 11 9 7 6 6 Processor 7 | . . 10 11 9 7 6 2 Energy Gun 19 | . 27 20 22 17 23 20 7 Peak Build Rating 56 | 6 7 16 17 23 28 30 56 Average Rating 19 | 4 6 13 15 19 27 29 45 On Entrance 15 | . 6 7 16 15 21 28 30 Naked Turns . | . . . . . . . . Heaviest Build 51 | 12 13 25 25 38 46 47 51 Greatest Support 30 | 20 20 30 30 30 30 30 30 Greatest Overweight (x) 15 | 3 1 1 . 1 1 1 15 Average Overweight (x) . | . . . . . 1 1 3 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 Most Carried 10 | 4 8 10 10 10 9 9 10 Average Carried 7 | 1 6 7 7 8 8 8 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 4 8 10 7 9 9 8 10 Class Distribution -------------------- 43% | Mutant 27% | Scavenger-Mutant 16% | Scavenger-Tank 10% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Hacker-Skirmisher | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Matter Collected 666 | 216 110 175 30 75 . . 60 Remotely . | . . . . . . . . Salvage Created 2842 | . 403 1041 36 436 . . 926 Parts 100 | . 16 44 3 18 . . 19 Haulers Intercepted 3 | . 1 1 . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 45 | . 10 18 2 5 . . 10 Guns 36 | . 9 17 2 4 . . 4 AOE 6 | . 1 . . 1 . . 4 Classes Destroyed 11 | . 3 4 . 2 . . 2 Builder 1 | . . 1 . . . . . Hauler 3 | . 1 1 . 1 . . . Recycler 4 | . . 3 . 1 . . . Operator 1 | . . . . 1 . . . Watcher 4 | . . 2 . 2 . . . Swarmer 8 | . 3 3 2 . . . . Grunt 26 | . 7 9 . 4 . . 6 Sentry 6 | . . 6 . . . . . Specialist 3 | . . . . . . . 3 Hunter 1 | . . . . 1 . . . Heavy 1 | . . . . . . . 1 Best Kill Streak 8 | . 5 7 2 5 . . 8 Combat Bots Only 8 | . 5 5 2 3 . . 8 Max Kills in Single Turn 2 | . 1 2 1 1 . . 2 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . 1 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Hostile Shots Fired 315 | . 45 132 2 25 . . 111 Missed 102 | . 8 52 1 10 . . 31 Hits 213 | . 37 80 1 15 . . 80 Projectile 213 | . 37 80 1 15 . . 80 Critical Strikes 10 | . 1 4 . 1 . . 4 Part Disruptions 4 | . . . . . . . 4 Damage Taken 3416 | . 474 869 4 135 44 . 1890 Core 1332 | . 125 265 . 54 9 . 879 Absorbed by Shields 67 | . . . . 50 17 . . Ignored by Resistances 833 | . 141 250 2 54 17 . 369 Core Remaining (%) 74 | 100 50 . 33 90 98 . . Volleys Fired 153 | . 23 68 3 35 1 . 23 Largest 3 | . 2 2 2 2 3 . 3 Hottest 176 | . 90 112 112 121 176 . 151 Shots Fired 303 | . 45 125 6 70 3 . 54 Gun 292 | . 45 125 6 67 3 . 46 Cannon . | . . . . . . . . Launcher 11 | . . . . 3 . . 8 Special . | . . . . . . . . Kinetic 23 | . . . . . . . 23 Thermal 250 | . 26 125 6 67 3 . 23 Explosive . | . . . . . . . . Electromagnetic 30 | . 19 . . 3 . . 8 Robot Hit Streak 38 | . 27 38 1 17 2 . 10 Robot Miss Streak 6 | . 1 4 1 3 6 . 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 3 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 227 | . 41 99 2 41 2 . 42 Core Hits 120 | 1 19 39 2 25 . . 34 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 8 | . 1 3 . 3 . . 1 Burn 7 | . 1 3 . 3 . . . Destroy 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4335 | 15 629 1449 28 790 22 . 1402 Guns 3419 | . 520 1449 28 676 22 . 724 Cannons . | . . . . . . . . Explosions 901 | . 109 . . 114 . . 678 Melee . | . . . . . . . . Ramming 15 | 15 . . . . . . . Kinetic 384 | . . . . . . . 384 Thermal 2898 | . 383 1449 28 676 22 . 340 Explosive . | . . . . . . . . Electromagnetic 1038 | . 246 . . 114 . . 678 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 1 . 5 Average Corruption 2 | . . . . . 1 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 3 . 5 Message Errors 3 | . . . . . 1 . 2 Matter Fused 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 58 | . 58 . . . . . . Projectiles . | . . . . . . . . Explosions 58 | . 58 . . . . . . Melee . | . . . . . . . . Knockbacks 1 | 1 . . . . . . . Impact 1 | 1 . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 173 | . 146 . . . . . 27 Shots 5 | . 3 . . . . . 2 Rammed . | . . . . . . . . Targets Rammed 2 | 2 . . . . . . . Kicked 2 | 2 . . . . . . . Crushed . | . . . . . . . . Highest Temperature 2758 | . 354 429 . 9 60 . 2758 Average Temperature 384 | . 137 128 . 9 36 . 824 Received Heat Transfer 1171 | . 204 459 . 79 . . 429 Effects 57 | . . 4 . . . . 53 Shutdowns 16 | . . . . . . . 16 Energy Bleed 11 | . . 1 . . . . 10 Interference 6 | . . 3 . . . . 3 Matter Decay 4 | . . . . . . . 4 Short Circuit 3 | . . . . . . . 3 Damage (minor) 3 | . . . . . . . 3 Damage (major) 9 | . . . . . . . 9 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 4 | . . . . 1 . . 3 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 19 | . 2 10 . 2 . . 5 Heat Transferred 7334 | . 991 3925 74 1710 42 . 592 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 81 | 100 100 31 100 100 100 100 100 Level 1 18 | . . 68 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 324 | . 188 324 93 73 18 4 181 Initial 93 | . . 52 93 9 14 . 1 Average 95 | . 105 225 41 23 1 . 111 Influence Increases 1426 | . 295 652 70 160 14 4 231 Destroy 0b10 Robot/C 900 | . 200 360 40 100 . . 200 Destroy 0b10 Robot/NC 65 | . 5 35 . 25 . . . Destroy Leader 194 | . 32 116 . 16 . . 30 Successful Hack 22 | . . 4 . . 14 4 . Disable Machine 36 | . 18 . . 18 . . . Destroy Structure 44 | . 40 2 . 1 . . 1 Lose Combat Pursuer 165 | . . 135 30 . . . . Influence Decreases 1245 | . 150 513 324 153 51 . 54 Entered New Map 331 | . . 93 191 21 23 . 3 Time Decay 773 | . 130 350 133 132 28 . . Lost Part 141 | . 20 70 . . . . 51 Squads Dispatched 8 | . 2 1 . 2 1 . 2 Investigation 4 | . 2 . . 2 . . . Extermination 1 | . . . . . 1 . . Reinforcement 3 | . . 1 . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Distress Signals 2 | . . 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 73 | . 10 30 4 17 2 . 10 Peak Tracking Total 9 | . 5 9 4 6 1 . 7 Tactical Retreats 5 | . . 4 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Traps Triggered 8 | . 2 1 . 2 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Disabled 5 | . 2 . . 2 . . 1 Max in Single Turn 2 | . 2 . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Accessed 10 | . 1 3 . 3 2 1 . Terminals 8 | . 1 2 . 2 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 26 | . 3 7 . 6 9 1 . Successful 16 | . 1 2 . 6 6 1 . Failed 10 | . 2 5 . . 3 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 23 | . 3 8 . 5 7 . . Terminals 24 | . 3 6 . 5 9 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 4 | . . . . 1 2 1 . Record 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 10 | . 1 1 . 4 4 . . Terminals 10 | . 1 1 . 4 4 . . Track 3 | . . . . 1 2 . . Assimilate 1 | . . . . 1 . . . Botnet 6 | . 1 1 . 2 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 3 . 2 2 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Active Infowar (turns) 2319 | . 311 603 313 401 369 83 239 Optics 1827 | . . 564 313 401 369 83 97 A.S.S. 142 | . . . . . . . 142 Structural 586 | . 311 275 . . . . . Seismic 179 | . . . . . . 83 96 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Turns Passed 2618 | 109 324 705 313 401 369 83 314 Spaces Moved 1425 | 71 200 423 250 176 191 43 71 Core 32 | 22 . . . . . . 10 Treads 30 | . . . . . . . 30 Legs 1099 | 49 101 258 250 176 191 43 31 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 264 | . 99 165 . . . . . Fastest Speed 34 | 50 117 34 120 120 190 190 190 Average Speed 141 | 133 118 110 120 135 190 190 333 Slowest Speed 800 | 200 190 120 120 190 190 190 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 5 32 32 63 23 6 1 72 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 48 | . 47 . . . . . 1 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 48 | . 47 . . . . . 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total 1730 | 82 239 535 258 268 195 45 108 Wait 46 | . 1 2 . 43 . . . Move 1419 | 71 199 422 249 175 190 42 71 Hop . | . . . . . . . . Pick Up 33 | 4 4 14 . 5 2 . 4 Fast Attach 23 | 6 6 5 . 2 . . 4 Attach 16 | . . 6 2 1 2 2 3 Detach 5 | . 1 1 . 1 . 1 1 Swap 13 | . 2 7 1 3 . . . Drop 21 | . 3 10 3 3 . . 2 Fire 153 | . 23 68 3 35 1 . 23 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | 1 . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Sub]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 12) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 701 | -9/Materials | Core integrity fell below 50% 1075 | -9/Materials | Discovered new exit (range 17) 1139 | -9/Materials | Entered Mines 1238 | -9/Mines | Learned location of Storage (-8) 1431 | -9/Mines | Build established: Scavenger-Mutant 1443 | -9/Mines | Discovered new exit (range 6) 1452 | -9/Mines | Entered Materials 1452 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1774 | -8/Materials | Discovered new exit (range 18) 1853 | -8/Materials | Entered Factory 1853 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1993 | -7/Factory | Discovered new exit (range 5) 2160 | -7/Factory | Build established: Scavenger-Tank 2222 | -7/Factory | Entered another Factory area 2222 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2303 | -6/Factory | Identified exit to DSF 2305 | -6/Factory | Entered DSF 2339 | -6/DSF | Additional patrols routed to DSF 2402 | -6/DSF | Found Prototype Device 2402 | -6/DSF | Identified Active Sensor Suite 2446 | -6/DSF | Lost 6 parts (1p3n2w) 2452 | -6/DSF | Destroyed 8 combat bots 2459 | -6/DSF | Sterilization system engaged 2479 | -6/DSF | Ambient heat levels rising (+10) 2494 | -6/DSF | Ambient heat levels rising (+10) 2509 | -6/DSF | Ambient heat levels rising (+10) 2524 | -6/DSF | Ambient heat levels rising (+10) 2539 | -6/DSF | Ambient heat levels rising (+10) 2552 | -6/DSF | Core integrity fell below 50% 2554 | -6/DSF | Ambient heat levels rising (+10) 2569 | -6/DSF | Ambient heat levels rising (+10) 2584 | -6/DSF | Ambient heat levels rising (+10) 2599 | -6/DSF | Ambient heat levels rising (+10) 2606 | -6/DSF | Core integrity fell below 20% 2614 | -6/DSF | Ambient heat levels rising (+10) 2620 | -6/DSF | Core destroyed Last Messages --------------- 02599_ ALERT: Ambient heat levels +10. 02603_ Power failure, Ion Engine shutdown. 02603_ Overheating: Energy bleed (-82). 02604_ Overheating: Energy bleed (-69). 02606_ Overheating: Core damaged (-110). 02609_ 8>:ZOSYW5DTKTU> OCFKIF5 JY1QW3= 02611_ Power failure, Ion Engine shutdown. 02611_ Power failure, Imp. Deuterium Engine shutdown. 02611_ Overheating: Broken Coil Gun damaged (-16). 02614_ Overheating: System Shield damaged (-1). 02614_ Overheating: Ion Engine damaged (-20). 02614_ Overheating: Med. Storage Unit damaged (-26). 02614_ ALERT: Ambient heat levels +10. 02619_ Power failure, Imp. Deuterium Engine shutdown. 02620_ Power failure, Ion Engine shutdown. 02620_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????##?????????? | | ?????????????????????????????#""?????????? | | ?????????????????????????????#"#?????????? | | ????????????#???????????????##"####??????? | | ????????????#!! ???#########%%"""#??????? | | ????????????#!! !!#!!!# ##%%%%%#??????? | | ?????????? % %%##"#???? | | ?????????? @ %%""#???? | | ??????????????# ### #!!## %%##?????? | | ?????????????##%" ### ??#!!### ###??????? | | ?????????????[[ ]]#???###### ##???????? | | ??????????????[ ]]???????#!! !#???????? | | ??????????????[=! ]]???????#!! !#???????? | | ????????????###[= "##??????### ##???????? | | ????????????#!!%=% #??????#!! #???????? | | ????????????#!==%= %???????#!! #???????? | | ?????????????!!%[ !????????#!! #???????? | | ????????###???#!% #?########## ###??????? | | ????# ??#!!!?##=! ###]]]#***## #??????? | | = ## #!!!## ## ]]#* ## #??????? | | / **#??????? | | / ^ **#??????? | | / ^| ! *#??????? | | ##!!!#^||## %! ##!!!#[[[## !!#??????? | | #????#|???## ###!!!#[[[## !!#??????? | | # #????????### #################??????? | | ] ????????#!! ||#????????????????????? | | ] ????????#!! ||#????????????????????? | | ] ????????#!! ||#????????????????????? | | # ##???????### #"#????????????????????? | | ????????# #????????????????????? | | ????????# % #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed ShockCoilWand Manual? 0 Play Time 00:34:02 Cumulative 173.2 hours Start 2025.09.15 @ 16:02:38 End 2025.09.15 @ 17:52:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 22 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a8a0643-1776-4249-aa1f-03bb1a52be28