Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 22:11:07 Player: st-3v1 Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (567) 2835 Value Destroyed (28123) 28123 Prototype IDs (400) 8000 Alien Tech Used (2) 400 Bonus (40217) 40217 TOTAL SCORE: 90275 Bonus ------- High Alert Combat Kills 5685 Follower Combat Kills 904 Hunted by Unchained 500 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 MAIN.C Attacked Proxy Base 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -472 Cogmind --------- Core Integrity 1317/1600 Matter 300/300 Energy 1939/1950 System Corruption 0% Temperature Cool (4) Movement Walking (237) Ox2 Location 0b11 Command Parts ------- > --- POWER (3) -------- Quantum Reactor (fused) Vortex Chain Reactor > --- PROPULSION (4) --- Experimental Biometal Medium Treads Assembled Alloy Leg Centrium Leg High-density Centrium Leg > --- UTILITY (16) ----- Advanced Cooling System Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Combat Suite Improved Armor Integrity Analyzer Advanced Particle Accelerator Improved Kinecellerator Advanced Weapon Cycler Assembled Alloy Armor SHELL Armor AEGIS Remote Shield Experimental System Purifier > --- WEAPON (3) ------- Heavy Linear Accelerator > --- INVENTORY (25) --- Graviton Reactor Enhanced Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Potential Leg Experimental Energy Well (600) Experimental Energy Well (600) Long-range Terrain Scanner Surveybot 24 Chip Seismic Detector Tactical Coordination Suite Advanced Transmission Jammer Experimental Utility Shielding Zionite Weapon Casing Experimental Thermal Shield Hacking Drone Bay (1/1) Transdimensional Reconstructor Cooled Nova Cannon Disintegrator Hypervelocity Multirail Gamma Bomb Array Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Assembled Alloy Leg Assembled Alloy Leg Potential Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Huge Storage Unit Experimental Energy Well Assembled Biocell Array Long-range Terrain Scanner Assembled Combat Suite Improved Armor Integrity Analyzer Assembled Alloy Armor Assembled Alloy Armor SHELL Armor Advanced Force Field GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Cooled Nova Cannon > --- INVENTORY -------- Graviton Reactor Centrium Leg Advanced Power Amplifier Experimental Energy Well Surveybot 24 Chip Seismic Detector Tactical Coordination Suite Improved Kinecellerator Advanced Weapon Cycler Advanced Transmission Jammer Experimental Utility Shielding Zionite Weapon Casing Experimental Thermal Shield Hacking Drone Bay Transdimensional Reconstructor Disintegrator Hypervelocity Multirail Heavy Linear Accelerator Enhanced Hardcell Cannon Gamma Bomb Array Mini Smartbomb Launcher [Rating: 247] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Armored Medium Treads Leg Assembled Alloy Leg Hover Unit Zionite Glidesys I Utility GOLEM Unit Device GOLEM Unit Storage Assembled Biocell Array Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Gatling Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 4 . 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . 2 . 2 . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 2 . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 242 | 7 11 10 21 10 27 3 . 6 34 . 9 3 2 . 1 15 4 . 8 2 12 . 2 3 1 2 14 13 2 8 12 Power 25 | 1 1 . 1 1 2 . . 1 3 . 1 1 . . . 2 . . 2 . 2 . . 2 . . 1 2 . 1 1 Engine 7 | 1 1 . 1 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . 1 . . 1 1 . . . 1 . . . . 1 . . . . . . . . . . Reactor 13 | . . . . . . . . . 2 . . . . . . 1 . . 2 . 1 . . 2 . . 1 2 . 1 1 Propulsion 43 | 2 3 2 6 1 7 . . 1 6 . . . . . . 3 . . 2 . . . . . . . 2 4 . . 4 Treads 23 | 2 3 2 6 1 7 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Leg 18 | . . . . . . . . . 4 . . . . . . 3 . . 2 . . . . . . . 2 4 . . 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 112 | 2 2 5 5 4 10 . . 3 17 . 6 2 1 . 1 7 4 . 3 1 10 . 2 1 1 1 4 6 1 7 6 Device 62 | 1 . 2 2 2 5 . . 1 9 . 3 2 1 . 1 5 2 . 2 1 5 . . . 1 1 1 5 . 5 5 Storage 10 | 1 1 1 . . . . . . 2 . 1 . . . . . . . . . 1 . . . . . 1 1 . 1 . Processor 11 | . . . . . . . . 1 1 . 1 . . . . 1 . . 1 . 3 . 1 . . . 1 . . 1 . Hackware 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Protection 26 | . 1 2 3 1 5 . . 1 4 . 1 . . . . 1 2 . . . 1 . 1 1 . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 5 3 9 4 8 3 . 1 8 . 2 . 1 . . 3 . . 1 1 . . . . . 1 7 1 1 . 1 Energy Gun 17 | . . . 5 1 4 1 . . 3 . . . . . . . . . 1 1 . . . . . . 1 . . . . Energy Cannon 10 | . . . . . 1 . . 1 3 . . . . . . 1 . . . . . . . . . . 4 . . . . Ballistic Gun 12 | 2 . 1 4 . 1 . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . Ballistic Cannon 8 | . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Launcher 11 | . 1 . . 2 1 2 . . 2 . . . . . . 1 . . . . . . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . 3 3 3 . . 1 18 . 2 1 . . . 1 1 . 6 . . . . 3 . . 13 2 . . 1 Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 43 | . 1 3 . 1 2 . . . 5 . 1 . . . . 4 . 1 . 3 2 . . . . 1 7 . . 3 9 Power 7 | . . . . . 1 . . . 1 . . . . . . 1 . 1 . . 1 . . . . . . . . 1 1 Propulsion 5 | . . 1 . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 Utility 25 | . 1 1 . 1 . . . . 1 . 1 . . . . 1 . . . 3 1 . . . . 1 6 . . 2 6 Weapon 6 | . . 1 . . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 . . . 1 Highest Loss Streak 8 | . 1 2 . 1 1 . . . 2 . 1 . . . . 2 . 1 . 2 1 . . . . 1 3 . . 2 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 17 | . 10 13 14 14 14 14 14 13 13 12 12 13 19 19 18 18 18 18 18 16 18 22 23 23 23 23 22 22 22 21 20 Power . | . . . . 1 . 1 1 . . . . . . . . . . . . 1 1 2 2 1 1 2 2 2 2 1 1 Propulsion 1 | . 2 3 . . 1 1 1 . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Utility 10 | . 1 5 7 5 4 5 5 7 9 10 9 10 15 15 14 13 13 14 13 12 14 17 18 18 17 16 13 12 12 11 11 Weapon 4 | . 5 3 6 8 8 7 7 5 2 1 1 2 3 3 3 3 3 3 2 1 2 2 1 2 1 2 4 5 6 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 58 | . 1 4 11 1 12 . . . 1 . . 8 . . 1 . 1 . 5 . . 2 . 3 1 1 2 . 1 . 3 Power 7 | . . . 2 1 2 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Propulsion 6 | . . 2 . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Utility 26 | . 1 . 6 . 2 . . . 1 . . 5 . . 1 . . . 3 . . . . 2 1 . 2 . . . 2 Weapon 18 | . . 2 3 . 6 . . . . . . 3 . . . . . . 2 . . 1 . . . . . . 1 . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 96 99 94 100 92 92 92 93 92 92 89 85 87 82 87 82 87 85 84 87 88 89 89 83 90 89 88 82 82 83 77 Engine 2 | . 14 14 9 9 7 7 7 5 . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . 5 6 5 6 6 6 6 7 11 7 6 11 8 10 10 10 10 8 9 8 8 7 6 Treads 10 | . 28 28 35 36 28 30 30 29 21 5 . . . . . . . . . . . . . . . . . . . . . Leg 13 | . . . . . . . . . 10 26 25 25 25 25 25 19 22 22 21 22 20 19 20 20 20 18 18 16 16 15 14 Device 17 | . 7 9 13 21 22 19 23 16 13 13 13 12 12 12 17 15 16 16 16 19 24 25 20 15 18 21 20 20 24 29 24 Storage 9 | . 14 14 9 9 7 7 7 5 5 6 7 12 12 12 6 10 11 11 11 11 10 10 10 10 10 9 9 8 8 7 7 Processor 4 | . . . . . . . . 2 5 5 5 6 6 6 6 5 5 5 8 6 9 10 12 15 11 9 8 3 . . 3 Protection 8 | . 3 3 9 5 9 10 7 9 10 13 10 6 6 6 6 10 11 11 6 5 5 5 6 10 10 9 9 11 12 11 9 Energy Gun 2 | . . . 9 16 12 14 15 6 3 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . . . 8 9 13 11 12 12 7 12 10 10 10 10 10 9 10 9 3 9 12 12 10 10 10 4 Ballistic Cannon 2 | . 25 25 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Peak Build Rating 247 | 7 8 12 38 40 63 63 61 90 120 104 124 128 129 129 129 150 144 137 152 152 178 176 172 169 169 188 203 226 225 247 245 Average Rating 120 | 4 7 10 31 38 53 61 60 74 99 103 103 122 127 122 125 135 141 133 139 145 167 172 169 156 168 183 188 216 217 234 221 On Entrance 117 | . 7 8 12 38 38 61 61 61 89 104 85 121 127 129 129 126 142 137 130 152 130 171 172 148 169 169 188 202 209 218 233 Avg Prop Armor Cover (%) 4 | . . . . . . . . . 6 5 . . . . . . 1 2 2 . . . . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 265 | 11 34 35 56 47 84 81 62 99 81 77 116 131 135 135 135 145 144 133 136 141 174 181 179 173 195 216 220 244 246 258 265 Greatest Support 140 | 40 40 40 84 84 108 108 108 130 130 116 116 116 116 116 116 116 111 83 120 120 140 140 140 120 120 120 120 136 120 120 120 Greatest Overweight (x) 3 | . . . . . 1 . . . 2 . 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 2 2 2 3 Average Overweight (x) . | . . . . . . . . . . . . . 1 . 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 19 | 6 11 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 24 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 23 25 25 25 25 25 25 25 25 25 25 Average Carried 18 | . 10 14 14 14 14 15 14 14 14 15 14 14 20 20 19 19 19 19 19 18 19 23 24 24 24 24 24 24 24 24 21 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 15 13 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 18 23 24 25 25 25 25 24 25 25 22 23 Class Distribution -------------------- 42% | Golem 32% | Mutant 10% | Scavenger-Golem 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -7/Zion Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Scavenger-Golem | -6/Data Miner Scavenger-Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Golem | -3/Testing Golem | -2/Research Scavenger-Golem | -2/Quarantine Scavenger-Golem | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Matter Collected 11853 | 259 396 618 783 187 679 379 33 117 1037 10 751 155 53 . 65 436 320 308 175 556 313 66 86 147 202 266 487 188 502 760 1519 Remotely 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30870 | 50 564 293 1062 1343 2053 632 58 . 1336 58 2127 633 445 . . 2529 722 217 . 701 1315 696 134 511 645 2711 1223 38 2152 3824 2798 Parts 1358 | 9 42 10 67 44 83 15 . . 18 4 101 18 11 . . 121 28 9 . 22 73 20 10 12 12 144 78 1 103 193 110 Haulers Intercepted 24 | . 1 . 5 1 6 . . . . . 3 . . . . 2 1 . . . 3 . . . . 1 . . 1 . . Recyclers Shooed 15 | . . . 1 . 4 . . . . . 2 . . . . 1 . . . . . . . . . 1 1 . . 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . . . . . 11 . . . 4 . 7 11 . . . 26 3 . 19 . 15 9 8 26 . . . . . . Prevented 49 | . . . . . . . . . . . . 6 . . . . . . . . . 4 . . 39 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 529 | . 16 12 30 26 32 15 . . 66 1 25 5 4 . . 39 13 10 . 23 14 9 6 . 11 42 15 1 29 52 33 Guns 102 | . . . 21 16 26 7 . . 8 . 2 . . . . . . . . . . . . . . . . . 4 5 13 Cannons 213 | . 10 12 . . . . . . 7 1 20 5 4 . . 28 9 1 . 5 14 9 1 . 3 31 15 1 5 20 12 AOE 184 | . 6 . 9 9 3 7 . . 48 . 3 . . . . 11 4 9 . 18 . . 5 . 8 11 . . 8 20 5 Classes Destroyed 28 | 1 8 1 1 3 2 1 . . 4 . . 2 . . . . . 1 . . . . . . . . . . 1 2 1 Worker 21 | . 1 . 2 . 7 . . . . . 3 . . . . 1 . . . . 1 . . . . 2 . . . 2 2 Builder 12 | . 1 . 1 . 3 . . . . . 2 . . . . . . . . . 1 . . . . 2 . . 1 1 . Tunneler 4 | 2 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 24 | . 1 . 5 1 6 . . . . . 3 . . . . 2 1 . . . 3 . . . . 1 . . 1 . . Recycler 19 | . 1 . 2 1 4 . . . . . 4 . . . . 3 . . . . 1 . . . . . 1 . 1 1 . Minesweeper 5 | . . . . . . . . . . . . 1 1 . . . . . . 1 . 1 1 . . . . . . . . Mechanic 3 | . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Watcher 9 | . 2 . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 1 1 . . . . Swarmer 98 | . 5 . 17 . 3 . . . . . 3 . . . . 10 4 3 . 9 . . 5 . . 10 . . 8 16 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 174 | . 11 . 7 23 8 8 . . . . 15 2 3 . . 13 8 . . 8 . 4 . . 10 19 1 . 12 13 9 Brawler 14 | . . . . . 1 1 . . . . . 1 1 . . . 1 . . 2 . 2 . . . . . . 1 3 1 Duelist 8 | . . . . . . 4 . . . . . . . . . . . . . 3 . . . . . . . . . 1 . Protector 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Sentry 32 | . . . 6 1 6 2 . . . 1 1 . . . . 2 . . . 1 3 1 . . . 4 . . . 4 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 14 | . . . . 1 2 . . . . . . . . . . 3 . . . . . . . . 1 . 2 1 . 1 3 Programmer 87 | . . . . . 12 . . . . . 6 . . . . 11 . . . . 11 1 1 . . 9 12 . 6 10 8 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Subdweller 12 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Packrat 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . Samaritan 6 | . . . . . . . . . . . . 5 . . . . . . . . . 1 . . . . . . . . . Assembler 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assembled 50 | . . . . . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . Golem 16 | . . . . . . . . . 14 . . 2 . . . . . . . . . . . . . . . . . . . Thug 6 | . . . . . . . . . . . . . . . . . . 5 . . . 1 . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 42 | 1 5 2 11 12 8 5 . . 42 1 4 3 4 . . 8 4 6 . 8 3 3 5 . 8 12 3 1 7 11 13 Combat Bots Only 39 | . 5 2 6 10 4 5 . . 39 1 3 2 4 . . 7 4 6 . 8 2 3 5 . 8 10 3 1 7 10 12 Max Kills in Single Turn 13 | 1 4 1 4 5 2 2 1 . 13 1 3 1 2 . . 4 3 3 . 3 2 1 3 . 2 4 1 1 4 4 2 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 13 | . 4 . 3 5 1 2 . . 13 . 2 . . . . 4 3 3 . 3 . . 3 . 2 4 . . 4 4 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Hostile Shots Fired 2489 | . 74 51 78 63 217 68 . . 109 9 224 5 20 . 16 251 55 25 . 86 44 15 5 . 18 235 107 . 98 266 350 Missed 853 | . 18 13 27 21 85 27 . . 27 7 56 1 3 . 9 67 12 7 . 23 18 7 3 . 7 87 37 . 39 120 132 Hits 1636 | . 56 38 51 42 132 41 . . 82 2 168 4 17 . 7 184 43 18 . 63 26 8 2 . 11 148 70 . 59 146 218 Melee 20 | . . . . . . 2 . . 4 . . . . . . . 1 . . 11 . . . . . . . . . 2 . Projectile 1616 | . 56 38 51 42 132 39 . . 78 2 168 4 17 . 7 184 42 18 . 52 26 8 2 . 11 148 70 . 59 144 218 AOE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Critical Strikes 70 | . 1 . 1 2 5 1 . . 1 . 7 . 1 . . 7 3 1 . 2 1 2 . . 1 12 4 . 1 6 11 Part Disruptions 16 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . 1 2 . . 1 9 Damage Taken 26141 | . 585 850 579 761 1597 633 . . 2495 18 2689 76 319 . 50 2702 486 450 . 1330 466 137 83 . 101 1623 1334 . 571 1546 4660 Core 1872 | . 49 111 48 45 137 110 . . 168 . 189 . 36 . 26 229 97 20 . 75 55 . . . 7 78 98 . 11 92 191 Absorbed by Shields 5738 | . . . . . . . . . . . . . . . . 487 241 . . 124 8 4 . . 108 955 62 . 609 1486 1654 Redirected to Shielding 139 | . . . . . . . . . . . . . . . . . . 20 . 80 . . . . . . . . . . 39 Ignored by Resistances 3903 | . . . . . 8 25 . . . . 234 . . . . 422 141 . . . 97 29 17 . 44 818 170 . 234 617 1047 Regen/Repaired (Parts) 5612 | . . . 7 . 459 . . 948 209 . 506 2 19 . . 292 35 63 111 203 . . . . 64 . 112 . 174 580 1828 Core Remaining (%) 74 | 100 . 36 . 83 . . . . . 40 . . . . 70 . . . . 57 . . . . 94 . 86 . 99 . 82 Volleys Fired 1441 | 19 42 63 50 38 96 23 2 6 119 1 148 39 14 . . 99 28 18 6 61 71 23 7 15 17 106 58 8 39 92 133 Largest 3 | 2 2 2 2 2 2 2 2 1 2 2 2 2 2 . . 2 2 2 2 2 2 2 2 1 2 3 3 3 3 3 3 Hottest 225 | 40 60 66 160 160 160 160 160 90 160 120 123 50 50 . . 80 80 80 50 80 50 50 80 25 80 80 225 133 100 200 225 Shots Fired 2442 | 38 69 98 93 75 181 47 4 7 173 2 236 49 29 . . 162 52 23 7 87 110 46 9 15 30 191 138 14 60 174 223 Gun 588 | 38 . 6 88 69 171 37 4 1 61 . 62 . . . . . . . . . . . . . . . . . 7 12 32 Cannon 1706 | . 63 92 . . 5 . . 6 94 2 172 49 29 . . 155 50 13 7 70 110 46 5 15 24 185 138 14 36 143 183 Launcher 148 | . 6 . 5 6 5 10 . . 18 . 2 . . . . 7 2 10 . 17 . . 4 . 6 6 . . 17 19 8 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 393 | 38 63 98 26 . . . . . . . 62 . . . . . . . . . . . . . . . . 2 7 12 85 Thermal 1861 | . . . 62 69 176 37 4 7 115 2 172 49 29 . . 155 50 13 7 70 110 46 5 15 24 185 138 12 36 143 130 Explosive 115 | . 6 . 5 2 5 10 . . 18 . 2 . . . . 7 2 10 . 17 . . 4 . 6 6 . . 6 6 3 Electromagnetic 49 | . . . . 4 . . . . 16 . . . . . . . . . . . . . . . . . . . 11 13 5 Phasic 24 | . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 45 | 5 11 28 29 12 26 20 3 . 27 14 13 20 16 . . 35 21 8 8 20 19 9 14 21 9 25 26 2 18 23 45 Robot Miss Streak 12 | 3 2 1 12 5 7 3 1 . 4 . 4 3 2 . . 2 2 4 . 2 2 3 . 2 1 1 2 3 3 4 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 9 | . . . 3 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1566 | 26 41 61 74 62 153 40 4 . 117 2 138 32 20 . . 94 36 11 3 40 55 25 6 13 21 117 74 3 26 106 166 Core Hits 1400 | 5 36 21 84 70 120 45 3 . 230 2 56 19 7 . . 64 17 24 1 58 26 15 9 7 39 78 25 1 83 124 131 Critical Kills 30 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . 4 9 13 Critical Parts Destroyed 31 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . 5 2 13 Critical Strikes 69 | . 1 3 . . . . . . . . 15 . . . . . . . . . . . . . . . 1 . 9 12 28 Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 Destroy 62 | . . 1 . . . . . . . . 15 . . . . . . . . . . . . . . . . . 9 10 27 Blast 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 25 | . . . . 6 19 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 25 | . . . . 6 19 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 83671 | 200 1194 1197 2201 2348 4626 1629 87 . 8708 65 4892 1415 1163 . . 5877 2011 2032 130 4727 2737 1201 847 589 2456 6851 3600 125 3558 7772 9433 Guns 9924 | 200 . 100 1454 1400 3801 844 87 . 1145 . 311 . . . . . . . . . . . . . . . . . 74 159 349 Cannons 46621 | . 735 1097 . . 28 . . . 2060 65 4173 1415 1163 . . 4685 1694 357 130 1756 2712 1201 293 589 852 5617 3600 125 717 4097 7460 Explosions 26676 | . 459 . 724 948 409 785 . . 5503 . 408 . . . . 1178 317 1675 . 2971 . . 554 . 1604 1234 . . 2767 3516 1624 Melee 278 | . . . . . 278 . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 172 | . . . 23 . 110 . . . . . . . . . . 14 . . . . 25 . . . . . . . . . . Kinetic 6167 | 200 735 1197 301 . . . . . . . 311 . . . . . . . . . . . . . . . . 33 74 159 3157 Thermal 50813 | . . . 1153 1660 3829 844 87 . 2376 65 4387 1415 1163 . . 4685 1694 357 130 1756 2712 1201 293 589 852 5617 3600 92 923 4642 4691 Explosive 20504 | . 344 . 724 . 409 785 . . 5503 . 194 . . . . 1178 317 1675 . 2971 . . 554 . 1604 1234 . . 896 1376 740 Electromagnetic 5242 | . 115 . . 688 . . . . 334 . . . . . . . . . . . . . . . . . . . 1665 1595 845 Impact 278 | . . . . . 278 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 495 | . . . . . . . . . 495 . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . 2 7 . 1 3 3 3 3 . . 7 7 1 1 1 8 8 8 8 4 2 2 2 2 2 7 18 . 5 5 16 Average Corruption 4 | . 2 2 . 1 1 3 3 3 . . 3 6 1 1 1 3 8 8 8 4 1 2 2 2 2 5 13 . 3 2 11 Corruption Purged 27 | . . . . . 5 . . . . . . 6 . . . . . . . . . . . . . . . . . . 16 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 664 | . 11 46 . 3 43 17 16 1 . . 44 55 11 2 6 23 32 32 3 21 7 15 13 5 18 25 76 . 22 22 95 Message Errors 156 | . 3 13 . . 14 3 4 . . . 6 13 4 1 2 5 8 9 1 8 1 3 4 2 1 5 18 . 5 6 17 Matter Fused 166 | . 3 12 . . 10 6 7 . . . 9 9 3 1 1 8 6 7 . 5 4 4 4 . 3 5 18 . 6 8 27 Heat Flow Errors 81 | . 2 8 . 1 3 4 . . . . 4 7 1 . . 5 4 9 2 1 . 3 . . 4 4 7 . 1 1 10 Energy Discharges 86 | . 1 6 . 1 6 2 1 . . . 5 11 1 . 1 1 5 3 . 2 1 3 2 1 3 1 12 . 2 2 13 Parts Rejected 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 Parts Fused 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 67 | . 1 6 . . 4 1 2 . . . 5 8 1 . 1 1 4 . . 2 1 2 2 1 2 2 6 . 3 2 10 Data Loss (major) 29 | . 1 . . . 2 . 1 . . . 2 2 . . . . 1 3 . . . . 1 1 . 3 5 . 2 . 5 Misfires 30 | . . . . 1 3 1 . 1 . . 2 2 1 . . 1 1 . . 2 . . . . 2 3 4 . 1 . 5 Alerts 19 | . . . . . 1 . 1 . . . 3 2 . . 1 1 . . . 1 . . . . 3 . 2 . 1 1 2 Weapon Failures 22 | . . 1 . . . . . . . . 5 1 . . . . 3 1 . . . . . . . 1 3 . 1 2 4 Overload Shots 7 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 2 Effects 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3019 | . 7 . 3 . 127 . . . 213 . 288 140 49 . . 346 137 91 . 221 97 79 47 53 19 328 273 22 63 267 149 Projectiles 1851 | . 7 . . . . . . . 26 . 252 140 49 . . 261 78 . . 134 97 79 21 53 10 134 273 22 5 61 149 Explosions 1060 | . . . 3 . 19 . . . 187 . 36 . . . . 85 59 91 . 87 . . 26 . 9 194 . . 58 206 . Melee 108 | . . . . . 108 . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 30 | . 9 8 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 10 Impact 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 27 | . 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1454 | . 40 . . 18 23 7 . . 20 . 82 . . . . 417 . 141 . 146 . . 53 . . 97 . . 67 242 101 Shots 54 | . 3 . . 1 1 1 . . 1 . 3 . . . . 6 . 3 . 4 . . 2 . . 2 . . 5 19 3 Rammed 12 | . . . 1 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 19 | . . . 3 . 12 . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Kicked 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Crushed 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 424 | . 267 250 280 253 424 338 100 199 424 12 337 260 252 . . 236 401 229 106 230 . 203 104 . 316 199 282 . 136 193 219 Average Temperature 102 | . 51 91 108 111 103 98 53 82 129 8 114 91 106 . . 95 136 97 56 113 . 113 60 . 95 69 139 . 92 45 42 Received Heat Transfer 5057 | . 171 186 162 369 330 201 . . 568 6 990 36 171 . . 597 237 63 . 111 45 36 . . 31 386 . . 56 107 198 Effects 18 | . . . . . 1 1 . . 8 . 3 1 3 . . . . . . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Interference 11 | . . . . . . . . . 7 . . 1 3 . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 3 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Robots Corrupted 25 | . 1 . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . 12 5 2 Combat Hostiles 22 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 12 5 2 Parts Fried 43 | . 2 . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . 17 14 5 Impact Corruptions 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 Combat Hostiles 9 | . . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 Parts Melted 87 | . . . 6 6 29 7 . . 1 . 2 2 1 . . 1 1 . . . 5 . . . . 5 6 . . 15 . Heat Transferred 39403 | . . . 2600 3375 8137 1925 200 . 2833 37 1878 800 525 . . 2475 900 200 75 1000 1325 625 125 331 500 2950 1871 50 561 2712 1393 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 3 1 Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Maximum Alert Level 5 | . 1 . 3 3 2 . . . . . 2 . . . . 3 . . . . 3 . . . . 3 2 . 3 5 4 Low Security (%) 31 | 100 47 . 49 . 39 . . . . . 48 . . . . 53 . . . . 4 . . . . 3 . 100 45 . . Level 1 28 | . 52 . 7 25 32 . . . . . 45 . . . . 22 . . . . 62 . . . . 39 48 . 19 . . Level 2 21 | . . . 41 56 28 . . . . . 6 . . . . 21 . . . . 26 . . . . 22 51 . 29 30 . Level 3 7 | . . . 1 17 . . . . . . . . . . . 3 . . . . 6 . . . . 34 . . 6 22 9 Level 4 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 90 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1623 | 5 333 . 707 776 612 . . . . . 495 . . . . 785 . . . . 750 . . . . 947 561 198 765 1623 1469 Initial 1036 | . . . . 267 217 . . . . . . . . . . . . . . . 750 . . . . 236 532 198 . 445 1036 Average 374 | . 175 . 306 524 262 . . . . . 169 . . . . 248 . . . . 377 . . . . 516 405 35 285 971 1294 Influence Increases 15838 | 10 717 . 970 806 1175 371 . . . 20 1009 75 95 . 15 1470 330 85 . 615 1333 200 145 15 579 1427 618 80 1096 1694 888 Destroy 0b10 Robot/C 9020 | . 320 . 600 540 640 320 . . . 20 500 60 80 . . 780 260 60 . 500 280 180 120 . 380 860 300 20 560 1020 620 Destroy 0b10 Robot/NC 565 | 10 40 . 50 20 100 . . . . . 65 5 5 . . 60 5 . . 20 35 10 5 15 10 30 15 . 20 25 20 Destroy Leader 1654 | . 86 . 130 102 242 20 . . . . 128 10 10 . . 160 20 10 . 40 98 10 20 . 20 154 62 . 72 180 80 Allied During Kill 284 | . . . . 47 . 1 . . . . . . . . . . . . . 10 . . . . 169 57 . . . . . Successful Hack 203 | . 35 . 11 24 89 . . . . . 7 . . . . 14 . . . . 5 . . . . . 18 . . . . Select Force Hacks 120 | . 60 . . . 30 . . . . . 30 . . . . . . . . . . . . . . . . . . . . Disable Machine 870 | . 105 . . 15 . . . . . . 105 . . . . 180 . . . . 75 . . . . 75 135 45 45 30 60 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . Destroy Structure 1382 | . 26 . 29 28 44 . . . . . 69 . . . . 246 . . . . 90 . . . . 206 88 15 174 259 108 Advance Influence 750 | . . . . . . . . . . . . . . . . . . . . . 750 . . . . . . . . . . Partial Spotted 75 | . . . 15 . 15 . . . . . 30 . . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 765 | . 45 . 135 30 15 30 . . . . 75 . . . 15 30 45 15 . 45 . . . . . 45 . . 60 180 . Influence Decreases 14474 | 10 459 258 336 963 1042 692 289 . . 20 523 561 54 41 15 687 676 522 . 615 994 539 118 42 228 831 1212 433 353 818 1143 Entered New Map 3347 | . . 125 . 367 260 226 55 . . . . 180 . 41 . . 290 84 . . . 126 . 27 . 115 415 155 . 298 583 Time Decay 9817 | 10 449 133 336 386 742 446 234 . . 20 513 381 54 . 15 647 386 388 . 555 574 413 118 15 188 646 577 278 353 490 470 Search Patrol Dispatched 400 | . . . . . . . . . . . . . . . . . . . . . 400 . . . . . . . . . . Lost Part 340 | . 10 . . 10 20 . . . . . 10 . . . . 40 . 10 . 20 20 . . . . 10 70 . . 30 90 Lost Ally 420 | . . . . 200 20 20 . . . . . . . . . . . 40 . 40 . . . . 40 60 . . . . . Purge Threat 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . Squads Dispatched 105 | . 6 . 5 7 14 . . . . . 9 . . . . 9 . . . 1 8 . . . . 9 6 1 11 13 6 Investigation 15 | . 3 . . 3 1 . . . . . 2 . . . . 3 . . . . . . . . . 1 . . 2 . . Extermination 41 | . . . . . 9 . . . . . 5 . . . . 5 . . . . 5 . . . . 3 4 . 3 4 3 Reinforcement 26 | . 3 . 1 1 4 . . . . . 2 . . . . 1 . . . . 3 . . . . 4 1 1 2 3 . Assault 14 | . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 2 3 3 Garrison 9 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 5 | . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . Haulers Reinforced 4 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Distress Signals 63 | . 2 . 9 5 4 . . . . . 6 . . . . 4 . . 1 . . . . . . 2 1 8 1 3 17 Communications Jammed 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 7 Distress Signals 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 7 Times Spotted 736 | . 31 12 54 35 56 18 . . 72 1 56 5 6 . 1 51 10 11 19 26 21 7 3 . 21 48 19 5 44 63 41 Peak Tracking Total 26 | . 6 2 7 9 3 5 . . 26 1 5 2 4 . 1 10 5 6 19 9 2 3 2 . 8 9 4 5 6 9 7 Tactical Retreats 54 | . 3 . 6 2 1 1 . . 16 . 5 . . . 1 2 2 1 . 3 . . . . . 3 . . 4 4 . Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Traps Triggered 18 | . 3 1 1 2 1 1 . . . . 3 . . . . 2 . . . . . . . . . . . . . 3 1 Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Disabled 72 | . 7 1 . 1 . 1 . 4 3 . 7 . . . . 12 . . 1 1 5 . . 1 . 5 10 3 4 2 4 Max in Single Turn 3 | . 2 1 . 1 . 1 . 1 1 . 1 . . . . 3 . . 1 1 1 . . 1 . 1 1 1 1 1 1 Garrison Access 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Accessed 76 | . 7 2 6 7 16 1 1 . . . 7 1 1 4 . 5 . . 1 . 3 . . 4 1 2 3 1 3 . . Terminals 28 | . 5 . 4 7 9 . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . Fabricators 7 | . . . . . 1 . . . . . 3 . . . . 2 . . . . . . . . . 1 . . . . . Repair Stations 9 | . . . 1 . 3 . . . . . 2 . . . . 2 . . . . . . . . 1 . . . . . . Recycling Units 4 | . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 1 . 1 . . . . . 1 . . . . 1 . . . . 2 . . . . . 2 . 1 . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Total Hacks 210 | . 19 5 23 16 35 1 1 . . . 16 1 1 31 . 13 . . 1 . 7 . . 17 2 5 8 1 7 . . Successful 148 | . 17 5 17 9 18 1 1 . . . 11 1 1 31 . 6 . . 1 . 3 . . 17 2 . 4 1 2 . . Failed 60 | . 2 . 6 7 16 . . . . . 5 . . . . 7 . . . . 4 . . . . 5 4 . 4 . . Catastrophic 6 | . . . . 1 3 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Database Lockouts 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 48 | . 16 . 14 7 7 . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . 1 Terminals 77 | . 17 . 14 16 24 . . . . . . . . . . . . . . . 2 . . . . . 2 . 2 . . Fabricators 15 | . . . . . 2 . . . . . 7 . . . . 4 . . . . . . . . . 2 . . . . . Repair Stations 19 | . . . 2 . 5 . . . . . 4 . . . . 6 . . . . . . . . 2 . . . . . . Recycling Units 4 | . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 30 | . . . 7 . 2 . . . . . 4 . . . . 3 . . . . 5 . . . . . 6 . 3 . . Garrison Access 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . 1 2 . . Terminal Hacks 80 | . 6 5 . 5 9 1 1 . . . . 1 1 31 . . . . 1 . 1 . . 17 . . 1 . . . . Record 20 | . . 4 . . . . . . . . . . . 11 . . . . . . . . . 5 . . . . . . . Part Schematic 15 | . 1 . . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 10 | . . . . 4 . 1 1 . . . . 1 1 . . . . . 1 . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 1 . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . Network Status 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . 2 . 3 . . . . . 3 . . . . 3 . . . . . . . . 2 . . . . . . Scan Component 8 | . . . 1 . 2 . . . . . 2 . . . . 2 . . . . . . . . 1 . . . . . . Repair 5 | . . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . . 7 . 1 . . . . . 4 . . . . 2 . . . . 2 . . . . . 3 . 2 . . Insert Component 7 | . . . 2 . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 2 . . . . Analyze 4 | . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Retrieve Study 10 | . . . 3 . 1 . . . . . 2 . . . . . . . . . 1 . . . . . 1 . 2 . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 27 | . 11 . 8 4 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminals 23 | . 9 . 8 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 2 . 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 11 | . 5 . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 4 . 5 5 12 . . . . . 6 . . . . 5 . . . . 3 . . . 1 2 3 . 3 . . Full Trace Events 9 | . . . . 3 . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 4 . . . . . 7 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . 1 . 2 . . . . 14 . . 1 . . 10 . 1 . . . . . . . 4 . . . . 2 . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . 51 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . 3 . 1 . . . . . 2 . . . . . . . . . 1 . . . . . 1 . 2 . . Parts Repaired 4 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Time 218 | . . . 26 . 44 . . . . . 89 . . . . 25 . . . . . . . . 34 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . Part Schematics Acquired 4 | . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 3 3 2 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Programmers 7 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . 1 1 . . . . . . . . . . . 2 . 2 . . . . 6 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total Allies 20 | . . . . 2 1 1 . 5 . . . . . . . . . 2 . 2 . . . . 7 . . . . . . Largest Group 6 | . . . . 2 1 1 . 5 5 . . . . . . . . 2 . 2 . . . . 6 3 . . . . . Highest-Rated Group 257 | . . . . 62 16 16 . 257 257 . . . . . . . . 50 . 96 . . . . 234 159 . . . . . Highest-Rated Ally 96 | . . . . 31 16 16 . 96 96 . . . . . . . . 25 . 49 . . . . 56 56 . . . . . Total Orders 42 | . . . . 6 . 1 . . . . 9 . . . . 4 . . 2 . 5 . . . 2 3 2 . 5 2 1 STAY 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 8 | . . . . 6 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . RETURN 31 | . . . . . . . . . . . 9 . . . . 4 . . 1 . 4 . . . . 3 2 . 5 2 1 Ally Attacks 171 | . . . . 18 2 4 . . 62 . . . . . . . . 1 . 20 . . . . 52 12 . . . . . Total Damage 4203 | . . . . 292 34 29 . . 1660 . . . . . . . . 31 . 349 . . . . 1445 363 . . . . . Kills 28 | . . . . 2 . 1 . . 11 . . . . . . . . . . 4 . . . . 9 1 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Active Infowar (turns) 36986 | 44 994 2191 751 109 3924 555 803 1638 795 411 1443 1575 1361 . 946 1046 713 991 1015 1904 1570 916 941 501 1078 2354 1777 1236 1171 1299 934 Optics 5911 | . . . . . . . . . . . . . . . . . . . . . . . 473 501 1078 2354 1505 . . . . Sensors 22818 | . . 2189 32 . . . . . . . 1122 1575 1361 . 945 1046 713 991 1015 1904 1570 916 938 500 1078 2023 1761 1139 . . . Terrain 1365 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . 1231 126 Seismic 13492 | 44 994 2 719 109 3924 555 803 1638 787 411 321 . . . . . . . . . . . . . . . . 97 1171 1249 668 Cloaking 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Jamming 1253 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 606 647 Robot Analysis Total 8 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 19 | . . 2 . . . . 2 1 . 1 . 1 2 . 2 . 1 2 . 1 . 2 2 . . . . . . . . Drone Launches 62 | . . . . 31 . . . . . . 9 . . . . 4 . . 1 . 4 . . . . 3 2 . 5 2 1 Drone Recoveries 46 | . . . . 15 . . . . . . 9 . . . . 4 . . 1 . 4 . . . . 3 2 . 5 2 1 Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Turns Passed 50572 | 143 1931 3062 1368 914 4126 1104 803 1723 3794 411 2459 1835 1643 372 995 2685 909 991 1324 1973 1742 1147 941 501 1078 2354 1777 1393 1203 1299 2572 Spaces Moved 23206 | 53 860 1746 646 251 2112 589 463 993 1980 295 1099 816 812 76 484 983 403 428 750 1010 769 409 522 209 525 881 810 629 455 443 705 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8817 | 51 860 1746 646 251 2112 589 463 993 1106 . . . . . . . . . . . . . . . . . . . . . . Legs 14387 | . . . . . . . . . 874 295 1099 816 812 76 484 983 403 428 750 1010 769 409 522 209 525 881 810 629 455 443 705 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 155 155 170 170 165 135 135 135 135 185 135 185 180 176 176 125 125 125 172 175 175 175 175 175 177 176 176 173 Average Speed 170 | 155 160 160 157 155 164 170 170 167 154 135 137 184 185 135 185 185 176 176 155 174 169 174 175 175 175 175 175 188 227 221 211 Slowest Speed 277 | 160 160 160 160 155 238 170 170 170 250 135 186 186 185 185 185 235 180 176 176 175 175 175 175 175 175 175 177 235 230 226 277 Overloaded Moves 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 95 78 50 64 58 81 59 81 80 60 38 62 95 68 58 39 58 64 84 88 18 65 74 61 66 27 66 26 54 20 25 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 15 | . 4 1 . . 1 . . 1 . . 1 . 1 1 . . 1 1 . . . . . 3 . . . . . . . Known Exits Taken 21 | . . 1 . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 . 1 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 41 | . . 5 . . . 2 2 3 . 2 . 9 3 . 4 . 1 2 . 4 . . 2 . 2 . . . . . . Spaces Dug 128 | . . . . 5 16 . . . 2 . 11 4 2 . . 11 . . 1 12 17 . . . . 26 12 . 4 5 . Terrain Destroyed 1314 | . 23 . 32 29 43 64 . . 4 . 76 17 7 . . 156 29 94 2 207 49 16 44 . 44 114 45 5 64 106 44 Melee 20 | . . . . 5 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 387 | . . . . . 2 . . . 4 . 45 17 7 . . 38 14 5 2 30 49 16 . . 3 53 45 5 14 31 7 AOE 900 | . 23 . 32 24 26 64 . . . . 28 . . . . 118 15 89 . 177 . . 44 . 41 61 . . 50 75 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total 31777 | 80 1343 1914 917 688 2570 643 480 1044 2555 305 1784 1112 924 347 582 1674 545 639 900 1133 1086 795 541 331 656 1523 1054 833 560 592 1627 Wait 5799 | . 399 76 116 358 210 7 5 23 304 8 484 191 94 268 93 520 87 184 105 14 202 352 3 92 55 497 129 149 41 17 716 Move 23174 | 52 859 1745 645 250 2111 588 462 992 1979 294 1098 815 811 75 483 982 402 427 749 1009 768 408 521 208 524 880 809 628 454 442 704 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 210 | 2 17 6 30 2 29 1 5 5 22 . 2 30 . . 1 6 5 . 5 1 5 3 . 5 5 8 4 4 2 2 3 Fast Attach 71 | 7 2 . 2 1 4 . . . 12 1 8 2 . . . 4 1 . 4 . 1 . . 1 . 1 7 3 . . 10 Attach 53 | . . 3 3 2 5 . . 5 8 . 2 1 . . . 1 1 . . 3 2 . . . . 1 4 2 . 3 7 Detach 153 | . 1 . . 2 . . . 1 14 1 5 4 . 4 . 18 3 3 7 7 9 3 6 . 1 7 16 13 1 6 21 Swap 472 | . 15 13 35 20 38 17 1 11 54 . 21 6 4 . 4 31 11 2 12 7 26 4 4 5 3 17 18 14 21 29 29 Drop 242 | . 8 8 33 2 37 2 5 1 35 . 9 24 1 . 1 10 7 . 12 2 1 2 . 5 3 6 9 12 2 1 4 Fire 1441 | 19 42 63 50 38 96 23 2 6 119 1 148 39 14 . . 99 28 18 6 61 71 23 7 15 17 106 58 8 39 92 133 Melee 25 | . . . . 6 19 . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Crush 15 | . . . 3 . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 111 | . . . . . 9 5 . . 8 . 7 . . . . . . 5 . 29 . . . . 48 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / Rec / [*Scr]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: Res x4 / *Upp / *Ext / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 144 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 820 | -10/Materials | Discovered new exit (range 16) 963 | -10/Materials | Discovered new exit (range 3) 1066 | -10/Materials | Discovered new exit (range 11) 1237 | -10/Materials | Discovered new exit (range 8) 1394 | -10/Materials | Discovered new exit (range 16) 1475 | -10/Materials | Discovered new exit (range 8) 1567 | -10/Materials | Learned location of 2 exits from Subcaves 1578 | -10/Materials | Learned location of 1 exit from Recycling 1581 | -10/Materials | Learned 4 Subcaves zone layouts 1592 | -10/Materials | Learned location of Mines (-9) 2075 | -10/Materials | Entered Subcaves 2076 | -10/Subcaves | Approached by a straggling Scientist 2076 | -10/Subcaves | Identified exit to Materials 2077 | -10/Subcaves | Identified exit to Recycling 2087 | -10/Subcaves | Learned Materials stockpile data 2104 | -10/Subcaves | Learned 4 Materials zone layouts 2113 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2273 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2948 | -10/Subcaves | Visited Clippyterm 2953 | -10/Subcaves | Learned Factory garrison access intel 3352 | -10/Subcaves | Learned location of Zion (-7) 3352 | -10/Subcaves | Met a Zionite searching for "candidates" 3357 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3438 | -10/Subcaves | Disturbed a concealed Subdweller 3621 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 3630 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3795 | -10/Subcaves | Visited 4L-MR0's lab 3822 | -10/Subcaves | Found Rainbow Chip 4652 | -10/Subcaves | Core integrity fell below 50% 5137 | -10/Subcaves | Entered Materials 5137 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5751 | -8/Materials | Garrison activated, responded to threat 6062 | -8/Materials | Discovered new exit (range 16) 6388 | -8/Materials | Repaired Seismic Detector 6480 | -8/Materials | Discovered new exit (range 6) 6499 | -8/Materials | Garrison activated, responded to threat 6505 | -8/Materials | Entered Storage 6680 | -8/Storage | Met a pair of Derelict thieves 6761 | -8/Storage | Destroyed 10 combat bots 7078 | -8/Storage | Discovered new exit (range 17) 7200 | -8/Storage | Lost 14 allies 7305 | -8/Storage | First assault squad dispatched 7405 | -8/Storage | Found Prototype Protection 7405 | -8/Storage | Identified Lgt. Regenerative Plating 7419 | -8/Storage | Entered Factory 7419 | -7/Factory | Evolved 2 slots: Utility x2 7420 | -7/Factory | Loaded intel: 4 garrison access locations 7541 | -7/Factory | Discovered new exit (range 12) 7989 | -7/Factory | Identified exit to Lower Caves 8203 | -7/Factory | Central database locked down 10034 | -7/Factory | Discovered new exit (range 11) 10688 | -7/Factory | Repaired Hrd. Heavy Armor Plating 11545 | -7/Factory | Entered Lower Caves 11712 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12238 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12588 | -7/Lower Caves | Discovered new exit (range 11) 12649 | -7/Lower Caves | Entered another Lower Caves area 12660 | -7/Lower Caves | Learned Factory emergency access door positions 12734 | -7/Lower Caves | Learned 8 Factory zone layouts 13246 | -7/Lower Caves | Discovered new exit (range 10) 13452 | -7/Lower Caves | Entered Zion 13515 | -7/Zion | System corruption cleaned by Quarantine Array 13702 | -7/Zion | Discovered new exit (range 9) 13745 | -7/Zion | Visited the Megawrench Repair Shop 13973 | -7/Zion | Gained Derelict followers 14211 | -7/Zion | Given the Hacking Drone Bay 14211 | -7/Zion | Found Prototype Device 14212 | -7/Zion | Identified Hacking Drone Bay 14281 | -7/Zion | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 14297 | -7/Zion | Found Prototype Hackware 14299 | -7/Zion | Found Prototype Processor 14342 | -7/Zion | Given A8's code to call for help 14426 | -7/Zion | Enhanced Grunt warped into view, answering call for help 14427 | -7/Zion | Enhanced Grunt warped into view, answering call for help 14573 | -7/Zion | Build established: Tank 14631 | -7/Zion | Learned Factory garrison access intel 14832 | -7/Zion | Megawrench repaired 11 parts 15105 | -7/Zion | Discovered new exit (range 3) 15105 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15175 | -7/Zion | Entered Deep Caves 15175 | -7/Deep Caves | Accompanied by 5 allies 15312 | -7/Deep Caves | Found Surveybot 24 Scanner 15316 | -7/Deep Caves | Found Surveybot 24 Chip 15455 | -7/Deep Caves | Attacked by Z-Imprinter 15465 | -7/Deep Caves | Allies destroyed Z-Imprinter 15520 | -7/Deep Caves | Found Prototype Protection 15520 | -7/Deep Caves | Identified Zio. Weapon Casing 15649 | -7/Deep Caves | Z-Facility disabled 15848 | -7/Deep Caves | Found Prototype Protection 15848 | -7/Deep Caves | Identified Zio. Heavy Carapace 15876 | -7/Deep Caves | Identified Exp. Target Analyzer 16015 | -7/Deep Caves | Build established: Mutant 16184 | -7/Deep Caves | Spotted Golem 16206 | -7/Deep Caves | Destroyed Golem 16571 | -7/Deep Caves | Spotted Golem 16679 | -7/Deep Caves | Destroyed Golem 16828 | -7/Deep Caves | Found Prototype Device 16828 | -7/Deep Caves | Identified Exp. Thermal Shield 16869 | -7/Deep Caves | Triggered Deep Caves wall 16871 | -7/Deep Caves | Exposed GOLEM chamber 16892 | -7/Deep Caves | Spotted Assembler 16904 | -7/Deep Caves | Destroyed Assembler 16912 | -7/Deep Caves | Found GOLEM Unit 16919 | -7/Deep Caves | Destroyed 39 combat bots 16943 | -7/Deep Caves | Found GOLEM Unit 16949 | -7/Deep Caves | Found GOLEM Unit 16954 | -7/Deep Caves | Spotted Assembler 16988 | -7/Deep Caves | Destroyed Assembler 17015 | -7/Deep Caves | Destroyed 13 combat bots 17243 | -7/Deep Caves | Build established: Golem 17468 | -7/Deep Caves | Spotted Golem 17494 | -7/Deep Caves | Core integrity fell below 50% 17496 | -7/Deep Caves | Destroyed Golem 17937 | -7/Deep Caves | Build established: Scavenger-Golem 18152 | -7/Deep Caves | Found Prototype Leg 18152 | -7/Deep Caves | Identified Potential Leg 18287 | -7/Deep Caves | Found GOLEM Unit 18289 | -7/Deep Caves | Identified Exp. System Shield 18450 | -7/Deep Caves | Discovered new exit (range 7) 18572 | -7/Deep Caves | Build established: Scavenger-Mutant 18969 | -7/Deep Caves | Entered Proximity Caves 19200 | -6/Proximity Caves | Learned 12 Factory zone layouts 19242 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19348 | -6/Proximity Caves | Discovered new exit (range 9) 19380 | -6/Proximity Caves | Entered Factory 19380 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19381 | -6/Factory | Identified exit to Factory 19381 | -6/Factory | Identified exit to Lower Caves 19383 | -6/Factory | Loaded intel: 4 garrison access locations 19575 | -6/Factory | Spotted B-75 Beast 19879 | -6/Factory | Repaired Enh. Flexi-carbon Leg 20616 | -6/Factory | Allied Derelicts emerged from ambush trap array 21582 | -6/Factory | Build established: Golem 21625 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 21839 | -6/Factory | Entered Lower Caves 22407 | -6/Lower Caves | Found Alien Artifact 22407 | -6/Lower Caves | Identified Core Expander 22407 | -6/Lower Caves | Installed Core Expander, added new Power slot 22883 | -6/Lower Caves | Discovered new exit (range 5) 22987 | -6/Lower Caves | Learned Factory terminal intel 23111 | -6/Lower Caves | Found GOLEM Unit 23673 | -6/Lower Caves | Identified exit to Lower Caves 23674 | -6/Lower Caves | Entered another Lower Caves area 23742 | -6/Lower Caves | Encountered a Warlord checkpoint 23748 | -6/Lower Caves | Discovered exit to Factory (range 10) 23857 | -6/Lower Caves | Entered a destroyed Warlord outpost 25145 | -6/Lower Caves | Discovered new exit (range 15) 25199 | -6/Lower Caves | Identified exit to Data Miner 25317 | -6/Lower Caves | Entered Data Miner 25319 | -6/Data Miner | Discovered new exit (range 6) 25339 | -6/Data Miner | Build established: Scavenger-Golem 25344 | -6/Data Miner | Met Data Miner 25367 | -6/Data Miner | Learned location of Section 7 (-2) 25367 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 25389 | -6/Data Miner | Received God Mode back door access code from Data Miner 25418 | -6/Data Miner | Identified exit to Proximity Caves 25689 | -6/Data Miner | Entered Proximity Caves 25960 | -5/Proximity Caves | Learned Factory stockpile data 26226 | -5/Proximity Caves | Spotted B-75 Beast 26508 | -5/Proximity Caves | Discovered exit to Factory (range 6) 26684 | -5/Proximity Caves | Entered Factory 26684 | -5/Factory | Evolved 2 slots: Utility x2 26685 | -5/Factory | Identified exit to Upper Caves 26687 | -5/Factory | Loaded intel: 26 terminal locations 26796 | -5/Factory | Watched by a mysterious "MATRIX" hacker 27149 | -5/Factory | Build established: Golem 27622 | -5/Factory | Identified exit to Factory 27907 | -5/Factory | Found Prototype Launcher 27907 | -5/Factory | Identified Mni. Smartbomb Launcher 27913 | -5/Factory | Found Mni. Smartbomb Launcher 28150 | -5/Factory | Destroyed 7 combat bots 29160 | -5/Factory | Noticed a derelict Sapper rigging charges 29369 | -5/Factory | Entered Upper Caves 29846 | -5/Upper Caves | Learned location of Armory (-4) 30150 | -5/Upper Caves | Discovered new exit (range 4) 30227 | -5/Upper Caves | Identified exit to Upper Caves 30278 | -5/Upper Caves | Entered another Upper Caves area 30282 | -5/Upper Caves | Discovered exit to Factory (range 8) 30358 | -5/Upper Caves | Learned Factory stockpile data 30722 | -5/Upper Caves | Attacked by a faux Warlord 31003 | -5/Upper Caves | Discovered new exit (range 15) 31133 | -5/Upper Caves | Identified exit to Warlord 31269 | -5/Upper Caves | Entered Warlord 31338 | -5/Warlord | System corruption cleaned by Quarantine Array 31638 | -5/Warlord | Met Warlord 31663 | -5/Warlord | Warlord's base attacked by MAIN.C 31758 | -5/Warlord | Found Prototype Hackware 31774 | -5/Warlord | Found Prototype Reactor 31774 | -5/Warlord | Identified Vortex Chain Reactor 31784 | -5/Warlord | Found Prototype Processor 31784 | -5/Warlord | Identified Exp. Targeting Computer 31974 | -5/Warlord | Found Prototype Device 31974 | -5/Warlord | Identified Minesniffer Drone Bay 31980 | -5/Warlord | Found Minesniffer Drone Bay 32013 | -5/Warlord | Warlord forces counterattacked 32091 | -5/Warlord | Found Prototype Energy Gun 32091 | -5/Warlord | Identified Vortex Rifle 32231 | -5/Warlord | Lost 3 allies 32303 | -5/Warlord | Spotted Striker 32338 | -5/Warlord | Warlord base infiltrated, sounded retreat 32339 | -5/Warlord | Lost 7 allies 32561 | -5/Warlord | Discovered new exit (range 14) 32585 | -5/Warlord | Identified exit to Proximity Caves 32593 | -5/Warlord | Entered Proximity Caves 32601 | -4/Proximity Caves | Lost 6 allies 32706 | -4/Proximity Caves | Spotter reported a threat 32789 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 32824 | -4/Proximity Caves | Spotter reported a threat 32829 | -4/Proximity Caves | Destroyed 8 combat bots 32900 | -4/Proximity Caves | Spotter reported a threat 32945 | -4/Proximity Caves | Spotter reported a threat 32962 | -4/Proximity Caves | Spotter reported a threat 33446 | -4/Proximity Caves | Learned location of 1 exit from Research 34001 | -4/Proximity Caves | Spotted B-86 Titan 34482 | -4/Proximity Caves | Discovered exit to Factory (range 13) 34566 | -4/Proximity Caves | Entered Factory 34566 | -4/Factory | Evolved 2 slots: Utility x2 34567 | -4/Factory | Identified exit to Armory 34736 | -4/Factory | Identified exit to DSF 34816 | -4/Factory | Search patrols dispatched 35058 | -4/Factory | Identified System Mapper 35066 | -4/Factory | Search patrols dispatched 35316 | -4/Factory | Search patrols dispatched 35566 | -4/Factory | Search patrols dispatched 35590 | -4/Factory | Discovered new exit (range 6) 35597 | -4/Factory | Identified exit to Extension 35819 | -4/Factory | Identified exit to Research 35820 | -4/Factory | Discovered new exit (range 13) 35843 | -4/Factory | Identified exit to Upper Caves 36308 | -4/Factory | Entered Upper Caves 36314 | -4/Upper Caves | Learned location of 1 exit from Research 36493 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 37041 | -4/Upper Caves | Learned Research security intel 37399 | -4/Upper Caves | Discovered new exit (range 14) 37418 | -4/Upper Caves | Identified exit to Upper Caves 37455 | -4/Upper Caves | Entered another Upper Caves area 37464 | -4/Upper Caves | Discovered exit to Research (range 6) 37758 | -4/Upper Caves | Learned Research stockpile data 38086 | -4/Upper Caves | Learned Research trap positions 38140 | -4/Upper Caves | Discovered new exit (range 14) 38166 | -4/Upper Caves | Identified exit to Zhirov 38396 | -4/Upper Caves | Entered Zhirov 38396 | -4/Zhirov | Discovered new exit (range 3) 38428 | -4/Zhirov | Met Zhirov 38461 | -4/Zhirov | Learned location of Quarantine (-2) 38461 | -4/Zhirov | Learned location of Testing (-3) 38461 | -4/Zhirov | Learned location of Command (-1) 38477 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 38512 | -4/Zhirov | Found Alien Artifact 38512 | -4/Zhirov | Identified Integrated Reactor 38512 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 38535 | -4/Zhirov | Found Alien Artifact 38858 | -4/Zhirov | Identified exit to Proximity Caves 38897 | -4/Zhirov | Entered Proximity Caves 38899 | -3/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 39116 | -3/Proximity Caves | Former 0b10 base attacked by MAIN.C 39209 | -3/Proximity Caves | Lost 4 allies 39240 | -3/Proximity Caves | Repaired Lgt. Particle Reactor 39372 | -3/Proximity Caves | Build established: Commander-Golem 39491 | -3/Proximity Caves | 0b10 base defense nominally successful 39570 | -3/Proximity Caves | Destroyed 8 combat bots 39839 | -3/Proximity Caves | Build established: Golem 39868 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 39963 | -3/Proximity Caves | Discovered exit to Research (range 7) 39975 | -3/Proximity Caves | Entered Research 39975 | -3/Research | Accompanied by 3 allies 39975 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 39976 | -3/Research | Identified exit to Testing 39976 | -3/Research | Identified exit to Research 39977 | -3/Research | Loaded intel: 69 trap records 40221 | -3/Research | Lost 3 allies 40225 | -3/Research | First assault squad dispatched 40235 | -3/Research | Spotted B-86 Titan 40382 | -3/Research | Found Gamma Bomb Array 41156 | -3/Research | Destroyed 10 combat bots 41183 | -3/Research | Incoming assault squad redirected 41983 | -3/Research | Discovered exit to Research (range 14) 42329 | -3/Research | Entered Testing 42472 | -3/Testing | System corruption reached 10% 42675 | -3/Testing | Found Prototype Energy Cannon 42675 | -3/Testing | Identified Potential Cannon 42679 | -3/Testing | Found Prototype Energy Cannon 42679 | -3/Testing | Identified Imp. Potential Cannon 42832 | -3/Testing | Found Prototype Energy Cannon 42919 | -3/Testing | Discovered exit to Research (range 17) 42929 | -3/Testing | Identified Disintegrator 42949 | -3/Testing | Found Prototype Processor 42949 | -3/Testing | Identified Exp. Melee Analysis Suite 42993 | -3/Testing | Found Prototype Energy Cannon 42993 | -3/Testing | Identified Cld. Nova Cannon 43079 | -3/Testing | First assault squad dispatched 43371 | -3/Testing | Found Prototype Ballistic Gun 43371 | -3/Testing | Identified Hyp. Multirail 43611 | -3/Testing | Lost 3 parts (3u) 43835 | -3/Testing | Found Prototype Protection 43835 | -3/Testing | Identified SHELL Armor 44106 | -3/Testing | Entered Research 44106 | -2/Research | Warlord forces began assault on 0b10 44106 | -2/Research | Evolved 2 slots: Utility x2 44124 | -2/Research | Discovered new exit (range 16) 44187 | -2/Research | Identified exit to Access 44201 | -2/Research | Met up with Warlord 44216 | -2/Research | Research machine network offline 44737 | -2/Research | Borebot progress halted 44967 | -2/Research | Spotted Striker 44969 | -2/Research | Spotted Executioner 45133 | -2/Research | Discovered new exit (range 9) 45139 | -2/Research | Build established: Scavenger-Tank 45156 | -2/Research | Identified exit to Quarantine 45378 | -2/Research | Warlord invited to help at Command 45378 | -2/Research | Given Cave Seal Controls access code 45499 | -2/Research | Entered Quarantine 45792 | -2/Quarantine | Build established: Scavenger-Golem 45822 | -2/Quarantine | Garrison activated, responded to threat 46122 | -2/Quarantine | Central database locked down 46300 | -2/Quarantine | Destroyed 7 combat bots 46314 | -2/Quarantine | Unchained authorized (DW-4LL) 46702 | -2/Quarantine | Entered Access 46702 | -1/Access | Evolved 2 slots: Utility x2 46858 | -1/Access | Lost 4 allies 46952 | -1/Access | First assault squad dispatched 47045 | -1/Access | Garrison activated, responded to threat 47292 | -1/Access | Identified exit to Surface 47415 | -1/Access | Destroyed 7 combat bots 47535 | -1/Access | Spotted B-99 Colossus 47564 | -1/Access | Destroyed B-99 Colossus 47867 | -1/Access | Spotted B-99 Colossus 47889 | -1/Access | Destroyed B-99 Colossus 47910 | -1/Access | Destroyed 10 combat bots 47985 | -1/Access | Discovered new exit (range 7) 48001 | -1/Access | Entered Command 48307 | -1/Command | Destroyed 12 combat bots 48645 | -1/Command | Disengaged cave seal 48645 | -1/Command | Derelicts emerged from the dark tunnel 48645 | -1/Command | Welcomed Warlord to Command 48751 | -1/Command | First assault squad dispatched 48800 | -1/Command | Warlord commented on Warlord statues 48811 | -1/Command | Spotted M Guard 48814 | -1/Command | Combat Programmer assimilated allied QO-IOJ(L) 48815 | -1/Command | Spotted QO-IOJ(L) 48815 | -1/Command | Spotted Combat Programmer 48816 | -1/Command | Spotted Combat Programmer 48826 | -1/Command | Destroyed Combat Programmer 48841 | -1/Command | Destroyed Combat Programmer 48848 | -1/Command | Spotted M Guard 48850 | -1/Command | Destroyed M Guard 48856 | -1/Command | All MAIN.C guards destroyed 48869 | -1/Command | Lost 11 allies 49030 | -1/Command | Found Hvy. Reflective Plating 49142 | -1/Command | Met MAIN.C 49144 | -1/Command | Warlord shut down involuntarily 49163 | -1/Command | System corruption reached 10% 49172 | -1/Command | 0b10 Conduit disabled 49198 | -1/Command | Destroyed MAIN.C Shell 49200 | -1/Command | MAIN.C activated Command garrisons 49267 | -1/Command | Destroyed MAIN.C 49303 | -1/Command | Identified Transdimensional Reconstructor 49303 | -1/Command | Discovered exit to Surface (range 37) 49303 | -1/Command | Discovered exit to Surface (range 112) 49303 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 49318 | -1/Command | Lost 8 parts (1p6u1w) 49829 | -1/Command | Build established: Scavenger-Gunner 50318 | -1/Command | Found Exp. System Purifier 50322 | -1/Command | Found Adv. Particle Accelerator 50394 | -1/Command | Found AEGIS Remote Shield 50567 | -1/Command | Build established: Mutant 50573 | *** | Establishing 0b11! Last Messages --------------- 50430_ Exp. System Purifier purges 1% system corruption (6%). 50431_ Exp. System Purifier purges 1% system corruption (5%). 50441_ Exp. System Purifier purges 1% system corruption (4%). 50447_ Exp. System Purifier purges 1% system corruption (3%). 50464_ Acquired 94 matter. 50468_ Exp. System Purifier purges 1% system corruption (2%). 50469_ Exp. System Purifier purges 1% system corruption (1%). 50469_ Acquired 1 matter. 50472_ Exp. System Purifier purges 1% system corruption (0%). [Achievement: 75k Club] [Achievement: Torch] [Achievement: Commander 0b11] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###########??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# #######?????????????????????????????? | | ????# "" + =!#?????????????????????????????? | | ????# """ #####=#?????????????????????????????? | | ##### "T #####%#?????????????????????????????? | | # """ ## ##"###???????????????????????????? | | + "" ## *! #???????????????????????????? | | # ## #???????????????????????????? | | # ## ""#???????????????????????????? | | ##+######## ""#???????????????????????????? | | # ####### Y"#???????????????????????????? | | =# " ""#???????????????????????????? | | # ##### ""#???????????????????????????? | | # #???# #???????????????????????????? | | ##/## #???# #???????????????????????????? | | # # ##### ][= #???????????????????????????? | | " ][= #???????????????????????????? | | # ########### ]== #???????????????????????????? | | ## ##?????????# #?#####??????##########?????? | | ^ #??????????# #?# #??????# #?????? | | ###############+##### @ #??????# !!! #?????? | | #??????# !!! #?????? | | #??????# !!! #?????? | | ####### #########??????# #?????? | | # ## ################ *#?????? | | + ## + # #?????? | | + ## # # #?##### | | + ## # # ^ #?#???? | | ""# ## ###### ######/###?#?### | | ### ## #????# + #??#?# ! | | = #????# ! ##### #??#?#!! | | % % #????# #???# #??#?#!" | | ! % #????#####+##########???# #??#?#" | | #????#[ #### ##### #??#?# | | #????# # # #??#?#"" | | #????# ! # # #??#?#"" | | ! #????# # """ # #??#?# " | | % #????#####+##### ""R" # #??#?# | | = != ########## + "" " # #??#?# | | %=%[ # # ##### # =!#??#?#"" | | = !==# # #???# #[%^#??#?#"" | | * = # #???# #[*!#??#?# | | *% "" # #???# ! #!=%#??#?#% | | *[! * "" # ###########/## !###### | | #% # ! !% = %%* | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Coolant Potential 65 Energy Generation 106 Energy Capacity 2550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 90 Weapon Cycling 25 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 12 Launcher Accuracy 30 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 50 Kinecelleration 40 Offensive Hacking 11 Defensive Hacking 16 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Seismic Detector | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Lgt. Fission Core | -7/Zion | Archive Power Maul | -7/Zion | Archive Med. Treads | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive EM Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Armor Integrity Analyzer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Hyp. Gauss Rifle | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Graviton Reactor | -2/Quarantine | Archive Vibroblade | -2/Quarantine | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Repaired ---------- Seismic Detector | 65% | -8/Materials Hrd. Heavy Armor Plating | 30% | -7/Factory Enh. Flexi-carbon Leg | 53% | -6/Factory Lgt. Particle Reactor | 14% | -3/Proximity Caves Studied --------- Deuterium Engine | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Hyp. Gauss Rifle | -6/Factory | Hacked Hvy. Missile Launcher | -6/Factory | Hacked Mic. Antimatter Reactor | -4/Factory | Hacked Com. HERF Cannon | -3/Testing | Hacked Centrium Leg | -2/Quarantine | Hacked Hvy. Linear Accelerator | -2/Quarantine | Hacked Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- 75k Club Are We The Baddies? Boltbath Commander 0b11 Help From High Places Signs Are For Wimps That's One Door That Should Stay Closed Torch Victory By Combat Well-fed Force Field Challenges ------------ None Game ------ Seed DataMetaCyclogen Manual? 0 Play Time 06:44:21 Cumulative 119.4 hours Start 2026.08.30 @ 20:55:25 End 2026.09.07 @ 22:11:07 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type 1 Total 6 Types 1/1/2/0/0/0/0/1/0/1 Lore% 73 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92486469-99eb-423a-ba91-eb7f7a213ce0