Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 13:02:18 Player: Barbarossa Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (156) 780 Value Destroyed (4919) 4919 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (575) 575 TOTAL SCORE: 9514 Bonus ------- High Alert Combat Kills 535 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 310/310 System Corruption 3% Temperature Hot (255) Movement Rolling (116) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (6) --- Medium Treads Wheel Wheel Compact Wheel > --- UTILITY (5) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (3) ------- Heavy Laser Improved Heavy Laser > --- INVENTORY (25) --- Improved Ion Engine Heavy Ion Engine Cooled Deuterium Engine High-capacity Battery (250) High-capacity Battery (250) Energy Well (350) Large Matter Pod (150) Matter Compressor (250) Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Plasma Cannon Plasma Cannon Heavy Plasma Cannon Gauss Rifle Heavy Machine Gun Improved Heavy Machine Gun Antimatter Cannon Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Medium Treads Wheel Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Signal Interpreter Advanced Targeting Computer Experimental Weapon Shielding > --- WEAPON ----------- Gatling Laser Improved Heavy Laser Antimatter Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine High-capacity Battery High-capacity Battery Energy Well Large Matter Pod Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Heavy Laser Plasma Cannon Plasma Cannon Heavy Plasma Cannon Gauss Rifle Heavy Machine Gun Improved Heavy Machine Gun Datajack Plasma Cutter [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Plasma Cutter Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 2 . . 2 Utility 3 | . . . 2 1 . Weapon 1 | . . . . 1 . Parts Attached 162 | . 8 29 56 18 51 Power 17 | . . 5 3 2 7 Engine 17 | . . 5 3 2 7 Core . | . . . . . . Reactor . | . . . . . . Propulsion 58 | . 3 11 22 5 17 Treads 26 | . . 5 11 5 5 Leg 1 | . 1 . . . . Wheel 30 | . 2 6 10 . 12 Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 35 | . 2 1 14 5 13 Device 15 | . 1 . 5 2 7 Storage 7 | . . 1 2 . 4 Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 11 | . . . 7 2 2 Artifact . | . . . . . . Weapon 52 | . 3 12 17 6 14 Energy Gun 25 | . 2 4 7 6 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 16 | . . 7 8 . 1 Ballistic Cannon 6 | . . . . . 6 Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 1 . . . Unidentified Prototypes 12 | . . 2 4 1 5 Parts Lost 52 | . . 3 19 6 24 Power 5 | . . . 3 1 1 Propulsion 26 | . . 2 9 1 14 Utility 11 | . . . 4 1 6 Weapon 10 | . . 1 3 3 3 Highest Loss Streak 6 | . . 1 6 2 6 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 88 | . 88 98 88 89 83 Engine 8 | . 14 11 8 6 5 Treads 16 | . . 22 15 26 14 Leg 1 | . 17 . . . . Wheel 11 | . 10 21 13 . 10 Device 5 | . 2 . 7 2 8 Storage 8 | . 14 11 9 7 6 Processor 10 | . . 11 9 12 12 Protection 4 | . . . 7 12 3 Energy Gun 11 | . 27 8 7 15 11 Ballistic Gun 5 | . . 12 7 4 . Ballistic Cannon 2 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 110 | 13 14 19 41 47 110 Greatest Support 138 | 20 32 32 40 88 138 Greatest Overweight (x) 34 | . . 1 11 . 34 Average Overweight (x) 1 | . . . 1 . 2 Largest Inventory Capacity 25 | 8 8 8 15 15 25 Average Capacity 14 | 8 8 8 14 15 19 Most Carried 20 | 6 8 8 15 15 20 Average Carried 12 | 6 7 7 11 14 17 Final Capacity 25 | 8 8 8 15 15 25 Final Carried 20 | 6 8 8 15 14 20 Class Distribution -------------------- 48% | Scavenger-Mutant 27% | Scavenger-Gunner 13% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3701 | 200 43 654 987 315 1502 Remotely . | . . . . . . Salvage Created 6279 | . 204 899 2065 796 2315 Parts 308 | . 11 72 111 39 75 Haulers Intercepted 5 | . . 1 3 . 1 Recyclers Shooed 17 | . 3 . 8 . 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 110 | . 4 22 37 16 31 Guns 90 | . 4 22 32 13 19 Cannons 14 | . . . 3 . 11 Classes Destroyed 16 | . 5 4 2 3 2 Worker 11 | . . 2 2 . 7 Builder 6 | . . . 1 . 5 Tunneler 2 | . 1 . . . 1 Hauler 5 | . . 1 3 . 1 Recycler 11 | . 1 . 3 . 7 Mechanic 1 | . . 1 . . . Operator 2 | . . . . 1 1 Watcher 8 | . 2 5 . . 1 Swarmer 28 | . 3 13 8 . 4 Saboteur 1 | . . . . . 1 Grunt 46 | . 1 3 17 11 14 Brawler 1 | . . . . . 1 Duelist 3 | . . . 2 . 1 Sentry 18 | . . 6 10 . 2 Hunter 8 | . . . . 2 6 Programmer 5 | . . . . 3 2 Best Kill Streak 8 | . 4 6 4 5 8 Combat Bots Only 7 | . 3 4 3 5 7 Max Kills in Single Turn 2 | . 2 2 1 1 2 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 821 | . 16 114 300 98 293 Missed 217 | . 4 35 85 15 78 Damage Taken 9183 | . 119 865 3267 1321 3611 Core 1487 | . 7 179 394 54 853 Absorbed by Shields . | . . . . . . Redirected to Shielding 205 | . . . . 51 154 Regen/Repaired (Parts) 329 | . . 30 299 . . Core Remaining (%) 74 | 100 97 55 28 92 . Volleys Fired 472 | . 32 81 210 44 105 Largest 3 | . 2 2 2 3 3 Hottest 240 | . 90 112 112 186 240 Shots Fired 998 | . 63 155 371 122 287 Gun 865 | . 63 155 343 122 182 Cannon 105 | . . . . . 105 Launcher . | . . . . . . Special 28 | . . . 28 . . Kinetic 364 | . . 87 169 19 89 Thermal 634 | . 63 68 202 103 198 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 4 15 13 13 25 Robot Miss Streak 10 | . 6 4 4 3 10 Penetration Max . | . . . . . . Secondary Targets 13 | . 1 2 7 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 688 | . 30 105 257 85 211 Core Hits 377 | . 10 43 91 39 194 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 27 | . . 4 11 10 2 Burn 24 | . . 4 9 10 1 Destroy 1 | . . . 1 . . Blast 1 | . . . . . 1 Sever 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12499 | . 332 1367 4044 1403 5353 Guns 10273 | . 332 1367 3794 1316 3464 Cannons 1889 | . . . . . 1889 Explosions 87 | . . . . 87 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4447 | . . 743 1870 203 1631 Thermal 7965 | . 332 624 2174 1113 3722 Explosive 87 | . . . . 87 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 2 4 Average Corruption 3 | . . . 4 1 3 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 49 | . . . 10 2 37 Message Errors 14 | . . . 3 1 10 Matter Fused 13 | . . . 1 . 12 Heat Flow Errors 5 | . . . 2 . 3 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 7 | . . . 3 . 4 Data Loss (major) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Alerts 1 | . . . 1 . . Weapon Failures 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 20 | . . . 18 . 2 Projectiles 20 | . . . 18 . 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 27 | . . . . . 27 Impact . | . . . . . . Kinetic 26 | . . . . . 26 Secondary 1 | . . . . . 1 Self-Inflicted Damage 60 | . . . . 60 . Shots 1 | . . . . 1 . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 642 | . 204 270 425 568 642 Average Temperature 113 | . 54 65 96 172 126 Received Heat Transfer 2973 | . 48 189 1629 423 684 Effects 30 | . . . . 8 22 Shutdowns 5 | . . . . 1 4 Energy Bleed 5 | . . . . 1 4 Interference 4 | . . . . 2 2 Matter Decay 5 | . . . . 2 3 Short Circuit 1 | . . . . . 1 Damage (minor) 6 | . . . . 2 4 Damage (major) 2 | . . . . . 2 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . 5 . . . . Impact Corruptions . | . . . . . . Robots Melted 8 | . . . 2 3 3 Combat Hostiles 6 | . . . 2 3 1 Parts Melted 55 | . 3 4 12 13 23 Heat Transferred 20475 | . 869 1868 5947 3441 8350 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 728 | . 105 468 539 690 728 Initial 338 | . . 9 131 245 338 Average 310 | . 33 272 259 433 397 Maximum Alert Level 3 | . . 2 2 2 3 Low Security (%) 24 | 100 100 26 37 . 3 Level 1 48 | . . 55 43 45 62 Level 2 26 | . . 18 19 54 32 Level 3 . | . . . . . 1 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 1 7 6 6 Investigation 4 | . 1 . 2 1 . Extermination 2 | . . . . 1 1 Reinforcement 9 | . . 1 1 3 4 Assault 2 | . . . 1 . 1 Garrison 4 | . . . 3 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 1 2 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 165 | . 10 35 54 21 45 Peak Tracking Total 6 | . 3 5 6 4 6 Tactical Retreats 8 | . . 5 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 10 | . . . 7 . 3 Indirectly . | . . . . . . Trap Hack Attempts 21 | . 14 7 . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed 1 | . 1 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 18 | . . . 3 11 4 Max in Single Turn 5 | . . . 1 5 1 Garrison Access 3 | . . . . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 26 | . 4 6 5 6 5 Terminals 14 | . 3 4 3 2 2 Fabricators 2 | . . . . 1 1 Repair Stations 2 | . . 1 1 . . Recycling Units 2 | . 1 1 . . . Scanalyzers 3 | . . . 1 1 1 Garrison Access 3 | . . . . 2 1 Total Hacks 58 | . 7 15 13 10 13 Successful 29 | . 4 10 6 4 5 Failed 29 | . 3 5 7 6 8 Catastrophic 8 | . 1 2 2 3 . Database Lockouts . | . . . . . . Manual 32 | . 7 11 4 4 6 Terminals 36 | . 6 12 8 4 6 Fabricators 3 | . . . . 1 2 Repair Stations 6 | . . 2 4 . . Recycling Units 2 | . 1 1 . . . Scanalyzers 7 | . . . 1 3 3 Garrison Access 4 | . . . . 2 2 Terminal Hacks 6 | . 2 2 2 . . Robot Analysis 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Unreport Threat 3 | . 1 1 1 . . Locate Traps 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 6 | . . 2 4 . . Scan Component 3 | . . 1 2 . . Repair 3 | . . 1 2 . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 3 | . . . . 1 2 Insert Component 2 | . . . . 1 1 Analyze 1 | . . . . . 1 Garrison Access Hacks 3 | . . . . 2 1 Seal Access 3 | . . . . 2 1 Unauthorized Hacks 8 | . 1 5 . . 2 Terminals 8 | . 1 5 . . 2 Assimilate 2 | . . 2 . . . Botnet 6 | . 1 3 . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 3 6 5 3 5 Full Trace Events 4 | . 1 . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 2 . . Time 90 | . . 32 58 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 2 | . . . . . 2 Largest Group 1 | . . . . . 1 Highest-Rated Group 29 | . . . . . 29 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 60 | . . . . . 60 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5914 | 4 460 1051 1780 776 1843 Spaces Moved 3135 | 4 296 744 846 387 858 Core 19 | . . . 6 . 13 Treads 634 | . . 1 64 387 182 Legs 173 | 4 169 . . . . Wheels 2309 | . 127 743 776 . 663 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 120 100 80 80 145 101 Average Speed 124 | 120 111 93 113 151 153 Slowest Speed 1750 | 120 120 160 600 160 1750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 2 49 55 59 14 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . . . 24 5 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 24 | . . . . 24 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4199 | 3 363 954 1284 482 1113 Wait 207 | . . 61 98 19 29 Move 3130 | 3 295 743 845 386 858 Hop . | . . . . . . Pick Up 82 | . 7 9 34 8 24 Fast Attach 58 | . 2 9 18 4 25 Attach 38 | . 1 5 14 8 10 Detach 3 | . . 1 1 . 1 Swap 67 | . 5 15 24 6 17 Drop 103 | . 7 23 40 7 26 Fire 472 | . 32 81 210 44 105 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 17 | . . . . . 17 Trap 21 | . 14 7 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 7) 464 | -10/Materials | Identified exit to Materials 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x2 506 | -9/Materials | Discovered new exit (range 16) 741 | -9/Materials | Discovered new exit (range 10) 763 | -9/Materials | Identified exit to Materials 869 | -9/Materials | Build established: Scavenger-Mutant 964 | -9/Materials | Repaired Hvy. Assault Rifle 1372 | -9/Materials | Discovered exit to Materials (range 15) 1516 | -9/Materials | Entered another Materials area 1516 | -8/Materials | Evolved 2 slots: Utility x2 1633 | -8/Materials | Repaired Lrg. Storage Unit 1670 | -8/Materials | Repaired Beam Rifle 1759 | -8/Materials | Lost 4 parts (4n) 1814 | -8/Materials | Lost 3 parts (1p2w) 2117 | -8/Materials | Discovered new exit (range 9) 2435 | -8/Materials | Core integrity fell below 50% 2926 | -8/Materials | Garrison activated, responded to threat 3116 | -8/Materials | First assault squad dispatched 3240 | -8/Materials | Lost 6 parts (1p2n2u1w) 3281 | -8/Materials | Discovered new exit (range 9) 3294 | -8/Materials | Identified exit to Factory 3296 | -8/Materials | Entered Factory 3296 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3811 | -7/Factory | Garrison activated, responded to threat 3911 | -7/Factory | Discovered new exit (range 9) 3962 | -7/Factory | Discovered new exit (range 15) 3996 | -7/Factory | Identified exit to Factory 4072 | -7/Factory | Entered another Factory area 4072 | -6/Factory | Evolved 2 slots: Propulsion x2 4194 | -6/Factory | Build established: Scavenger-Gunner 4966 | -6/Factory | Core integrity fell below 50% 5004 | -6/Factory | Lost 3 parts (2n1u) 5091 | -6/Factory | Lost 3 parts (1p2n) 5472 | -6/Factory | First assault squad dispatched 5586 | -6/Factory | Destroyed 7 combat bots 5588 | -6/Factory | Lost 4 parts (3n1u) 5811 | -6/Factory | Core integrity fell below 20% 5915 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05893_ S-27 Virus unfolds itself. 05895_ Adv. Targeting Computer destroyed. 05895_ K-01 Serf collects debris. 05898_ Exp. Weapon Shielding destroyed. 05899_ Adv. Heat Sink destroyed. 05899_ K-01 Serf collects debris. 05906_ R-10 Processor collects Flexi-carbon Leg. 05906_ K-01 Serf collects debris. 05907_ K-01 Serf cleans the Power Conduit. 05908_ Overheating: Energy bleed (-37). 05908_ S-27 Virus destroyed. 05909_ R-10 Processor collects Targeting Computer. 05910_ Com. Wheel destroyed. 05910_ U-05 Engineer builds a Wall. 05911_ K-01 Serf collects debris. 05913_ R-10 Processor collects Targeting Computer. 05914_ Gatling Laser destroyed. 05915_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#+##############??????????????????????????????? | | ??? # #??????????????????????????????? | | ???# # #??????????????????????????????? | | ???# # #??????????????????????????????? | | ???# # #??????????????????????????????? | | ???# # #??????????????????????????????? | | #### #####+########???# ??????????????????????? | | # ????????????????????? | | # ######## ########??# ?????????????????? | | " #?????##+########### ????????????????? | | # #?????# # ?????????????????? | | # #?????# # ????????????????? | | # #?????# """"""" # ????????????????? | | #+####### """"""" # ????????????????? | | """"" # """"""" # " " ????????????????? | | """"" # """" "" # R " " ????????????????? | | """ # # " " "???????????????? | | # * % # "k" "???????????????? | | ! #]] # " " "???????????????? | | #]] % # " " " ??????????????? | | #] "T" # " " " ??????????????? | | # % # " " " ??????????????? | | #+#############/######t @ %" " " ??????????????? | | % % t s *%[ % ???????????? | | ! s !k % #????????? | | % s w " %% ?????????? | | %% ?????????? | | u u R =[ ??????????? | | ##########+#############+##### ??????????? | | #??????? % ???????????? ????? ??????????? | | #?????? ??????????????""?????????????????? | | #??????? ????????????????""#????????????????? | | +??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #+##?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " =#?????????????????????????????????????????????? | | ##########??####??????????????????????????????? | | # """""""""?" #??????????????????????????????? | | +### """"T"""" #??????????????????????????????? | | ## #??????????????????????????????? | | = + """"""" #??????????????????????????????? | | ## """"""" #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 536 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- Adv. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageTerrabombRecalibrator Manual? 0 Play Time 00:54:59 Cumulative 158.8 hours Start 2024.05.09 @ 12:01:02 End 2024.05.09 @ 13:02:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 305 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 144f7a2f-770e-4b06-893c-a791c71965a2