Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 16:01:22

Player: Grimalkyne

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (167)     835
Value Destroyed (5521)     5521
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (403)                403
              TOTAL SCORE: 11899

 Bonus
-------
High Alert Combat Kills    103
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             887/1000
Matter                     23/300
Energy                     12/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (560) Ox5
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
     Light Treads
>          --- UTILITY (8) ------
  Advanced Heat Sink
           Huge Storage Unit
  Advanced Signal Interpreter
  Improved Terrain Scanner
  Advanced Targeting Computer
           Kinecellerator
>          --- WEAPON (4) -------
     Heavy Laser
  Enhanced Autogun
           Flak Gun
     Heavy Rocket Launcher
>          --- INVENTORY (25) ---
           Angular Momentum Engine
           Angular Momentum Engine
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
  Improved Cooling System
           Coolant Injector
           Matter Compressor (0)
           Triangulator
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
           Thermal Shield
  Improved Hardlight Generator
  Improved Shield Generator
           Force Field
           Flak Gun
           KE Penetrator
           Flak Cannon
           Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Advanced Heat Sink
           Huge Storage Unit
  Advanced Signal Interpreter
  Improved Terrain Scanner
           Kinecellerator
  Improved Light Armor Plating
   Layered Light Armor Plating
  Improved Hardlight Generator
>          --- WEAPON -----------
     Heavy Laser
  Enhanced Autogun
           Flak Gun
     Heavy Flak Cannon
>          --- INVENTORY --------
           Angular Momentum Engine
           Angular Momentum Engine
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
  Improved Cooling System
           Coolant Injector
           Matter Compressor
           Triangulator
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
  Advanced Targeting Computer
           Thermal Shield
  Improved Shield Generator
           Force Field
           Flak Gun
           Flak Cannon
     Heavy Rocket Launcher
[Rating: 64]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   1   .   
  Utility                  6    | .   .   .   1   .   .   .   1   2   1   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   1   
Parts Attached             146  | 4   10  .   20  3   1   6   33  39  26  4   
  Power                    14   | 1   1   .   2   1   .   .   2   1   6   .   
    Engine                 12   | 1   1   .   2   1   .   .   2   1   4   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               27   | 2   4   .   2   .   .   1   10  5   3   .   
    Treads                 23   | .   3   .   2   .   .   1   9   5   3   .   
    Leg                    4    | 2   1   .   .   .   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  51   | 1   3   .   6   1   1   1   14  14  8   2   
    Device                 20   | .   1   .   3   .   .   1   4   5   5   1   
    Storage                7    | 1   1   .   1   .   1   .   2   1   .   .   
    Processor              10   | .   .   .   .   .   .   .   5   3   1   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             13   | .   1   .   2   1   .   .   2   5   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | .   2   .   10  1   .   4   7   19  9   2   
    Energy Gun             11   | .   1   .   3   .   .   .   2   2   3   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          20   | .   1   .   5   1   .   2   2   5   3   1   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   2   5   2   .   
    Launcher               13   | .   .   .   2   .   .   2   1   7   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   .   .   .   .   3   .   
Parts Lost                 26   | .   .   .   .   .   .   .   3   15  1   7   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               9    | .   .   .   .   .   .   .   2   4   .   3   
  Utility                  9    | .   .   .   .   .   .   .   1   5   1   2   
  Weapon                   6    | .   .   .   .   .   .   .   .   5   .   1   
  Highest Loss Streak      10   | .   .   .   .   .   .   .   1   10  1   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   94  100 99  100 100 100 99  98  95  95  
  Engine                   8    | .   14  14  11  11  11  11  9   6   4   4   
  Treads                   23   | .   17  28  22  22  22  22  26  22  22  19  
  Device                   12   | .   1   .   10  11  11  11  8   14  19  17  
  Storage                  8    | .   14  14  11  11  11  11  9   7   6   5   
  Processor                7    | .   .   .   .   .   .   .   9   13  9   11  
  Protection               9    | .   7   14  11  11  11  11  8   8   9   10  
  Energy Gun               7    | .   14  14  11  11  11  11  9   6   3   5   
  Ballistic Gun            12   | .   14  14  21  22  22  21  9   7   8   11  
  Ballistic Cannon         4    | .   .   .   .   .   .   .   8   6   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 8   21  21  40  45  65  66  108 122 129 125 
  Greatest Support         80   | 20  40  40  46  46  46  46  69  72  80  80  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   1   1   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   1   1   
Largest Inventory Capacity 25   | 8   10  10  15  15  20  20  25  25  25  25  
  Average Capacity         20   | 6   9   10  13  15  15  20  19  24  25  25  
  Most Carried             25   | 8   10  10  15  15  15  18  21  25  25  24  
  Average Carried          19   | 5   8   9   13  14  15  17  19  23  22  23  
  Final Capacity           25   | 8   10  10  15  15  20  20  20  25  25  25  
  Final Carried            24   | 8   10  10  15  15  15  18  20  16  24  23  

 Class Distribution 
--------------------
 17% | Gunner
 17% | Tank
 15% | Skirmisher
 14% | Scavenger-Tank
 13% | Scavenger-Skirmisher
 12% | Scavenger-Gunner
  7% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
                 Tank | -9/Materials
                 Tank | -9/Mines
                 Tank | -9/Exiles
           Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
               Gunner | -7/Factory
       Scavenger-Tank | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Matter Collected           4458 | 234  182  .    477  28   .    307  1245 1212 698  75   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5412 | .    303  .    932  .    .    381  1497 1388 755  156  
  Parts                    325  | .    17   .    63   .    .    23   83   85   40   14   
Haulers Intercepted        4    | .    2    .    1    .    .    .    1    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    .    .    2    3    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  126  | .   6   .   22  .   .   11  33  33  18  3   
  Guns                     85   | .   6   .   15  .   .   6   25  19  11  3   
  Cannons                  20   | .   .   .   .   .   .   .   6   8   6   .   
  AOE                      21   | .   .   .   7   .   .   5   2   6   1   .   
Classes Destroyed          19   | .   5   .   2   .   .   2   4   6   .   .   
  Worker                   9    | .   .   .   .   .   .   .   5   2   2   .   
  Builder                  6    | .   .   .   1   .   .   .   1   2   .   2   
  Tunneler                 2    | .   .   .   .   .   .   .   1   1   .   .   
  Hauler                   4    | .   2   .   1   .   .   .   1   .   .   .   
  Recycler                 6    | .   .   .   .   .   .   .   1   4   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   1   .   1   .   .   .   .   1   .   .   
  Watcher                  10   | .   1   .   4   .   .   .   3   1   1   .   
  Swarmer                  33   | .   3   .   7   .   .   4   6   6   7   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    50   | .   3   .   10  .   .   5   19  8   5   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   15   | .   .   .   5   .   .   .   6   2   2   .   
  Specialist               3    | .   .   .   .   .   .   .   .   3   .   .   
  Hunter                   6    | .   .   .   .   .   .   1   1   3   .   1   
  Programmer               11   | .   .   .   .   .   .   .   .   6   3   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | .   3   .   4   .   .   4   6   11  5   3   
  Combat Bots Only         10   | .   3   .   4   .   .   4   4   10  4   2   
Max Kills in Single Turn   3    | .   2   .   3   .   .   3   3   3   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   2   2   2   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        636   | .    24   .    49   .    .    51   108  241  84   79   
  Missed                   200   | .    8    .    14   .    .    13   32   82   26   25   
Damage Taken               6849  | .    204  .    490  46   .    398  1118 2563 1160 870  
  Core                     773   | .    29   .    58   .    .    62   183  207  121  113  
  Absorbed by Shields      36    | .    .    .    .    .    .    .    .    .    36   .    
  Regen/Repaired (Parts)   693   | .    .    .    .    .    .    .    .    337  356  .    
Core Remaining (%)         79    | 100  .    88   .    .    .    70   66   70   85   .    
Volleys Fired              322   | .    28   .    45   .    .    20   87   72   48   22   
  Largest                  4     | .    2    .    3    .    .    3    3    3    3    4    
  Hottest                  161   | .    60   .    109  .    .    117  135  152  150  161  
Shots Fired                892   | .    54   .    134  .    .    60   258  201  137  48   
  Gun                      681   | .    54   .    131  .    .    55   177  126  92   46   
  Cannon                   186   | .    .    .    .    .    .    .    80   61   45   .    
  Launcher                 25    | .    .    .    3    .    .    5    1    14   .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  584   | .    27   .    86   .    .    35   172  135  105  24   
  Thermal                  258   | .    27   .    45   .    .    20   85   52   7    22   
  Explosive                25    | .    .    .    3    .    .    5    1    14   .    2    
  Electromagnetic          25    | .    .    .    .    .    .    .    .    .    25   .    
  Robot Hit Streak         25    | .    15   .    23   .    .    12   16   25   11   8    
  Robot Miss Streak        8     | .    4    .    3    .    .    2    8    5    6    4    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    1    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           601   | .    37   .    70   .    .    42   172  143  104  33   
  Core Hits                423   | .    16   .    38   .    .    19   117  133  77   23   
  Critical Kills           2     | .    .    .    1    .    .    .    1    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    1    .    2    .    
  Critical Strikes         11    | .    .    .    4    .    .    1    4    .    2    .    
    Burn                   6     | .    .    .    3    .    .    1    2    .    .    .    
    Destroy                5     | .    .    .    1    .    .    .    2    .    2    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13643 | .    442  .    1327 .    .    732  3336 4490 2397 919  
  Guns                     8186  | .    442  .    1031 .    .    467  2106 2043 1433 664  
  Cannons                  2745  | .    .    .    .    .    .    .    1098 918  729  .    
  Explosions               2712  | .    .    .    296  .    .    265  132  1529 235  255  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7359  | .    245  .    580  .    .    323  2296 1956 1674 285  
  Thermal                  3219  | .    197  .    451  .    .    144  908  1005 135  379  
  Explosive                2712  | .    .    .    296  .    .    265  132  1529 235  255  
  Electromagnetic          353   | .    .    .    .    .    .    .    .    .    353  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    2    2    1    1    1    1    .    2    2    3    
  Average Corruption       1     | .    2    2    1    1    1    1    .    1    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  90    | .    11   3    7    1    2    8    .    30   28   .    
    Message Errors         24    | .    2    1    2    .    .    2    .    7    10   .    
    Matter Fused           16    | .    3    .    1    .    .    1    .    7    4    .    
    Heat Flow Errors       13    | .    1    .    1    .    .    2    .    3    6    .    
    Energy Discharges      10    | .    1    1    2    .    .    .    .    4    2    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    2    1    .    
    Data Loss (minor)      9     | .    2    1    .    .    2    1    .    2    1    .    
    Data Loss (major)      6     | .    .    .    .    1    .    2    .    3    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 4     | .    1    .    .    .    .    .    .    .    3    .    
    Weapon Failures        4     | .    1    .    1    .    .    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            99    | .    .    .    55   .    .    .    .    26   15   3    
  Projectiles              1     | .    .    .    .    .    .    .    .    1    .    .    
  Explosions               98    | .    .    .    55   .    .    .    .    25   15   3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 88    | .    .    .    .    .    .    .    41   29   18   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  85    | .    .    .    .    .    .    .    39   28   18   .    
  Secondary                3     | .    .    .    .    .    .    .    2    1    .    .    
Self-Inflicted Damage      451   | .    .    .    32   .    .    23   .    26   340  30   
  Shots                    9     | .    .    .    1    .    .    2    .    1    4    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        330   | .    267  .    206  .    .    314  330  256  250  68   
  Average Temperature      73    | .    56   .    65   .    .    128  77   81   52   27   
  Received Heat Transfer   1443  | .    63   .    228  .    .    81   468  429  174  .    
  Effects                  4     | .    .    .    .    .    .    3    .    .    1    .    
    Energy Bleed           3     | .    .    .    .    .    .    2    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    2    .    .    1    2    4    .    .    
  Heat Transferred         7666  | .    450  .    1345 .    .    444  2331 2171 259  666  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             532  | .   267 25  355 140 .   208 394 532 406 288 
  Initial                  260  | .   .   25  9   130 .   .   22  179 260 198 
  Average                  161  | .   133 25  182 134 .   90  156 192 162 212 
Maximum Alert Level        2    | .   1   .   1   .   .   1   1   2   2   1   
  Low Security (%)         70   | 100 66  100 72  100 .   81  76  64  65  55  
  Level 1                  27   | .   33  .   27  .   .   18  23  30  33  44  
  Level 2                  1    | .   .   .   .   .   .   .   .   4   1   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   1   .   3   .   .   .   9   11  7   2   
  Investigation            5    | .   .   .   1   .   .   .   4   .   .   .   
  Extermination            10   | .   .   .   .   .   .   .   .   5   4   1   
  Reinforcement            15   | .   1   .   2   .   .   .   2   6   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           18   | .   .   .   5   .   .   .   8   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              186  | .   13  .   31  .   .   12  52  46  27  5   
  Peak Tracking Total      6    | .   4   .   5   .   .   4   5   6   4   3   
  Tactical Retreats        9    | .   1   .   1   .   .   .   4   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            9    | .   3   .   1   1   .   .   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   1   .   .   .   6   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          14   | .   .   .   .   .   .   1   1   5   7   .   
  Max in Single Turn       4    | .   .   .   .   .   .   1   1   2   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          34   | .   1   .   5   1   1   1   7   12  5   1   
  Terminals                22   | .   1   .   4   .   .   1   4   8   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   .   .   .   1   2   1   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                83   | .   1   .   15  1   1   1   16  27  15  6   
  Successful               42   | .   .   .   8   1   1   1   8   9   8   6   
  Failed                   41   | .   1   .   7   .   .   .   8   18  7   .   
    Catastrophic           6    | .   .   .   .   .   .   .   1   4   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   1   .   4   3   .   .   
  Terminals                52   | .   1   .   12  .   .   1   9   20  9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          15   | .   .   .   3   .   .   .   2   4   6   .   
  Recycling Units          4    | .   .   .   .   .   .   .   2   2   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   3   .   .   6   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             22   | .   .   .   7   1   1   1   4   4   4   .   
  Record                   2    | .   .   .   2   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   1   .   1   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   2   .   .   .   1   2   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   
  Zone Layout              5    | .   .   .   1   .   .   1   .   2   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   1   .   .   .   1   4   4   .   
  Scan Component           6    | .   .   .   1   .   .   .   1   2   2   .   
  Repair                   4    | .   .   .   .   .   .   .   .   2   2   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   1   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   2   .   .   6   
  Insert Component         4    | .   .   .   .   .   .   .   1   .   .   3   
  Analyze                  4    | .   .   .   .   .   .   .   1   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   .   3   .   .   1   5   11  3   1   
  Full Trace Events        3    | .   .   .   1   .   .   .   2   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   1   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   2   2   .   
  Time                     152  | .   .   .   .   .   .   .   .   82  70  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         1    | .   .   .   .   .   .   .   1   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   3   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   1   .   .   2   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   1   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Turns Passed               13580 | 57   598  303  1359 373  373  1134 2370 3995 2628 390  
Spaces Moved               4776  | 43   287  154  627  199  220  422  770  1206 734  114  
  Core                     11    | 11   .    .    .    .    .    .    .    .    .    .    
  Treads                   4642  | .    196  154  627  199  220  422  770  1206 734  114  
  Legs                     123   | 32   91   .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  160  240  160  230  240  240  
  Average Speed            208   | 102  147  160  160  160  169  240  215  233  240  259  
  Slowest Speed            320   | 120  160  160  160  160  240  240  240  320  240  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 4    50   60   53   36   60   83   63   32   21   3    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    
Scrap Searched             2     | .    .    .    .    1    .    1    .    .    .    .    
Spaces Dug                 6     | .    .    .    .    .    .    .    .    6    .    .    
Terrain Destroyed          179   | .    .    .    24   .    .    37   10   60   21   27   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3     | .    .    .    .    .    .    .    1    2    .    .    
  AOE                      176   | .    .    .    24   .    .    37   9    58   21   27   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Total                      7754 | 54   409  211  890  256  221  497  1293 2243 1506 174  
  Wait                     2271 | .    68   56   160  48   .    45   330  882  650  32   
  Move                     4766 | 42   286  153  626  198  219  421  769  1205 733  114  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  137  | 8    9    1    17   2    .    4    41   24   29   2    
  Fast Attach              22   | 4    2    .    1    1    .    .    7    2    5    .    
  Attach                   41   | .    2    .    2    .    .    1    7    17   9    3    
  Detach                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Swap                     83   | .    6    .    17   2    1    5    19   20   12   1    
  Drop                     109  | .    8    1    22   5    1    1    33   19   19   .    
  Fire                     322  | .    28   .    45   .    .    20   87   72   48   22   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    2    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory

 History 
---------
  Turn | Location      | Event
    10 | -11/Scrapyard | Discovered new exit (range 16)
    58 | -11/Scrapyard | Entered Materials
   317 | -10/Materials | Build established: Mutant
   362 | -10/Materials | Discovered new exit (range 8)
   454 | -10/Materials | Discovered new exit (range 13)
   656 | -10/Materials | Entered Mines
   823 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
   827 | -10/Mines     | Found Prototype Device
   893 | -10/Mines     | Learned Materials stockpile data
   946 | -10/Mines     | Discovered new exit (range 8)
   959 | -10/Mines     | Entered Materials
   959 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1087 | -9/Materials  | Identified exit to Mines
  1258 | -9/Materials  | Build established: Scavenger-Tank
  1259 | -9/Materials  | Identified Exp. Sensor Array
  1583 | -9/Materials  | Build established: Tank
  1956 | -9/Materials  | Discovered new exit (range 14)
  2160 | -9/Materials  | Build established: Scavenger-Tank
  2318 | -9/Materials  | Entered Mines
  2321 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  2334 | -9/Mines      | Met a Derelict bent on vengeance
  2399 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2492 | -9/Mines      | Discovered new exit (range 5)
  2506 | -9/Mines      | Build established: Tank
  2656 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2685 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2685 | -9/Mines      | Discovered new exit (range 5)
  2691 | -9/Mines      | Entered Exiles
  2731 | -9/Exiles     | Met 8R-AWN
  2759 | -9/Exiles     | Met EX-HEX
  2805 | -9/Exiles     | Met EX-BIN
  2823 | -9/Exiles     | Aligned with FarCom system
  2824 | -9/Exiles     | Given EX-Vault access code
  2861 | -9/Exiles     | Opened EX-Vault
  2898 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2941 | -9/Exiles     | Met EX-DEC
  3038 | -9/Exiles     | Discovered new exit (range 14)
  3064 | -9/Exiles     | Entered Mines
  3366 | -8/Mines      | Build established: Skirmisher
  4179 | -8/Mines      | Discovered new exit (range 9)
  4198 | -8/Mines      | Entered Materials
  4198 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5190 | -8/Materials  | Build established: Scavenger-Skirmisher
  6165 | -8/Materials  | Garrison activated, responded to threat
  6486 | -8/Materials  | Discovered new exit (range 15)
  6519 | -8/Materials  | Identified exit to Factory
  6568 | -8/Materials  | Entered Factory
  6568 | -7/Factory    | Evolved 2 slots: Utility x2
  6877 | -7/Factory    | Build established: Scavenger-Gunner
  7256 | -7/Factory    | Repaired Imp. Medium Armor Plating
  7272 | -7/Factory    | Discovered new exit (range 8)
  7278 | -7/Factory    | Build established: Gunner
  7286 | -7/Factory    | Identified exit to Factory
  7846 | -7/Factory    | Cargo convoy interrupted
  9326 | -7/Factory    | Repaired Flak Cannon
  9787 | -7/Factory    | Build established: Tank
 10408 | -7/Factory    | Discovered exit to Factory (range 15)
 10446 | -7/Factory    | Lost 10 parts (1p4n2u3w)
 10455 | -7/Factory    | Destroyed 10 combat bots
 10563 | -7/Factory    | Entered another Factory area
 10563 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10751 | -6/Factory    | Identified exit to DSF
 10958 | -6/Factory    | Build established: Scavenger-Gunner
 12218 | -6/Factory    | Build established: Scavenger-Tank
 12678 | -6/Factory    | Repaired Lyr. Light Armor Plating
 12719 | -6/Factory    | Repaired Lgt. Treads
 12969 | -6/Factory    | Discovered new exit (range 15)
 13020 | -6/Factory    | Identified exit to Factory
 13191 | -6/Factory    | Entered another Factory area
 13191 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 13480 | -5/Factory    | Build established: Scavenger-Skirmisher
 13581 | -5/Factory    | Self-destructed

 Last Messages 
---------------
13549_ Penetrated by Slug. <x2>
13553_ Slug penetrates Wall. <x2>
13555_ H-66 Slayer destroyed.
13555_ Switching to secondary target: P-70 Sage.
13557_ Wall collapses.
13558_ Slug penetrates Wall. <x2>
13559_ Lgt. Treads destroyed.
13559_ Destroyed Lgt. Treads.
13561_ Slug penetrates Wall. <x2>
13562_ R-10 Processor collects Hvy. Assault Rifle.
13562_ U-05 Engineer destroyed.
13564_ Lgt. Treads destroyed.
13564_ Slug penetrates Wall.
13567_ P-70 Sage destroyed.
13568_ Penetrated by Slug. <x2>
13572_ The unstable cave ceiling collapses.
13572_ Lyr. Light Armor Plating destroyed.
13573_ Slug penetrates Wall.
13573_ Angular Momentum Engine destroyed.
13577_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????#?????????????#######?? ???????????????? |
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| ?????????????? ?? ????#?#     #?#?#??????????????? |
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| ????#     +??????????##?#     #??????? ??????????? |
| ????#     # ? ???????#??#@    ##?#???????????????? |
| ????#     #????????????##     ##?? ???"??????????? |
| ????#     #?  ?????????##       #?? ?????????????? |
| ????#     #???? ??????#?#        #???????????????? |
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| #####     #?????#???##??         #???????????????? |
|     #     ##############   p%=   #???????????????? |
| """ #     #           !## h!%!  ##???????????????? |
| """ #     # "S         ##  |*   ##         ??????? |
| """ #     # """        /  !%=              ??????? |
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| #???#     #         #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           7
Kinecelleration            30

 Item Schematics 
-----------------
              Imp. Treads | -8/Materials | Scanalyzed
 Imp. Hardlight Generator | -5/Factory   | Scanalyzed
  Adv. Signal Interpreter | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              MultinovaPlasmaFlightbrick
  Manual?         0
Play Time         01:47:30
  Cumulative      61.8 hours
  Start           2024.05.12 @ 13:01:02
  End             2024.05.13 @ 16:01:22
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           51
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          40
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cafb9856-8bc3-4df0-adc4-bbfc3143cd6f