Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.29 @ 09:35:48 Player: MJWkr Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (2846) 2846 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 7942 Bonus ------- High Alert Combat Kills 196 Follower Combat Kills 20 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Heart of Steel > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Proton Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Airjet Gravmag System Gravmag System VTOL Module > --- UTILITY ---------- Power Amplifier Advanced Weight Redist. System Melee Analysis Suite Advanced Melee Analysis Suite Improved ECM Suite Force Field > --- WEAPON ----------- Gatling Laser Autogun > --- INVENTORY -------- Light Nuclear Core Gravmag System [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved ECM Suite Device Improved ECM Suite Storage Medium Matter Pod Processor Improved Melee Analysis Suite Hackware Hacking Suite Weapon Assault Cannon Energy Gun Gatling Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . 1 . 1 2 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 114 | 6 . 24 37 26 13 4 3 . 1 Power 16 | 1 . 3 5 2 3 1 . . 1 Engine 11 | 1 . 3 4 1 1 1 . . . Core 5 | . . . 1 1 2 . . . 1 Reactor . | . . . . . . . . . . Propulsion 41 | 2 . 7 17 10 4 1 . . . Treads 22 | 2 . 3 11 6 . . . . . Leg 2 | . . 2 . . . . . . . Wheel . | . . . . . . . . . . Hover 11 | . . . 4 4 2 1 . . . Flight 6 | . . 2 2 . 2 . . . . Utility 25 | 1 . 4 6 6 6 . 2 . . Device 16 | . . 2 4 5 4 . 1 . . Storage 4 | 1 . 1 1 . . . 1 . . Processor 4 | . . 1 . 1 2 . . . . Hackware 1 | . . . 1 . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 . 10 9 8 . 2 1 . . Energy Gun 9 | . . 2 4 2 . 1 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 2 . 2 4 1 . 1 . . . Ballistic Cannon 2 | . . . 1 1 . . . . . Launcher 4 | . . 4 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . Slashing Weapon 4 | . . . . 3 . . 1 . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . 1 . . Parts Lost 65 | . . 14 20 14 . 11 5 . 1 Power 12 | . . 1 6 2 . 1 1 . 1 Propulsion 17 | . . 4 5 3 . 5 . . . Utility 17 | . . 2 4 6 . 2 3 . . Weapon 19 | . . 7 5 3 . 3 1 . . Highest Loss Streak 10 | . . 7 6 9 . 10 4 . 1 Average Slot Usage (%) 73 | . 85 81 80 82 61 74 23 13 16 Engine 6 | . 14 10 9 4 2 9 3 . . Core 2 | . . . 2 5 4 1 . . 4 Treads 13 | . 28 14 16 18 . . . . . Hover 4 | . . . 3 7 13 14 . . . Flight 1 | . . 1 1 1 8 4 . . . Device 13 | . . 7 10 18 15 22 11 13 11 Storage 5 | . 14 15 7 . . . . . . Processor 4 | . . 4 . 5 9 13 6 . . Hackware 1 | . . . 5 . . . . . . Energy Gun 4 | . . 9 6 3 . 1 . . . Ballistic Gun 5 | . 28 7 10 3 . 1 . . . Ballistic Cannon 2 | . . . 4 5 . . . . . Launcher 1 | . . 5 . . . . . . . Naked Turns 37 | . . . 37 . . . . . . Heaviest Build 43 | 12 12 23 21 40 30 43 19 12 17 Greatest Support 60 | 40 40 40 60 60 40 40 12 3 3 Greatest Overweight (x) 5 | . . 1 2 3 1 2 3 3 5 Average Overweight (x) . | . . . . . . . . 3 4 Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 5 4 4 4 4 4 4 4 Most Carried 6 | 4 6 6 4 4 4 4 2 2 1 Average Carried 3 | 2 4 4 3 3 3 2 1 2 1 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 Final Carried 6 | 4 6 4 4 3 4 1 2 2 1 Class Distribution -------------------- 38% | Mutant 14% | Skirmisher 13% | Gunner 12% | Scavenger-Gunner 12% | Gladiator 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 2575 | 181 81 507 1075 399 97 87 46 . 102 Remotely . | . . . . . . . . . . Salvage Created 2814 | . 81 673 1197 704 119 40 . . . Parts 201 | . 2 71 84 33 9 2 . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 2 . . 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 79 | . 2 28 32 12 3 2 . . . Melee 10 | . . . . 7 3 . . . . Guns 44 | . 2 19 19 2 . 2 . . . Cannons 16 | . . . 13 3 . . . . . AOE 9 | . . 9 . . . . . . . Classes Destroyed 11 | . 1 6 1 3 . . . . . Worker 4 | . . 1 3 . . . . . . Builder 3 | . . 2 1 . . . . . . Tunneler 1 | . . 1 . . . . . . . Recycler 1 | . . . . 1 . . . . . Watcher 4 | . . 1 1 1 1 . . . . Swarmer 30 | . . 17 8 . 3 2 . . . Grunt 27 | . 2 5 15 5 . . . . . Brawler 1 | . . . . 1 . . . . . Duelist 4 | . . . 2 2 . . . . . Sentry 14 | . . 6 7 1 . . . . . Programmer 2 | . . . . 2 . . . . . Thug 1 | . . . . 1 . . . . . Best Kill Streak 13 | . 2 5 13 2 3 2 . . . Combat Bots Only 11 | . 2 5 11 2 3 2 . . . Max Kills in Single Turn 3 | . 1 3 2 1 1 1 . . . Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . 2 . . . . . . . Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Damage Taken 8532 | . 68 1823 2222 2536 116 795 421 . 551 Core 1772 | . 15 256 309 339 74 210 261 . 308 Absorbed by Shields 199 | . . . . . . 199 . . . Core Remaining (%) 64 | 100 94 36 43 51 . . . . . Volleys Fired 185 | . 4 54 94 21 . 12 . . . Largest 3 | . 2 3 3 3 . 2 . . . Hottest 184 | . 40 142 184 152 . 103 . . . Shots Fired 478 | . 8 144 248 55 . 23 . . . Gun 368 | . 8 120 183 34 . 23 . . . Cannon 86 | . . . 65 21 . . . . . Launcher 24 | . . 24 . . . . . . . Special . | . . . . . . . . . . Kinetic 326 | . 8 70 199 38 . 11 . . . Thermal 128 | . . 50 49 17 . 12 . . . Explosive 24 | . . 24 . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . 2 12 13 10 . 3 . . . Robot Miss Streak 5 | . 1 4 4 2 . 5 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 6 1 . . . . . . Max Gunslinging Chain 2 | . . 2 1 . . . . . . Shots Hit Robots 353 | . 4 99 156 74 5 14 1 . . Core Hits 154 | . 3 54 62 26 4 4 1 . . Critical Hits 7 | . 1 . 2 3 1 . . . . Critical Kills 3 | . 1 . 1 . 1 . . . . Critical Parts Destroyed 4 | . . . 1 3 . . . . . Melee Attacks 81 | . . 16 . 52 12 . 1 . . Impact 16 | . . 16 . . . . . . . Slashing 29 | . . . . 28 . . 1 . . Piercing 36 | . . . . 24 12 . . . . Sneak Attacks 3 | . . 1 . . 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7338 | . 43 1936 2695 2200 288 142 34 . . Guns 3081 | . 43 845 1640 411 . 142 . . . Cannons 1524 | . . . 1051 473 . . . . . Explosions 808 | . . 808 . . . . . . . Melee 1913 | . . 276 . 1316 288 . 33 . . Ramming 12 | . . 7 4 . . . 1 . . Kinetic 3278 | . 43 421 2155 613 . 46 . . . Thermal 1327 | . . 424 536 271 . 96 . . . Explosive 808 | . . 808 . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 276 | . . 276 . . . . . . . Slashing 1012 | . . . . 979 . . 33 . . Piercing 625 | . . . . 337 288 . . . . Highest Corruption 10 | . . 2 . 10 . . 9 9 9 Average Corruption 7 | . . 1 . 9 . . 6 9 9 Corruption Purged . | . . . . . . . . . . Effects 24 | . . 2 . 6 . . 4 4 8 Message Errors 7 | . . 2 . 2 . . . 1 2 Matter Fused 5 | . . . . 1 . . 2 . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 1 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 1 2 1 Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 2 | . . . . 2 . . . . . Targeting Errors 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 299 | . . 110 3 130 56 . . . . Projectiles 3 | . . . 3 . . . . . . Explosions 57 | . . 57 . . . . . . . Melee 239 | . . 53 . 130 56 . . . . Knockbacks 21 | . . 1 14 6 . . . . . Impact 1 | . . 1 . . . . . . . Kinetic 18 | . . . 12 6 . . . . . Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 132 | . . 130 2 . . . . . . Shots 3 | . . 3 . . . . . . . Rammed 5 | . . 2 1 . . . 2 . . Targets Rammed 5 | . . 2 1 . . . 2 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 494 | . 15 190 294 494 . 365 . . 248 Average Temperature 108 | . 15 48 61 156 . 205 . . 128 Received Heat Transfer 2442 | . 39 438 1080 831 . . 48 . 6 Effects 9 | . . . . 6 . 3 . . . Shutdowns 4 | . . . . 3 . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Matter Decay 2 | . . . . 2 . . . . . Short Circuit 1 | . . . . . . 1 . . . Damage (major) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . 3 . 1 . . . . . Impact Corruptions 2 | . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 1 2 . . . . . . Heat Transferred 3008 | . . 962 1221 600 . 225 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 651 | . 82 515 651 253 118 . . . . Average Influence 208 | . 31 278 411 91 65 . . . . Maximum Alert Level 2 | . . 2 2 1 . . . . . Low Security (%) 53 | 100 100 24 15 80 100 . . . . Level 1 28 | . . 61 20 19 . . . . . Level 2 18 | . . 13 64 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 2 3 5 1 . . . . Investigation 1 | . . . 1 . . . . . . Extermination 3 | . . . . 3 . . . . . Reinforcement 8 | . 1 2 2 2 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 7 | . . 3 3 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 188 | . 3 45 56 42 4 25 9 . 4 Peak Tracking Total 10 | . 3 6 10 6 3 4 5 . 4 Tactical Retreats 28 | . . . 4 13 . 7 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 8 | . . . 4 4 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . Reused 2 | . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . 2 . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 9 | . . 6 3 . . . . . . Max in Single Turn 2 | . . 2 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 27 | . 2 8 5 3 4 . 1 4 . Terminals 14 | . 2 5 4 1 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 3 | . . 1 1 1 . . . . . Recycling Units 4 | . . 2 . 1 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 100 | . 7 28 12 11 11 . 1 30 . Successful 78 | . 6 20 6 7 8 . 1 30 . Failed 22 | . 1 8 6 4 3 . . . . Catastrophic 5 | . . 1 1 2 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 25 | . 3 10 5 5 2 . . . . Terminals 50 | . 7 20 10 5 8 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 9 | . . 3 2 4 . . . . . Recycling Units 9 | . . 5 . 2 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 51 | . 4 9 2 1 4 . 1 30 . Record 13 | . 2 . . . . . . 11 . Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 8 | . . . . . . . . 8 . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . . Alert Level 3 | . . 2 . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 4 | . 1 1 1 . 1 . . . . Reprogram Traps 1 | . . . . . 1 . . . . Dispatch Records 2 | . . 1 . 1 . . . . . Investigation Status 1 | . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 8 | . . 2 2 4 . . . . . Scan Component 4 | . . 1 1 2 . . . . . Repair 4 | . . 1 1 2 . . . . . Recycling Unit Hacks 8 | . . 4 . 2 2 . . . . Report Inventory 4 | . . 2 . 1 1 . . . . Retrieve Matter 2 | . . 1 . 1 . . . . . Retrieve Components 2 | . . 1 . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 27 | . 5 12 7 . 3 . . . . Terminals 10 | . 2 5 2 . 1 . . . . Track 3 | . 1 2 . . . . . . . Botnet 7 | . 1 3 2 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 2 4 5 1 2 . . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 1 1 2 . . . . . Time 140 | . . 26 32 82 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . . 10 . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 189 | . . . . . . . . . 189 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 6024 | 71 169 1331 1139 2024 301 308 311 168 202 Spaces Moved 3749 | 43 98 843 567 970 390 383 303 85 67 Core 619 | 9 . 58 61 . . 36 303 85 67 Treads 1741 | 34 98 502 359 748 . . . . . Legs 131 | . . 131 . . . . . . . Wheels . | . . . . . . . . . . Hover 889 | . . . 47 198 297 347 . . . Flight 369 | . . 152 100 24 93 . . . . Fastest Speed 34 | 50 160 37 34 40 37 52 50 200 200 Average Speed 119 | 136 160 125 126 143 52 68 94 200 265 Slowest Speed 300 | 160 160 160 197 290 120 180 200 200 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 23 71 61 27 13 66 57 70 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . . . . 4 2 . . Spaces Dug 19 | . . . . 13 6 . . . . Terrain Destroyed 167 | . . 147 . 14 6 . . . . Melee 19 | . . . . 13 6 . . . . Projectile 1 | . . . . 1 . . . . . AOE 147 | . . 147 . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total 4738 | 53 103 974 782 1458 463 404 326 84 91 Wait 542 | . . 24 56 376 43 4 16 . 23 Move 3738 | 42 97 842 564 969 389 382 302 84 67 Hop 1 | . . . 1 . . . . . . Pick Up 27 | 5 2 2 9 5 2 1 1 . . Fast Attach 83 | 5 . 15 28 20 12 . 3 . . Attach 24 | 1 . 6 6 6 1 3 . . 1 Detach 14 | . . 4 4 4 1 . 1 . . Swap 7 | . . 3 3 . . 1 . . . Drop 31 | . . 6 16 5 3 1 . . . Fire 185 | . 4 54 94 21 . 12 . . . Melee 81 | . . 16 . 52 12 . 1 . . Ram 5 | . . 2 1 . . . 2 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 3) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 578 | -9/Materials | Build established: Gunner 798 | -9/Materials | Discovered new exit (range 15) 834 | -9/Materials | Repaired Ion Engine 1141 | -9/Materials | Discovered new exit (range 13) 1245 | -9/Materials | Lost 3 parts (1n2w) 1337 | -9/Materials | Build established: Mutant 1451 | -9/Materials | Core integrity fell below 50% 1506 | -9/Materials | Lost 7 parts (1p2n2u2w) 1572 | -9/Materials | Entered another Materials area 1572 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1978 | -8/Materials | Build established: Scavenger-Gunner 2041 | -8/Materials | Destroyed 11 combat bots 2071 | -8/Materials | Lost 6 parts (2p1n1u2w) 2399 | -8/Materials | Lost 3 parts (1p2w) 2465 | -8/Materials | Repaired Imp. Hover Unit 2566 | -8/Materials | Core integrity fell below 50% 2602 | -8/Materials | Lost 5 parts (1p1n2u1w) 2706 | -8/Materials | Discovered new exit (range 14) 2711 | -8/Materials | Entered Factory 2711 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3020 | -7/Factory | Build established: Gladiator 3353 | -7/Factory | Build established: Skirmisher 4290 | -7/Factory | Build established: Gladiator 4315 | -7/Factory | Repaired Arm. Treads 4361 | -7/Factory | Repaired Greatsword 4497 | -7/Factory | Lost 3 parts (2u1w) 4653 | -7/Factory | System corruption reached 10% 4726 | -7/Factory | Lost 9 parts (2p3n2u2w) 4729 | -7/Factory | Discovered new exit (range 8) 4735 | -7/Factory | Entered another Factory area 4735 | -6/Factory | Evolved 2 slots: Utility x2 4746 | -6/Factory | Build established: Mutant 4814 | -6/Factory | Identified exit to Lower Caves 5036 | -6/Factory | Entered Lower Caves 5041 | -6/Lower Caves | Learned location of 1 exit from Factory 5332 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5335 | -6/Lower Caves | Discovered new exit (range 9) 5340 | -6/Lower Caves | Lost 10 parts (1p5n2u2w) 5344 | -6/Lower Caves | Entered another Lower Caves area 5396 | -6/Lower Caves | Learned Factory garrison access intel 5464 | -6/Lower Caves | Spotted B-75 Beast 5546 | -6/Lower Caves | Lost 4 parts (1p2u1w) 5572 | -6/Lower Caves | Found Prototype Device 5572 | -6/Lower Caves | Identified Heart of Steel 5631 | -6/Lower Caves | Core integrity fell below 50% 5631 | -6/Lower Caves | Discovered new exit (range 12) 5655 | -6/Lower Caves | Entered Data Miner 5655 | -6/Data Miner | Discovered new exit (range 6) 5693 | -6/Data Miner | Met Data Miner 5737 | -6/Data Miner | Learned location of Section 7 (-3) 5737 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5775 | -6/Data Miner | Received God Mode back door access code from Data Miner 5823 | -6/Data Miner | Entered Proximity Caves 5824 | -5/Proximity Caves | Identified exit to Factory 5967 | -5/Proximity Caves | Escorted by Enhanced Grunt 5991 | -5/Proximity Caves | Core integrity fell below 20% 6025 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\R6XH to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Proximity Caves exit... 05827_ System corrupted: Matter fused (-6). 05848_ UTJY0TRBF=|UOOIAW0Q= 05872_ System corrupted: Matter fused (-4). 05923_ System corrupted: Component data lost. 05939_ G5OPQ4D1Q=8ANQJBHCBSDN4 2VO 05962_ System corrupted: Heat flow error (+278). 05967_ Enhanced Grunt: "Protecting LRC-V3." 05974_ Lgt. Nuclear Core destroyed. 05979_ S-27 Virus destroyed. 05982_ Enhanced Grunt destroyed. 05983_ Acquired 102 matter. 05984_ System corrupted: Imp. ECM Suite rejected. 06009_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ??#???????? | | ??????????????????????#####????### ;????????? | | ?????????????????????## ### ;????????? | | ?????????????????????# @ %&& ????????? | | ?????????????????????# ss### &%& ????????? | | ?????????????????????## ##?????? && ????????? | | ??????????????????????# #????? #??????????????? | | ??????????????????????# ##### #??????????????? | | ????????????? ????????## #??????????????? | | ???????????? ???????###### ## #??????????? | | ???????????? #???????????# #?????? #??????????? | | ?????????????# #???###????# #??????????????????? | | ?????????????# #### ???## ##?????????????????? | | ????????????## ##?# #?????????????????? | | ???????????## ### ##?????????????????? | | ?????????? #??????????????????? | | ??????????? ##?????????????????? | | ???????????????###### ##????????????????? | | ????????????????????# #????????????????? | | ????????????????????## #????????????????? | | ?????????????????????## #????????????????? | | ??????????????????????## ! ###????????????????? | | ???????????????????????#!!#####??????????????????? | | ???????????????????????# !#??????????????????????? | | ??????????????????????##% #??????? ????????????? | | ?????????????????###### ##??? ???????????? | | ?????????????????# ### ?????????? | | ?????????????????# ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 36 Energy Capacity 600 Matter Stores 337 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Evasion (%) 63 Melee Accuracy 13 Recoil Reduction 3 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian The Oracle Tourist Watch This! Challenges ------------ None Game ------ Seed DimensionalHardlightSword Manual? 0 Play Time 01:14:29 Cumulative 11.7 hours Start 2020.02.29 @ 08:05:22 End 2020.02.29 @ 09:35:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70d6b2d5-9126-49fd-a1a7-cea51f0e2995