Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.03 @ 18:33:54 Player: skye Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (137) 685 Value Destroyed (1980) 1980 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-177) -177 TOTAL SCORE: 4488 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 25 Friendly Fire -232 Cogmind --------- Core Integrity 0/550 Matter 118/300 Energy 238/265 System Corruption 2% Temperature Critical (519) Movement Core (1600) Ox31 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- Field Laser Field Laser Field Laser > --- INVENTORY (25) --- Improved Aluminum Leg Titanium Leg Titanium Leg Coolant Injector Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Field Laser Field Laser Field Laser High-powered Field Laser Faulty High-powered Field Laser High-powered Field Laser High-powered Field Laser Plasma Cannon Plasma Cannon High-powered Shotgun Great Maul Great Maul Great Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Compact Matter Pod > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Aluminum Leg Titanium Leg Titanium Leg Coolant Injector Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Field Laser Field Laser Field Laser Field Laser Field Laser Field Laser Field Laser High-powered Field Laser High-powered Field Laser High-powered Field Laser High-powered Field Laser Plasma Cannon High-powered Shotgun Great Maul Great Maul Great Maul [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Shotgun Energy Gun Backup Laser I Energy Cannon Plasma Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 5 | . 1 . 2 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . . . . 2 Utility 1 | . 1 . . . . Weapon 1 | . . . 1 . . Parts Attached 97 | 14 22 7 17 11 26 Power 18 | 1 6 . 3 2 6 Engine 16 | 1 6 . 3 2 4 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 30 | 5 7 6 2 2 8 Treads 6 | 2 2 . 2 . . Leg 4 | 3 . . . . 1 Wheel 18 | . 3 6 . 2 7 Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 18 | 6 4 1 3 1 3 Device 4 | 1 . . . . 3 Storage 6 | 3 1 1 . 1 . Processor 3 | . 3 . . . . Hackware . | . . . . . . Protection 5 | 2 . . 3 . . Artifact . | . . . . . . Weapon 31 | 2 5 . 9 6 9 Energy Gun 9 | . 1 . 1 1 6 Energy Cannon 3 | . . . . . 3 Ballistic Gun 15 | 2 4 . 6 3 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon 2 | . . . 2 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . . . . 9 Power 3 | . . . . . 3 Propulsion 4 | . . . . . 4 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 8 | . . . . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 89 100 97 100 90 Engine 13 | . 9 12 19 20 13 Treads 1 | . 3 . 4 . . Wheel 14 | . 5 12 15 20 29 Flight 5 | . 8 12 . . . Storage 14 | . 12 24 11 11 15 Processor 8 | . 9 12 10 10 . Protection 6 | . 12 . 6 8 . Energy Gun 5 | . 5 12 1 1 2 Energy Cannon 3 | . . . . . 21 Ballistic Gun 15 | . 18 12 27 25 . Peak Build Rating 38 | 10 13 15 19 19 38 Average Rating 14 | 6 9 14 16 17 30 On Entrance 11 | . 8 12 15 17 18 Naked Turns . | . . . . . . Heaviest Build 115 | 16 90 88 102 98 115 Greatest Support 40 | 40 40 32 40 20 40 Greatest Overweight (x) 31 | . 21 10 4 4 31 Average Overweight (x) 3 | . 5 4 2 4 2 Largest Inventory Capacity 25 | 10 25 25 25 25 25 Average Capacity 22 | 8 23 25 25 25 25 Most Carried 25 | 10 20 25 25 25 25 Average Carried 17 | 7 12 22 24 24 23 Final Capacity 25 | 10 25 25 25 25 25 Final Carried 25 | 10 20 25 25 25 20 Class Distribution -------------------- 63% | Hacker-Mutant 21% | Hacker-Gunner 14% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2204 | 447 463 134 367 547 246 Remotely . | . . . . . . Salvage Created 4333 | 295 864 297 502 791 1584 Parts 286 | 28 51 27 49 48 83 Haulers Intercepted 5 | . 1 . 1 . 3 Recyclers Shooed 7 | . 4 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 46 | . 7 2 9 7 21 Guns 27 | . 7 2 9 5 4 Cannons 15 | . . . . . 15 AOE 2 | . . . . 2 . Classes Destroyed 11 | 3 4 . 2 1 1 Worker 28 | 3 9 3 4 6 3 Builder 15 | . 3 . 2 2 8 Tunneler 20 | 8 3 3 1 4 1 Hauler 5 | . 1 . 1 . 3 Recycler 16 | 1 5 2 1 5 2 Mechanic 2 | . . . . . 2 Watcher 4 | . . . 2 . 2 Swarmer 17 | . 1 2 4 3 7 Grunt 21 | . 6 . 2 4 9 Brawler 4 | . . . . 1 3 Sentry 5 | . . . 3 . 2 Best Kill Streak 15 | 2 5 2 15 8 11 Combat Bots Only 4 | . 2 2 4 3 4 Max Kills in Single Turn 2 | 1 1 2 2 2 2 Gunslinging 1 | . . 1 1 . 1 Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 249 | . 64 5 47 18 115 Missed 76 | . 27 . 18 3 28 Damage Taken 1965 | . 250 25 195 188 1307 Core 710 | . 59 4 15 30 602 Absorbed by Shields . | . . . . . . Redirected to Shielding 5 | . 2 . . 3 . Ignored by Resistances 918 | . 163 17 124 118 496 Regen/Repaired (Parts) 19 | . 19 . . . . Core Remaining (%) 87 | 100 . 74 . 88 . Volleys Fired 251 | 33 78 16 25 26 73 Largest 3 | 2 2 2 3 3 3 Hottest 240 | 40 85 53 150 86 240 Shots Fired 591 | 61 150 32 75 78 195 Gun 419 | 61 150 32 73 70 33 Cannon 161 | . . . . . 161 Launcher 9 | . . . . 8 1 Special 2 | . . . 2 . . Kinetic 346 | 61 129 16 72 66 2 Thermal 236 | . 21 16 3 4 192 Explosive 9 | . . . . 8 1 Electromagnetic . | . . . . . . Robot Hit Streak 49 | 21 49 25 27 15 29 Robot Miss Streak 3 | 2 3 1 3 2 2 Penetration Max . | . . . . . . Secondary Targets 9 | . 2 1 3 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 427 | 45 125 25 52 56 124 Core Hits 214 | 24 51 14 32 42 51 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 3 | . 1 . . 1 1 Burn 1 | . . . . . 1 Destroy 2 | . 1 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6931 | 388 1258 324 781 1128 3052 Guns 3916 | 388 1257 324 757 768 422 Cannons 2623 | . . . . . 2623 Explosions 360 | . . . . 360 . Melee . | . . . . . . Ramming 8 | . 1 . . . 7 Kinetic 3171 | 388 1083 216 749 735 . Thermal 3434 | . 174 108 32 75 3045 Explosive 318 | . . . . 318 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 99 | . . . . . 99 Projectiles 99 | . . . . . 99 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 110 | . . . . 98 12 Shots 5 | . . . . 4 1 Rammed 2 | . 1 . . . 1 Targets Rammed 2 | . 1 . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 824 | . 44 . 132 90 824 Average Temperature 182 | . 9 . 38 18 258 Received Heat Transfer 1011 | . 183 . 105 48 675 Effects 71 | . . . . . 71 Shutdowns 24 | . . . . . 24 Energy Bleed 10 | . . . . . 10 Interference 10 | . . . . . 10 Matter Decay 6 | . . . . . 6 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 10 | . . . . . 10 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . . 3 Combat Hostiles 2 | . . . . . 2 Parts Melted 19 | . 1 . . . 18 Heat Transferred 7631 | . 703 444 87 248 6149 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 509 | 40 179 50 324 184 509 Initial 50 | . 9 5 13 21 50 Average 73 | 11 49 16 100 96 196 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 90 | 100 100 100 81 100 52 Level 1 8 | . . . 18 . 39 Level 2 1 | . . . . . 7 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . . . 5 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault 1 | . . . . . 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 4 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 18 2 12 7 29 Peak Tracking Total 5 | . 5 2 5 3 4 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 8 | . 3 . 4 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 4 | . . . . 1 3 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 7 | . 3 . 3 . 1 Terminals 6 | . 2 . 3 . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 11 . 12 . 2 Successful 20 | . 9 . 10 . 1 Failed 5 | . 2 . 2 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 6 . 12 . 2 Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 . 10 . 1 Record 6 | . 3 . 3 . . Branch Access Points 1 | . . . 1 . . Alert Level 3 | . . . 2 . 1 Security Status 2 | . 1 . 1 . . Surveillance Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 5 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . 2 . 1 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 58 | . 58 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 32 | . . . . 32 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 8 | . . . . 8 . Total Damage 63 | . . . . 63 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 5500 | 722 1864 865 584 584 881 Spaces Moved 2332 | 395 505 328 280 339 485 Core 26 | 25 . . . . 1 Treads 300 | 193 62 . 45 . . Legs 257 | 177 80 . . . . Wheels 1628 | . 292 278 235 339 484 Hover . | . . . . . . Flight 121 | . 71 50 . . . Fastest Speed 50 | 50 120 130 130 140 110 Average Speed 189 | 135 312 242 167 140 117 Slowest Speed 1720 | 160 1720 837 480 140 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 19 63 65 23 68 26 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 146 | . . . . 103 43 Melee . | . . . . . . Projectile 34 | . . . . . 34 AOE 112 | . . . . 103 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2961 | 535 665 360 337 391 673 Wait 108 | 64 23 5 . . 16 Move 2327 | 394 504 327 279 338 485 Hop . | . . . . . . Pick Up 110 | 24 27 5 12 7 35 Fast Attach 6 | 4 . . 1 1 . Attach 35 | 6 10 . 9 . 10 Detach 1 | . . . . . 1 Swap 56 | 4 12 7 7 10 16 Drop 65 | 6 10 . 4 9 36 Fire 251 | 33 78 16 25 26 73 Melee . | . . . . . . Ram 2 | . 1 . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 16) 723 | -11/Scrapyard | Entered Materials 723 | -10/Materials | Evolved 1 slot: Utility x1 780 | -10/Materials | Build established: Hacker-Mutant 1448 | -10/Materials | Identified exit to Materials 1448 | -10/Materials | Discovered exit to Materials (range 3) 1554 | -10/Materials | Identified exit to Mines 1554 | -10/Materials | Discovered exit to Mines (range 14) 1691 | -10/Materials | Repaired Shotgun 1717 | -10/Materials | Repaired Wheel? 2587 | -10/Materials | Entered Mines 3085 | -10/Mines | Learned Materials security intel 3436 | -10/Mines | Discovered exit to Materials (range 6) 3452 | -10/Mines | Entered Materials 3452 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 3740 | -9/Materials | Build established: Hacker-Gunner 3997 | -9/Materials | Identified exit to Mines 3997 | -9/Materials | Discovered exit to Mines (range 12) 4036 | -9/Materials | Entered Mines 4133 | -9/Mines | Learned Materials stockpile data 4154 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4293 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4450 | -9/Mines | Learned Materials terminal intel 4458 | -9/Mines | Found a hidden stash of uninstalled traps 4487 | -9/Mines | Learned location of Zion (-7) 4512 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4593 | -9/Mines | Identified exit to Materials 4593 | -9/Mines | Discovered exit to Materials (range 9) 4620 | -9/Mines | Entered Materials 4620 | -8/Materials | Evolved 2 slots: Propulsion x2 4622 | -8/Materials | Loaded intel: 12 terminal locations 4905 | -8/Materials | Build established: Scavenger-Gunner 5243 | -8/Materials | Garrison activated, responded to threat 5406 | -8/Materials | Core integrity fell below 50% 5426 | -8/Materials | Core integrity fell below 20% 5476 | -8/Materials | Lost 8 parts (3p3n1u1w) 5502 | -8/Materials | Core destroyed Last Messages --------------- R-06 Scavenger destroyed. Switching to secondary target: G-47 Trooper. Imp. Heat Sink melted. G-47 Trooper destroyed. Power failure, Imp. Ion Engine shutdown. U-05 Engineer builds a Wall. M-28 Smith destroyed. System corrupted: Component data lost. Overheating: System interference. Field Laser temporarily disabled. Overheating: Huge Storage Unit damaged (-303). Overheating: Field Laser damaged (-39). Overheating: Field Laser damaged (-43). Overheating: Field Laser damaged (-14). Overheating: System interference. Field Laser temporarily disabled. A-02 Transporter suffers critical hit (Burn). A-02 Transporter destroyed. Power failure, Imp. Ion Engine shutdown. Overheating: Core damaged (-71). 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"" %#??????????????????? | | ??????# * [ # #?# S"" ###########????????? | | ??????# * [ ## #?# "" ## #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 65 Energy Generation 23 Energy Capacity 430 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed CoreCloakingDriver Manual? 0 Play Time 00:55:28 Cumulative 2.3 hours Start 2024.09.01 @ 15:49:34 End 2025.02.03 @ 18:33:54 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 90% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2cbce9e9-2981-4d9c-9621-fd3011d4cb31