Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.23 @ 03:57:10 // AFD2020/Player2 Player: woegarden Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1256) 1256 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1551) 1551 TOTAL SCORE: 5522 Bonus ------- High Alert Combat Kills 230 Follower Combat Kills 1591 Friendly Fire -270 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 104/160 System Corruption 1% Temperature Cool (50) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Signal Interpreter Improved Utility Shielding Hacking Suite > --- WEAPON (2) ------- Particle Gun Powered Hammer > --- INVENTORY (8) ---- Gravmag System Cooled Airjet Cooled Airjet Improved ECM Suite System Shield Improved Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Signal Interpreter Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Flak Gun > --- INVENTORY -------- Gravmag System VTOL Module Improved Flight Unit Cesium-ion Thruster Advanced Sensor Array Improved ECM Suite Heavy Rocket Launcher Improved Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 126 | 8 17 27 25 49 Power 17 | 1 2 4 5 5 Engine 10 | 1 2 2 4 1 Core 7 | . . 2 1 4 Reactor . | . . . . . Propulsion 61 | 4 4 8 13 32 Treads 2 | 2 . . . . Leg 13 | . . . 1 12 Wheel 17 | 2 3 4 4 4 Hover 9 | . 1 . 1 7 Flight 20 | . . 4 7 9 Utility 19 | 1 7 3 3 5 Device 8 | . 2 2 3 1 Storage 6 | 1 4 1 . . Processor 2 | . 1 . . 1 Hackware 2 | . . . . 2 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 29 | 2 4 12 4 7 Energy Gun 9 | 1 1 3 2 2 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 3 2 . 1 Ballistic Cannon . | . . . . . Launcher 5 | . . 4 . 1 Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon 5 | . . 3 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . 2 3 3 Parts Lost 17 | . 2 3 3 9 Power 2 | . . . . 2 Propulsion 6 | . 1 . 2 3 Utility 2 | . . 1 . 1 Weapon 7 | . 1 2 1 3 Highest Loss Streak 3 | . 2 2 2 3 Average Slot Usage (%) 95 | . 95 90 92 97 Engine 6 | . 14 6 8 . Core 3 | . . 4 . 6 Leg 4 | . . . . 10 Wheel 12 | . 27 9 13 4 Hover 3 | . . . . 6 Flight 8 | . . 19 20 6 Device 13 | . 10 10 15 15 Storage 8 | . 10 11 9 7 Processor 9 | . 3 11 9 13 Hackware 2 | . . . . 6 Energy Gun 7 | . 8 4 8 8 Ballistic Gun 7 | . 18 3 2 3 Slashing Weapon 1 | . . 6 4 . Naked Turns . | . . . . . Heaviest Build 24 | 13 24 22 20 24 Greatest Support 81 | 40 30 40 34 81 Greatest Overweight (x) 6 | 2 1 2 2 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 8 8 8 Average Capacity 7 | 5 7 8 8 8 Most Carried 9 | 6 9 8 8 8 Average Carried 6 | 3 3 6 7 7 Final Capacity 8 | 6 4 8 8 8 Final Carried 8 | 6 4 8 8 7 Class Distribution -------------------- 73% | Mutant 16% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1791 | 136 427 286 312 630 Remotely . | . . . . . Salvage Created 1622 | 77 290 213 554 488 Parts 91 | 3 19 21 24 24 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 2 | 1 . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 25 | . 5 4 7 9 Melee 1 | . . 1 . . Guns 20 | . 5 3 7 5 AOE 4 | . . . . 4 Classes Destroyed 12 | 2 4 2 . 4 Worker 4 | . 1 . 1 2 Builder 1 | . . 1 . . Tunneler 2 | 1 . . 1 . Hauler 3 | . . 1 2 . Recycler 3 | 1 1 . 1 . Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 3 | . 1 1 . 1 Swarmer 3 | . 1 1 . 1 Grunt 18 | . 4 3 7 4 Sentry 3 | . . . . 3 Programmer 1 | . . . . 1 Best Kill Streak 7 | 2 3 2 4 7 Combat Bots Only 4 | . 3 1 3 4 Max Kills in Single Turn 2 | 2 1 2 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2865 | . 421 481 452 1511 Core 565 | . 81 26 123 335 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 25 90 67 . Volleys Fired 152 | 4 30 24 50 44 Largest 2 | 2 2 2 1 2 Hottest 110 | 60 60 70 55 110 Shots Fired 210 | 8 60 31 50 61 Gun 198 | 8 60 26 50 54 Cannon . | . . . . . Launcher 12 | . . 5 . 7 Special . | . . . . . Kinetic 113 | 4 59 19 17 14 Thermal 81 | . 1 7 33 40 Explosive 12 | . . 5 . 7 Electromagnetic 4 | 4 . . . . Robot Hit Streak 10 | 6 7 6 8 10 Robot Miss Streak 7 | 1 4 6 5 7 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 133 | 6 36 21 32 38 Core Hits 93 | 3 14 14 21 41 Critical Hits 1 | . 1 . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks 6 | . . 5 1 . Impact . | . . . . . Slashing 6 | . . 5 1 . Piercing . | . . . . . Sneak Attacks 2 | . . 1 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2717 | 120 397 390 616 1194 Guns 1800 | 87 381 144 549 639 Cannons . | . . . . . Explosions 665 | 33 . 77 . 555 Melee 236 | . . 169 67 . Ramming 16 | . 16 . . . Kinetic 876 | 42 369 112 125 228 Thermal 912 | 33 12 32 424 411 Explosive 632 | . . 77 . 555 Electromagnetic 45 | 45 . . . . Impact . | . . . . . Slashing 236 | . . 169 67 . Piercing . | . . . . . Highest Corruption 2 | . 1 2 . 1 Average Corruption 1 | . 1 1 . 1 Corruption Purged . | . . . . . Effects 8 | . 2 2 . 4 Message Errors 4 | . 2 . . 2 Heat Flow Errors 1 | . . 1 . . Energy Discharges 3 | . . 1 . 2 Overload Shots . | . . . . . Overflow Damage 33 | 7 . . . 26 Projectiles . | . . . . . Explosions 33 | 7 . . . 26 Melee . | . . . . . Knockbacks 2 | . 2 . . . Impact 2 | . 2 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 57 | . 7 50 . . Shots 2 | . . 2 . . Rammed 3 | . 3 . . . Targets Rammed 3 | . 3 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 100 | . 9 100 74 66 Average Temperature 20 | . 9 22 21 21 Received Heat Transfer 864 | . 135 159 225 345 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1832 | 50 25 75 832 850 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1101 | 10 331 442 814 1101 Initial 370 | . 6 27 165 370 Average 392 | 2 153 267 495 556 Maximum Alert Level 4 | . 1 2 3 4 Low Security (%) 22 | 100 58 21 13 . Level 1 30 | . 41 68 20 18 Level 2 34 | . . 10 46 61 Level 3 11 | . . . 19 19 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 2 1 1 15 Investigation 2 | . 1 . 1 . Extermination 5 | . . . . 5 Reinforcement 7 | . 1 1 . 5 Assault 1 | . . . . 1 Garrison 4 | . . . . 4 Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . 1 2 5 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 118 | . 20 18 26 54 Peak Tracking Total 8 | . 6 5 8 8 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 3 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . 4 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 5 | . 1 2 . 2 Max in Single Turn 2 | . . 1 . 2 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 2 . 2 6 Terminals 3 | . 2 . 1 . Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units 2 | . . . . 2 Scanalyzers 1 | . . . . 1 Garrison Access 2 | . . . 1 1 Total Hacks 15 | . 2 . 3 10 Successful 8 | . 2 . 2 4 Failed 7 | . . . 1 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 2 . 1 . Fabricators 1 | . . . . 1 Repair Stations 2 | . . . . 2 Recycling Units 3 | . . . . 3 Scanalyzers 3 | . . . . 3 Garrison Access 3 | . . . 2 1 Terminal Hacks 3 | . 2 . 1 . Prototype ID Bank 1 | . 1 . . . Disarm Traps 1 | . . . 1 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks 2 | . . . 1 1 Seal Access 1 | . . . . 1 Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 92 | . 61 67 77 92 Highest-Rated Ally 92 | . 61 67 77 92 Total Orders . | . . . . . Ally Attacks 216 | . 37 25 60 94 Total Damage 7066 | . 584 965 1735 3782 Kills 79 | . 12 13 22 32 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4083 | 86 1092 488 699 1718 Spaces Moved 3342 | 59 961 507 549 1266 Core 46 | 25 . . 10 11 Treads 3 | 3 . . . . Legs 687 | . . . 28 659 Wheels 2003 | 31 924 149 415 484 Hover 66 | . 37 . . 29 Flight 537 | . . 358 96 83 Fastest Speed 28 | 50 90 29 28 28 Average Speed 89 | 87 91 53 84 103 Slowest Speed 350 | 160 125 185 150 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 93 32 37 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 116 | 1 . 29 . 86 Melee . | . . . . . Projectile . | . . . . . AOE 116 | 1 . 29 . 86 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4226 | 83 1124 681 737 1601 Wait 435 | . 73 85 79 198 Move 3338 | 58 960 506 548 1266 Hop . | . . . . . Pick Up 82 | 11 20 17 17 17 Fast Attach 25 | 3 . 2 4 16 Attach 29 | 3 5 8 8 5 Detach 8 | . 2 5 1 . Swap 73 | 2 12 17 14 28 Drop 75 | 2 19 12 15 27 Fire 152 | 4 30 24 50 44 Melee 6 | . . 5 1 . Ram 3 | . 3 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Core integrity fell below 50% 310 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 5) 599 | -10/Materials | Discovered new exit (range 13) 682 | -10/Materials | Discovered new exit (range 13) 941 | -10/Materials | Identified exit to Materials 1077 | -10/Materials | Identified exit to Mines 1179 | -10/Materials | Entered another Materials area 1179 | -9/Materials | Accompanied by 1 ally 1179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1456 | -9/Materials | Discovered new exit (range 8) 1462 | -9/Materials | Identified exit to Storage 1642 | -9/Materials | Discovered new exit (range 16) 1664 | -9/Materials | Identified exit to Materials 1667 | -9/Materials | Entered another Materials area 1667 | -8/Materials | Accompanied by 1 ally 1667 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2182 | -8/Materials | Discovered new exit (range 15) 2364 | -8/Materials | Identified exit to Factory 2366 | -8/Materials | Entered Factory 2366 | -7/Factory | Accompanied by 1 ally 2366 | -7/Factory | Evolved 2 slots: Utility x2 2701 | -7/Factory | Build established: Scavenger-Mutant 3196 | -7/Factory | Build established: Mutant 3590 | -7/Factory | Repaired Imp. Aluminum Leg 3659 | -7/Factory | Garrison activated, responded to threat 3705 | -7/Factory | Core integrity fell below 50% 3714 | -7/Factory | Lost 3 parts (1p1u1w) 3764 | -7/Factory | Garrison activated, responded to threat 3818 | -7/Factory | Lost 3 parts (2n1w) 3882 | -7/Factory | Core integrity fell below 20% 3966 | -7/Factory | First assault squad dispatched 4003 | -7/Factory | Garrison activated, responded to threat 4084 | -7/Factory | Core destroyed Last Messages --------------- 04041_ G-47 Trooper destroyed. Player 2: "One down, millions to go." 04043_ U-05 Engineer lays Concrete. 04049_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04050_ U-05 Engineer lays Concrete. 04053_ G-47 Trooper destroyed. 04054_ U-05 Engineer lays Concrete. 04071_ C-30 ARC bursts open, deploying its payload. 04071_ G-50 Soldier unfolds itself. 04071_ G-47 Trooper unfolds itself. 04071_ B-48 Gladiator unfolds itself. 04071_ I-36 Angel unfolds itself. 04071_ U-05 Engineer lays Concrete. 04079_ Player 2 attaches VTOL Module. 04080_ W-25 Informer destroyed. 04084_ Player 2 system corrupted by crushing effect. 04084_ Player 2 knocked back. 04084_ Player 2 triggered Heavy Explosive Trap. 04084_ An explosion rips through the floor. 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"??????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Utility Shielding 66 Evasion (%) 64 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . 2 2 2 . Power 1 | . . . 1 . Propulsion 2 | . 1 1 . . Utility 2 | . . 1 1 . Weapon 1 | . 1 . . . Parts Attached 68 | . 17 7 9 35 Parts Lost 13 | . 1 . . 12 Damage Taken 2828 | . 327 80 451 1970 Core 588 | . 105 13 54 416 Player 2/Cogmind (%) 50 | . 56 33 30 55 Absorbed by Shields . | . . . . . Damage Inflicted 7066 | . 584 965 1735 3782 Player 2/Cogmind (%) 72 | . 59 71 73 76 Combat Hostiles Destroyed 55 | . 7 8 15 25 Player 2/Cogmind (%) 68 | . 58 66 68 73 Game ------ Seed MetafieldWardroneLauncher Manual? 0 Play Time 01:28:04 Cumulative 41.0 hours Start 2022.02.23 @ 01:50:15 End 2022.02.23 @ 03:57:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 48 Rogue 18 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e00992ff-2aa7-4b45-a40a-517dedb91e89