Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 16:44:53

Player: ash

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (72)      360
Value Destroyed (1860)     1860
Prototype IDs (39)         780
Alien Tech Used (3)        600
Bonus (16905)              16905
              TOTAL SCORE: 29005

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      231
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      500
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -134

 Cogmind 
---------
Core Integrity             1405/1600
Matter                     215/300
Energy                     238/240
System Corruption          0%
Temperature                Cool (5)
Movement                   Flying (28)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>           --- POWER (2) --------
   Improved Fusion Compressor
            Zero-point Reactor
>           --- PROPULSION (8) ---
            Field Propulsion Array
            Field Propulsion Array
            Q-thruster
     Cooled Impulse Thruster
            Impulse Thruster Array
>           --- UTILITY (13) -----
            Structural Scanner
            Triangulator
            Spectral Analyzer
   Advanced Sensor Array
   Advanced Signal Interpreter
   Improved Reaction Control System
  Makeshift Hacking Suite
  Makeshift Hacking Suite
   Improved Hacking Suite
  Makeshift System Shield
   Improved System Shield
            Ghost Barrier
   Improved Trap Extractor (5/6 Fire)
>           --- WEAPON (2) -------
   Enhanced Force Lance
>           --- INVENTORY (5) ----
            Impulse Thruster Array
   Advanced System Restoration Module
            Sigix Containment Pod

 Peak State 
------------
>           --- POWER ------------
   Improved Fusion Compressor
            Zero-point Reactor
>           --- PROPULSION -------
            Field Propulsion Array
            Field Propulsion Array
            Q-thruster
     Cooled Impulse Thruster
            Impulse Thruster Array
>           --- UTILITY ----------
            Structural Scanner
            Triangulator
            Spectral Analyzer
   Advanced Sensor Array
   Advanced Signal Interpreter
   Improved Reaction Control System
  Makeshift Hacking Suite
  Makeshift Hacking Suite
   Improved Hacking Suite
  Makeshift System Shield
   Improved System Shield
            Ghost Barrier
   Improved Trap Extractor
>           --- WEAPON -----------
   Enhanced Force Lance
>           --- INVENTORY --------
            Impulse Thruster Array
   Advanced System Restoration Module
            Sigix Containment Pod
[Rating: 155]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Cooled VTOL Module
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Res Acc 
Slots Evolved              18   | .   .   .   2   2   2   2   .   .   .   .   2   2   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Utility                  11   | .   .   .   .   2   2   1   .   .   .   .   .   1   .   .   .   .   2   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             191  | .   8   9   15  16  22  29  .   2   .   .   6   8   2   .   12  1   5   16  23  17  
  Power                    27   | .   2   1   3   2   2   3   .   .   .   .   1   1   .   .   1   1   .   3   6   1   
    Engine                 19   | .   2   1   3   1   2   3   .   .   .   .   1   1   .   .   .   1   .   1   3   .   
    Core                   4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Propulsion               62   | .   2   3   5   6   10  16  .   .   .   .   1   2   .   .   2   .   .   1   6   8   
    Treads                 16   | .   2   2   5   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  19   | .   .   .   .   .   9   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   .   .   .   .   6   .   .   .   .   1   2   .   .   2   .   .   1   6   8   
  Utility                  67   | .   2   3   3   2   8   8   .   1   .   .   1   5   2   .   8   .   5   8   5   6   
    Device                 42   | .   1   2   1   2   3   7   .   1   .   .   .   3   2   .   6   .   1   6   2   5   
    Storage                8    | .   1   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
    Processor              8    | .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   1   .   .   2   .   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   2   1   
    Protection             2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   2   2   4   6   2   2   .   1   .   .   3   .   .   .   1   .   .   4   6   2   
    Energy Gun             6    | .   1   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   3   4   2   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   2   1   3   1   .   .   .   .   .   2   .   .   4   .   1   5   2   .   
Parts Lost                 35   | .   6   3   .   3   2   5   .   .   .   .   1   .   .   .   .   1   .   8   .   6   
  Power                    8    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   3   .   1   
  Propulsion               14   | .   2   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   3   
  Utility                  6    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Weapon                   7    | .   2   .   .   2   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   6   2   .   1   1   3   .   .   .   .   1   .   .   .   .   1   .   7   .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   95  87  99  97  99  94  93  98  100 100 92  91  94  94  96  94  95  85  64  80  
  Engine                   7    | .   13  14  10  4   7   6   6   6   6   6   5   10  10  10  7   5   4   3   3   .   
  Treads                   14   | .   22  19  43  35  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   4   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   16  24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   .   .   5   33  33  33  33  35  36  36  36  36  36  33  30  16  22  
  Device                   15   | .   10  5   11  25  31  18  13  18  20  20  17  13  15  15  15  15  14  11  12  16  
  Storage                  7    | .   14  14  11  9   5   6   6   6   6   6   5   5   5   5   5   5   4   4   4   2   
  Processor                7    | .   .   .   .   .   5   15  20  20  20  20  17  15  15  15  15  15  14  10  8   8   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   14  14  17  20  
  Energy Gun               3    | .   16  1   3   5   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Ballistic Gun            5    | .   11  14  17  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   9   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   1   1   6   6   6   6   6   3   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   4   3   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 13  17  23  34  38  42  40  24  24  24  24  30  37  37  37  43  43  39  42  46  57  
  Greatest Support         91   | 20  40  40  89  91  88  48  25  25  25  35  42  39  39  45  43  53  43  54  46  61  
  Greatest Overweight (x)  2    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   10  10  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         10   | .   8   10  10  15  11  10  10  10  10  10  10  10  10  10  10  10  9   10  10  8   
  Most Carried             15   | .   10  10  10  15  12  10  10  10  10  10  10  10  10  10  10  10  9   10  10  10  
  Average Carried          9    | .   6   9   9   13  7   8   10  9   10  10  9   9   9   9   9   9   8   9   9   7   
  Final Capacity           15   | 8   10  10  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            12   | 6   10  10  10  12  7   10  10  10  10  10  10  10  9   10  10  9   9   10  10  5   

 Class Distribution 
--------------------
 26% | Scavenger-Mutant
 18% | Mutant
 16% | Scout
 11% | Ninja
  9% | Infiltrator-Mutant
  5% | Hacker-Scout
  4% | Wizard-Ninja

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
             Mutant | -8/Materials
 Infiltrator-Mutant | -7/Factory
 Infiltrator-Mutant | -6/Factory
              Scout | -6/Lower Caves
              Scout | -6/Lower Caves
              Scout | -6/Data Miner
              Scout | -5/Proximity Caves
              Scout | -5/Factory
              Ninja | -4/Factory
              Ninja | -4/Upper Caves
              Ninja | -4/Upper Caves
              Ninja | -4/Warlord
              Scout | -3/Proximity Caves
       Hacker-Scout | -3/Research
       Hacker-Ninja | -3/Quarantine
       Hacker-Scout | -2/Research
       Wizard-Ninja | -1/Access

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Res Acc 
Matter Collected           2722 | 200 100 142 249 574 184 76  71  154 .   30  78  .   100 30  190 10  40  35  314 145 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2240 | .   492 90  389 792 205 98  .   28  .   .   32  44  .   .   .   .   .   35  35  .   
  Parts                    145  | .   29  8   26  46  3   6   .   3   .   .   3   9   .   .   .   .   .   2   10  .   
Haulers Intercepted        5    | .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   3   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Res Acc 
Combat Hostiles Destroyed  52   | .   15  5   6   22  3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     37   | .   15  2   6   13  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  13   | .   .   3   .   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   4   .   1   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Swarmer                  22   | .   9   3   2   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    24   | .   6   2   2   12  1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   4   3   3   5   2   1   .   1   .   .   1   1   .   .   .   .   .   1   1   .   
  Combat Bots Only         4    | .   4   3   3   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   .   1   .   .   1   1   .   .   .   .   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Hostile Shots Fired        609  | .    143  31   19   123  65   76   .    .    .    1    3    2    .    10   2    6    5    56   .    67   
  Missed                   218  | .    37   9    8    32   29   41   .    .    .    1    1    1    .    7    .    2    2    20   .    28   
Damage Taken               5549 | .    939  298  158  1281 411  573  .    .    .    .    38   23   .    47   46   132  74   731  .    798  
  Core                     1068 | .    169  25   27   130  81   141  .    .    .    .    .    23   .    .    19   .    74   184  .    195  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  45   | .    .    .    .    .    14   31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    22   93   76   88   .    .    .    .    83   100  .    .    .    .    96   .    80   100  87   
Volleys Fired              201  | .    65   12   28   72   17   3    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Largest                  2    | .    2    2    2    2    2    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Hottest                  100  | .    90   64   79   100  100  69   .    .    .    .    .    .    .    .    .    .    .    7    7    .    
Shots Fired                385  | .    126  24   56   144  28   3    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Gun                      300  | .    126  12   56   89   17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   81   | .    .    12   .    55   11   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Kinetic                  208  | .    44   24   43   88   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  168  | .    82   .    13   56   17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    12   7    6    9    15   2    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
  Robot Miss Streak        8    | .    6    8    4    7    4    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           287  | .    74   18   39   105  24   8    .    5    1    .    1    3    .    .    .    .    .    2    6    1    
  Core Hits                159  | .    29   14   17   70   17   4    .    1    .    .    1    2    .    .    .    .    .    1    2    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    3    .    .    5    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Burn                   8    | .    3    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              102  | .    .    .    1    .    6    26   2    6    1    .    13   9    3    .    .    .    5    9    5    16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 54   | .    .    .    1    .    6    26   2    6    .    .    13   .    .    .    .    .    .    .    .    .    
  Piercing                 47   | .    .    .    .    .    .    .    .    .    .    .    .    9    3    .    .    .    5    9    5    16   
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5073 | .    827  304  558  1864 446  321  .    232  .    .    47   149  .    .    .    .    .    67   217  41   
  Guns                     2759 | .    812  70   558  1046 273  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1274 | .    .    208  .    818  173  75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               41   | .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    958  | .    .    .    .    .    .    205  .    232  .    .    47   149  .    .    .    .    .    67   217  41   
  Ramming                  41   | .    15   26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2200 | .    235  278  391  1123 173  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1799 | .    577  .    167  741  273  41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          75   | .    .    .    .    .    .    75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 484  | .    .    .    .    .    .    205  .    232  .    .    47   .    .    .    .    .    .    .    .    .    
  Piercing                 474  | .    .    .    .    .    .    .    .    .    .    .    .    149  .    .    .    .    .    67   217  41   
Highest Corruption         3    | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    3    .    2    
  Average Corruption       1    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Corruption Purged        4    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Blocked       15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Effects                  12   | .    .    .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           4    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            37   | .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    10   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    37   | .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    10   .    
Knockbacks                 33   | .    .    5    .    25   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  28   | .    .    5    .    20   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      13   | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   11   | .    5    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             13   | .    6    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        419  | .    418  46   .    .    357  59   .    .    .    288  243  303  309  305  419  294  159  146  .    103  
  Average Temperature      110  | .    113  10   .    .    64   20   .    .    .    184  123  83   113  130  144  132  63   69   .    56   
  Received Heat Transfer   1152 | .    216  87   48   414  75   228  .    .    .    .    36   9    .    12   18   9    .    .    .    .    
  Effects                  13   | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Interference           8    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    2    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4827 | .    1854 .    370  1998 555  50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Res Acc 
Peak Influence             529  | .   292 129 277 475 310 423 .   .   .   .   265 372 .   .   .   .   85  264 171 529 
  Initial                  215  | .   .   69  23  53  215 70  .   .   .   .   37  53  .   .   .   .   .   47  128 102 
  Average                  154  | .   139 39  152 180 223 244 .   .   .   .   116 224 .   .   .   .   36  163 165 270 
Maximum Alert Level        2    | .   1   .   1   2   1   2   .   .   .   .   1   1   .   .   .   .   .   1   .   2   
  Low Security (%)         68   | .   78  100 67  57  29  34  .   .   .   .   81  39  .   .   .   .   100 79  100 42  
  Level 1                  29   | .   21  .   32  38  70  63  .   .   .   .   18  60  .   .   .   .   .   20  .   42  
  Level 2                  1    | .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   1   1   4   2   5   .   .   .   .   .   2   .   .   .   .   .   3   .   2   
  Investigation            6    | .   .   1   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Reinforcement            12   | .   2   .   1   3   1   2   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Res Acc 
Distress Signals           19   | .   3   .   3   6   .   2   .   .   .   .   1   .   .   .   .   .   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   24  8   19  44  7   30  3   .   .   4   12  6   .   9   27  1   5   23  2   22  
  Peak Tracking Total      16   | .   7   3   5   8   3   11  3   .   .   4   3   4   .   5   12  1   5   16  1   12  
  Tactical Retreats        31   | .   .   .   1   6   .   9   .   .   .   1   3   .   .   4   .   .   .   2   .   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Res Acc 
Traps Triggered            14   | .   .   1   .   1   1   7   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Triggered                15   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   12  .   .   .   .   1   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   4   4   4   4   4   3   3   6   6   6   6   6   6   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Res Acc 
Machines Disabled          5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Res Acc 
Machines Accessed          68   | .   1   2   2   2   3   7   3   .   4   1   7   8   1   .   7   .   2   9   2   7   
  Terminals                41   | .   .   .   2   2   2   6   .   .   .   1   5   6   .   .   .   .   2   9   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   1   .   .   .   .   2   2   .   .   .   .   .   .   1   1   
Total Hacks                207  | .   1   2   3   4   4   15  7   .   32  7   17  20  1   .   18  .   12  27  7   30  
  Successful               125  | .   1   2   .   .   2   5   7   .   32  7   5   11  1   .   18  .   5   15  4   10  
  Failed                   82   | .   .   .   3   4   2   10  .   .   .   .   12  9   .   .   .   .   7   12  3   20  
    Catastrophic           23   | .   .   .   2   1   2   4   .   .   .   .   3   2   .   .   .   .   2   4   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   .   .   1   3   1   4   .   .   .   .   5   10  .   .   1   .   5   16  2   8   
  Terminals                126  | .   .   .   3   4   3   12  .   .   .   7   14  17  .   .   .   .   12  27  4   23  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   1   3   .   .   .   .   3   3   .   .   .   .   .   .   3   3   
Terminal Hacks             104  | .   .   2   .   .   1   5   7   .   32  7   3   5   1   .   18  .   3   13  2   5   
  Record                   45   | .   .   .   .   .   .   .   5   .   11  7   .   .   .   .   12  .   .   10  .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                9    | .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   2   .   .   1   .   1   
  Branch Access Points     4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Garrison Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              8    | .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   1   1   1   1   
  Locate Traps             7    | .   .   .   .   .   1   1   .   .   .   .   2   1   .   .   .   .   1   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   
  Seal Access              5    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   
Unauthorized Hacks         14   | .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   2   2   1   3   
  Terminals                11   | .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   2   2   1   1   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Botnet                 8    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   .   .   2   2   2   7   .   .   .   .   7   7   .   .   .   .   2   6   1   6   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   
  parse_system             4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Res Acc 
Total Allies               8    | .   .   3   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Largest Group            3    | .   .   3   3   2   .   .   3   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Highest-Rated Group      60   | .   .   40  40  24  .   .   60  .   .   .   26  26  .   .   .   .   .   45  .   .   
  Highest-Rated Ally       45   | .   .   16  16  16  .   .   20  .   .   .   26  26  .   .   .   .   .   45  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   6   31  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             528  | .   .   83  350 95  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    10   | .   .   2   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   1   1   .   2   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Turns Passed               7964  | .    668  1120 893  778  566  516  73   169  43   112  501  209  148  175  554  82   186  339  372  460  
Spaces Moved               11283 | 1    290  651  487  323  654  871  255  373  124  262  942  584  452  405  1220 223  458  1006 635  1067 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1829  | .    238  651  487  323  130  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     53    | 1    52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1258  | .    .    .    .    .    524  734  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8143  | .    .    .    .    .    .    137  255  373  124  262  942  584  452  405  1220 223  458  1006 635  1067 
  Fastest Speed            5     | 120  120  160  160  145  43   5    23   23   23   5    5    17   17   7    17   6    17   6    19   24   
  Average Speed            45    | 120  152  160  160  150  66   39   23   23   23   21   19   17   17   16   17   15   17   17   33   26   
  Slowest Speed            240   | 120  160  240  160  160  158  166  23   23   23   23   20   18   17   17   17   17   17   32   95   28   
  Overloaded Moves         167   | .    .    .    .    .    .    11   .    .    .    23   15   .    .    32   .    21   .    61   4    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            44    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    13   2    1    20   3    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 2    54   86   49   28   24   34   40   54   79   45   38   24   69   60   95   52   13   91   20   41   
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    1    .    .    .    .    3    3    .    1    .    .    4    1    .    .    .    .    .    .    
Spaces Dug                 63    | .    .    .    1    .    6    11   2    .    .    .    11   5    3    .    .    .    5    4    1    14   
Terrain Destroyed          63    | .    .    .    1    .    6    11   2    .    .    .    11   5    3    .    .    .    5    4    1    14   
  Melee                    63    | .    .    .    1    .    6    11   2    .    .    .    11   5    3    .    .    .    5    4    1    14   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Total                      13519 | .    395  709  553  472  759  1016 267  449  137  317  1241 678  519  513  1554 266  555  1130 778  1211 
  Wait                     1466  | .    10   8    4    41   32   46   9    66   13   56   221  67   57   108  317  45   82   84   101  99   
  Move                     11187 | .    289  650  486  322  653  870  254  372  123  261  937  579  451  404  1200 218  455  971  628  1064 
  Hop                      31    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    6    2    1    14   3    1    
  Pick Up                  90    | .    12   12   5    8    8    16   1    2    .    .    4    2    2    1    5    .    6    3    1    2    
  Fast Attach              82    | .    3    1    3    3    8    14   .    .    .    .    2    4    1    .    5    .    1    14   13   10   
  Attach                   63    | .    4    4    2    4    6    10   .    2    .    .    2    4    1    .    1    1    2    3    10   7    
  Detach                   46    | .    .    .    .    1    2    8    .    .    .    .    1    5    1    .    3    .    .    9    10   6    
  Swap                     49    | .    1    4    10   9    8    5    .    .    .    .    2    .    .    .    6    .    2    2    .    .    
  Drop                     124   | .    5    12   14   11   19   15   1    1    .    .    3    5    3    .    11   .    1    13   5    5    
  Fire                     201   | .    65   12   28   72   17   3    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Melee                    102   | .    .    .    1    .    6    26   2    6    1    .    13   9    3    .    .    .    5    9    5    16   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    5    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            63    | .    .    .    .    .    .    3    .    .    .    .    54   .    .    .    .    .    .    6    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x2 / *Min / [*Sto x2])
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp / *Ext)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Acc / *Tes)
-1/Access
Tau Ceti IV Orbit

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   55 | -10/Materials      | Discovered new exit (range 15)
  161 | -10/Materials      | Lost 6 parts (2p2n2w)
  284 | -10/Materials      | Discovered new exit (range 8)
  301 | -10/Materials      | Build established: Mutant
  482 | -10/Materials      | Core integrity fell below 50%
  669 | -10/Materials      | Entered Mines
  675 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  676 | -10/Mines          | Build established: Scavenger-Mutant
  689 | -10/Mines          | Met a Derelict bent on vengeance
  768 | -10/Mines          | Discovered new exit (range 16)
  773 | -10/Mines          | Met a Derelict shopkeep closing up shop
 1240 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1253 | -10/Mines          | Learned 4 Materials zone layouts
 1607 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1717 | -10/Mines          | Discovered new exit (range 10)
 1789 | -10/Mines          | Entered Materials
 1789 | -9/Materials       | Accompanied by 3 allies
 1789 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1790 | -9/Materials       | Identified exit to Mines
 1815 | -9/Materials       | Discovered new exit (range 15)
 2139 | -9/Materials       | Discovered new exit (range 16)
 2257 | -9/Materials       | Discovered new exit (range 15)
 2446 | -9/Materials       | Discovered new exit (range 4)
 2682 | -9/Materials       | Entered another Materials area
 2682 | -8/Materials       | Accompanied by 2 allies
 2682 | -8/Materials       | Evolved 2 slots: Utility x2
 2865 | -8/Materials       | Build established: Mutant
 3171 | -8/Materials       | Discovered new exit (range 16)
 3460 | -8/Materials       | Entered Factory
 3460 | -7/Factory         | Evolved 2 slots: Utility x2
 3770 | -7/Factory         | Build established: Infiltrator-Mutant
 3881 | -7/Factory         | Discovered new exit (range 6)
 4021 | -7/Factory         | Discovered new exit (range 9)
 4026 | -7/Factory         | Entered another Factory area
 4026 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4344 | -6/Factory         | Spotted B-75 Beast
 4367 | -6/Factory         | Lost 3 parts (1p2u)
 4376 | -6/Factory         | Search patrols dispatched
 4382 | -6/Factory         | Identified exit to Lower Caves
 4435 | -6/Factory         | Discovered new exit (range 18)
 4506 | -6/Factory         | Discovered new exit (range 20)
 4542 | -6/Factory         | Entered Lower Caves
 4589 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 4590 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4609 | -6/Lower Caves     | A Commander dispatched an escort
 4609 | -6/Lower Caves     | Learned 8 Factory zone layouts
 4609 | -6/Lower Caves     | Learned Armory emergency access door positions
 4609 | -6/Lower Caves     | Learned Extension stockpile data
 4609 | -6/Lower Caves     | Learned Extension security intel
 4613 | -6/Lower Caves     | Discovered new exit (range 12)
 4615 | -6/Lower Caves     | Identified exit to Lower Caves
 4615 | -6/Lower Caves     | Entered another Lower Caves area
 4619 | -6/Lower Caves     | Discovered new exit (range 7)
 4620 | -6/Lower Caves     | Identified exit to Factory
 4661 | -6/Lower Caves     | Learned 4 Factory zone layouts
 4666 | -6/Lower Caves     | Build established: Scout
 4780 | -6/Lower Caves     | Discovered new exit (range 8)
 4782 | -6/Lower Caves     | Identified exit to Data Miner
 4784 | -6/Lower Caves     | Entered Data Miner
 4784 | -6/Data Miner      | Discovered new exit (range 6)
 4785 | -6/Data Miner      | Identified exit to Proximity Caves
 4788 | -6/Data Miner      | Met Data Miner
 4793 | -6/Data Miner      | Learned location of Section 7 (-2)
 4793 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4797 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4827 | -6/Data Miner      | Entered Proximity Caves
 4831 | -5/Proximity Caves | Learned location of 2 exits from Lower Caves
 4831 | -5/Proximity Caves | Learned Extension emergency access door positions
 4831 | -5/Proximity Caves | Learned Armory garrison access intel
 4833 | -5/Proximity Caves | Learned location of Warlord (-4)
 4837 | -5/Proximity Caves | Learned Factory security intel
 4936 | -5/Proximity Caves | Spotted B-75 Beast
 4939 | -5/Proximity Caves | Entered Factory
 4939 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 4940 | -5/Factory         | Identified exit to Factory
 4942 | -5/Factory         | Loaded intel: 192 non-interactive machine locations
 5009 | -5/Factory         | Discovered new exit (range 10)
 5011 | -5/Factory         | Identified exit to Extension
 5039 | -5/Factory         | Discovered new exit (range 12)
 5041 | -5/Factory         | Identified exit to Upper Caves
 5440 | -5/Factory         | Entered another Factory area
 5440 | -4/Factory         | Accompanied by 1 ally
 5440 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5564 | -4/Factory         | Identified exit to Upper Caves
 5649 | -4/Factory         | Entered Upper Caves
 5753 | -4/Upper Caves     | Learned Research interactive machine intel
 5770 | -4/Upper Caves     | Discovered new exit (range 12)
 5771 | -4/Upper Caves     | Identified exit to Upper Caves
 5797 | -4/Upper Caves     | Entered another Upper Caves area
 5820 | -4/Upper Caves     | Build established: Ninja
 5825 | -4/Upper Caves     | Spotted B-86 Titan
 5952 | -4/Upper Caves     | Encountered a Warlord checkpoint
 5971 | -4/Upper Caves     | Discovered new exit (range 5)
 5972 | -4/Upper Caves     | Identified exit to Warlord
 5972 | -4/Upper Caves     | Entered Warlord
 5979 | -4/Warlord         | Discovered new exit (range 9)
 5980 | -4/Warlord         | Identified exit to Proximity Caves
 6100 | -4/Warlord         | Found Signal Generator
 6116 | -4/Warlord         | Warlord's base attacked by MAIN.C
 6181 | -4/Warlord         | Met Warlord
 6182 | -4/Warlord         | Opened Warlord's prototype stash
 6183 | -4/Warlord         | Found Prototype Device
 6183 | -4/Warlord         | Identified Thermal Barrier
 6186 | -4/Warlord         | Found Prototype Processor
 6186 | -4/Warlord         | Identified Exp. Target Analyzer
 6201 | -4/Warlord         | Found Ghost Barrier
 6351 | -4/Warlord         | Spotted B-90 Cyclops
 6367 | -4/Warlord         | Lost 5 allies
 6373 | -4/Warlord         | P-80 Master assimilated allied 4A-S98(Y)
 6404 | -4/Warlord         | Warlord forces counterattacked
 6448 | -4/Warlord         | Lost 5 allies
 6470 | -4/Warlord         | Spotted Executioner
 6472 | -4/Warlord         | Spotted Executioner
 6521 | -4/Warlord         | Spotted Executioner
 6521 | -4/Warlord         | Spotted Striker
 6526 | -4/Warlord         | Entered Proximity Caves
 6556 | -3/Proximity Caves | Spotted B-86 Titan
 6557 | -3/Proximity Caves | Lost 12 allies
 6606 | -3/Proximity Caves | Discovered new exit (range 8)
 6607 | -3/Proximity Caves | Identified exit to Research
 6608 | -3/Proximity Caves | Entered Research
 6608 | -3/Research        | Evolved 2 slots: Utility x2
 6609 | -3/Research        | Loaded intel: 47 interactive machine locations
 6651 | -3/Research        | Identified exit to Armory
 6651 | -3/Research        | Identified exit to Quarantine
 6794 | -3/Research        | Entered Quarantine
 6822 | -3/Quarantine      | Found Enh. Force Lance
 6844 | -3/Quarantine      | Found Alien Artifact
 6844 | -3/Quarantine      | Identified Subatomic Replicator
 6853 | -3/Quarantine      | Found Prototype Processor
 6853 | -3/Quarantine      | Identified Spectral Analyzer
 6865 | -3/Quarantine      | Found Alien Artifact
 6865 | -3/Quarantine      | Identified Terrabomb
 6865 | -3/Quarantine      | Used Terrabomb
 6872 | -3/Quarantine      | Found Spectral Analyzer
 6877 | -3/Quarantine      | Discovered new exit (range 15)
 6880 | -3/Quarantine      | Identified exit to Research
 6894 | -3/Quarantine      | Found Alien Artifact
 6894 | -3/Quarantine      | Identified Core Reset Matrix
 6894 | -3/Quarantine      | Used Core Reset Matrix
 6898 | -3/Quarantine      | Detected hypermatrix surge
 6898 | -3/Quarantine      | Sensed 5 artifacts in vicinity
 6924 | -3/Quarantine      | Found Terrabomb
 7038 | -3/Quarantine      | Met incapacitated Sigix Warrior
 7038 | -3/Quarantine      | Lockdown squad dispatched
 7039 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 7039 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 7071 | -3/Quarantine      | Scanned by Researcher
 7084 | -3/Quarantine      | Spotted Lightning
 7084 | -3/Quarantine      | Spotted Lightning
 7084 | -3/Quarantine      | Spotted Lightning
 7128 | -3/Quarantine      | Discovered exit to Research (range 13)
 7133 | -3/Quarantine      | Entered Research
 7133 | -2/Research        | Warlord forces began assault on 0b10
 7133 | -2/Research        | Evolved 2 slots: Utility x2
 7158 | -2/Research        | Lost 7 parts (3p4n)
 7243 | -2/Research        | Research machine network offline
 7377 | -2/Research        | Discovered new exit (range 16)
 7382 | -2/Research        | Identified exit to Testing
 7389 | -2/Research        | Met up with Warlord
 7436 | -2/Research        | Discovered new exit (range 8)
 7438 | -2/Research        | Identified exit to Access
 7448 | -2/Research        | Found Prototype Reactor
 7448 | -2/Research        | Identified Zero-point Reactor
 7505 | -2/Research        | Entered Access
 7505 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 7589 | -1/Access          | Lost 4 allies
 7697 | -1/Access          | Spotted NO-2OS(L)
 7824 | -1/Access          | Lost 5 parts (1p2n2u)
 7963 | -1/Access          | Discovered new exit (range 5)
 7964 | -1/Access          | Identified exit to Surface
 7965 | ***                | Destroyed 0b10!

 Last Messages 
---------------
>>Retrieve(Components)
Retrieving 3 components...
    Unknown Ballistic Cannon
    Unknown Reactor
    Unknown Reactor
07935_ Acquired Unknown Power Core.
07935_ Identified Imp. Fusion Compressor.
07942_ Dropped Xenon Bombardment Thruster.
07943_ Acquired Unknown Flight Unit.
07943_ Identified Q-thruster.
07953_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: 1-U
07962_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
07963_ The Access Shell folds into the floor.
07963_ EXIT=FOUND
07964_ EXIT=IDENTIFIED: SURFACE
[Achievement: Payload Armed]

 Map 
-----
+----------------------------------------------------+
| ???##       "    +  #            ##########????##  |
| ???##            #  #      !     ##????????????##  |
| ???##            #  #            ##????????????##  |
| ???###############  #            ##????????????### |
| ???########         #   """""    ##????????????### |
| ?????????##         +  """"""""  ##??????????????? |
| ?????????##  ########  """""""" =##??????????????? |
| ?????????##  ########   """""    ##??????????????? |
| ?????????##  ##????##            ##??????????????? |
| ?????????##  ##????##            ##??????????????? |
| ?????????##  ##????##  """ """   ##??????????????? |
| ?????????##  ##????##  """T"""   ##??????????????? |
| ?????????##  ##????################??????????????? |
| ?????????##  ##????################??????????????? |
| ?????????##  ##??????????????????????????????????? |
| ?????????##  ##??????????????????????????????????? |
| ?????????##  ##??????????????????????????????????? |
| ?????????##  ##???#####??????????????????????????? |
| ?????????##  ###################?????????????????? |
| ?????????##  ####### ###########?????????????????? |
| ?????????##  """T"""          ""?????????????????? |
| ?????????##  """ """          "????BB????????????? |
| ?????????##                   "????BB????????????? |
| ?????????##                   "??????????????????? |
| ?????????## u            ""   "??????????????????? |
| ?????????##              @"   "??????????????????? |
| ?????????##                   "??????????????????? |
| ?????????##                   "????BB????????????? |
| ?????????##                   "????BB????????????? |
| ?????????##                   ""?????????????????? |
| ?????????##  ####### ###########?????????????????? |
| ?????????##  ###################?????????????????? |
| ?????????##  ##???#####??????????????????????????? |
| ?????????##  # ??????????????????????????????????? |
| ?????????##  # ??????????????????????????????????? |
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| ?????????##  ????????????????????????????????????? |
| ?????????##  ????????????????????????????????????? |
| ?????????##  ????????????????????????????????????? |
| ???????????  ?????????????  ?????????????????????? |
| ??????????????????????????  ????????????????????## |
| ??????????????????????????  ???????????? ##?????## |
| ??????????????????????????  ???????????? +         |
| ????????????????????????    ???????????? ##?????## |
| ????????????????????????##  # ??????????????????## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          120
Energy Generation          57
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Resistance: TH             25
Utility Shielding          66
Evasion (%)                74
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          34
Defensive Hacking          43
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Subatomic Replicator
Terrabomb
Core Reset Matrix

 Achievements 
--------------
Alien Roots
All-out Warlord
False Reunion
Ooh, Shiny!
Payload Armed
Reappropriation

 Challenges 
------------
None

 Game 
------
Seed              PrecisionMiniStreamer
  Manual?         0
Play Time         03:53:57
  Cumulative      64.0 hours
  Start           2024.05.02 @ 21:40:55
  End             2024.05.03 @ 16:44:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           9
  Adventurer      45
  Explorer        0
Win Type          3
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             55
Gallery%          54
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4db0e523-4728-4ddd-b1c2-2b5c7267fc15