Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.31 @ 18:35:53 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (147) 735 Value Destroyed (4288) 4288 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2827) 2827 TOTAL SCORE: 15710 Bonus ------- High Alert Combat Kills 760 Follower Combat Kills 1545 Met Imprinter 300 Was Imprinted 300 Friendly Fire -78 Cogmind --------- Core Integrity 69/1600 Matter 248/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Transport Network Coupler > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Nuclear Pulse Thruster Field Propulsion Drive Impulse Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Linear Accelerator > --- INVENTORY -------- Enhanced Nuclear Core Neutrino Core High-capacity Storage Unit Advanced Sensor Array Nova Cannon Hardcell Cannon Great Axe [Rating: 101] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Weapon Shielding Weapon Improved Assault Rifle Energy Gun Force Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . 4 . . . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . . . 1 . . . 1 . Propulsion 6 | . . . . . . 1 . . . . 1 1 1 1 1 . Utility 8 | . . . 1 . . 2 . . . . . 1 1 1 . 2 Weapon 2 | . . . 1 . . 1 . . . . . . . . . . Parts Attached 352 | 6 21 3 31 29 1 72 9 4 1 14 39 9 33 37 20 23 Power 35 | 1 1 . 3 3 1 2 1 . . . 4 1 5 6 3 4 Engine 7 | 1 1 . 2 2 . . . . . . 1 . . . . . Core 16 | . . . 1 1 1 2 1 . . . 3 1 3 2 1 . Reactor 12 | . . . . . . . . . . . . . 2 4 2 4 Propulsion 48 | 2 4 . 4 1 . 4 . 1 . . 2 1 6 8 7 8 Treads . | . . . . . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . . . Wheel 19 | . 3 . 4 1 . 4 . 1 . . 2 1 3 . . . Hover 6 | . . . . . . . . . . . . . 3 1 2 . Flight 20 | . . . . . . . . . . . . . . 7 5 8 Utility 136 | 1 11 3 7 12 . 34 5 3 1 7 18 5 13 10 3 3 Device 68 | . 4 1 3 7 . 20 2 2 . 4 10 1 6 5 1 2 Storage 15 | 1 6 1 2 . . . . . . 1 . 1 2 1 . . Processor 11 | . 1 1 1 . . 2 . . . . . . 1 3 1 1 Hackware 3 | . . . . . . . . . . . 1 1 1 . . . Protection 39 | . . . 1 5 . 12 3 1 1 2 7 2 3 1 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 133 | 2 5 . 17 13 . 32 3 . . 7 15 2 9 13 7 8 Energy Gun 1 | . . . . . . . . . . . 1 . . . . . Energy Cannon 3 | . . . . 1 . . . . . . 2 . . . . . Ballistic Gun 63 | 2 5 . 15 10 . 15 1 . . 3 7 1 2 1 1 . Ballistic Cannon 12 | . . . . . . . . . . . . . 4 6 2 . Launcher 12 | . . . 2 1 . 6 1 . . 1 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . Slashing Weapon 40 | . . . . . . 11 1 . . 3 4 1 3 5 4 8 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . . . . . . . . 1 . . Parts Lost 56 | . 1 . 1 . . . . . . . 6 . 16 3 14 15 Power 10 | . . . . . . . . . . . . . 3 . 4 3 Propulsion 20 | . . . 1 . . . . . . . 1 . 2 1 7 8 Utility 15 | . . . . . . . . . . . 2 . 6 2 2 3 Weapon 11 | . 1 . . . . . . . . . 3 . 5 . 1 1 Highest Loss Streak 8 | . 1 . 1 . . . . . . . 5 . 5 3 8 7 Average Slot Usage (%) 87 | . 99 100 99 99 100 91 91 92 92 92 87 88 71 73 41 31 Engine 2 | . 14 14 4 5 6 . . . . . . . . . . . Core 6 | . . . 6 5 4 7 7 7 7 7 12 11 4 2 . . Leg 1 | . 17 . . . . . . . . . . . . . . . Wheel 14 | . 10 28 21 22 22 17 15 15 15 15 14 17 12 . . . Flight 1 | . . . . . . . . . . . . . . 19 11 10 Device 8 | . 8 13 4 9 11 13 11 6 7 6 7 4 6 7 2 1 Storage 8 | . 18 14 17 11 11 7 7 7 7 7 6 5 5 4 2 . Processor 11 | . . . 10 11 11 11 15 15 15 15 13 11 9 14 15 14 Protection 2 | . . . . 1 . 2 3 7 7 7 3 5 3 . . . Ballistic Gun 21 | . 28 28 32 31 33 25 23 23 23 23 18 17 11 2 1 . Slashing Weapon 3 | . . . . . . 3 6 7 7 6 5 4 3 3 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 90 | 12 71 40 63 54 50 74 64 58 64 63 71 76 90 61 63 39 Greatest Support 84 | 20 24 24 24 24 24 40 40 40 40 40 56 68 84 67 78 84 Greatest Overweight (x) 3 | . 3 1 2 2 2 2 1 1 1 1 1 1 2 . . . Average Overweight (x) . | . 1 1 1 1 1 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 20 | 6 20 20 18 12 12 12 12 12 12 12 12 12 12 12 8 4 Average Capacity 11 | 5 13 12 15 12 12 12 12 12 12 12 12 12 11 8 6 4 Most Carried 19 | 5 19 12 18 12 12 12 12 12 12 12 12 12 12 8 8 4 Average Carried 11 | 3 11 11 14 11 12 11 11 12 12 11 11 11 11 7 5 2 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 8 8 4 4 Final Carried 12 | 5 12 12 12 12 12 12 12 12 12 12 12 12 8 8 2 1 Class Distribution -------------------- 61% | Mutant 18% | Skirmisher 5% | Commander-Skirmisher 5% | Gunner 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Commander-Skirmisher | -9/Storage Skirmisher | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scout | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 7267 | 206 489 208 814 862 10 1619 182 185 50 340 645 189 677 335 316 140 Remotely 909 | . . . 82 28 . 172 . . . . . . 627 . . . Salvage Created 6137 | . 371 46 1150 481 . 1609 86 65 . 325 527 52 528 505 392 . Parts 288 | . 26 3 62 21 . 88 1 5 . 6 21 6 20 16 13 . Haulers Intercepted 16 | . 1 . 5 5 . 3 . . . . . . . 1 1 . Recyclers Shooed 9 | . 1 . 1 . . 2 . . . . 2 . 2 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 1 8 . 10 . . . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 85 | . 7 1 17 6 . 25 3 3 . 6 10 . 6 . 1 . Melee 1 | . . . . . . . . 1 . . . . . . . . Guns 66 | . 7 1 17 6 . 16 2 2 . 4 7 . 4 . . . Cannons 5 | . . . . . . . . . . . 2 . 2 . 1 . AOE 13 | . . . . . . 9 1 . . 2 1 . . . . . Classes Destroyed 13 | . 6 . 2 . . 5 . . . . . . . . . . Worker 11 | . 2 . 2 . . 4 . . . . 1 . 2 . . . Builder 9 | . . . 1 . . 6 . . . . . 1 . . 1 . Tunneler 1 | . . . . . . 1 . . . . . . . . . . Hauler 16 | . 1 . 5 5 . 3 . . . . . . . 1 1 . Recycler 16 | . 1 . 1 1 . 5 . . . . 1 . 2 3 2 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . Watcher 8 | . 1 . 1 . . 4 . . . . . 1 . 1 . . Swarmer 24 | . 3 . 3 4 . 3 1 3 . . 4 . 2 . 1 . Grunt 37 | . 4 1 9 . . 13 1 . . 5 3 . 1 . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . Sentry 15 | . . . 5 2 . 3 1 . . 1 1 . 2 . . . Hunter 2 | . . . . . . 1 . . . . . . 1 . . . Programmer 6 | . . . . . . 4 . . . . 2 . . . . . Best Kill Streak 10 | . 4 1 7 4 . 10 3 3 . 3 6 1 5 1 2 . Combat Bots Only 6 | . 3 1 6 4 . 5 3 3 . 3 4 . 4 . 1 . Max Kills in Single Turn 8 | . 1 1 2 1 . 8 1 1 . 1 2 1 1 1 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 1 . . 1 1 . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 13433 | . 421 42 884 354 . 1331 147 269 . 140 850 100 3445 461 2603 2386 Core 3698 | . 82 10 169 83 . 80 12 25 . 18 46 . 383 . 1259 1531 Absorbed by Shields 33 | . . . . . . 33 . . . . . . . . . . Core Remaining (%) 72 | 100 . 63 . . 37 . . . . 80 94 100 66 100 13 . Volleys Fired 330 | . 56 4 69 41 . 70 3 5 . 11 26 1 31 8 5 . Largest 4 | . 2 2 3 3 . 4 4 3 . 4 4 4 4 1 2 . Hottest 214 | . 40 40 66 69 . 92 86 53 . 86 214 111 163 66 132 . Shots Fired 938 | . 112 8 198 109 . 227 12 15 . 44 94 4 97 8 10 . Gun 867 | . 112 8 195 108 . 209 10 15 . 42 86 4 78 . . . Cannon 44 | . . . . . . . . . . . 7 . 19 8 10 . Launcher 27 | . . . 3 1 . 18 2 . . 2 1 . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 901 | . 112 8 195 108 . 209 10 15 . 42 83 4 97 8 10 . Thermal 3 | . . . . . . . . . . . 3 . . . . . Explosive 27 | . . . 3 1 . 18 2 . . 2 1 . . . . . Electromagnetic 7 | . . . . . . . . . . . 7 . . . . . Robot Hit Streak 28 | . 9 7 12 9 . 14 15 11 . 18 17 4 26 . 28 . Robot Miss Streak 7 | . 4 2 5 4 . 7 1 2 . 1 2 . 3 . 3 . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . Secondary Targets 8 | . . . 6 . . . . 1 . . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . . 1 . . . Shots Hit Robots 634 | . 67 7 125 69 . 144 9 14 . 33 69 3 73 10 11 . Core Hits 287 | . 28 2 52 15 . 93 6 4 . 15 27 2 31 6 5 1 Critical Hits 12 | . . . 1 1 . 1 . . . . 1 . 7 . 1 . Critical Kills 5 | . . . . 1 . 1 . . . . 1 . 1 . 1 . Critical Parts Destroyed 6 | . . . 1 . . . . . . . . . 5 . . . Melee Attacks 185 | . . . . 6 . 23 2 11 . . 31 8 13 38 29 24 Impact 6 | . . . . 6 . . . . . . . . . . . . Slashing 179 | . . . . . . 23 2 11 . . 31 8 13 38 29 24 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . 4 . 6 . . . . 2 1 3 4 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14750 | . 550 52 1447 1110 . 4930 270 322 . 734 1715 173 1919 804 710 14 Guns 8350 | . 550 52 1447 788 . 2325 152 240 . 514 1300 28 954 . . . Cannons 676 | . . . . . . . . . . . 124 . 444 . 108 . Explosions 2309 | . . . . . . 1889 118 . . 220 82 . . . . . Melee 3374 | . . . . 322 . 716 . 82 . . 209 145 494 804 602 . Ramming 41 | . . . . . . . . . . . . . 27 . . 14 Kinetic 8820 | . 550 52 1447 788 . 2325 152 240 . 514 1218 28 1398 . 108 . Thermal 1190 | . . . . . . 1108 . . . . 82 . . . . . Explosive 1201 | . . . . . . 781 118 . . 220 82 . . . . . Electromagnetic 124 | . . . . . . . . . . . 124 . . . . . Impact 322 | . . . . 322 . . . . . . . . . . . . Slashing 3052 | . . . . . . 716 . 82 . . 209 145 494 804 602 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 3 3 3 1 1 1 1 1 1 . 4 1 5 9 Average Corruption 1 | . . . 2 3 3 1 1 1 1 1 1 . 1 1 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 74 | . . . 18 24 4 11 2 2 . 1 . . 1 . 3 8 Message Errors 18 | . . . 3 6 1 5 . . . . . . . . 1 2 Matter Fused 9 | . . . 2 6 . . . . . . . . . . . 1 Heat Flow Errors 11 | . . . 5 3 1 . . . . . . . 1 . 1 . Energy Discharges 9 | . . . 2 3 1 2 . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . 2 2 1 . 2 1 . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Targeting Errors 10 | . . . 2 2 . 3 . 1 . . . . . . . 2 Weapon Failures 5 | . . . 2 2 . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1483 | . . . . 114 . 373 . . . . 149 115 280 270 182 . Projectiles 67 | . . . . . . . . . . . . . 67 . . . Explosions 188 | . . . . . . 188 . . . . . . . . . . Melee 1228 | . . . . 114 . 185 . . . . 149 115 213 270 182 . Knockbacks 6 | . . . . 1 . . . . . . . . 5 . . . Impact 1 | . . . . 1 . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . 5 . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 335 | . . . . . . 316 . . . . . . 13 . . 6 Shots 6 | . . . . . . 6 . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . . 1 . . 5 Targets Rammed 6 | . . . . . . . . . . . . . 1 . . 5 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 460 | . 18 6 357 194 117 246 18 8 . 30 223 54 306 460 163 . Average Temperature 68 | . 8 6 103 51 62 51 10 3 . 9 70 31 104 91 26 . Received Heat Transfer 1464 | . 162 24 411 90 . 231 . 18 . 54 81 . 159 81 126 27 Effects 8 | . . . 2 . . . . . . . . . . 6 . . Shutdowns 2 | . . . . . . . . . . . . . . 2 . . Interference 5 | . . . 2 . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . Impact Corruptions 4 | . . . . 3 . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . 1 . . . . . . Heat Transferred 961 | . . . . . . 850 . . . . 111 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 1414 | . 189 20 458 448 141 1414 . . . . 123 292 887 631 861 722 Initial 510 | . . . 7 145 126 508 . . . . 44 . 142 379 354 510 Average 397 | . 73 19 281 272 133 786 . . . . 63 91 456 433 615 604 Maximum Alert Level 4 | . . . 2 2 . 4 . . . . . 1 3 2 3 3 Low Security (%) 37 | 100 100 100 31 15 100 . . . . . 100 82 31 . . . Level 1 17 | . . . 49 75 . . . . . . . 17 9 29 11 . Level 2 28 | . . . 18 8 . 54 . . . . . . 27 70 52 76 Level 3 10 | . . . . . . 19 . . . . . . 31 . 35 23 Level 4 6 | . . . . . . 25 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . 5 2 . 12 . . . . 5 4 9 2 4 2 Investigation 5 | . 1 . 1 . . 3 . . . . . . . . . . Extermination 12 | . . . . . . 4 . . . . 2 1 1 1 1 2 Reinforcement 18 | . . . 4 1 . 3 . . . . 2 1 3 1 3 . Assault 3 | . . . . . . 2 . . . . . . 1 . . . Garrison 8 | . . . . 1 . . . . . . 1 2 4 . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . 1 3 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 17 | . 1 . 1 2 . 2 . . . . 1 1 1 4 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 282 | . 17 2 34 18 2 48 3 5 . 11 16 4 36 32 33 21 Peak Tracking Total 17 | . 4 2 5 5 1 8 3 3 . 4 8 2 9 17 10 10 Tactical Retreats 31 | . 1 . . 1 . 3 . . . . 2 . 7 4 6 7 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 12 | . 1 . 3 . . 6 . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . 1 . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 33 | . . . 1 1 . 19 . . . . . 4 8 . . . Max in Single Turn 10 | . . . . 1 . 10 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 73 | . 6 . 7 17 2 20 . . . . 8 1 3 7 . 2 Terminals 35 | . 5 . 5 14 2 9 . . . . . . . . . . Fabricators 9 | . . . . . . 2 . . . . 4 . . 2 . 1 Repair Stations 6 | . . . 1 2 . 1 . . . . 1 . . 1 . . Recycling Units 9 | . 1 . . . . 3 . . . . 1 1 1 1 . 1 Scanalyzers 9 | . . . 1 . . 3 . . . . 2 . 1 2 . . Garrison Access 5 | . . . . 1 . 2 . . . . . . 1 1 . . Total Hacks 174 | . 13 . 22 43 6 49 . . . . 15 2 5 16 . 3 Successful 92 | . 8 . 12 22 1 24 . . . . 10 2 3 8 . 2 Failed 82 | . 5 . 10 21 5 25 . . . . 5 . 2 8 . 1 Catastrophic 15 | . 1 . 2 2 2 6 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 57 | . 3 . 5 4 2 5 . . . . 6 6 4 10 4 8 Terminals 89 | . 12 . 16 35 6 20 . . . . . . . . . . Fabricators 21 | . . . . . . 4 . . . . 10 . . 5 . 2 Repair Stations 18 | . . . 4 6 . 4 . . . . 2 . . 2 . . Recycling Units 16 | . 1 . . . . 8 . . . . 1 2 2 1 . 1 Scanalyzers 20 | . . . 2 . . 10 . . . . 2 . 2 4 . . Garrison Access 10 | . . . . 2 . 3 . . . . . . 1 4 . . Terminal Hacks 34 | . 7 . 5 14 1 7 . . . . . . . . . . Open Door 5 | . . . . 5 . . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . . Locate Traps 9 | . 2 . . 5 . 2 . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . . . . 1 . 1 . . . . . . . . . . Registered Components 3 | . 1 . 1 . 1 . . . . . . . . . . . Zone Layout 5 | . 1 . 2 1 . 1 . . . . . . . . . . Fabricator Hacks 16 | . . . . . . 4 . . . . 7 . . 3 . 2 Load Schematic 9 | . . . . . . 2 . . . . 4 . . 2 . 1 Build 7 | . . . . . . 2 . . . . 3 . . 1 . 1 Repair Station Hacks 15 | . . . 4 6 . 2 . . . . 1 . . 2 . . Scan Component 9 | . . . 2 3 . 2 . . . . 1 . . 1 . . Repair 6 | . . . 2 3 . . . . . . . . . 1 . . Recycling Unit Hacks 11 | . 1 . . . . 4 . . . . 1 2 2 1 . . Process 3 | . . . . . . 1 . . . . . 1 1 . . . Retrieve Matter 3 | . . . . . . 1 . . . . . 1 1 . . . Retrieve Components 5 | . 1 . . . . 2 . . . . 1 . . 1 . . Scanalyzer 10 | . . . 2 . . 6 . . . . . . . 2 . . Insert Component 7 | . . . 1 . . 4 . . . . . . . 2 . . Analyze 3 | . . . 1 . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . 1 . . . Seal Access 2 | . . . . 1 . . . . . . . . 1 . . . Unauthorized Hacks 4 | . . . 1 1 . 1 . . . . 1 . . . . . Terminals 3 | . . . 1 1 . 1 . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 4 . 6 14 2 18 . . . . 6 1 1 6 . 2 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . 2 . . . . . . . . . . Parts Built 6 | . . . . . . 1 . . . . 3 . . 1 . 1 Matter 1215 | . . . . . . 285 . . . . 558 . . 186 . 186 Time 379 | . . . . . . 50 . . . . 247 . . 49 . 33 Total Part Build Rating 15 | . . . . . . 5 . . . . 6 . . 2 . 2 Parts Repaired 6 | . . . 2 3 . . . . . . . . . 1 . . Time 185 | . . . 58 96 . . . . . . . . . 31 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 373 | . . . . . . 146 . . . . . 20 207 . . . Retrieved Matter 373 | . . . . . . 146 . . . . . 20 207 . . . Retrieved Components 7 | . 3 . . . . . . . . . 3 . . 1 . . Parts Scanalyzed 4 | . . . 1 . . 2 . . . . . . . 1 . . Part Schematics Acquired 3 | . . . 1 . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . Robots Rewired 6 | . . . . . 5 . . . . . . 1 . . . . Allies Hacked 4 | . . . . . . . . . . . 1 . . 2 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 48 | . . 1 . 10 5 . . . 4 . 7 5 3 9 1 3 Largest Group 10 | . . 1 1 10 5 5 . . 4 4 7 4 2 4 1 3 Highest-Rated Group 556 | . . 31 31 88 73 72 . . 154 154 238 219 206 556 146 210 Highest-Rated Ally 268 | . . 31 31 16 24 24 . . 39 39 42 135 135 268 146 70 Zionite Dispatches 14 | . . . . . . . . . . . 2 2 2 5 2 1 Heavy 2 | . . . . . . . . . . . . . 1 1 . . Light 2 | . . . . . . . . . . . . . . 2 . . Recon 2 | . . . . . . . . . . . . . . 1 1 . Fire 2 | . . . . . . . . . . . 1 1 . . . . Hacker 2 | . . . . . . . . . . . 1 . . . . 1 Experimental 1 | . . . . . . . . . . . . . . 1 . . Hero 2 | . . . . . . . . . . . . 1 . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . 1 . . . Total Orders 5 | . . . . . 1 . . . . . . . 2 1 1 . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . 1 . . . PICKUP 1 | . . . . . . . . . . . . . 1 . . . EXPLORE 2 | . . . . . . . . . . . . . . 1 1 . Ally Attacks 239 | . . . 8 85 12 19 . . . 27 5 18 18 22 10 15 Total Damage 8772 | . . . 124 836 75 263 . . . 829 50 1693 2630 1057 749 466 Kills 57 | . . . 1 13 1 4 . . . 5 . 10 14 2 6 1 Allies Corrupted 5 | . . . . . . . . . . . . . . 5 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 3 . 2 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . 2 2 . Drone Recoveries 3 | . . . . . . . . . . . . . . 2 1 . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 2 Emergency Access 1 | . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 13127 | 65 824 197 1118 1093 243 2608 474 491 1135 713 1273 531 865 582 394 521 Spaces Moved 11373 | 47 457 181 715 688 189 2033 421 394 988 501 890 479 639 1039 661 1051 Core 303 | 7 . . . . . . . . . . . . . . 151 145 Treads . | . . . . . . . . . . . . . . . . . Legs 278 | 40 238 . . . . . . . . . . . . . . . Wheels 8219 | . 219 181 715 688 189 2033 421 394 988 501 890 479 521 . . . Hover 160 | . . . . . . . . . . . . . 118 4 38 . Flight 2413 | . . . . . . . . . . . . . . 1035 472 906 Fastest Speed 25 | 50 100 100 100 100 100 100 105 105 105 105 103 96 62 28 25 28 Average Speed 88 | 109 126 100 104 103 106 103 105 105 105 105 106 96 101 31 38 37 Slowest Speed 150 | 120 150 100 110 110 110 110 105 105 105 105 110 106 120 62 80 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . . 7 8 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 57 40 65 85 44 55 69 61 89 63 28 10 18 41 28 40 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . 4 . . . . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 8 | . . 1 . . . . 1 2 2 2 . . . . . . Spaces Dug 220 | . . . 21 9 . 56 2 9 . . 29 7 9 34 22 22 Terrain Destroyed 377 | . . . 32 9 . 153 10 9 . 19 33 7 20 34 29 22 Melee 141 | . . . . . . 16 2 9 . . 29 7 8 26 22 22 Projectile 28 | . . . . . . . . . . 1 . . 12 8 7 . AOE 208 | . . . 32 9 . 137 8 . . 18 4 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 13444 | 57 615 191 948 964 230 2336 440 440 1085 659 1102 533 763 1215 737 1129 Wait 918 | . 46 . 103 178 12 93 . 27 97 131 86 22 26 69 9 19 Move 11315 | 46 456 180 714 687 188 2032 420 393 987 500 889 478 638 1024 644 1039 Hop 21 | . . . . . . . . . . . . . . 7 8 6 Pick Up 92 | 5 17 2 10 5 . 19 2 . . 1 9 5 5 7 2 3 Fast Attach 91 | 6 3 . 6 6 . 10 2 . . . 7 2 11 16 11 11 Attach 60 | . 2 . 2 . . 7 . . . . 7 2 10 9 9 12 Detach 54 | . 1 . 4 4 . 5 . . . . 3 2 7 11 9 8 Swap 201 | . 16 3 23 23 1 55 7 4 1 14 25 5 12 12 . . Drop 132 | . 18 2 17 14 . 22 4 . . 2 11 6 9 14 11 2 Fire 330 | . 56 4 69 41 . 70 3 5 . 11 26 1 31 8 5 . Melee 185 | . . . . 6 . 23 2 11 . . 31 8 13 38 29 24 Ram 6 | . . . . . . . . . . . . . 1 . . 5 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . . . . Rewire 31 | . . . . . 29 . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -3/Research (discovered 2 exits: *Res / [Arm]) -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 385 | -10/Materials | Identified exit to Materials 872 | -10/Materials | Identified exit to Mines 890 | -10/Materials | Entered Mines 897 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1072 | -10/Mines | Learned Materials emergency access door positions 1076 | -10/Mines | Discovered exit to Materials (range 5) 1078 | -10/Mines | Received a Mining Laser from a helpful Derelict 1087 | -10/Mines | Entered Materials 1087 | -9/Materials | Accompanied by 1 ally 1087 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1215 | -9/Materials | Identified exit to Mines 1215 | -9/Materials | Identified exit to Storage 1378 | -9/Materials | Discovered new exit (range 16) 1384 | -9/Materials | Build established: Gunner 1866 | -9/Materials | Repaired Arm. Wheel 1894 | -9/Materials | Repaired Assault Rifle 2029 | -9/Materials | Build established: Skirmisher 2205 | -9/Materials | Entered Storage 2256 | -9/Storage | Core integrity fell below 50% 2346 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2445 | -9/Storage | Garrison activated, responded to threat 2520 | -9/Storage | Discovered new exit (range 14) 2532 | -9/Storage | Identified exit to Materials 2588 | -9/Storage | Repaired Lgt. Nuclear Core 2606 | -9/Storage | Found Prototype Processor 2727 | -9/Storage | Repaired Arm. Wheel 2754 | -9/Storage | Repaired Assault Rifle 2797 | -9/Storage | Used back door to open Recycling access 2797 | -9/Storage | Discovered new exit (range 5) 2800 | -9/Storage | Identified exit to Recycling 3298 | -9/Storage | Entered Recycling 3366 | -9/Recycling | Spotter reported a threat 3417 | -9/Recycling | Discovered new exit (range 16) 3419 | -9/Recycling | Spotter reported a threat 3433 | -9/Recycling | Identified exit to Factory 3519 | -9/Recycling | Spotter reported a threat 3541 | -9/Recycling | Entered Factory 3541 | -7/Factory | Accompanied by 5 allies 3541 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3801 | -7/Factory | Build established: Commander-Skirmisher 3958 | -7/Factory | Identified exit to Lower Caves 4144 | -7/Factory | Build established: Skirmisher 4341 | -7/Factory | First assault squad dispatched 4556 | -7/Factory | Identified Exp. Targeting Computer 4670 | -7/Factory | Discovered new exit (range 10) 4678 | -7/Factory | Identified exit to Factory 4830 | -7/Factory | Fabricated Imp. Heavy Machine Gun (x1) 5703 | -7/Factory | Build established: Mutant 5846 | -7/Factory | Discovered exit to Factory (range 14) 6149 | -7/Factory | Entered Lower Caves 6150 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6153 | -7/Lower Caves | Identified exit to Zion 6312 | -7/Lower Caves | Encountered a Warlord checkpoint 6387 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6469 | -7/Lower Caves | Discovered new exit (range 15) 6483 | -7/Lower Caves | Identified exit to Lower Caves 6623 | -7/Lower Caves | Entered another Lower Caves area 6625 | -7/Lower Caves | Discovered exit to Factory (range 13) 7017 | -7/Lower Caves | Learned 4 Factory zone layouts 7023 | -7/Lower Caves | Learned 4 Factory zone layouts 7040 | -7/Lower Caves | Encountered a Warlord checkpoint 7097 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7114 | -7/Lower Caves | Entered Zion 7186 | -7/Zion | Discovered new exit (range 15) 7202 | -7/Zion | Identified exit to Proximity Caves 7234 | -7/Zion | System corruption cleaned by Quarantine Array 7327 | -7/Zion | Learned location of Armory (-3) 7369 | -7/Zion | Learned location of Quarantine (-2) 7953 | -7/Zion | Imprinted 7956 | -7/Zion | Declared Zion's savior 8249 | -7/Zion | Entered Proximity Caves 8249 | -6/Proximity Caves | Accompanied by 4 allies 8251 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8407 | -6/Proximity Caves | Learned 4 Factory zone layouts 8802 | -6/Proximity Caves | Discovered exit to Factory (range 16) 8962 | -6/Proximity Caves | Entered Factory 8962 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8963 | -6/Factory | Identified exit to Lower Caves 8963 | -6/Factory | Identified exit to Factory 9007 | -6/Factory | Zion Hacker squad teleported in 9158 | -6/Factory | Zion Fire squad teleported in 9313 | -6/Factory | Lost 5 parts (1n2u2w) 9585 | -6/Factory | Discovered exit to Factory (range 10) 9708 | -6/Factory | Discovered exit to Factory (range 9) 9947 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 10030 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 10182 | -6/Factory | Fabricated Imp. Assault Rifle? 10202 | -6/Factory | Garrison activated, responded to threat 10235 | -6/Factory | Entered another Factory area 10235 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10236 | -5/Factory | Identified exit to Extension 10263 | -5/Factory | Zion hero teleported in (99-TNT) 10404 | -5/Factory | Zion Fire squad teleported in 10439 | -5/Factory | Garrison activated, responded to threat 10442 | -5/Factory | Garrison activated, responded to threat 10727 | -5/Factory | Discovered new exit (range 7) 10747 | -5/Factory | Identified exit to Factory 10766 | -5/Factory | Entered another Factory area 10766 | -4/Factory | Accompanied by 1 ally (99-TNT) 10766 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10800 | -4/Factory | Zion Kinetic Resupply teleported in 11039 | -4/Factory | Spotted B-86 Titan 11042 | -4/Factory | Garrison activated, responded to threat 11087 | -4/Factory | P-70 Sage assimilated allied 54-JCA(A) 11465 | -4/Factory | Zion Heavy squad teleported in 11478 | -4/Factory | Lost 5 parts (1p1n2u1w) 11516 | -4/Factory | First assault squad dispatched 11599 | -4/Factory | Lost 4 parts (1p1n2u) 11613 | -4/Factory | Spotted B-86 Titan 11629 | -4/Factory | Discovered new exit (range 3) 11630 | -4/Factory | Identified exit to Research 11631 | -4/Factory | Entered Research 11631 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11644 | -3/Research | Lost 3 parts (1p1u1w) 11739 | -3/Research | Discovered new exit (range 11) 11742 | -3/Research | Identified exit to Research 11851 | -3/Research | Fabricated Imp. Assault Rifle (x1) 11905 | -3/Research | Zion Experimental squad teleported in 11912 | -3/Research | Zion Light squad teleported in 12021 | -3/Research | Build established: Scout 12044 | -3/Research | Zion Heavy squad teleported in 12092 | -3/Research | Discovered new exit (range 18) 12128 | -3/Research | Zion Light squad teleported in 12135 | -3/Research | Repaired Imp. Gyrokinetic Inverter? 12154 | -3/Research | Lost 3 parts (1n2u) 12172 | -3/Research | Zion Recon squad teleported in 12179 | -3/Research | Spotted B-86 Titan 12186 | -3/Research | P-80 Master assimilated allied 7A-V9P(z) 12213 | -3/Research | Entered another Research area 12213 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12255 | -2/Research | Spotted B-90 Cyclops 12289 | -2/Research | Spotted B-90 Cyclops 12309 | -2/Research | Zion hero teleported in (NK-0LA) 12334 | -2/Research | Lost 3 parts (1p2n) 12466 | -2/Research | Zion Recon squad teleported in 12478 | -2/Research | Lost 8 parts (2p4n1u1w) 12529 | -2/Research | Core integrity fell below 50% 12598 | -2/Research | Core integrity fell below 20% 12601 | -2/Research | Discovered new exit (range 12) 12606 | -2/Research | Identified exit to Access 12607 | -2/Research | Entered Access 12607 | -1/Access | Evolved 2 slots: Utility x2 12654 | -1/Access | Build established: Mutant 12738 | -1/Access | Zion Hacker squad teleported in 12810 | -1/Access | Fabricated Imp. Assault Rifle? 12974 | -1/Access | Retrieved Zion intel report: Emergency Access 13032 | -1/Access | Spotted B-99 Colossus 13064 | -1/Access | Retrieved Zion intel report: Guard Positions 13065 | -1/Access | Lost 4 parts (1p2n1u) 13088 | -1/Access | Spotted B-99 Colossus 13089 | -1/Access | Spotted B-99 Colossus 13101 | -1/Access | Core integrity fell below 50% 13119 | -1/Access | Core integrity fell below 20% 13128 | -1/Access | Self-destructed Last Messages --------------- 13100_ Penetrated by Slug. 13100_ Slug penetrates Sealed Heavy Doors. 13100_ Slug penetrates B-99 Colossus. 13100_ Penetrated by Slug. 13100_ Slug penetrates Sealed Heavy Doors. 13100_ Penetrated by Slug. 13100_ Critical hit. 13100_ Great Axe destroyed. 13100_ Penetrated by Slug. 13103_ Slug penetrates Sealed Heavy Doors. 13103_ Penetrated by Slug. 13107_ ALERT: Rogue bot located, Programmers report to Access Zone 4U. 13114_ Slammed into P-80 Master. 13116_ Destabilizing: System corrupted (+2). 13117_ Slammed into P-80 Master. 13117_ Destabilizing: Core damaged (-48). 13118_ System corrupted: Matter fused (-8). 13118_ Slammed into P-80 Master. 13118_ Destabilizing: Core damaged (-64). 13123_ Imp. Melee Analysis Suite destroyed. 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" "" | | ?????????????# " p"""""" """ #"#### | | ?????????????# " ""?" ## | | ?????????????# " "??" ## | | ?????????????# #######"##########??########## | | ?????????????# #????????????????????????????# | | ?????????????# #???????????????????????????## " | | ?????????????# #???????????????????????#####" | | ?????????????# #???????????????????????#! # | | ?????????????# #?????######????????????# # | | ?????????????# ####### ########?????# # | | ?????????????# T" ####### # | | ?????????????# "" / # | | ?????????????# ####### ######+############ ] | | ?????????????# ########+##### + #???##### | | ?????????????# # # # #???????? | | ?????????????+ A+ # """# #???????? | | ?????????????# # # Y"# #???????? | | ?????????????# #"" " # """# #???????? | | ?????????????# #"" """ # # #???????? | | ?????????????# #"" """ + # ???????? | | ?????????????# #S " # + ???????? | | ?????????????# #"" # # ??????? | | ?????????????? #"" # """"" # ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 55 Energy Capacity 790 Matter Stores 390 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Additional Mass Support 9 EM Shielding 2 Armor Coverage 750 Power Shielding 66 Weapon Shielding 66 Evasion (%) 69 Targeting Accuracy 12 Melee Accuracy 6 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Imp. Heavy Machine Gun | -7/Factory | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Machine Gun | x1 | -7/Factory Imp. Assault Rifle | x1 | -6/Factory Imp. Assault Rifle | x1 | -6/Factory Imp. Assault Rifle | x1 | -6/Factory Imp. Assault Rifle | x1 | -3/Research Imp. Assault Rifle | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Heroic Deeds The One Challenges ------------ None Game ------ Seed WarpBiocellKinecellerator Manual? 0 Play Time 08:05:40 Cumulative 452.2 hours Start 2021.05.18 @ 22:28:30 End 2021.05.31 @ 18:35:53 Sessions 32 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 126 Adventurer 36 Explorer 0 Win Type - Total 13 Types 13/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dfb73895-f9f6-4c31-9108-aa1788cebadd