Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.12 @ 01:18:11

Player: gammafunk

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (125)     625
Value Destroyed (3514)     3514
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (145)                145
              TOTAL SCORE: 6404

 Bonus
-------
High Alert Combat Kills    145

 Cogmind 
---------
Core Integrity             391/550
Matter                     293/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (241) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (4) ---
          Light Treads
        Armored Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY (3) ------
       Improved Heat Sink
                Huge Storage Unit
                System Shield
>               --- WEAPON (3) -------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (25) ---
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Large Storage Unit
  High-capacity Matter Pod (45)
   Experimental Sensor Array
       Improved Signal Interpreter
       Improved Signal Interpreter
                Transport Network Coupler
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
          Heavy Assault Rifle
                Autogun
       Enhanced Autogun
       Enhanced Autogun
       Advanced EMP Blaster
       Advanced EMP Blaster
                Plasma Cutter
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
                System Shield
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Large Storage Unit
  High-capacity Matter Pod
   Experimental Sensor Array
       Improved Signal Interpreter
       Improved Signal Interpreter
                Transport Network Coupler
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
          Heavy Assault Rifle
                Autogun
       Enhanced Autogun
       Enhanced Autogun
       Advanced EMP Blaster
       Advanced EMP Blaster
                Plasma Cutter
                Great Maul
[Rating: 38]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             94   | 7   11  8   39  2   27  
  Power                    12   | 1   3   1   5   .   2   
    Engine                 12   | 1   3   1   5   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 2   2   2   12  .   11  
    Treads                 29   | 2   2   2   12  .   11  
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | 2   4   1   6   .   7   
    Device                 4    | 1   2   .   .   .   1   
    Storage                3    | 1   1   .   .   .   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             11   | .   1   1   6   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   2   4   16  2   7   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          31   | 2   2   4   15  1   7   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   2   
Parts Lost                 6    | .   1   .   2   .   3   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      2    | .   1   .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  100 99  
  Engine                   11   | .   13  14  10  11  8   
  Treads                   32   | .   28  28  32  33  36  
  Device                   5    | .   13  .   .   .   8   
  Storage                  11   | .   14  14  11  11  9   
  Protection               8    | .   .   14  10  11  8   
  Ballistic Gun            29   | .   28  28  32  32  27  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             103  | 13  30  36  44  42  103 
  Greatest Support         82   | 40  40  40  60  60  82  
  Greatest Overweight (x)  1    | 1   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  
  Average Capacity         16   | 7   14  15  15  15  20  
  Most Carried             25   | 5   15  15  15  15  25  
  Average Carried          15   | 2   11  14  14  14  20  
  Final Capacity           25   | 8   15  15  15  15  25  
  Final Carried            25   | 5   15  15  14  15  25  

 Class Distribution 
--------------------
 46% | Scavenger-Tank
 30% | Mutant
 22% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -9/Mines
           Tank | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  
Matter Collected           3921 | 300  306  190  1155 189  1781 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4886 | 102  383  183  1907 162  2149 
  Parts                    294  | 3    27   13   131  9    111  
Haulers Intercepted        12   | .    1    .    6    .    5    
Recyclers Shooed           3    | .    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  91   | .   8   4   39  4   36  
  Guns                     91   | .   8   4   39  4   36  
Classes Destroyed          11   | 2   4   1   2   .   2   
  Worker                   5    | .   .   .   1   .   4   
  Tunneler                 3    | 1   1   .   .   1   .   
  Hauler                   12   | .   1   .   6   .   5   
  Recycler                 3    | 1   .   .   2   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  10   | .   2   .   4   .   4   
  Swarmer                  20   | .   3   .   14  .   3   
  Grunt                    47   | .   5   2   14  4   22  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   1   
  Sentry                   21   | .   .   2   10  .   9   
Best Kill Streak           7    | 2   2   2   7   2   5   
  Combat Bots Only         7    | .   2   2   7   2   5   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               3805 | .    445  177  1340 78   1765 
  Core                     477  | .    81   25   212  .    159  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  6    | .    .    6    .    .    .    
Core Remaining (%)         68   | 100  .    57   .    47   .    
Volleys Fired              298  | 5    45   9    99   6    134  
  Largest                  3    | 2    2    2    3    3    3    
  Hottest                  75   | 40   40   46   69   69   75   
Shots Fired                837  | 10   90   18   298  19   402  
  Gun                      837  | 10   90   18   298  19   402  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  837  | 10   90   18   298  19   402  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | 2    17   8    17   4    17   
  Robot Miss Streak        5    | 2    2    2    3    2    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        12   | .    .    2    4    1    5    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    
Shots Hit Robots           536  | 5    67   16   194  10   244  
  Core Hits                213  | 3    22   8    79   6    95   
  Critical Kills           3    | .    1    .    1    .    1    
  Critical Parts Destroyed 2    | .    1    .    .    .    1    
  Critical Strikes         5    | .    2    .    1    .    2    
    Destroy                5    | .    2    .    1    .    2    
Melee Attacks              4    | .    .    .    .    4    .    
  Impact                   4    | .    .    .    .    4    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8407 | 65   877  212  2890 176  4187 
  Guns                     8276 | 65   868  212  2843 170  4118 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  131  | .    9    .    47   6    69   
  Kinetic                  8276 | 65   868  212  2843 170  4118 
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    .    
  Average Corruption       3    | .    .    .    3    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  31   | .    .    .    18   13   .    
    Message Errors         5    | .    .    .    4    1    .    
    Matter Fused           9    | .    .    .    5    4    .    
    Heat Flow Errors       4    | .    .    .    1    3    .    
    Energy Discharges      4    | .    .    .    3    1    .    
    Data Loss (minor)      4    | .    .    .    3    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               2    | .    .    .    1    1    .    
    Alerts                 2    | .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    1    .    2    
  Impact                   2    | .    .    .    1    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   20   | .    2    .    10   2    6    
Targets Rammed             26   | .    2    .    11   3    10   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  6    | .    .    .    1    1    4    
Highest Temperature        243  | .    2    20   147  243  177  
  Average Temperature      33   | .    2    7    24   107  31   
  Received Heat Transfer   1593 | .    228  111  348  42   864  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             757  | 10  164 55  757 361 350 
  Initial                  276  | .   6   13  19  276 62  
  Average                  189  | 2   43  9   393 232 157 
Maximum Alert Level        3    | .   .   .   3   1   1   
  Low Security (%)         58   | 100 100 100 11  47  62  
  Level 1                  32   | .   .   .   55  52  37  
  Level 2                  6    | .   .   .   21  .   .   
  Level 3                  3    | .   .   .   11  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   6   .   7   
  Investigation            2    | .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   4   .   3   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           14   | .   3   .   6   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              138  | .   20  4   58  4   52  
  Peak Tracking Total      8    | .   5   2   8   2   7   
  Tactical Retreats        6    | .   4   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            5    | .   1   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          3    | .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          27   | .   9   .   7   .   11  
  Terminals                22   | .   8   .   6   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                80   | .   25  .   17  .   38  
  Successful               35   | .   11  .   7   .   17  
  Failed                   44   | .   13  .   10  .   21  
    Catastrophic           5    | .   1   .   .   .   4   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   42   | .   14  .   8   .   20  
  Terminals                63   | .   23  .   14  .   26  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   2   .   .   .   6   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   3   .   6   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             17   | .   9   .   1   .   7   
  Part Schematic           1    | .   1   .   .   .   .   
  Robot Analysis           5    | .   4   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   2   
  Unreport Threat          3    | .   1   .   .   .   2   
  Locate Traps             3    | .   1   .   1   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           2    | .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   2   .   5   
  Insert Component         3    | .   .   .   1   .   2   
  Analyze                  4    | .   .   .   1   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   4   .   3   
  Terminals                9    | .   2   .   4   .   3   
    Assimilate             1    | .   .   .   1   .   .   
    Botnet                 8    | .   2   .   3   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         26   | .   9   .   7   .   10  
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       5    | .   4   .   .   .   1   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               8676 | 118  1438 1122 2408 765  2825 
Spaces Moved               4213 | 59   772  556  1225 454  1147 
  Core                     6    | 6    .    .    .    .    .    
  Treads                   4207 | 53   772  556  1225 454  1147 
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            172  | 150  160  160  160  160  204  
  Slowest Speed            245  | 160  240  160  240  160  245  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       76   | 5    96   88   95   94   83   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  
Total                      5096 | 75   889  775  1470 469  1418 
  Wait                     324  | .    30   188  45   .    61   
  Move                     4208 | 58   771  555  1224 453  1147 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  56   | 5    16   5    13   1    16   
  Fast Attach              28   | 7    4    1    10   .    6    
  Attach                   10   | .    1    .    4    .    5    
  Detach                   4    | .    1    .    .    .    3    
  Swap                     56   | .    6    7    25   2    16   
  Drop                     82   | .    13   10   39   .    20   
  Fire                     298  | 5    45   9    99   6    134  
  Melee                    4    | .    .    .    .    4    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    26   | .    2    .    11   3    10   
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  119 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  548 | -10/Materials | Discovered new exit (range 9)
  723 | -10/Materials | Discovered new exit (range 13)
  813 | -10/Materials | Discovered new exit (range 15)
 1117 | -10/Materials | Central database locked down
 1210 | -10/Materials | Discovered new exit (range 5)
 1557 | -10/Materials | Entered Mines
 1577 | -10/Mines     | Learned Materials emergency access door positions
 1666 | -10/Mines     | Assembled infested the area
 2010 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2014 | -10/Mines     | Found Prototype Device
 2568 | -10/Mines     | Discovered new exit (range 5)
 2629 | -10/Mines     | Discovered new exit (range 11)
 2679 | -10/Mines     | Entered Materials
 2679 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2978 | -9/Materials  | Build established: Scavenger-Tank
 3026 | -9/Materials  | Discovered new exit (range 15)
 3360 | -9/Materials  | Discovered new exit (range 12)
 3879 | -9/Materials  | Identified Exp. Sensor Array
 4200 | -9/Materials  | Discovered new exit (range 13)
 4500 | -9/Materials  | Discovered new exit (range 16)
 4573 | -9/Materials  | Destroyed 7 combat bots
 4778 | -9/Materials  | Discovered new exit (range 16)
 4967 | -9/Materials  | Core integrity fell below 50%
 5079 | -9/Materials  | First assault squad dispatched
 5087 | -9/Materials  | Entered Mines
 5145 | -9/Mines      | Found a hidden stash of uninstalled traps
 5156 | -9/Mines      | Learned Materials security intel
 5251 | -9/Mines      | Excavation squad dispatched
 5251 | -9/Mines      | A large section of the Mines collapsed
 5455 | -9/Mines      | Discovered new exit (range 9)
 5824 | -9/Mines      | Discovered new exit (range 6)
 5852 | -9/Mines      | Entered Materials
 5852 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 7016 | -8/Materials  | Build established: Tank
 7106 | -8/Materials  | Discovered new exit (range 3)
 7406 | -8/Materials  | Garrison activated, responded to threat
 8009 | -8/Materials  | Discovered new exit (range 15)
 8677 | -8/Materials  | Self-destructed

 Last Messages 
---------------
08626_ Y-45 Defender destroyed.
08631_ Acquired 51 matter.
08637_ U-05 Engineer builds a Door.
08648_ Connecting with Repair Station... <x2>
>>Scan(Broken Exp. Sensor Array)
Scanning Broken Exp. Sensor Array...
  Ready to Repair:
    Broken Exp. Sensor Array
    Rating: 8p
    Time: 136
>>Scan(Broken Exp. Sensor Array)
Scanning Broken Exp. Sensor Array...
  Ready to Repair:
    Broken Exp. Sensor Array
    Rating: 8p
    Time: 136
08655_ Connecting with Repair Station...
08666_ R-06 Scavenger collects Lgt. Treads.
08669_ R-06 Scavenger collects Lgt. Armor Plating.
08670_ Slammed into R-06 Scavenger.

 Map 
-----
+----------------------------------------------------+
|       ?????????????????????????# #        #???     |
|       ?????????????????????????# #####+#########+# |
|       ?????????????????????????# #??#            # |
|       ?????????????????????????# #??#            # |
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|       ??????????????????# "T"  # #??#  """  """  # |
|       ??????????????????# " "  + #??#  " "  " "  # |
|       ??????????????????#      # #??#            # |
|       ??????????????????#     !# ####            # |
|       ??????????????????#  !  ?#           %     # |
|       ??????????????????######?#####       %       |
|       ?????????????????????????????#^^^^^  #####+# |
|       ?????????????????????????????#       #???#   |
|       ?????????????????###########?#       #???#   |
|       ?????????????????#         ###    ##+#####   |
|       ?????????????????# """ """  ##    #      #   |
|       ?????????????????# "R  """ #?#    #    " # " |
|       ?????????????????# """ """ #?#    #    T # " |
|       ?????????????????#         #?#    +    " ### |
|       ?????????????????#         #?#    #      +   |
|       ?????????????????#       [ #?#    #      #   |
|       ?????????????????#     /   #?#    ########   |
|       ????     ###+######+##########               |
|       ????                                         |
|       ????               @                         |
|       ????     !! %  %%     a      %             * |
|       ????     !!  % r###+##########               |
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|       ?????          ???????????????     ???#      |
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|       ???????     ????????????????# """ """ #""    |
|       ??????? "  ?????????????????#         #"T    |
|       ????????" ??????????????????#         #""    |
|       ????????????????????????????#         #      |
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|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????##### |
|       ??????H????????????????????????????????#  !  |
|       ???????????????????????????????????????#     |
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|       ???????????????????????????????????????#" "" |
|       ???????????????????????????????????????#" "" |
|       ???????????????????????????????????????#"    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Evasion (%)                40
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
 Exp. Sensor Array | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricSpreadBroadsword
  Manual?         0
Play Time         00:43:38
  Cumulative      339.2 hours
  Start           2022.02.12 @ 00:01:44
  End             2022.02.12 @ 01:18:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           1/2/1/0/0/2/0/0/0
Lore%             60
Gallery%          62
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          60x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f172549-66e1-400b-b2bf-8571f5fd82ee