Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.01 @ 23:28:50 Player: Adi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (2155) 2155 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (713) 713 TOTAL SCORE: 6358 Bonus ------- Follower Combat Kills 171 Met Imprinter 300 Was Imprinted 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 570/570 System Corruption 38% Temperature Cool (75) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Light Fission Core > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Energy Well Enhanced Optical Array Cloaking Device Improved Weapon Shielding > --- WEAPON (3) ------- Gatling Laser Gauss Cannon Heavy Flak Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Hover Unit Gravmag System Gravmag System Medium Storage Unit Improved Weapon Shielding Shock Rifle Shock Rifle Heavy Laser Heavy Plasma Cannon Autogun Magnetic Acceleration Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Enhanced Optical Array Cloaking Device > --- WEAPON ----------- Gatling Laser Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Hover Unit Gravmag System Medium Storage Unit Medium Storage Unit Shock Rifle Shock Rifle Heavy Laser Heavy Plasma Cannon Autogun Magnetic Acceleration Cannon Remote Datajack [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Cloaking Device Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 112 | 6 4 29 . 1 10 62 Power 11 | 1 1 3 . . 1 5 Engine 7 | 1 1 3 . . . 2 Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 35 | 2 2 7 . . 2 22 Treads 7 | . 2 . . . . 5 Leg 23 | 2 . 7 . . . 14 Wheel . | . . . . . . . Hover 5 | . . . . . 2 3 Flight . | . . . . . . . Utility 33 | 1 1 9 . 1 2 19 Device 14 | . 1 4 . . 2 7 Storage 10 | 1 . 2 . . . 7 Processor 2 | . . . . 1 . 1 Hackware 1 | . . . . . . 1 Protection 6 | . . 3 . . . 3 Artifact . | . . . . . . . Weapon 33 | 2 . 10 . . 5 16 Energy Gun 10 | . . 3 . . . 7 Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 11 | 2 . 4 . . 2 3 Ballistic Cannon 3 | . . . . . 1 2 Launcher 4 | . . 2 . . 2 . Special Weapon 1 | . . . . . . 1 Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 12 | . . . . . . 12 Parts Lost 40 | . 3 2 . . 5 30 Power 5 | . 1 . . . 1 3 Propulsion 14 | . 2 1 . . 1 10 Utility 10 | . . . . . 1 9 Weapon 11 | . . 1 . . 2 8 Highest Loss Streak 12 | . 2 1 . . 4 12 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 90 | . 82 95 . 100 89 86 Engine 6 | . 13 11 . 11 . 1 Core 2 | . . . . . 3 4 Treads 4 | . 7 5 . . . 6 Leg 20 | . 7 24 . 33 20 14 Hover 2 | . . . . . 12 2 Device 13 | . 11 17 . 11 9 14 Storage 11 | . 14 11 . 11 11 12 Processor 3 | . . . . 5 11 2 Protection 3 | . . 4 . 5 . 3 Energy Gun 6 | . . . . 11 4 7 Energy Cannon 1 | . . 8 . . . . Ballistic Gun 9 | . 28 9 . 11 9 4 Ballistic Cannon 2 | . . . . . 5 4 Naked Turns . | . . . . . . . Heaviest Build 66 | 11 14 38 27 27 28 66 Greatest Support 120 | 20 40 40 30 30 30 120 Greatest Overweight (x) 4 | 3 4 1 . . 2 4 Average Overweight (x) . | . 1 . . . . . Largest Inventory Capacity 15 | 8 8 15 10 10 10 15 Average Capacity 9 | 7 8 8 10 10 10 10 Most Carried 15 | 4 8 11 10 10 10 15 Average Carried 9 | 1 5 8 10 9 8 9 Final Capacity 15 | 8 8 10 10 10 10 15 Final Carried 15 | 4 7 10 10 10 10 15 Class Distribution -------------------- 40% | Scavenger-Mutant 30% | Mutant 15% | Scavenger-Gunner 8% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 1935 | 195 130 338 . 40 109 1123 Remotely . | . . . . . . . Salvage Created 2379 | . 130 496 . . 139 1614 Parts 118 | . 9 35 . . 3 71 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled 8 | . . . . . . 8 Retrieved Matter 48 | . . . . . . 48 Parts Self-Destructed 4 | . . . . . 4 . Prevented 3 | . . . . . 3 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 51 | . 5 14 . . 3 29 Melee 5 | . . . . . . 5 Guns 24 | . 5 1 . . 2 16 Cannons 16 | . . 11 . . . 5 AOE 3 | . . 2 . . . 1 Classes Destroyed 10 | . 2 4 . . 1 3 Worker 2 | . . 1 . . . 1 Builder 1 | . . 1 . . . . Recycler 2 | . . . . . . 2 Watcher 2 | . . 2 . . . . Swarmer 16 | . 3 6 . . . 7 Grunt 20 | . 2 6 . . 1 11 Brawler 1 | . . . . . . 1 Sentry 4 | . . 2 . . . 2 Hunter 1 | . . . . . . 1 Programmer 9 | . . . . . 2 7 Best Kill Streak 6 | . 3 6 . . 1 5 Combat Bots Only 4 | . 3 4 . . 1 4 Max Kills in Single Turn 2 | . 1 2 . . 1 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . . 1 . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 5637 | . 382 597 . . 536 4122 Core 1035 | . 36 65 . . 74 860 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . . . . . 101 Core Remaining (%) 83 | 100 85 . . . 65 . Volleys Fired 158 | . 28 43 . . 15 72 Largest 3 | . 2 2 . . 2 3 Hottest 219 | . 40 98 . . 95 219 Shots Fired 333 | . 56 71 . . 26 180 Gun 231 | . 56 24 . . 21 130 Cannon 90 | . . 43 . . . 47 Launcher 9 | . . 4 . . 5 . Special 3 | . . . . . . 3 Kinetic 173 | . 56 24 . . 7 86 Thermal 130 | . . 43 . . 14 73 Explosive 4 | . . 4 . . . . Electromagnetic 23 | . . . . . 5 18 Robot Hit Streak 11 | . 7 6 . . 11 10 Robot Miss Streak 11 | . 3 5 . . 2 11 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . 1 . . . . 4 Max Gunslinging Chain 2 | . 1 . . . . 2 Shots Hit Robots 213 | . 35 37 . . 20 121 Core Hits 95 | . 10 21 . . 5 59 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 8 | . . . . . . 8 Critical Strikes 16 | . . . . . . 16 Burn 4 | . . . . . . 4 Destroy 6 | . . . . . . 6 Corrupt 1 | . . . . . . 1 Smash 5 | . . . . . . 5 Melee Attacks 23 | . . . . . . 23 Impact 23 | . . . . . . 23 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4566 | . 364 775 . . 393 3034 Guns 2452 | . 364 137 . . 260 1691 Cannons 1077 | . . 556 . . . 521 Explosions 230 | . . 82 . . 133 15 Melee 778 | . . . . . . 778 Ramming 29 | . . . . . . 29 Kinetic 1802 | . 364 137 . . 112 1189 Thermal 1568 | . . 556 . . 148 864 Explosive 82 | . . 82 . . . . Electromagnetic 307 | . . . . . 133 174 Impact 778 | . . . . . . 778 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 38 | . . . . . . 38 Average Corruption 27 | . . . . . . 27 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 107 | . . . . . . 107 Message Errors 25 | . . . . . . 25 Matter Fused 24 | . . . . . . 24 Heat Flow Errors 6 | . . . . . . 6 Energy Discharges 11 | . . . . . . 11 Parts Rejected 3 | . . . . . . 3 Data Loss (minor) 18 | . . . . . . 18 Data Loss (major) 5 | . . . . . . 5 Misfires 6 | . . . . . . 6 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 181 | . . 3 . . . 178 Projectiles 3 | . . 3 . . . . Explosions . | . . . . . . . Melee 178 | . . . . . . 178 Knockbacks 7 | . . . . . . 7 Impact 4 | . . . . . . 4 Kinetic 2 | . . . . . . 2 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 95 | . . . . . 9 86 Shots 3 | . . . . . 1 2 Rammed . | . . . . . . . Targets Rammed 7 | . . . . . . 7 Kicked 7 | . . . . . . 7 Crushed . | . . . . . . . Highest Temperature 745 | . 25 309 . . 97 745 Average Temperature 144 | . 9 87 . . 30 204 Received Heat Transfer 1227 | . 165 162 . . 84 816 Effects 29 | . . . . . . 29 Shutdowns 6 | . . . . . . 6 Energy Bleed 2 | . . . . . . 2 Interference 7 | . . . . . . 7 Matter Decay 2 | . . . . . . 2 Damage (minor) 4 | . . . . . . 4 Damage (major) 6 | . . . . . . 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions 6 | . . . . . . 6 Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 3 | . . . . . 2 1 Heat Transferred 3165 | . . 999 . . 333 1833 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 338 | . 105 279 108 . . 338 Initial 108 | . . . 108 . . 21 Average 120 | . 59 108 108 . . 139 Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 75 | 100 100 86 100 . . 66 Level 1 24 | . . 13 . . . 33 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 2 . . . 7 Investigation 3 | . . 1 . . . 2 Extermination 5 | . . . . . . 5 Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 8 24 . . 11 35 Peak Tracking Total 7 | . 3 7 . . 4 5 Tactical Retreats 2 | . . 1 . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered 5 | . . . . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 8 | . . 1 . . . 7 Max in Single Turn 2 | . . 1 . . . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 7 | . 2 4 . . . 1 Terminals 5 | . 1 3 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 8 8 . . . 1 Successful 16 | . 8 7 . . . 1 Failed 1 | . . 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 4 6 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 4 5 . . . 1 Record 5 | . 2 3 . . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 1 . . . . Dispatch Records 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 2 . . . . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 157 | . 157 . . . . . Retrieved Matter 157 | . 157 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 152 | . . . . 152 152 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks 37 | . . . . . 37 . Total Damage 1249 | . . . . . 1249 . Kills 8 | . . . . . 8 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 1 | . . . . . . 1 Traps 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 5874 | 70 502 760 4 1404 565 2569 Spaces Moved 3277 | 46 218 399 4 1073 340 1197 Core 95 | 9 86 . . . . . Treads 448 | . 76 101 . . . 271 Legs 2503 | 37 56 298 4 1073 148 887 Wheels . | . . . . . . . Hover 231 | . . . . . 192 39 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 145 | 125 185 134 120 120 136 169 Slowest Speed 306 | 200 250 190 120 120 200 306 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 35 35 5 87 59 29 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 4 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 38 | . . 20 . . . 18 Melee . | . . . . . . . Projectile 18 | . . . . . . 18 AOE 20 | . . 20 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 4029 | 55 266 558 3 1192 411 1544 Wait 343 | . 9 52 . 104 42 136 Move 3271 | 45 217 398 3 1072 339 1197 Hop . | . . . . . . . Pick Up 61 | 4 8 14 . 6 3 26 Fast Attach 45 | 6 . 7 . 1 2 29 Attach 30 | . 4 2 . . 4 20 Detach 6 | . . . . . 1 5 Swap 37 | . . 20 . . 4 13 Drop 46 | . . 22 . 7 1 16 Fire 158 | . 28 43 . . 15 72 Melee 23 | . . . . . . 23 Ram . | . . . . . . . Kick 7 | . . . . . . 7 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 16) 71 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 12) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1196 | -9/Materials | Discovered new exit (range 5) 1333 | -9/Materials | Entered Mines 1334 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1337 | -9/Mines | Entered Zion 1542 | -7/Zion | Build established: Scavenger-Mutant 1741 | -7/Zion | Learned Factory emergency access door positions 1825 | -7/Zion | Learned Factory stockpile data 1966 | -7/Zion | Learned location of Recycling (-7) 2379 | -7/Zion | Imprinted 2381 | -7/Zion | Declared Zion's savior 2702 | -7/Zion | Discovered new exit (range 16) 2741 | -7/Zion | Entered Proximity Caves 2741 | -6/Proximity Caves | Accompanied by 4 allies 2857 | -6/Proximity Caves | P-60 Hacker assimilated allied C5-8XY(M) 2949 | -6/Proximity Caves | Spotted B-75 Beast 2993 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 3195 | -6/Proximity Caves | Learned Factory emergency access door positions 3260 | -6/Proximity Caves | Build established: Mutant 3275 | -6/Proximity Caves | Discovered new exit (range 8) 3297 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3306 | -6/Proximity Caves | Entered Factory 3306 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3905 | -6/Factory | System corruption reached 10% 3959 | -6/Factory | Lost 12 parts (1p3n5u3w) 4283 | -6/Factory | Build established: Scavenger-Gunner 4852 | -6/Factory | Terminal network hard line cut 4960 | -6/Factory | Core integrity fell below 50% 4996 | -6/Factory | Lost 4 parts (1n2u1w) 5018 | -6/Factory | Core integrity fell below 20% 5048 | -6/Factory | Lost 6 parts (1p2n1u2w) 5059 | -6/Factory | System corruption reached 30% 5655 | -6/Factory | Build established: Skirmisher 5875 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05792_ System corrupted: Substantial component data lost. 05798_ K-01 Serf cleans the Fusion Modulator. 05811_ System corrupted: Component data lost. 05822_ Dropped Adv. Heat Sink. 05822_ Acquired Imp. Weapon Shielding. 05828_ System corrupted: Matter fused (-7). 05830_ Dropped Med. Storage Unit. 05832_ Acquired Imp. Weapon Shielding. 05834_ R-10 Processor collects Adv. Heat Sink. 05840_ R-10 Processor collects Med. Storage Unit. 05843_ System corrupted: FCS attempts to trigger Gauss Cannon. 05843_ System corrupted: Gauss Cannon misfires. 05858_ System corrupted: Component data lost. 05860_ K-01 Serf cleans the Neutrino Reactor. 05863_ K-01 Serf cleans the Fusion Modulator. 05870_ K-01 Serf cleans the Neutrino Reactor. 05871_ K-01 Serf cleans the Fusion Modulator. 05872_ Slug penetrates Wall. 05874_ S-27 Virus destroyed. 05875_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ########+###### #??????????????????????? | | #??????# ######! 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[[???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 11 Item Schematics ----------------- Utility Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Please Form A Line Robot Respite Serviceable Loadout System Compromised The One Tourist Challenges ------------ None Game ------ Seed EfficiencyGrenadeGreatsword Manual? 0 Play Time 01:17:23 Cumulative 13.3 hours Start 2023.11.01 @ 22:14:57 End 2023.11.01 @ 23:28:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9b6a306-3895-47e1-a5dc-cdc29c439709