Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.01 @ 23:28:50

Player: Adi

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (58)      290
Value Destroyed (2155)     2155
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (713)                713
              TOTAL SCORE: 6358

 Bonus
-------
Follower Combat Kills      171
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -58

 Cogmind 
---------
Core Integrity             0/850
Matter                     257/300
Energy                     570/570
System Corruption          38%
Temperature                Cool (75)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Fission Core
     Light Fission Core
>          --- PROPULSION (4) ---
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY (6) ------
  Improved Heat Sink
     Large Storage Unit
           Energy Well
  Enhanced Optical Array
           Cloaking Device
  Improved Weapon Shielding
>          --- WEAPON (3) -------
           Gatling Laser
           Gauss Cannon
     Heavy Flak Cannon
>          --- INVENTORY (15) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Hover Unit
           Gravmag System
           Gravmag System
    Medium Storage Unit
  Improved Weapon Shielding
           Shock Rifle
           Shock Rifle
     Heavy Laser
     Heavy Plasma Cannon
           Autogun
           Magnetic Acceleration Cannon
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Light Fission Core
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
     Large Storage Unit
           Energy Well
  Enhanced Optical Array
           Cloaking Device
>          --- WEAPON -----------
           Gatling Laser
           Gauss Cannon
     Heavy Flak Cannon
>          --- INVENTORY --------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Hover Unit
           Gravmag System
    Medium Storage Unit
    Medium Storage Unit
           Shock Rifle
           Shock Rifle
     Heavy Laser
     Heavy Plasma Cannon
           Autogun
           Magnetic Acceleration Cannon
           Remote Datajack
[Rating: 71]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Cloaking Device
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Scout]
  Hackware                 Makeshift Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  4    | .   .   1   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             112  | 6   4   29  .   1   10  62  
  Power                    11   | 1   1   3   .   .   1   5   
    Engine                 7    | 1   1   3   .   .   .   2   
    Core                   4    | .   .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               35   | 2   2   7   .   .   2   22  
    Treads                 7    | .   2   .   .   .   .   5   
    Leg                    23   | 2   .   7   .   .   .   14  
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   2   3   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  33   | 1   1   9   .   1   2   19  
    Device                 14   | .   1   4   .   .   2   7   
    Storage                10   | 1   .   2   .   .   .   7   
    Processor              2    | .   .   .   .   1   .   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             6    | .   .   3   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   10  .   .   5   16  
    Energy Gun             10   | .   .   3   .   .   .   7   
    Energy Cannon          2    | .   .   1   .   .   .   1   
    Ballistic Gun          11   | 2   .   4   .   .   2   3   
    Ballistic Cannon       3    | .   .   .   .   .   1   2   
    Launcher               4    | .   .   2   .   .   2   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   2   
    System Corruption      12   | .   .   .   .   .   .   12  
Parts Lost                 40   | .   3   2   .   .   5   30  
  Power                    5    | .   1   .   .   .   1   3   
  Propulsion               14   | .   2   1   .   .   1   10  
  Utility                  10   | .   .   .   .   .   1   9   
  Weapon                   11   | .   .   1   .   .   2   8   
  Highest Loss Streak      12   | .   2   1   .   .   4   12  
  To Critical Strikes      2    | .   .   .   .   .   .   2   
Average Slot Usage (%)     90   | .   82  95  .   100 89  86  
  Engine                   6    | .   13  11  .   11  .   1   
  Core                     2    | .   .   .   .   .   3   4   
  Treads                   4    | .   7   5   .   .   .   6   
  Leg                      20   | .   7   24  .   33  20  14  
  Hover                    2    | .   .   .   .   .   12  2   
  Device                   13   | .   11  17  .   11  9   14  
  Storage                  11   | .   14  11  .   11  11  12  
  Processor                3    | .   .   .   .   5   11  2   
  Protection               3    | .   .   4   .   5   .   3   
  Energy Gun               6    | .   .   .   .   11  4   7   
  Energy Cannon            1    | .   .   8   .   .   .   .   
  Ballistic Gun            9    | .   28  9   .   11  9   4   
  Ballistic Cannon         2    | .   .   .   .   .   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             66   | 11  14  38  27  27  28  66  
  Greatest Support         120  | 20  40  40  30  30  30  120 
  Greatest Overweight (x)  4    | 3   4   1   .   .   2   4   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  10  10  10  15  
  Average Capacity         9    | 7   8   8   10  10  10  10  
  Most Carried             15   | 4   8   11  10  10  10  15  
  Average Carried          9    | 1   5   8   10  9   8   9   
  Final Capacity           15   | 8   8   10  10  10  10  15  
  Final Carried            15   | 4   7   10  10  10  10  15  

 Class Distribution 
--------------------
 40% | Scavenger-Mutant
 30% | Mutant
 15% | Scavenger-Gunner
  8% | Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   
-----------                Run  | Jun  Mat  Mat  Min  Zio  Pro  Fac  
Matter Collected           1935 | 195  130  338  .    40   109  1123 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2379 | .    130  496  .    .    139  1614 
  Parts                    118  | .    9    35   .    .    3    71   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    
Parts Field Recycled       8    | .    .    .    .    .    .    8    
  Retrieved Matter         48   | .    .    .    .    .    .    48   
Parts Self-Destructed      4    | .    .    .    .    .    4    .    
  Prevented                3    | .    .    .    .    .    3    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  51   | .   5   14  .   .   3   29  
  Melee                    5    | .   .   .   .   .   .   5   
  Guns                     24   | .   5   1   .   .   2   16  
  Cannons                  16   | .   .   11  .   .   .   5   
  AOE                      3    | .   .   2   .   .   .   1   
Classes Destroyed          10   | .   2   4   .   .   1   3   
  Worker                   2    | .   .   1   .   .   .   1   
  Builder                  1    | .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   
  Watcher                  2    | .   .   2   .   .   .   .   
  Swarmer                  16   | .   3   6   .   .   .   7   
  Grunt                    20   | .   2   6   .   .   1   11  
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   4    | .   .   2   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               9    | .   .   .   .   .   2   7   
Best Kill Streak           6    | .   3   6   .   .   1   5   
  Combat Bots Only         4    | .   3   4   .   .   1   4   
Max Kills in Single Turn   2    | .   1   2   .   .   1   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 1    | .   .   1   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Jun  Mat  Mat  Min  Zio  Pro  Fac  
Damage Taken               5637 | .    382  597  .    .    536  4122 
  Core                     1035 | .    36   65   .    .    74   860  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  101  | .    .    .    .    .    .    101  
Core Remaining (%)         83   | 100  85   .    .    .    65   .    
Volleys Fired              158  | .    28   43   .    .    15   72   
  Largest                  3    | .    2    2    .    .    2    3    
  Hottest                  219  | .    40   98   .    .    95   219  
Shots Fired                333  | .    56   71   .    .    26   180  
  Gun                      231  | .    56   24   .    .    21   130  
  Cannon                   90   | .    .    43   .    .    .    47   
  Launcher                 9    | .    .    4    .    .    5    .    
  Special                  3    | .    .    .    .    .    .    3    
  Kinetic                  173  | .    56   24   .    .    7    86   
  Thermal                  130  | .    .    43   .    .    14   73   
  Explosive                4    | .    .    4    .    .    .    .    
  Electromagnetic          23   | .    .    .    .    .    5    18   
  Robot Hit Streak         11   | .    7    6    .    .    11   10   
  Robot Miss Streak        11   | .    3    5    .    .    2    11   
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        5    | .    1    .    .    .    .    4    
    Max Gunslinging Chain  2    | .    1    .    .    .    .    2    
Shots Hit Robots           213  | .    35   37   .    .    20   121  
  Core Hits                95   | .    10   21   .    .    5    59   
  Critical Kills           3    | .    .    .    .    .    .    3    
  Critical Parts Destroyed 8    | .    .    .    .    .    .    8    
  Critical Strikes         16   | .    .    .    .    .    .    16   
    Burn                   4    | .    .    .    .    .    .    4    
    Destroy                6    | .    .    .    .    .    .    6    
    Corrupt                1    | .    .    .    .    .    .    1    
    Smash                  5    | .    .    .    .    .    .    5    
Melee Attacks              23   | .    .    .    .    .    .    23   
  Impact                   23   | .    .    .    .    .    .    23   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4566 | .    364  775  .    .    393  3034 
  Guns                     2452 | .    364  137  .    .    260  1691 
  Cannons                  1077 | .    .    556  .    .    .    521  
  Explosions               230  | .    .    82   .    .    133  15   
  Melee                    778  | .    .    .    .    .    .    778  
  Ramming                  29   | .    .    .    .    .    .    29   
  Kinetic                  1802 | .    364  137  .    .    112  1189 
  Thermal                  1568 | .    .    556  .    .    148  864  
  Explosive                82   | .    .    82   .    .    .    .    
  Electromagnetic          307  | .    .    .    .    .    133  174  
  Impact                   778  | .    .    .    .    .    .    778  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         38   | .    .    .    .    .    .    38   
  Average Corruption       27   | .    .    .    .    .    .    27   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  107  | .    .    .    .    .    .    107  
    Message Errors         25   | .    .    .    .    .    .    25   
    Matter Fused           24   | .    .    .    .    .    .    24   
    Heat Flow Errors       6    | .    .    .    .    .    .    6    
    Energy Discharges      11   | .    .    .    .    .    .    11   
    Parts Rejected         3    | .    .    .    .    .    .    3    
    Data Loss (minor)      18   | .    .    .    .    .    .    18   
    Data Loss (major)      5    | .    .    .    .    .    .    5    
    Misfires               6    | .    .    .    .    .    .    6    
    Alerts                 1    | .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    2    
    Weapon Failures        6    | .    .    .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            181  | .    .    3    .    .    .    178  
  Projectiles              3    | .    .    3    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    178  | .    .    .    .    .    .    178  
Knockbacks                 7    | .    .    .    .    .    .    7    
  Impact                   4    | .    .    .    .    .    .    4    
  Kinetic                  2    | .    .    .    .    .    .    2    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      95   | .    .    .    .    .    9    86   
  Shots                    3    | .    .    .    .    .    1    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             7    | .    .    .    .    .    .    7    
  Kicked                   7    | .    .    .    .    .    .    7    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        745  | .    25   309  .    .    97   745  
  Average Temperature      144  | .    9    87   .    .    30   204  
  Received Heat Transfer   1227 | .    165  162  .    .    84   816  
  Effects                  29   | .    .    .    .    .    .    29   
    Shutdowns              6    | .    .    .    .    .    .    6    
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           7    | .    .    .    .    .    .    7    
    Matter Decay           2    | .    .    .    .    .    .    2    
    Damage (minor)         4    | .    .    .    .    .    .    4    
    Damage (major)         6    | .    .    .    .    .    .    6    
    Damage (core)          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    3    
  Impact Corruptions       6    | .    .    .    .    .    .    6    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Melted             3    | .    .    .    .    .    2    1    
  Heat Transferred         3165 | .    .    999  .    .    333  1833 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac 
Peak Influence             338  | .   105 279 108 .   .   338 
  Initial                  108  | .   .   .   108 .   .   21  
  Average                  120  | .   59  108 108 .   .   139 
Maximum Alert Level        1    | .   .   1   .   .   .   1   
  Low Security (%)         75   | 100 100 86  100 .   .   66  
  Level 1                  24   | .   .   13  .   .   .   33  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   2   .   .   .   7   
  Investigation            3    | .   .   1   .   .   .   2   
  Extermination            5    | .   .   .   .   .   .   5   
  Reinforcement            1    | .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro Fac 
Distress Signals           1    | .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              78   | .   8   24  .   .   11  35  
  Peak Tracking Total      7    | .   3   7   .   .   4   5   
  Tactical Retreats        2    | .   .   1   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac 
Traps Triggered            5    | .   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Jun Mat Mat Min Zio Pro Fac 
Machines Disabled          8    | .   .   1   .   .   .   7   
  Max in Single Turn       2    | .   .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro Fac 
Machines Accessed          7    | .   2   4   .   .   .   1   
  Terminals                5    | .   1   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                17   | .   8   8   .   .   .   1   
  Successful               16   | .   8   7   .   .   .   1   
  Failed                   1    | .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                11   | .   4   6   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   4   5   .   .   .   1   
  Record                   5    | .   2   3   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   2   .   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          157  | .   157 .   .   .   .   .   
  Retrieved Matter         157  | .   157 .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Jun Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Jun  Mat  Mat  Min  Zio  Pro  Fac  
Total Allies               4    | .    .    .    .    4    .    .    
  Largest Group            4    | .    .    .    .    4    4    .    
  Highest-Rated Group      152  | .    .    .    .    152  152  .    
  Highest-Rated Ally       40   | .    .    .    .    40   40   .    
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               37   | .    .    .    .    .    37   .    
  Total Damage             1249 | .    .    .    .    .    1249 .    
  Kills                    8    | .    .    .    .    .    8    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   
Decoded 0b10 Intel         1    | .   .   .   .   .   .   1   
  Traps                    1    | .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Jun  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               5874 | 70   502  760  4    1404 565  2569 
Spaces Moved               3277 | 46   218  399  4    1073 340  1197 
  Core                     95   | 9    86   .    .    .    .    .    
  Treads                   448  | .    76   101  .    .    .    271  
  Legs                     2503 | 37   56   298  4    1073 148  887  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    231  | .    .    .    .    .    192  39   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  
  Average Speed            145  | 125  185  134  120  120  136  169  
  Slowest Speed            306  | 200  250  190  120  120  200  306  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    35   35   5    87   59   29   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    4    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          38   | .    .    20   .    .    .    18   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    .    .    .    18   
  AOE                      20   | .    .    20   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Jun  Mat  Mat  Min  Zio  Pro  Fac  
Total                      4029 | 55   266  558  3    1192 411  1544 
  Wait                     343  | .    9    52   .    104  42   136  
  Move                     3271 | 45   217  398  3    1072 339  1197 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  61   | 4    8    14   .    6    3    26   
  Fast Attach              45   | 6    .    7    .    1    2    29   
  Attach                   30   | .    4    2    .    .    4    20   
  Detach                   6    | .    .    .    .    .    1    5    
  Swap                     37   | .    .    20   .    .    4    13   
  Drop                     46   | .    .    22   .    7    1    16   
  Fire                     158  | .    28   43   .    .    15   72   
  Melee                    23   | .    .    .    .    .    .    23   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     7    | .    .    .    .    .    .    7    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   21 | -11/Junkyard       | Discovered new exit (range 16)
   71 | -11/Junkyard       | Entered Materials
  305 | -10/Materials      | Build established: Mutant
  482 | -10/Materials      | Discovered new exit (range 12)
  573 | -10/Materials      | Entered another Materials area
  573 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1196 | -9/Materials       | Discovered new exit (range 5)
 1333 | -9/Materials       | Entered Mines
 1334 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1337 | -9/Mines           | Entered Zion
 1542 | -7/Zion            | Build established: Scavenger-Mutant
 1741 | -7/Zion            | Learned Factory emergency access door positions
 1825 | -7/Zion            | Learned Factory stockpile data
 1966 | -7/Zion            | Learned location of Recycling (-7)
 2379 | -7/Zion            | Imprinted
 2381 | -7/Zion            | Declared Zion's savior
 2702 | -7/Zion            | Discovered new exit (range 16)
 2741 | -7/Zion            | Entered Proximity Caves
 2741 | -6/Proximity Caves | Accompanied by 4 allies
 2857 | -6/Proximity Caves | P-60 Hacker assimilated allied C5-8XY(M)
 2949 | -6/Proximity Caves | Spotted B-75 Beast
 2993 | -6/Proximity Caves | Lost 4 parts (1p1n2w)
 3195 | -6/Proximity Caves | Learned Factory emergency access door positions
 3260 | -6/Proximity Caves | Build established: Mutant
 3275 | -6/Proximity Caves | Discovered new exit (range 8)
 3297 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3306 | -6/Proximity Caves | Entered Factory
 3306 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 3905 | -6/Factory         | System corruption reached 10%
 3959 | -6/Factory         | Lost 12 parts (1p3n5u3w)
 4283 | -6/Factory         | Build established: Scavenger-Gunner
 4852 | -6/Factory         | Terminal network hard line cut
 4960 | -6/Factory         | Core integrity fell below 50%
 4996 | -6/Factory         | Lost 4 parts (1n2u1w)
 5018 | -6/Factory         | Core integrity fell below 20%
 5048 | -6/Factory         | Lost 6 parts (1p2n1u2w)
 5059 | -6/Factory         | System corruption reached 30%
 5655 | -6/Factory         | Build established: Skirmisher
 5875 | -6/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05792_ System corrupted: Substantial component data lost.
05798_ K-01 Serf cleans the Fusion Modulator. <x2>
05811_ System corrupted: Component data lost.
05822_ Dropped Adv. Heat Sink.
05822_ Acquired Imp. Weapon Shielding.
05828_ System corrupted: Matter fused (-7).
05830_ Dropped Med. Storage Unit.
05832_ Acquired Imp. Weapon Shielding.
05834_ R-10 Processor collects Adv. Heat Sink.
05840_ R-10 Processor collects Med. Storage Unit.
05843_ System corrupted: FCS attempts to trigger Gauss Cannon.
05843_ System corrupted: Gauss Cannon misfires.
05858_ System corrupted: Component data lost.
05860_ K-01 Serf cleans the Neutrino Reactor.
05863_ K-01 Serf cleans the Fusion Modulator.
05870_ K-01 Serf cleans the Neutrino Reactor.
05871_ K-01 Serf cleans the Fusion Modulator.
05872_ Slug penetrates Wall.
05874_ S-27 Virus destroyed.
05875_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| #     #???# *          # #???????????????????????? |
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| #         /     """    # #???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          31
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          11

 Item Schematics 
-----------------
 Utility Shielding | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Please Form A Line
Robot Respite
Serviceable Loadout
System Compromised
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyGrenadeGreatsword
  Manual?         0
Play Time         01:17:23
  Cumulative      13.3 hours
  Start           2023.11.01 @ 22:14:57
  End             2023.11.01 @ 23:28:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9b6a306-3895-47e1-a5dc-cdc29c439709