Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.28 @ 14:02:05 Player: Judas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2637) 2637 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6857 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 190/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Improved Power Shielding Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Coolant Injector Large Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Improved Weapon Cycler Improved Power Shielding Improved Power Shielding Drone Bay > --- WEAPON ----------- Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Coolant Injector Large Storage Unit Large Storage Unit [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Airjet Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 7 | . . . 1 2 2 2 Weapon 1 | . . 1 . . . . Parts Attached 65 | 2 5 4 16 11 16 11 Power 9 | . . 2 1 2 2 2 Engine 7 | . . 2 1 2 . 2 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 20 | 2 2 1 7 3 4 1 Treads . | . . . . . . . Leg 5 | . . . . . 4 1 Wheel 8 | 2 2 1 3 . . . Hover 7 | . . . 4 3 . . Flight . | . . . . . . . Utility 17 | . 2 . 2 4 3 6 Device 5 | . . . . . 2 3 Storage 2 | . 1 . . . . 1 Processor 7 | . 1 . 2 3 1 . Hackware 1 | . . . . 1 . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 19 | . 1 1 6 2 7 2 Energy Gun . | . . . . . . . Energy Cannon 4 | . . . . . 4 . Ballistic Gun 8 | . 1 1 4 . 2 . Ballistic Cannon 6 | . . . 2 2 . 2 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Corrupted Parts 2 | . . . . . 2 . System Corruption 9 | . . . . . 9 . Parts Lost 46 | . . . 5 7 18 16 Power 5 | . . . . . 3 2 Propulsion 15 | . . . 4 4 2 5 Utility 11 | . . . . . 5 6 Weapon 15 | . . . 1 3 8 3 Highest Loss Streak 16 | . . . 2 3 7 16 To Critical Strikes . | . . . . . . . Average Backups 8 | 5 8 9 9 9 6 6 Power . | 1 1 1 1 1 1 . Propulsion . | 3 2 1 1 . . . Utility 4 | . 1 5 4 4 4 5 Weapon 2 | 1 3 2 2 3 1 . Tool/Special . | . . . . . . . Unused Backups 14 | . 3 . 5 1 1 4 Power . | . . . . . . . Propulsion 3 | . 1 . 2 . . . Utility 8 | . . . 2 1 1 4 Weapon 3 | . 2 . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 83 | . 93 99 95 89 54 58 Engine 6 | . 14 11 9 7 . 2 Leg 3 | . . . . . 7 20 Wheel 9 | . 28 33 19 . . . Hover 10 | . . . 13 22 2 . Storage 7 | . 14 11 9 7 3 3 Processor 19 | . 7 11 17 26 22 15 Hackware 1 | . . . . 3 . . Ballistic Gun 13 | . 25 32 21 4 5 4 Ballistic Cannon 7 | . . . 3 15 4 7 Peak Build Rating 48 | 6 9 13 32 39 43 48 Average Rating 25 | 6 7 11 21 34 25 30 On Entrance 17 | 6 6 9 13 29 35 21 Avg Prop Armor Cover (%) 4 | . . . 4 . . . Naked Turns . | . . . . . . . Heaviest Build 41 | 14 19 24 32 33 41 38 Greatest Support 60 | 32 32 30 40 36 60 60 Greatest Overweight (x) 13 | . . . 3 1 13 8 Average Overweight (x) . | . . . . . 2 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 8 8 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 8 | 4 8 9 9 9 6 6 Final Capacity 10 | 8 10 10 10 10 5 10 Final Carried 10 | 5 10 10 10 10 5 4 Class Distribution -------------------- 25% | Gunner 24% | Mutant 14% | Hacker-Gunner 11% | Scavenger-Mutant 11% | Scavenger-Gunner 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2499 | 226 104 165 1007 448 403 146 Remotely . | . . . . . . . Salvage Created 3120 | 99 143 347 1333 685 261 252 Parts 182 | 6 12 34 84 31 7 8 Haulers Intercepted 7 | . 1 1 2 1 . 2 Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 61 | . 3 12 21 18 5 2 Guns 34 | . 3 12 17 . 2 . Cannons 26 | . . . 4 18 2 2 AOE 1 | . . . . . 1 . Classes Destroyed 14 | 2 4 1 5 2 . . Worker 3 | . . . 1 2 . . Builder 6 | . 1 1 3 . 1 . Tunneler 1 | 1 . . . . . . Hauler 7 | . 1 1 2 1 . 2 Recycler 5 | 1 . . 3 1 . . Operator 1 | . . . 1 . . . Watcher 4 | . 1 . 1 2 . . Swarmer 16 | . 3 7 3 3 . . Grunt 28 | . . 5 9 9 3 2 Brawler 2 | . . . 2 . . . Duelist 2 | . . . 1 1 . . Sentry 7 | . . . 6 1 . . Hunter 3 | . . . . 1 2 . Programmer 3 | . . . . 3 . . Best Kill Streak 7 | 2 4 5 7 7 3 1 Combat Bots Only 5 | . 3 5 4 4 3 1 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 Gunslinging 1 | . . 1 1 . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 728 | . 13 36 103 149 211 216 Missed 222 | . 3 11 35 51 64 58 Hits 506 | . 10 25 68 98 147 158 Melee 5 | . . . 5 . . . Projectile 501 | . 10 25 63 98 147 158 AOE 1 | . . . . . 1 . Critical Strikes 20 | . . . 4 5 3 8 Damage Taken 6337 | . 64 198 827 1008 1844 2396 Core 1715 | . 20 21 110 160 391 1013 Absorbed by Shields . | . . . . . . . Redirected to Shielding 18 | . . . . . . 18 Ignored by Resistances 1805 | . 20 68 236 291 520 670 Core Remaining (%) 82 | 100 92 94 80 77 54 . Volleys Fired 181 | 2 9 18 73 40 25 14 Largest 3 | 2 2 3 3 3 3 3 Hottest 130 | 60 40 60 100 120 130 112 Shots Fired 466 | 4 18 54 212 101 39 38 Gun 319 | 4 18 54 190 18 25 10 Cannon 145 | . . . 22 83 12 28 Launcher 2 | . . . . . 2 . Special . | . . . . . . . Kinetic 460 | 2 18 54 212 101 35 38 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 6 | 2 . . . . 4 . Robot Hit Streak 38 | 2 3 25 19 38 15 23 Robot Miss Streak 3 | . 2 3 2 1 1 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . . 6 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 373 | 2 9 42 169 83 34 34 Core Hits 156 | 2 6 23 60 39 15 11 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . . . 1 6 1 4 Destroy 1 | . . . 1 . . . Blast 11 | . . . . 6 1 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6913 | 30 132 514 2475 2050 740 972 Guns 3308 | 30 132 514 1990 125 357 160 Cannons 3423 | . . . 485 1903 240 795 Explosions 143 | . . . . . 143 . Melee . | . . . . . . . Ramming 39 | . . . . 22 . 17 Kinetic 6645 | . 132 514 2475 2028 541 955 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 229 | 30 . . . . 199 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 4 9 . Average Corruption 5 | . . . . 3 8 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . 2 5 . Message Errors 2 | . . . . 2 . . Matter Fused 4 | . . . . . 4 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 41 | . . . . 33 8 . Projectiles 41 | . . . . 33 8 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 43 | . . . 4 21 4 14 Impact . | . . . . . . . Kinetic 40 | . . . 4 19 4 13 Secondary 3 | . . . . 2 . 1 Self-Inflicted Damage 73 | . . . . 11 62 . Shots 3 | . . . . . 3 . Rammed 3 | . . . . 3 . . Targets Rammed 4 | . . . . 3 . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 418 | . . 16 289 418 66 204 Average Temperature 80 | . . 6 102 89 24 60 Received Heat Transfer 2989 | . . 114 441 351 834 1249 Effects 1 | . . . . 1 . . Shutdowns 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 84 | 100 100 100 62 79 100 100 Level 1 15 | . . . 37 20 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 319 | 10 66 192 319 292 118 25 Initial 118 | . . 13 63 104 118 . Average 79 | 3 40 79 147 87 34 3 Influence Increases 1931 | 10 98 307 692 587 135 102 Destroy 0b10 Robot/C 1220 | . 60 240 420 360 100 40 Destroy 0b10 Robot/NC 135 | 10 15 10 55 30 5 10 Destroy Leader 272 | . 14 32 116 86 20 4 Successful Hack 50 | . . . 13 37 . . Disable Machine 63 | . 9 9 9 9 9 18 Destroy Structure 11 | . . 1 4 5 1 . Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 165 | . . . 75 60 . 30 Influence Decreases 1926 | 10 60 168 600 574 417 97 Entered New Map 468 | . . 25 114 165 164 . Time Decay 1124 | 10 60 143 340 339 170 62 Lost Part 228 | . . . 40 70 83 35 Purge Threat 106 | . . . 106 . . . Squads Dispatched 13 | . . 1 5 3 3 1 Investigation 1 | . . . 1 . . . Extermination 3 | . . . . 2 . 1 Reinforcement 6 | . . 1 1 1 3 . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 8 17 31 26 7 13 Peak Tracking Total 10 | . 3 5 5 7 3 10 Tactical Retreats 10 | . . . 4 4 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . . 1 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 7 | . 1 1 1 1 1 2 Max in Single Turn 1 | . 1 1 1 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . . 3 6 6 1 . Terminals 12 | . . 3 5 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . . . 1 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 35 | . . 5 18 11 1 . Successful 22 | . . 3 11 8 . . Failed 13 | . . 2 7 3 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 12 | . . 3 6 3 . . Terminals 28 | . . 5 15 8 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 3 | . . . . 2 1 . Garrison Access 3 | . . . 3 . . . Terminal Hacks 10 | . . . 7 3 . . Record 4 | . . . 3 1 . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Scanalyzer Index 1 | . . . . 1 . . Unreport Threat 1 | . . . 1 . . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Process 1 | . . . . 1 . . Scanalyzer 1 | . . . . 1 . . Retrieve Study 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . . 3 4 3 . . Terminals 10 | . . 3 4 3 . . Botnet 10 | . . 3 4 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . . 1 3 5 1 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . 1 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2418 | . 74 348 703 962 331 . Optics 2418 | . 74 348 703 962 331 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 3013 | 29 143 348 703 962 484 344 Spaces Moved 2082 | 19 120 289 542 748 184 180 Core 42 | . . . . . 40 2 Treads . | . . . . . . . Legs 255 | . . . . . 77 178 Wheels 692 | 19 120 289 264 . . . Hover 1093 | . . . 278 748 67 . Flight . | . . . . . . . Fastest Speed 48 | 100 80 80 48 48 50 120 Average Speed 100 | 100 81 80 75 101 193 122 Slowest Speed 700 | 100 100 80 250 116 700 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 31 27 56 25 5 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . 2 3 . . Melee . | . . . . . . . Projectile 5 | . . . 2 3 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2633 | 25 149 365 677 867 276 274 Wait 188 | . . 51 19 15 42 61 Move 2076 | 18 119 288 541 747 183 180 Hop . | . . . . . . . Pick Up 47 | 1 9 2 13 7 8 7 Fast Attach 24 | . 1 2 9 5 4 3 Attach 36 | . 1 2 7 6 12 8 Detach 1 | . 1 . . . . . Swap 6 | 2 3 . . . 1 . Drop 31 | 2 6 2 15 5 1 . Fire 181 | 2 9 18 73 40 25 14 Melee . | . . . . . . . Ram 3 | . . . . 3 . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis 39 | . . . . 39 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 3) 173 | -10/Materials | Entered another Materials area 173 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 472 | -9/Materials | Build established: Skirmisher 505 | -9/Materials | Discovered new exit (range 15) 521 | -9/Materials | Entered another Materials area 521 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 867 | -8/Materials | Garrison activated, responded to threat 1211 | -8/Materials | Discovered new exit (range 11) 1224 | -8/Materials | Entered Factory 1224 | -7/Factory | Evolved 2 slots: Utility x2 1524 | -7/Factory | Build established: Hacker-Gunner 1913 | -7/Factory | Lost 3 parts (2n1w) 2028 | -7/Factory | Lost 3 parts (1n2w) 2163 | -7/Factory | Discovered new exit (range 6) 2186 | -7/Factory | Entered another Factory area 2186 | -6/Factory | Evolved 2 slots: Utility x2 2190 | -6/Factory | Discovered new exit (range 9) 2344 | -6/Factory | Lost 4 parts (1n2u1w) 2496 | -6/Factory | Lost 7 parts (2p5w) 2550 | -6/Factory | Lost 6 parts (1p3u2w) 2670 | -6/Factory | Entered another Factory area 2670 | -5/Factory | Evolved 2 slots: Utility x2 3000 | -5/Factory | Core integrity fell below 50% 3009 | -5/Factory | Core integrity fell below 20% 3014 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- blasted off. 02978_ G-50 Soldier knocked back. 02978_ G-50 Soldier Hvy. Laser blasted off. 02978_ G-50 Soldier destroyed. 02978_ Drone Bay destroyed. 02979_ Carbon-fiber Leg destroyed. 02980_ U-05 Engineer builds a Door. 02982_ Acquired Lgt. Angular Momentum Engine. 02983_ Carbon-fiber Leg destroyed. 02983_ Targeting Computer destroyed. 02985_ Gauss Cannon destroyed. 02985_ Carbon-fiber Leg destroyed. 02986_ Enh. Gauss Cannon destroyed. 02987_ Critical hit (Burn: +37). 02990_ Lgt. Angular Momentum Engine destroyed. 02990_ Recoil Stabilizer destroyed. 02992_ Imp. Weapon Cycler destroyed. 03000_ Imp. Targeting Computer destroyed. 03003_ Critical hit (Burn: +50). 03011_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????# "????????????????????????????????????? | | ????????# "????????????????????????????????????? | | ????????# ????????????????????????????????????? | | ######### "????????????????????????????????????? | | ## ""?? ???????????????????????????????? | | ## """" ???????????????????????????????? | | ## """" #??????????????????????????????? | | "" """ ## """" #####??????????????????????????? | | "" """ ## """" ???????????????????????????? | | "" """ ## """" #????????????""?????????????? | | ## #??????????? ??????????????? | | "" """ + !"""" % #???########+#####??????????? | | "" """ # ! " "" #???# #??????????? | | "" """ # % """ #???# |#??????????? | | + *%"""" #???# #??????????? | | # """" #???# #??????????? | | #+###### """" ! ##### % #??????????? | | % """"u%! # %g #??????????? | | % p == #ggg #??????????? | | """""" """ %@ gg= #??????????? | | """" # % #??????????? | | """""" """" p # g% #??????????? | | """" ### T###% #??????????? | | """""" """" #?####?# #??????????? | | """" #??????##############??????????? | | """""" """ #??????????????????????????????? | | #??????????????????????????????? | | """" #??????????????????????????????? | | """" #??????????????????????????????? | | ###### "?"" #??????????????????????????????? | | ?????# ???" #??????????????????????????????? | | ?????#? ???" ??????????????????????????????? | | ????????? ???" ??????????????????????????????? | | ???????????????" ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Airjet | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Botjacking Challenges ------------ None Game ------ Seed MassNetworkDerivative Manual? 0 Play Time 00:56:21 Cumulative 116.9 hours Start 2026.01.28 @ 13:06:36 End 2026.01.28 @ 14:02:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 204 Rogue 187 Adventurer 12 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27d7a481-f63c-4bd0-b94a-bae267f09e9d