Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 23:01:57 Player: EYE-VY Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1142) 1142 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4052 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 80/300 Energy 315/315 System Corruption 0% Temperature Cool (24) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Signal Interpreter Launcher Guidance Computer > --- WEAPON (2) ------- Heavy Phase Cannon > --- INVENTORY (5) ---- Aluminum Leg Improved Aluminum Leg Experimental Sensor Array Launcher Guidance Computer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Combat Airjet Combat Airjet > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Signal Interpreter Launcher Guidance Computer Improved Light Armor Plating > --- WEAPON ----------- Particle Cannon Missile Launcher > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Aluminum Leg Improved Aluminum Leg Heat Sink Launcher Guidance Computer Particle Cannon Rocket Launcher Improved Datajack Hammer [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Launcher Guidance Computer Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 71 | 6 9 7 17 5 27 Power 9 | 1 1 . 2 1 4 Engine 6 | 1 1 . 2 1 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 15 | 2 1 . 3 1 8 Treads . | . . . . . . Leg 13 | 2 1 . 1 1 8 Wheel . | . . . . . . Hover 2 | . . . 2 . . Flight . | . . . . . . Utility 18 | 1 3 3 5 2 4 Device 10 | . 2 1 2 1 4 Storage 2 | 1 1 . . . . Processor 4 | . . 2 1 1 . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 29 | 2 4 4 7 1 11 Energy Gun 4 | . 2 . . . 2 Energy Cannon 13 | . 2 3 3 . 5 Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 2 | . . . 2 . . Launcher 3 | . . . 1 . 2 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 1 . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 30 | . . . 10 . 20 Power 3 | . . . 1 . 2 Propulsion 9 | . . . 3 . 6 Utility 5 | . . . 2 . 3 Weapon 13 | . . . 4 . 9 Highest Loss Streak 16 | . . . 10 . 16 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 90 | . 91 96 93 91 79 Engine 9 | . 14 11 11 9 3 Leg 13 | . 28 22 1 1 17 Hover 8 | . . . 18 18 6 Device 9 | . 6 16 9 9 7 Storage 9 | . 14 11 11 9 3 Processor 12 | . . 13 11 18 18 Protection 4 | . . . 8 9 3 Energy Gun 1 | . 6 . . . 3 Energy Cannon 8 | . 4 19 11 1 2 Ballistic Gun 3 | . 16 . . . 3 Launcher 4 | . . . 8 9 2 Impact Weapon 1 | . . . . 7 2 Naked Turns . | . . . . . . Heaviest Build 33 | 10 22 25 29 33 31 Greatest Support 40 | 20 20 20 24 24 40 Greatest Overweight (x) 5 | . 1 1 5 1 3 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 7 Most Carried 10 | 4 10 10 10 10 10 Average Carried 7 | 3 6 9 8 9 6 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 4 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 902 | 260 112 69 182 21 258 Remotely . | . . . . . . Salvage Created 1311 | . 353 140 415 127 276 Parts 73 | . 27 7 16 7 16 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 34 | . 6 5 9 4 10 Guns 4 | . 2 . . . 2 Cannons 16 | . 4 5 5 . 2 AOE 12 | . . . 3 4 5 Classes Destroyed 11 | . 3 2 4 . 2 Hauler 1 | . 1 . . . . Recycler 4 | . . . 3 1 . Watcher 3 | . 2 1 . . . Swarmer 5 | . . 4 . 1 . Cutter 3 | . . . . . 3 Grunt 15 | . 6 . 2 2 5 Brawler 2 | . . . 1 1 . Sentry 1 | . . 1 . . . Demolisher 2 | . . . 2 . . Hunter 2 | . . . . . 2 Assembled 4 | . . . 4 . . Best Kill Streak 6 | . 4 4 4 5 6 Combat Bots Only 6 | . 4 4 4 4 6 Max Kills in Single Turn 2 | . 2 1 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 274 | . 22 25 47 4 176 Missed 56 | . 4 4 6 . 42 Damage Taken 4098 | . 224 220 1218 51 2385 Core 939 | . 15 46 316 27 535 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 94 . 9 . . Volleys Fired 122 | . 18 24 30 4 46 Largest 2 | . 2 2 2 1 2 Hottest 136 | . 120 136 136 36 136 Shots Fired 168 | . 36 33 42 4 53 Gun 56 | . 28 . . . 28 Cannon 94 | . 8 33 35 . 18 Launcher 18 | . . . 7 4 7 Special . | . . . . . . Kinetic 38 | . 22 . 8 . 8 Thermal 112 | . 14 33 27 . 38 Explosive 18 | . . . 7 4 7 Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 11 6 10 14 15 Robot Miss Streak 3 | . 1 2 3 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 115 | . 26 22 31 4 32 Core Hits 62 | . 17 6 15 7 17 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . 1 . 1 . 3 Burn 3 | . 1 . . . 2 Meltdown 1 | . . . 1 . . Smash 1 | . . . . . 1 Melee Attacks 8 | . . 2 2 . 4 Impact 4 | . . . . . 4 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3521 | . 339 376 874 586 1346 Guns 515 | . 215 . . . 300 Cannons 1185 | . 124 376 439 . 246 Explosions 1699 | . . . 435 586 678 Melee 122 | . . . . . 122 Ramming . | . . . . . . Kinetic 332 | . 172 . 89 . 71 Thermal 1368 | . 167 376 350 . 475 Explosive 1699 | . . . 435 586 678 Electromagnetic . | . . . . . . Impact 122 | . . . . . 122 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 . . Average Corruption 4 | . . . 4 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . 14 . . Message Errors 2 | . . . 2 . . Matter Fused 4 | . . . 4 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 130 | . . . 26 . 104 Projectiles 11 | . . . 1 . 10 Explosions 84 | . . . 25 . 59 Melee 35 | . . . . . 35 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 122 | . . . . . 122 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 399 | . 126 117 399 4 135 Average Temperature 66 | . 34 33 104 4 47 Received Heat Transfer 1155 | . 132 36 24 27 936 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . . 2 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . 1 2 . . 2 Heat Transferred 2828 | . 444 740 629 . 1015 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 266 | . 191 237 89 165 266 Initial 107 | . . 80 14 34 107 Average 102 | . 54 164 46 83 182 Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 87 | 100 100 79 100 100 57 Level 1 12 | . . 20 . . 42 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 10 9 12 4 19 Peak Tracking Total 8 | . 3 4 6 4 8 Tactical Retreats 4 | . . . 1 . 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 4 | . 1 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 2 | . . . . 2 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 6 | . 2 2 . 1 1 Terminals 3 | . 1 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 13 | . 3 7 . 2 1 Successful 5 | . 1 2 . 1 1 Failed 8 | . 2 5 . 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 8 | . 2 6 . . . Terminals 9 | . 2 6 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 1 | . . . . . 1 Emergency Access Points 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked 2 | . . 1 1 . . Non-combat 1 | . . 1 . . . Combat 1 | . . . 1 . . Robot Hacks Applied 2 | . . 1 1 . . parse_system 1 | . . . 1 . . find_station 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 2122 | 61 357 423 598 251 432 Spaces Moved 1059 | 44 202 179 328 107 199 Core 16 | 6 . . 4 . 6 Treads . | . . . . . . Legs 553 | 38 202 179 15 . 119 Wheels . | . . . . . . Hover 490 | . . . 309 107 74 Flight . | . . . . . . Fastest Speed 50 | 50 120 190 77 147 87 Average Speed 149 | 110 140 190 148 148 133 Slowest Speed 300 | 120 190 190 300 157 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 46 24 62 18 40 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 74 | . . . 32 7 35 Melee . | . . . . . . Projectile 6 | . . . 3 . 3 AOE 68 | . . . 29 7 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1407 | 53 244 229 391 192 298 Wait 89 | . . 10 5 73 1 Move 1055 | 43 201 178 327 107 199 Hop . | . . . . . . Pick Up 29 | 4 9 3 8 2 3 Fast Attach 27 | 6 2 2 4 . 13 Attach 16 | . . 1 6 2 7 Detach 1 | . . . . . 1 Swap 28 | . 7 4 7 3 7 Drop 19 | . 7 5 2 1 4 Fire 122 | . 18 24 30 4 46 Melee 8 | . . 2 2 . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 14) 249 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 12) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Utility x2 707 | -9/Materials | Build established: Scavenger-Mutant 825 | -9/Materials | Discovered new exit (range 7) 842 | -9/Materials | Entered Mines 843 | -9/Mines | Assembled infested the area 912 | -9/Mines | Core integrity fell below 50% 925 | -9/Mines | Core integrity fell below 20% 960 | -9/Mines | Lost 10 parts (1p3n2u4w) 1106 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1109 | -9/Mines | Found Prototype Device 1110 | -9/Mines | Identified Exp. Sensor Array 1340 | -9/Mines | Discovered new exit (range 9) 1398 | -9/Mines | Learned Materials trap positions 1440 | -9/Mines | Entered Materials 1440 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1441 | -8/Materials | Loaded intel: 11 trap records 1691 | -8/Materials | Identified exit to Garrison 1691 | -8/Materials | Entered Garrison 1726 | -8/Garrison | Installed Relay Interface Framework 1812 | -8/Garrison | Triggered checkpoint 1831 | -8/Garrison | Triggered checkpoint 1872 | -8/Garrison | Core integrity fell below 50% 1872 | -8/Garrison | Triggered checkpoint 1965 | -8/Garrison | Lost 16 parts (2p4n3u7w) 2112 | -8/Garrison | Core integrity fell below 20% 2123 | -8/Garrison | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- Penetrated by Slug. Machine disabled. X-62 Marksman springs to life. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Machine. Penetrated by Slug. Particle Gun destroyed. Penetrated by Slug. Carbon-fiber Leg destroyed. Slug penetrates Machine. Slug penetrates X-62 Marksman. Critical hit (Burn: +37). Penetrated by Slug. Aluminum Leg destroyed. Penetrated by Slug. Slug penetrates Wall. Slug penetrates X-62 Marksman. Gauss Rifle destroyed. Penetrated by Slug. 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