Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 21:49:18

Player: Pain3D

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (423)      423
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3258

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Visual Processing Unit
  Improved Propulsion Shielding
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Treads
     Light Treads
           Heat Sink
  Improved Heat Sink
           Target Analyzer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Potential Leg
           Potential Leg
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Weight Redist. System
           Visual Processing Unit
>          --- WEAPON -----------
     Light Assault Rifle
           Mining Laser
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
     Light Treads
           Heat Sink
           System Shield
           Tractor Beam
    Medium Laser
[Rating: 32]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             18   | 6   4   .   2   3   3   
  Power                    2    | 1   1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   2   .   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    2    | .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   2   .   .   .   2   
    Device                 2    | .   1   .   .   .   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   1   .   .   3   1   
    Energy Gun             3    | 1   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 8    | .   .   .   .   2   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   5    | .   .   .   .   2   3   
  Highest Loss Streak      4    | .   .   .   .   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  100 100 98  54  
  Engine                   2    | .   10  .   .   .   .   
  Core                     9    | .   3   14  14  14  5   
  Treads                   12   | .   28  28  13  .   .   
  Leg                      12   | .   .   .   14  28  14  
  Device                   2    | .   6   .   .   .   5   
  Storage                  12   | .   14  14  14  14  8   
  Processor                11   | .   7   14  14  14  9   
  Energy Gun               1    | .   2   .   .   7   1   
  Ballistic Gun            11   | .   14  14  14  6   6   
  Ballistic Cannon         8    | .   11  14  14  1   .   
  Special Weapon           2    | .   .   .   .   11  4   
Peak Build Rating          32   | 6   10  10  28  28  32  
  Average Rating           18   | 5   7   10  19  27  25  
  On Entrance              13   | .   6   10  10  28  28  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             15   | 12  15  15  15  15  13  
  Greatest Support         69   | 40  40  40  60  60  69  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 5   6   7   8   8   8   
  Average Carried          5    | .   2   6   7   6   6   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | .   6   7   8   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           547  | 272 189 .   .   80  6   
  Remotely                 71   | .   71  .   .   .   .   
Salvage Created            445  | 80  244 .   .   74  47  
  Parts                    26   | .   17  .   .   9   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  12   | .   6   .   .   5   1   
  Guns                     6    | .   2   .   .   3   1   
  Cannons                  6    | .   4   .   .   2   .   
Classes Destroyed          5    | 1   2   .   .   2   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  3    | .   .   .   .   3   .   
  Grunt                    8    | .   6   .   .   1   1   
  Duelist                  1    | .   .   .   .   1   .   
Best Kill Streak           3    | 1   3   .   .   3   1   
  Combat Bots Only         3    | .   3   .   .   3   1   
Max Kills in Single Turn   1    | 1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        197  | .    31   .    .    17   149  
  Missed                   64   | .    8    .    .    4    52   
Damage Taken               2128 | .    294  .    .    230  1604 
  Core                     620  | .    36   .    .    30   554  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    .    .    73   .    
Volleys Fired              64   | 4    23   .    .    17   20   
  Largest                  2    | 2    2    .    .    2    2    
  Hottest                  150  | 70   70   .    .    150  100  
Shots Fired                110  | 8    44   .    .    26   32   
  Gun                      79   | 8    24   .    .    17   30   
  Cannon                   25   | .    20   .    .    5    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  6    | .    .    .    .    4    2    
  Kinetic                  78   | 4    43   .    .    13   18   
  Thermal                  32   | 4    1    .    .    13   14   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         7    | 3    7    .    .    5    5    
  Robot Miss Streak        3    | 1    2    .    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           71   | 6    29   .    .    17   19   
  Core Hits                24   | 2    8    .    .    7    7    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | 1    1    .    .    .    .    
    Burn                   1    | 1    .    .    .    .    .    
    Blast                  1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1029 | 81   514  .    .    254  180  
  Guns                     580  | 81   217  .    .    120  162  
  Cannons                  359  | .    297  .    .    62   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  18   | .    .    .    .    .    18   
  Kinetic                  754  | 57   501  .    .    109  87   
  Thermal                  257  | 24   13   .    .    145  75   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    4    .    .    4    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    3    .    .    4    .    
  Secondary                1    | .    1    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   2    | .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        78   | 36   30   .    .    78   46   
  Average Temperature      18   | 19   14   .    .    26   12   
  Received Heat Transfer   600  | .    162  .    .    6    432  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         779  | 148  37   .    .    372  222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             187  | 5   187 .   .   146 123 
  Initial                  56   | .   3   .   .   .   56  
  Average                  63   | 1   69  .   .   72  76  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              27   | .   9   .   .   6   12  
  Peak Tracking Total      9    | .   3   .   .   3   9   
  Tactical Retreats        2    | .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          2    | .   .   .   2   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   .   .   10  .   .   
  Successful               10   | .   .   .   10  .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   10  .   .   
  Record                   9    | .   .   .   9   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2031 | 90  409 75  781 240 436 
Spaces Moved               1448 | 49  179 45  686 204 285 
  Core                     58   | 10  .   .   .   .   48  
  Treads                   490  | 39  179 45  227 .   .   
  Legs                     900  | .   .   .   459 204 237 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            45   | 50  160 160 90  90  45  
  Average Speed            111  | 137 160 160 113 90  81  
  Slowest Speed            160  | 160 160 160 160 90  150 
  Overloaded Moves         68   | .   .   .   .   .   68  
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   28  19  93  39  13  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 1    | .   .   .   .   .   1   
Terrain Destroyed          3    | .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   1   2   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1742 | 63  256 48  690 226 459 
  Wait                     187  | .   44  3   .   2   138 
  Move                     1443 | 48  178 44  685 203 285 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  22   | 5   7   1   2   1   6   
  Fast Attach              2    | 1   .   .   .   .   1   
  Attach                   10   | 5   1   .   .   2   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     6    | .   3   .   2   1   .   
  Drop                     5    | .   .   .   1   .   4   
  Fire                     64   | 4   23  .   .   17  20  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     2    | .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  421 | -10/Materials | Discovered new exit (range 14)
  500 | -10/Materials | Entered Mines
  503 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  564 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  565 | -10/Mines     | Discovered new exit (range 5)
  575 | -10/Mines     | Entered Exiles
  575 | -10/Exiles    | Accompanied by 1 ally
  614 | -10/Exiles    | Discovered new exit (range 15)
  686 | -10/Exiles    | Met 8R-AWN
  719 | -10/Exiles    | Met EX-HEX
  790 | -10/Exiles    | Met EX-BIN
  831 | -10/Exiles    | Aligned with FarCom system
  833 | -10/Exiles    | Given EX-Vault access code
  919 | -10/Exiles    | Opened EX-Vault
  937 | -10/Exiles    | Found Potential Leg
  940 | -10/Exiles    | Found Potential Leg
  965 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  994 | -10/Exiles    | Met EX-DEC
 1074 | -10/Exiles    | Discovered new exit (range 15)
 1177 | -10/Exiles    | Visited The Gauntlet
 1356 | -10/Exiles    | Left Exiles lab with Potential Leg
 1356 | -10/Exiles    | Entered Mines
 1478 | -9/Mines      | Learned location of Storage (-7)
 1586 | -9/Mines      | Discovered new exit (range 9)
 1596 | -9/Mines      | Entered Materials
 1596 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1927 | -8/Materials  | Core integrity fell below 50%
 1932 | -8/Materials  | Lost 4 parts (1p1u2w)
 1977 | -8/Materials  | Core integrity fell below 20%
 2032 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
U-05 Engineer builds a Door.
Lgt. Assault Rifle destroyed.
Slug penetrates Wall.
Kicked H-55 Commando. <x2>
Slug penetrates Hadron Collector.
Penetrated by Slug. <x2>
Slug penetrates Hadron Collector.
Potential Leg severed.
Penetrated by Slug.
K-01 Serf collects debris.
Acquired Heat Sink.
Acquired 6 matter.
K-01 Serf collects debris.
Slug penetrates Wall.
Potential Leg severed.
R-06 Scavenger collects Potential Leg.
Slammed into U-05 Engineer.
Destabilizing: System corrupted (+2).
Acquired Imp. Propulsion Shielding.
Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    9
Propulsion Shielding       66
Evasion (%)                61
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tourist

 Challenges 
------------
None

 Game 
------
Seed              AlloyLinearFilter
  Manual?         0
Play Time         00:28:35
  Cumulative      2.8 hours
  Start           2025.02.28 @ 21:19:05
  End             2025.02.28 @ 21:49:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0d22e9b-153a-4dca-bccd-0495f116c581